AUTHOR: Infininight
TITLE: A Game Of Football
STATUS: Publish
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DATE: 06/23/1999 01:00:00 AM
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This is the update to my first map. It has a bunch of fixes, outlined in the readme. I still want to do some more stuff with it (especialy a pregame Pic, but i couldnt get it to show up =( any help would be nice, e-mail me if you can) but this map should be fairly complete and worthwhile. If you have any questions, comments, or other stuff e-amil me or write a review. Thanks and GL!
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AUTHOR: Infininight
TITLE: Mythadizzle Prime
STATUS: Publish
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DATE: 07/18/2003 01:00:00 AM
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<h6>Final Version</h6>

v2.0 (III) changes many permutations to something more subtle. Less "primary colours" going on, overall. Went with a more "organic" colour scheme for the most frequently used units. Oh, and there *is* some R-Rated content here, so beware and be warned!

<h6>What is it?</h6>

Mythadizzle Prime modifies almost every unit in solo Myth II. Basically, they've gotten themselves new tailors and an image consultant.

Groups of Soulless, Wolves, and ghls now look ESPECIALLY wicked.

Strangely, this plug-in becomes quickly addicting. I've tried dozens of solo games with and without it. The times I've forgotten to turn it on were times that the game didn't feel right. For instance, try "bre'Unor Attack" with Mythadizzle on and then off...

Cool.

<h6>About Mythadizzle</h6>

Almost all colour schemes and/or clothing has been modified. The attempt here was to make a plug-in that could be used over and over without being intrusive.

Also, the attempt was to create colour schemes that reflect "close-to-life" scenarios, as in, the way things might actually look.

Most every collection has several permutations. Many have five. Some have two. So you're going to see something quite a bit different than previous. 

The game, in fact, often feels new, even on familiar maps.

<h6>How It Works</h6>

Just drop it into your plug-ins folder. You *are* running at least v1.4 of Soulblighter, aren't you? Then simply activate "Mythadizzle_Prime" before you game, and away you go.

This obviously will not work on Multiplayer.

<h6>How it Was Made</h6>

Insanely simple hack via Fear and a Titanium PowerBook. Thoroughly tested to get the colours right and "pleasing." Based on the ideas covered by McDonald's "Q's Solo Enhancement." However, unlike "Q's," which I've always liked, this "Mythadizzle" is more realistic and less cartooney.

I think.

<h6>Warnings</h6>

None. It works with everything I've ever tested it with. It modifies no attack, no movement, no nothing...just unit colours.

<h6>Other</h6>

The Archer, Soulless, and Fetch flavour text and names were borrowed from my previous plug-in.

Also, this plug-in is MEANT to be just the simplest, most innocuous of alterations to the Myth solo experience. So any feedback about this being a Hax that does nothing and blah-f*cking-blah...well, just save it.

"Mythadizzle Prime" is what it is, and no more.

<h6>Legal</h6>

You gotta be kidding. I could care less what you do with this. But if you use my Archer, Soulless or Fetch flavour texts and/or names somewhere, I want dinner.
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AUTHOR: Infininight
TITLE: Thaw Before the Storm
STATUS: Publish
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PRIMARY CATEGORY: Netmap (Team)
CATEGORY: Netmap (FFA)
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DATE: 05/12/1999 01:00:00 AM
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A 2 team | 8 team map

<blockquote><p>"The northerners are a curious sort. Ten months of the year their land is covered in snow, yet they run almost naked through it. They bathe in water that is more often than not shut behind a thick layer of ice. No wonder they are so touch in battle. Berserks they call them, and it is quite evident they are. Only insane people would have homes here. Yet somehow they aren't quite insane, it's as though the cold doesn't even effect them. The other day I watched some children playing. One fell 30 hands from a ledge onto a field of ice shards. Rather than him become bloody the shards cracked beneath him. It is no wonder we won the wars against the Fallen, for not myrkidria nor kithless nor the walking dead can survive the beating they take in a single 12 hour span. They rarely start fires and if so it is to only boil water for the haggis they so deeply crave, and the forests here are a site to behold. If only it weren't so cold. I wonder if ever this land will come to thaw for the brief two months you can actually see grass growing on the ground."</p></blockquote>
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AUTHOR: Infininight
TITLE: Dwarf Riot
STATUS: Publish
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DATE: 07/22/1999 01:00:00 AM
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Newest version comes with a new Dwarf Riot

Now there are 2 different map sets, one with the normal Dwarf pathfinders (with the signal granades) and ones with signal granades that drop something really cool, addes even more fun to the map.

Rate it so i know if im doing something right. :)
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AUTHOR: Infininight
TITLE: ExtremeCBZ
STATUS: Publish
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DATE: 11/27/1999 01:00:00 AM
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Anyone who like the intence feeling you get when you CB your enemy to death would like this map. Having to keep an eye on your back for wights adds to the rush. The Thrall units are now just as fast as the fetch and dwarfs. New unit names and flavor. Have fun and watch out for flying objects.
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Group=Dog
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Filename=Extreme_CBZ.hqx
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AUTHOR: Infininight
TITLE: Aeneas' Rest in Pieces (Dark)
STATUS: Publish
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: Netmap (Team)
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DATE: 06/10/1999 01:00:00 AM
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This is an Official Edd map and was made by me, Aeneas/Belgarath, the Leader of Edd. It is a complete conversion of Rest in Pieces (Dark) including the myrmidons and spiders that don't run off the myrms and spids I got from PowerSlave's nifty Carnage map. The RIP (Dark) maps I had to redraw as Myth II conflicts with Myth TFL and some major changes were necessary. Durnik helped me get the original tilesets extracted from Myth TFL. 

The units are as follows: Fetch, Trow, Myrmidons, Spiders, Soulless, Wights, ghls, and Giant Myrkridia(Assassin Only).

I hope you loved this map as much as I did. It is my favorite map that bungie has ever made. It is required for all Edd members to get this plugin and unzip it for Order play.

The final map will have scenery and 4 starting locations. This map has only 2 starting locations, but is still very fun and a welcome addition to my 2 other maps only available at our website. I hope you enjoy it plz send any questions or comments to my email. You can e-mail me by clicking below.

Email: <a href="mailto:mandoralle@aol.com"> Mandoralle@aol.com</a>

<a href="http://www.angelfire.com/co/eddings/index.html">http://www.angelfire.com/co/eddings/index.html</a>

I appreciate all the support I recieved from other Edd members especially Durnik, Polgara and Elayne. Polgara being my sister did the most.
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AUTHOR: Infininight
TITLE: GGMelee
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 04/14/2001 01:00:00 AM
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GGMelee is Gimble and Gyre with less of a variety of units and only 1 Dwarf as the Stampede unit (Mortar in Gyre). 

Gimble Melee units are: Warriors(Brigands), Warrior Heroes, Bowmen, Bowmen Heroes (the tall guys), Alric as the Ass. target, and 1 Dwarf as Stampede unit. Trees have been added to the middle of the map along with additional hunting targets. I've also added Scavenger Hunt to the game types.

Gyre Melee units are: Beserks, Myrks, a few Soulless, 1 Heron (notice no heal units for Gimble Melee), a Trow Ass. target and 1 Mortar Dwarf Stampede unit. No extra trees here but has extra hunting and added Scavies.

Thanks again to Vista for MacJade and Photoshop 5.5 (and iMac).

OK, my last map was DL 40+ times w/no ratings, so humor me this time and someone at least gimme one rating (even a 1!). Anyway, thanks to those who at least try my maps :)
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AUTHOR: Infininight
TITLE: Ashes to Ashes
STATUS: Publish
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DATE: 05/23/2001 01:00:00 AM
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<h6>Story</h6>

<em>Wednesday, May 23rd</em>

Finally the dust settles and we can begin our march anew. Every time I hear or feel the slightest rumble, a shiver runs down my spine. However, I think the volcano should stay quiet now, at least until we've struggled past it and move on to Tyr.

Along the way we saw some horrifying shapes lurking around the coarse volcanic rocks. Neil was attacked by a single Ghl, which apparently had been driven mad by the volcanic gases. It never had a chance. It was dead before it came close enough to raise its cleaver.

There is a tension in the air I can't quite explain what I feel, but I sense we are not alone in this ghastly place. So much for my birthday celebrations.

<h6>Information</h6>

This Plugin comes with 3 meshes:

<strong>Ashes to Ashes</strong> - A traditional light 5 start.
<strong>Ashes to Dust</strong> - A healthy mix of light and "not so light" units, featuring 4 starting positions.
<strong>Dust to Dust</strong> - Dark with 4 starting locations.
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AUTHOR: Infininight
TITLE: Picket Fences
STATUS: Publish
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PRIMARY CATEGORY: Netmap (FFA)
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DATE: 02/11/1999 01:00:00 AM
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Picket Fences places the battle in a small town very small. Unique strategies and unique units are the meat of this map. There are 4 variants, and it's good to know a little about each. Picket Fences has 4 starting points.

<strong>"Light Side"</strong> is a fairly traditional unit arrangement, much like the original "Dance on your Grave". If the difficulty is set to Heroic, each player will recieve 4 ghls. Set it to Legendary, and each player gets 1 Warlock of Fire.

<strong>"Dark Invasion"</strong> is the anti-thesis of "Light Side". The strategies for this map are much more evil, no pun intended. For instance: you can use fetch to strike down incoming fireballs.

<strong>"Dwarf Riot"</strong> has the tightest unit arrangement... 6 original Balins and 1 movable Cannon. For assassin, the 6 Balins are the targets. This map is meant for players who love to blow stuff up!

<strong>"Mega Dwarf Fest"</strong> is an expanded version of "Dwarf Riot". Dwarven Minelayers have the ability to lay nearly invisible mines that detonate when someone (even wildlife!) walks over them. The Journeymen possess mass healing, capable of turning an entire platoon of undead into hamburger.ghl, Cannons, and Thrall by the dozens round out the festivities. Practically guaranteed to turn this lovely little town into a blackened sheet of wasteland.
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AUTHOR: Infininight
TITLE: Keep Across the River
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (Team)
CATEGORY: 
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DATE: 06/22/1999 01:00:00 AM
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BODY:
Two Keeps, one river, a mysteriously destroyed orchard and some bad blood between neighbors. Rumors abound as the Keep inhabitants find themselves on the brink of war over this once peaceful valley. Now it's up to you, attack your opponent's stronghold or defend your own? It's big, It's classic, It's reborn for Myth II.
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Author=Mormith
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AUTHOR: Infininight
TITLE: On to the breach
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 07/21/1999 01:00:00 AM
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BODY:
Come walk down a winding road. Hear the chirp of birds. The breaking ocean waves. The trow comming at you!! The stampede of souless. Fight in rain or shine.

Dwarf riot!!! Stand aside as a army of dwarfs have it out.

Please read the readme!

Hint: On dwarf riot try setting off the satchal charges
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Author=Steven
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Filesize=2.5 MB

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AUTHOR: Infininight
TITLE: Flood On The Plains
STATUS: Publish
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DATE: 04/15/1999 01:00:00 AM
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Flood On The Plains is a fairly straight forward conversion of Demise on the Plains. Rains have come, grass has covered the plains, and water has filled the canyon. 

Flood on the Plains is a direct conversion of Demise. Lot's of water, steep inclines, and plenty of mahem.

PoohBear's Complaint is a twilight conversion of the flood mesh, with a mix of units requested by--you guessed it--PoohBear. :-)

Units include mortar durfs and heron guards.

See screenshots at <a href="http://www.seesaw.org/omac">Omac's Creations</a>
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Screenshot1=Gettin' Wet
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AUTHOR: Infininight
TITLE: The Ascent
STATUS: Publish
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PRIMARY CATEGORY: Netmap (FFA)
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DATE: 10/02/1999 01:00:00 AM
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BODY:
"The Ascent" is the first Myth II map by Daniel Currie. It features:

<ul>
	<li>5 player starting locations</li>
	<li>3 variants (Dark, Darker, Darkest), to extend the versatility of the map.</li>
	<li>Suitable numbers of units for solo or team play.</li>
	<li>Extreme height and terrain differences to increase strategy in gameplay.</li>
	<li>Unique unit selections for an entirely new Myth II experience.</li>
	<li>Support for all Myth II netgame types.</li>
	<li>Realistic sound effects and inanimate models.</li>
</ul>
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AUTHOR: Infininight
TITLE: This Old Town
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (Team)
CATEGORY: 
CATEGORY: 

DATE: 06/04/1999 01:00:00 AM
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BODY:
A 2 player map, one of my first. I have no explination about you you fight over this old town. Each side gets a deciever so this is havok on, well, town.
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AUTHOR: Infininight
TITLE: TSoT Multiplayer
STATUS: Publish
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 12/23/2001 01:00:00 AM
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BODY:
<h5>The Soldiers of Tyr - Multiplayer Maps</h5>

Two maps from the TSoT Solo Campaign with Light and Dark varients.

All maps contain the veteran units from the Solo Campaign. The Berserker Veteran is the assassin unit and the Warlock Veteran only appears above normal difficulty (for anyone who thinks he's unbalanced). The other Veterans can be traded.

Veteran Units
2/2 Heron Guard Veterans (worth six points)
1/1 Archer Veteran (worth six points)
1/1 Dwarf Veteran (worth eight points)

<h6>Death's Lagoon</h6>

Contains the Randomized Lightning script also featured on Deadly Assault in the Solo Campaign. This adds some great fun and a little more luck to multiplay. Only active on Heroic or Legendary, on Legendary it strikes more often.

Light
2/4 Dwarves
4/8 Archers*
4/8 Beserks
10/16 Warriors
10 Pigs for Stampede!

Dark
2/4 Wights
4/8 Soulless
4/8 Stygian Knights
6/8 ghls
12/16 Brigands
10 Pigs for Stampede!

<h6>Final Confrontation</h6>

Light
2/2 Dwarves
4/8 Archers*
4/8 Heron Guards
10/16 Warriors
10 Peasants for Stampede!

Dark
2/2 Fetch
4/8 Dark Archers
4/8 Myrkridia
6/8 Stygian Knights
12/16 Brigands
10 Peasants for Stampede!

* These Archers are like the Archer Veteran and have a Stoning Arrow instead of a Fire Arrow.

See ReadMe for more detailed information and Veteran unit descriptions. Enjoy!
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AUTHOR: Infininight
TITLE: Death In The Middle
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
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DATE: 04/18/2001 01:00:00 AM
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BODY:
This is my one of my first maps for Myth II: Soulblighter. It is a very simple map(intended to be just another multiplayer map for Myth II) but I've made some extra twists to it (mainly the units) to make it more intresting. For example, when you play assassin, the target is a Stygian Knight. No archers can kill this target.

If you wish to contact me (in case you find bugs and stuff) email me at:<a href="mailto:r.zackrisson@swipnet.se">r.zackrisson@swipnet.se</a>
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Filesize=1.3 MB

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AUTHOR: Infininight
TITLE: The Spiral of Death
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
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DATE: 09/19/1999 01:00:00 AM
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BODY:
After centuries of hate between ghls and dwarfs, they finally decided to cooperate with each other to defeat other rival armies. Working together the dwarves learned to build better arm muscles and the ghls learned how to lit satchel charges before tossing them.

Now every time kingdoms have a dispute they send their finest men to battle in a brutal arena created long before their time The Spiral of Death.
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AUTHOR: Infininight
TITLE: Army Of Darkness
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
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DATE: 07/28/2000 01:00:00 AM
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BODY:
Army of Darkness, need i say more. One of the greatest movies of all time has finally been brought to you in myth2. 

This is a replica of the final battle in the movie "Army of Darkness." You will either control a huge army of deadites which is trying to retrieve the Necronomecon or you will control a smaller army trying to defend your castle and also the book.

I would like to thank GodzFire and Nekricide for making units that actually work...

If you havent seen this movie buy it because there is no use renting it because it's that good. And if you like the movie you will also like this plugin.

Have fun and feel free to report bugs to richardhesler@yahoo.com and also to rate this...

Don't forget to "Hail to the king" at the official Bruce Campbell website at www.bruce-campbell.com. This site contains everything you need to know about the Evil Dead series.

COPYRIGHT: Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing.

Forest Giant Unit created by Godzfire.
Myrmidon Unit created by Nekricide.

Thanks to those who help test this map.

You can't play this map alone because there is an intro that doesn't work without 2 teams
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AUTHOR: Infininight
TITLE: What The Comet Brings
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
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DATE: 08/31/2000 01:00:00 AM
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BODY:
This is my third map. The units are all the raid on the plains units, except I added six untradable thrall in certain game types. The Trall are mainly there so you can get the under-water balls, like stb ball, out of the deep water. You can also use your giant so they are pretty useless... The map is basicly two halves of land separated by a big river running down the middle. There are two places shallow enough for your dwarf mortars, spiders, and warlocks to cross. One on each end of the water near the waterfall. It's a pretty small download so please get it, rate it, and THROW IT AWAY! (If you don't like it) :')
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Filesize=345k

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AUTHOR: Infininight
TITLE: Dwarfman's Dwarf Riot
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
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DATE: 04/17/1999 01:00:00 AM
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BODY:
This is my favorite map for dwarf practice and hunting enemy dwarf down to there death. I hope you will love this map. Next time I am editing the sprites of the units and how do you like my new affect with the bottles. Hehehehe! Hope ya like it.
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Author=Dwarfman
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Filename=DwarfmansDwarfRiot10bv1.0b1.sit
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AUTHOR: Infininight
TITLE: Florida Bay
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
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DATE: 08/10/1999 01:00:00 AM
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BODY:
Florida Bay is a plugin that I've created from my time spent as a Graduate student Slave in Miami where I often worked in the bay in question. Its a nice tropical setting with Caribbean blue water and nice white sand. There are lots of nice wight hiding places that spice things up. In the light and dark meshes there are extra flags on CTF and FR to discourage camping and extra balls on Scav and BoP. It seems wacky but in beta testing it has worked well to reduce camping. True to the GfH ethos, there is no BC on any of the meshes, but we've had some realy good semi-slugfest's on the rumble mesh. If you enjoy this map, please look forward to our up coming Tron TC. I hear alot of you out there are holding your breath ;)
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Author=Myshkin
Group=Geezers from Hell
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Version=1.0
Filename=FlaBay.zip
Filesize=1.4 MB

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AUTHOR: Infininight
TITLE: Dwarf Jungle Madness
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
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DATE: 10/28/1999 01:00:00 AM
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BODY:
Made By Bloodthirster of MIA with help from Evil of MIA (mesh edges), Deadman of MIA (saving my map), and Owlboy of MIA (making a pregame)

In v3 the pregame is fixed (thanx Owlboy for making the new pregame outa mine) so v3 is the final version...

In v2 I fixed the mesh edges (thanx Evil) and  took the rain off (it put out all the bottles).

OK... this map kept crashing on me as I made it but it is finally done...

Story: when Oleg and  a handful of dwarf pathfinders are called to the depths of a jungle to deal with a wight problem Oleg is killed and the other dwarfs start fighting 'cause they don't know what todo... (sorry about the gay story but I had to write something)

This is a dwarf riot map that I made to use 3D fog so if you have that use it =-) (it looks cool)

Copyright 1998 in whole or in part Bungie Software Products Corporation.
Created with Bungie's Fear and Loathing by: Dave Shere, DEShere@aol.com
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Author=ldthirster
Group=Mything in Action
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Version=3.0
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AUTHOR: Infininight
TITLE: Snake Pit Canyon
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 02/21/1999 01:00:00 AM
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From the Readme:

Snake Pit Canyon is a 2 to 4 Player/Team NetGame Map for Myth II, Soulblighter. On Snake Pit you have the option to play Last Man on the Hill, King of the Hill, Body Count, Assassin, Capture the Flag and Territories.

Snake Pit Canyon is different from the other Myth and Myth II maps in two major ways. First, it contains some extremely mountainous terrain. High ground here is HIGH GROUND. Secondly, your units can get to a GREAT DEAL of this high ground. One of the complaints I have had with many other Myth maps, both from Bungie and others is that units seemed only to be able to walk around on relatively flat terrain. They really couldnt climb anything, or even walk up a decent slope. No more. Put those Archers up on the summits. Use your Mortar Dwarfs to shell the enemy from the ledges. You should find that the terrain of Snake Pit Canyon would alter many of your playing strategies. For example ranged attack units have an increased importance here and they can also be kept further out of the general melee while continuing to be effective. In addition, this is one of the only Maps you will find where the use of the Journeyman is almost a necessity. There is also a fun twist to Assassin, which should make it quite a bit of fun and a fair bit more challenging.

The only downside to the mountainous terrain of Snake Pit Canyon is that Bungies tools; Fear & Loathing do not allow significant diversity in terrain passability. I had intended to make the heights achievable only by selected units, others would not be able to get as high and some, such as Stygian Knights, would not be able to climb much at all owing to their heavy plate armour. Unfortunately this was not possible with the time and tools at my disposal, so these finer points will have to wait until I master the depths of FL to a greater extent or better tools show up. Never-the-less, Snake Pit Canyon has been extensively playtested on BungieNet and there have been no complaints so far concerning where units can and can not go.
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AUTHOR: Infininight
TITLE: The River Rhum
STATUS: Publish
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CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: Netmap (Team)
CATEGORY: 
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DATE: 08/21/2001 01:00:00 AM
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BODY:
You wanna get drunk?

If yes, go down to Rhum's Watch and drink yer fill from the taverns. To fight... you might want to visit this land far off...


"...where war was destined to occur, and a certain river became the most important battle ground for the wars waged against the western lands, and the lords of Rhum's Watch."

This is a silly map completely made for three important reasons:

1) To have a very nice colormap.
2) To have a never used before layout.
3) To be FUN.

There are four six team meshes and three two team meshes. Check the readme for the listed unit sets.

Enjoy and have fun!

-~True Peril~
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Author=Teep
Group=Renaissance
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AUTHOR: Infininight
TITLE: Gonen's Bridge: FFA Vol II
STATUS: Publish
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DATE: 03/13/2001 01:00:00 AM
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BODY:
Gonen's Bridge Free For All.

Light, with ghls: Garrick, Warriors, Bezerks, Wolves, Archers, Dwarves and ghls

Dark: Warlocks, Myrmidons, Thrall, Mauls, Soulless, Dwarves, ghls, Wights and Garrick again.
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Filename=Gonens_Bridge_FFA_Vol_Iv1.0.zip
Filesize=4.3 MB

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AUTHOR: Infininight
TITLE: Cobra Attack Helicopter
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Tagset
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 07/07/1999 01:00:00 AM
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BODY:
FROM YOUR NEW (favorite?) PLUGIN MAKERS, CRESTFALLEN

AND HERE COMES OUR FINAL HELICOPTER!! well, maybe not but for now yeah.. for those fans of our previous release comes a MUCH better version, not only is it a properly modeled cobra attack helicopter but it utilizes ASTOUNDING 24 VEIW ANIMATIONS!! NEW SOUNDS!!! NEW IMAGES!!! NEW PROJECTILES!!! NEW STRING LISTS!! (um woo hoo?) fixed does not max projectiles when helicopter blows up much improved death sequence much improved attack now works on death match properly more even gameplay if you like this (you should dammit!!) then you'll love our new map comin out in perhaps a month, it will feature some things we uncovered in fear that no one has done before (don't you love surprises?)
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--Required Fields--
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Author=Iller
Group=Crestfallen
ShortGroup=crestfallen
Version=1.0
Filename=CobraAttackHelicopterv1.0.sit
Filesize=277k

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AUTHOR: Infininight
TITLE: Bloody Beaches
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 03/28/2001 01:00:00 AM
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BODY:
<h5>The Units:</h5>

Banded Wasp #1 (no mana)
Just like a spider exept it can fly

Banded Wasp #2 (with mana)
this is a mutated wasp that has the ability to shoot its poison coated sting the sting slighly confuses the target and their skin begins to rot witch makes them a nasty purple color

Note : steal the bacon is a different gametype
THIS steal the bacon is last man standing (the last one that lives wins)

<h6>Requirements:</h6>

A swimsuit
A bodybag
Myth
A computer
A brain (optional

<h6>The Map:</h6>

A exotic beach really pretty :)

<h6>Cost:</h6>

1 e-mail if you do not send me an e-mail i will sue you :)

<h6>Special Thanks:</h6>

Soma (textures)
Creation(cool forum)
Vista(macjade)
PPL that use the creation forum gave me the idea of purple units

<h6>Fine Print:</h6>

Copyright in full or in part by bungie software
mad with bungie's fear and loathing by Sirius(bnetslayer@yahoo.com)
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AUTHOR: Infininight
TITLE: Myrkridian Slave Trade
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap (Team)
CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 

DATE: 04/17/1999 01:00:00 AM
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BODY:
Following Soulblighter's defeat the Myrkridia were virtually driven to extinction. A band of the most vile cutthroats captured a number of the Myrkridia and enslaved the dangerous creatures. Using them as weapons, they would release the beasts to wipe out the population of small villages before plundering them. Their operations brought wealth, their wealth brought greed, and their greed brought infighting. Now they will decide who will control this dirty trade and who shall be thrown into the feeding cages for the Myrkridia. (This map features a 2 team version & a 6 player FFA version. Enjoy.)
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Author=VERSION
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Version=1.2
Filename=MyrkridanSlaveTrade.zip
Filesize=2.6 MB

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AUTHOR: Infininight
TITLE: Giants vs Griffens
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 04/25/2000 01:00:00 AM
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BODY:
This map is raid on the plains made my bungie, but i added griffens and deleted all other units except giants.
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Author=redruM
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Version=1.5
Filename=GiantsvsGriffensv1.5.zip
Filesize=121k

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AUTHOR: Infininight
TITLE: The Borogove
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 05/14/1999 01:00:00 AM
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BODY:
The Borogrove a rainy, swampy FFA map with 4-start and 5-start Light and Dark versions, Riot meshes, and fearsome stampeding turtles. 

(You know you want the turtles.) For more info you can go to Leadfeather's Maps
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Filename=Borogove.zip
Filesize=3.0 MB

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AUTHOR: Infininight
TITLE: The Hard Times
STATUS: Publish
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DATE: 10/04/2000 01:00:00 AM
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This map has two meshes one with dark units a one with light units. Please do not not get this map because i am 11. I hope you have a great time playing this map. If you have any suggestions of this map please e-mail me at: Sk8er4life@mac.com Enjoy!
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AUTHOR: Infininight
TITLE: Canyon Of Ne'Devlin Pack
STATUS: Publish
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DATE: 07/07/2000 01:00:00 AM
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This map is unlike all other maps, it took me very long to creat it. You first start out very high, You follow different roads down to the dried up river bottom to spill your enemy's blood. There are some really nice places to ambush up high and lots of cover. The river bottom is a perfect place for a large battle, and a fair one(unless your better than your opponent). There are 2 maps. One has kinda basic stuff, arcs warrs, zerk, etc. And the other map has giants(myrk and trow), its very fun. I didn't explain much, cuz its for you to find out. Gl and have fun on this map.
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AUTHOR: Infininight
TITLE: Artifacts
STATUS: Publish
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DATE: 04/05/2000 01:00:00 AM
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Artifacts:

Ahh... artifacts. They modify your units in many ways. But why then, did I choose not to simply modify the units? Because with artifacts, you can steal the cool weaponry from your enemy, whom you kill. What weaponry? Well...

Waterblast: Freezes units in small radius, and does slight damage. Good for holding someone with a powerful artifact back, or freezing and killing them.

Firewand: Slight damage, but sets the ground on fire. Block a passage, or burn the ground where you wish to stand.

Samurai Sword: Usually a one-hit kill melee attack. Watch out for this guy in a melee battle, he is dangerous!

Smokescreen: A fireball that is guided towards its target. When it hits, it creates slight explosion damage in a large area, and uses Shiver's weapon to finish off its target, or anyone who gets in its way. Very cool effect, try to target a unit in the middle of a group. It is devastating against a lone unit.

In the middle there is a brick arena surrounded by pillars. The KOTH and LMOTH flags are found there. Your starting locations are small hills, and you will find your artifacts in front of you. They may only be used by your Heron Guards.

Hopefully, playing this map will discourage campers, since if they wait, someone is bound to kill for some better weaponry, which should make quick work of the camper.

To use this, simply place it in your Plugins folder.

If there are any problems, I will try to get them fixed, in the mean time, enjoy, have fun, etc., and if you see me, Ten Monkey Bottom, online, let me know what you think.
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AUTHOR: Infininight
TITLE: Magmaphobia
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DATE: 10/09/2000 01:00:00 AM
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My first map, features lavapools and the Hellhound unit 

see readme file for more info..
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Author=Snakebelly
Group=Muirthemne Militia
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Version=1.0
Filename=Magmaphobiav1.0.sit
Filesize=930k

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AUTHOR: Infininight
TITLE: Rest in Pieces 2
STATUS: Publish
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DATE: 03/15/2001 01:00:00 AM
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Rest in Pieces is back! An accurate port of the original, RIP2 will be sure to please fans of this TFL map. Certain improvements to the pathfinding and water levels were included, to account for changes in the Myth 2 engine, which are definately welcome. The two original meshes (Light and Dark) are included, as well as a third mesh (Grey) utilizing units new to Myth 2.
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AUTHOR: Infininight
TITLE: Mess of a Marsh
STATUS: Publish
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DATE: 07/19/1999 01:00:00 AM
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BODY:
This Is a Three Start Map With A middle Island for lmoth and koth also deer and pesents walking around just waiting to be blown up.

Meshes include Light, Dark, Riot, And one ment for Death Match. I fixes the problems where animals would see for player 1. Email me at mrironlung@hotmail.com if you find any problems.
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Version=1.1
Filename=MessofaMarshv1.1.zip
Filesize=1.3 MB

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AUTHOR: Infininight
TITLE: Ultra Dwarves
STATUS: Publish
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DATE: 11/25/1999 01:00:00 AM
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BODY:
A fun and, in my opinion well done while it is simple, plugin that causes your dwarves to do large area damage. I recomend extracting the tags to your local folder and trying a solo level like stair of grief with these dwarves. It still takes skill not to kill yourself by the way...And yes...if you have the least skill at using Fear, you could make this plugin easily...but its only 32k and why would you make it when you can get it here.
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Filename=UltraDwarvesv1.0.sit
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AUTHOR: Infininight
TITLE: Omaha Beach (RISK)
STATUS: Publish
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DATE: 09/04/2000 01:00:00 AM
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BODY:
This is an altered version of my Omaha Beach 2 map for the RISK tourney. Only minor changes but you must have this version to play RISK.

HMGs Flaks and the scenery crates were dropped. (Crates contained Flaks)

Credits

Santa's Head for the Titans Units plug (needed to play this map)
Badlands for scenery and textures.
37, COG, Creation, Mordeth, Antipants, all of the RISK OC and Ozone (:0)
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AUTHOR: Infininight
TITLE: Ghl warfare
STATUS: Publish
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CATEGORY: Netmap (FFA)
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DATE: 06/10/2000 01:00:00 AM
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BODY:
<blockquote><p>"Its year 2000. Todays combat tactics is based on speed, mobility and number. To bad for the rest of the world that ghls got it all. The last free humans, dwarfes and trow have their last stand in Madrigal and is constantly under attack. All the others live as slaves under the ghls. Dwarfes are forced to do mining and can be killed by any ghls without that evens being mentioned. Humans are forced to do farming. Trows are used as war machine builders and they are constantly watched as they can be dangeraus if they break free. The berserks have abandon their former home and has retreated to the drowned kingdom or Yer-Ks. (That by the way are renamed to the drooling kingdom of jerks.) The ghls has divided themselfes into different clans, rather a big war dispersed them around the world. Aghl clan consists of about 100 ghls and the wars keep them down at that number, plus the zeppelins. However, the zeppelins live their own lives up in the blue. They land when they run out of food or bombs. Then some clan will give them the equipment they are asking for because they all clans need the airships. The airships drops bombs where they see the red smoke. And that is all they do except for having fun. Most of them dont evens know it is bombs they are dropping. The zeppelins are however vital for figthing down Madrigal and the clans use them against their enemys by throwing smoke grenades with red smoke. The clans dont always agree with each other, in fact they disagree when someone from another clan say something even if they think the same. It also goes rumors that Alric has risen from the dead and are ressurrecting heron guards and dead warriors to destroy the world."</p></blockquote>

Well, whats the story behind this map? Here comes: 

<blockquote><p>"The Grangathi clan has been divided into two as they grow large in numbers and had a hard time to cooperate. However, when the newly formed Gran clan were leaving the dwarfes took their chance and ran away. They overrun the farming community that the Gathi clan had controll over. They have been using what knowledge they have to make bombs, and are stockpiling satchel charges and are placing them as traps everywhere. But it is something they had not thought off. Rain. Today its raining and the Gathi clan attacked at dawn. The heavy battle that started have drawn attention to other clans. You have controll of one of the battle groups that the nearby clans have sent out."</p></blockquote>

What do you mean "you cant grow anything in that cracked mud?"

You can grow err, umm, uh, well, err, swamp potato! Yeah, thats it!

The map:

There is four versions of this map.

Clans collide: Two teams map with many units. At least two players at every team is recommended.

Fair play: The same as above with the difference it does not contain pus packs, mortar round and theghl mortar unit.

I was born as a deadghl: 4 starting locations.

WTSGBI: When The Saints Go Bitching In: 8 starting locations. Very little units.

In addition to this I also have a slighty edited version of Star of Grief. I used it for betatesting the units and...

well it is real easy on timid and real hard on legendary (I doubt it can be done on legendary).

The units:

Ghol: Normalghl
Ghol hero: A bit faster, a bit stronger
Ghol warchief: Very fast, strong, attacks quick
Ghol Mutant: Big bad ghl
Ghol uzi: Slow, carries gun with low range
Ghol gunner: Slow, carries long ranged gun
Ghol explosive handler (ghol anarchist by Karl): throws grenades
Ghol explosive expert (ghol elite anarchist by Karl): throws grenades
Ghol mortar: KABOOM!
Ghol lab rat:ghl scientists or as close as aghl can come to being a scientist
Ghol battle amputater:ghl doctor

Thanks to:

lank: for creating mmmrealcraters and also for helping me out a bit
petsuo: for creating blow up trees
karl: for creating theghl anarchist. Also for inspring me to make this map

The email adresses provided by petsuo and karl where not correct so I have not been able to contact them. However they both said that you can use their plugins freely if you remember to thank them and I just did.
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AUTHOR: Infininight
TITLE: Group Of Multies
STATUS: Publish
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: Netmap (Team)
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DATE: 09/29/2001 01:00:00 AM
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BODY:
<em>Rennesance, They Might Be Mapmakers, and Creation present...</em>

<h5>The Quick 'N Dirty Map Pack</h5>

<h6>Background</h6>

A few months ago, members of various mapmaking groups got togeather, and decided to have some mapmaking fun. The rules of the <em>Quick 'N Dirty Mapmaking Contest</em> were as follows:

1. A predetermined "theme" is announced for the round. This can be anything from a season, a phrase, a unit, anything.
2. All players have exactly two hours to complete their map from scratch.
3. The map had to be completely original, and not based on any existing colormap, file, or project.
4. The completed, compiled, and compressed plugin had be self contained(i.e. no tagsets) and had to weigh in at less than 1.5 megs.
5. All maps are played by a panel of judges(along with anyone else that comes along for the ride), and are judged on a number of catagories. These catagories included colormap, theme, completeness, and overall funfactor. The winner of the round got to choose the theme for the next round.

<h6>What this means</h6>

This means that we've come up with a pack of 18 maps, by some of the biggest mapmakers and groups in the community. These maps are NOT the greatest maps ever made. Some of them have bugs. Most of them don't have very many gametypes implimented. Some don't even have pregames. But all(or at least most) of them have one thing in common; they're Quick 'N Dirty fun! Many of them are two hour works of art, that would make

And at about one meg per map, it's a great deal for your bandwith. So grab the pack, grab as many friends as you can find, and enjoy the fruits of our admittedly low quality work!

<h6>Credits</h6>

These maps were made by:

Lank
Korgath
Demosthenes
Giant
Amadeus
Head
Boar
Clem
Dozer
Qui-Gon Gandalf
Boar
Tonatiuh

We aren't saying who made what for two reasons: some of these maps are really bad and we're ashamed of them, and in some cases, we just can't remember:)

Anyway, enjoy!
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AUTHOR: Infininight
TITLE: Acts of Piety
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (Team)
CATEGORY: 
CATEGORY: *Coop
CATEGORY: Solo

DATE: 01/15/2000 01:00:00 AM
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BODY:
Acts of Piety is a huge two-team multiplayer map that, like all Creation maps, includes a custom <strong>solo</strong> mesh. 

Piety's four meshes are diverse enough to satisfy anyone. For the classic Myth lover, a Light unit set on "Acts of Piety" will allow you to fight and form strategies based around the terrain in ways unparalleled since Creep on the Borderlands.

"Acts of Cruelty" brings back the Forest Giant, using Mormith's new model. This Dark unit set also includes a tougher thrall using new sprites.

"Acts of Insanity" is the mesh with all the TRO, locks, mauls, and dangerous hax0red ghls. Play it for an absolute blast. Ares routinely racked up 666 damage in testing on this map, so we're pretty sure it's evil.

"Acts of Depravity," the custom <strong>solo</strong> mesh, scripted by Ares and with great artwork from Omac, pits your army against the minions of the Taken. The map is crawling with enemies, and no matter which way you turn, you will face tough resistance. Use your remodeled Forest Giant to raid enemy lines, but save some men for the final encounter with the Emissary...
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AUTHOR: Infininight
TITLE: Dusty Trail
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 10/08/2000 01:00:00 AM
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BODY:
Dusty Trail is a desert map with 2 small villages on it, this map uses the vista sheep and the Dhemori Tower (bones of feros).

This map has got 5 different meshes:

Dusty Trail (Giant Version) is a GFG map with 8 starting positions, u can get up to 3 myrk giants max.

Dusty Trail (2 Teams) is a map with 2 verry large teams, the besy way to play this map is 5 vs 5

Dusty Trail (4 Players) is a great ffa map, u can also play this with small teams (2 or 3 ppl).

Dusty trail (trow version) trows herons and myrks

Dusty Trail (Dwarf riot), lots of dwarfs

Check out www.HBclan.da.ru for more great maps.

Gl and HF
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AUTHOR: Infininight
TITLE: I'll Gimble on your Grave
STATUS: Publish
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DATE: 12/14/2000 01:00:00 AM
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BODY:
So, as the name implies, this map is a combination of gimble and grave. Specifically, the map is grave, with gimble units and game types. There is some editing of the mesh to allow for 6 starts. The map also has an early winter setting, with patchy snow that limits the effectiveness of fire arrows.

The only deviation from gimble units is an exchange of 2 heron guards (each with 3 roots) for the journeyman. As the herons are tough fighters, this can have a fairly significant impact on melee.

Unlike gimble, this map includes scavenger hunt.

Because I dislike long "sudden" death in lmoth, I added a feature where, if the difficulty is heroic, the semi-contesting region gets populated with 6 exploding whights somewhere between 10 and 12 minutes into the game. If the difficulty is set to legendary, there is another set of 6 delivered a minute or two later. Units on the hill itself (or more than 5 seconds away) are unharmed, for the most part. If you think this is lame, just set the difficulty below heroic.

To spice up the Hunting game style, I made some of the hunted creatures attack. Each team is rushed by an enhanced warlock as soon as the game begins.

Thanks to EnzymE for the hunting idea, and to all the PoOp, yar, and CC that helped test the beta version of the map. And thanks to the fine people at bungie and vista for the tools to make this happen.

If you have comments, try me at <a href="mailto:igmo@mmarch.com">igmo@mmarch.com</a>

Have fun!
igmo ~PoOp~
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AUTHOR: Infininight
TITLE: Mudpit Massacred
STATUS: Publish
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DATE: 08/01/1999 01:00:00 AM
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Mudpit Massacre was a great map. Malory recently released a version here at the mill that didn't go over real well, even though it has a high rating.

My version isn't as true to the original as his was, but the changes don't stray any more than they do in IF I had a Trow.

Download, Read the readme, play the map.

Crix Impyre *nlh*
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AUTHOR: Infininight
TITLE: Neo Venice
STATUS: Publish
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DATE: 10/16/2000 01:00:00 AM
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<h5>About</h5>

This is for those of you who love the Bungie made netmap "Venice," but feel cheated that they (Bungie) neglected to click on the checkboxes for CTF and BOP. I have made this to correct their error or ill intent. This allows the exact same map to be played with the only change being that those two game types are now available.

To use this plug-in, simply put it in your plug-ins folder and it will show in the netmap listing as "Neo Venice." This will not interfere with the regular map (it is a completely different and independent resource).

<em>If you would like to see what I think is an interesting twist on this map, please check out my slightly retouched version "Neo Venice v2.0" also available at the Mill. It has two starts and larger armies (of the same troops types), and is designed with CTF in mind specifically (though several other games types are included).</em>

Enjoy...

<h6>Credits</h6>

I would like to thank the following persons (not necessarily in the order given): Bungie, for the awesome game! Barnabus (Dan) and SpliNe (Chris), my partners in crime when they aren't busy being my mentors. DeathWhore (Charles) for his awesome book, the Myth II Handbook. My clan, Knights of the Red Order, for being cool dudes and giving me feedback (when they are infrequently online). And my wife Dana, who is altogether the heat. THEY ROCK! 

<h6>Copyright</h6>

"Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: GimpMask of KRO (email: dnijak@gdi.net)

GIMPMASK - Knights of the Red Order
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AUTHOR: Infininight
TITLE: Normandy:1944
STATUS: Publish
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DATE: 03/01/2000 01:00:00 AM
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This is my first attempt at map making, But I've been told by my tester that it is quite good and fun. I wanted a to make a good beachhead map and I hope I succeeded.

And if you really need to see what Normandy was all about (which I think anyone who plays these game types should out of respect) goto http://normandy.eb.com/normandy/week5/memory.html

Have fun.

P.S. After starting my second I realized that the whispy grass on the beach is from Chimera which is a Badlands creation, I thought it was just from Bungie. Sorry for not getting permission & thnx.
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AUTHOR: Infininight
TITLE: Crypt Of The Taken
STATUS: Publish
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DATE: 06/10/1999 01:00:00 AM
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A graveyard permeated with the stench of evil becomes the last battleground against the Taken. This Free-For-All map has five starts and four meshes, Temple of the Taken (light), Crypt of the Taken (dark), Doom of the Taken (Slugfest), and Riot for the Taken (dwarf riot).

On Crypt of the Taken, playing at legendary difficulty gives each team a <strong>Forest Giant</strong> and a Fetch. Yes, that's right, a Forest Giant. :-)

Myrmidon are complements of Malory. Ain't they lovely?

Chikatilo converted the FG. If there are any problems with it, hunt him down and smack him. =)

Visit <a href="http://www.seesaw.org/omac/">Omac's Creations</a> for more maps and screenshots.
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AUTHOR: Infininight
TITLE: Dwarf Is Dead
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DATE: 04/14/2000 01:00:00 AM
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Two Equals Three.
The white rose, I am the elixir of whiteness
The red rose, I am the elixir of redness
The red king shines like _____
The arrival of Venus in the sky brings sensual pleasure

2 meshes
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AUTHOR: Infininight
TITLE: The Lands of Three
STATUS: Publish
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PRIMARY CATEGORY: Solo
CATEGORY: Netmap (FFA)

DATE: 05/07/2000 01:00:00 AM
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<h5>The Lands of Three</h5>

A dawn of morning over blood-red skies,
Watching and waiting with vengful eyes.
Waiting, yes waiting for death to come,
Forever will be, only one.
Better watch out for the one, the he,
For you have entered <strong>THE LANDS OF THREE</strong>

Strange things have been happening near Trahern's Plain, missing peasants, mass grave robberies, strange shapes lurking in the shadows and even stranger, the deactivation of every World Knot except for one, which is stuttery at best.

