"The Wild West v2" 
A Conversion for Myth II: Soulblighter
(c) 1999 Bar 7
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INSTALLATION
==================
It's simple really... just put the file "The Wild West v2" into the "plugins" folder/directory which is located in your MythII folder/directory.

NEVER RENAME THE "The Wild West v2" FILE!

When you start a multiplayer game of Myth II, the various maps associated with this conversion will show up in the list of available maps in the multiplayer game options dialog.

General rule of thumb: If you have any problems with plugins that will not turn off, or if multiplayer games on bungie.net appear red, simply empty your plugins folder (EXCEPT "Patch 1.2" and "Patch 1.3" should _not_ be removed), or empty your local folder, or trash your preferences folder, or all of the above, to remedy the problem.


For more information about all sorts of stuff (with kewl visuals), head to the website at: 
     http://mill.bungie.org/wildwest/


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FEATURES
==================
New color map.
New net meshes.
New solo mesh.
New units.
New sounds.
New weapons.
New physics.
New effects.
New scenery.
New ambient life.
Altered Bungie units.
Altered Bungie scenery.
Altered Bungie ambient life.


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VERSION HISTORY
==================
v2 has some minor adjustments over v1. 
These changes include but not soley limited too:

++ Fixed flow, and scripting in Solo Map.
++ Faster moving units.
++ Better Unit learning curve on speed and accuracy.
++ Slightly Slower detonating dynamite.
++ Slightly Less damaging dynamite.
++ Less chance of lethal explosion chain reactions.
++ More dangerous cattle (stampede/assassin games).
++ More dangerous chickens (funny ha ha).
++ Overall longer 'life-time' of units increased.


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THE UNITS
==================
Gunfighters and Deputies:
-------------------------
These guys shoot bullets from pistols. To aim, just click your guy on an enemy, and they will fire away as best they know how. The trick is to start firing before they do. These units will start to fire on their own, but only closer up... so if you want to take advantage of the longer ranges possible, then you have to manually click them on the target. Adds a higher skill factor in managing your gun slinging bastards.

These guys also throw lit lanterns. These lanterns are not all that strongly designed, they like to shatter into a ball of flame and spread their kerosine all across the ground when they are lofted so. These lanterns can be of great help for holding off enemies. No one likes to walk through a wall of fire, so in a pinch, its a great escape helper, as well as something to fry your nemesis with.

Outlaws and Marshals:
---------------------
These tough, long dark coated, attitude ridden, foul mouthed, bastard puppies shoot powerful bullets from their Winchester rifles. They are slower, because they have to reload and take aim again, but don't let that get you down... the Winchester didn't win the west because it looked pretty! This bad boy packs a punch, and at a very long distance too boot! You can shatter a towns folk with just one shot from this sleek weapon.

These guys have a drawback... they can't handle when things get too close to them, so instead of trying to take aim, they bash whomever is close with the butt of the rifle. You do not need to double-click to get them to bash something, they will do it on their own if the enemy is close enough... they are not stupid you know (*cough* lame-archers)!

These rough and tumblers also throw sticks of dynamite. Careful, a single stick of dynamite can rip a man in half... so be darned careful where you chuck them! Dynamite can be thrown a fair distance, but the wicks are long so they take time before they explode... so many times, if you are quick and saw the attack, you can escape the booming death with just a few scratches! Dynamite will explode under water, so don't think since you're standing in a pond, that the stick of dynamite your enemy just chucked in there with you, won't go off!

Ringers:
--------
A ringer is someone who has the talent to be exceptional at what they do. These guys are exceptional with their gun. Ringers fire rapidly 6 times in a row (or less if the target dies), and then have a longer recover time (think of it as reloading). They are pretty powerful units for taking out another one on one, so keep them around, and try to be careful to not throw them into a heated battle.

Ringers are not easily found or ever in massive quantities, so you won't find that you have many (if any at all) in the games. Because, if everyone was a ringer... there wouldn't be the term!

These guys throw lit lanterns as well. They carry a few more to start, so be cautious if they die.

Doctors:
--------
Many doctors of the old west healed the wounded due to gunshots, extracting bullets left and right. The Doctor or Doctors you get in some of the maps will wander along with you, and help your men in times of need. They pick up the white tin Medical Cases that can be found in supply areas. Although the Doctors carry the big black bags with them, without the extra supplies in the tin cases, they won't have the resources to keep helping your men. Doctors are not completely defenseless, they can confuse, sicken, and stun anyone who gets within range of their intoxicating elixirs. Guard them well or keep them out of harms way until needed.

Cattle:
-------
Some games, you get some cattle that you can control. Cattle have been known to not just stand around and chew their cud, but to also throw some serious temper tantrums. If you feel like it, send a heard of cattle off to gore your enemy with. Cattle with strike with their horns and thrash anyone and anything you send 'em after.

Wolves:
-------
The occasional wolf was sometimes found with the occasional outlaw. They went hand 'n hand, and many times the wolf bit that hand. These wolves have been decorated with a bandana so during net games, you can tell who's wolf is who's. This also help prevent people from picking black colors and having their wolves come out pitch black and disgusting.

