The Maps:

Cracks in the Cloudspine 
No changes from the original Myth2 varient.

Clash in the Cloudspine
No changes from the original Myth2 varient.

Crusade in the Cloudspine
At last, the age old fued between Dwarves and Ghols can be resolved in an all out War!
Special unit descriptions:
Pathfinder - Invisable to the Ghol team until he strikes... or a ghol gets too close.
Dwarves - Carry satchels that quickly become invisable after they are placed.
Ghol Heroes - All around tougher specimens.
Ghol Warlord - Bigger and badder then even a Ghol Hero.
Ghol Runners - Small but very fast and sneaky. They don't show up on the enemy O.H. map.
Ghol Tosser - Carries an unlimited supply of ghol blades for throwing.

Choke in the Cloudspine
Light flavored. Heroic and Legendary difficulties add bre'Unor.

Clamor in the Cloudspine  
A deep and rich dark flavor. Set on Timid, it's the ultimate carpet bomb war.
Simple difficulty adds a Trow.
Normal adds two more Trow.
Heroic adds some Archer Heroes.
Legendary adds more Archer heroes and a Shade with two dispersal dreams.


Special limitation:

The fortress models have been left out and replaced with Mesh. See the Magma site for why certain models can not be converted. The center wall models have been kept.


Credits:

Original Mesh -  Bungie Software
Mesh Conversion -  ChrisP
Model Conversion - Losk
Unit and Scenery Conversion -  Losk
Scripting -  Losk
Special Projectiles - Losk
Tag Editing -  Losk and ChrisP
Unit Selections -  ChrisP
New Pregames -  ChrisP
Beta Testing - µDog, SJ and the Alkema

Please include this readme when distributing this plug-in.  Myth is a trademark of Bungie Corporation. Fear and Loathing are also Bungie trademarks and they were used in part to make this plugin.