All these point to one thing, a Necromancer. But who? No-one has that power, no-one except for Balor and Soulblighter, but they're dead aren't they?

Let's hope so...

<h6>Details</h6>

This pack contains three solo maps and a net-map, each solo map has its own colour map while the net-map uses the colour map of the final solo map.

This pack also contains two new units, the Boneman (by Bungie, extracted from Chimera by God'z Fire - <a href="mailto:godzfire5@g2a.net">godzfire5@g2a.net</a>). The other unit is the Skeleton Archer by KVLtv (<a href="mailto:kvltv@balinsbar.com">kvltv@balinsbar.com</a>).

<h6>Features</h6>

Each map has:

<ul>
<li>An original colour map</li>
<li>Pre-game graphics complete with music and a progressive story-line.</li>
<li>Post-game pictures.</li>
<li>Excellent ambient sounds.</li>
<li>Brilliant scripting.</li>
<li>Excellent Gameplay.</li>
<li>A visit from an unexpected guest who isn't who you think it is...</li>
</ul>

The other maps additional features are as follows.

<h6>The Land of Despair</h6>

This is first map. Features include:

<ul>
<li>An awesome dark, river covered map.</li>
<li>Ambient rain that randomly changes throughout the game.</li>
<li>Excellent World Knot scripting.</li>
</ul>

<h6>The Land of Peril</h6>

This is the second map. Features include:

<ul>
<li>A brilliant desert map with lava and hills.</li>
<li>Bonemen which use new sprites by me to appear at random times.</li>
<li>Various traps that range from easy to hard and downright impossible.</li>
<li>Moving Lava.</li>
</ul>

<h6>The Land of DOOM</h6>

This is the final and most difficult map. Features include:

<ul>
<li>An astounding volcano colour map that rivals that of the Forge!</li>
<li>Hundreds of enemies that range from tiny skirmishing forces to massive armies of unbeatable proprtions!</li>
<li>A Mysterious combination of ambient sounds.</li>
<li>Various units that shouldn't be there, but are...</li>
<li>A long labarynth of hills that lengthens the map greatly.</li>
</ul>

<h6>The ######### Arena</h6>

A net map that includes the name of the bad boss from the solo maps, a man that should not be there. Features include:

<ul>
</li>
<li>Excellent five player gameplay.</li>
<li>Five completely different forces making for very varied and interesting net games.</li>
<li>A statue of the ######## instead of flags.</li>
<li>Three of my favourite game types, Body Count, King of the Hill and Last man on the hill.</li>
</ul>

Visit my site at : <a href="http://pages.unisonfree.net/w.simms/index.html">http://pages.unisonfree.net/w.simms/index.html</a>

E-mail me at : <a href="mailto:w.simms@unisonfree.net">w.simms@unisonfree.net</a>

Dare you enter <strong>The Lands of Three</strong>?
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AUTHOR: Infininight
TITLE: Dun Caric
STATUS: Publish
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DATE: 06/14/1999 01:00:00 AM
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A four team, Light and Dark map; a mountain stream twisting down into the grassy plains, with thick groves of trees, and a large variety of terrain.

<blockquote><p>Creyan the mage was known far in the height of the Cath Bruig  empire as the most talented sorceror since the days of Connacht  and Myrdred. Armies fell, oceans rose, mountains crumbled all  before him. But that winter a comet appeared high in the sky.  Knowing the darkness would come this turn, Creyan organized an army to move east with him, and defeat the darkness before other  need know the price. On the 17th of May, Creyan's army woke to  hideous smell of rotting meat, the sky red and air foul. Looking  eastward Creyan saw trees and mountains that he would have sworn  were not their the night before. He felt the earth tremble as  it appeared the mountains were moving. Looking closer he could  see that moving was not mountains nor trees, but thousands upon  thousands of obscene dead. And behind them, rising high above,  donned in the whitest silver, was the Leveler. Soldiers fled in  terror, but Creyan held still, unyielding to the unspoken threat  of the dark. A booming voice, coming from what seemed like all  directions spoke to him "I am Balor. Join me, for I sense in you  great power.". Creyan declared "I shall never serve you, you cosmic  being of evil and discontent."</p>

<p>His words finished, Creyan heard a boom, and witnessed his army  burning in place, their dead corpses rising again from the ground,  falling in line with the thousands of other walking dead. Creyan  burned with rage, his hair rose on end, and around him a shimmering,  gold, light could be seen. All about the area small objects defied  gravity, the sheer force of his energy bending the will of the  universe. In the blink of an eye he was in front of Balor, his  fists bringing sparks from the unworldly metal of the mantel of  the Leveler. The speed of his movements and force of his will  causing great gusts of wind to blast away from the battle. All  throughout though, balor did not so much as twitch, unaffected  by the barage. Seeing his attacks failing, Creyan collected to  himself all the energy he could collect, and a great sphere of  fire, so hot the rocks and dead around it melted. With an enourmous  scream he hurled his orb of death at Balor, and the shockwave  was so intense the ground and objects for several miles were flung  outwards, legends say some peices still fy to this day. Now alone  on a barren plane, he gazed at where the smoke was clearing, and  saw, unaffected the Leveler, standing, and laughing. Almost spent  Creyan made a last attempt to destroy the great darkness, collecting  to himself all the energy he could, he floated to the Kinf of  Terror and destruction. Even at the capital, 3000 miles away,  the light from the explosion could be seen. Creyan had used every  ounce of strength he possessed to destroy Balor.</p>

<p>Alone in a charred landscape Balor laughed, nothing could destroy  him.</p>

<p>In another age armies would compete at the borders of the great  explosion. Between them the still dead land caused be the great  encounter, and the regrown land, to which the Evil could never  wholey destroy.</p></blockquote>
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AUTHOR: Infininight
TITLE: Edge of the Earth
STATUS: Publish
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DATE: 03/27/1999 01:00:00 AM
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A collection of two ffa maps, Edge of the Earth and Ends of the Earth.

<h6>Special thnx to:</h6>

<ul>
	<li>Daniel Gerard 	Auchzaghen</li>
	<li>Ryan Haun 	Boba Fetch</li>
	<li>Matthew Kepley 	cerritus</li>
	<li>Hunter Kreie 	venator</li>
	<li>Richard Wolf 	hirudo</li>
	<li>David Eudey 	infestus</li>
	<li>Matt Reppart 	dominus</li>
</ul>

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungies Fear and Loathing by: Andrew Gerard, iratus@innobilis.com
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AUTHOR: Infininight
TITLE: Die On The Mound
STATUS: Publish
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DATE: 07/11/1999 01:00:00 AM
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An FFA map with four quadrants plus a mound in the middle for carnage.

This is just the start of my map because i am just still learning how to use fear and loathing.

They are very cool and powerful programs.
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AUTHOR: Infininight
TITLE: If I Had A
STATUS: Publish
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DATE: 06/30/2000 01:00:00 AM
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This is my first map i have done, so use it.. It has 3 maps, 'If I Had A Trow/Giant/Dwarf'.

In 'If I Had A Dwarf', you get Dwarves & Fetch for 'Carpeting' and the Giant/Trow ones, you should know what you get.

Uhh.. Assasin & Hunting are pretty fun! Its so weird, but kewl.
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AUTHOR: Infininight
TITLE: Taliesin Downs
STATUS: Publish
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DATE: 02/16/2001 01:00:00 AM
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BODY:
<h5>Taliesin Downs</h5>
- (PC tested, Mac approved)

Taliesin Downs, a murky corner of the Dire Marsh, where the skeletons of a forgotten civilization struggle against the moss and mud.

<h6>The Solo:</h6>

Designed by Malek. A great add on to this map. Includes some great scripting, including enemy dwarves that repair a world knot. You play the dark units, in battle to control world knots. I think this is Maleks best work, very fun, and not easy to win. You solo gurus have a challange in this one. Starring Connal Cernach, everybody's favorite bowman mercenary from Tratior of Darkness.

<h6>Mulitplayer:</h6>

This map was orginally designed for two team mulitplayer. The three multiplayer meshes are as follows:

Air Power- Dwarven Airships, Dwarvern Heros, Zerks, Wights, Myrks, ghls, Bowmen, Heron Gaurd

Light- Dwarves, Styngian Knights, ghls, Wights, Thrall, Warriors, Heron Gaurds, Bowmen

Dark- Brigands, Banded Wasps (Chimera), Myrks, Souless, Journey Men, Fetch Priestess, Mortar Dorfs, Golem (Havre River).

<h6>New Units:</h6>

Dwavern Air Ship: High flying, exploding barreling machine.
Fetch Priestess: omg she is hot mb.
*Dwavern Golem- As seen in Havre River, dorf controlled robots, watch the poor little dude fall out when it goes down.
*Chimera Banded Wasps: zzzzzzzzzz

<h6>Links:</h6>

Visit our webpage at <a href="http://www.idiotcollective.com">http://www.idiotcollecitive.com</a>

Vist the Talesin Downs web page at <a href="http://www.idiotcollective.com/taliesindowns/tdhome.html">http://www.idiotcollective.com/taliesindowns/tdhome.html</a>

Credits and Thanks

Units Created by Demosthenes, Giant
Colormapping by Giant
Loathing by Giant
Story by Malek, Demosthenes
Scripting by Malek
Debugging by Korgath, Malek
Airship Unit Model- thanks to poserworks for the free model.
Cydonian-for Re-use of the "Golem"(Sentry) from Havre River.
Badlands-for use of the Banded Wasp unit.
Soma- Map Maker Food
Beta testers: Elijah, Giant, Inferno Korgath, Malek and Mauglir

<h6>Anti-Lawsuit Countermeasures:</h6>

The Idiots Mapmaking Collective recognize the pre-existing rights and responsibilities of Bungie Software Products Corporation ("Bungie"). All appropriate graphics 1997-2001, All Rights Reserved. Bungie Software Products Corporation. Portions of the Software made with Fear and/or Loathing and/or other Bungie products, tools or generally published documentation remain under the prior license agreements for the use of those software products. No Maps for you, come back one year! Myth: The Fallen Lords, Myth II: Soulblighter, Fear, and Loathing  1996-2001. All Rights Reserved. Bungie Software Products Corporation.
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AUTHOR: Infininight
TITLE: Dorfball
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Tagset
CATEGORY: *Conversion
CATEGORY: Netmap (Team)
CATEGORY: 

DATE: 11/28/1999 01:00:00 AM
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<blockquote><p>"Dorfball had its beginnings in strength training exercises, most of which involved throwing increasingly large rocks at hapless captive ghls. Alas, the supply of targets was seldom sufficient, and most dwarves grew tired of it long before their throwing skills had peaked. Indeed, it wasn't until an enterprising instructor sent an errant student out to serve as a target that the game known as Dorfball was conceived..."</p></blockquote>

It is with great satisfaction and stifled chuckles that Badlands announces (and finally releases) Dorfball, a peculiar take on Myth II that shows just how far a strange idea can be taken with a little Fear and Loathing. Not for the faint of heart, or slow of modem, Dorfball implements the classic schoolyard game dodgeball inside the Myth II engine, resulting in something certain to infuriate conservative Myth players the world over.

In addition to the Tagset and two maps, Dorfball includes instructions on how to make your own Dorfball arenas. If you've got a great idea for a Dorfball arena, you're encouraged to give it a shot... why should we have all the fun?

Of course, Dorfball isn't for everyone... but never fear, for Badlands is still making classic Myth II maps (as well as new arenas). And if oddball humor and strange new tactics aren't your thing, then at least the small download means you won't have wasted too much time. Enjoy!
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AUTHOR: Infininight
TITLE: The Chill of Winter
STATUS: Publish
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DATE: 10/05/1999 01:00:00 AM
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The dead of winter with new units...
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AUTHOR: Infininight
TITLE: Lost on Ice
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DATE: 06/03/1999 01:00:00 AM
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Lost On Ice got a very nice winter atmosphere. The evelation slopes downward to the center, where a big snowy hill gives u a big advantage against the opponents. 6 starting locations are available. One team starts in the middle so koth isnt possible. Warlocks, Fetchs, Archers, Warroirs, Knights, ghls and Dwarven Heros are the units.
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AUTHOR: Infininight
TITLE: The Wild River
STATUS: Publish
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DATE: 07/03/1999 01:00:00 AM
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With it's magic powers unaffected by the patrols attempt to drain it, the statue has become a battle ground for the forces of light and dark.

With the Dark map you have Mahir. Wait, don't be afraid. I found the crash bug and patched on this level. THE BUG IS IN THE SPECIAL ABILITY FLAG!!!!!

The dark map is best played with 3D fog on!

<a href="http://members.xoom.com/Galileo430/main.htm">Vist my web site</a>
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AUTHOR: Infininight
TITLE: The Pond
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DATE: 06/08/1999 01:00:00 AM
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MY FIRST MAP

Yeah, here it is again. Hopefully no mysterious black fog?

Okay so you wanna know the secret. Play the game on legendary level and make sure you have a Journeyman. When the game begins make your Jman jeer by pressing 'U' and hay presto a poacher appears. If you don't tell your mates you'll have the advantage of an extra unit.
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AUTHOR: Infininight
TITLE: The Deadly Forest
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DATE: 08/31/2000 01:00:00 AM
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This is my first map so please don't rate it too badly... :) This map is kinda like GFG only it kinda has that raid on the plains feeling with the small myrks and zerks. The units are three myrk giants, six zerks, six small myrks, and one heron guard. (Six mandrake roots are at each of the four starting locations for the heron guard to pick up) It's a pretty fun map with a fair ammount of game types and a good sized map...

There are no known bugs, but if you discover any please E-Mail me and tell. One more thing the waterfall is kinda messed up, but it is not a bug.
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AUTHOR: Infininight
TITLE: The Ultimate Fury
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DATE: 03/08/2000 01:00:00 AM
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The world is in turmoil as the Dark Lords arise, a comet has hit the earth and created a massive crater of Wyrdstone. Everybody wants the wealth of this strange material, the power.

Do you?

This is a very good multi-player with a few surprises for you to find on your own.

Contact me at : <a href="mailto:w.simms@unisonfree.net">w.simms@unisonfree.net</a>

Visit my site at : <a href="http://pages.unisonfree.net/w.simms/index.html">http://pages.unisonfree.net/w.simms/index.html</a>
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AUTHOR: Infininight
TITLE: Gothic
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DATE: 07/27/2000 01:00:00 AM
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Visit our web page at: <a href="http://personal.milehigh.net/smelanso">http://personal.milehigh.net/smelanso</a>

Digging around in Amber one day I found a cool little pregame for a map titled "Gothic". Of course the pregame was the only thing that was there. I immediately wanted to play it.

When I mentioned it to Demosthenes, he said, "That looks just like <a href="http://mill.macgamefiles.com/detail.taf?view=plugin&id=25062701">Cryptic Wightings</a> !" We downloaded Cryptic, which only had about 140 downloads, and no known author. We can only assume that bungie had to cut the map, unknowingly leaving the pregame on the CD, and somebody released the map later on.

We played it and loved it. It had a really spectacular color map, with different unit combinations then bungie is normaly known for. "Peace on the Ramparts" had just been renovated by Creation, so we thought we would follow in that tradition and spruce up Gothic. The water was plain ugly, so its been totally redone. Models were even found buried under the mesh (see our excavation picture on the web page). So we got to work, making new meshes (we left the two originals), new overheads, new lighting, new particle systems, new pregames, new scenery, new local projectiles, new sounds...

So in the end it turned out quite well. Wish we could say we made it, but we just gave it new life. Our web page shows some comparisons of the old to new, please take a look.

Heres a list of the meshes:

Classic Light- Good ol' fashioned light units, similar to Untamed or Grave. This mesh has 6 starts.

Classic Dark- This one is really fun, with a very intresting mix of units. You can get Mauls, Dwarf Heros, Soulless, Spiders, Wights, Ghasts, and Warlocks with the confusion spell. I know it sounds wierd, but for some crazy reason it just works. Give it a try! This mesh has 6 starts.

Light Teams- The first of our new meshes, this one is classic light units and then some. The unit selection resembles Gimble, but with quite a few more units to use. In addition to these normal units, you also get a new one, the Slaugh! The Slaugh uses the unimplimented alternate thrall sprites, also known as thrall elite or lich. The Slaugh is your basic 1 point cannon fodder, that moves faster then a thrall but has less life. This mesh has 2 starts.

Dark Teams- Heres a different sort of mesh for those adventurous types. Unit selection includes Myrks, Herons, Mauls, Ghasts, Soulless, Bre'unor, Spiders, Warlocks(sorry, these are netgame ones), and Forrest Giants! Don't worry, these are the wonderfully done Mormith Forest Giant, not the old jerky 2-frame ones.

Dorf Riot- What's an Idiot map without a tfl dorf riot? This is probably one of our best, because of the varied and intresting terrain. Watch out for the rain that can sneak up on ya once and a while, and make sure you try out Koth with six players, great fun:)

We hope you enjoy this map as much as we have!

Special thanks to our order "Even Idiots Can Win" for testing, especially Inferno, our ultimate beta tester, who: "omg I r0x j00 at g0thik drak mb" 

<a href="http://personal.milehigh.net/smelanso">http://personal.milehigh.net/smelanso</a>

And now for the obligatory legal babble:

The Idiots Mapmaking Collective recognize the pre-existing rights and responsibilities of Bungie Software Products Corporation ("Bungie"). All appropriate graphics &copy; 1997-2000, All Rights Reserved. Bungie Software Products Corporation. Portions of the Software made with Fear and/or Loathing and/or other Bungie products, tools or generally published documentation remain under the prior license agreements for the use of those software products. Stay good Sam, Stay good! Myth: The Fallen Lords, Myth II: Soulblighter, Fear, and Loathing &copy; 1996-2000. All Rights Reserved. Bungie Software Products Corporation.
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AUTHOR: Infininight
TITLE: Face-Off
STATUS: Publish
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DATE: 09/01/2000 01:00:00 AM
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For screenshots and info about this map, check out the Maps section of my <strong><a href="http://www.angelfire.com/ca6/pringlemaps/main.html">website.</a></strong>

Admit it! You've always wanted to fight on a giant face. Well, now your dream can come true. Introducing Face-Off.

Well, what can I say. Look at the picture. It's a giant face! The nose is the hill. The eyes are water and they really wiggle around a lot (like the guy is having a seizure or something). =) The area around the head is also water. There are cattails on his mustache and beard. There are bushes for his hair.

I discovered that you can "shave" his hair off by using explosive attacks (Dwarves, Warlocks, and Giant Myrkridia). It's really fun to shave his mustache. =)

This map is very small (768 x 512) and it only has two (very small) teams. But it is great for quick games. For some great fun, try territories or 1-minute-long King of the Hill games. The following meshes are included:

Light - Warriors, bre' Unor, Dwarf. Deciever for Assassin. Deer for hunting.
Dark - Mauls, Warlocks, Spiders. Heron Guard Hero for Assassin. Posted Archers for Hunting.
Giant Fighting Face - This face is a great place (hey, that rhymes) for some Giant Fighting Grounds action. 1 to 5 giants, depending on difficulty. Trow for Assassin. Deer for Hunting.

This map is great fun for all ages, and the games are quick. Please rate/review this map. I would really appreciate it. ENJOY the map!!!

-Captain Pringle
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AUTHOR: Infininight
TITLE: 3 Dorf Arena
STATUS: Publish
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DATE: 04/09/2001 01:00:00 AM
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In a few hours, I made this conversion of 3DA from Myth1 so that all of the Myth2 players could experience the fun of 3da for themselves.

The Arena is a little closer to the ground to make it easyer to get back up if you are pushed down.

But wait! There's more!

The cut out bit of the arena in the south west part is now raised almost to the normal level to make it more fair.

But wait! There's more!

You can now be 1 step closer to being like the greatest man that ever lived, Jesus! You can walk on water!

But wait! There's more!

Do you get fed up with those pesky duds in Myth1? Dont worry about them any more, they wont happen here.

But wait! There's more!

You sick of the lack of lifting, bouncing, and overall fun in Myth2 Dorfs? I have used TFL phsyics for the Dorfs, so they are now much more fun to battle with.

But wait! There's more!

You want a very limited amount of variety? You got it! You can also play as Dwarven Mortars!

But wait! There's more!

For you Myth2 ranked players who want to get the most points possible, i have added almost every game type!

But wait! There's more!

The list goes on and on, but im sure you will find this game very enjoyable.

If the game becomes very popular on MythII, I will consider making it more detailed and better looking.

I would also like to thank Boy, Zagon, Netflint and the other testers who helped out.

Also, I did take a short cut and use the dorfs out of the Carnage Conversion for this, so a special thanks to Mobitz for that.
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AUTHOR: Infininight
TITLE: Myth II Twice Re-Born
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 03/11/2001 01:00:00 AM
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This remake of Bungie's Twice Born, is my attempt to fulfill David Bowman's original *vision for this level.

1:: If playing Solo, the level will play as it always has. Absolutley nothing will be different, other than the PreGame Screen and Text.

2:: If playing 2 Player C0-0P,

-the Host will get Alrics Team and 2 Dorfs, 
-the 2nd player will get control of the SE Team and a Dorf. 
Beyond that, the level will play out as the Solo

3:: If playing 3 Player C0-0P,

-the Host will get Alrics Team and a Dorf, 
-the 2nd player will get control of the SE Team and a Dorf, 
-the 3rd player will get control of the SW Team and a Dorf.
Beyond that, the level will play out as the Solo.

4:: An extra challenge for you Uber C0-0P Mythers out there, and an excuse for me to use / add Myrmidons, and some other fodder for your playing enjoyment.......

-If playing 2 or more player C0 0P, on Legendary difficulty, have Alric "TaunT" within 30 seconds of Re-Borns start. 
-A distinct sound will notify you if you have done it in time and / or correctly.

5:: Teams are given according to the Order they Joined the game, with 

-the Host always starting with Team 1, Alrics Team, 
-the 2nd player to Join gets the SE Team, 
-the 3rd player to Join gets the SW Team

6:: If more than 3 players join, Team Captains will have to hand out units to the extra players. 

IE: Players 4-16.

I would have liked to have done much more, but as D. Bowman said himself, "Memory Constraints", limit what could / can be done. 

Good Luck, and I hope this provides some fun for at least some peoples. 

Credits:

Original Scripting: David Bowman (Bungie)
Co-Operative Scripting: <strong>GHOST</strong>
Myrmidon Tags: Iron Duke
Thanx Iron :o)

Beta Testers:
GHOST
OZONE
lank
Skarg
Goft
Ares&#8482;
Synapsed
Silicon Dream
oogaBooga
Captain Red

*Source for "percieved" D. Bowman original "vision" of Twice Born::
Myth II HandBook, DW and D Bowman interview, pgs 258 - 261.
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AUTHOR: Infininight
TITLE: Moon Shadow Cave
STATUS: Publish
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DATE: 01/24/1999 01:00:00 AM
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<blockquote><p>There are five variants of this map of which the slugfest is the most unique. There is a unit on slugfest that will allow you to "convert" enemy units to your side. Try it out, you just might like it. =)</p></blockquote>
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AUTHOR: Infininight
TITLE: Snow Fight!
STATUS: Publish
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DATE: 08/05/2001 01:00:00 AM
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<em>A 2 to 5 start Multi-Player Map</em>

While getting permission to use Snow Fight's CMap for a personal project, and thru some L8 night chat and gameplay with Drunk Bob, the idea to ask for, and permission granted to release this map.

So, here it is, <strong><em>Snow Fight!</em></strong> 

Until now, only obtainable by purchase of Deathwhore's <a href="http://www.amazon.com/exec/obidos/ASIN/096728970X/qid=996508135/sr=1-1/ref=sc_b_1/107-7118669-4434145"><em>Myth II Handbook.</em></a>

Hope it provides some good games, and some simple diversity and fun!!

All Credits for this map are Deathwhores alone.
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AUTHOR: Infininight
TITLE: God Head at Aleppo
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 09/07/2000 01:00:00 AM
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He is known as 'Sun-Child' or 'Son of the Sun'
He flies into rages:
[His] heart is la salila, as before, unable to sleep
[He opens] his mouth and speaks, saying
[Through the opening of his mouth, the heavens are entered]?
[...]? vast glow
which flamed as if in countless eyes
[He opens his mouth, saying]

Anyway, these are just fragments

5 meshes: lightish, darkish, Dwarf/Gholish, darkish unit nudity mesh and an Ermine wilderness experience mesh, with wolves and soulless.

Also a TRANSPORTER. Located in the North and Southwest of the map, enabling Thy units to tranport from one end to the other.

Among other features, God Head at Aleppo includes a waterfall, a blossom grove, secluded monoliths, obscure symbology and, of course, transporters

Viddy screen shots at <a href="http://members.bellatlantic.net/~birdseed/myth.html">my new map page</a>.
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AUTHOR: Infininight
TITLE: Castle Under Siege
STATUS: Publish
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DATE: 11/30/2001 01:00:00 AM
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This map has 3 different meshes, the first mesh is the Attackers (beach) vs Defenders (castle) (AvsD) in which one person has a massive army in which they must siege a Minimum sized army that is protected by a Castle (its actually a fort, just billabob is confused) ;). It is highly advised that you play this map with "Enemy appears on map, to off" in order to enjoy the full effects of the map. Also, for each team you have a different unit selection.

The second mesh is Light, wich is mostly light units, and has 2 Trows for each team. All the unit selections are the same, for each team.

The 3rd map is Dark, wich is mostly dark units, and has 2 Giants for each team. All the unit selections are the same, for each team.

<strong>This map was created and edited by Hpaco, Billabob, and GMJ3</strong>

Hpaco - Cmap, Loathing and Fear work.
Billabob - Main help during beta testing, also came up with the stupid name.
GMJ3 - first thoughts on maps units selection.

Special thanks to: 

Frigidman, for helping me with the ftp thing, and also for creating, and keeping the mill up. Thanks very much.
GunShip of ARMY, for letting me post v1.0 at the Turret. <url>turret.texzone.net</url>
Special Thanks to Orbital, Oldtrow, Bruce, Nepo, Ryan, Matty, Ness, Adobe (the company), Clem, Soma, LordRage, Nef, ozone, pappy, The orders Die, inc., MoD (Minestry of Death), P E A C E M A K E R S; and of course Hpaco, Billabob, and GMJ3 :-)

<strong>Warning: When playing this map with any tagsets (1861 civil war, WW2, and stuff like that) make sure to be playing on "Light" or "Dark" mode, playing on "AvsD" may cause it to be "unfair."</strong>

Also here's the most important thing of all, Have fun, dont get mad, dont do crack (that will screw you up), Good luck, and uhhh... do C.U.S. :)
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AUTHOR: Infininight
TITLE: Farmland Fight
STATUS: Publish
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DATE: 05/20/1999 01:00:00 AM
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Farmland Fight is a must-get map. It has a bit of a storyline behind it (found in the flavors of the units) and has a unique landscape. There are two castles on the whole map. (which makes play interesting if you are playing FFA) Another feature that makes this game unique- all the units are human or humanoid (no thrall or trow etc). The humanoid is the dwarf.

Version 1.3 has a number of fixes. First, the shadow map now has shadows for the models. Second, the warriors are now only worth 1 point. Third, the heron guards are now worth 4 points. Poachers will not be included in play if you play on a timid difficulty level (be sure not to select poachers in unit trading if the game is timid).

*UPDATE* Farmland Fight v2 is in the works (it's been in the works for a long time). It will be available soon, if Poo would only get to work on that colormap (yes! no more "Cartoonish" colormap! Yippee!)
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AUTHOR: Infininight
TITLE: Code Cloudspine
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 09/01/2000 01:00:00 AM
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<h5>Code Cloudspine</h5>

<h6>The Story</h6>

This is the second GOOD map i created.. It is the multi-player version of the mesh: <em> Beyond The Cloudspine </em>.. I Always thought that was one of the greatest meshes ever created and so i make a multi-player version of it.. Even BETTER: I made 2 new meshes out of it:

-<em>Code Cloudspine [1]</em>
-<em>Code Cloudspine [2]</em>

<h6> The Units</h6>

<em><strong>Code Cloudspine [1]</strong></em>

() Small Myrks
() Bowmen
() Stygian knights
() Wights
() Electro Dorf *
() Killer Chickens **

<em><strong>Code Cloudspine [2]</strong></em>

()Soulles
()Killer Chickens **
()Magical Dorfs ***
()Ninja Dorfs ****

*  = Dwarf Meets Fetch
** = Deers who look ALOT like chickens...:)
*** = SURPRISE
****= Well Trained Dorfs with knifes and Super Arrows....
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AUTHOR: Infininight
TITLE: Squirrel Lightning
STATUS: Publish
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DATE: 04/25/1999 01:00:00 AM
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This is one of my last plugins that I released. I never thought it ever got the recognition that it deserved. It has been very well recieved by those who downloaded it, and I hope that everyone who downloads it from here is satisfied too.

Squirrel Lightning replaces Fetch with lightning shooting squirrels, nuf said.

--Sean 'ig98' Wallitsch
--ig98@mail.bungie.org
--Myth@bungie.org
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AUTHOR: Infininight
TITLE: Jinn  Sticks and Stones
STATUS: Publish
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DATE: 06/30/2001 01:00:00 AM
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Sticks and Stones is a fourth party map which utilizes the Jinn Conversion by the Vista Map Making Cartel. It is a 5-start FFA. The map is mostly covered by bright, rolling, green hills and rocky roadways. Jagged rocks and dense foliage surround a muddy river that flows through the maps center. There is a Light and Dark version of the map.

I put this map on the shelf for a while but finally decided that i should just put it out there. I rarely see any Jinn games being played anymore (already?), so I just hope some people rediscover their interest in Jinn...mb :P

If you would like to see some screenshots of the map check out the link below.

<a href="http://server3002.freeyellow.com/warriortrow/KMG">Sticks and Stones Screens</a>

If you have any questions, email me at: remedial14@hotmail.com
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AUTHOR: Infininight
TITLE: Out of Kilter
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 06/12/1999 01:00:00 AM
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Out of Kilter is an attempt to bring the chaos of Myth II to the Scottish Highlands.

You have the same number of units as the other players, so your tactics are critical. Do you form an alliance or go it alone? Do you pick English, Scottish or Foreign Mercenary units? Do you hang back or charge in?

Then there is the damn bleak terrain and weather!
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AUTHOR: Infininight
TITLE: Mudpit/Carnage Combo
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 03/29/2000 01:00:00 AM
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<h5>MUDPIT/CARNAGE COMBO v2.0</h5>

Ported by M0<em>bitz</em> with TONS AND TONS of help from El Bastard, Khaavern, Ripp, Pythos, Omac, Neurotic, Pooh Bear, Moliere and the rest of the Fellowship of Stoneheim.

This plugin contains two maps ported from Myth: The Fallen Lords (M_TFL), Mudpit Massacre and For Carnage Apply Within. A lot of effort has gone into making an accurate port of the maps. I believe this has been achieved as much as is possible, given the differences between the two engines of M_TFL and MII_SB. 

With this release, I have also included 4 new meshes, for two-team play:

<ul>
<li>Mudpit Massacre (2-Team)</li>
<li>Mudpit Massacre (2-Team Dark)</li>
<li>For Carnage Apply Within (2-Team)</li>
<li>For Carnage Apply Within (2-Team Dark)</li>
</ul>

The flag placement has been adjusted on the two maps to be sure the focus isn't solely on the middle hill, and to maximize the fun!

<h6>FEATURES</h6>

<ol>
<li>Faithful color, displacement, passibility for both maps. Imported all of these from M_TFL, including a high-resolution displacement map.</li>
<li>Accurate scenery, and ambient sounds. 100% accurate scenery placement. Scenery scaled and tweaked for MII_SB engine. Imported a few sounds from M_TFL that were missing in the available sounds from MII_SB.</li>
<li>Made tags to properly simulate M_TFL weather conditions, including importing rain from M_TFL.</li>
<li>100% accurate port of two units, the fir'Bolg and the Myrmidons.</li>
<li>Properly scaled MII units to the size appropriate for M_TFL maps...including all their projectiles and body parts.</li>
<li>Tweaked MII units to behave and fight like M_TFL units. Every aspect of each unit was considered.</li>
<li>Added M_TFL character flavors, and Journeyman vocals to be complete as possible.</li>
<li>Adjusted certain projectiles like Dwarf bottles, and pus packets to act more like M_TFL projectiles. In other words, you can again carpet bomb your foes on Carnage (Dark), and bottles go flying in multi-bottle explosions.</li>
</ol>

I took some liberty with the following:

<ol>
<li>Included a Dorf Riot mesh for Mudpit, and a Slugfest mesh for Carnage. The Dorf Riot mesh is as close to the original one (by Havok-ise-zumi/Ripp), though I've included sacrificial pigs. The Slugfest mesh is just as you remember it, but now nobody can ruin a game of Slugfest, by choosing the wrong units.</li>
<li>Included the Chimera fir'Bolg collection to offer smoother unit animations for the fir'Bolg.</li>
</ol>

These hopefully add to the experience, without taking any of the fun out of it.

<h6>KNOWN ERRORS</h6>

There is a major difference in the way M_TFL and MII_SB handles water. In M_TFL, the watermask map defines water, and the reflection map, which is automatically generated by the original Loathing application, defines reflection. In other words, you can have a very odd shaped body of water, that splashes and snuffs out bottles, but parts of it may not show a reflection.

In MII_SB, the reflection and watermask maps have been combined into one. So, either a given cell in MII_SB is water or dry land...nothing in-between is allowed. This has shown to be a major obstacle in creating a totally accurate M_TFL experience.

To counter these differences, I have made a new watermask for the Carnage meshes. This created water that is nearly accurate to the original, though the water does overlap the land a few "inches" (inches, are from a units' perspective) in some places. 

For the Mudpit (Dark) mesh, I had to adjust the displacement map a bit, to keep the Soulless from "jumping" from one height to another as it crosses into a media region, then out again. Simply adjusting the media height would not do, as there were various terrain heights at the edges of the media regions.

All of these changes probably won't be noticeable to the average Myth player. They certainly don't take away any of the fun, and strategic possibilities these maps offer. But, as I intended this project to be as true and faithful to the original as could be, I wanted to let everyone know what the differences were.

<h6>VERSION HISTORY</h6>

2.0

<ul>
<li>Incorporated the Chimera fir'Bolg for smoother fir'Bolg animations.</li>
<li>Created 4 new meshes, all two-team meshes for the light and the dark, on Mudpit Massacre and For Carnage Apply Within.</li>
<li>Brought back the original M_TFL pregame pictures. I wanted people to feel thrown back in time.</li>
<li>With the Meef Mastah's help (Khaavren), I was able to bring back the original satchel mesh effects.</li>
<li>Removed the "Blade Cannon" from the Dorf Riot mesh, as it strayed too far from the original design.</li>
<li>You can now destroy the pigpen on the Dorf Riot Mesh.</li>
<li>Fixed a TON of nagging bugs with the original release.</li>
</ul>

1.0

<ul>
<li>Initial public release...met to enthusiastic review. =)</li>
</ul>

I hope the experience is what you remember of M_TFL. Please enjoy these maps, and know that I am always open to suggestions and help, to make these conversions even better...=)

- M0<em>bitz</em>, of the Fellowship of Stoneheim
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AUTHOR: Infininight
TITLE: Fosgarach Ruillick
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (Team)
CATEGORY: 
CATEGORY: 
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DATE: 05/04/2001 01:00:00 AM
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Fosgarach Ruillick is a two-team multiplayer mesh produced by <a href="http://www.badlandsgames.com">badlands</a> for the Chimera expansion pack.

This is not the full Chimera plugin. This is a single multiplayer mesh, with all of the Chimera tags trimmed out to make a compact download size for tournament play. This is the version of Fosgarach Ruillick that will be used in the Myth World Cup 2001, not the version on the Total Codex CD.

For more information on the Myth World Cup 2001, please visit <a href="http://www.mythtournies.com">http://www.mythtournies.com</a>. More information on the Chimera add-on set can be found at <a href="http://chimera.bungie.com">http://chimera.bungie.com</a>.
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AUTHOR: Infininight
TITLE: Ruins of Venice
STATUS: Publish
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DATE: 08/08/1999 01:00:00 AM
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This is a two army version of Bungie's map Venice, the unit trading is as follows:

3 out of 3 Jmen
20 out of 30 Warriors
30 out of 50 Thrall
2 out of 4 Mortar Dwarfs
2 out of 4 Warlocks
8 out of 18 ghls
3 out of 6 Wights
10 out of 20 Bowmen

The Assassin unit is the Baron, nothing on the mesh was really changed sip for a little height changed for tactical purposes. Have fun and please report any bugs.
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AUTHOR: Infininight
TITLE: Vietnam Units
STATUS: Publish
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CATEGORY: *Conversion
CATEGORY: 
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DATE: 07/20/2000 01:00:00 AM
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BODY:
Well this is a total remake of the original Vietnam plugin. We have our own unit sprites now(which are still under construction)!!! This is a beta version and we need it tested for our vietnam map soon to come out. 

so you may be thinking this is merely a remake of santas units like last time. NO, and damn you to hell for thinking that. those were merely placeholders for the units we have created here. the basic units remain the same as the last one but for those who didn't get that one, heres a little description. 

UNITS: 

M60-these are the common 7.62x51 light support weapons. there are 2 variations of the same monster, 1 has multiple attacks for use in support such as prone firing.

M16 marine-your basic grunt. the 5.56x45 although small in size, can prove to be devastating to soft targets. they are very accurate and light recoiling. they have the special abilities of throwing grenades and firing rockets

V.C.-carries the AK-47 chambered for the 7.62x39. this is a moderately powerful weapon lacking in accuracy and control. these too have the special ability of throwing grenades, and possibly (in the future) setting traps

Green Beret (sniper): carries the powerful and accurate M14 chambered for the 7.62x51. these are both stealthy and powerful units which are great as scouts as well as assassins and saboteurs. 

Cobra attack helicopter: support helicopter. armed with 7.62x51 machine guns as well as 2.75" rockets. although incredibly powerful, these create very inviting targets and will get dropped very quickly if not properly used

Combat Engineer: (no new sprites yet) incredibly useful units, especially with the lack of artillery. for now the only thing they do is make long hills and trenches, but soon they will also be able to lay mines as well as barbed wire.

artillery: due to popular demand, the artillery (which was WAAAAAY too powerful) was removed, for now. it will be appearing in the single player map, but not under your control.

we have tried to maintain a standard of realism, if any vets out there have any suggestions on how to improve the realism please email us. 

Right now we are looking at making the game play better. The Cobra is still in the plugin but may not play as large of a role in our upcoming map as we originally thought (the squad combat ROCKS now). So give us an idea on what we need to do to make this plugin and eventualy map BETTER!

My partner crest is working on both a single and multiplayer map which will feature vietnamese spider holes which can take you all over the map, some neat scripting, and more cool units.

Thanks to everyone who downloaded our last vietnam you wont be disappointed with this update

also, please no idiotic suggestions, this is BETA ONLY, we're not even near finished. almost all of the units (i think we're redoing the vietnamese entirely) are also not final either, so just have fun with this, and if you have any real suggestions, on how to alter gameplay for instance, then contact us at the links below

for comments and suggestions contact us at
powerman@gnrac.net (dashi) 
markm@wagoneers.com (crestfallen)
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AUTHOR: Infininight
TITLE: The Seventh God
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Scenario
CATEGORY: Netmap (Team)
CATEGORY: Netmap (FFA)
CATEGORY: *Conversion
CATEGORY: *Coop
CATEGORY: Solo

DATE: 09/21/2001 01:00:00 AM
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<blockquote><p>"The goblin armies from the west are coming. Cities will topple before them, before their relentlessly marching divisions and terrible beasts of war. The unwilling Northmen ferry them across the sea in a black tide. While b'Tahk looks back, I look forward to the future... Through my eyes, the events of this terrible time unfold with brutal detail and terrible, unmerciful clarity.</p>

<p>It is in my dreams that I walk..."</p></blockquote>

So go the visions of Gorlan the Blind. Play out the defense of the Four Kingdoms and their counterattack on the Goblin Empire to retake their lands in The Seventh God, an eighteen-level solo campaign for Myth II. New castles, new cities, new units, new lands, and a new standard to bear.
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ShortName=seventhgod
Author=
Group=Creation
ShortGroup=creation
Version=1.0
Filename=The_Seventh_Godv1.0.zip
Filesize=200.3 MB

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Screenshot2=Guarding the Gate
Screenshot3=Assualt
Screenshot4=Death from Above
Screenshot5=Guarding the Castle
Screenshot6=Warg-riders

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AUTHOR: Infininight
TITLE: Boil and Bubble, Toil and Trouble
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 07/13/1999 01:00:00 AM
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BODY:
This third set of free net maps from Bungie uses Myth II's ability to handle multiple media levels to create magnificent swampy terrain with pools of water scattered at different heights. 

This plugin includes two maps, Boil and Bubble and Toil and Trouble. The dark map, Toil and Trouble, features a new unit, the Changeling, a surprisingly agile tree that's been possessed by an evil spirit and transformed into a bloodthirsty juggernaut.
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Author=
Group=Bungie Software
ShortGroup=bungie
Version=1.0
Filename=BoilandBubble.zip
Filesize=5.2 MB

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AUTHOR: Infininight
TITLE: Blood Dunes
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 12/07/1999 01:00:00 AM
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BODY:
The fallen trow legion stumbled over the ridge. Fustris Demens rose up so that the brilliant rays of sunlight baked upon his back. He reached down into the blood soaked sand, and recited, "This blood is not of our own."
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Author=Morbias
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Version=1.0
Filename=BloodDunesv1.0.sit
Filesize=1.1 MB

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AUTHOR: Infininight
TITLE: Blacken My Eye
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
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DATE: 09/23/2001 01:00:00 AM
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BODY:
With this map I say one simple thing... Myth is very often about Kooky Fun.

So Have fun and it's only 1.6mb.

You DO however need to have The Seventh God installed in order to use this map. If you try using this map without TSG installed you'll crash. You'll bomb. Your eyebrows will likely fall out.  So if you don't have TSG, either go download it or don't try to play this map that everyone else will soon be killing each other on. Nyah.

If you want more info about this kooky little map just read the ReadMe included in the archive. Theres a full description there.
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Author=clem
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Version=1.0
Filename=Blacken_My_Eye_v1.0.sit
Filesize=1.6 MB

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AUTHOR: Infininight
TITLE: Gravediggers
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
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DATE: 03/04/1999 01:00:00 AM
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BODY:
<blockquote>
In the 17th year of the great war the cone of Tharsis exploded,  showering ash and flame throughout the armies of the light. From  this inferno of soot and fire The Watcher commanded his legions  of the undead, and his evil so great that entire armies were bent  to his will or turned to despair by a simple glance at him. In  one such encounter more than half of the fourth legion were brought  to tears seeing their hopelessness. And from that insanity given  by the watcher they brought themselves to dig their own graves  while they still lived so that they might lie in the earth forever  and never see the destruction of their homes. That wretched darkness  spelled over them brought them to throw themselves into open holes  and cover their friends, but as the heat from Tharsis spread through  the sky and melted the white caps of the highest mountains in  The Cloudspine torrents of water crashed through, drowning those  who had the will to cling to life long enough if to only bury  their comrades and puting the graves of those killed by their  own hands in an eternal mire of sooty water. The armageddon they  were brought to see by the Watcher's wicked mind never arrived,  and 60 years later new armies stood at those very graves, oblivious  to the evil that had once worked it's way on those grounds.
</blockquote>

GraveDiggers is a 5 team netmap for Myth II: Soulblighter.