Chickens:
---------
Chickens are good for dinner.

Horses:
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No, you can't mount them and ride around the town firing your six-shooter into the sky... some limits of the Myth engine prevented us from "efficiently" creating this effect, so we didn't bother... didn't add to gameplay anyhow. So, horses are just there as shields, or targets. Got Glue?

Towns Folk:
-----------
Poor hapless fools who wander the town not knowing what is about to happen to their currently peaceful valley. Try not to shoot them... unless the game calls for it [*evil laughter*].


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THE GAMES
==================
The Wild West comes with a single color map. However, four different net setups have been created on this map (known as meshes), and one solo setup. The four are aptly named: The Lone Gunman, The Cartel Shootout, The Good vs the Ugly, and Shoot up the Town. There is also a solo setup, which is called "Town of Hog Waller". You get to this by holding shift down when clicking "New Game". It should show up at top. This information wasn't initially mentioned, because wanted it to be a special feature for those who read readme's, like you are doing now :)

The following is a breakout of each game, and the game types they support. All games do body count, and, well... no need to mention that one, so it's left out of the descriptions:

The Cartel Shootout
-------------------
In this game, you are a gang, who wish to rid the other gangs from the town. You want the town for yourself, so you have to show who is the boss. This game of the Wild West, is your basic "everything" ground. You have a moderate sized group of thugs (or the towns law if you happen to start on main street), and have various avenues for destruction. Each team start area has a vantage point, and a drawback... so try not to rely on starting in a certain location! Learn them all.

8 starting locations, great for non team play.

++ Steal the Bacon
++ Last man on the mound
++ Flag Rally
++ Territories (naturally)
++ Captures
++ Assassin: You have a local guy you must keep alive. He is the cartels bank keeper, so he is extremely important to your group. You lose him, you give up the fight and vanish.

Some game types were left out, because well... they just didn't work here, and are covered better in the other meshes.

The Lone Gunman
---------------
This game consists of one man per player. You get a choice between a Marshal, or a Gunfighter. Choose wisely with how good you are with whichever unit for whatever game type played, because your entire game depends on it.

Also, play this map with the overhead map turned off. Real rustlers only use their wits! No cowboy in the old west has mysterious "Bad-Guy-O-Radar"!! Tip: set your unit(s) to a preset, and learn the map first before going into battle on this one!

14 starting locations, scattered across the area.

++ Assassin: In this, you have a chicken to guard. Guard it with your life, for if good ole filbert dies, you die too. Hunting down chickens while trying to keep an eye on your own, can be very nerve wracking.
++ Hunting: Go kill all the darn'd chickens ya see! They have infested the entire town, and they need to be eradicated. This game is not for the vegetarian.

The Good vs the Ugly
--------------------
This game is for the long ones. You do not want to set a game time of less than 10 minutes for any of the Good vs Ugly game types. Each team has many men that you can move about and do some devious things with. But be forewarned, the other guys are doing the same, so make sure you plan your attacks well, or you will end up the smear of the town.

This game opens with a sequence after the trading time, so don't freak when your camera jerks away from what you were looking at, as this is natural. The cameras all pan to the center of the town, where a sequence of events happen, so sit back, and enjoy the minute.

2 starting locations, of course. One team is all Marshals and Deputies, and the other is all Outlaws and Gunfighters.

++ Last man on the street: See who is the better, in this incredibly bloody game of pile on the street. This tight squeeze with many men, gives an interesting strategy twist from the usual "attack the hill from any direction".
++ Flag Rally: In this game, it's really important who wins that initial battle for barrel #1!!!
++ Capture the Flag: This is the best game type for the Good vs Ugly. Not only do you have to defend you corral from the other guys, you gotta try to take theirs. It ain't as easy as you might think... bullets travel fast and furious, so you have GOT to be quick and sly witted.
++ Territories (but of course): Hint: Diversify!
++ Captures: Don't keep all your eggs in one basket.
++ Stampede!: Send your huge herd of cattle barreling down the street to the other gang's corral... yeah, well... you might want to think up a better tactic, as one well placed stick of dynamite could wipe out your entire heard!
++ Assassin: Cattle are your pride 'n joy, keep them alive, as if your life depended on it.

Shootup the Town
----------------
This one is mainly made for its hunting appeal. However, for those who wish to do a better "Teams" type play with more units, and fewer starting locations, many other game types are supported for your fun 'n thrills. 

Warning: Due to the massive amount of ambient targets in the hunting game, very slow computers are not recommended (meaning, if you only have the base required to even play Myth2, then you shouldn't host this one).

4 starting locations, great for team play games.

++ Last man on the mound
++ Bacon bacon, where's my bacon!
++ Rally 'em Flags
++ Territories
++ Hunting: Kill anything and everything you can get a bead on. If it moves, kill it. Tip: Main street is not the only place to find lots of targets.
++ Ass'in: This has an interesting twist to start out an assassination game.


