=================Group of Coops#2 Teaser===================

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:::: Table of Contents
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:::: 1. Back story on Group of Coops #2
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:::: 2. Story
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:::: 3. Features
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:::: 4. Credits
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:::: 5. Legal
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:::: 6. Contact info

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:::: Back Story on Group of Coops#2
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Group of Coops#2 has been under production for a couple months now and a lot progress has been done during this time. Group of Coops#2 has reached the 29 mesh mark. Thats right, 29 meshes, and thats not including the multiplayer maps that has been planned! It's safe to say that it will be out around the end of June to the beginning of July(hopefully). Since this is a pretty long wait, its been decided that we give you guys a little teaser of GoC2 to see whats yet to come. I hope you enjoy it!

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:::: Story
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Story? There is no story in the GoC2 series. My main goal of the project is to have some great and endless fun with these maps and especially with your buddies (its not called Group of Coops for nothing). This also means some maps can be extremely hard if your going it alone, you will recieve much more success with 2 people or more!

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:::: Features
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Here is what GoC2 includes:

 ¥ 4 solos which includes VR Pool Party and Mudpit Massacre.

 ¥ 3 multiplayer maps added, one which is VR Pool Party and the other two is Mudpit Massacre with the Light and Dark versions.

 New Features:

¥ Smoke rising with satchel explosions.

¥ A very cool mesh effect when satchel charges explode which can sometimes make for a unexpected airborn satchel charge assault surprise.

¥ Dwarf bottles are very bouncy like and act more like they did in M1.

¥ There is no such thing as clumping in the GoC2 series, many TFL features have been put back beacause GoC2 is A LOT more fun with these phyisics. 
Warning: Since the pathfinding has risen to M1 form. Edited tight formations will not work correctly with GoC2. This does not mean Myth 2 will crash, just that your units will not be in a formation you would like them to. The default formations will work fine.

¥ Since the TFL physics are back, Archers and Soulless are less accurate and dwarfs can be a bit more careless.

Units:

¥ The Legend of Gor'Ash Fir'bolg Archer will be making a showing in GoC2.

¥ Yep, the good ol' Mrymidion is returning back into the GoC2 Myth scene, have fun with him!

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:::: Credits
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Fear and Loathing work: BadThrall
Scripting: BadThrall
Pregames/Postgames: Clem
Documentation: BadThrall
Special Thanks: Bad... oops
                         Deathwore (who made the original VRPP)
                         El Bastard (I used his converted TFL Pathfinder and help save me some time)
                           
																										
                         																								
Made with Bungie's Fear, Loathing. Also help made by Vista's Amber, and Adobe Photoshop.
GoC2 Movie was help made by Quicktime, Graphic Converter, and Snapz Pro.

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:::: Legal
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Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Creation.

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:::: Contact Info
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Contact BadThrall: fumble@mailcity.com