The plugin includes 3 meshes:

<ul>
	<li>light</li>
	<li>dark</li>
	<li>slugfest</li>
</ul>

KotH and Stampede remove the 5th (middle) team from the game.
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Author=
Group=badlands
ShortGroup=badlands
Version=1.0
Filename=Grave_Diggers.zip
Filesize=3.2 MB

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AdditionalMirror3=Dorfed!
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AUTHOR: Infininight
TITLE: Autumn Civil War
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 05/30/2001 01:00:00 AM
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BODY:
You will find this map in the solo list named: Autumn Village--SOLO.

No need of Shift-clicking newgame to access it. You will find it at the bottom of the list with the name colored brown. 

The map's basic details consist of:

-new hand crafted Colormap
-Well scripted solo (no obvious PC or MAC bugz)
-Fun multiplayer maps
-And a lot of bloody/kannon and carnage on the solo

You play on a map with mountains surrounding the area with only three mountain roads leading off into civilization. Many cliffs surround the heart of the map... the lake, island, and town. Here is where most of the warring will occur on the solo.

The story of the coop/solo is simple. Your troop of sharpshooters and one defected Union medic have began the walk to the recently captured village of Autumn Village. Here, you must begin your attack on the unwary Unionists. Once the attack has begun, your team will receive reinforcements at key points and will be attacked constantly by well devised ranks. This was not meant to be easy... please play with your friends and send me a film of it on Legendary if ya can. I warn you again: this will not be easy, trust me.

The 1.1 fixes are small, but are still needed. They are just some String List fixes needed for the solo.

<h6>Credits</h6>

-True Peril =Scripting, Cmapping, Concept, Pregame Images, Loathing work, Fear Work
-Civil War 1861 units by Cydonian of Creation used with his permission. Many thanks to him!
-The Testers: Ares, Darth Maul, Darth Bane (whoot! I gotz three testers!)

Thanks, and Enjoy!

-Peril

::drives away in the Rhummobile with his Rhumbuddi::

PS. THE COOP/SOLO ADDITION WAS MADE ALL FOR FUN AND THERE IS NO SUCH AUTUMN VILLAGE AND NO SUCH HAPPENING OF AN ATTACK ON A VILLAGE BY THE CONFEDERATES.

PPS. Playing on your own in the solo is advised not to be done. :)
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ShortName=
Author=Teep
Group=Smiths of Muirthemne
ShortGroup=som
Version=1.1
Filename=Autumn_Civil_Warv1.1.zip
Filesize=2.1 MB

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RequiresPlugin=/tagsets/civilwar_1861/|Civil War 1861 Tagset

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AUTHOR: Infininight
TITLE: Knuckle of the Oasis
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap (Team)
CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 

DATE: 10/23/2001 01:00:00 AM
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BODY:
So you've got all of your units ready, the pus is ready, your heals are in abundance, and you start heading to the flag, because It's just such a fun LMOTH game. But what pops up on screen next? 'WTF, quit doubling me, lamer!' 'GFDI, I'm being doubled!' '[insert name] has left the game.&#148; Well, you will being seeing a lot of that on this map. I designed this map to be very fast-paced, all while maintaining a terrain with lots of great strategy points. Honestly, every time I have played on this map, there has never been a boring game. I&#146;m not just saying this because it&#146;s my sweet map&#151;it truly is a blast to play! So, please, enjoy! And I would appreciate any feedback or comments. Drop me some mail (anthrax-free, of course): mindfad@earthlink.net.

Fixes and Additions

&#149; Now four variants: a 6-start (Light and Dark) and a 2-start (Light and Dark).
&#149; Fixed missing warrior bug, warlock bug, and hunting bug ... so many bugs.
&#149; Added a little easter egg (you&#146;ll find it easily) to show my appreciation for my great order.
&#149; Fixed the starting locations. (You used to be able to see your opponents Gh&#244;ls from the SE start.)
&#149; I changed the color index around, and now the blood on the maps is really red and dark. It makes everything feel a whole lot more gorey ... and there&#146;s nothing wrong with that in Myth.

Special Thanks

&#149; Snakebelly (OMG, he&#146;s cexi mb) and Zyros (OMG, he&#146;s my honeycakes), for help and inspiration. (Also, maybe some more testing next time, eh? Whew! What a pain.)
&#149; The rest of Muirthemne Militia, for being such a cool bunch of ordermates.
&#149; Bungie, for making such an amazing game, and for Fear and Loathing.
&#149; Nintendo, for getting me hooked on video games.
&#149; Apple Computer, for making such well-engineered computers.
&#149; Adobe, for Photoshop mb!?

&#151;MindFad

&#149;NOTE: When you download this map, the file and unstuffed folder say version 1.0, but it's actually version 1.1&#151;don't worry!
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--Required Fields--
ShortName=
Author=MindFad
Group=Muirthemne Militia
ShortGroup=muir_militia
Version=1.1
Filename=Knuckle_of_the_Oasisv1.1.sit
Filesize=1.6 MB

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AUTHOR: Infininight
TITLE: Good Day To Be Alive
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 01/21/2000 01:00:00 AM
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BODY:
This map is set in a small area by a lake during fall, the center is a large hill. It has 3 versions: Regular, Slugfest(Dwarves and Thrall) and a dark version with just myrkidia and Myrkidian Giants.

This is my first map so be nice. :)

I hope you have as much fun playing it as i had making it.
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Author=dan
Group=
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Version=1.3
Filename=GoodDayToBeAlivev1.3.zip
Filesize=1.2 MB

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AUTHOR: Infininight
TITLE: Leggo II Arena
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: Netmap (Team)
CATEGORY: *Conversion
CATEGORY: 

DATE: 03/24/2000 01:00:00 AM
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BODY:
A Myth II total conversion for people who like little men, and big explosions.

Leggo II has 6 new units and 4 maps.

<dl>
	<dt>Leggo II (FFA)</dt>
		<dd>This is the map I thought of when making Leggo II. It pits all of the units against each other on a 4 Man FFA (Free For All). The map is designed to be played by 4-8 players. 2-man teams are recommended, since it gives you more time to micromanage the units -something Leggo II's projectile play relies on. For reasons of sanity the rover is only available in the assassin version.</dd>
	<dt>Leggo II (Team)</dt>
		<dd>A map that has it all. All the units, trading and no restrictions on the Rover unit. Fun to play, hard to master. It should be played by large teams, preferably 3 or more per team, as there are lots of units to look after.</dd>
	<dt>Leggo II (Alt FFA)</dt>
		<dd>The Alternate maps (Alt) have predetermined games with no trading, to highlight different unit combinations. The combinations used are:<br />
2 Saiyans and 1 Bishop for lmoth - bacon - captures - koth<br />
4 Mechs for BC - FR - terries - CTF<br />
3 Rovers for stampede - assassin</dd>
	<dt>Leggo II (Alt Team)</dt>
		<dd>2 team version of Alt FFA with larger number of units to really make things interesting.<br />
8 Saiyans and 4 Bishops for lmoth - bacon - captures - koth),<br />
8 Mechs for BC - FR - terries - CTF<br />
8 Rovers for stampede - assassin</dd>
</dl>

Please read the included manual for more information.

<a href="http://www.menofrohan.com"><strong>The Men of Rohan Homepage</strong></a>.
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Author=Rohan
Group=Men of Rohan
ShortGroup=rohan
Version=1.0
Filename=Leggo_II_Arena_v1.zip
Filesize=3.7 MB

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AUTHOR: Infininight
TITLE: Heart of Darkness
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 03/26/1999 01:00:00 AM
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BODY:
This includes three 5 team meshes. Heart of Darkness (Light), Holy Wars of Darkness (Slugfest+Jman, Ghast), and If I Had a Bungyip...(Dark)

There are some neat things in this release. A new unit, the Lichen, which you might remember from the screenshots of Myth II. It was supposed to be a thrall replacement, but was removed. Thanks to Highlander, who passed along the collection sprite sheet, which allowed us to recreate the unit.

The Vistan Monk also makes an appearance, yet he is simply a nice modification, treat him like a warlock.

And there is a Bunyip (large mryk that fills the role of a Forest Giant that does not toss rocks).
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Group=Vista Cartel
ShortGroup=vista
Version=1.1
Filename=Heart_of_Darkness_v1.1.zip
Filesize=2.8 MB

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AUTHOR: Infininight
TITLE: The Temple of War
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 07/16/2000 01:00:00 AM
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BODY:
The Temple of War includes three maps and is about the size of The Badlands with, you guessed it, a big temple/pyramid in the middle. Walking units (with the exception of spiders) can only go up the temple via the stairs on the side. It has four start locations on each map. A great color map brings out the slight differences in elevation as you go over small boulders. These maps have every game type including "NONE"!

The light version has a special Trow you can get for 32 points. I'll let you figure out whats so special about it. I will tell you that it's not something stupid like aghl with dispersal dream, the Trow's abilities make sense. The dark version contains two attacks that Bungie (evil Microsoft sellouts) made but never used. The Warlock has the standard fireball but when someone gets too close it changes to the ring of fire automatically, a special ability of confusion, and, when he runs out of mana for anything else, his last ditch defense is the warlock cloudkill. The mahir has two special abilities, the normal hold spell and a new cool looking but usually useless and hard to use one called "mahir repel field". The repel field repels incoming projectiles when you hit "t" and click on that SAME mahir (if you do it to another mahir it will be the hold spell).

Special thanks to & (Locke and Load) and my family for helping to test The Temple of War and for giving me input. Also thanks to anyone who emails me with suggestions or errors at DUDCOLONY@yahoo.com or zalfthedestroyer@yahoo.com
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--Required Fields--
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Author=Bonesnapper
Group=
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Version=1.0
Filename=TheTempleofWarv1.0.zip
Filesize=3.2 MB

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AUTHOR: Infininight
TITLE: TFL Pathfinder Delux
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Tagset
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 03/22/2000 01:00:00 AM
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BODY:
Remember Balin the Pathfinder? Remember those awsome airstrike bottles that sent 50 satchel charges raining down on your victims? Remember the stocky little Tfl Dwarves that we all know and love? Well they're back baybee! All the old stuff you loved. The irratic behavior of the old bottles, the sweet flavor texts of yore, its all here! And wait, theres an added bonus that you never got before, a new taunt secquence! Now when you taunt, your little Dwarves will start juggling bottles! This is an animation that was included in the TFL tags, but was never used, until now!

The best part about this is that now you can have a dorf riot on all of your old maps!

Just agree before hand that everyone will max out the Dwarves, and then leave all your other units behind. My personal fav is Untamed Koth with 4 ppl. It Rocks!

And if you like this plug, or even if you hate it, please rate it.

Check the Readme for more info and stuff
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ShortName=
Author=Demosthenes
Group=Idiot Map Making Collective
ShortGroup=idiots
Version=1.0
Filename=TFLPathfinderDeluxv1.0.zip
Filesize=255k

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AUTHOR: Infininight
TITLE: The Alpha Guard VS
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 01/07/1999 01:00:00 AM
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BODY:
Hunting wights that explode into a volly of fireballs, a spirited game of LMOTH in the middle of a chest high lake, or a bloody game of Body Count in a place where explosive barrels dot the land and clog important areas. The Alpha Guard VS offers al these things and more, and New projectile collections add Just a little bit of flavor.If youre not intrested by now something is seriousely wrong.

The Alpha Guard VS features modified units and FOUR new and modified maps. many of the units have new special attacks, enhanced speed, or greater strength. The type of games possible vary from map to map but each map should have three types of game. I'm not sure if the Game types information on I submitted is completely accurate. If you want to see a specific type of netplay added to this plugin please write a review because I do plan to update this sucker. NOW THERE'S A README.       

Write a review if you want me to update the plugin. right now im working on adding assassin and stampede to some levels

ALSO LOOK FOR MY SOLO LEVEL, THE FIRST IN A SERIES OF FIVE. IT IS CALLED "THE ALPHA GUARD SOLO CAMPAIGN" AND IS NOW AVAILABLE ON THE MILL

Myth II copyright 1998 Bungie Software Products Corporation. All rights reserved.
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Author=REDDEK
Group=
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Version=1.0
Filename=TheAlphaGuardVSv1.0.zip
Filesize=1.7 MB

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AUTHOR: Infininight
TITLE: All Headed For Rune
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 05/15/1999 01:00:00 AM
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BODY:
Take a fight upon the famous Rkstenen (The Smokestone) in Mjlby, Sweden. Mix of units makes life so much better and Herons has never been so happy. Trow makes map a little powerintense but who doesn't like to kick stuff around? Mesh includes one kinda light setup and one darker. For your leisure!Check <a href="http://menofrohan.com">Men of Rohan</a> for possible MoR info!
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Author=Monte VI MoR
Group=
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Version=1.0
Filename=AllHeadedForRune.zip
Filesize=1.8 MB

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AUTHOR: Infininight
TITLE: SAS: Tunnel Rats
STATUS: Publish
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PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: Netmap (FFA)
CATEGORY: 

DATE: 05/09/2000 01:00:00 AM
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BODY:
Background:

-The Special Air Service. or SAS (also known simply as The Regiment) is the most elite special force in the world. The Regiment was formed during the second World War as an elite commando unit used to opperate behind enemy lines. As well as "green kit" (military) operations, the SAS today specialises in "black kit" (anti-terrorist) operations as well. The SAS team is trained to enter any building within seconds using tactics which include the use of gas rounds and Hatton rounds. ( Shotgun rounds which remove door hinges and part of the door)

STORY:

-This is a "black kit" mission. The (censored) have aquired NUCLEAR GRADE elements and are set on deploying a massive scale NUCLEAR ATTACK on the financial capitals of (censored), (censored) and(censored). It is up to your troop to recover these elements at any cost. 

Mission Objectives:

-Remain hidden until task 1 has been achieved
-Do not be taken captive, ALIVE.
-TASK 1: Infiltrate below enemy HQ , locate NUCLEAR GRADE elements.
-TASK 2: Retrieve NUCLEAR GRADE elements at all costs.
- If the tasks at hand does not permit the retreively of the NUCLEAR GRADE elements resort TASK 3.
-TASK 3: Destroy NUCLEAR GRADE elements at all costs.

Features:

-An Original mesh by Mr. Sexwax.
-Utilizes Santa's Head WW2 Units plugin.
-Game types include; KOTH, STB, LMOTH, BC &Terries.
-SAS: "Green Kit" Patrol with weapons available according to difficulty.
-SAS: TunnelRats with units & weapons available according to difficulty.
-SAS: "Black kit" (S4-8) weapons available according to difficulty.
-Commando with canine on heroic difficulty
-Textures and related are copyright  T.yunis

Units: 

-Soldier Unit copyright  Craig Goodman (Santa's Head)

Created Using:

-Fear & Loathing by Bungie
-Adobe Photoshop 5
-Tag Extractor & Amber by Vodi

Thanks:

-No thanks hehehe. Just kidding Im thankful to many. hehehe!

Copyright 1999 in whole or in part Bungie Software Products Corporation, created with Bungie's Fear and Loathing by T.yunis aka mr. Sexwax
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Author=PYRO-O
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Version=2.0
Filename=SASTunnelRats_v2.zip
Filesize=548k

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AUTHOR: Infininight
TITLE: TFL Clash
STATUS: Publish
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 09/02/2000 01:00:00 AM
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BODY:
This is a map where TFL Battle it out with each other. Their armies all undead, except fot the assassin target, one trow, and the small spiders from chimara.

The Story:

After The Watcher was turned to stone by The Deciever the other fallen lords got pissed. Except Balor, he beleived that killing The Watcher would make Mydread more powerful, so they joined. Shiver and Soulblighter Teamed up to destroy Mydread, what they didn't know is that Balor had joined with The Deciever! Your job is eirther take control of Balor and The Deciever and destroy Shiver and Soulblighter or Vice Versa...

Please get it, rate it, and HAVE FUN!

-WarlockWarrior-
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Filename=TFLClashv1.0.zip
Filesize=1.1 MB

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AUTHOR: Infininight
TITLE: Raid the keep
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (Team)
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DATE: 06/01/1999 01:00:00 AM
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BODY:
This is a edited Version of "into the breach"
That is now multiplayer compatible and has diffrent units 
The person who has the keep has less units but has two units the other player doesnt Normal

Dworves
Ghols

While the other person has

4trows Sweet!
beserks
and more warriors and such

look for version 1.2 coming soon

The same day i posted up 1.0 1.1 is now avabile 

Whats new in 1.1:

Journy men will now attack instead of diging
Journy men can heal now
You can play last man on the hill now
Added some body parts
The team that attacks the keep has a small village now(No walls)
The team with the keep has 4 journy men now
Added 2 Fetchs for both teams
Peasonts are in the small village
Chickens in the new village
Frogs in the new village
Added Dwarven pathfinder for atacking team
And a few other small things enjoy!

Whats new in 1.2

You can now just put the map in the plugins folder thats it sorry about the problem

Whats new in 1.3

You can now just put the map in the plugin folder FOR REAL i actually tested it this time
Sorry about the plug in probleme again but this time a tested it 

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: [Stephen, boco@lewiston.com]"
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Filesize=163k

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AUTHOR: Infininight
TITLE: Polycon Units v3.0
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Tagset
CATEGORY: *Conversion
CATEGORY: 
CATEGORY: 

DATE: 08/31/2000 01:00:00 AM
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BODY:
The Polycon Units plugin replaces the Thrall, Soulless, Archer, Warrior,Heron Guard, Wight, Journeyman,ghl, Dwarf, Stygan Night, Warlock,Trow, Maul, Beserk, Bre, Unor, Brigand, Myrkridia and netgame Pig with all-new units, mostly a mix of futuristic robots and vehicles. The units all have custom graphics that I rendered in Bryce 4 and Poser 4.
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ShortName=polycon3
Author=AnubisTTP
Group=Smiths of Muirthemne
ShortGroup=som
Version=3.0
Filename=PolyconUnits_v3.zip
Filesize=1.6 MB

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AUTHOR: Infininight
TITLE: Rampage
STATUS: Publish
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DATE: 05/12/2000 01:00:00 AM
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BODY:
Timid is made for 1 player on a team
Simple is made for 2 players on a team
Normal is made for 3 players on a team
Heroic is made for 3 players on a team
Legendary is made for 5 players on a team

(You may have more or less players per team but this is what I designed it for)

**Heroic and Legendary can only be used on Rampage-Trow and Rampage-Myrk Giant
Otherwise you will just have the same units as Normal**

Rampage has UP TO 3 Myrk Giants, 3 Trow, 48 Beserk Heros, and 24 Myrks(small) 
Rampage-Myrk Giant has UP TO 5 Myrkridian Giants
Rampage-Trow has UP TO 5 Trow per team
Rampage-Melee has UP TO 48 Beserk Heroes and 24 Myrks(small)
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--Required Fields--
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Author=SpaceBar
Group=
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Version=1.3
Filename=Rampagev1.3.zip
Filesize=683k

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AUTHOR: Infininight
TITLE: Uddist's Haxx'd Ubermesh
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 04/27/2001 01:00:00 AM
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BODY:
This plug has many new units and innovative (in my opinion :-P) physics. No new graphics though... so sad... guess i gotta learn 3ds max this summer... Uddism is the primary religion of my plugin, and i hope it will offend all others cuz UDDISM ROCKS J00!
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Author=uddist
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Version=1.0
Filename=Uddists_Haxxd_Ubermeshv1.0.zip
Filesize=1.5 MB

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AUTHOR: Infininight
TITLE: The Field of Kormaelin
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 04/20/2000 01:00:00 AM
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BODY:
This is yet another map I have created for use with one of my friends. If you enjoy it in any way, you can drop me a line at:

arana@mac.com

This is a pretty basic map, no new units, but a lot of fun.

Tiburon
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Version=1.0
Filename=TheFieldofKormaelinv1.0.sit
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AUTHOR: Infininight
TITLE: Death Maze
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 08/02/1999 01:00:00 AM
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BODY:
Hey All,

Death Maze v1.0 is finally here. I know you have all been waiting eagerly for it. Thank you to everyone who has been e-mailing me with suggestions and for all those who kept asking me when the next version would be out...here it is.

I modified the current Death Maze map and added a Dark version for more enjoyable play.

I am currently working on the next version which will hopefully have a new unit. And I'm working on a Solo Version which promises to be awaome.

Anyway, I think you will love this map, download it now and tell your friends to download it and I guarauntee you'll love it.

I think I worked out all the bugs, but if you see any don't hesitate to tell me.

And also, don't forget to review it! I need feeback!

Thanks for downloading my map.

Zen
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Author=Zen
Group=
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Version=1.0
Filename=DeathMazev1.01.zip
Filesize=1.8 MB

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AUTHOR: Infininight
TITLE: Weirdobodomons 2
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Tagset
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DATE: 10/06/2002 01:00:00 AM
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BODY:
Weirdobodomons 2 is the sequel to <a href="http://fileball.net/mill/item.fb?33775115">Weirdobodomons</a>, a plugin made by us (Midnight Resistance) that altered Myth 2 units into fun and whacky creations.

In Weirdobodomons 2 we have focused on creating original and interesting attacks.

Some of the features of Weirdobodomons 2 are:

- Sticky bombs that can stick to units. 
- Guided missiles that home in towards a beacon.
- Wights that lash units with electric bolts.
- Poisoned javelins that slowly drain a unit's health.
- Stygian Knights that cast lightning from the sky.
- Spiders with automatic machine guns that spray bullets at any unit nearby. 

For a full description of each unit, go to <a href="http://www.mythmir.cjb.net">www.mythmir.cjb.net</a> and click on the Weirdobodomons 2 link.

The modified units are those found on Bungie's multiplayer maps. Weirdobodomons 2 can be played on other maps like the solo campaigns but some units may not have been modified.
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--Required Fields--
ShortName=wierdo2
Author=Goft
Group=Midnight Resistance
ShortGroup=midnight
Version=1.0
Filename=weirdobodomons2.zip
Filesize=180k

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AUTHOR: Infininight
TITLE: Walls of War
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (Team)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 05/07/2000 01:00:00 AM
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BODY:
This map was created with Bryce 3D and looks pretty cool.

The idea is based off the old Myth1 map that had a wall down the middle. Here the wall is the terrain (so spiders could actually climb over it).  There are physical breaks in the wall so you can tactically maneuver around the map.
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--Required Fields--
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Author=Jackal
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Version=1.0
Filename=WallsofWar.sit
Filesize=3.8 MB

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AUTHOR: Infininight
TITLE: Tokyo 2021
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
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DATE: 10/18/1999 01:00:00 AM
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BODY:
This map is a trial about real "modern map".

Can it build a real tall building on Myth map and if it can,is it fun?

Before use this map,get WW2_Unit plugin file from Clan Plaid website and activate it. 

This map include 3 game.

(1)6player unit tradable / about 10 soldiers, 1 tank(max 2)
(2)12player (patrol) unit fix / 3 soldiers, 1 tank
(3)12player (elimination) unit fix / 1 soldier

You can play BC LMoH KoH and Assasin game at (1)(2).
In (3),only support BC LMoH and KoH.

Try this,and I'm grad if you have some fun.
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--Required Fields--
ShortName=
Author=Year of Demosso
Group=
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Version=1.0
Filename=Tokyo2021_v_1.zip
Filesize=1.7 MB

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RequiresPlugin=/tagsets/worldwarii/|World War II Units Plugin

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AUTHOR: Infininight
TITLE: Borderwatch
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (Team)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 10/04/2000 01:00:00 AM
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BODY:
The river K'irn drops out of the cloudspines on the border between the province of Strand, and the untamed lands. Many small fortresses are scattered along it's banks. Small regiments are still assigned to these waystations though the wars are over. Occasionally, pride overcomes honor and rival commanders will send thier troops across the river to prove thier superiority and perhaps win favor with the king. Not to be outdone, the opposing banks forces muster to meet the challenge of the Borderwatch.

Borderwatch is a team map. All 4 meshes have 2 starting locations. The map spans a section of river that cuts a deep trough through the mountains. Steep cliff faces rise above the churning waters. Two fortresses face each other across the valley left by the K'irn. The season is a golden autumn.

See the enclosed read-me for more details!
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Author=Hexographica
Group=
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Version=1.1
Filename=Borderwatchv1.1.zip
Filesize=5.8 MB

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RequiresPlugin=/tagsets/hexo/|Hexotagset 2

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AUTHOR: Infininight
TITLE: Micke's map
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 04/10/2000 01:00:00 AM
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BODY:
This is my first map. It's really cool. I've been playing it with a couple of friends for a while now and the game play is amazing. We have so much fun playing this map. "Micke's map" is a must have in your collection of Myth II maps.
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--Required Fields--
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Author=Mix
Group=
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Version=1.0
Filename=Mickesmapv1.01.zip
Filesize=869k

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AUTHOR: Infininight
TITLE: Carnage canyon
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 05/16/1999 01:00:00 AM
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BODY:
Carnage canyon is a dry desert/canyonish valley. A dry river crosses it and in the middle is a small pool of water which is the source of survival in these cursed lands. Four kingdoms have found this valley a great source for gold and other minerals, the only survivor will be the one who conquers the water.

(P.S-This map was co-made by TABACman too and Khaavren made a cool new modified unit called "Doomsayer")
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Author=Electrofryer
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Version=1.0
Filename=Carnage_Canyon.zip
Filesize=1016k

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AUTHOR: Infininight
TITLE: Malibu
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 04/10/2000 01:00:00 AM
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BODY:
Please try this map. Its really fun and it's a beach level. its really fun ive tested it with alot of people and they think its really fun. The one thing is you HAVE to read the readme file this map has to be installed a little differently than other maps.
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--Required Fields--
ShortName=
Author=Sam Mason
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Version=1.0
Filename=Malibuv1.0.zip
Filesize=662k

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AUTHOR: Infininight
TITLE: Titus Groan
STATUS: Publish
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PRIMARY CATEGORY: Netmap (FFA)
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DATE: 11/20/1999 01:00:00 AM
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Titus Groan is a 5 team ffa map.
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AUTHOR: Infininight
TITLE: Ghl Unitz
STATUS: Publish
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PRIMARY CATEGORY: Solo
CATEGORY: Netmap (FFA)
CATEGORY: 
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DATE: 07/11/1999 01:00:00 AM
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I may be off on the map stuff. God these mill people must want to know if it was raining when you were born too. Any way the legal stuff. Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: [Seth Varco , gembeaux@bellsouth.net] now Bungie has its twi cents i'll speek about the plugin. It has 2 meshes on single player, and one multiy player. And add 5 new units. You may know one of them if you down loaded ghl Shaman he has been improved some too. Untill next plugin this is Seth Varco signing off.
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AUTHOR: Infininight
TITLE: Garden of Lemurs
STATUS: Publish
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: Netmap (Team)
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DATE: 01/16/1999 01:00:00 AM
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<strong>Garden of Lemurs is a large eight player map originally created for Myth last year. Unfortunatly the first golemur was very disappointing</strong> because the game engine could not render a fine enough mesh for the hieghtmap. Fortunatly Myth II uses a mesh that is four times more detailed and this mechanical improvement is the greatest thing to happen to golemur since the invention of a certain furry little ring-tailed munkiethin.

The new golemur has a damn near flawless hieghtmap that was tenderly sculpted vertice by vertice using Loathing's wonderful 3d real-time view. The result is quite a dramatic improvement over the original map -- so much so that even sworn lemur hunters may have second thoughts.

Here are more details:

<h6>&#149; SIZE:</h6>

7x7 submeshes
<strong>(grave is 5x5, creep was 6x6)</strong>

<h6>&#149; MESHES:</h6>

Four Variations:

<strong>8-team</strong> (Light)
Warriors/Brigands/Archers/Dorfs
- For classic myth play that can't be beat
- May enable or disable fire arrows w/ease
- Great for Flag Rally, Territories, Assassins

<strong>8-team</strong> (Dark)
Zerks/Mauls/Souless/Warlock
- Small, fast, but deadly skirmish parties
- Protect that warlock w/your life
- Fetch can shoot down incoming fireballs
- Much faster paced then Light

<strong>4-team</strong> (Dark)
Herons/Mauls/Bre'unor/Warlocks
- One start at each fork in the 4 corners
- Faster units to cover the increased space
- Bigger army for 1 <strong>or</strong> 2 man teams
- Bre'unor = melee unit w/ ranged attack

<strong>2-team</strong> (Dark)
Myrkridia/Mauls/Heron/Trow
- Suitable for 3 man teams or greater
- Cloudspine'ish stampede w/ 3 flags a side.</td>

<h6>&#149; TERRAIN DESCRIPTION:</h6>

A wet forest riddled with protruding mud embankments carved away by the rain. They form strategic ridges that are perfect for archers and projectile units to set up on. The ridges form in a shape that can be recognized from a warcraft 2 map called Garden of War.

Each of the 8 starting .locations is scattered around the outside of the map and arranged in pairs as in the war2 map. Two people start nearby in each corner. The starts all have defensive ridges that can be used to protect the area in CTF and Flag Rally games.

A dirt path forks together from each pair's starting location and leads the way to the center where the crossroads meet in a grassy meadow with 4 center ridges set up around it and ramps opening into the center for easy sudden death rushes on the flag.

There is a river and some small ponds around the fringes of the map but they are out of the way the usual course of battle takes.

<h6>&#149; EXTRAS / GOODIES:</h6>

<h6>Fire Arrows [on/off]</h6>

Fire arrows are striped from archers by default on GOLemur (Light) because they murder older computers and introduce the element of chaos that can sometimes ruin a clean organized battle.

However, fire is a valid feature introduced in Myth 2 and should thus be honored. If you would like to turn on fire arrows then simply set the game difficulty to "Legendary" when you are hosting a game of GOLemur and the arrows will not be stripped.

You will hear a custom made narrator clip inform you whether fire is [enabled] or [disabled] during planning time shortly after the map first loads.

<h6>&#149; AMBIENCE:</h6>

A light rain trickles for short intervals causing a slight hazy mist to permeate the battlefield (if you have 3dfx fog enabled). When raining a cocktail is only 50% effective

Trees and grass are placed in fitting spots but most sprites have been removed to try to gain better Myth 2 performance on older machines like mine. :-/

Wildlife roams the map waiting to be killed. Eventually there will be a custom made ring-tailed lemur unit that will run around and say HI! as only a lemur can. He will also eat bananas and scratch his ass in proper lemur fashion. But that was unable to make it into this release of the map. Maybe once Amber 2 is out.

<strong>You will notice the 100% authentic texturemap utilizes a technique known simply as "smoking crack while playing with photoshop filters".</strong> This age old secret trick creates some unique effects like the grass that is NOT made with an airbrush or cloud effect like all bungie imitation texturemaps use. In fact golemur textures have their own lemurish feel that looks acceptable in software rendering, and outright magnificient in 3dfx. Myth 2 seems to map and anti-alias the texture better too btw, which combined with the modified contrast and hue make GOLemur 2 look a lot better graphically as well.

<h6>Credits:</h6>

GOLemur 2.0 by Joshstar
with scripting/passability by Cyril
and sounds from Tycho
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AUTHOR: Infininight
TITLE: Catching the Greased Pig VS
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
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DATE: 10/11/1999 01:00:00 AM
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For all of those who played "Catching The Greased Pig" and loved it, but wanted to challenge others in contests of swind slaughtering ability, your prayers have been answered. I have released multiplayer versions of my infamous pig level. This plugin includes both a light and dark version complete vith all of the new units from "Out Of The Shadows" and "Catching The Greased Pig". these meshes also have different features on different difficulties. check back here later or go to my webpag for more details. 

For those that have not played My levels before, an explanation is in order. "Catching the Greased Pig" featured a pig that was twice as strong as a trow and faster than any unit in myth. Imagine scrambeling with your opponents to be the first to kill the pig while lightning bolts and arrows fill the air and the pig runs wildly about the map. It's the origional recipe for chaos!

Oh.. If you missed the second installment of my Alpha Guard series. don't worry it is not your fault I released it at alomst the same time as Wild west and the other new TCs and it was overshadowed. Go check it out if you missed it. It is sure to become a must have for all serious myth players.
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AUTHOR: Infininight
TITLE: Battlefields
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: 
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DATE: 05/07/2001 01:00:00 AM
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BODY:
ahh here were are again :)

Responing VERY quickly to user feedback i return with battlefields version2!!! so whats new??

-2 units added to the map: the longbow man, with much greater range than an archer,an exra fire arrow,greater speed of both walking and arrows, but with slightly less accuracy, much more realistic. And a blocker warrior unit, thick armour highly resistant(tho not impervious) to arrows, providing a fast melee unit capable of rushing archers, gotta use that strat to protect em now!!! Also slightly more reisitant to dorf bottles(barely)

-terrain map has been improved, now sporting gulleys and high hills providing tactical strongpoints important to tactics and strat!

-extra detail on map, so its not so plain and boring, hehe

-unit trading has been "improved" requiring a little more thought to what units u choose :)

ah well thats all the improvements, i highly recommend playing assasing on this map, the tartget is.........wait for it.......a shade! ( u know that powerful guy that destroyed everyone on shiver hehe) OOOooOooo, carnage :)

a very good host is suggested for this map :), a hell of alot of units! 150+ per team, so u need at least 3 players per team too if u want an easy life controlling units!
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AUTHOR: Infininight
TITLE: Tallow Abbey
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 01/24/1999 01:00:00 AM
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BODY:
Vista website: <a href="http://www.vistacartel.com/">http://www.vistacartel.com/</a>

From the Readme:

Tallow Abbey is a peaceful and quiet place, much like the fishing hole from the halcyon days of youth; that is until the fun begins.

There are four variants: Normal, Dark, Slugfest and Dorf Riot. Each of these will provide its own unique twist on gameplay and force you to adopt new strategies.

Tallow introduces a few unit modifications specific to this map, most importantly the Vistan Thug, which is based on the poacher as found in the hidden level "A Long Expected Drinking Party". The poacher has been modified with a secondary ability which is a mortar round (using the dwarven mortar shells). 

Although this was a planned unit, Siva first released a similar unit on his map entitled "Gunslingers".

The Vistan Thug has only 3 mortar shells, so don't waste them. The Thug is the assassin unit and your best weapon in hunting, but he does not appear in any other game types.

Tallow Abbey also makes use of the warlock (free warlocks for everyone on the light version of the map). This warlock uses the confusion spell as his secondary ability and NOT the ring of fire. The warlock is still too powerful in my mind and this version using the confusion spell makes him a bit more vulnerable.

The Dorf Riot version on the map uses two specialized dwarves taken from the conversion map Re-Apply For Carnage. There is a minelayer dwarf and the dwarven pathfinder that you should remember from Myth: The Fallen Lords. The minelayers can drop a timed mine with the special action key, and the pathfinder can call in an air strike. Make sure you don't waste these weapons tho as you only get a few shots. Many thanks to Khaavren for his work on the minelayer and letting us use it here.

The dorf riot variant also makes use of an uncontrollable sheep as your assassin unit. You have to keep him alive, but you can't control his movement, so you better stay alert to out manuever the 7 other teams on the map (that's right, there are 8 teams available on the Dorf Riot variant.)

There's lots of new experiences to be had at Tallow Abbey, we're sure you'll enjoy your stay. :^)
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AUTHOR: Infininight
TITLE: Cryptic Wightings
STATUS: Publish
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CATEGORY: 
CATEGORY: 
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DATE: 12/14/1998 01:00:00 AM
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No readme is included. Your guess is as good as ours.

(author of this plugin... please step forward to help clear things up)
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AUTHOR: Infininight
TITLE: Belly of the Beast
STATUS: Publish
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PRIMARY CATEGORY: Netmap
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DATE: 07/10/1999 01:00:00 AM
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BODY:
Wilsorn had a problem. He was a gambler. He had lost everything he had to a fat old fir'bolg named O'luo'hr. Wilsorn pleaded for his livestock as O'luo'hr stroked his beard thoughtfully, relishing the power he had over another being, back in his day he could shoot an arrow 900 spans and hit his mark, but that grew sour on him. His eyesight was lost, and being a worthless bowsmen, he went to live with the humans to hide his shame. In self exile he had become fond of the game, and grew skillful in making money from silly countryfolk. Most were realistic enough to leave themselves enough to get by with, but this Wilsorn fellow had just traded in everything. Being the sporting type, O'luo'hr would give Wilsorn a chance to regain all his property. He would have to go and bring a black rock from the chared lands. Wilsorn gleefully excepted, as he had often played in the chared lands as a child. This would be easy he thought. 

As his trip began he was certain he could get his belongings back, and pondering in his mind who he would next bet, he failed to notice the ground growing hot. As he neared a ledge he thought he remembered, a blurping noise was emitted, prompting Wilsorn to come back to the present. As he gazed around, he realized he must have gone the wrong direction, as this firey burnt land was not the fields of glassy obsidian he had remembered. He tried to get his markings, and while stumbling around tripped and fell down a small ravine. Rocks tumbled down after him, pounding his legs. He cursed aloud, and tried to shake the rocks off, but to no avail. He painstakingly pushed the rocks one by one off his leg, each weighing as much as his prized pigs on his farm. He observed it had grown dark while freeing himself, and trying to walk back up, his leg gave in. He now realized it had been broken in several places in his fall. He again cursed, this time feeling the pain. And what was it he heard? That accursed blurping sound. He noticed the rocks about him tinted red, and it was do damn hot. As he craned his neck to see around him, he noticed, glowing red and white with heat the molten rock pooring ever so slowly towards him. He stood again, and fell, twisting his other ankle in the process. He slowly crawled along the base of the ravine, unable to crawl back up over the loose rocks. As he though he could no longer here the blurping sound he looked up, away from the ground, and realized he was trapped at the end of this ravine of misery he had fallen into. He waited, crying, as the lava came, blurping along. The suspense was more painful than the fear. As the red fluid inched forward, he made a final prayer. Wilsorn had a problem.
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AUTHOR: Infininight
TITLE: Sand In Your Blood
STATUS: Publish
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PRIMARY CATEGORY: Misc
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DATE: 10/31/1999 01:00:00 AM
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BODY:
<h5>Blood on the Beach</h5>

<h6>A new map featuring an off-center hill.</h6>

This map is my first completely all origional creation. I have recently gone back and tweaked it in several different areas to provide for more fun gameplay.

<strong>NOTE:</strong> This IS a beta. It might be a bit 'fuzzy'.

The main focus of this map is its off-center LMotH flag. At first this may seem crazy, however it actually makes for some very interesting and intense gameplay. Also, with the large amount of water and sand, gigantic cliffs and grassy areas, you will be sure to use a wide array of combat strategies. The map also supports almost every type of gameplay, to make for some really cool games. 

Presently, there are 2 variants of Sand, however coming soon is a two start variant that can be used with Santa's Head's WWII units plugin. Here are the variants:

<h6>Light:</h6>

Warriors, thrall, journeymen, etc. This makes for some great gameplay, especially for KotH. There is an offcenter hill for LMotH only. Authors tip: The hill is small. Don't try to own it the whole game, as you will undoubtedly get surrounded at sudden death. Also, if you camp, you will have to rush the hill through any number of choke points- this can be dangerous. 

<em>7 starts, all game types (except scav. hunt and hunting), unit trading.</em>

<h6>Dark:</h6>

Trow, myrkrida, berserks, etc. I have created a new unit from existing sprites for the dark variant, called the 'Soulless Hero'. Essentially, it moves faster, and has a better melee attack (plus it attacks autmatically, you don't need to double-click), however the trade off is that it attacks less frequently, and more innacurately. Plus it tuants now =). As with the light version, the hill is off center for LMotH.

<em>7 starts, all game types (except scav. hunt and hunting), unit trading.</em>

If you would like to beta test this with me, find me in b.net on Myth 2 (find 'MIA') in the afternoons or evenings. It's a great plug, and any help or ideas to make it better are welcome.

Happy Carnage,
<em>-DeadMan MIA</em>
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AUTHOR: Infininight
TITLE: Drunk and Lost in the Ermine Arena
STATUS: Publish
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DATE: 05/20/2001 01:00:00 AM
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BODY:
This is a Dorfball Arena, as in an add-on to Badlands' Dorfball tagset. This Arena will only work with that plug-in enabled. You can find that tagset here at the Mill or at a local Myth Hotline server.

Check out some screenshots at this map's homepage <a href="http://www.hexographica.com/brendanr/ermine">here</a>.

<h6>Obligatory Inane Myth Story</h6>

<blockquote><p>Once upon a time, there was a little dwarf named Snort, and he was quite drunk. He was strolling on his favorite little woodland trail until he accidentally walked 1,345 miles off course. With his second lieutenant Jack Daniels guiding his way, Snort eventually came across a group of grunting woodland creatures. They wore random bones all over their bodies and had big sharp nasty teeth. Snort was scared of these big bad men, and he was about to run far far away and cry all day long. But then he noticed that they were standing next to a large pile of candy.</p></blockquote>

<p>"Candy must mean they are friendly, and they are probably opening a little happy woodland boutique!" thought the very daft Snort. So he decided to say hello to these happy creatures, who, at the moment, were swallowing babies whole.</p></blockquote>

<p>"Hello friendly friends!" said Snort. The demonic looking creatures looked up, and grunted a whole bunch. Finally one stood up, trotted over to Snort, put his bloody clawed arm around Snort's shoulder, and said the following: "Midget fight in steel cage pay-per-view. Or summarize the collective works of Proust. Can't afford Time-Life volume series."</p></blockquote>

<p>Snort was in a pickle! He had only read three novels of the Proust's works, and he never understood the motifs present throughout Swann's Way. Thus, he was thrown into a pit and forced to throw random multicolored balls at other uncultured dwarves. Snort's team always lost to the team that had not read their Hegel. He suffered a serious injury by midget three years later, and now drools a lot. So please, never drink and become lost in the Ermine.</p></blockquote>

<h6>Features</h6>

&#149; A scenic little forest arena, with fog from Badlands' Chimera, with an inexplicable white disco platform in the center.
&#149; Explosive craters surrounding the center. These jets will set off explosions, move projectiles, and hurt your Dorfs if they get too close. They explode sequentially every 30 seconds or so.
&#149; Due to the request of many, there are tossable midget dwarves. They cause a good bit of damage upon impact and most likely set off explosives. Thus, be warned. And in case you fear midgets as all good Americans should, you can shut off their appear by playing on Normal or lower difficulties. Otherwise, each team will get two to start off with, and they will occasionally appear to the sides of the map.
&#149; There is hunting enabled, and you basically have to rid of the world of midget dwarves. Stupid midgets.
&#149; Even stranger, stampede is enabled. You have to move a group of slow, explosive haxed ghls to the enemy's flag. They are quite slow, so plan your assaults carefully.
&#149; Other little things that I am too lazy to tell you about! HOORAY!

<h6>Acknowledgements</h6>

Thanks to all my testers at SSHL (especially Silver Dragon who insisted on the midget dwarves and gave me those neato screenshots to the right), all my VRHL dawgs for being hot mammas, Badlands for creating this concept and fog, especially Ferrex who helped with the bit of unused (but very interesting) scripting, and Hexographica just because.
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Filename=Drunk_and_Lost_in_the_Ev1.0.zip
Filesize=2.2 MB

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AUTHOR: Infininight
TITLE: Easterpack
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: 
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DATE: 04/20/2000 01:00:00 AM
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BODY:
5 great maps:

- 4 multiplayer maps, a Forest, Snow, Lava and a desert map.
- A secial Easter map "Eggs"

"Smokin' Crater v1.3"
made by: Gizmo
Description:

- MythII Multiplayer Lava Map, 4 starting locations,
- ghls, Archers, Warlocks, Baron, Dwarf, Mauls, a big smokin' crater!!!

