this modified jman uses a little trick we found during production
of our ill fated map "good morning vietnam"
and is still considered impossible by many in the mapmaking community: 
the ability to change mesh height permanently during gameplay.  
it opens a new door in the area of strategy, now you can dig in before a fight, 
or build a hill to launch arrows off of, or just apply it to explosives to 
get craters that actually stay.

this units primary attack is dig down, just control click an area you 
want reduced and it will reduce it
his secondary attack is mesh raise all you do is hit t, he does it instantly, 
use to build hills or perimeter walls

although mesh raise is pretty much flawless, mesh lower will cause 
a grid of inverted spikes to appear after a few tries on the same spot.  
experiment with the unit, trying to lower the lines themselves will 
smooth it out considerably (experiment a litte).  
anyway have fun with the unit, and try some new things like maybe allowing 1 minute 
after game start to dig in or something.

um copyright 4-8-00 CRESTFALLEN just so no one else claims it's theirs

as for use in maps, go right ahead, i really don't care, have fun with it and no need to ask
for permission.  some things i'd like to see are a version of santas tank with a dozer blade
on the front which can be used to dig trenches for troops and stuff, as well as use in large
artillery pieces to make big craters, try experimenting with the size of the crater and stuff
too cause i'm really too lazy to go back and forth in fear and myth all day trying to get a 
good one...