Town of Hog Waller
------------------
Welcome to the Solo level.
The story, well... you can read about it when you start the level. 

How to start the level? When you load up MythII, and you get to the main screen, hold down "shift" and press the New Game button. You will then get a massive list of stuff to pick, and something new up top. Select "Town of Hog Waller", and hit begin.

The level is meant to be difficult, so if you are having trouble, don't worry... that's what is meant to happen. However on the other hand, if you find it overly easy and beat it on "LEGENDARY"... then send us on in a film showing your Western prowess! 

If you go off on an ego trip touting that it was way too easy and you beat it in only 6 minutes the first time, then well... you must have stumbled on a freak chance of random instances that never showed up during testing. So, shut the hell up and go play it again and see if you are so lucky again =)


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CREDITS
==================
   Randall Shaw --------Graphics Alchemist
                          Unit modeler/animator
                          Collection graphics/setup
                          Map color/shadow/height and meshes
                          Pregames
                          Promo Web Site
                          Project Coordinator

   Michael Milvich -----Tags Wizard
                          Tags tags and more tags
                          Physics for explosions and effects
                          AI setup of new units and ambients
                          Map actions and special sequences
                          Creator of the solo level action/flow
                          Vice Project Coordinator

   SEG Digital Media:
        Johnny Biebesheimer -Professional Sound Coordinator
                          Composer, creator, manager
        Larry Caringer ---Professional Voice Man
                          Voice of the Outlaw/Marshal
                          Voice of "Cold Chuck Johnny"
                          larry@americancomedynetwork.com
        Joel Graham ------Professional Voice Man
                          Voice of the Gunfighter/Deputy
                          jgraham@americancomedynetwork.com
        Doug Doescher ----Professional Voice Man
                          Voice of the Doctor
                          Voice of "Wyatt Earp"
                          digthedoug@aol.com

   Gary Simmons --------Writer Extraordinaire
                          PR guru
                          Flavor writer
                          Name creator
                          Plot handler
                          Finder of stuff unfindable

   James Head ----------Beta Testing Wacko
                          Finder of things broken
                          Annoying pestering "make this fixed!" person
                          Great inquisitor of busted-upedness
                          Ah you get the point

   Robert Shaw ---------Beta Tester
                          Net play tester
                          Unbiased views
                          Fresh look on entire creation
                          LinuxPPC Guru (just had to throw that in! heh!)
                          
   Fisj ----------------Vistan Beta Tester
   Deathwhore ----------Vistan Beta Tester
   Damas ---------------Vistan Beta Tester
                          Net play testers
                          Biased fresh views
                          Incredible map makers themselves!
                          
   Hans Birkeland ------Amber 2.0 b5 © 1998-99
                        Tag Extractor © 1998-99
                          Also a Vistan beta tester
                          vodi@online.no

   Inside Mac Games ----Great News Support http://www.imgmagazine.com/
   MacAddict -----------News Support http://www.macaddict.com/
   Bungie Software -----Game Support http://www.bungie.net/
   


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LEGAL INFORMATION
==================

This Package Copyright 1999 All Rights Reserved.

This creation, The Wild West, by the Bar 7, cannot be used in full or in part in any other creation without the explicit written permission by one of the coordinators of the group. Failure to do so will result in copyright infringement.

LIMITATION ON DISTRIBUTION. The User may freely distribute the archive and documentation provided they are distributed together and in their original form, complete and unaltered. In particular, this licence document must accompany all distributed files. Unless the User obtains prior written consent from Licensor stating otherwise, the User may not charge in any way for distributing this archive!

LIMITATION ON USE. With respect to the archive, User may not: modify, translate, deface, or create derivative works based on the archive or the documentation; rent, lease, grant a security interest in, or otherwise transfer rights to the archive or the documentation; or remove or alter any Trademark, logo, copyright or other proprietary notices, legends, symbols or labels in the archive or the documentation, or in copies User has made of the archive or the documentation.

DISCLAIMER. Any injury, lack of sleep, physical abuse, or other personal effects caused by the use of this archive is at the hands of the user; the creators have no legal responsibility regarding these problems. Any damage to hardware, or other software, is also not the responsibility of the creators.

Copyright 1998 in whole or in part Bungie Software Products Corporation. 
Created in part with Bungie's Fear and Loathing by: 
   Randall Shaw, the-mill@bungie.org
   Michael Milvich, milvich@montana.edu

Although all pregame/postgame images were modified and changed massively from their original form, credit due where given:
Town Pregame Base Image: 
   Copyright 1996-1998 Nomadic Pictures.
Cartel Pregame Base Image: 
   http://www.homestead.com/gunfighters/files/shoot2.jpg
Lone Gunman Pregame Base Image:
   http://www.gshield.com/siluet2.jpg
Other Pregame Base Images Copyright by external sources.
Solo Pregame Base Images Copyright by external sources.
Solo Postgame Base Images Copyright by external sources.

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