"PIT v2.2"
made by: the Boogerman
Description:

- MythII Multiplayer Forest Map, 4 starting Locations,

- Warlocks, Dwarfs, Herons, Myrks, Archers, Zerks.

"WWII: Winter v1.2.6"
made by: Gizmo
Description:

- MythII Multiplayer Winter Map, 5 starting locations,
- WWII: Tanks, Granade Soldiers, Flametrowers, Shotgun medics.
(you need WWII: Units Plugin, to play with WWII Units).
- Normal: Myrk Giant, Myrks, Herons, Warlocks.

"4 Pools v1.1"
made by: the Boogerman
Description:

- MythII Multiplayer Desert Map, 2 teams,

!!!Special Easter map!!!
"EGGS"
made by: gizmo
Description:

- MythII Multiplayer Map, 4 starting Locations,
- ghls, Dwarfs, Chickens, Warlocks, Warriors, Stygains, Archers.
all the maps were Made and Designed by: Gizmo and the Boogerman, (HB)2000

<a href="http://www.HBclan.da.ru">www.HBlan.da.ru</a>
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AUTHOR: Infininight
TITLE: Pirates of the Caribbean
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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CATEGORY:
CATEGORY:

DATE: 09/22/1999 01:00:00 AM
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This is the first Myth II conversion to be set in the 18th century during the Golden Age of Piracy. You control a crew of pirates that are searching for treasure on a tropical island while fighting off other pirate crews that have the same idea.

This plug-in includes five new units and a brand new mesh plus all sorts of new sounds and scenery.

Created by Cydonian and Designed by Michel McBride
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AUTHOR: Infininight
TITLE: Myth 2: Chimera
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 11/15/1999 01:00:00 AM
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CHIMERA is the long awaited scenario pack for Myth II: Soulblighter.

This expansion pack includes new characters, maps, and original story line.

Don't go looking for it in stores though, cuz we're gonna give it away FOR FREE! That's right, Bungie faithful, CHIMERA will be available for download via the web at no charge as soon as It's complete. "A whole scenario pack for zero cash?!" you might be thinking, "now that's just blooming nuts!" Nah, we're not nuts, just determined to give our faithful Myth fans more to play with.
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AUTHOR: Infininight
TITLE: Blades of the Realm-Map 1
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 10/01/2000 01:00:00 AM
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BODY:
Here it is: the first netmap for Blades of the Realm. See, I told you that stuff was being made!

The map has four meshes: Cold Tides of Despair(4team), Highland Battle(2team), Tournament(8team), and Arena(8team). All of them are optimized for both my Realm-UnitsTagset and for regular Myth units, except for Highland Battle which is for Blades of the Realm units ONLY. Highland Battle may crash if you try to load it without the Realm tagset active.

Most commonly used Myth units, although each mesh has unique selections, are Brigands, Dark Archers, Mortar Dwarves, Thrall, Wights, Soulless, Wolves, and the 4team has a Trow on legendary. 2team has a trow on every difficulty. Arena and Tournament are like non-WWII recon/patrol type games(although ww2 could be used). You get 4 warriors and 2 archers on Tournament and 4 ghls and 2 dwarven mortars on Arena.

Please download it, try it, rate it, etc. If no one will play it with you on bungie.net mail me and I'll play you sometime... believe me I will live up to this promise, or at least have one of my loyal servants take my place.

I have extensively tested this and can find nothing wrong with it. Just don't do Highland battle without the Realm tagset!!! if there are bugs I can be reached at stormdragging@aol.com.

Beware the fabled floating tavern (*hint*) and you shall conquer!
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AUTHOR: Infininight
TITLE: Sons of the Desert: Close Quarters 3
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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DATE: 08/05/2001 01:00:00 AM
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BODY:
There is no where to hide. The Krim bowmen open fire with their long-range bows and strike a few of your men. The deadly accurate cannons dash your dwarves to pieces. And yet you have no thoughts other than to continue. Why? Because you have to. If you don't they will come to you, and that will be very unpleasant.

Explosions bellow across the landscape. Dozens of figures scurry to take cover in the open arms of the wall fragments. A group of berserks are struck, and they are no more. The choking smoke and flying sand fill your lungs, and it is doubtful you will ever fully recover.

You finally breach their defenses, and draw your sword. Then your enemies pour out the entrances. It is a battle royale. It looks as if you are going to lose, but then your reinforcements that snuck in attack their flank. Blood and body parts fly, and you emerge victorious. But your success is short, to your dismay you find your opponent has done the same thing.

Nothing better describes the fury of Sons of the Desert. This is the third installment of the Close Quarters saga. What qualifies this as a Close Quarters map? Two forts waging war against each other, where the one who makes no mistakes and has a better strategy overcomes his enemy. Each Close Quarters has had differences. The original had two forts extremely close to each other. Both forts were exactly alike. The second has water, and a large forest separating the forts. Both forts varied slightly. The third is a desert level, with a gigantic ditch separating the forts. Both forts are different; one's smaller but a bit more protected. Now there are cannons that will pummel you as you approach. Take cover.

Also, the only mode is body count. Why? That's the only one that I ever play, plus it has reached its model and unit limit, so adding anything else may cause it to crash.
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Filename=Sons_of_the_Desert_Closv1.1.sit
Filesize=6.0 MB

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AUTHOR: Infininight
TITLE: The Dire Marsh
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
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DATE: 12/06/1999 01:00:00 AM
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BODY:
This is a simmple map that is a REALY REALY small download. It takes Bungie's mesh from 'With Frinds Like These and turns it into a six player multiplayer map with tons of game types. I made this map because after i beat 'With Friends Like These' on Ledendary mode I said to myself-"this map is set up pervect for a multiplayer map! I cant belive Bungie's genusis that made Myth did not think of it themselfs. So i got to work and this is what turned out. The units are well balenced and i hpoe that this turns into a map everyone has and plays it as they play clacic myth maps.

Here are the unit layouts:

9 Berserks
6 Berserk Heros
7 Bowmen Heros
6 Gouls
12 Stygian Knights
1 Explosive Dear (hehehehehehehe)
and my new dwarf: Piro Dwarf....he is a normal dwarf with ia new type of sachel charge

hope u like my map!

this is just the first of my serise of maps where i will take all of the single player maps and change them into multie style. !!!!!!!NOTE TO ALL PC USERS THAT HAVE WINDOWS!!!!!!!!!!!!!!!!!!

u MUST go to this site to get STUFFIT EXPANDER FOR WINDOWS click here-WWW.aladdinsys.com
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Filesize=177k

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AUTHOR: Infininight
TITLE: The Arena
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 04/02/2001 01:00:00 AM
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BODY:
<h5>The Arena</h5>

<blockquote><p>"Many years after the defeat of Soulblighter the peasantry became restless. Many thrall, myrkridia and other creatures of evil had been imprisoned for study and the pursuit of 'biological science'.</p>

<p>To combat the unrest amongst civilians Alric's advisors managed to sway their Emperor to create an 'arena' where the captured undead forces and the still living warriors were pitted against each other in combat.</p>

<p>The arena idea caught on quickly, too quickly. Alric became apalled at the idea but to shut down the arena was to lose face to the civilians who would swiftly revolt and start riots.</p>

<p>And so the arena continues to this day..."</p></blockquote>

<strong>Features Include:</h6>

<ul>
<li>Three four team net map which can play all the game types listed above.</li>
<li>The multi-player maps come in three variations of the first map with light, dark and giant unit variations.</li>
<li>Two scripted 'solo net-maps'. Great for net practice or playing co-op on.</li>
<li>Solo maps have net like 'referee' countdowns and game phrases.</li>
<li>Solo maps even have a special computer team speech script!</li>
<li>A nicely rendered bryce textured colour map loosely based on Level 8 : The Great Library.</li>
<li>Fog is used to create realistic night-time environments so for the ultimate experience get that graphics card up and running!</li>
</ul>

Feel free to visit the S Tech site at <a href="http://pages.unisonfree.net/w.simms/index.html">http://pages.unisonfree.net/w.simms/index.html</a>

Have fun!

<h6>IMPORTANT NOTE!</h6>

It has been brought to my attention that there are windows compatability issues as well as script flaws which I think I can now overcome. I will be re-uploading this as version 1.1 in the near future though as of yet I am unable to repair the PC compatability porblem.

Please download this only as a beta version. Please do not rate or review.
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AUTHOR: Infininight
TITLE: Bushido-Tehajimeni
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 06/08/2000 01:00:00 AM
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Tehajimeni is the first map pack designed for play using the Bushido Units tagset from Creation. It contains three maps with a total of 7 meshes. For even more variety, Bushido maps can be played without the tagset (or with other tagsets), although the unit selections are optimized for Bushido games.

The Tehajimeni maps are:

Shimedaiko
by Cydonian

A garden and shrine spanning a small mountain stream, with bridges and large elevated walkways, Shimedaiko also features the ambient drums that are its namesake. The number of units and unit types is quite large, and the scale and complexity of the battles here can be quite intense.

Two meshes: 4-start ffa and 2-team

Tokkun Doujou (Special-Training Dojo)
by The Pope

Battle through stone hallways and up staircase ramps in this unique interior map. The lavishly-decorated Doujou provides a style of gameplay all its own.

Three meshes: 4-start light and dark, and 2-team

Yukigassen (Snowball Fight)
by Cydonian

A rocky, mountainous setting, sleeping beneath a blanket of snow. The FFA mesh provides full Bushido mayhem, while the Team mesh features only the human units (no magic or monsters), simulating a more historical flavor of battle.

Two meshes: 4-start ffa and 2-team

Three more Bushido maps (Arena Bushido, Kyousaku, and Shakunage) are also available in the <a href="http://fileball.net/mill/item.fb?68825279">Bushido: Sekando map-pack</a>.

The <a href="http://fileball.net/mill/item.fb?28331230">Bushido Units tagset</a> is available here as well.
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Group=Creation
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Filename=Bushido-Tehajimeniv1.0.zip
Filesize=9.1 MB

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AUTHOR: Infininight
TITLE: Bushido-Way of the Warrior SOLO
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 12/15/2000 01:00:00 AM
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BODY:
<strong>BUSHIDO: The Way of the Warrior</strong> is FINALLY here!

Bushido is a Total Conversion for Myth II taking place in Feudal Japan. Characters include three new varieties of peasants, as well as spearmen, archers, monks, ronin, samurai, horse archers, elementalists, rocket mortars, mythical beasts from Japanese mythology, and the fearsome and awe-inspiring standard-bearers.

The Bushido Units Tagset was released a long time ago. Now, the complete 5-level all-new solo scenario has been released! The archive includes two new multiplayer maps and a Shidoblighter plugin that converts 6 M2SB maps to Bushido compatibility

The solo scenario is by far the most technically advanced project that we have ever released. This is for a variety of reasons.

First, I'll go over the common, everyday features that you have come to expect from Creation - Five huge and immersive solo levels with new pregames, postgames, voice narrations, music, and a great story.

We've squashed the PC-crash bug for good and all. No more windows-booting in this archive...

Now for some of the things that will make you go OMG WTF, but in a good way. The first is Yoshitsune

A samurai charges Yoshitsune. He runs towards a bow and picks it up. As he stands, all his animations are switched in-game seamlessly, and he holds the bow, draws arrows from the quiver on his back, and fires arrows with lightning speed. The samurai reaches Yoshitsune, and Yoshitsune is forced to fall back. As he runs, you see him carrying the bow in his hand. The samurai catches, up, and you press the "t" key... Yoshitsune throws down the bow, unsheathes his sword, turns and strikes down the Samurai, then runs off, leaving the bow behind on the ground.

Yes, it is possible and Myth, and we figured out how to do it. Yoshitsune can also pick up mortar tubes and lotus blossums, any item on the battlefield.

You fire arrows at a horse-archer, a Samurai Yumi... The horse rears up and falls over dead on the ground. The rider falls from its back, lands on his feet, and starts fighting you. He has been seamlessly switched to a foot-archer. Yes, it is possible in Myth, and we figured out how to do it. (btw, this doesn't happen all the time, in fact only rarely, but it does happen occasionally)

That's only two examples. There are may other great scripted special-effects. We won't tell you about all the others, because it would ruin the surprise.

The solo levels combine offensive, defensive, stealth, puzzle, and quest-based elements for a totally awesome style of gameplay.

Also included are two new multiplayer maps. Seinaru Tochi from modest is a cool village map that includes Bushido meshes and a Ninja Riot using Deathwhore's famous Assassin unit.

Soma's Temple of Light is an awesome multplayer map with a temple in the middle of a river valley, featuring both Bushido and normal Myth meshes. Both require the Bushido Units Tagset to play.

Also included in the download is Shidoblighter, a plugin that allows you to play Gonen's Bridge, Landing at White Falls, Stair of Grief, The Wall, Walls of Muirthemne, and Shiver with the Bushido units.

Pick this up today. It is well worth it.
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Filename=Bushido-WayoftheWarrior-v1.zip
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AUTHOR: Infininight
TITLE: Pirate's Life for Me
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 02/14/1999 01:00:00 AM
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BODY:
Ahoy, mateys! Pirate's Life for Me features CANNONS, PIRATE SHIPS, and WALLED ISLAND FORTRESSES. If you're looking for an adventure in the high seas, look no further. Get in on the action as rival bands of pirates gather for one of their trademark conventions and try to blast one another out of the water. So, raise your jolly roger, load the cannon, and prepare to board ship!
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Author=VERSION
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Version=2.0
Filename=PiratesLifeForMe(v2).zip
Filesize=1.3 MB

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AUTHOR: Infininight
TITLE: Haravikk's pack of Warlocks
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 04/04/2000 01:00:00 AM
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BODY:
This pack contains four new warlocks that are very fun and powerful and will liven up any Myth II map, this pack works well with my 'Death of the Warlocks' plug-in
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Author=Haravikk
Group=Project Magma
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Version=1.0
Filename=lockpak.sit
Filesize=14k

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AUTHOR: Infininight
TITLE: Megalithic
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:

DATE: 01/08/2000 01:00:00 AM
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BODY:
Inspired by the standing stones of the British Iles, this Celtic themed map has four start positions located on an outer stone circle and at the 'hill' is a smaller, enchanted stone circle from which certain undead/magic units are bannished. This makes for interesting strategic play, especially on 'hill' games.

There are three original units:

Druid:
Has an awesome spell which ignites enemies and stuns them so they can't escape burning quickly, and can also perform healing with mandrake root.

Wench:
Tough and determined, these girls are ruthless. Their dresses slow them down somewhat and are prone to catching fire.

Crossbowman:
Unleashes fast, powerful crossbow bolts with deadly accuracy. The crossbow bolts are heavier than arrows so they have a shorter range but do more damage. Also the crossbowman has to reload after firing which makes him vulnarable.

The bungie units that complete this map are:

Stygian Knights
Berserks
Soulless
Dwarfs
Ghols
Wights

Although this is my first map, I have spent four months creating and testing it with order mates. Since I got Myth, I have spent as much time creating the map and units as playing the game. If I recieve favourable feedback I may consider refining the map and creating more units for it.

cya on b.net

MJR (themjr@hotmail.com)
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Filename=Megalithicv1.0.zip
Filesize=3.8 MB

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AUTHOR: Infininight
TITLE: Grey Drt
STATUS: Publish
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DATE: 05/28/1999 01:00:00 AM
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BODY:
A pretty basic map...
not much to say...
it's fun with 4 ppl...
hmm...
e-mail me on ideas to do...
uhh...
ok bye...
::waves::
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Filesize=996k

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AUTHOR: Infininight
TITLE: A Conspiracy of Cartographers
STATUS: Publish
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DATE: 07/17/1999 01:00:00 AM
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This is a complex map with many varried terrains and defensive locations.

Units include Trow, Berserks, Warriors, Dwarves, ghls(+pus!), and Warlocks...even a few mauls! try your luck on this bad boy!

See you On-Line!

Pope
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AUTHOR: Infininight
TITLE: Civil War: War between States
STATUS: Publish
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DATE: 10/29/1999 01:00:00 AM
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BODY:
Hey there!

After 4 months of watching the sun come up just after it seemed to go down, I'm finally done.....

First, I do not claim to be a Civil War expert, I sacrificed some accurate history for better game play and variety.

There are 8 new units on these meshes, some are duplicates that just represent the Union or Rebel clothing, but all have unique sounds that seem to fit the regions they come from :)

First off let me say that I'm a huge fan of "classic Myth Maps" and their units.

Bungie knew what they were doing when they designed the myth units with their individual strengths and weaknesses and how they interact with each other. I like the idea of having one unit do one thing and do it well. Here is a breakdown of the Civil war units, their similarity to regular myth units and a brief description of each.

Infantry: (warriors) a tuff, saber carrying unit that can cut up more meat in a battle than a butcher will see in a lifetime.
Rifleman: (archers) a long ranged unit that needs some time to reload but are deadly in numbers. Also, they can pick up heal packs to heal themselves or others.
Keg throwers: (dwarves) this speedy unit is low in health but more than makes up for it with his quick release and fast feet.
Mounted Cavalry: (journeyman) a strong, fast unit that carries a short range pistol. Great for scouting and letting your army know where the enemy is. This unit carries 6 heal packs to heal himself and others.
Cannons: ( hmmmm well cannons) one thing I didn't like about the cannons on a lot of 3rdparty maps ( mine included) was the fact that they were ssssssssslow. These cannons are much faster and do a better job keeping up with troops. They still are the slowest unit on the map but have the longest range which is balanced with a long reload time. Each cannon comes with a "T" key special ability that allows it to shoot a short range keg filled with black powder sacks.

I have put a lot of thought into each unit in terms of balance and playabilty. Learn their strengths and weaknesses and you will come home a winner.

The mesh is large. Great for flanks, and lots of diverse terrain which should make for some very bloody battles.

I would like to give special thanks to the following people who have made this so worth while:

First, to my wife Chris, who has had 3 kids while I have been working on this. (none are mine) :)

Second, to my brother Mythster who has always been there to test stuff and listen to me ramble for hours on end about map crap. (and for letting me beat you in Myth, game after game after game after game after game after game after game after after game after game. hehe jk

Last but not least, the myth community for not requiring me to be on every night to kick your butts also. jk

Hope you enjoy this,

THORAN (Todd Huffman)

P.S. opps almost forgot Thoran 1999
"Copyright 1998 in whole or in part Bungie Software Products Corp."
Created with Bungie's Fear and Loathing by: THORAN (Todd Huffman) birdman@rmi.net
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AUTHOR: Infininight
TITLE: On the Cavan Bight
STATUS: Publish
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DATE: 04/18/2001 01:00:00 AM
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<h5><strong>On The Cavan Bight</h5>

<em>A Myth II: Soulblighter Map by Mauglir</em>

'[The] Wild River runs between Forest Heart and the Cloudspine, emptying into the Cavan Bight.' <em>-Myth II Manual page 87</em>

<h6>OVERVIEW</h6>

Cavan Bight is small multi-player map with loads of strategic terrain including hills, plateaus, cliff faces, and lots of water. Three meshes are included, each with their own unique game play. This is my first map released to the Myth Community.

<h6>NEW UNIT</h6>

This map feature a brand new unit, the Undine. Similar to a Wight, the Undine is a slow, shuffling creature that explodes violently upon death. Equally at home on land and in deep water, Undines can also engage in limited melee combat with a punching attack similar to that of a Ghast.

<h6>MESHES</h6>

<em>Feast on the Cavan Bight</em> is a two start light mesh featuring Archers, ghls, Dwarf Mortars, Warriors, Thrall, Heron Guards, and Undines. CTF games on this mesh have four flags, one at each team start, plus two more neutral flags elsewhere on the map. Assassin games have Baron targets. Other supported game types include Flag Rally, Territories, and Body Count.

<em>Reign on the Cavan Bight</em> is a seven start mesh littered with battlefield detritus. Through unit trading, each player has the option to play Dwarf Heroes, ghls, or both. Assassin games feature Fetch targets. Other supported game types include Capture the Flag, Flag Rally, Territories, and Body Count.

<em>Slugfest on the Cavan Bight</em> is a four start mesh with twisting strings of satchel charges all over the ground. Teams are made up of Dwarves, Thrall, Journeymen, and Undines. When playing Assassin, the Journeymen become the targets. Other supported game types include Capture the Flag, Flag Rally, Territories, and Body Count.

<h6>LEGENDARY DIFFICULTY</h6>

Setting the difficulty to Legendary for any game type on any of the three meshes adds Ambient Undines to the mesh. This ambient variety is generally passive, but their very presence on an already crowded battlefield can spell disaster for any side with careless aim.

<h6>VERSION HISTORY</h6>

v1.0 Initial Release

<h6>CREDITS</h6>

Final Color Map, Fear, Loathing, Pregame Images: Mauglir
Original Concept/Color Map, Pregame Images: Elijah
Undine Unit: Korgath
Beta Testers (not already mentioned): Macros, Inferno, Giant, GimpMask, oogaBooga, and the members of Knights of the Red Order

Special thanks extended to the Idiot Map Making Collective and the Myth II order Even Idiots Can Win.

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: Mauglir [mjhurley@bigfoot.com]
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AUTHOR: Infininight
TITLE: The Bar Room Brawl
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY: Solo

DATE: 04/10/2002 01:00:00 AM
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BODY:
<blockquote><p>"Balin loved to drink. To drown the sorrows of painful memories and wars long past and replacing them with a giddy, alchohol enriched delight and ecstacy that could be topped by no other was always a refreshing experience. But when dwarves drank they became more violent, and very often a merry quarrel turns quickly into a blood fueled all-out-war - at least it is more interesting than recounting tales of the great war.</p>

<p>Balin didn't see the stool coming, but when it hit he did not feel it. Adrenaline and alchohol blinded him to pain as he quickly drowned his remaining beer and took up his slender knife.</p>

<p>Yes, Balin loved to drink"</p></blockquote>

<h6>Plug-in Overview</h6>

This plug-in features four net meshes and a quickly knocked together (but fun) solo mission using a single, small, indoor colour map. Version 1.2 features and additional solo map (see below)

The net maps are intended for one dwarf per player bar combat in which a variety of items and special attacks must be used to their fullest effect if you are to remain concious and rise to the top and win in a full fledged game of the new net play type, Brawl.

<h6>New in version 1.1</h6>

Crystals now make you <em>completely</em> invisible to the enemy (except when attacking or flinching)

There is an extra solo mesh which is basically a 10 minute LMOTH against 2 fully scripted enemy dwarves. You cannot die like in normal BRB but instead get teleported to your start (and losing time)

<h6>New in version 1.2</h6>

Six new items, loads of bugs fixed (I don't think there are any left), 2 new game types (Pathfinder and Hunt the Gh&ocirc;l!). A number of small tweaks

<a href="http://www.haravikk.com">Click here to visit Haravikk's Myth II site</a>

This plug-in is entirely PC and Mac compatabile. If however you try to run this and have problems please <a href="mailto:balor@blueyonder.co.uk">e-mail me</a> your myth_log.txt and any details you have. Please do not rate this based entirely on the solo map "Those rotten Gh&ocirc;ls" as it was done quickly as an extra. "The Bar Room Brawl" solo map is intended as a tutorial as should not be the basis of a rating. Thank you

VERSION 1.2.1 FIXES 16 AND 8 PLAYER CRASH BUG
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AUTHOR: Infininight
TITLE: Close Quarters Multipack
STATUS: Publish
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DATE: 07/14/2001 01:00:00 AM
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BODY:
This may not actually be Windows compatible. Please test though.

The Close Quarters you all hated returns, updated and with a new level too.

Hey, I figured out what a shadow map was, so now it has one.

CQ also features a new mode, called None. None is actually a super mode. It features super powerful characters. (Two characters, mortar and guardian created by Brent McDonald). If you know how to give it a name, please let me know.

Close Quarters 2 is similar to the first, but with a few extras. Now there is water and a forest seperating the forts. New units include the Swordsman (a powerful unit that can kill anybody one on one very easily. Can't fight very many people at once though.) and the ghl archer (can throw javelins using special ability).

Like the original, DON'T attack too hastily. Be cautious. Create seperate teams to sneak in and kill more powerful units. When you thing your enemy is weak enough, GET THEM!
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Group=Alric Brand Software
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Filename=Close_Quarters_Multipav1.11.sit
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AUTHOR: Infininight
TITLE: Azza's Plugin Pak 1
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 12/30/1999 01:00:00 AM
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BODY:
Azza's Plugin Pak 1

This includes several plugins I whipped up in my spare time:

Big Mauls-I tried to make mauls as big as they were in the Myth 2 promo movie.
Pet ghls-Little tiny ghls.

Fruitcaked Stygian Knights: Cross a wight, a stygian knight and give it a bad temper and this is what you get. He can wave his axe in the air so it gets struck by lightning, aswell:-)

Chipmunkzerks. 'Zerks who are half the size, and twice the fun.

Enjoy

Azza
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AUTHOR: Infininight
TITLE: PG Tro Style
STATUS: Publish
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CATEGORY:

DATE: 06/11/2000 01:00:00 AM
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This is the Proving Grounds mesh where the focus is on the Trow and Herons. Each player will get one Trow plus three Herons, except in flag rally and terries where six ghls are added. The three Herons are the targets on assassin.

Other than a few pus packets and mandrake roots, this mesh has not been changed from the original.

Enjoy.

dforce
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AUTHOR: Infininight
TITLE: Spineridge
STATUS: Publish
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DATE: 08/23/2001 01:00:00 AM
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BODY:
This map was made a long time ago, but it took me awhile to figure out how to upload it (im a little dull). But anyways, it's a dark map that includes warriors, warlocks, trow, a wight, soulless, heron vigilantes, myrkridian berzerkers, trowlings, and a map that is simple but i think it works well enough. Download it and give it a try :)
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Filename=Spineridgev1.0.zip
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AUTHOR: Infininight
TITLE: Village of Carnage
STATUS: Publish
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DATE: 06/01/1999 01:00:00 AM
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BODY:
A copy of "willow creek" only multiplayer and having diffrent units enjoy

Copyright 1998 in whole or in part Bungie Software Products

Corporation. Created with Bungie's Fear and Loathing by: [Stephen, boco@lewiston.com]"
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AUTHOR: Infininight
TITLE: Project Fear Effect
STATUS: Publish
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DATE: 04/22/2000 01:00:00 AM
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BODY:
Project: Fear Effect
By Mr. Sexwax pdb aka T.yunis

pdb
www.pdb.w3.to

PROJECT: FEAR EFFECT

-Fear Effect is a Series of experiments conducted on soldiers to gain extensive knowledge on the effects of drugs and fear on soldiers. The subjects will be divided into groups based on the type of drugs administered to them. After which they will enter "LAB 1".
-LAB 1 is a specially designed infrastructure which simulates different terrain nd obstacles. Various chemical gasses are released into the air of LAB 1 which promote paranoia and other side effects.

Features:

-A new mesh by Mr. Sexwax. pdb
-Utilizes Santa's Head WW2 Units plugin.
-Game types include; KOTH, LOMTH,CTF, BC &Terries.
-Patrol with units & weapons available according to difficulty.
-Commando with weapons available according to difficulty.

Instructions:

Project: Fear Effect requires the WWII Unit plugin by Craig Goodman (Santa's Head). Drop the file named (Project__Fear_Effect_V-1.0) into your plugins folder Make sure to activate the WWII Unit plugin before playing Project: Fear Effect.

Credits:

Units: - Soldier Unit copyright  Craig Goodman (Santa's Head)

Created Using:

- Fear & Loathing by Bungie
- Adobe Photoshop 5.5
- Tag Extractor & Amber by Vodi

Thanks: No thanks hehehe. Just kidding Im thankful to many.

hehehe! Copyright 1999 in whole or in part Bungie Software Products Corporation, created with Bungie's Fear and Loathing by T.yunis aka mr. Sexwax pdb
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AUTHOR: Infininight
TITLE: The Art of War
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 01/10/1999 01:00:00 AM
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BODY:
<blockquote><p>"...And on top of the pulpit the heron stood. Holding up a book he shouted 'I have found it, a great text named The Art of War'. With that all those in attendance rose and and applauded, for this text was lost in the countless shelves of the Great Library for generations..."</p></blockquote>

Sir Listers second foray into the map making realm for Myth II has proven to be quite a success. His first map, Squirrel Riot, earned a bit of notoriety. His second map should earn just as much, and maybe a bit more.

The Art of War (and its derivatives, The Stench of War, The Art of War (Light), and The Hero's of War) takes place in an indoor setting filled with entangling corridors and dimly lit hallways. The LMOTH/KOTH flag at the center of the map is slightly raised and surrounded by strategically place boxes in front of the entrances to the flag. These boxes nicely string out any late coming opponents for a single file slaughter. The raised level of the ground the flag stands on allows for the delicate art of picking off those who wish to topple your flag dominance with

Sir Listers own Fire Dwarfs, who throw a good percentage further than normal derfs and also have 6 fire bombs that set fire to the carpets. Other significant games on the art of war include Hunting which has mass quantities of peasants as the hunts in most versions and thrall in another. Captures and Steal The Bacon are a bit tougher to play amongst the corridors alone, but the balls also have lots of places that they can get stuck, say, on a wall or under a table. These can all be solved with derfs blasting the balls out of their hiding places. These hindrances can be seen as boons or bains to the game, depending on your point of view. The only real drawback to the map is it's symmetry, but even this can be viewed as a good or bad thing, depending on the personality of those playing the map.

All in all, the map is very well done with plenty of thought as well as time put into its production.
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AUTHOR: Infininight
TITLE: Ice on the Plains - RPG Riot!
STATUS: Publish
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DATE: 12/15/1999 01:00:00 AM
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Ice on the Plains - RPG Riot!

Okay, I'm not going to throw a bunch of BS at you - most of you will probably think this map is amateur crap (grin). Well, guess what boys and girls, I'm an amateur without artistic talent. Sue me. If you think any less of me after playing this map, I won't be upset...I never thought very highly of you anyway.

To make this map, I merely took the Raid on the Plains colormap, inverted it in Photoshop, and was left with a wintery landscape. Sure, it's hax0r, I know. But hey, at least I'm honest! Throw on some WW2: Titans RPG Soldiers, and you're in heaven if you like RPGs. And yes, you <em>will need Santa's Head's WW2: Titans plugin to play!</em>

It's still a 5-team FFA map like Raid, and each team begins with 8 RPG Soldiers and 2 Medics. Game types include Body Count, Last Man on the Hill, King of the Hill, Capture the Flag, Captures, Terries, Flag Rally, and Steal the Bacon.

If, after reading this, you decide you *still* want to play, here's how to going about it:

1. Expand the iceriot_v1.zip archive (don't worry, it's cross-platform...I'm naturally on a Mac =)

2. Place the iceriot_v1 plugin in your plugins folder

3. Host a game, and in the game select screen click the "plugins" button and activate the WW2 Titans Units plugin.

4. Enjoy!

--Legal Stuff =\--

*grabs Myth II Manual*

This plugin archive is copyright 1998 in whole or in part by Bungie Software Product Corporation. Created with Bungie's Fear and Loathing by Sam Stone, samstone@soulblighter.com.

Additionally, all units and some scenery are the creations of Santa's Head of #CP#. See http://www.clanplaid.net for details about the WW2: Titans plugin.

If I left anyone out, don't worry - you forgive me.
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AUTHOR: Infininight
TITLE: JasmineV1
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 05/07/2000 01:00:00 AM
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BODY:
This is one of my favorite maps.

It's an Island surrounded by small isles.

The Flags are at different locations for Kill of the Hill vs Last Man. And best of all is Territories cause the flags can be on the small isles.
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AUTHOR: Infininight
TITLE: Gimble Gyre in the Winter
STATUS: Publish
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DATE: 04/05/1999 01:00:00 AM
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This is a repainted Gimble&Gyre in the Wabe maps done to a winter setting that includes snow,also the archers have been changed to nonflame since snow dont burn.
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AUTHOR: Infininight
TITLE: Bushido-Units-Tagset
STATUS: Publish
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CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 06/08/2000 01:00:00 AM
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BODY:
Bushido: The Way of the Warrior

Based on feudal warfare in medieval Japan and the rich tapestry of myth and legend of that period, the Bushido Units tagset provides a new set of mortals, monsters, and magic for Myth II games. Obviously, the inclusion of prominent fantasy elements means that Bushido is not meant to reflect complete historical accuracy. Rather, it is intended to provide fun and immersive Myth II gameplay in the style and flavor of Japanese legend. The Bushido Units tagset features 13 new units, all with completely new sprites, sounds, attacks, and effects. The tagset can be used with the Bushido map-packs (see below), or on any map with Myth II units.

Unlike many other "total conversions", Bushido's gameplay is intentionally very much like Myth, with a "classic" feel that reminded some beta-testers of playing the TFL demo for the first time. We hope you'll find that every effort has been made to ensure that the Bushido Units tagset is both fun and balanced, and that you enjoy playing it as much as we enjoyed making and testing it.

Maps designed specifically for Bushido games can be downloaded in the two Bushido map-packs:

<a href="http://fileball.net/mill/item.fb?26345392">Tehajimeni</a> and <a href="http://fileball.net/mill/item.fb?68825279">Sekando</a>

These maps can also be played without the Bushido tagset (or with other tagsets), for even more variety.

Helpful instructions for easily making your own Bushido maps are also included in the tagset.

The Bushido Units:

Spearman (Ashigaru Yari) - 1 point melee

These men are generally farmers enlisted by their land-owner to fight in his military campaigns. They are slow and poorly-trained, but robust and loyal warriors.

Warrior Monk (Sohei) - 2 point melee

Armed with a simple staff, the Sohei are quick but relatively weak. Warrior monks may fight for a cause they deem just, or simply support the local warlord in return for a generous donation to their shrine.

Ronin - 3 point melee

Masterless Samurai, hired mercenaries, or common thugs, Ronin are strong fighters. Faster, tougher, and more deadly than spearmen, but slower and weaker than the true Samurai.

Bowman (Ashigaru Yumi) - 3 point missle

Like the Myth2 bowman, the footman archer carries one flame arrow - however, he throws shuriken at close range instead of stabbing.

Samurai Swordsman - 4 point melee

Wearing heavy armor (yoroi) and wielding a long katana, the Samurai swordsman is a fearsome and elite fighter, one of the deadliest combatants on the battlefield.

Samurai Bowman - 6 point missle

A mounted Samurai who favors the bow. His horse gives him a great boost in speed and a degree of protection. He carries one flame arrow.

Rocket Mortar - 6 point missle

Experimental weaponry in action, this unit launches fireworks-like rockets from a mortar tube. His incredible range is offset by the unreliability of his ammunition - the rockets occasionally bounce or explode in the air. He also carries four gunpowder satchel charges.

Elementalist - 8 point missle

A strange magician in kabuki-styled facepaint, the elementalist controls the forces of nature as his weapon. Hurling fire at close range and ice missles at a distance, he can also use the White Dragon Lotus to summon a deadly whirlwind.

Tengu - 12 point missle/special

Magical wood-goblin tricksters, Tengu are powerful creatures of the spirit world. They are quick, and invisible on the overhead map. To reflect their mischievous nature, the magical 'bombs' they throw are unpredictable - usually doing only mild damage, but occasionally paralyzing or disintegrating their target. Tengu can also use the White Dragon Lotus to heal themselves or other units.

Oni - 12 point melee

Evil spirits in the form of brutish ogres. The swing of their huge clubs deals instant death to weaker units, provided their victim has nowhere to run.

Standard-Bearer (Harmless)

The helpless bearer of the clan's war banner. Usually, you will only see this unit used as an Assassin target.

Nobleman (Ambient or Harmless)

Unarmed citizens with no desire for a fight, you may see them wandering around and rushing to escape the battle - or you may find yourself protecting them from the enemy.

Noblewoman/ Geisha (Ambient)

They don't want any trouble. Don't chase them around - it's not nice.
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AUTHOR: Infininight
TITLE: Dwarven Water Fights
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 08/17/2001 01:00:00 AM
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BODY:
This is a cool map. It's for all you people out there who like assassin on dead mans chest. From the title you can pretty easily guess what it's like, but I'll briefly explain it any way. It's a small map thats nearly all water, only a couple tiny spots of sand and you get dwarves and only dwarves. (psst! the way to kill the dwarves it to landscape behind them) Anyway it's a really cool map and even more fun than you'd expect. But don't be confused this map takes skill. I kept the mesh very simple, because in my mind if it were complicated it would ruin the simple concept of the map. And, one of the best parts, it's a tiny download so you might as well try it! To find out more just download it and read the ReadMe.

Made by Andvari (I know it says Anvari, but oh well.)
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AUTHOR: Infininight
TITLE: Battle of Giants
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
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CATEGORY:

DATE: 03/07/2001 01:00:00 AM
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BODY:
Battle Of Giants

A new gfg-like map by tru7h.

Most people agree that gfgg is becoming old and demand new giant fighting maps.

Battle of Giants takes has everything that people loved in gfgg and replaces what they hated. It has a brand new mesh and a colormap that is rendered in 3D. It features pools of water and many trees to hide behind.

You can play all game types with this map (there is no bug in koth or stampede and hunting does not lag more than the other game types)

There are two meshes: Battle of Giants and Battle of Giants (Trow Fetish)

In Trow Fetish every team gets an additional Trow, which makes for some interesting battles.

Please dont give it a bad rating because its a gfg-like map, like some people already did. I dont give every WW2 map or every reg. map with light units a bad rating just because i prefer giant fighting maps and dark unitsets... Think about that before rating it.

version 1.1

fixed a bug in hunting

version 1.2

improved colormap and scenery

Copyright 1998 in whole or in part Bungie Software Products Corporation.
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AUTHOR: Infininight
TITLE: Dragon Ball Z
STATUS: Publish
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DATE: 03/08/1999 01:00:00 AM
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BODY:
This was the first map I made. It is also the first map ever to incorperate my new unit selection type called OverKiLL. In a map with OverKiLL there are three teams each with different and powerful units. If you do like powerful units get this; if not, dont. This map was created to be fun and in many people opinions is. It is not your normal type of map, the mesh is based on a picture of Picolo, and the terrain is not normal type.

NOTICE : This version doesnt work on macs. There is no other version. If someone wants to export the map and redo it then they have my permission just give me all the credit :)
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AUTHOR: Infininight
TITLE: ownz 2
STATUS: Publish
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DATE: 09/03/2000 01:00:00 AM
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BODY:
this is much better than ownz if you want to use strategy instead of just 1 big lucky fight...
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AUTHOR: Infininight
TITLE: Will Work Pfhor Food
STATUS: Publish
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DATE: 06/09/1999 01:00:00 AM
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BODY:
The Second map for use with the ISOYG tagset, this one features the color map work of Electrofyer. Carnage galore and nice terrain variety make this map a large step above the original ISOYG map. Get it today!

<strong>This requires the <a href="http://mill.bungie.org/detail.taf?view=plugin&id=93157965">ISOYG Tagset 1.0</a> or the <a href="http://mill.bungie.org/detail.taf?view=plugin&id=64576192">ISOYG Tagset 1.1b1</a> to play.</strong>

Other maps that use the tagset...

<a href="http://mill.bungie.org/detail.taf?view=plugin&id=85802402">Frog Blast the Ventcore!</a><a href="http://mill.bungie.org/detail.taf?view=plugin&id=32066691">I'll S'pht On Your Grave</a>
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Group=Vista Cartel
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AUTHOR: Infininight
TITLE: Maze Mayem
STATUS: Publish
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DATE: 10/26/1999 01:00:00 AM
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BODY:
This is my second map, my first map isn't up on the mill and I don't want it too. =)

But off of that map. This is my second map, my first as I see it, qaulity map. It is in beta right now and I'm still learning how to make it please test it and mail me any bugs with net games you might see. Also please try to play all of the differnt types.

Second. Assassin and Scavenger hunt are only available in 2 Start map at the time.

OK PEOPLE LISTEN UP. DO NOT RATE IT BEFORE YOU DOWNLOAD IT AND TRY IT. SECOND, DON'T EVEN THINK ABOUT SAYING YOU DID. 4 RATINGS: 1 GET. EXPLAIN IT? YA CAN'T. YOU RATED IT WITHOUT EVEN TRYING TO DON'T FREAKING DO THAT. So please try before rating it. :)

And hey. Could you guys do me a favor? When you DL it just send me a quickie e-mail? I'd really appreciate it thanks! (Please include the name of plugin and your myth II name)
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AUTHOR: Infininight
TITLE: Caer Cadarn
STATUS: Publish
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CATEGORY:
CATEGORY:

DATE: 07/12/1999 01:00:00 AM
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BODY:
Cleared by Northerners 10 years after the great war. A major trade route spread through the area, connecting the dwarves homeland and the western world. The area was originally a place of the cruelest wilderness, with only the bravest of warriors and mountainmen daring to venture into the woods. However, the natural animals and other aggressors have seen been run out, due to the clearing of trees from the wood by the northerners, and sold to the dwarves for a source of fire for their satanic flame rituals monthly. Now several inns and camps have appeared, offering rest for weary travellers, and salesmen hawking warez at anyone who comes through. The native bre'unor in more northern lands however have grown very angry with the destruction of their forests, and have such organized a mighty mob to do away with sitcoms, a source of mind rotting.

Caer Cadarn is a 2 team netmap for Myth II: Soulblighter.

The plugin includes 3 meshes:

light
dark
trow

Everything included in this archive, Copyright &copy;1998-1999, All Rights Reserved. Badlands. Yep, that&#146;s right. Badlands recognizes the pre-existing rights and responsibilities of Bungie Software Products Corporation ("Bungie"). All appropriate software &copy; 1997-1999, All Rights Reserved. Bungie Software Products Corporation.
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AUTHOR: Infininight
TITLE: Snowhere
STATUS: Publish
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DATE: 03/02/2001 01:00:00 AM
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BODY:
A simple pack of winter maps with some haxOrs to liven things up a bit. Originally intended for a Christmas map but problems with my computer put an end to that idea.

Perhaps for 2001

Visit the S Tech site at http://pahes.unisonfree.net/w.simms/index.html

Please review this map
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AUTHOR: Infininight
TITLE: Zys Trio Plugin Pack
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 12/26/2001 01:00:00 AM
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BODY:
Note: PLEASE Rate your HONEST opinion on this plugin. I dunno how much things have changed, but I remember back in the day you could hardly upload even the smallest plugin without at least five ratings...

Zy's Trio Plugin Pack is a collection of my three best plugins. By Best I should define "The only plugins I ever got around to finishing" =) While these plugs have been around for quite some time, I never submitted them to the Mill before. Well, I tried, but I have this little condition... it's called AOL. Common symptoms include accidental dropping, repeated chat lag, and failed file transfers. So I wised up and had my friend, Snakebellywagonrut, upload it for me =) So thanks go to him.

To use these plugins, place them in your Myth II Plugins folder. These are plugins - not maps - and so must be activated. Have the host go to the game options and hit the "plugin" button, then enable the desired plug's.

The three plugins include in this pack are:

Hell Hounds- Overides Solo, Multi, and Hero Warlocks, turning them into firey, reddish wolves who can breath fire as a T attack, lighting a roughtly-Cone shaped Area-of-Effect on fire. Very unique attack =)

Dwarvern Pyromaniacs- transforms all kinds of dwarves into they're pyromaniac alter-ego's. Basically, gives them a unique, explodes-into-a-platoon of raining bouncy-satchel style special attack. Hard to describe- just gotta see it for yourself =) Not to be confused with Balin's attack.

Dwarvern Ricochet Demolitionists- Acronymed "Dr. D's" for short, this functions like pyromanics- turning all dwarves into variations- but unlike DP's, Dr. D's can actually have serious play involved =) Turns their Primary attack into a bouncing, bank-shot bottle and gives them a instant-satchel trap, "Bottle-Flak Attack" T ability.

Check out the ReadMe for more in-depth descriptions =) Hope yall have fun, and do me a favor and rate your *honest* opinion on this thing. Not enough people rate their downloads on The Mill.

-Zyros The Dark Elf of Muirthemne Militia
thedreamreaver@aol.com
www.muirthemnemilitia.com
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AUTHOR: Infininight
TITLE: Drearr's Glade
STATUS: Publish
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DATE: 09/01/2001 01:00:00 AM
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Drearr's Glade 1.0

A once prosperous community overrun by rising floods and an ominous past. Drearr's Glade is a 5-team FFA set in a swamp-like environment after night falls. 3 unit variation map types are Light, Dark, and Peasant Riot.(w00t!)

So you're not lost here are some descriptions of the Peasant units:

*Poachers (higher vitality)
*Swineherd (a bit modified)
*Explosive egg lobbing chickens (its true!)
*Peasant bomb fodder (run around dropping satchels, use "t" to drop one that is lit :P)

Have fun mb.

Made in whole or in part using Fear and Loathing programs. Copyright 1998 Bungie Software.
Map plugin created by remedial. at: remedial14@hotmail.com
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AUTHOR: Infininight
TITLE: A Broken Arrow
STATUS: Publish
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DATE: 08/01/2001 01:00:00 AM
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<h5>A Broken Arrow v1.0</h5>
<em>By Elijah of Renaissance</em>

<blockquote><p>"...In the lands between the dreadful lands of the Gjol and the Cloudspine, there is a lush valley with spectacular rivers and beautiful scenery. Our armies have entered such a valley..."</p></blockquote>

<h6>Broken Arrow was designed to achieve three things:</h6>

1.) To have an awesome colormap.
2.) To have one of the best multiplayer designs ever created.
3.) To be FUN.

Although you may disagree, I believe we have achieved all three of those aspirations with this map, please download it to find out for yourself :-)

Includes two 2 team meshes, three 6 team meshes.

Every mesh has every gametype availible.

For specific unitsets please read the included Read Me...

Enjoy! - Elijah

<a href="http://www.mythfanfare.com/" title="Go to Renaissance's Website...">Go to Renaissance's Website...</a>
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AUTHOR: Infininight
TITLE: Alric vs Soulblighter II
STATUS: Publish
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DATE: 12/10/1999 01:00:00 AM
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BODY:
This game was inspired by similar one for Myth: The Fallen Lords in which Avatara and Fallen Lord meet in an battle to decide the fate of the world. Alric and Soulblighter meet again in Alric vs. Soulblighter II... and this time anything goes! What ever side you have, you will have powerful units and even mightier magic at your disposal.

Alric's team consists of...

Alric, Berserks, Bowman, Dwarven Heroes, Forest Giants, Heron Guard, Heron Guard Hero, Journeymen.

Soulblighter's team consists of...

Bre' Unor, Fetch, Forest Giants, Myrkridia, Soulblighter, Soulless, Warlock Heroes, and Wights

The battle is set on the terrain map for Desert Between your Ears and is meant for large team games.

I would like to thank GodzFire for allowing me the use his port of the Forest Giant!

Please read the included "readme" and in game level tips for more information.

And I hope you enjoy the remake!

Capital.
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AUTHOR: Infininight
TITLE: Baetor
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DATE: 06/24/1999 01:00:00 AM
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Baetor is set in a chain of islands in a sea of magma, connected by narrow land bridges. It features two new units, the Dwarven Gatling Bowmen and Death knights, as well as Stygian Knights, Myrkridia, ghls, Soulless, Trow, and huge stockpiles of satchel charges and fire-arrows. Features three variants: FFA, 2-Team, and Turbo. Enjoy!

Note: v1.1 Fixes several nagging bugs from previous versions and improves the play balance.
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AUTHOR: Infininight
TITLE: Grassy Expanse
STATUS: Publish
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CATEGORY:

DATE: 01/04/1999 01:00:00 AM
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BODY:
Grassy Expanse is my first Myth2 map. It is a flat grassy area with a lot of trees. The center area with the central flags and balls has been raised a bit. The full version will support every game type. This beta release is missing Flag Rally and Scavenger Hunt. The map is also enhanced by a custom Baron that has been slowed down to make him easier to catch. The full version will also have a full hint list containing strategies for using the map (beta1 only has 3 hints.) I have also modified the names and flavors(descriprions) of some units.

This map also features the xBaron. A specially tuned version of the original Baron. He is easier to catch, making for better assassin games.

Units

Archer Heroes - Appear In Every Game On The Map

Dwarven Heroes - Appear In Many Games

Beserker Heroes - Every Game Except Hunting

Warriors - Every Game Except Hunting

Wolves - Every Game On The Map

Baron - Has Been Adjusted For Better Play, Just Appears On Assassin

Peasents - Appear In The "Stampede" Game

Special Features

Stampede - Target Flags Are Across A High Traffic Area, Near An Opponent's Starting Point, This Should Provide For Very Strategical Games.

5 Terries Flags, 5 Captures Balls - Located In The Corners And Center Of The Map, Making Sure Everyone Has A Fair Chance

Fair King Of The Hill - Everyone Is An Equal Distance From The Flag

Unit Trading - Provides Leeway For Exchanging Units, Extra Wolves And Archers Provided On The Hunting Game

Ambient Life - Squirrels, Birds, Deer, And Frogs Are In Every Game But Hunting

Hunting - Peasents, Hawks, Pigs, And Deer To Hunt

Sounds - Sound Effects Built Right Into The Map
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AUTHOR: Infininight
TITLE: Talath Dirnen
STATUS: Publish
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DATE: 07/15/2001 01:00:00 AM
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<img src="http://sandmanmaps.homestead.com/Files/talathdirnen/talath_dirnen_mill.jpeg" width="400" height="293" border="1">

TALATH DIRNEN (v1.0)

A Map By Sandman (sandmanmaps.cjb.net)

Nestled in the lower clefts of the Cloudspine, the winds have carved this place as a carpenter does his wood... Grassy knols rise from the rocky earth, and a gurgling stream provides its beauty to passers by...

Talath Dirnen, my first map, features five starting locations, three mesh varients, and a beautiful mountain world to do battle in.

For screenshots, <a href="http://sandmanmaps.homestead.com/Files/talathdirnen/index.html">click here</a>.

Mesh Varients:

LIGHT

2/4 Dwarves

4/8 Bowmen

4/8 Warriors

8/16 Thrall

1/2 Journeyman

1/4 Wights

4/8 ghls

Garrick (Assassin)

DARK

2/4 Fetch

8/16 Soulless

4/8 Berserks

8/16 Myrmidons

1/2 Trow

1/4 Wights

Baron (Assassin)

SLUGFEST

2/4 Journeyman

6/8 Wights

4/6 Dwarves

20/30 Thrall

TFL Dwarven Pathfinder (Assassin/Legendary)

Great thanks to Iron Duke for his Myrmidon unit and True Peril, Alric Stormking, Discordia, and TJ for their beta-testing and input.

----------

Copyright in whole or in part Bungie Software Products Corporation.

Created with Bungie's Fear and Loathing.
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AUTHOR: Infininight
TITLE: ISOYG Map
STATUS: Publish
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DATE: 04/18/1999 01:00:00 AM
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From the readme:

This is what it looks like - the same map you played before, but with an overhead! ;-) The lava is currently of the non-damaging variety, so enjoy that, okay :-)

<strong>This requires the <a href="http://mill.bungie.org/detail.taf?view=plugin&id=93157965">ISOYG Tagset 1.0</a> or the <a href="http://mill.bungie.org/detail.taf?view=plugin&id=64576192">ISOYG Tagset 1.1b1</a> to play.</strong>

Maps that use the tagset...

<a href="http://mill.bungie.org/detail.taf?view=plugin&id=85802402">Frog Blast the Ventcore!</a><a href="http://mill.bungie.org/detail.taf?view=plugin&id=29410668">Will Work Pfhor Food</a>
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Author=El Bastard
Group=Vista Cartel
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AUTHOR: Infininight
TITLE: Beetle Masters
STATUS: Publish
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DATE: 11/08/1999 01:00:00 AM
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BODY:
And you thought Dodge was different:

Beetle Masters is a new twist on the old and boring units and maps. Simpley put its AWSOME ARACHNID ANARCHEY. With PopRocks MatchHeads and bugs galor its a wacky insect war. This map was made from blood, sweat, and the jaw bone of an ass. The new units were made from scratch along with the 2 brand spanking new projectiles. The PopRocks which are an explosive rendition of the classic candy snack, and MatchHeads simply put are a flamable projectile that sets the plains ablaze.

Beetle Masters was thouth up when the Wild West plugin came out and I started to wonder what was lerking in the horse carcases and roting cow pies. The inspiration was the silverfish runing around my 1 bedroom apartment. The suicidal Beetles came about when a match toting peice of vermon started my underware drawer on fire. PopRocks came into play wben I blew my front tooth out with a mouthfull of that tasty candy. After years and years of testing and observation I figured the PopRocks would be perfect for knocking the soxx of those little critters.

The map is your basic awsome desert map with one exception the BUGS RULE HERE!!!!! How they got there, why they fight, are questions that came be answerd with one remark. WHO CARES?!!! The map offers a new prespective on the old flat crapmap and allows new uses of tree and landscape cover.

The next version should enclude IceCream and KitchenFloor maps. New units will come along including Flys, FireAnts, RollyPollies, and LadyBugs sporting an arsenal of PooGenades, Pennies, and BreadCrumbs.

Maps...

Desert Fun...

In this map there are 6 starting places. You start off with 5 beetles, and boom you are ready to kick some beetle ass.

Desert Fun...Singles

Free For All...Yes the classic ffa one beetle and all the PopRocks and MatchHeads as you can hold in your little beetle shell.

Units...

Only one here the beetle, PopRock MatchHead throwing little bastard.

Projectiles...

PopRock

Yes these little candies are the only candie that will shoot your tooth out of you mouth and make a beetle into a little splert on the ground.

MatchHeads

Well straight forward here it just starts shit on fire. BBQ, BeetleBBQ.

New flags and a new ball. The flags are the little tooth pick things that come in a club snadwitch. Oh hey the ball, is a skittle, yes a skittle.

--the Raven
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AUTHOR: Infininight
TITLE: Lake Powell
STATUS: Publish
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DATE: 07/09/1999 01:00:00 AM
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BODY:
LAKE POWELL by pb(tm)

Lake Powell is a smallish map, made for the old-schoolers who like tight battles and fast thinking. It's a fantastic slugfest map, dedicated to those who wish for the dorf soccer days of old. On the regular mesh many great koth battles will be waged at the center rock formation. Its deep water and steep walls make for some spectacular dwarf battles and sneak attacks.

I hope you dig this map. I had a blast making it!

Thanks to the Pants posse and huge huge thanks to Cydonian for his excellent tutorial that made this map possible (http://members.xoom.com/cydmaps/tutor.html).
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AUTHOR: Infininight
TITLE: Leagues From Nowhere
STATUS: Publish
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DATE: 02/04/1999 01:00:00 AM
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BODY:
Leagues from Nowhere takes Myth II gameplay to new heights.

First, ghls are the most numerous infantry units. En masse their cleavers are a force to be reckoned with, and, if you look closely, you may find some rather explosive things for them to pick up and throw. Dwarves also play a big part on Leagues, but be careful--the fickle desert winds can cause unpredictable results when they throw their grenades.

Leagues from Nowhere is quite possibly the most varied multiplayer map ever created due to the way it changes according to a game's difficulty level. For example, the unit selection in a Timid game is very basic, whereas the unit selection in a Legendary game adds archers, warriors and a warlocks to the mix. Make sure you try all the game types on all the different difficulty levels to experience every aspect of the map.

Have fun, and keep tuned to <a href="http://www.bungie.net/">www.bungie.net</a> for details about our next all-new multiplayer map!
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AUTHOR: Infininight
TITLE: Castle Defence
STATUS: Publish
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CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 09/04/2000 01:00:00 AM
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BODY:
Watch as arrows pour down from the wonderfully rendered battlements to mow down the enemy, gaze in awe as huge sharpened wooden logs smash thrall into hundreds of pieces, gasp in terror as your force is overun and the enemy pours forth through the gaping wound in your battleline.

This is the woundrous world of Castle Defence by Haravikk. Atop a wonderful grassland landscape sits the small castle of joa'riak. Hundreds of thrall charge up to the castle with the intent of killing the dwarves who are partying away within the castle's confines. Only you can decide the fate of this band of intrepid partyers!

Even though I say this myself I think this is my best work yet, a haughty 5.3 megabytes however. I personally think this map is a fun and ertaining pack, it contains two multi-player maps and three solo maps in case there's no-one to play against. I really hope that more people will get this and that it will become popular so that I can play someone on the net.

As well as a load of maps this pack contains a few new units, well, one was converted from Myth I - The Fallen Lords by my good friend God'z Fire (<a href="mailto:godzfire@g2a.net">godzfire@g2a.net</a>).

Visit the S Tech site for easy access to all my downloads at <a href="http://pages.unisonfree.net/w.simms/index.html">http://pages.unisonfree.net/w.simms/index.html</a>.
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AUTHOR: Infininight
TITLE: Crimble Park
STATUS: Publish
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CATEGORY:

DATE: 05/16/2000 01:00:00 AM
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BODY:
Monday 12th of August, South Avernus

"The Crimble Fetch are nightmares! Our garrison was completely wiped out just a few days ago. I dont know how much longer I can struggle ahead. Im running out of water and every night I hear those horrible moans echoing between the trees. As the only survivors, me and my friend Grevl thought we could escape, but it was harder than we thought. When Grevl went to get himself a deer yesterday, he didnt come back. My hands just wont stop shaking and I would give everything I own just to get out of here. Ill try to get past the Gjol river tomorrow, but itll be hard. The wound I got a few days ago,when surprised by a Thrall, hurts like hell. If only I could find a horse..."

Tuesday 13th of August, Gjol river

"Damn, the rain just wont stop. Luckily, I found a small bridge across the river."

Wednesday 14th of August, The Dire marsch

"Good news. It seems like the Crimble Fetch are having a small civil war. I met a scout today and he told me that he had seen Crimble Fetches battling each other in Gower. This is good news indeed! Well just let them crush each other, and when I get back to my camp, well head out and pick up the pieces left of them! I feel hope again."

Crimble Park features the modified Crimble Fetch, with an explosion blast, healing ability and ALL NEW SOUNDS!

The map is medium sized and set in a forest. It comes in light and dark version, dark featuring the Crimble Fetch.

Go on, take on the Crimble!



Olof Nsslander a.k.a Jaar -2000

www.jaar.org
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AUTHOR: Infininight
TITLE: Vamance
STATUS: Publish
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PRIMARY CATEGORY: Misc
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CATEGORY:
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DATE: 05/22/2002 01:00:00 AM
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<strong>Features</strong>* Beautiful Bryce 4 colour and displacement maps making for a very natural and overall incredible mesh* Shadows and fog allow for great differences between light and dark meshes with Chimera fog around the water* Fairly uncommon unit selection with only single assasin or stampede targets* Bryce trees make incredible scenery with real forest passibility<strong>Meshes</strong><em>The Five Champions (4 teams light)</em>A 4 team mesh where each team has 1 Warlock Hero, 1 Archer Hero, 1 Dwarf Hero, 1 Beserk Hero and 1 Heron Guard Hero<em>The Clash of Champions (4 teams mixed)</em>The same as Five Champions except that two teams instead have 1 Myrkridia (small) hero, 1 Gh&ocirc;l Brute, 1 Fetch Hero, 1 bre'Unor Hero and 1 lightning resistant Stygian Knight (suffers only 10% damage)<em>The Dark Champions (4 teams dark)</em>The same as Five Champions except that ALL teams instead have 1 Myrkridia (small) hero, 1 Gh&ocirc;l Brute, 1 Fetch Hero, 1 bre'Unor Hero and 1 lightning resistant Stygian Knight (suffers only 10% damage)<em>A shining brilliance (4 teams light)</em>A four start mesh with forces that change with difficulty, on Timid there are sufficient forces for 1 or 2 players, on Legendary there are enough for 3 or 4 players<em>An uncertain air (4 teams mixed)</em>Same as Shining Brilliance except that two teams use dark units<em>A perpetual shadow (4 teams dark)</em>A fully dark variant of Shining Brilliance<strong>Contact</strong>E-mail comments, suggestions quieries or whatever to <a href="mailto:balor@blueyonder.co.uk">balor@blueyonder.co.uk</a> orVisit my site at <a href="http://pages.unisonfree.net/w.simms/myth/index.html">http://pages.unisonfree.net/w.simms/myth/index.html</a>
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Group=Project Magma
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Filename=vamance_v1.0.zip
Filesize=2.8 MB

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AUTHOR: Infininight
TITLE: Big Myth
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 04/23/2000 01:00:00 AM
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BODY:
THIS PLUGIN IS BIG MYTH because it is BIG. It is for those who can not find their glasses and want to enjoy Myth. BUT TEH PRIOBLEM IS THAT TYHE UNITS ARE 2 SMALL!! SO i made te units bigger for Myth. What u may also notice is I made some units like wightes VERY tiny small BECAUSE then u can cheat teh people who can not see the units cuz they cant find theyre glasses!!! I tricked them loLOL =) but dont tell them or admins cuz then they yell and cry and cry and tell mord (he is cool) oh and restu asured that there are no bugs BECAUSE I HAD 2 beta testers adn we played 4 hole games and it went well

SO THIS is IT just download the plugsin an PUT IT IN UOUR PLUGIN FOLDER AND HIT NEW GAME apply the plugin or it doesnt do anything stupid

GO TO MY WEB PAGE it has fiolmz of probaly u lookin stupd in rank!

THANKS AND VOTE A 5/5@MILL I KNOW I DID!!!!!! (?)

<strong><em>(TIP- sink the thrall! and they wont see when they flank and u can get them)</strong></em>

- Acrappa // <a href="http://network.myther.com/filmz/">http://network.myther.com/filmz/</a>

P.S. I hope you realized by now that this is a joke. This plugin was created for Hwed's Fearful Creations contest.
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AUTHOR: Infininight
TITLE: Horus's Egyptian tagset
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 09/30/2003 01:00:00 AM
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The Egyptian tagset was created with mostly haxooring and some scratch building converts light units to special Egyptian units and dark units to Legion units.
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AUTHOR: Infininight
TITLE: Nowhere To Run
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 09/19/2000 01:00:00 AM
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BODY:
Basicaly it's a missle unit based map (takes place on the toutorial map) and there really is nowhere to run and nowhere to hide. This map is for experts who know fetch/lok combos and other missle tactics. Missle units + tight space = one big mess.

Nowhere To Run:

FFA Map

Unit Changes:

Assassin target-Heron Gaurd Hero

Nowhere To Hide (Team):

Team Map

Unit Changes:

Assassin-Hero Archer

Terries-Ghols, Weights

Nowhere To Hide (Slugfest):

Team Map

Unit Changes:

None

Copyright in whole or part by Bungie Software Products Corporation.

Made with Fear and Loathing by BlackSun
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AUTHOR: Infininight
TITLE: Cold War: Siberia
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
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DATE: 10/01/2001 01:00:00 AM
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BODY:
<strong>WWII Fans: A New Conflict to Re-create!</strong>

<img src="http://pope.freehosting.net/siberia.jpg" border=0 height=387 width=288>

- Lots of Cover For Troop Placement. Decent # of Power Ups.

- A Killer Environment, A Russian Nuclear Submarine Pen.

- A New <strong>Sub</strong> <strong>Deck Gun Unit</strong> on selected Gametypes (2Team)

- And of course, <strong>a ton of New Models</strong> by The Pope (creation)</center>

<em>ONLY 1.9meg Download!</em>
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AUTHOR: Infininight
TITLE: Tamaerlin
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 01/21/2001 01:00:00 AM
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Tamaerlin is a 2-team map for Myth II: Soulblighter. It features a light mesh, with units similar to Dead of Winter and Cracks in the Cloudspines, and it features a dark mesh, with units similar to Clash in the Cloudspines. Tamaerlin is unique in that it features what is likely the greatest terrain variation of any map ever, including snow, desert, grassland, and marsh.

<img src="http://neekbork.net/v/tamlightpregame.jpg" width="377" height="190" border="1" alt="Tamaerlin Pregame Light">

You can find links to more map downloads at <a href="http://neekbork.net/v/">The Violators</a>.
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AUTHOR: Infininight
TITLE: Myrdred
STATUS: Publish
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PRIMARY CATEGORY: Netmap
CATEGORY: 
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DATE: 03/12/1999 01:00:00 AM
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BODY:
This is a map with a lots of small islands, actually 3...
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Author=Crow (SBS) (Leo Nathorst)
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Version=1.0
Filename=Myrdredv1.0.zip
Filesize=702k

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AUTHOR: Infininight
TITLE: Weirdobodomons
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/30/2000 01:00:00 AM
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BODY:
Weirdobodomons is a plugin that alters the characteristics and behaviour of all the commonly used units in Myth 2. Each unit type is unique (i.e. none of them do exactly the same thing as another. Heck... none of them do anything at all like another unit type! :).

The units range from Thrall Joggers, through Warrior Bombs and Dwarven Divers, to Myrkridian Farmers, Baron Puppeteers and Inter-Continental Ballistic Soulless. (Give us a break for the simple ones! We barely knew what we were doing way back then, about the beginning of '99... :)

The readme contains some basic info, and the history text describes the changes in each release since the initial 1.0 version. More info, like what each unit does, is contained at http://www.dwarvenstar.com/mir/wm.html. A .zip archive should become available there soon, as well as a page update reflecting the changes in version 1.2.

Before you download this archive, please make sure you have the latest version of Aladdin Expander installed on your system (Mac and PC version 5.5) from http://www.aladdinsys.com/expander/. It's a great little utility that can expand almost every archive out there.

Have fun!
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AUTHOR: Infininight
TITLE: Urtus Masch Action Pack
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 03/25/2001 01:00:00 AM
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BODY:
Urtus Masch Action pack is a huge 7 x 7 submesh swamp map with multiple media heights. This plugin is a riot plugin with 14 teams on each mesh. It features the 2 classic riot maps (dwarf andghl riot, I didn't think of trow riot until it was too late :( ) as well as 4 new riot maps. There may be a 2 team plugin released eventually as well. Below is the read me:

Urtus Masch Action Pack

by: *Ar-Isildur of ?WP? (superissy9@yahoo.com)

I. Installation

II. The Variants

III. Credits

************************************************************

I. Installation

1. Unstuff UMAP.

2. Stick the unstuffed file into your plugins folder.

************************************************************

II. Variants

Ah yes, where WOULD Myth be without units?

...

Dwarf Riot: 14 starting locations, each team has 5 original dwarven pathfinders.

Many thanks to El Bastard for allowing me to use his great port of the original TFL pathfinder!

Ghol Riot: 14 starting locations, each team with 6ghl rioters.

Ghol rioters are virtually the same as regular except for one difference. When carrying an item, you must T CLICK to throw the item, otherwise the rioter will attack with his cleaver. It saves a lot of headaches by not having all your ghls unload their payload at another lone enemyghl. :)

Note: Due to the INSIGNIFICANT amount of damageghl cleavers usually do when thrown in MythII, I have upped the damage a bit. It plays much better.

Wolfpack Riot: 14 starting locations, 6 wolves, 1 wight, and 4 bre'unor per team.

This variant is dedicated to my beloved order, the Wolfpack. This variant sports a rather unique style of play as you must take full advantage of the breunor's long range attack and the wolves' superior melee power, but less health. A clever player will utilize the wight effectively and blow things up.

Light Riot: 14 starting locations, 3 archers, 1 dwarf, 1 jman, 4 warriors per team

A very fun variant which implements traditional light units, which have never been seen before with this many teams. Give it a try.

Dark Riot: 14 starting locations, 2 fetch, 1 dwarf hero, 6 herons, 4 mauls per team.

This variant sports a selection very much like gyre (with the exception of the dwarf). Be prepared to try new strategies though, as sometimes it plays very unlike gyre.

Numbskull Riot: 14 starting locations, 1 myrk giant, 6 myrks, 1 heron hero

This is for all of you raid and gfg players out there, and for other people who would love to see 14 giants on the battlefield at once. The 6 myrkridia and heron hero appear only when the difficulty level is set on legendary, since I know lots of players prefer to only use the giant and not the other stuff

All meshes have scripted sporadic rainfall. For some meshes this has little effect. But for meshes like Dwarf Riot ... expect to be throwing some nonlethal bottles.

************************************************************

III. Credits

Thanks again to El Bastard for allowing me to use his pathfinder tags. They truly made Dwarf Riot happen.

Thanks Magellan for making this great colormap and allowing me to use it.

Thanks to all of my beta testers for helping me work out all the bugs in the betas with such helpful comments as "WTF!? I GET NO MAULS!?", etc.

That's it, I hope you guys like it. I'm not going to give you guys any crap about going easy on me as this is my very first map release.

Copyright 1998 in whole or in part Bungie Software Products Corporation.

Created with Bungie's Fear and Loathing by: <ar-isildur, superissy9@yahoo.com>
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AUTHOR: Infininight
TITLE: Sensless Violence
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 04/24/2000 01:00:00 AM
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BODY:
D i s c l a i m e r : This plugin was made in 8 minutes, and it could be flawed, if that is the truth then please e-mail me notifying em: neanderthal@isl.is.

This plugin changes the warlocks ring of fire into a ocean of fire(might slow down slow comps...). It also changes the berserk sword swing so it kills faster than it did before!!!!

And the archers shoot arrows that have a little radius of damage around it, the warrior sword swing can paralyze, and oh, yes the thralls are immune to explosives but are more vulnerable to slashing damage, and finally I speeded up the soulless(i think)

Anyway try to enjoy this little quickly made plugin that I ... er... made.

Neanderthal (neanderthal@isl.is(same as above))
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AUTHOR: Infininight
TITLE: Clash `n Da Grass
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 12/17/2000 01:00:00 AM
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BODY:
this is my second map... i made it using photodelux, jade, and fear and loathing.

this map is an edited version of clash in the cloudspine. it features a venice (like) wall in the center area, some lakes, modified hills, and a couple of taverns to the sides of the middle (which you can hide units inside) the armies are rather large and are best played with teammates.

the units are : trow, huron hero, brigands, thrall, soulless, spiders, warlocks, dorf mortors, and wights...

i would like to thank: my clan, Elijah, General Pepper, ummm and anyone else i missed. Creation for their amazing "map makers food", Bungie for this awsome game.

have fun, enjoy... Snakebellywagonrut

copyright 1998 in whole or in part Bungie Software products corporation. created with Bungies Fear and Loathing by Snakebelly

dropfrommyfinger@home.net
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Group=Muirthemne Militia
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Version=1.0
Filename=ClashnDaGrassv1.0.sit
Filesize=2.0 MB

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AUTHOR: Infininight
TITLE: Battle at the Crossroads
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
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CATEGORY:

DATE: 07/11/1999 01:00:00 AM
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BODY:
This is the first version of my new map. It's a 4-team ffa map. The texture map isn't at it's best, however it still offers intense gameplay, especially when you play Koth or Lmoth on it. This map offers a great missle unit combo, and some good terrain advantages. The new version should be out in a few weeks, so stay tuned here at The Mill for updates, or you can visit <a href="http://members.xoom.com/m_od">The {mod} webpage</a> for news and updates about my maps. Tell me what you think, just <a href="mailto:azbyte@aol.com">drop me line.</a>
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Filename=BattleattheCrossroadsv1.0.zip
Filesize=1.6 MB

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AUTHOR: Infininight
TITLE: Sugar
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
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CATEGORY:
CATEGORY:

DATE: 01/12/1999 01:00:00 AM
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-left blank on purpose-
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AUTHOR: Infininight
TITLE: Refrigerabamus Aestatem
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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CATEGORY: 
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CATEGORY:

DATE: 06/01/1999 01:00:00 AM
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BODY:
Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: Geeser Ent Productions, svelocity@usa.net

Please Note that this is a test release and should not be used unless you intend to submit a bug report or review of some sort. The file in this archive is to be put into the plugins folder. and then you are ready to play. Please Remember to submit some type of report if you dl this plugin.

This is about my 5th or 6th map though my first worth any publishing. It is a winter map with high wind and snow. I've included 6 meshes in this version: light, dark, heroes, showdown light, showdown dark, true ffa. I am most interested with your options on the showdown maps. In those there a 4 teams each spread around the map with similar units of the other teams.

All maps have unit trading except the true ffa map where there are 12 teams each with 6 units.

there are 2 modified units one is a confuser based off the Warlock hero. The confuser's confusion spell has a much larger area of effect. The other modified unit is the zerk hero which i only modified to have the other 2 attacks built into the collection.

Habe optimum diem,

Senile Geeser and Fangorn Treebeard
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AUTHOR: Infininight
TITLE: Wild West! "Snows of the Western Plain"
STATUS: Publish
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DATE: 09/29/2003 01:00:00 AM
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BODY:
SNOWS OF THE WESTERN PLAIN

09.29.03

(for use with "The Wild West.tagset")

NOTE: You *must* have "The Wild West.tagset" installed and active for "Snows of the Western Plain" to run. You can get it here...

http://fileball.net/mill/item.fb?70707070

Be aware that "The Wild West.tagset" is *not* the same file as "The Wild West v2" multiplayer/solo plug-in.

WHAT:

"Snows of the Western Plain" is the Wild West version of a previously released map ("Snow on the Plains" by Leif).

With a few minor modifications, that is.

"Snows of the Western Plain" supports all game types, and is one HELL of a lot of fun. You'll battle blizzards, snowy hills, icy rivers, and dynamite ambushes en route to whiskey and glory.

NOTES:

The "Caballo" or "Horse" unit was created by Carlinho (Carlitos), with several modifications by ol' :: Beer Can ::

The Horse is used as the Assassin target in the game of the same type.

CREDITS;

"Wild West.tagset" by "Bar7" - http://www.frigidman.com/wildwest/

"Snow on the Plains" by Leif - http://fileball.net/mill/item.fb?77636573

Horse Ambient Unit by Carlinho - http://fileball.net/mill/item.fb?875994289

Bloody Mess Plug-In: Rick (Verdugo) - verdugo_dka@hotmail.com

Pregame Art by Someone Named "Jenni"

Putting it all together: :: Beer Can :: - Platinum_Ark@excite.com

ENJOY

:: Beer Can ::
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AUTHOR: Infininight
TITLE: Smells Like Death In Here
STATUS: Publish
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DATE: 07/26/1999 01:00:00 AM
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<blockquote><p>After the bending of entire armies by The Watcher at the foot  of Tharsis, the Fallen sent their minions into the cultured cities of the West. Their greatest horror was visited inside the Great  Hall of the late General Annodam. There his loyal men faced those  of the dark, often not knowing who was on their side and who was  their mortal enemy until it was too late. They hacked amongst  each other, amid the books and tables, and spilled their blood  on the priceless carpets and tapestries of civilizations long  dead. After seven hours of combat the men of the light had finally  triumphed over those whose souls the Fallen had stolen. They stumbled  to their knees, too weary to bask in victory, when to their horror  new waves of undead stumbled in. A new battle raged until every last warrior  light and dark  lay dead for the last time.</p>

<p>Years later King Alric bestowed this great castle on a favored  general. When the grand doors swung open again for the first time  since the slaughter, a page turned green and shuddered, "I cannot  go farther, Sire. What is that foul stench?" Alric scowled, not  at the boy, but at the squandered valor, and strode inside. His  only reply was, "It smells of death in here."</p></blockquote>

Smells Like Death In Here is a large indoor map with three variations.  Each has eight starts, save the Giants mesh that has four teams  each with a dark squad and a light squad, starting in separate  positions.

<ul>
	<li><strong>Vanilla</strong>: 4/8 Archers; 2/4 Dwarves; 4/8 Warriors; 1/1 Warlock;  4/8 Ghols; 3/6 Mauls; 6/12 Ghasts. Assassination - 1 Baron; Stampede  - 6 peasants.</li>
	<li><strong>Champs 'n' Chumps</strong>: 1 Archer Hero; 1 Dwarf Hero; 1 Heron Guard  Hero; 2 Berserk Heroes; 8 Ghols (Bacon, Rally, Assassination);  12 Ghasts (Territories, KOTH, Stampede); 16 Thrall (BC, LMOTH,  Captures)</li>
	<li><strong>Giants</strong>: dark squad: 1 Myrkridian Giant; 2/4 fetch; 4/8 myrks;  4/8 mauls light squad: 1 Trow; 2/4 mortars; 4/8 arcs; 9/12 wars;  4/8 herons</li>
</ul>
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AUTHOR: Infininight
TITLE: Guerilla Warfare: Oper. Sniper
STATUS: Publish
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DATE: 12/05/1999 01:00:00 AM
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<html>

<head>

<title>GWF</title>

<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">

</head>

<body bgcolor="#FFFFFF" text="#336633">

<div align="left"><strong>MISSION:</strong>

You have been dropped in a remote forest by

chopper, under the cover of a smoke screen.

Your two man team's mission is to locate and destroy any

enemy snipers within your map's sectors. The terrain is varied,

with hills, dense forest and rocky hilltops. This zone has been

designated - hot - and is known to have past and present

enemy activity.

<strong>

RECON DATA</strong>:

Available field weapons include: M16, frag and smoke

grenades, flak jackets, RPG's, and flame throwers.

This zone is known to have booby-traps, and some areas have

not been explored. This map uses FOG extensively so make

sure you have it turned on. All the difficulty levels are the same.

<strong>CREDITS:

</strong>

Titan units are &copy; Santa's Head 1999

Made with Fear &amp; Loathing &copy; Bungie software 1999

Special thanks to Mara Jade, M&Oslash;&Oslash;N, M&aring;ul, and Raw of<a href="http://www.clanoperative.com">

&laquo;&copy;&raquo; Clan Operative.com </a>

Thank you for downloading my map. Please send any

comments or questions to: <a href="mailto:killaj@clanoperative.com">Killa J<strong>

</strong></a>

<img src="http://www.clanoperative.com/GWF/GWF_release_SPLASH.jpg" width="377" height="190">

</body>

</html>
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AUTHOR: Infininight
TITLE: WWII: Urban Warfare2
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DATE: 03/13/2001 01:00:00 AM
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BODY:
This is an original mesh, not a rehash of Urban Warfare the original. It has a considerably more amount of buildings than urban warfare. The map is set up with a village center in the middle in which two bridges extend to two smaller villages on either side. There is water that is very deep in some places and almost surrounds the center. There are many pine trees that offer some cover. The area surrounding the villages is full of these trees and hilly type terrain.

-----------

setup:

Mg's= Legendary

Flamers= Heroic

Tnt vests= Normal

The map has Elim, Patrol, S-2, and S-4. Plus, there is the option on S-2 to either attack/defend a village or a hill.

-----------

I thought that another urban map might be fun to kill each other on because some of my favorite maps are urban maps (ie. urban warfare, urban recon).

*Sorry, this map should be in the ww2 archives, my bad.

If you would like to e-mail any comments, suggestions, criticism good or bad, or if you have some ideas on a map or how I can make a better map send them to:

brwest16@yahoo.com
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AUTHOR: Infininight
TITLE: Wraith's Den
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DATE: 11/02/2000 01:00:00 AM
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BODY:
A rather long rectangular map that was especially designed for 2 team slaughter. A Great team map especially. This map has some special quirks, (outlined in the read me section) it has special units for hunting, if you want to just have a battle its ok, the units are perfect for that (youll see what I mean) A complete unit breakdown is available in the read me section. Great scenery, easy on the eyes. Remember Rurik? (Pictured to the side) Follow me, follow me, well, nows your chance to kick his butt! Annoying as always, but now hes the farmer, and if you want to totally destroy his life and livlihood, go for it!

btw: watch out for exploding deer!
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AUTHOR: Infininight
TITLE: Temple of the Damned
STATUS: Publish
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DATE: 06/13/1999 01:00:00 AM
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BODY:
This map is the light version, and is based around a temple/sacrificial type place in the centre of the map which is mostly surrounded by walls and water. This map is good for games like lmoth and bacon, but has others available.

units used are warriors, archers, dwarfs, heron gaurds, thrall, warlocks ghls and wights.

i am also planning to release a dark version if many people download this.
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AUTHOR: Infininight
TITLE: Bald Hill
STATUS: Publish
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DATE: 03/09/2001 01:00:00 AM
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BODY:
Crossing the ridge of the Ganduis Abandi (Tul. "Grand Cleaving") is common along the road between the villages of Pigit and Driski. Here the road reaches the summit of Mun Dhule (Tul "Bald Hill"), and from that vantage one can see the lands for miles. It is for this reason that the area has become a point of contention in the war of ten years. Armies clash at this place, and it is said that the dead are unable to leave the roiled grounds soaked for so long in the blood of the violent...

This is a team map that was intended as an "archers rule the open fields" senerio. However, in the world of Myth, with the beauty of it's game mechanics, archers are just another unit that specializes in their particular field. That having been said, the "archer" attitude is established on the "Legion" mesh by the inclusion of one (1) archer hero per difficulty level (up to five (5) maximum on legendary).

<strong>Meshes:</strong>

There are two meshes in this plug-in: "Bald Hill, Legion" and "Bald Hill, Clan." The map requires skill sets in archer management, melee micro-management, and pusing is a bonus (and is provided for). The units selections are well balanced to offset one another as a default, but crafty players will use one or another of the tools listed above to their advantage. Here are the details for each mesh individually:

<strong>Clan:</strong>

Designed to be a one on one map, or for smaller groups to team with more micro-management, "Clan" offers the follwoing troop selection:

Archers (with 2 flame arrows each) (6/10)

Beserks (6/12)

Dwarves (1/2)

Ghols (2/6)

Journeyman (non-tradable, Assassin target) (1)

Warriors (8/16)

Wights (1/2)

In addition, extra Dwarf sachels are provided for ach team at thier base as determined by the difficulty level: 1 at Simple, 3 at Normal, 5 at Heroic, 7 on Legendary.

<strong>Legion:</strong>

This mesh is intended to be used as a team map -- it has a good number of diverse units that need micro-management in the all out brawl that is likely going to take place on the hill. "Legion" offers the following troop selection:

Archers (with 2 flame arrows each) (10/24)

Archer Heroes (not present on Assassin) (one (1) per difficulty level)

Beserks (8/16)

Dwarves (2/6)

Ghols (4/10)

Journeymen (2)

Stygian Knights (8/12)

Warlocks (non-tradable, one is Assassin target, the other is a decoy) (2)

Wights (1/4)

In addition, extra Dwarf sachels are provided for ach team at thier base as determined by the difficulty level: 1 at Simple, 3 at Normal, 5 at Heroic, 7 on Legendary.

<strong>Games:</strong>

The game types offered on this plug-in are the same for both meshes. Most are pretty normal game types, but Flag Rally may seem a bit unconventional. Here are the game types available and any note if they may differ from the norm:

<strong>Assassin</strong> -- One non-tradable Journeyman (Clan), or one non-tradable Warlock (Legion), and another non-tradable Warlock to serve as decoy.

<strong>Balls on Parade.</strong>

<strong>Body Count.</strong>

<strong>Capture the Flag.</strong>

<strong>Flag Rally</strong> -- There are only three flags, one at either base and one in the center. This creates a game akin to a cross between <strong>King of the Hill</strong> and <strong>Capture the Flag</strong> because it isn't a matter so much of when and if the middle flag is captured, and then if the other teams base is captured. because of the irregular terrain of the map, flags beyond the road made it difficult to create a fair game.

<strong>King of the Hill (Ball)</strong> -- Because the center hill can be a perfect defensive position, the KotH target has been made a mobile ball.

<strong>Last Man on the Hill.</strong>

<strong>Steal the Bacon.</strong>

<strong>Territories.</strong>

<strong>Beta testers and other credits:</strong>

My thanks to Radicus, Rutanicus, Luster, Malice, Ericantus, and Shlort for beta testing. This one had a lot of bugs that needed working out -- so thanks guys! Thanks to my cool boss and my even cooler wife!

copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by GimpMask.

GimpMask

Knights of the Red Order
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AUTHOR: Infininight
TITLE: Oxbow II
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 09/20/1999 01:00:00 AM
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BODY:
Version 5? What

happened to 1-4?

Well, I spared you

the grief :) Oxbow II has been a long time coming, but it's

finally here. The orginal Oxbow was, well, not as pretty or

stable as it could have been. Oxbow II addresses these issues.

It's a FFA map,

with a lot of variants to keep you interested. It has a dark mesh

"Oxbow II (Dark Days)" which is rainy, muddy, and

generally miserable. It includes an interesting mix of dark units,

including GodzFire's Spider Queen conversion (thanks again

GodzFire!). It also has an all Dorf series of variants, "Oxbow

II (Dorf War)" which includes an 8 start riot mesh. This 8

start mesh is unlike other riot maps though, as you can choose

between a wide variety of new dwarf units, donated by my

ordermates in The Regular Order of Fries (thanks BifBologna and

ClanKeith!).

I've gone through

a considerable amount of trouble to keep the playablity extremely

high. There is always an opportunity to assemble either very

diverse or very homogeneous forces during unit trading. Want all

Spider Queens or Dwarf Marines? More power to ya!

I've also made

these meshes in two versions, one with a center position and one

lacking it for KOTH and Deathmatch. I always enjoyed that moment

of stark terror in Myth: TFL when you realize that you will be

fighting a four-front war! However, on this map the center

postion is quite survivable :)

Well, if you want

a bit more info, drop by my web site and follow the links to my

map page at:

<a href="http://people.atl.mediaone.net/gangrene/mythii.htm">http://people.atl.mediaone.net/gangrene/mythii.htm</a>

I hope you enjoy

Oxbow II! Thanks for your time and interest.

Gangrene

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AUTHOR: Infininight
TITLE: Eruption!
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DATE: 07/16/2000 01:00:00 AM
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BODY:
Here it is! This map has 5 different versions, one with Myrkridian Giants, one with Dwarfs, one with Light units, one with Dark units, and one with Light and dark units have fun and enjoy!!!

Sk8er4life ARMY-Bravo-Co
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AUTHOR: Infininight
TITLE: SIEGE
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CATEGORY:

DATE: 07/07/2000 01:00:00 AM
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BODY:
<html>

<head>

<meta http-equiv="content-type" content="text/html;charset=iso-8859-1">

<meta name="generator" content="Adobe GoLive 4">

<title>Siege! 1.1 Readme</title>

</head>

<body bgcolor="#fff5e3">

<center>

<table border="0" cellpadding="0" cellspacing="10" width="200">

<tr>

<td></td>

<td>

<center>

<img height="31" width="150" src="http://www.wolfpackgaming.com/graphics/siege/siege.gif"></center>

</td>

<td></td>

</tr>

<tr>

<td></td>

<td>

<center>

A Map by Kamsar

Colormap by Magellan

Assorted ideas by *Ar-Isildur</center>

</td>

<td></td>

</tr>

<tr>

<td></td>

<td><img height="100" width="200" src="http://www.wolfpackgaming.com/graphics/siege/overhead.jpg"></td>

<td></td>

</tr>

</table>

<table border="1" cellpadding="0" cellspacing="2" width="100%">

<tr>

<td width="100">

<center>

<img height="31" width="150" src="http://www.wolfpackgaming.com/graphics/siege/siege.gif">

Description

This is a shortened version of the full manual.</center>

</td>

</tr>

<tr>

<td width="100" valign="top"><em><strong>What is SIEGE?</strong></em></td>

</tr>

<tr>

<td width="100">SIEGE is a map for Myth II: Soulblighter. It pits two opposing fortresses against each other. Each fortress has a cannon and two crossbowman-towers to defend it, along with whatever regular army forces are around.</td>

</tr>

<tr>

<td width="100" valign="top"><em><strong>What is different in SIEGE from normal Myth II?</strong></em></td>

</tr>

<tr>

<td width="100">SIEGE differs in a few ways from regular Myth. Here is a list of most of the differences:

<ul>
<li><strong>Explosive weapons leave craters.</strong> These are very slight, so you can't dig huge holes.</li>
<li><strong>Dwarf bottles have Myth: TFL physics.</strong> i.e. you can carpet bomb with them, and they will sometimes ricochet if multiple bottles land in the same area. The reliability of the bottles is the same as Myth II.</li>
<li><strong>Gh&ocirc;ls of Prey.</strong> These special Gh&ocirc;ls appear on many of SIEGE's variants. They are standard Gh&ocirc;ls, with a cloaking device. The device is activated by taunting the Gh&ocirc;l (it can also be reactivated this way). Cloaked Gh&ocirc;ls are invisible to the other team until they attack or are damaged. Your team sees a cloaked Gh&ocirc;l as semitransparent. Note that any unit instructed to attack a Gh&ocirc;l of Prey while it is uncloaked will continue to track it even if you cloak it. Gh&ocirc;ls of prey cost six trading points each, and they are disabled on most Stampede or Assassin games.</li>
<li><strong>Cannon.</strong> These Dwarven Cannon fire solid cannonballs to long range (just past the middle of the map). Each ball shatters on impact, firing bits of shrapnel all over. A direct hit by a ball is usually fatal, however dodging them isn't that hard. The cannon has a special attack of a firebomb shell. This shell flies just like a normal shell, but on impact spreads fire over a large area. With either shell, the cannon reloads in twelve seconds. The cannon is invincible unless both Cannoneers have died (see below). Cannon are always disabled if the game is less than Heroic difficulty level.</li>
<li><strong>Dwarven Cannoneers.</strong> These elite dwarves don't carry any bottles. They are highly trained cannoneers, with years of experience shooting at Gh&ocirc;l hordes around Stoneheim. They do carry four satchel charges. At least one Cannoneer must remain inside the rock ring around the cannon, or the cannon will go inactive. If both your Cannoneers die, your cannon is knocked out.</li>
<li><strong>Crossbowman Towers.</strong> These sandstone towers are designed to give a bowman an easy shot from a protected area. There are two archers in each tower, and they fire together in a salvo. The range and damage of tower arrows is a big improvement over normal bowman arrows. As a special attack, towers carry a combination arrow. This arrow will set the ground on fire as well as paralyze the target. This can have amusing consequences... :) Each tower has four combination arrows, and each team has two towers positioned on either side of the fortress gate. Note that what would hurt a real stone tower hurts these: arrows aren't very good, but a few dwarf bottles and kaboom. Also if you melee attack a tower, the stones that drop on your head when it dies hurt bad :) Towers are disabled if the game is below Normal difficulty level.</li>
<li><strong>SIEGE features some semi-standard units.</strong> Expect to see Myrmidons, Skeletons, fir'Bolg (carrying a single Fever Arrow), Swineherds, and Myth: TFL Thrall (<em>way</em> cooler death animation) in some variants.</li>
</ul>

</td>

</tr>

<tr>

<td width="100" valign="top"><em><strong>What is special about SIEGE's meshes?</strong></em></td>

</tr>

<tr>

<td width="100">SIEGE has several features not seen in any mesh I know of. The fortresses are closer to what a real castle would be like, with only one easy entrance (right through the towers...) unlike most maps where castles have enough entrances to send whole armies storming in at once. Any section of the castle walls may be broken down with explosives to allow a less contested entry (highly recommended).

Since SIEGE excels in CTF, I made some of the netgames more CTF-like. For example, in KOTH each team has a flag somewhat close to their base (outside tower range however). I have set the units up so who gets the initial lead is essentially random. The objective is to drive the enemy team out of contesting their flag, while holding your flag. It's pretty fun!

This really isn't special, but I changed all the units' names to stuff from various (Greek, Norse, Hawai&#145;ian) mythology, among others (look at the wights...hehe). This includes all standard Bungie units.</td>

</tr>

<tr>

<td width="100" valign="top"><em><strong>What kind of variants are there in SIEGE?</strong></em></td>

</tr>

<tr>

<td width="100">SIEGE currently has six variants: three light, three dark. Each variant is loosely based on a previously released mesh. Many meshes have extra units on Legendary difficulty (such as a Myrkridian Giant, Journeyman, and several normal Gh&ocirc;ls on <em>Flirting in the Fen</em>). The variants are:

<ul>
<li><strong>Death in the Desert.</strong> This mesh is similar to the Bungie map <em>The Desert Between Your Ears. </em>It has both PreyGh&ocirc;ls and normal Gh&ocirc;ls.</li>
<li><strong>Munging Muirthemne.</strong> This mesh is similar to the light variant of <em>The Great Divide</em>, with Heron Guards as primary mele&eacute;. Skeletons replace GD's Brigands, to balance play more.</li>
<li><strong>Dusting the Dunes.</strong> This mesh is similar to nothing. It features a huge Gh&ocirc;l (standard Gh&ocirc;ls) and Journeyman riot, with fir'Bolg and Dwarven Heroes. Eight Wights are included for pus on Legendary. Darn fun :)</li>
<li><strong>Fugitives in the Fen.</strong> This mesh is fairly similar to the Bungie map <em>Drowned Empire.</em></li>
<li><strong>Flirting in the Fen.</strong> This mesh is Myth: TFL <em>If I Had a Trow...</em>, but with Gh&ocirc;ls of Prey.</li>
<li><strong>Fighting in the Fen.</strong> This mesh is similar to Myth II's <em>If I Had a Trow...</em>, but with Heron Guards (NOTE: without heals!) replacing Mauls.</li>
</ul>

</td>

</tr>

</table>

NOTE: If you downloaded SIEGE 101 or 110b3, and you use a Mac, a much smaller updater is available on <a href="hotline://hotline.wolfpackgaming.com">WPHL</a>.

</center>

<div align="right">

Revised 7/9/2000 11AM PST</div>

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AUTHOR: Infininight
TITLE: Whoa Raid
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DATE: 05/14/2000 01:00:00 AM
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This is my first map. Ogelthorpe was the idea source and I did the technical works. This map uses the Raid on the Plains mesh. You get 1 Giant on timid, 2 on heroic, and 3 on legendary. You also get a Heron Guard Hero on all difficulties. The assassin targets are the Giants and the hunting targets are 40 myrks that will run when attacked...very fun.

It's a really small dl so please get it...I hope you have as much fun with it as I do.

Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by It's like whoa...
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AUTHOR: Infininight
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DATE: 06/08/2003 01:00:00 AM
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Mjila, light and dark two-team meshes using traditional units for Myth II.

<img src="http://neekbork.net/v/mjilapreview.jpg">

Mjilamania, the light mesh:

Dwarves 6/9

Bowmen 12/18

Ghols 12/18

Thrall 15/30

Journeymen 3/3

Wights 3/6

Warriors 12/18

Stampede units are Peasants, and they must be traded for (0/30)

Mjilaphobia, the dark mesh:

Warlocks of Fire 3/4

Mauls 10/18

Berserks 16/30

Wights 2/6

Fetch 2/6

Myrkridia 8/12

Soulless 10/18

Stampede units are Wolves, and they must be traded for (0/30)

Credits:

Concept, design, color map, mesh by Malkavian

Beta testing by EyeSore #CP#, Acrappa #CP#, manus celer dei, Attaboy Skip! #CP#, Ymir MIA
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DATE: 10/16/2001 01:00:00 AM
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<em>Gambit</em> is a small 2 team map, which can be played with anything from 2 to 8 (recommended - although obviously you can play with more, it could get a bit cramped). It is the result of a long time wish to create a map with exactly this layout. It opens up whole <strong>new strategic possiblities</strong>, in a style which is completely unique. Can you spare a sole dwarf to defend the hole in the wall, or do you risk being backstabbed (or backpussed as it might very well be). Together with the <strong>new illusionist unit</strong>, it can create some really good <strong>fun gameplay</strong>. I would especially recommend Flag Rally - huge possiblities for strategies here. I played a game where I maxed out on ghls, and made it my mission to collect as much pus and dorf bottles from the far east island. It paid off :) It would be really nice to see <em>Gambit</em> in a future tournament.

<strong>There is a single mesh with these units:</strong>

2/16 ghls

4/8 archers

8/10 warriors

4/8 stygian knights

1/3 dwarves

1/1 journeymen

20/20 thrall

1 illusionist

I have also included a <strong>bonus mesh with TSG units</strong>, for all of you who downloaded the fantastic mod. The myth mesh does work without TSG needing to be installed, however you have to be careful - the game will go out of sync if you have some people using the bungie patch 1.3, and some using the TSG patch 1.3.

<strong>Tips for using the illusionist:</strong>

- His primary is a fairly long range and powerful lightning strike, while his secondary is to create phantasms - the image of a stygian knight. Harmless on their own, but when used correctly can mean the difference between winning and losing...

- Create as many stygian knights as you can - they always come in useful. However, remember to balance your mana level against having enough for lightning in a battle.

- Mix your decoys with normal stygs - if the enemy is spending time hitting the fakes instead of your real stygs, you can get in the extra hits.

- Confuse the enemy if you can - lead them into a false sense of security. Make them think that the band of real stygs you are rushing towards their archers are just another of your fake attacks.

- A decoy styg can be dispersed by just passing a solid object or energy through it. Anything will do - from an explosion to an arrow to the flying helmet of a fallen warrior. A single pus from aghl can often kill a large group of decoy stygs, and separate them from the real ones.

- When your illusionist dies, your decoys' power will fade...

<strong>Thanks to:</strong>

Mumbles, SineWave, doughnut and reluctant ole' CyberBob for beta testing.

Reluctant ole' CyberBob for the name idea and telling me how to fix some stuff.

Synapsed and Clem for their help with the unit sets, and Clem again for helping me with the TSG pregame.

The rest of Creation for their fantastic work which made my TSG mesh possible.

wod'asini for the unit collection for the illusionist.

Forrest of B.org for telling me I shouldn't be making <em>Gambit</em> at all, but working on textures for Dynasty. Grrr :P

Special Thanks go to Datax for his l33t Fe4r skillz. And also for making my illusionist unit, making him a very cool indeed (yes, Datax *and* the illusionist :) Also for some great beta testing games on <em>Gambit</em>.

And of course, thanks to Bungie for Fear, Loathing and such as fantastic game.

--Phish of the Cartographers of Myth
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DATE: 09/21/2001 01:00:00 AM
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ADT - Munitions Base

REQUIRES ADT TAGSET v1.3 or above

The Munitions Base is a USCM ordinance storage facility located deep within a remote mountainous region of an unnamed planet on the fringes of known space. The only means of access to this secure compound is by air...regular dropship runs bring dangerous ordinance to and from the base while Marine warships like the Sulaco await resupply in low orbit.

Unfortunately, no place is safe from the Alien menace...and humans sometimes prove to be their own worst enemies.

----------

The Munitions Base is a combination indoor/outdoor map, with a dropship landing site outside and numerous points of entry to the central facility. Inside, the compound features elevated walkways and observation decks, providing snipers with plenty of vantage points over the central warehouse floor and adjoining chambers. Highly explosive scenery items like chemical tanks and grenade piles line the walls at various points; a single wild shot can create a hazardous situation for friend and foe alike!

This file contains three meshes:

ADT: Munitions Base - S2

Includes 2 start locations, situated on opposing sides of the complex. Unit Trading enables a wide variety of troop combinations; the all-human starting force can be replaced with an all-alien horde, or customized extensively for a combination of the two. The Assassination game includes not only a tough Assassin target to slay, but also a specialized assassin with which to stalk her.

ADT: Munitions Base - S4

Includes 4 start locations with human units only, situated in the corners of the complex. The number of units varies with the difficulty: A single Marine fights solo at Timid, while Legendary includes a sizable and mixed fighting force on each team.

ADT: Munitions Base - Sniper Elimination

Includes 12 start locations with a single Marine Sniper unit. The sniper is accompanied by a single facehugger "pet" at Normal difficulty, two more facehuggers at Heroic, and a total of five facehuggers on Legendary. In the Assassin game, he's joined by Ripley, the Assassin target!

Created by Lt. Traveller of -MR-

Based on the Alien: Dark Tide Total Conversion by Strangelet of TMBM.
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AUTHOR: Infininight
TITLE: Circle dance of FD
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DATE: 07/15/1999 01:00:00 AM
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Iet enjoy. Asassin is fun. I m Japanese.
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AUTHOR: Infininight
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DATE: 01/01/2000 01:00:00 AM
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This map is fun! I made it way back on New Year's Eve 2000, I never really felt up to releasing it though, but I've put on the finishing touches and here it is. The plugin includes 8 riotous meshes! I've done a lot of small unit alterations and borrowed a few from Vista's Picket Fences to make this really fun to play. Enjoy!
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DATE: 08/25/2001 01:00:00 AM
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This is exactly like v1.0, except that i corrected a few errors i had made. It's a 3 player map (how many of those are there these days, eh?) and it uses large numbers of assorted units together in a mountainous/grassy environment. Hope you enjoy! Email comments/questions to hawtmeil@hotmail.com or see me online as BreUnie. You're encouraged to write a review!!
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AUTHOR: Infininight
TITLE: The Ritual Site
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DATE: 09/03/1999 01:00:00 AM
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<strong>W</strong>ay back down the trail of time. A covert guild of dwarven Alchemists discovered the mysterious storm metal. Yet low and behold with all their wards craft and guises they could not work it. Everybody knows that the dwarves are stubborn folk. A period of long research began.

One day in the deeps of dwarfdom a spark came to second smithmaster Bergoin Anuilhead. Berogin laboured untill his beard busted the floor. Bringing all the golom craft of his ancesters to bear he forged the "Zorgs". Berogin happily rose to the honoured position of high Alchemist. He died of old age a hero of his people. He was unable to see his creations finish creating themselves. Looking upon the might of their newfound slaves the Alchemists began to feel increasingly uncomfortable.

<strong>Infos about 1.2:</strong>

I realized that this map gives you a somehow different tactical gamplay than the most maps out there. I'm not going to say all other maps are bullshit, but if you ever gonna play this map you will see what I mean. Ball games are impracticable because of the deep chasm's on the map where u cant go with ur units. But believe me, the chasm's makes the center to an interesting place for amazing koth and lmoth games. And its even great fun for hiding your soulless and spiders. By the way, its impressive to watch the dead bodys/bits flying downward into the deeps. :) Be sure to test out the different game types such as capture the flag or flag rally.

<a href=" http://www.mythnews.com/anictolyte/infos/ritualoverhead.html">Colormap(101k)</a>

<strong>1.</strong> The bug with the "Zorg(Giants)" is fixed! Many thanks to Crestfallen who helped me out with this! It works now also on a PC.

<strong>2.</strong> I removed the Zorgs special attack for various reasons.

<strong>3.</strong> I removed the Warlock's special fireball I modified for this map. Well, I thought it was fun and fair, but a bit out of balance. :)

<strong>4.</strong> I also fixed some other minor bugs you may will never realize.

<strong>5.</strong> I made some little changes in the units set for both maps (light,dark)

The map contains a light and a dark version. There are 6 Starting Locations. In the light version there's many mortar bombs laying around for picking up with your ghls - Well, in the dark you could have a Myrk Giant Trower. Have fun!

I'm interested in any feedback/comments/criticisms/creative ideas about the map. You can send them to the following e-mail address . Soma: ph.urlich@swissworld.com

Many thanks for your time.

<strong>Special thanks to...</strong>

<strong>...Bungie</strong>, for the great tools and game.

<strong>...Vodi</strong>, whithout his great tool "Amber" we wouldnt be able to create new units. Thanks a lot Vodi!

<strong>...Crestfallen</strong>, who helped me to fix the Zorg's for PC.

<strong>...John</strong>, a good friend of mine who wrote the little story.

Soma -creation-
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AUTHOR: Infininight
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DATE: 05/07/2000 01:00:00 AM
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This is my first map so dont make fun. It is basically for people who like Gianting!
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DATE: 11/14/1999 01:00:00 AM
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AfterMath is a well balanced map for any Myth Player. I have tried to use my map making skill to fix some stuff that I dont think should be. For Example...Soulless...They cant hide on my map, but they arent on it anyway.......I just want u to download this and have a little fun with us @L members. Also check out our Films we have uploaded at <a href="http://www.soulblighter.com">Soulblighter.com</a> I have had many reviews that were all very good.
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AUTHOR: Infininight
TITLE: 1861 - Civil War
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 05/18/2000 01:00:00 AM
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The 1861: Civil War unit tagset strives for a great level of detail and historical accuracy. Union and Confederate forces are each rendered from different 3D models, creating authentic-looking uniforms, with several 'hue change' permutations adding visual variety to each unit type. Animations faithfully depict such important details as soldiers firing, then kneeling and reloading their Springfield rifles in a 32-frame sequence. New sounds, flags, formations, destructible scenery, and voice characterizations complete the package.

The unit plugin may be used in combination with your own new maps, recreating many historic (or fictionalized) battlefields of the American Civil War, as you guide Federal or Confederate infantry soldiers, sharpshooters, field doctors, cannons and mounted officers to storied victories or crushing defeats.

A map plug-in is also included with the download.

The 1861: Civil War netmap is designed as a team map with 2 starts. One team controls Union forces and the other controls Confederate forces. Most of the Myth II game types are supported. There are three meshes, "Call to Arms", "Skirmish", and "Outlaws and Deserters". "Call to Arms" has the largest number of troops (for larger teams), and you can trade for more of the higher-powered units. "Skirmish" provides a smaller, more manageable force for unranked one-on-one games. "Outlaws" has 6 starts, and all the units are Confederate deserters.

Note: Creation has also produced a seperate plug-in, <a href="http://fileball.net/mill/item.fb?30311573">1861CivilWar-SOLO</a>, which features a single-player level (1861: Deercreek Bridge) that can be played offline, or cooperatively in networked games.
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AUTHOR: Infininight
TITLE: The Great Arena
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 06/17/1999 01:00:00 AM
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The Story:

In another dimenson the dwarfs rule over humans humans are raised for battle

they are trained at the age of 13 and enter the arena at age 18 only the strong survive

It is rare for a human to get to the age of 30 only very few manage to do that

You are the leader of a small group wich is entering THE GREAT ARENA only the strong manage

to make it this far will you live?

Dwarf:Our competers our entering the arena through their world nots

looks like it will be a fierce competion this year each team has:one team captain,4warriors and 8archers.

All right LET THE GAMES BEGIN!!!!!!!!!!!!!!!

Copyright 1998 in whole or in part Bungie Software Products

Corporation. Created with Bungie's Fear and Loathing by: [Stephen, boco@lewiston.com]"
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AUTHOR: Infininight
TITLE: Hills of the Crow
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:
CATEGORY:
CATEGORY:

DATE: 07/12/1999 01:00:00 AM
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All known bugs of v1.0 are fixed. Hills of the Crow, this was one of my first map work for MythII. It was rather an experiment which turned out much better as I expected.

HotC, set on a wind swept domain with a nice river carving its way through the hills. There's a hill in the center of the map, where you have plenty of opportunities to rock the game.

Soma
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Filename=Hills_of_the_Crow_v2.01.zip
Filesize=3.1 MB

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AUTHOR: Infininight
TITLE: Mega Raid Warz
STATUS: Publish
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 01/08/2000 01:00:00 AM
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This should be some fun, I've thrown in some goodies for the giant it now throws mortors, puss, and duff heads :P Giant throws at 2x now also, makes screen shake when throw hehe.

It also has more melee, so if you are doing a team game its good for that.

Have fun with the Map, and Tell me if its good and Rate it Please!!!!
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AUTHOR: Infininight
TITLE: Arena Collection Beta 2
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
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DATE: 06/17/1999 01:00:00 AM
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BODY:
Well this one contains two of the maps for the arena collection hope you like them
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AUTHOR: Infininight
TITLE: Still Life With Warrior
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 09/24/1999 01:00:00 AM
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BODY:
"The Fruit Loops and batshit bomb:"

"A Woodpecker original. Sugar is an unstable chemical that loves to oxidize as passionately as sulfer does and in much the same way. In preparing this dish think of sugar as sulfer. The components of gunpowder are sulfer, carbon, and saltpeter. Fruit Loops, or any similar breakfast cereal, contains a good deal of sugar and carbon. (Bernard endorses Fruit Loops for bombs. For his morning repast, he prefers Wheaties. With beer.) As for saltpeter (potassium nitrate), batshit is a perfect source. If batshit isunavailable, bird doo will do. The older the guano the better. Aesthetic as well as pragmatic considerations make the fresh wet splat inadvisable. Grind up the Fruit Loops. Mix in the batshit thoroughly. When mixing Fruit Loops and batshit, don't be surprised if you find the color attractive. In fact, you may end up with a clearer understanding of art and it's origins. For that reason, this is the bomb recommended to reviewers and critics. Place the mixture in a container and ignite it. Gunpowder, contrary to what you might expect, is not much of a boomer. The Fruit Loops and batshit bomb won't flatten any buildings, but it makes a marvelous amount of smoke. Certainly it makes more smoke than a pack of Camels. That is, it makes more smoke than a pack of Camels <em>unless</em>... unless the missing race of redheaded Argonians gets it's message accross."<em>-Tom Robbins</em>

Make sure that it reads Still Life in your plugins directory. Then choose one of the variants listed below while in options during multiplayer gaming:

Australian Rules Rugby has 2 starting locations. In keeping with the theme of "Still Life With Woodpecker" by Tom Robbins, which inspired this map, the Berserks can place satchel charges. Each Berserk carries one charge to begin with, but can carry up to four. They can not ignite them however, so keep a dwarf handy. That's right! It's a working rugby map. To play Rugby set it on Stampede! This is a Myth style variant.

<strong>Units:</strong> Are a mix of original and modified Myth: The Fallen Lords and Myth II: Soulblighter units.

<ul>
<li>Berserks</li>
<li>Dwarven Heroes</li>
<li>Ghol</li>
<li>Journeymen</li>
<li>Warrior</li>
<li>Wight</ul>

The games are Steal the Bacon, Captures, Scavenger Hunt, Terries, Balls on Parade, Flag Rally, Rugby (Stampede!), and Assassination. (Assassination is only available on the Myth II: Soulblighter plugin.)

Ghol Squad Rugby Riot has 2 starting locations. In this variant the primary unit is theghl. This is very similar to the Kelstek's variant "ghol soccer", but you actually play rugby instead. To play Rugby set it on Stampede! This is a Myth style variant.

<strong>Units:</strong> Are original Myth: The Fallen Lords and Myth II: Soulblighter units.

<ul>
<li>Dwarf</li>
<li>Ghol</li>
<li>Journeymen</li>
<li>Wight</ul>

The games are Steal the Bacon, Captures, Scavenger Hunt, Terries, Balls on Parade, Flag Rally, Rugby (Stampede!), and Assassination. (Assassination is only available on the Myth II: Soulblighter plugin.)

Still Life With Warrior has 2 starting locations. This is a full scale army variant where you can take advantage of more of the game types then just the rugby. Try to remember that this is a rugby map though. The Berserks in this variant can also place satchel charges. To play Rugby set it on Stampede! This is a Myth style variant.

<strong>Units:</strong> Are a mix of original and modified Myth: The Fallen Lords and Myth II: Soulblighter units.

<ul>
<li>Archers</li>
<li>Berserks</li>
<li>Dwarven Heroes</li>
<li>Ghol</li>
<li>Journeymen</li>
<li>Warrior</li>
<li>Warrior Captains</li>
<li>Wight</ul>

The games are Steal the Bacon, Captures, Scavenger Hunt, Terries, Balls on Parade, Flag Rally, Rugby (Stampede!), and Assassination. (Assassination is only available on the Myth II: Soulblighter plugin.)

<h4>Special Thanks For:</h4>

Myth: The Fallen Lords

and Myth II: Soulblighter.

(C) 1997-98 Bungie Software Products Corporation

Amber 2.0 beta 5 by <a href="mailto:vodi@online.no">Vodi</a>.

 1998-99 Hans Hvidsten Birkeland

Tag Extractor by <a href="mailto:vodi@online.no">Vodi</a>.

 1998-99 Hans Hvidsten Birkeland

Mythed 1.0a2 by <a href="http://www.kickinit.com/@soft/">@soft</a>.

1998, @soft

Despair 1.1b6 by <a href="mailto:kwaltd@pacbell.net">Kris Amico</a>.

MythTech ver. 0.9a40 by <a href="mailto:mcrane@mindspring.com">M. Crane</a>.

HexEdit v 1.0.7 by <a href="mailto:jbum@netcom.com">Jim Bumgardner</a>.

 1993 Jim Bumgardner

Last, but not least, Bartok 1.1 by <a href="mailto:bartok@lucena.com">Steve Ramsey</a>.

1998 Lucena Systems

<h4>More Thanks To:</h4>

Electrofryer, for helping me test this monstrosity. Meko for keeping me interested in making this. Especially since I've been talking about making it since last year and have been working on it, piece by piece, just as long. El Bastard for his sage advise, and the use of some textures from his Mesa de Sangre' Myth: The Fallen Lords map. Thanks to HATE MAN, for his help early on when I was working on the first mesh for my Myth: The Fallen Lords version. Again Electrofryer, for making crazy maps that I've liked and for giving me inspiration. Also, for reminding me that fun comes in many different forms for all of us.

<h4>How To Play:</h4>

In Myth Rugby each team controls a ball. The game is played by getting the ball to the goal at the opposite end of the field. The ball will then disappear and a new one will appear on the map at the ball's starting location. If you ever lose ownership of the ball it will disappear as well, reappearing at it's starting location. Each goal counts as one point and the team that scores the most points wins. In the case of a tie, the team/player who scored the first point is considered the winner. The best games of Rugby are played at times of under 10 minutes.

<h4>Notes:</h4>

This is a sports map, and is for amusement only. The primary reason I made this was for

the Rugby, other games are on the map just for the hell of it. If you don't get the parody of the Tom Robbins book... you should visit your local library and ask for "Still Life With

Woodpecker" by Tom Robbins. It's very enjoyable reading. You are meant to use this free of charge. Everything contained in these plugins is Copyright 1997-1998 in whole or in part <strong>Bungie Software Products Corporation</strong>.

<center><a href="mailto:kvltv@balinsbar.com">KVLtv.</a></center>
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AUTHOR: Infininight
TITLE: Why The River 1.12
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 04/27/1999 01:00:00 AM
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BODY:
An all orginal map from Talisman of the Fellowship of Stoneheim.

This map has 3 variants: Light, Dark and two team. It is set in a pleasant mountain valley with a nice river running through. The rivers, hills and foliage provide interesting obstacles in the various game typs supported.

Try it - you'll like it.

Much thanks to testers and Vista for the cool sheep units.
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Author=Talisman
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Version=1.12
Filename=WhyTheRiverv1.12.zip
Filesize=1.4 MB

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AUTHOR: Infininight
TITLE: TFL Physics Plugin
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 08/26/2002 01:00:00 AM
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BODY:
Changes Myth 2 Physics to TFL Physics

-----------------------------------------------

:::: Fixes from 1.0

-----------------------------------------------

I really screwed up when adding the new deaths on how badly it could effect your plugin public wise and space wise, I don't like making updates on something that already has been released but the problem was so simple I wanted to fix it , leading the TFL Plug to 657k from 4 megs...incredable indeed. Although, there will be no new deaths for any of the units, it was well worth it space wise and now anyone can dled this plugin, nice and easy. Another thing you can see is that there is a name changed from "TFL Units Plugin" to "TFL Physics Plugin", because it was to stop confusing people that their is no specific TFL Units in the plugin. Demo. clearly pointed out that their is no TFL Units in this plugin and that's because I wanted to keep M2 as it was but to have that touch of M:TFL physics in it. If you do want those TFL Units , you can go make yer own, isn't that hard. ;) I give a great thanks to Demo who spotted this 3vil problem.

Fixes from 2.0:

-Melee Unit pathfinding radius down from .400 to .300 . -This makes for much better realistic spacing between melee units in battle and gives the player better control and still disables clumping.

-Archer/Souless IV Error down from .16 to .12 . - This makes the accuracy of Archers and Soulless improve. In v2 the accuracy of archers and souless acually were not that bad in TFL when I looked more deeply the plugin had worse accuracy then TFL had, so the proper fixes have been made.

-Dwarf Fire Range has increased, their range in v2 was a wee bit too short and isn't as accurate to the range in TFL. Its very minor but now this has been fixed.

-Projectile (Arms, heads etc) Vitality decreased, this fixes a problem in some maps (ex. Stair of Grief) where too many projectiles have not been..lets say "cleaned" away from the battlefield causing the Myth engine to hit the Projectile limit far to quickly. Its a rare problem and tell you the truth Im not entirely sure I have fixed it but the changes I've made should help.

I've also considered to override usercreated formations into default myth formations which could make it easier for the player to not take out their formations(usually clumped ones that don't work in the TFL world) from the local folder but I have decided against it because what if people wanted to create special formations for the TFL Physics??

----------------------------------------------

:::: Features

-----------------------------------------------

Alright, so you want to get to the details on what this plugin has to offer huh? Well here we go:

1.All melee units pathfinding has been upgraded around to .400 , meaning that there will be no such thing as clumping in this plugin and it will make melee battles look a lot cooler not to mention realistic.

2. Archers, Soulless, Bre'nor are all less accurate then they use to be but can still be very lethal once turned into vets or are in big numbers and this also makes Myth more realistic.

3. Dwarfs are not as great as they use to be in M2 but they are not as bad as they were in TFL so you must be more careful when using them.

4. Satchel charges now pound the earth below giving it a much better effect like it was in TFL.

5. All string lists / descriptions from every unit that was in Myth:TFL has been added with M2 string lists/descriptions.

6. Some of M:TFL interface has been added into M2 to give that M:TFL feel and which looks a lot better then it use to in M:TFL .

7. Dwarf bottles are now more bouncy like once again and carpeting works again.

8. The old TFL wight hit sounds are now back into m2.

9. Thrall now have their old death animation back which looks real cool!

Ok! That's the list of changes that were made to make it more TFL like but that's not all! There is brand new features that are in this plugin, here they are:

1. Warrior, Bowman, Berserks, Heron Gaurds have new dead body sequences. (NO MORE IN 2.0)

2. Fetch when firing shows bolts and sparks when they hit the ground or enemies.

3. Satchel charges when exploding now show smoke being blown out .

4. Berserks have new attack sequences.

5. Brigands have a new attack squence.

6. Krids have a new attack sequence.

7. Myrk Giants have a new throwing sequence.

8. Dwarfs can now use their dagger, it is used the same way as bowmen use them.

9. Dwarf Mortors can now hit there enemies the same way bowmen use their daggers.

10. Stygian Knight now have full body deaths, REAL cool! (NO MORE IN 2.0)

11. Blood looks better.

Total revised/new additions: 18

I highly recommend getting some great FFA/Team/Coop games with all these new and revised features, It's a much better game with these features in my opinion.

-----------------------------------------------

:::: Credits

-----------------------------------------------

Design, Fear, Unit Amber tag work: BadThrall

Plugin Pregame Graphic: Clem

Documentation: BadThrall

Special Thanks To: Clem, and my beta testers --> DrunkBob, modest, longshadow, LL

Made with Bungie's Fear, Vista's Amber, Lucena Systems Bartk, and Adobe Photoshop.

-----------------------------------------------

:::: Legal

-----------------------------------------------

Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Creation.

email: BadThrall mattclay@howamazing.com
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AUTHOR: Infininight
TITLE: "Twice Born" Light Vs. Dark
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 08/29/1999 01:00:00 AM
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BODY:
This is for everyone that doesn't know how to make LvD games. I have easily made it so now you can play it without having to do any special key moves. You can even do Deathmatch. All you have to do is host a game; when you do, you will the the name "Twice Born" and click on it.

Deathmatch or not, both ways are very fun to play with and I hope you like it. More LvD maps to come, so keep an eye out for them. Also check out my other plugins at the Mill; just do a find with my name, GodzFire.

Copyright 1998 in whole or in part Bungie Products Corporation. Created with Bungie's Fear and Loathing by GodzFire, godzfire5@g2a.net
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AUTHOR: Infininight
TITLE: Light vs Dark
STATUS: Publish
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CATEGORY: 
CATEGORY:
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DATE: 08/30/1999 01:00:00 AM
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BODY:
<p align="center"><img src="http://home.mmcable.com/maudigan/images/lvsd3.gif">

<p align="left">This Map/Plugin allows you to play the single player levels on

multiplayer(good vs. evil instead of everyone on the light side). If you have

questions or comments just come visit <a href="http://home.mmcable.com/maudigan">War</a>

or mail us at <a href="mailto:maudigan@mmcable.com">maudigan@mmcable.com</a> and I'll be

more than happy to answer them.This L vs. Dark pack includes The Baron, Gate of Storms, Stair of Grief, Redemption, Twice Born, The Forge, and With Friends Like These
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AUTHOR: Infininight
TITLE: Mudpit Lake
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 10/10/1999 01:00:00 AM
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BODY:
<strong>Mudpit Lake</strong>

Mudpit Lake is my most ambitious map-making effort to date, and the first of several high-quality maps being created by members of OMAG.

Mudpit Lake contains 5 variants:

<ul>
<li> Mudpit Lake (Light) - 4 starts</li>
<li> Mudpit Lake (Dark) - 4 starts</li>
<li> Mudpit Lake (Team) - 2 starts</li>
<li> Mudpit Lake (Ghol Riot) - 12 starts</li>
<li> Mudpit Lake (Dorf Riot) - 12 starts</li>
</ul>

<strong>Note:</strong>

<strong>Mudpit Lake (Team)</strong>

Teams are split on the east and west sides of the map. Each team has both light and dark units. These units are split north and south for each team. Assassin targets (10 peasants) are split between the two locations.

<strong>Credits:</strong>

Created with Fear and Loathing (Bungie Software) and Jade and Topaz (Vista).

<strong>Special thanks to:</strong>

<ul>
<li> Deathwhore for his great book: The Myth II Handbook</li>
<li> Lord Stanley of OMAG for the great artwork for the pre-game images.</li>
<li> All of the OMAGs, and other beta testers, who helped me rid the plugin of bugs.</li>
</ul>

Copyright 1999 in whole or in part Bungie Software Products Corporation.

Map Created by: Da' Minion of OMAG
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AUTHOR: Infininight
TITLE: the w00rst map EVER
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 08/19/2000 01:00:00 AM
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BODY:
For screenshots and info about this map, check out the Maps section of my <strong><a href="http://www.angelfire.com/ca6/pringlemaps/main.html">website.</a></strong>

I am NOT NOT NOT a horrible mapmaker. This map is an attempt at humor. If you want a good map, check out my other maps. You can also find them at my <strong><a href="http://www.angelfire.com/ca6/pringlemaps/main.html">website.</a></strong>

The Story: Once upon a time, I was tired of making non-sucky maps. So I made this. The End.

Anyway, about this map. It sucks. That's the idea. There are hills that are ridiculously high, pits that are ridiculously deep, and other dumb stuff like.

Features:

-Bungie Song as ambient background sound. It seems to go at a REALLY fast speed. Sounds like chipmunks.

-On part of the central lake, you can walk in the air.

-There are candlesticks in the water. Other dumb stuff included.

-Colormap made totally in Microsoft Paint. :)

-Floating trees/tikki torches.

-Beach balls.

-Models purposely done wrong, creating that blurry junk in the ground.

-Other stuff. I forget. Too dumb.

EEEEEEEW, this is crap. Don't download it. Please don't. I'd say the nicest thing about it is probably the pregame. By the way, I made this in an hour.

Save yourself the time and don't get it. :) Once again, this is my ATTEMPT at humor. :)

Feel free to write a review (be creative) or rate this map... accordingly :).

MUAHAHAHAHA ::gets back to work on his serious maps::

-Captain Pringle
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AUTHOR: Infininight
TITLE: Happy Meal
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 01/19/1999 01:00:00 AM
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This plugin features the following:

Slippery fun on a map consisting of 99.9% water.. but not just any water..

There's flying pigs to be hunted, unique units to be controlled, and more than we won't reveal to you in this text.

Feast on the delicious treats inside....
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AUTHOR: Infininight
TITLE: WhareHouse Warfare
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 04/05/2000 01:00:00 AM
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BODY:
Storyline:

A well established terrorist organization

have been continualy stockpiling supplies for large scale terrorist attacks. The safety of the world's people are at stake. As a well seasoned military commander its up to you to lead your men in the fight for

mankind's lives and freedom from terrorist oppression. Good Luck. hehehe

you are going to need it. HEHEHHEHEHEHEHE

p.s. In case you are not successful we have another force on standby.

The infamous Shadow Forces. Make sure that we dont have to call in Shadow Forces,

those guys are not the most friendly bunch of guys, if you know what I mean.

Features:

-An Original mesh by Mr. Sexwax.

-Utilizes Santa's Head WW2 Units plugin.

-Game types include; KOTH, CTF, BC &Terries.

-Patrol with units & weapons available according to difficulty.

-DA with units & weapons available according to difficulty.

-T-2 with units & weapons available according to difficulty.

-S-2 with units & weapons available according to difficulty.

-Shadow Forces (SURPRISE)-shotgun medic available on legendary.

-Commando with weapons available according to difficulty.

Instructions:

WhareHouse Warfare requires the WWII Unit plugin by Craig Goodman

(Santa's Head). Drop the file named (WhareHouse Warfare-v-1.0) into

your plugins folder Make sure to activate the WWII Unit plugin

before playing WhareHouse Warfare.

Credits:

Meshes: -Textures and related are copyright  T.yunis

Units: - Soldier Unit copyright  Craig Goodman (Santa's Head)

Ninja units created by Death Whore special thanks to you Death Whore.

Models: street light made by DATAX

Created Using:

- Fear & Loathing by Bungie

- Adobe Photoshop 5

- Tag Extractor & Amber by Vodi

Thanks: No thanks hehehe. Just kidding Im thankful to many. hehehe!

Copyright 1999 in whole or in part Bungie Software Products

Corporation, created with Bungie's Fear and Loathing

by T.yunis aka mr. Sexwax
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AUTHOR: Infininight
TITLE: Clash of the Giants
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 05/08/2001 01:00:00 AM
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BODY:
Clash of the Giants (final)

This is basically regular Clash in the Cloudspine, but with Myrk Giants instead of Trow... and a whole lot more.

Doesn't sound like much of a change eh? Try it. The ranged attack and speed of the Myrk Giant totally negates most existong defensive strategies, however its relative weakness against warlocks and mortar dwarves keeps it from being over-dominant, changing most existing offensive strategies. Ghls have pus, satchels and mortar rounds at their disposal now, something they never had in regular Clash. Giants have all new names and flavor and they have been modified so that they now turn to stone exactly as a Trow would if you don't take good care of him. Each team receives one Heron Guard with one heal to help you bail out of that situtation should it happen though.

In a nutshell, if you have enjoyed good strategy, the map Clash or just Myrk Giants in the past, this is one ya gotta check out, even just once. Besides, for as small the download and plugin is, its hardly a real investment in time to get it, even if you decide it isn't for you.

Happy Killing and Have Fun Always
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AUTHOR: Infininight
TITLE: Dwarven Wars Level Set 2
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 03/07/2000 01:00:00 AM
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This has 2 maps:

'I'll fall on my face'

'Dwarven Keep'

Dwarven Keep is a map made of 2 small forts and is on a small color map so its good for small games.

Requires <a href="http://mill.bungie.org/detail.taf?view=plugin&id=46871203&from=search">Dwarven Wars</a> plugin(not included)
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AUTHOR: Infininight
TITLE: Around the Bend
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 05/06/2000 01:00:00 AM
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BODY:
"Who says we're crazy?"

<blockquote>"...crazed, demented, mad, insane, frenzied, psychotic, raving, deranged, moonstruck, mentally unsound, unhinged, touched, bereft of reason, derailed, loco, unglued, mentally diseased, cracked, loony, wacko, bonkers, cuckoo, unbalanced, lunatics, not all there, around the bend; see also <strong>sick</strong>,<strong>violent</strong>. --<em>Ant.</em> SANE, rational, sensible.</blockquote>

<strong>Around the Bend</strong> is about the size of "Gimble...", or "I'll Dance...". Like most of my map projects, this one contains Myth building, and bridge models. Not on the scale of <a href="http://hmsites.myth2.net/owl/canal.shtml">Amsterdam</a>, but I believe that they add to the "feel" of the map's environment.

This represents my first real project attempting to bring a map to both Myth: The Fallen Lords, and Myth II: Soulblighter. The most difficult task has been getting the <a href="http://mill.bungie.org/detail.taf?view=plugin&id=79317531">Myth: The Fallen Lords .gor</a> to work like the <a href="#bend_mii_plugin">Myth II: Soulblighter plugin</a>. You'll probably notice a few small differences in the two, but I've tried to limit those in so much as humanly possible. I'm happy that I came pretty close.

One thing to be aware of while playing this is that the trees don't have an impassability zone, but they do have object collision. This has advantages as well as disadvantages. The disadvantage is that occasionally your unit will stop at one and forget where he was going, but I've spent a great deal of time testing to limit that eventuality. It doesn't get stuck, but it does get stopped. Make sure he shakes his willie and then move the unit on. The best way to get around this is to use "waypoints". That is, select units then shift-click out a route. You'll find that this gets rid of 99% of the problem. Also, units can crowd each other at trees and it may seem like they're stuck. They aren't, but you may have to untangle them a little. These things don't happen often, but you should be prepared to deal with it if they do. If you're used to playing Myth: The Fallen Lords this won't throw you much. The main advantage is that you can actually use a tree for cover. Getting right up next to it. Another advantage is that more of the limited area is available space. Since these trees ignore the passability used by the stock settings.

Please send me feedback on this map.

<strong><a href="mailto:kvltv@bungie.net">KVLtv</a></strong>

<a name="bend_mii_plugin"></a>

<center><h3>The Myth II: Soulblighter Plugin</h3></center>

Make sure that the plugin for Myth II: Soulblighter reads:

<center><strong>Around the Bend M2</strong></center>

Place it in your plugins directory located in the Myth II: Soulblighter main directory. Then choose one of the variants listed below while in options during multiplayer gaming:

<strong>Approaching Evil</strong> has 7 starting locations, uses the dark units and introduces two new units! The Skeleton Archer, and theghl Anarchist. Also uses a modified Thrall unit named Thrall Porter. The Thrall Porter can pick up and move items. A good friend wrote me and asked me to modify a Thrall. Here is what he requested:

<blockquote><em>"... please make it pickup and drop everything that can be moved (including rocks if possible). To me, this is crucial since the things the thrall could do would be quite diverse (such as stacking rocks on top of satchel charges for shrapnel effect, hiding satchel charges under bits of body parts or rocks, spelling your name with intestines - you know, the fun stuff). If no pictures are available, then just make the thrall suck it up off the ground (maybe right up his @** or something) ..."</em></blockquote>

Needless to say, but I complied and the result is pretty funny. Hence there are projectiles laying about on Approaching Evil that no units, except the Thrall Porter can pick up. The Skeleton Archer can retrieve the flame arrow ammo and use it to fuel it's supply of fire arrows. This is a Myth style variant.

<strong>Units:</strong> Are original Myth: The Fallen Lords with modified, and newly created units. A Warlock is used as the "Assassination" target.

<ul>
<li>Spiders</li>
<li>Fetch</li>
<li>Myrmidons</li>
<li>Ghol Anarchists</li>
<li>Thrall Porters</li>
<li>Skeleton Archers</li>
<li>Wights</li>
</ul>

The games are Body Count, Last Man on the Hill, Steal the Bacon, Capture the Flag, Territories, Captures, and Assassination.

<strong>Around the Bend</strong> has 4 starting locations and uses standard Myth units. Including the Fir'bolg. Theghl can pick up and use the bombs, and puss packets. The flame arrow ammo, and satchel charges can also be retrieved by theghl for use by other units. The Fir'bolg can retrieve the flame arrow ammo and use it to increase their supply of fire arrows. This is a Myth style variant.

<strong>Units:</strong> Are original Myth: The Fallen Lords, plus modified Fir'bolg units. A netgame frog I altered is used as the "Stampede" target, and a Warlock is used as the "Assassination" target.

<ul>
<li>Berserks</li>
<li>Dwarven Heroes</li>
<li>Journeymen</li>
<li>Fir'bolg</li>
<li>Ghol (The ordinary ones.)</li>
<li>Thrall</li>
<li>Warriors</li>
<li>Wight</li>
</ul>

The games are Body Count, Last Man on the Hill, Steal the Bacon, King of the Hill, Capture the Flag, Territories, Flag Rally, Captures, Scavenger Hunt, Stampede!, and Assassination.

<strong>Ghol Riot Anarchy</strong> has 8 starting locations and introduces theghl Elite Anarchist. Projectiles are strategically strewn about to cause a nuisance, but the ghls can only use what they start with. This isn't a regularghl by any means, they have their own attack, and special attack. This is a Myth style 'Dorf Riot'. Well, kind of. The only units used are theghl Elite Anarchist. If you ever liked the Bomberman series, you'll probably love this!

<strong>Units:</strong> Are custom Myth units.

<ul>
<li>Ghol Elite Anarchists</li>
</ul>

The games are Body Count, Last Man on the Hill, Steal the Bacon, Flag Rally, Territories, and Captures.

<strong>The Field of Sorrow</strong> has 2 starting locations and uses standard, modified, and newly created Myth units. Be aware that the flame arrows are the best weapon the Fir'bolg have against the Skeleton Archer. There is plenty of flame arrow ammo lying about to pick up, so take advantage of them. This is a Light vs. Dark Myth style variant.

<strong>Units:</strong> Are Myth: The Fallen Lords, with modified and newly created units. A netgame frog I altered is used as the "Stampede" target, and a target dummy is used as the "Assassination" target.

<center><strong>The Light</strong></center>

<ul>
<li>Berserks</li>
<li>Dwarven Heroes</li>
<li>Journeymen</li>
<li>Fir'bolg</li>
<li>Warriors</li>
<li>Warrior Captains</li>
</ul>

<center><strong>The Dark</strong></center>

<ul>
<li>Spiders</li>
<li>Fetch</li>
<li>Myrmidons</li>
<li>Ghol Anarchists</li>
<li>Thrall</li>
<li>Skeleton Archers</li>
<li>Wights</li>
</ul>

The games are Last Man on the Hill, Steal the Bacon, King of the Hill, Capture the Flag, Territories, Flag Rally, Captures, Stampede!, and Assassination.

<strong>Special Thanks For:</strong>

<strong>Myth: The Fallen Lords

and Myth II: Soulblighter.

(C) 1997-98 Bungie Software Products Corporation</strong>

<strong>Amber by <a href="mailto:vodi@online.no">Vodi</a>

 1998-99 Hans Hvidsten Birkeland</strong>

<strong>Head Edit by Chris Dreessen

Copyright 1998-99 Chris Dreessen, Badlands</strong>

<strong>HexEdit by Jim Bumgardner

Copyright  1993 Jim Bumgardner</strong>

<strong>Mythed by Slava Karpenko and Eduard Ginzburg (<a href="mailto:atsoft@kagi.com">atsoft@kagi.com</a>)

Copyright 1998, @soft</strong>

<strong>Tag Extractor by <a href="mailto:vodi@online.no">Vodi</a>.

 1998-99 Hans Hvidsten Birkeland</strong>

<strong>The Fallen Sounds by <a href="mailto:d88-bli@nada.kth.se">Bo Lindbergh</a>

Copyright 1998 Bo Lindbergh</strong>

All the testing done by the <strong>OWL</strong> order, and Mike Croft for originally suggesting what became theghl Anarchists. Also, Tom Hubbell and again Mike Croft for conceptualizing the Thrall Porter. Last, but not least; Scott Hughey, and Frank Evans for their dedication, and help during the beta testing.

Have Fun!!
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AUTHOR: Infininight
TITLE: River of Life
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: Netmap (FFA)

DATE: 07/04/2000 01:00:00 AM
-----
BODY:
River of Life is the second segment of the 2-part project named "A Separation of Ages".

I have had players ask for the 2-parts to be made available as individual downloads to make files smaller to download.

____________

River of Life is a Solo/Coop/8-start Multiplayer FFA map featuring challenging play in each of it's gametypes.

River of Life Solo Story...

Screams and sounds of battle fill the night as we race to our destination, the defiled Shrine of Wyrd at the center of the River of Gold. As we arrive, we are amazed to find that the party of Eleven Sun Fleeing Rabbit, by using Gwyon's ancient and powerful blade, survived the night. They are exhausted and some claim to have seen the ghostly phantom of an old Berserk - surely Gwyon, the rumors report.

I treat the wounded to the best of my abilities and then cautiously approach the temple. It is impossible to convey the overwhelming feeling of awe I feel as I enter. My mind keeps jumping back to that fateful day eight hundred years ago when Gwyon alone held the temple from an onslaught of Myrkridia, striking one down with each mighty stroke until at last he fell. His blade... there!

I see it lying there in the temple - the legendary weapon that men have quested after for centuries, that which cannot be removed from Wyrd's watchful eyes. As I approach, my vision blurs and again I am back on that fateful day, a young heron standing in the middle of the temple. The water fades from gold to deep blue, the land again grows green, the birds again circle the temple. I am disconnected from my body. I am an old man, watching with pride my swordsmanship as I destroy the minions of the Dark. The sky darkens and the Myrkridia arrive. I know in advance what will happen. We will flee in cowardly disgrace and Gwyon will fall. I witness it all - exactly as I had always imagined. Gwyon tearing through the Myrkridia, destroying more and more of them even as he is ripped to shreds. The Myrkridia leave him where he falls and defile the place. I witness it all and cringe.

It is over, but the vision has not ended. I am still staring at the defiled temple, the fires raging around the land, and the corpse of Gwyon lying in the center. Suddenly, I am aware of a sound. It is Gwyon. He is breathing. He is still alive. My mind screams that it is impossible, but I cannot deny the power of my vision. The eyes, the perfect eyes, spring open in the middle of a bloody face. His nose is missing. Half is jaw is gone. One ear has been torn to shreds. His skull is fractured. He is missing at least six of his fingers and one foot. With each breath, more blood is coughed out of the hole where his mouth used to be in the mass of hair and bone that is his head.

He struggles to drag himself to the water's edge with his one good arm, to drink of the life-giving water, but it is hopeless. He collapses a mere three feet from the water's edge and lies still.

For years the events of that day disturbed me, and I knew not why. I believe I always knew the truth, somehow, but refused to think of it until now. So this is what we doomed Gwyon to - an honorless death, a body lying broken and lame for hours, a death Gwyon did not deserve. I understand now why the grass fails to grow and the birds fail to sing over eight centuries later.

The vision ends, but as it fades away, Gwyon seems to rise and step out of it, into this world, into the world of death and darkness. He speaks to me, and I know I am not mad because shouts of wonder rise from my men behind me. "I have waited a long time for you, Seven Wind," he says. "Fashionably late as always I suppose," he says and smiles. "Come - we have work to do."

I nod, for I understand perfectly. The world blurs and the vision starts again, but this time, I am tangible. My men are with me, marveling at the strange magic that turns a place of death into a place of life, not comprehending that they have been brought to a time hundreds of years before the birth of their forefathers, but eager to seek adventure.

This time, I will not fail.

__________________

For the first part in the "A Separation of Ages" series please download "<a href="/solo/riverofgold/">River of Gold</a>".
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AUTHOR: Infininight
TITLE: Creep on the Borderlands
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 05/12/1999 01:00:00 AM
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BODY:
This map is a conversion of the Myth:TFL map Creep on the Borderlands. It is faithful in every way, unlike existing conversions such as fs' Creep.
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AUTHOR: Infininight
TITLE: Rock'em Sock'em Dorf Riot
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
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DATE: 03/09/2001 01:00:00 AM
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This is an update on the new release of Dorf Riot I posted. If you have the old Dorf Riot by me, DELETE IT and replace it with this one instead.



<em>Original Text:</em>

You remember the Golden Days of Myth: TFLthose days when you played Dorf Riot all night longthe sounds of explosions ringing in your ears as loudly as "LET'S GET READY TO RUMBLE!!!!" Well, that world has been recreated on Myth II in <em>Rock'em Sock'em Dorf Riot ),</em> almost exactly like the Unity 2 version of Dorf Riot. Have fun!



This new version has three Multiplayer meshes: TFL, M2, and Max versions.

<strong>TFL</strong>

This mesh is almost exactly like the original u2 Rock'em Sock'em Dorf Riot. Each Dwarven Pathfinder looks like the TFL kind and has the special ability of the Signal Grenade Satchel Drop

<strong>M2</strong>

The M2 version has, instead of the TFL Pathfinders, Myth II Pathfinders, with four satchels and all.

<strong>Max</strong>

This mesh has everything a Dwarfer or Rioter could love: The Pathfinders are of the Myth II kind in appearence, they throw Signal Grenades, and they can also use their daggers! When at close distances, the Dwarves use their daggers for attack (kind of like a Bowman's dagger, but you don't have to double-click). To inhance the carnage even more, the explosion of the molotov cocktails in this mesh causes fire! Didn't you always think it was weird that a molotov cocktail, inherently a weapon to spread fire, wouldn't cause flame? Well, now it's readibly possible! "WEEEEEEEE, DOGY!"



<strong>Credits</strong>

Firstly, credit where credit's due; most of my plugin comes from two primary sources: Mudpit/Carnage combo and the VR Pool Party plugin. They are both great plugins, of which I highly recommend downloading.

Archer ) recognizes the pre-existing rights and responsibilities of Bungie Software Products Corporation ("Bungie"). Bungie Software Products Corporation. Portions of the Software made with Fear and/or Loathing and/or other Bungie products, tools or generally published documentation remain under the prior license agreements for the use of those software products. Myth: The Fallen Lords, Myth II: Soulblighter, Fear, and Loathing  1997-1999. All Rights Reserved. Bungie Software Products Corporation.

<strong>All else  200139 Archer ); for The Order Of The Dwarves.</strong>

<em>Ingis et lapis,

Excidium et fundamentorum;

Ad talis esse finere Nanum.</em>

(Please correct this translation if needed:-)
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AUTHOR: Infininight
TITLE: Star Wars: Platform
STATUS: Publish
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DATE: 09/18/1999 01:00:00 AM
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BODY:
Hi, yes, this is a STAR WARS map, set on a giant space platform. This has no units you won't be familer with, you know, stormtroopers, bountyhunters, R2 units and ion cannons. 4 starts. um..... thats it.

The R2 and R5 units were made by Cydonian (cydonian@mail.com) NOT Darth Maul Sithlord as stated in the last read me, I am very sorry for the mixup.

Sgt.Turnbull ^^^

MTFBWY

PS. If you have time, could you please take the time to write a review? I love user feedback :)
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TITLE: Wack-A-Peasant
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DATE: 01/15/1999 01:00:00 AM
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AUTHOR: Infininight
TITLE: Night of the Living Dead
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DATE: 10/11/1999 01:00:00 AM
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BODY:
Just in time for Halloween, a bungie solo map conversion for those Mythsters that tend to have ghoulish leanings this time of year. It's a simple mesh - a conversion of Salvation (Myth 2: Level 2) made for the net player.

There is only the one mesh, that's why the download is so small. It's more or less a gimmick map, but one without any new units (well maybe just one... trick or treat). You are the Living Dead and the graveyard is your playground... and guess what, there is no one here to tell you to play nice.

The games include Body Count, LMOTH, StB, KOTH, Captures, Terries, Flag Rally, and Hunting. It's very simple. There are 8 starts.

The following units are found in the map:

(min/start/max)

0/8/12 Ghasts (All games)

0/4/6 Soulless (Not Hunting)

0/8/12 Thrall (Not Hunting)

0/10/14 Wights (All games)

That's about it except for some advice... Play long games. These units are slow (with the exception of Ghasts and Soulless), so if you want exciting games where everyone can get involved, play games that last about 20 minutes. Second, I recommend playing with a minimum of 4 teams; the more the merrier... especially with all those wights. Also, this map has fog... use it, unless it seriously slows down your computer. The fog really gives this map an eerie-ness that makes the map more exciting.

Credits:

Converted with Fear and Loathing (Bungie Software - http://www.bungie.com) as well as Jade and Topaz (Vista - http://vista.theresistance.net).

Special thanks to:

-Deathwhore for his great book: The Myth II Handbook (http://www.myth2handbook.com/). Seriously, go online and buy it now.

-Da' Minion of OMAG for his help with debugging the plugin and working the Overhead and Pregame screens. Everytime something didn't work, he helped find the problem.

-All of the OMAGs, and other beta testers, who helped me rid the plugin of bugs, for their suggestions, and for thinking that such a niche map might actually be fun and encouraging me to do the conversion.

Copyright 1999 in whole or in part Bungie Software Products Corporation.

Map created by: Ailil
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AUTHOR: Infininight
TITLE: Blood on the Dance Floor
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DATE: 02/14/1999 01:00:00 AM
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This map is an experiment with reflecting surfaces disguised as eight player Dorf Riot. There is some problems with the reflecting surface because the Myth engine treats it as water. It uses Dwarven pathfinders similar to Myth TFL, thanks to dr. Bashir.
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AUTHOR: Infininight
TITLE: Stream Line
STATUS: Publish
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DATE: 11/03/1999 01:00:00 AM
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BODY:
Stream Line goes along in the fashion of the Myth: TFL map Mudpit Massacre. It has Myrks, Myrk Giants, Trow, Fetch, Archers, Dorf Mortar Heroes, and Warriors. The color map is impressive and so is the gameplay. There are 4 starting locations.

If you like just a regular myth 2 map with the regular myth 2 units and not tanks and gunslingers then you are 1 of the few, but that also means you will like this map and probably like <color=blue><a href="http://mill.bungie.org/detail.taf?view=plugin&id=20220334&from=search">Farmland Fight by Finch.</a>
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AUTHOR: Infininight
TITLE: Massive Army of Thrall
STATUS: Publish
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DATE: 06/16/2000 01:00:00 AM
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This is "Into the Breach" with a little surprise waiting at the gates.
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AUTHOR: Infininight
TITLE: Soldier Fighting Grounds Gold
STATUS: Publish
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DATE: 02/20/2001 01:00:00 AM
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BODY:
Here is SFGG, the final version of SFG. It has no known bugs unlike the previously made versions. Play WWII recon patrol with all the gametypes. Also, it has the added advantage of playing 2v2, 4v4, and 5v5 games, so you don't have to wait for 6 people to get a game.

I hope you enjoy my map, and have a nice day.

WWII Units and Mesh Copyrighted by Santa's Head

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: Shawn Walisser, wayne@aye.net

I think people misunderstood why I made this map, it's not to be creative, or original or anything like that, I just made it so people could play recon in ranked with all the gametypes, and different numbers of people. Rate it a 1 if u like, but for its whoring capabilities, and for its level of fun, I personally think it is a 5.
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AUTHOR: Infininight
TITLE: MythCHESS
STATUS: Publish
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DATE: 02/25/2001 01:00:00 AM
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<html>

<img src="http://www.idiotcollective.com/chess/chessmillpic.jpg" width="200" height="150" border="2">

<strong>MythCHESS v1.0</strong>

<strong>A series by Elijah ~idiot~</strong>

The most innovative map ever designed has been revealed to the Myth community!

Every possible step was taken to make sure that the chess style of gameplay was ported to the Myth II engine, and every effort has been made to make sure that the netgame scripting works seamlessly.

Two meshes have been included, one with regular Myth units, to give a more 'BattleChess' feel, and a nostalgic Chess mesh with original chess pieces!

<strong>Features include:</strong>

<strong>Instant Pawnswapping</strong> (Pawns are auotmatically traded for the highest point piece your opponent has...)

<strong>Scripted Turntaking</strong> (At the Legendary Difficulty level, players are forced to take turns...)

<strong>Retextured Models</strong> (Used to indicate whose turn it is, they light up!)

<strong>New Sounds</strong> sanctioned by MacSoft (Thanks MacSoft!)

<strong>Easter Eggs</strong> (Cheering Peasents, dwarfs playing chess against each other...)

<strong>New Scenery!</strong> (Hehe, look closely, you may see it...)

<strong>New Units!</strong> (The chess pieces are very cool...)

<strong>Notes:</strong>

This archive includes a detailed Read Me, it is extremely recomended that the player read it before playing.

It is also recommended that Subtitles are on, otherwise you'll be left in the dark about alot of the new sounds in the map.

<strong>TLMUDT&#153;</strong> (<strong>T</strong>he <strong>L</strong>awyers <strong>M</strong>ade <strong>U</strong>s <strong>D</strong>o <strong>T</strong>his)

The Idiot Map Making Collective recognize the pre-existing rights and responsibilities of Bungie Software Products Corporation ("Bungie"). All appropriate graphics &copy; 1997-2001, All Rights Reserved. Bungie Software Products Corporation. Portions of the Software made with Fear and/or Loathing and/or other Bungie products, tools or generally published documentation remain under the prior license agreements for the use of those software products. I traded my pawn for a FLYINARMORTRO! Myth: The Fallen Lords, Myth II: Soulblighter, Fear, and Loathing &copy; 1996-2001. All Rights Reserved. Bungie Software Products Corporation. Additional copyrights for the sounds used in MythCHESS belong to MacSoft Incorporated. Many thanks for them allowing us to use them,

<strong>Credits:</strong>

<strong>Colormap, Scripting, Fear, Units, Pregames, Documentation:</strong> Elijah ~idiot~ (<a href="mailto:elijah@idiotcollective.com">elijah@idiotcollective.com</a>)

<strong>Backup Scripting, General Help:</strong> Korgath ~idiot~ (<a href="mailto:korgath@idiotcollective.com">korgath@idiotcollective.com</a>)

Many thanks to the Idiot Map Making Collective's beta testers, as well as those from They Might Be Mapmakers!

Visit the Idiot Map Making Collective's Website at <a href="http://www.idiotcollective.com/">www.idiotcollective.com</a>...

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AUTHOR: Infininight
TITLE: A Very Idiot Christmas
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DATE: 12/19/2000 01:00:00 AM
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<img src="http://www.idiotcollective.com/millxmas/logo.jpg"

>

A Very Idiot Christmas

This map started as a simple

winter version of Badlands, but being the holiday season and all,

we decided to go all out and make a nifty Christmas mesh to get

you into the spirit of things.

Features include:

New units, including Penguins,

Snowmen, and snowball throwing Dwarves.

New Scenery, like Santa's Sleigh,

Christmas Trees, and new christmassy netflags.

New Sounds, such as ambiant

background music, Winter Wonderland.

And because I know that this

mesh will be a kick for a while and then get old, we have a normal
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AUTHOR: Infininight
TITLE: Glaciers Retreat
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DATE: 01/01/2001 01:00:00 AM
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This is a 6 start FFA map (good for teams).

Its set in a semi winter landscape.

Plz see readme for more info and leagal stuff.

Thx have fun!

Snakebellywagonrut...
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AUTHOR: Infininight
TITLE: Worlds Collide
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DATE: 06/24/1999 01:00:00 AM
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A science-fiction multiplayer map with completely new units and sounds. Includes a six-start and a two-start mesh.
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AUTHOR: Infininight
TITLE: Wolvsbain's Crevace
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DATE: 09/12/1999 01:00:00 AM
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BODY:
New And improved, from Wolvsbains Valley. With new units
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AUTHOR: Infininight
TITLE: The Forbidden Lands
STATUS: Publish
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DATE: 09/24/2000 01:00:00 AM
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BODY:
This map has 5 meshes. One with Dark units, One with Light units, One with Dwarfs, One with Giants, And one with Slug Fest units... please get this map :) I hope you all like it and please wright a review! :) If you have any ideas please e-mail me at: Sk8er4life@mac.com.com Thanks for your time! Have fun and enjoy!!!

Made By Sk8er4life ARMY-Bravo-Co
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AUTHOR: Infininight
TITLE: Higher & Deeper
STATUS: Publish
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DATE: 01/29/1999 01:00:00 AM
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This is the 1.0 release of Piled Higher & Deeper, after a weeks worth of creation and beta testing. Funny, eh? Less than a week...good things can happen when you have a g3/400 and a light week of crew workouts. This is a five-player map, which means four corners and a center start, just like the cheerful old Myth I maps that made bacon so much more interesting as someone inevitably got to decide exactly _what_ was going to happen with that ball.

This map differs a small bit from the Bungie maps and stock units, so here's a few notes to be aware of:

There are three version of this map: Light, Dark, and Artillery. The Artillery version features Warlocks, Mortar Dwarves, Dwarven Heroes, Fetch, Bowmen, bre'Unor, and two untradeable Journeymen. The Dark version features Mauls, Stygian Knights, Brigands, Heron Guard Heroes, Mortar Dwarves, Wights, Soulless, ghls and an untradeable Warlock. The Light version features Berserks, Stgyian Knights, Warriors, Thrall, ghls, Wights, Bowmen and two untradeable Journeymen.

The Light and Artillery assassin targets are the Journeymen. The Dark assassin target is the Warlock.

The mesh is lower; this means slightly choppier rendering, but increased playability due to the wider view.

The Mortar Dwarf has been altered. His range is now more competitive with the Warlock, and I've turned off the 'use constant pitch' flag, which makes his close-in trajectories a little more interesting. Mortars were getting their butts kicked on the Artillery version, so I gave the little guy a fighting chance.

Flag Rally has eight flags, which means there is no 'home' flag for the center team. This is not a bug.

The 'Archer Posted' hunting targets are sometimes in range of starting positions, which means, frequently, the default units will begin attacking during trading. This is not a bug.

Yes, Eugene, Deer are fast.
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AUTHOR: Infininight
TITLE: Shogun Battle
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DATE: 09/01/2001 01:00:00 AM
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">

<em>First of all many thanks to Cydonian of Creation for creating the

Bushido Units!<strong>Also many thanks to Deathwhore for creating the other

Samurai units!</strong></em>

<strong>Bushido plugin required. You can download it <a href="http://www.millarchives.com/display.taf?item=28331230">here</a>.</strong>

You can play without the plugin but it would look just

too silly.

Two different maps. One 2 team and the other 4 team. New mesh by Lego_maniac!

On the 2 team no unit trading is needed. There are lots of units.

<ul>
<li>

<strong>timid</strong> = 1 Standard Bearer, 1 General, 1 Ninja, 1 Rocket Mortar,

10 Samurai Guards, 4 Gunners, 8 Archers, 4 Horse Archers, 10 Spearmen,

10 Ronin, and 10 Samurai</li>
<li>

<strong>simple</strong> = +1 Horse Archer, +1 Gunner, +5 Guards</li>
<li>

<strong>normal</strong> = +1 Horse Archer, +1 Gunner, +5 Guards, +1 Rocket Mortar,

+1 Ninja, +10 Ronin, +10 Spearmen, +10 Samurai, +8 Archers</li>
<li>

<strong>heroic</strong> = +1 Horse Archer, +1 Gunner, +5 Guards, +1 Rocket Mortar,

+10 Ronin, +10 Spearmen, +10 Samurai, +8 Archers</li>
<li>

<strong>legendary</strong> = +1 Horse Archer, +1 Gunner, +5 Guards, +1 Rocket Mortar</li>
</ul>

On the 4 team you may trade units. Everyone gets a General, Ninja,

and 4 Samurai Guards on timid. Then:

<ul>
<li>

<strong>simple</strong> = +1 Samurai Guard</li>
<li>

<strong>normal</strong> = +1 Samurai Guard</li>
<li>

<strong>heroic</strong> = +1 Samurai Guard</li>
<li>

<strong>legendary</strong> = +1 Samurai Guard &amp; +1 Ninja</li>
</ul>

<ul>
<li>

<em>stampede</em> unit are Standard Bearers plus General and Ninja</li>
</ul>

Bushido units&copy; by Cydonian Creation. Assassin! units&copy;

by Deathwhore. Used with permission.

&copy;1998 COPYRIGHT IN WHOLE OR IN PART BUNGIE

SOFTWARE PRODUCTS CORPORATION.

CREATED WITH BUNGIE'S FEAR &amp; LOATHING.
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AUTHOR: Infininight
TITLE: Twister
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DATE: 01/21/2002 01:00:00 AM
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<strong>Twister v1.2</strong>

Short details about the meshes:

2/4/8 teams dark/light and a 8 teams raid/gfgish mesh,

and now for those who already got ver1.0 or 1.1 of twister:

erhm.... ok.. I posted 1.1 here for a few days ago and said that it was the final version but I found an anoying thing that I added to 1.1. (i didnt know that soulless couldn't fly on walking impassible)

Well.. this is the final version and if theres something that I find thats not done then I wont update becouse that would only kill this map. FINAL VERSION I PROMISE!...

<strong>You got 1.0 or 1.1 and don't want to redownload the whole map?</strong>

go <strong><a href="http://w1.183.telia.com/~u18316575/twisterpatch/twisterpatch.html">HERE</a></strong> to get patch..

*note. Having both Twister and Inside Your Musty Navel in the plugin folder at the same time can cause some problems(that twister wont work). this is maybe no big problems becouse no one playes Inside Your Musty Navel anyway so I'll leave it as it is. :)

thats all!.

Enjoy!

Thanks to cov (he owns), Dash Ripcock, other tcoers, rest of /ws some mm's, Clem and all other kids (some are actually old) on mariusnet!!!
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AUTHOR: Infininight
TITLE: Dwarven Massacre
STATUS: Publish
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DATE: 07/22/1999 01:00:00 AM
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This is a variant of Dead Man's Float that is strictly dwarves. There are 4 dwarven pathfinders (no invisibility), 3 dwarven mortar heroes and 3 more dwarves on assassin, 1 of which is the assassin target. They walk faster, have more health and shoot much farther and much faster. Watch out for the Assassin unit(s) as they dont show up on the overhead map. Have fun and email me with any bugs or modifications you would like fixed. This is my first attempt at a map, so please go easy on me :-).

NOTE: Unfortunately, it seems that the map doesnt work if you want to try it by yourself on bungie.net, so you'll have to get someone else to play with you if you would like to try it on bnet (it works fine with 1 player on Appletalk or TCP/IP). Please email me if you know why this is case and how I can fix it.
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AUTHOR: Infininight
TITLE: River Runs Through It
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DATE: 01/30/1999 01:00:00 AM
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From the Readme:

Here it is, i call it "A River Runs Through It". It features a large river running diagonally from the NW to the SE on the map. The map fields 3 large teams as it is a rather large map as well. Unit trading has enabled. You get 8 free stygions, 2 free jmen, and 4 free wights.

There are 5 game types including: Body Count, Steal the Bacon, Last man on the hill, Captures, and Territories.
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AUTHOR: Infininight
TITLE: A Ripple in Time
STATUS: Publish
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DATE: 09/15/1999 01:00:00 AM
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BODY:
For screenshots and info about this map, check out the Maps section of my <strong><a href="http://www.angelfire.com/ca6/pringlemaps/main.html">website.</a></strong>

There are 4 meshes, each with its own color map! They are:

- A Ripple in Time (Really Dark Colors)

- Swirls of Reality (Light Colors)

- Tides of Darkness (Dark Colors)

- and Twilight Lagoon (Blue Colors - Tropical Mesh)

Each map is like a big lake with a few tiny rocks in it. The lake water looks like a ripple in colored water (the colors of the water are different on every map).

Well, this is my first map (aside from a crappy one I made as "practice"). I know there isn't too much strategy involved in this map. It sure is pretty, though.

I would appreciate ratings/reviews from you guys if you have time.

I'll try to make my next map not so wierd and strategy-less, but this is fun for a while.

That's all!

-Captain Pringle
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AUTHOR: Infininight
TITLE: If I Had Lederhosen
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DATE: 07/18/2000 01:00:00 AM
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BODY:
From the creator of <a href="http://mill.macgamefiles.com/detail.taf?view=plugin&id=99318730&from=search">The Cursed Land</a>.

This is an (de?)evolution of the Bungie classic The Desert Between Your Ears/If I Had a Trow... The idea is that the desert was once lush grassland. Think of it as erosion in reverse.

As an experiment I wanted to see what Desert would be like with exagerated/modified land features and trees (oh, and a new texture). Additionally I changed the unit selection a bit (especially on the dark mesh, making it less centered around the trow). It turns out that it plays a bit differently but is still a lot of fun.

Finally, there are some interesting things in the stampede game and another goofy easter egg. (Hint: trohosen!)

More information and screenshots can be found <a href="http://nihil.home.mindspring.com/projects/myth/oasis/oasis.html">here</a>.

Feel free to review and rate it. ;-)

<center><a href="http://nihil.home.mindspring.com/projects/myth/trohosen.html"><img src="http://nihil.home.mindspring.com/projects/myth/trohosen.gif" border=0></a></center>
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AUTHOR: Infininight
TITLE: Desert Ritual
STATUS: Publish
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DATE: 06/10/1999 01:00:00 AM
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BODY:
THE 1st VERSION OF MY SECOND MAP.

There are 4 starting positions.

I'm pretty pleased with this map as it makes for great gameplay. I have to reccomend the Stampede game as the herded units are a bunch of dwarves, and the position of the exit flags makes for a tactical game or a very messy end.

I have done all I can to reduce the size of this file, but it refuses to get any smaller. Please don't be put off as the quality of the map certainly makes up for it.

Also as with The Pond v1.3 I have included another secret, the results of which are a little more drastic than last time. A prize for the first person to find it and email me.
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AUTHOR: Infininight
TITLE: Peace on the Ramparts
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DATE: 07/06/2000 01:00:00 AM
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BODY:
"Unbelievably FUN gameplay on one of the

coolest maps Creation NEVER made!!!!"

Yes, I said NEVER made! WE DID NOT MAKE THIS MAP... that honor goes to someone named KillerK whom no one seems to know nor remember.

This fantastic map features...

An enclosed Castle with strategic Ramparts

for attacking & defending positions...

Both BUSHIDO & Normal MYTH Meshes

(different Unitsets Optimized for each)

Outside Ledges & Tracks around map

making fantastic Flag & Assassin games.

Beautiful Blue Moat allows breathtaking

Wight attacks at the most innopportune times.

-----------------------------------------------

**This map is a Very small archive... just download it & try it out with a couple friends. "Everyone" who tries it is amazed at how fantastic & fun it truely is. This map has basically nothing to do with Creation, but ALOT to do with getting publicity for a map that we feel is Stellar & encompasses almost everything that makes a Great Map.

& I REPEAT... IT IS NOT OURS!!!!!!

Peace in the Palace was a spectacular playing little map that Creation found has a very fond Cult following. The Mill has the original archive posted as "Unknown"... yet deep buried in the plugin is the name "KillerK". Questioned mapmakers & longtime myth people shake their heads & mumble things about never hearing of him/her. Whomever it was, or is, knows what makes a fun playing map.

After playing this map quite a bit I couldn't help from wanting to perhaps give this fantastic map a little makeover to help it's small flaws. After bringing the subject up to other members it seemed to be a overwhelming YES. So that is what has been done. But to take this one step further we have Optimized the resulting map for both Myth "&" BUSHIDO play.

The colormap has had an extensive makeover. It is still the exact layout of the original, except it now has a quality & feel that we feel this Map deserves.

Just look, play & decide for yourself... screenshots are at http://www.creationgames.com

The original unitsets have been replaced by 3 Myth meshes directed toward Large Armies & Team Play (Light, Dark & Slugfest). The BUSHIDO meshes are Optimized for Teams also ( Style & Grace, Brute Force, & lastly "Fireworks" which is an over the top conflict of "shido's" artillery & speed units).

-----------------------------------------------

:::: Legal

-----------------------------------------------

Made with Bungie's Fear and Loathing, Vista's Amber, and Adobe Photoshop

Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by KillerK & adapted by Creation. http://www.creationgames.com
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AUTHOR: Infininight
TITLE: Jungles of the Ermine
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DATE: 07/16/1999 01:00:00 AM
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BODY:
<u>Welcome to the Jungles of the Ermine!</u>

<em>"A fresh breeze blows onto your face as you make your way out of the green trees of the jungle to a

river crossing the ermine. You hear something in the bushes further behind you, the rain slowly

starts pouring from the fresh blue skies as you hide behind some rocks preparing to ambush whatever

is coming for you..."</em>

This map has been under work for a month now and I was planning to have a new unit ready for it. But

I considered it not to be suitable for this enviroment. Look out for my next map though :). I made some

new textures for a farmhouse to make it look like jungle huts. Ah well see for yourself. The map is a bit

maze like and it's really nice to sneak your wights amongst the mountains. Ghls are a very good flanking

method on this one and the archers are very weak inside the jungles but once you get to the open river

area, ah well you get the idea. I had a blast making and testing it as always.

For screenshots and info on my other maps go <a href=http://www.leijon.net/electrofryer>here</a>.
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AUTHOR: Infininight
TITLE: Clash: Overkill
STATUS: Publish
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DATE: 07/11/1999 01:00:00 AM
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BODY:
This mesh is a modification to 'Clash In The Cloudspine' inspired by the plugin 'It'z the CheeZ.' (If you don't have it, get it. It's not cheesy :P ) Instead of those standard wuss-units, you get a Shiver, an Alric, Mahirs, Heron Guards, Archer Heroes, Wolves, Explosive Deer, and Warlock Heroes. Also included are upgrades for the units (i.e. Warlock Micro-Fireball staffs, Flame Arrows, Mandrake Roots, and Alric's sword Balmung) and pre-emplaced satchel charge defenses.

No changes were made to flag position and such, except that in keeping with the Overkill theme the Assassin units are Trow. (Are they being assassinated or are they the assassins? =)

The entire content of the modifications I made are released for all to use. No need to ask for my permission. Also, this plugin is Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: Kamsar, <vidboi@bungie.net>

Enjoy

NOTE: This map may not work properly on Stampede...

UPDATE: Bleah, why did I make this ugly thing anyway... heh :P
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AUTHOR: Infininight
TITLE: Ice in the Veins
STATUS: Publish
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DATE: 09/24/1999 01:00:00 AM
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This is my first officialy published map, I ahve made many others just never made it readily availible. This is a large snow map that has a lot of elevation change, so it was nessasray to use terrian following camera. It takes a bit to get used to but it is fine.

Please be sure to rate this and right a review.

thanx

-Chocal
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AUTHOR: Infininight
TITLE: The Jinn Sludgefest
STATUS: Publish
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DATE: 06/13/2001 01:00:00 AM
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This is a map that is basically a canyon with a river that puts more emphasis into the word "nuclear waste." I'm serious. This stuff looks like grass mixed with horse manure. There are 3 4-team meshes (sludgefest, weird, crazy) I'll leave you to figure out which is which. Watch out for widows as they seem to pop up out of nowhere... or down (:-D) out of nowhere. Also beware of the mighty Turin rush, they pack more punch than you would think in that little cane.
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Author=uddist (legions of udd)
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Version=1.0
Filename=The_Jinn_Sludgefestv1.0.zip
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AUTHOR: Infininight
TITLE: ColiseumFinal
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 02/19/2001 01:00:00 AM
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BODY:
This map is as the title says... a Coliseum.

There are 4 starting locations and 2 meshes. One Light. One Dark.

The light mesh will remind you of the Proving Grounds. The dark mess will remind you of Raid.

The Coliseum is surrounded by a moat. On most maps you would probably never leave the Coliseum. If you are planning on leaving the Coliseum make sure you get some units that can blow up the barrels.

There are tons of random things to blow up too. Target dummies... pigs. Barrels. Lots of stuff to duck behind to get away from those firewalls.

Suggested boards to play: the Light mesh for Territories where there are two flags on the outside the Coliseum, and Still the bacon on Dark. With all those pigs there will be plenty of bacon.

To see the overhead <a href="http://jackal.dnsalias.com/public/myth2maps/Coliseum/overhead4.jpg">Click here</a>
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AUTHOR: Infininight
TITLE: Distant Sands
STATUS: Publish
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CATEGORY:

DATE: 01/10/1999 01:00:00 AM
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BODY:
Welcome to Distant Sands! My first new map for Myth II: Soulblighter. To install the plugin take the file named 'Distant Sands' and place it inside the 'Plugins' folder located in the Myth II directory. After that it should ba available as a netgame everytime you start Myth II. If you have any previous versions of the map (like the beta version I released for testing) I recommend you delete it.
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Filename=DistantSands.zip
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AUTHOR: Infininight
TITLE: Bazooka Men & Lightning Archers
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 01/09/2000 01:00:00 AM
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BODY:
This is a cool Plugin that turn Dwarfs into Bazooka Men & Bowmen into Lightning Archers, last version got more than 300 downloads and it didn't even work on PC.

Come on people don't be shy download me, have you ever seen 50 thrall get obliterated in one shot? Very cool. Even more so whith the Zero Gravity plugin as well.
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Filename=BazookaMenLightningArv1.31.sit
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AUTHOR: Infininight
TITLE: Creep on the Untamed Lands
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:
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DATE: 11/11/1999 01:00:00 AM
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BODY:
Creep on the Untamed Lands is nothing more than a simple 2-team variant on Bungie's Untamed Lands map.

The unit lay-out is identical to Creep with the following exception: rather than 3/4 Journeyman, the player has 4/4 Heron Guards.

In the Assassin game, both Barons (the target unit) begin within the center bowl.
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Author=Kodi
Group=Fellowship of Stoneheim
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Filename=CreepontheUntamedLandv1.0.zip
Filesize=134k

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AUTHOR: Infininight
TITLE: The Secret Garden
STATUS: Publish
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DATE: 12/05/1999 01:00:00 AM
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BODY:
Hi, THIS IS A MAP!!! I have no Idea how it got listed iunder plugins but it did. This MAP lets you basicly move outside and inside freely. Well, what else can I say? 4 starts. Oh yea! Lots of modified units such as mini trow.
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AUTHOR: Infininight
TITLE: The Battle of Hoth
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 03/27/1999 01:00:00 AM
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BODY:
The Battle of Hoth is, of course, a snowy texture. It features berzerks, mauls, heron guard heros, enchanted dwarfs, ghls, explosive deer, bowmen, and dwarven poultry units (these are a riot). The map has four starting locations. Thanks to my ordermate BifBologna for the Dwarven Poultry units.

This unit selection is a little unique but makes for some teriffic games of LMOTH, KOTH, and Hunting. These three are so fun that me and my ordermates have yet to try the others. What makes KOTH and LMOTH so fun is that the flag for both is in the big canyon in the center. Now there are four starting locations and only two entrences to the canyon. This means that to even get into the canyon to get the flag you have to fight your way in. Winning a game of KOTH takes a lot of skill and is much fun and a great challenge.

Hunting is whole different ball game. Picture this: Each team has five explosive deer. The canyon in the center holds 100 hunted deer. Can you see the tactical (and hilarious) posibilities?? Hunting usually turns into a running slaughter with limbs being blowing everywhere. Me and my ordermates get tons of laughs out of hunting on Hoth. Imagine a group of zerks chasing a deer and then wondering why this one deer is running towards them....BOOM!! It is simply hilarious.

http://members.xoom.com/ClanKeith/hoth.htm

follow this URL for screen shots.

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Brian Dixon, HaloNinch@aol.com
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Group=The Regular Order of Fries
ShortGroup=fries
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Filename=TheBattleofHothv3.0.zip
Filesize=409k

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AUTHOR: Infininight
TITLE: Shuffle off this Mortal Coil
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
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DATE: 07/08/1999 01:00:00 AM
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BODY:
Shuffle off this Mortal Coil

Includes two meshes:

2 team light

2 team dark

Shuffle off this Mortal Coil has a wall river combination similar to Creep but unlike Creep these walls have areas you can climb up, As an added bonus on legendary both meshes feature a modified deciever unit which allows you to get reinforcements.

For screenshots and more information check out Leadfeather's Maps
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AUTHOR: Infininight
TITLE: The Ultimate Riot Collection II
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
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DATE: 11/26/1999 01:00:00 AM
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BODY:
Version 2: The Ultimate Riot Collection II, or TURC2 as I like to call, it includes 37 different riot meshes all with 15 starts. For those of you who remember it from Myth: TFL, great. For those of you who don't, it's basically Dorf Riot andghl Riot taken much farther. I have used lots of different Myth II units and put them all on their own riot map and also added something I like to call Random Riot&#8482;, where everyone starts with a different unit. For more information please read one(I've heard two appear when you unzip it) of the readme files included in the zip. You can also get some additional information and download this file from my website at <a href="http://members.nbci.com/synapsed">http://members.nbci.com/synapsed</a>. This is version 2 but it has not been heavily tested as it is sort of hard to gather 15 people to play 37 different maps over and over :-)

This should be the very last version of this plugin unless I find some hefty bugs. Enjoy!
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Filename=TheUItimateRiotCollecv2.zip
Filesize=6.3 MB

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AUTHOR: Infininight
TITLE: Coming Back Inutype III
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 04/20/2001 01:00:00 AM
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BODY:
<div align="left">

"Coming Back Inutype 2" is Myth2 plugin. Put this plugin into"plugins" folder to play.

"CBI3.1ReferenceFilm" is Myth2 film. Put this film into "recordings",and enjoy to watch.

<strong>What is fun of this plugin?</h6>

Map of the 2teams, by the 2teams, for the 2teams.

This map is little originality, but unit balance is best.

Even Ghast can make the biggest impact.

<strong>What kind of map is it?

As for the unit which comes out here?</h6>

<strong>Ghast</strong>,<strong>Berserk Hero</strong>,Warrior,Maul,<strong>Dwarf Mortar</strong>,Dwarf,Stygian Knight,Bowman,Warlock(net),Journyman,Wight,Balon (only at assasin),Peasant.

The important thing in this map is "Unit Combination skill".

More important thing is "friendship". :)

<strong>denting !</h6>

There are traps in life.

Make good use of traps !

<strong>I can't use all units. Help me...</h6>

This map isn't for 1on1.You should better take your friend to play.

<strong>I have no friend :(</h6>

If you don't have friend,f-comm can play companions at Japanese room.

<strong>Unit's explanations are Joke?

</h6>

mb they are joke. But I can't speak native English,cannot know these joke are fun...

---add---

sorry, This version's units explanation is in Japanese.

If you want to see a joke, Use CBI2.

<strong>Dwarf mortar is more strong than plain Dwarf.

There is no sense,isn't it?</h6>

We love <strong>Dwarf </strong>! :)

<strong>Have fun!

</strong></div>
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Filename=Coming_Back_Inutype_IIv3.11.zip
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AUTHOR: Infininight
TITLE: On the Rocks
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
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DATE: 01/01/2000 01:00:00 AM
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BODY:
Deep within the Cloudspine, small military factions vie for control of key strategic outposts. On the Rocks is reminiscent of the Myth II map, Cracks in the Cloudspine, but with 4 starting locations, and an emphasis on outpost to outpost fighting and soulless battles. The plugin features 2 meshes and support for most game types, this was my very first publicly released map, but I consider it among my best, so have fun!
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Author=Leif
Group=
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Version=2.1
Filename=OntheRocksv2.1.zip
Filesize=2.7 MB

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AUTHOR: Infininight
TITLE: Newbie Map
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 03/28/2000 01:00:00 AM
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BODY:
This Map is very small but very fun. It's My first map ever. It has modified Dwarf Heroes that are great. =) And you will love the assassin target. =) This is the new update it fixes some things.

Thanks, Gabool
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Author=Gab
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Version=1.1
Filename=NewbieMapv1.1.zip
Filesize=191k

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AUTHOR: Infininight
TITLE: Stair of Grief LvD
STATUS: Publish
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DATE: 06/14/2000 01:00:00 AM
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BODY:
This is light versus dark on the stair of grief. READ README
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Author=Molok
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Filename=StairofGriefLvDv1.0.zip
Filesize=197k

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AUTHOR: Infininight
TITLE: Watery Pass
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 07/04/1999 01:00:00 AM
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BODY:
This map is a plugin has three maps, new tags and a new unit. The new unit is Gantogada, the giant chicken, this is some grade A poultry here. The three maps are Watery Pass, Watery Pass (Dark) and Watery Pass: Total Carnage. This has been beta tested and is totally functional, but if your experience any problems e-mail them to: mantis_ant@hotmail.com and they will be fixed for version 1.1

This will be a little buggy in places (the bacon ball goes through a wall if you do it right in one place) but to counter that I've added little tricks (cheats or Easter Eggs if you perfer). One of them has to do with the Steal the Bacon ball.

This map supports 2 teams, has unit trading and has a very vast hunting terrian. Its origanal is Landing at White Falls but now the only thing the same is the terrian (and some of that has been edited too).

v1.1 will offer entertaining graphics for flags and balls that won't interfere with game play, at least 2 new units, another map, more teams (at least 3, maybe 4 or 5), bug fixes and much more. Look for the update here at the Mill or at: zap.to/moosegaming

Once again any questions, comments, bug reports or anything else about this scenario should be sent to: mantis_ant@hotmail.com

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: Charizard mantis_ant@hotmail.com

Please enjoy!
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Author=Charizard
Group=
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Version=1.0
Filename=waterypass.sit
Filesize=343k

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AUTHOR: Infininight
TITLE: Geezer Unity
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 03/24/2000 01:00:00 AM
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BODY:
Geezer Unity is an attempt to replicate the success on Clan Bears Unity maps for Myth TFL. Geezer Unity contains 12 maps modified from Bungie single and multiplayer color maps modified for hot hot fetch on fetch, er, I mean multi player action. Geezer Unity contains Godzfire's forestgiant and spiderqueen tagsets as well as Vista's Original Balin and Myrmidon.

Geezer Unity has been extensively beta-tested by the Geezers from Hell and friends, but if you encounter difficulties, contact me at myshkin@vail.net

Geezer Unity is my second contribution to the mill after that old barn-burner Florida Bay. For all of you out there still holding your breath for the TRON total conversion, well you must have big lungs! ;)
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Author=Myshkin
Group=
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Version=1.0
Filename=GeezerUnityv1.01.zip
Filesize=4.4 MB

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AUTHOR: Infininight
TITLE: Warlock to Madir
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 02/12/1999 01:00:00 AM
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BODY:
This isn't my plug, I just wanted to upload somthing onto the Archives. If the person who made this map is mad at me then e-mail me so I can apolgise.

My e-mail is kfoxw@wolfenet.com
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AUTHOR: Infininight
TITLE: Belgarath's If I Had A Shade..
STATUS: Publish
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CATEGORY: 
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DATE: 04/02/1999 01:00:00 AM
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This is the FINAL version and has all the bugs out and is complete with 2 starting locations. The Plugin can be found at the bottom of your list of maps, below Spiderweb, on Bungie.net unlike other plugins which appear above Gimble Also, because this is using bungie's Desert Mesh it will "say" Desert Between Your Ears but appear as If I Has A Shade....

<a href="http://www.angelfire.com/co/eddings/index.html"><img src="http://www.angelfire.com/co/eddings/images/DElogosmall.gif"></a></br>

Click on the above picture to go to our Order website.

This is an Official Edd map and was made by me, Aeneas/Belgarath, the Leader of Edd. This is the Desert Map with all new units and strategies! It is a loved David Eddings Order Map and I hope it brings as much joy to you as it has to Aldur, Talen, our Order and, myself. If you are a member of the David Eddings Order it is required that you download this map and unzip it for Order play.

The units are: Shades (of course) which can blow up whole armies with one energon cube released using his special ability, Mahir (these are awesome)who can freeze and decay people, Trow, Hero Dwarves, Warlocks, Myrkridia, Heron Guards, and soulless.

This map was created to integrate the greatly unused and overlooked Shade and Mahir. The unit combinations are flawless as the hero dwarves are easily countered by warlocks and shades. Also, the Mahir add a new aspect to trow rushing as a Mahir can freeze a unit for 30 seconds then decay him (although deay isn't very affective it also freezes units)!

I hope you like this map.It is very fun and a welcome addition to my 2 other maps available at our website and on the Mill. I hope you enjoy it plz send any questions or comments to my email. You can e-mail me by clicking below.

<center>Email: <a href="mailto:mandoralle@aol.com"> Mandoralle@aol.com</a></center>

I appreciate all the support I recieved from other Edd members especially Elayne. Elayne really helped with the unit vs unit characteristics and the number of units to get. We first tried using pathfinders but they are way too deadly and so fell back on hero for the extra touch of finesse required to use them properly.

p.s. the Review written on this map is wrong The Mahir and Shades are not switched and he refers to the Shade as a Mahir and the Mahir as Shades.
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AUTHOR: Infininight
TITLE: Hvergelmir
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 05/01/2001 01:00:00 AM
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<img src="http://www.creationgames.com/mill/hvergelmir_preview.jpg"" border="0">

UPDATE: v1.4 alters the number of archers in the south start position to 22/28 which matches the north start.

UPDATE: v1.3 tweaks the Shadow unitset to the specifications of the Blood Tournament players and organizers. We're sorry for the inconvenience, but we did make the map specifically for their tourney. Please re-DL the map if you already have it.

A wide, grassy plain is adorned with a winding river, a wall, a destroyed castle, and an abandoned church. Hvergelmir is exactingly created to be a balanced and enjoyable tournament map made to the specifications of the players it was created for.

Hvergelmir has four meshes, Light, Dark, Shadow, and Slugfest. Dusk falls on the shadow mesh and rain falls and ebbs on the slugfest mesh. There is also a new unit from The Seventh God present on the Light mesh, the Warrior of Thell

This new unit looks similar to a warrior, but has the special ability to block with his shield. And yes, this will block arrows, however, it will only block arrows while the shield is raised, and will only deflect ones arriving from the front, exactly as you would expect.

------------------------

Neither side knew specifically how the feud had started

A ruined castle adorned one side of the great wall which seperated the lands of the two hamlets, while the other side was greeted by the morning sun with the colored light coming through the stained glass of a ruined cathedral. Some of the elders on both sides knew vaguely of a time many years before, when two brothers struggled over the inheritence of their father's land, one of them a great warrior, the other a sage priest. The wall settled the issue, but only after many decades of war had left both brothers dead and their respective sanctuaries destroyed. The oldest man in the eastern hamlet claimed that his father was a veteran of these battles, and that the pathetic rabble that remained of the once-great armies claimed the land for themselves upon finding all heirs dead, those who had supported the priest settling east of the wall, those who supported the warrior settling the west.

The hamlets were still very small, but they might in time grow, merge together, and become a great trading center, the meaning of the wall forgotten and often speculated upon, most of it dismantled to build great works. But old feuds have uncanny vitality, and so these hopes were soon dashed in the worst possible way. The men of the east returned from their fields to find the houses smoking and ruined, mere foundations remaining of their meeting hall, and freshly-dug graves planted in the defiled earth. It may have been the work of a roving band of thieves or brigands, but in the turmoil and anguish which followed, that possibility was not even remotely considered. And so two great armies gathered, one fighting to avenge the deaths of their wives and children and the burning of their home, the other to defend itself from a similar fate. As the sun rose that morning, the land would see battle once more for the first time in nearly a hundred years....
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AUTHOR: Infininight
TITLE: Saipan Is.(June 24, 1944) beta
STATUS: Publish
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DATE: 08/27/2000 01:00:00 AM
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This is one of my better maps. Now this is a beta- it works, and it doesnt even need a better version.( but i am making more). 1. Its big, i know, i dont have time yet to throw out tags i dont need. 2. Sandbags are now impassable, and can be blown up by a few nades, or 1 tank hit. The tank is now a more realistic damage tank. i suggest not to clump men. 3. Pat, elim, and other goodies come in the final version. 4. A cool unit I made called special forces is in it. It should, shot an 8 round burst. if it doesnt i will fix in final. If u think there shold be more of anything, or mb make it darker, or anything like that tell me, i want some ideas.
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AUTHOR: Infininight
TITLE: Helm's Deep
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DATE: 04/10/2000 01:00:00 AM
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Thanks for checking out Helm's Deep. I named it what I did because of how much I loved The Hobbit and The Lord of the Rings. It doesn't resemble the battle you read about in LOTR but it is a good map (especially if you like strategy).

This map has some really interesting game types as well as some unique terrain. There is a large hill which surrounds the flag on it's northern side. There are many high and low spots which take some getting used to but are very useful for missile units. In some areas, the terrain is somewhat unrealistic but it was meant to be that way. HD focuses on positioning, timing, and strategy more than anything else. There are four versions:

Helm's Deep

Helm's Deep Infantry

Helm's Deep Factions

Helm's Deep Choose Well

Helm's Deep has a unit selection similar to Creep on the borderlands. The difference is you get two untradable Dwarf Mortar heroes and the wights have been replaced with riot wights (faster wights..once you use them, you'll understand their name). Teams of two work best on this map. This map features two different types of reinforcements:

#1. When both your mortars die, they are replaced by two light mortars (they shoot a lighter, less damaging round much further).

#2. When your forces are depleted past a certain number, you get some reinforcements, but I'll let you see what they are when you play it.

Helm's Deep Infantry is so named becuase of the large amount of THORAN's Civil War infantry that are present. Yes they do mix with standard Myth units and the unit mix is mostly dark. Teams of two are generally more fun. This one also sports reinforcements.

You can find out what the other two versions are yourself. :-)

BTW, this map works with the new Civil War and Bushido tagsets. It does NOT work with WW2.

Enjoy!
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AUTHOR: Infininight
TITLE: The Ithliid
STATUS: Publish
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DATE: 09/30/2000 01:00:00 AM
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No, it's Ith-lee-id. A three-fold sphere of Fire governs this.

4 meshes featuring another TRANSPORTER,

which in nice looking tho.

Light Mesh, which is just like I'll Fall on your Grave unit-wise,

which is so excellente.

Dark Mesh, starring Myrmidons and Fetch. Side by side.

Other Mesh, which is neither Light nor Dark. It has Forrest Giant Healers, Warlocks, Bonemen, Beserks, ghls plus others.

Final Mesh, brought into existence thru Association "Game". Numerologically is as, which is good. This mesh may not be any fun but. Actually I think it will be fun.

Please let me know if you find anything strange or have suggestions please.

Also, if you get The Ithliid and play it, please rate it if you could. If you like it, get my other maps and rate them.

Screen shots at <a href="http://members.bellatlantic.net/~birdseed/myth.html">Map Page</a>.
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AUTHOR: Infininight
TITLE: Myrkridian Mayhem
STATUS: Publish
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DATE: 04/22/2000 01:00:00 AM
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Color map/Unit placement by Titan

Concept/Scenery by Sk8er4Life

Made to exploit the finer points of giant mastery, Myrkridian Mayhem has many hills, swamps, and plateaus to use to your advantage. Any myrk master knows to make use of his surroundings. This map offers every game type except hunting. Added bonus: the assassin target is the Bungie made changeling! I made them walk faster to help'm keep up with the rest of the fairly fast units, making for better game play. Where the difficult settings would be now tells you what units you receive, they are as follows:

Timid - One giant

Simple - Two giants

Normal - Three giants

Heroic - Three giants and four myrkridia

Legendary - Three giants and eight myrkridia (with the option of trading all the myrks for one more giant). Personally, I think eight myrks is far more valuable than one more giant (I mean, you already have three)

And that pretty much sums it up, have fun finding a couple little easter eggs, and let the mayhem begin!

Note: Unit trading only works correct on Legendary difficulty...
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AUTHOR: Infininight
TITLE: Chaingunner Hunting Party
STATUS: Publish
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DATE: 02/08/1999 01:00:00 AM
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No readme is included. Your guess is as good as ours.

(author of this plugin... please step forward to help clear things up)
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Author=LaZBoy
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Version=1.1
Filename=ChaingunnerHuntingParty11.zip
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AUTHOR: Infininight
TITLE: A Separation of Ages
STATUS: Publish
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CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 06/27/2000 01:00:00 AM
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In proof that Creation is alive & well & still doing what we do best, we would like to announce "A Separation of Ages"

This project is a two-map solo/Multiplayer scenario. It tells of the challenges of warrior friends Gwyon & Seven Wind. The 2 maps take place in the same setting, but in a time lapse of 800 years. I'll leave the story line which makes this work a mystery until you play the solo's.

The Multiplayer Meshes are all 8-start FFA's. The unitsets on the meshes all vary considerably & also feature several Slugfest varient meshes. Testing on these maps with members of MoR, #CP# & MWC representatives have shown to feature challenging use of Water Channels which segment sections of the map & allow for tricky Thrall/Wight attacks. These "Thall Highways" also tend to instigate fast action & tend to funnel multiple teams down into the limited number of approaches to the flag. Watch your front, watch your back..... oh, watch your sides too.

People have been asking for some more varied approaches to FFA meshes. We think this will start fullfilling some needs for action & different approaches to play.
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AUTHOR: Infininight
TITLE: Slaughter Hunt
STATUS: Publish
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CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/07/1999 01:00:00 AM
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This map is really fun and hard you can play it solo though it's not as fun that way and it is also multiplayer
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AUTHOR: Infininight
TITLE: Pleasant Valley Sunday
STATUS: Publish
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DATE: 05/03/1999 01:00:00 AM
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BODY:
Cydonian's first released map:

A four-start netmap set in a rainy valley with some unusual terrain features. Unit set includes Heron guard, bowmen, Bre'Unor, wolves, mortar dwarves, and a movable Dwarven mortar cannon.
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AUTHOR: Infininight
TITLE: Green Acres
STATUS: Publish
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DATE: 03/04/1999 01:00:00 AM
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Badlands website: <a href="http://core.gamestats.com/badlands/">http://core.gamestats.com/badlands/</a>
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AUTHOR: Infininight
TITLE: Odyssey of the Tain
STATUS: Publish
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DATE: 02/29/2000 01:00:00 AM
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BODY:
After many beta tests and problems that were never traced but fixed none the less, my second map is finally done and well worth the wait (yeah i know all you were holding your breath)this map has all the game types and 6 variations, including: Light and Dark (both with TFL counterparts) and an "Insaneghl Fest" with a large ammount of ghls and dwarves (also with a TFL mate)
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AUTHOR: Infininight
TITLE: Deadfall
STATUS: Publish
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DATE: 10/30/1999 01:00:00 AM
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BODY:
Deadfall uses the texture file from I'll Fall on your Grave with different meshes and displacement maps. The map features a hamlet with outbuildings, an eclectic but balanced unit selection, heavy fog, and a dwarf riot, for those so inclined.

This map was made for my local Myth group and matches their style of play well. There are four starting locations. This map is well-suited to blind play.
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Version=1.1
Filename=Deadfallv1.1.sit
Filesize=302k

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AUTHOR: Infininight
TITLE: The Frosty Tankard
STATUS: Publish
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DATE: 08/18/2001 01:00:00 AM
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The Frosty Tankard:

The Frosty Tankard features 8 teams spaced around a big snowy hill. The snow hill on the map is media, so dwarf cocktails won't explode on it. The top of the snow hill is a fire, and the surrounding area is normal ground. There are several dwarven bottles lying around the fire which will explode when hit, so be wary. On KOTH the units are variable amounts of dwarven heroes, based on the difficulty level, simple being one dwarf, and legendary giving you 5 dwarves. On assasin the target units are peasants who start around the fire in the middle of the map. So make sure you get him out of there as quick as possible, because he will start out totally undefended. Other than that, the map features lots of other game types with standard units that make for lots of fun.

Winter's Maw:

<img src="http://naked.evilmyth.com/images/mawpregame.jpg" alt="">

Winter's Maw features the same map with the same snow media. However, Winter's Maw features 4 teams with dark units. Including Giants is optional, on legendary. Every other difficulty leaves out the giants. The target units for assasin are 3 myrks who run around randomly and are uncontrolable, so make sure you keep an eye on all of them. Other than that, it features lots of other game types that also make for lots of fun.

Created By Godbody and Wight Trash
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AUTHOR: Infininight
TITLE: Barbarian Valley
STATUS: Publish
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DATE: 03/14/2000 01:00:00 AM
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Like most Creation Multiplayer releases, this map includes both Solo & Multiplayer meshes for your enjoyment.

This is the story for "Contest of Champions," the custom solo level. Access this solo level by clicking "New Game" (you need not press the shift key) and enjoy! Read the story with accompanying Art, Narration and Music in-game, or take a peek now.

-----------------------------------------------

Lord Bachian's cough was getting worse.

He could not help but notice the ever-increasing number of flecks of blood and he knew that his time was growing short. He stood by the fire trying to keep his bones warm. All his years of wielding his sword and shield, fighting for his king and homeland, and it had come to this  tired and old and waiting for Death's Angel to take him to whatever lay beyond. He worried for his small village in the Cincian Woods. The elder Magistrate had done his best to govern justly in the name of his king, but he could not account for what his sons might do.

The twins Golthir and Bolthir, were irresponsible and spoiled. They had been at each other's throats since the womb and he doubted that their rivalry would end when he passed. He knew they would squander all he had fought to build.

Galnin, the youngest, was strong, cunning and fair  a worthy heir, and he would surely inherit Bachian's lands, were he not the youngest.

Perhaps, some sort of contest should decide. His birthday gala was within the week and it would provide the perfect opportunity. Galnin was quick with both his mind and sword and would surely win. Should he be victorious in a lawful game, then the brothers would have no choice but to accept Galnin as the new Lord of Bachian House.

Assuming, of course that the others play a fair game.

-----------------------------------------------

:::: Info on the Various Meshes

-----------------------------------------------

BV is based on the concept of huge, epic battles. You will not see any dedicated FFA meshes. Although you can TRY to play FFA on the 4-team meshes, the huge army is difficult for one person to control. Get a teammate or three and play team games on it!

::1:: Valley of the Light

This mesh gives you a large, light unitset. Think of it as Creep but with four teams. It is recommended that you have at least two, preferably three people per team.

::2:: Valley of the Light - 2 Team

The unit trading for this mesh is exactly the same as the previous one, but there are only two teams. This is perfect if you dont have enough people to adequately stock each team.

::3:: Valley of the Dark

Four teams with large armies of Dark units.

::4:: Valley of the Dark - Two Team

Two teams with large armies of Dark units. Same trading as above.

::5:: Valley of the Fallen - 4 Team

This mesh has a mix of Light and Dark units. Four teams, and again, a huge army for each team. This is a tribute to "Rest in Pieces"

::6:: Valley of Nostalgia - TFL

It is important to note that PHYSICS HERE HAVE BEEN CHANGED TO MYTH: THE FALLEN LORD physics! This means that melee does not clump so you have to surround to win a melee battle, not clump together. Also dwarves are more unpredictable, dud molotovs are blasted around more easily, and archers are less accurate & have no poison arrows. Thrall also have a much cooler death, like they did in TFL.

::4:: Contest of Champions (SOLO)

The king is dying, and must decide which heir to leave his kingdom to. The oldest brothers, twins, are irresponsible, reckless, and would destroy all the king has fought so hard to build. You play Galnin, the youngest brother, a strong, fair, and wise prince. You must defeat your brothers in a game to claim your kingdom. This mesh is a cross between "With Friends Like These" and "The Deceiver." It plays sort of like a netgame, as your objective is to capture the enemies crystals and bring them to your flag, while they try to take yours. There are two mutually opposing armies, those of the twins, as well as yours. Have fun with it!
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AUTHOR: Infininight
TITLE: The Hidden
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 08/24/1999 01:00:00 AM
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The Hidden is a multiplayer map with 3 variants

<ul>
<li><strong>Light :</strong> Stygian knights, Brigands, bowmen, dwarfs, heron guard heroes, ghls, ghasts and wights</li>
<li><strong>Dark :</strong> trow, berserkers, mauls, myrks, fetch, soulless, spiders and wights</li>
<li><strong>Champions :</strong> (9 starting locations)Bowmen Hero, Heron guard heroes, dwarven heroes and warlock hero.</li>
</ul>

I made this map, cause I wanted a fun map to play, not another TC, I bought myth to play myth not to use soldier units :)

but thats just me.

-grass

Copyright 1998 in whole or in part Bungie Software Products Corporation.

Created with Bungie's Fear and Loathing by : Grass

<a href="http://www.mythnews.com/grass">[_]</a>
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AUTHOR: Infininight
TITLE: Kings
STATUS: Publish
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CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 04/07/2000 01:00:00 AM
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this is a multi co-op mix

its saposta be for my order mates who know how to play kings

its simple 1 guy is a king and the other guy is a slave

it can be VERY funny
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AUTHOR: Infininight
TITLE: Arena G-HERO
STATUS: Publish
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DATE: 11/12/2000 01:00:00 AM
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Arena G-HERO v.1

4 start small map. fun for raid-gfg fans or ffa mayhem.

to the first 2 guys who downloaded and gave me good reviews, THANKS! please re-download though, there was a small trow trading glitch on one start that got fixed. all is cool now.

special -altered/new units:

myrkridian giant heroes-mana recharge rate is increased for faster games (tradeable- up to 3).

trow heroes- can throw dorf bottles as special ability.

standard units: myrkridian giant heroes, trow heroes, berserk heroes, warlock heroes

other units (depending on game type): mortar heroes, archer heroes, ghls, soulless, archers, and bre u'nor

game types: bc, stb, lmoth, scavvies, fr, terries, ass, caps, ctf, bop, hunting, and a new version of koth that includes balls to make it a combo koth-caps game.

thanks, have fun

toecutter

honestplay@att.net

Created in whole or in part using Bungies Fear and Loathing Copyright Bungie 1999

Frog Blast the Vent Core!!!
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AUTHOR: Infininight
TITLE: Battle for ancient Venice
STATUS: Publish
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DATE: 05/20/1999 01:00:00 AM
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A 4-starter map: you just have to battle against each other (just as usual) for an ancient fort in the desert (isn't that a really big prize?). Different game typs and unit-trading are also included (but no difficulty-levels). You should be used to it...

Because of the fort in the center of the

crossroads and muddy rivers the map has really new strategic aspects. It just seems to be streetwar!
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AUTHOR: Infininight
TITLE: Pathways
STATUS: Publish
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DATE: 12/07/1999 01:00:00 AM
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This is my first map. It's a desert map with two rivers. I decided to call my map Pathways because it has paths leading to the centre battle grounds. The units have been modified to be a little faster, other than that they are the same. I also decided to do something different so I put the flag in a shallow hole instead of on a hill. Please let me know how this works.

As this is my first map any input you have would be greatly appreciated.

Thanks a lot and I hope you'll have fun with it.

-Skywalker (jedi@petriklabs.com)

Made on a Mac!!
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AUTHOR: Infininight
TITLE: The Fight for Mt. Evil
STATUS: Publish
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DATE: 01/12/1999 01:00:00 AM
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This is a modified version of the "Cracks in the Cloudspine" mesh created by Bungie.

This map makes use of spiders, soulless, mykridia, giant mykridia, archer heroes, posted archers (the assassin units), and my own diabolical creation, the Dwarven Guerrillas!

"While learning the fine arts of the Pathfinders under Balin, a small group of young

dwarves grew tired of the meditation and preperation inherent in the trade. Seeking

greater power, this small band left their master to study the dark arts in the far east.

When they returned, they had surpassed even their old master, and forged an army of unseen mercenaries."

The new dwarves

1- The guerrillas become invisible,save for a flickering shadow, when they are moving.

2-They are also invisible to the overhead map.

3-They cannot be targeted while invisible, either by you, or by enemy units. This can make

them difficult to control if you have them moving a long distance.

4-Their Charges look just like little piles of rocks. Be careful!

5-Instead of using ammo, the guerrillas use their magic meter for their charges and

bottles.

6-Due to intense combat training, the dwarves can climb (slowly) even the steepest rocks

or swim in waters a grown man would not dare to cross.
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AUTHOR: Infininight
TITLE: If I Had a Changeling
STATUS: Publish
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DATE: 07/23/1999 01:00:00 AM
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If I Had a Changeling... uses the newest unit from Bungie called the "Changeling" I've replaced most of the units on the If I Had a Trow map with different ones to spruce it up and maybe add some spice. Dont forget to read the readme(?).

Changes in 1.1: I had to change some of the files because they were conflicting with my other map If I Had a Trow... (Classic) which I've just released. Also I changed the bre'Unor unit to ghls. More to come once I start testing it more with some people and gather more information. If you see me on bungie.net just ask me to play and if I'm not busy I'd be glad to.
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AUTHOR: Infininight
TITLE: The Giant ghl Fighting Grounds
STATUS: Publish
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DATE: 04/16/2001 01:00:00 AM
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This is on the Giant Fighting Grounds mesh (Enigman and Mix) with giant cleaver throwing ghls. i had problems with the ctf and bop, but itll be out in 4 if i do it. All of the games are untagable and the stampede targets dont do damage, just how gfg'ers like it. send comments to:

metzgerguy@hotmail.com

have fun!

metzger
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AUTHOR: Infininight
TITLE: Guerilla Warfare
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DATE: 07/26/1999 01:00:00 AM
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After a little bit of thought, I made a v1.1 of Guerilla Warfare. In this update I've replaced the Journeyman with Grenadiers, which can shoot Mortars Rounds. I've also made it so Flamethrowers cannot shoot as rapidly as they did in v1.0, and I've also removed the Rifleman's RPG Round to prevent your whole army just blowing up instantly. It also has a stupid but funny preview. I hope you enjoy this new update!
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AUTHOR: Infininight
TITLE: Group of Coops #2
STATUS: Publish
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CATEGORY: Coop
CATEGORY: Solo

DATE: 10/06/2000 01:00:00 AM
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BODY:
<strong>Remember that other project from Creation known as Group of Coops #2? Well it's here!</strong>

<strong> </strong>

After 7 months in the making, it has finally reached the end. Group of Coops #1 had 10 solo maps for TFL, which all held the same kind of mission objective. Group of Coops #2 however, has 45 levels with 13 Multi maps and with many different mission objectives and many random events throughout almost every level for Myth 2. Meaning that not every level in GoC2 will play out the same way twice. There is no story for GoC2, so any way you play the levels is fine. All levels are from M2 maps, TFL maps, and 3rd Party Maps. Expect to have hours of fun with these levels and I encourage you to enjoy it with your Myth buds on bungie.net!

Here is what the GoC2 package holds:

-All TFL Physics 2.0 Features are built-in GoC2

-New/TFL Units:

<ul>
<li>-Bonemen</li>
<li>-Northmen</li>
<li>-Forest Giant (Mormith)</li>
<li>-Fir'bolg (Gor-Ash)</li>
<li>-Myrmidon</li>
</ul>

-TFL Maps:

<ul>
<li>- Mudpit</li>
<li>- Carnage</li>
<li>- Ambush at Devil's Overlook</li>
</ul>

-3rd Party Maps:

<ul>
<li>- Hills of the Crow (Soma)</li>
<li>- The Ritual Site (Soma)</li>
<li>- ShadowVale (modest)</li>
<li>- VR Pool Party (Deathwore)</li>
</ul>

- Berserk and Heron Guards have improved smoother attacks.

- Interface changes.

- 45 solo levels, yes I said 45.

- 13 Multi levels from the 3rd Party maps have also been

included!

- 1 Extra Plugin holding another 5 levels for TFL!

- New Death sequences for berserks,bowmen,herons,thrall and

warriors

<h6>Extra:</strong>

<strong>Group of Coops #2 TFL:</strong>

Heh no, this doesn't have 45 levels for TFL. These were some of

the solos that I was going to have for GoC2 during the TFL times.

There is around 5 levels in it , some may not end but they should all

play out right. You have to play these levels in TFL multiplayer

mode. Hold down the space bar when clicking Single player levels in

the options area and all the GoC2 levels should show up. The mission

objectives for all these levels is that you must survive. You can do

it!

<h6>Installing/ About GoC2</h6>

To use this plugin, simply place it into your "plugins folder

inside your Myth II folder. Then simply click new game. The Group of

Coops #2 levels should appear around the bottom of the level list,

standing out because most of the levels text is a purplish-red

color(In case this doesn't work, hold down the shift key when

clicking New Game).

Group of Coops #2 should work fine with Mac OS and Windows

specifically, no such problems took place during testing.

A big thing to point about Group of Coops #2 is that it features a

built-in Biodegrader due to the huge number of projectiles that can

result from killing over 1000 enemies! This means that bodies and

body parts will disappear after a certain amount of time. This makes

for lag-free and problem-free play. So if you're wondering what

happens if there was no Biodegrader built in, play a BC Desert game

with Deathmatch on for 75 mins against someone and you'll see.

<h6>Final Notes:</h6>

GoC2 pushes the engine to its limits on some maps and it is

recommended you have as much RAM in Myth 2 as you can to make sure

you experience no crashes!

Ever wonder what it would be like to control your troops during

those battles in Braveheart? GoC2 will give you a taste of that and

some of these levels will show you how much madness can happen in one

game.!

All your units will be have a color blue on them to stand out from

the rest of the enemy, so you can easily see which troops are not

yours when your playing a Single Player Game.

All these levels will give you some great fun when your not on

b.net , however some levels were made for cooping

purposes<strong> </strong>and may be very hard to take

on a level alone! So find a bud and go to bungie.net and have some

fun.

One last thing, if a level continues to not to work for you, has

an error with it, has a bug, and others say also that something is

wrong with that level. Then I will fix that level and release it

separately and maybe with an extra level included!

<h6>Credits:</h6>

Here is a line of credits to those who help get GoC2 to it's feet.

Don't miss the readme to see what everyone here did to help!

<ul>
<li>Clem</li>
<li>Soma</li>
<li>modest</li>
<li>Deathwore</li>
<li>Ares&#153;</li>
<li>Sam Stone</li>
<li>ooga booga</li>
<li>Cydonian</li>
<li>Badlands</li>
<li>Mormith</li>
<li>Longshadow</li>
<li>Bubba</li>
</ul>

<h6>Also a Special Thanks to :</h6>

<ul>
<li>EVA UNIT</li>
<li>Caspian</li>
<li>Ara</li>
<li>Dr. Love</li>
<li>Darth Maul</li>
<li>Darth Bane</li>
<li>Astro</li>
</ul>

<h6>Other Related Links:</h6>

<a href="http://mill.macgamefiles.com/detail.taf?view=util&id=19953908"><strong>GoC2

Movie</strong></a>

<a href="http://mill.macgamefiles.com/detail.taf?view=plugin&id=60236465"><strong>GoC1

Plugin</strong></a>

<a href="http://www.creationgames.com"><strong>Creation</strong></a>

<h6>Enjoy Group of Coops#2!</h6>

Be Warned, this file is over 35Meg due to the number of levels in it & supporting tags.

<strong> </strong><strong>Update 10/7/00 :</h6>

There is a small problem happening to Haxor Ways on it ending too

quickly during game play. This is my mistake and there was no way any

of the Beta testers could have caught this one because this was one

of my last minute changes. So I didn't spot this one until it was

released. Here is <a href="http://members.xoom.com/BadThrall/haxor.html">Haxor

Ways! 1.1</a> , this is totally optional download, it is 3.2 megs ,

fixed version.
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AUTHOR: Infininight
TITLE: Frozen Despair
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
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DATE: 09/26/1999 01:00:00 AM
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Frozen Despair  A wintermap for Myth II: Soulblighter, by Vermillion and Crow

This map has been worked on for about 4-5 months now, and finally, its here!

It contains three versions; Light, dark, and a Slugfest version featuring both Mortar and Standard dwarves.

Stampede do work (!) and the map contains the stampede script, used in Bungie's map.

Play it, have fun, and tell your friends about it!

Copyright 1999 in whole or in part Bungie Software Products Corporation.

Created with Bungie's Fear and Loathing by Crow aka Leo Nathorst-Bs (leo@starport.se) and Vermillion aka Olof Nsslander (vermillion@moonman.com).
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Filesize=1.5 MB

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AUTHOR: Infininight
TITLE: Coming Back Inutype II
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 06/04/2000 01:00:00 AM
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BODY:
----What is fun of this plugin?----

This map is which for 2teams match and based on "killing grounds".

As this map was very popular in Japan,we improved this map for playing at any other country.

Tell us your impressions of this map.

P.S Members of order "F,Communications" live in this map (in hiding). :)

----What kind of map is it? ----

You can use lot of kinds of unit, but you SHOULD play with more 6 MEMBERS.More member,More fun.
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AUTHOR: Infininight
TITLE: Lumberjack 2001
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 05/26/2001 01:00:00 AM
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BODY:
Lumber Jack 2001!

The story-

The Idiot Map Making Collective had some wild ideas for maps. If you have played 'A Very Idiot Christmas' or 'Idiot Halloween' you know what I mean. Shortly after Havre River, our first map, we had a wild idea! What if you made a map about Lumberjacks! Brilliant! Ok, maybe not.....it is a pretty fun little map originally called "Timber Games". Includes a solo and multiplayer. Back in the day, with our big heads, we didn't' think it met our standards of our group. So thus, never released. In 2001, I decided, it is time to show it to the world! But lost courage, and never did.

So...here we are 2003.....and we are making it available to the public. Hate it love it..what ever just have a little fun, and then dump it in the trash.

-GIANT :::looks in the Idiot Vault at all the unreleased stuff, closes the vault::
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AUTHOR: Infininight
TITLE: Lichen unto Death
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 03/02/1999 01:00:00 AM
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BODY:
Badlands website: <a href="http://core.gamestats.com/badlands/">http://core.gamestats.com/badlands/</a>

From the Readme:

Lichen Unto Death is a two team netmap set in a lush, tropical forest setting that simply screams "defile me, dammit!"

Ahem... anyway, this plugin contains two meshes, a Light and Dark variant, as well as all sorts of nitty gritty tags that you probably don't care about. The Light mesh is aimed at those people who like a balanced, "traditional" Light unit set-up, similar to Creep in the Borderlands. The Dark variant, on the other hand, is for those people who like experimenting with strange new unit interactions and non-standard tactics. Mauls, ghasts, and dwarves provide plenty of opportunity for this.

Both meshes are equipped with a new netmap feature, reinforcements. On higher difficulty levels, each team will recieve reinforcements at set times, provided their General is still alive at the time (note that killing your enemy's General or ambushing his reinforcements is great fun...). These units teleport in and can provide a needed boost in forces, or an unpleasant surprise for your enemy. However, on difficulty levels lower than and including Normal, you don't need to worry about reinforcements, just in case you prefer a straight forward game.

Finally, other features of these maps include the automatic healing areas atop the temples, "Smart ghls" that use the Special Ability key to trigger their throwing attack (as opposed to it overriding their cleaver all the time), and the all important General unit, who wields a handy single unit confusion spell--you should have little trouble recognizing him.
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Group=badlands
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Version=1.0
Filename=Lichen_Unto_Death.zip
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AUTHOR: Infininight
TITLE: Star Trek "Set No Limits"
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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CATEGORY:
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DATE: 03/20/2001 01:00:00 AM
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BODY:
Set No Limits

A Star Trek Multiplayer by The Turret

STAR TREK began in 1966 as a science fiction television show created by Gene Roddenberry. Almost 35 years, four television series, and nine theatrical releases later, STAR TREK is as alive and strong as ever. Although Star Trek's primary mission has always been to entertain, in the process it has become a phenomenon in and of itself.

I did this project one to see what it would/may look like and two to get some feed back from any one who took thier time-out to download this plugin.

Thanks To:

All the people that downloaded it and tested the units.

==================================================

COPYRIGHT: Copyright 1998 in

Whole or in part Bungie Software Products Corporation. Created with Bungie's

Fear and Loathing
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Filename=Starktrek-snl-.zip
Filesize=3.1 MB

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AUTHOR: Infininight
TITLE: The Barrier
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:
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DATE: 09/15/2000 01:00:00 AM
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BODY:
The Barrier

The Barrier is a small map for 2 Teams (ideal for quick games). It comes in 3 versions:

1. Light

Units: Trow, Berserks, Fetch, Heron Guards and archers

2. Dark

Units: Myrk Giant, Myrkridia, Warlocks, ghls, Mauls and Soulless

3. Soulless

Units: Spiders, a (optional) warlock and (surprise!) soulless

The map has many hills impassible to normal units which makes the Soulless variant pretty interesting and fun to play.

This map isnt perfect yet and will be updated often if I get good feedback. I will also create other maps if this one doesn't get really bad ratings/reviews.

Feel free to send bug reports/comments to tru7h@thetru7h.com.

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by tru7h, tru7h@thetru7h.com

Changes since 1.0:

-fixed passability map so that pushing the ball off the mesh is much more difficult
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AUTHOR: Infininight
TITLE: Wild West! "Mud River"
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 10/10/2003 01:00:00 AM
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BODY:
.

"WILD WEST! MUD RIVER"

(for use with "The Wild West.tagset")

Got-Damn! Here we have a big ol' map, filled with waterways, muddy alcoves, a quaint little delta towne, and plenty o'shootin'! This scenic, beautifully designed plug-in has many areas to explore and destroy. But mind the rainstorms!

NOTE: You *must* have "The Wild West.tagset" installed and active for "Wild West! Mud River" to run. You can get it here...

http://fileball.net/mill/item.fb?70707070

Be aware that "The Wild West.tagset" is *not* the same file as "The Wild West v2" multiplayer/solo plug-in.

WHAT:

"Wild West! Mud River" is the Wild West version of a previously released map ("Mud River Market" by Angus).

With a few minor modifications, that is.

MESHES

"Mud River 2 Start" supports all game types, and is one HELL of a lot of fun. Quite a few units, and the premise is a "Good vs. Ugly" kinda thing.

"Gunslingers" is a five-start game, supports BC, LMTH, CTF, and Bacon. You begin in the dead-centre with a single Bandit. If you survive this initial encounter, good for you. If not, you have a backup team in your respective corner, consisting of an Outlaw Boss, a Doctor, two Wolves, and another Bandit.

Happy hunting.

CREDITS

- "Wild West.tagset" by Bar7 - http://www.frigidman.com/wildwest/

http://fileball.net/mill/item.fb?70707070

- "Mud River Market" by Angus - http://fileball.net/mill/item.fb?67416241

- "Bloody Mess" Plug-In: Rick (Verdugo) - verdugo_dka@hotmail.com

http://fileball.net/mill/item.fb?83885231

- Butterfly unit by Vista

http://fileball.net/mill/item.fb?53869700

- The "Fixed Sparrow Unit" by Haravikk - admin@haravikk.com

http://fileball.net/mill/item.fb?109973143

- TFL Townhouse Model ported from TFL by Karl O. Van Leuven IV - kvltv@balinsbar.com

http://fileball.net/mill/item.fb?510725077

Putting it all together: :: Beer Can :: - Platinum_Ark@excite.com

ENJOY

:: Beer Can ::
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Filename=WildWestMudRiverV1.zip
Filesize=3.4 MB

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AUTHOR: Infininight
TITLE: AHX 2: Nightfire
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
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DATE: 10/05/2000 01:00:00 AM
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BODY:
Go to the Turret... download is available there.
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Author=Pal
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Filename=AHX2Nightfirev10.zip
Filesize=5.3 MB

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AUTHOR: Infininight
TITLE: Frolic in the Mud
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 04/26/1999 01:00:00 AM
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BODY:
This map is specifically designed for playing flag rally. It features a muddy racing track, rocky hills, and a small village.
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--Required Fields--
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Author=Shade
Group=
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Version=1.0
Filename=Frolic_in_the_Mud.zip
Filesize=2.9 MB

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AUTHOR: Infininight
TITLE: Doh!
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 02/09/1999 01:00:00 AM
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BODY:
This map is a 2 team map that is set on a riverbed with eroded hills all around. If you play Desert, this map will appeal to you. there are many game play options and hidden little tricks.

For example there are frog noises above each wight hole, so if you are walking in enemy territory and you hear frogs.. look out. Also only certain areas will catch fire from fire

arrows.

I am very pleased that this map was rated so high. This is a team map, so get a buddy to

DL it as well.

<a href="http://www.questfore.com/eric">Men of Rohan</a>
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Author=Rohan
Group=Men of Rohan
ShortGroup=rohan
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Filename=Doh.zip
Filesize=1.8 MB

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AUTHOR: Infininight
TITLE: Riot Pack
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 07/01/1999 01:00:00 AM
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BODY:
This plugin includes 4 multi-player maps.

The Maps are:

Dwarf Riot

Warrior Riot

Trow Riot

Riot Village (Normal Start)

READ THE READ ME!!

This map goes hand in hand with the riot pack mini campain but is not required to run these maps.

<a href="Http://members.xoom.com/Galileo430/main.htm">Vist my web site</a>

Thanks for the idea oogabooga.
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Author=Steven
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Version=1.0
Filename=RiotPackv1.0.zip
Filesize=3.5 MB

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AUTHOR: Infininight
TITLE: {md} - Dark Wonderland
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
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CATEGORY:
CATEGORY:

DATE: 07/13/1999 01:00:00 AM
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BODY:
This is an updated version of a previously released map by me. Only the earlier version was NOT available anywhere else, but the <a href="http://members.xoom.com/m_od">{mod} website</a>. This map is a 5-team FFA map, and units include, exploding deer, heron guards, stygian knights, archers, wights and dwarfs. Just one mesh, sorry guys. Assasin targets are wights (hehe). Have fun!
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Author=t o x y n
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Version=1.2
Filename=md-DarkWonderlandv1.2.zip
Filesize=2.5 MB

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AUTHOR: Infininight
TITLE: In the Machine
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 11/28/2000 01:00:00 AM
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BODY:
In the Machine is a MythII Soulblighter 2 team multiplayer map that takes place on a computers motherboard. It also includes five new units modeled to look like electronics conponents.The new units are were modeled in Bryce 4.

More information about the new units can be found at the <a href="http://www.geocities.com/arrakis666/machinebar.html"> In the Machine webpage</a>
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Author=AnubisTTP
Group=Smiths of Muirthemne
ShortGroup=som
Version=1.0
Filename=IntheMachinev1.0.sit
Filesize=1.9 MB

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AUTHOR: Infininight
TITLE: DANGER GIRL!!!!
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 06/16/1999 01:00:00 AM
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BODY:
Hop in the tub with Danger Girl (fully fleshed-out)! Supports five starting locations. A circular map to discourage camping. Assassin features Alric and the fallen lords, depending on starting location. My best map yet! An extremely fun map!
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--Required Fields--
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Author=Mr.Furious
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Version=1.0
Filename=DANGERGIRLv1.0.zip
Filesize=1.9 MB

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AUTHOR: Infininight
TITLE: The fields at beaver fork
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
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DATE: 04/04/2000 01:00:00 AM
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BODY:
It's a field,

with lethal units :)

P.S. fear the pig-riding dude
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Author=beaver (Francois Boisvert)
Group=
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Version=
Filename=Thefieldsatbeaverforkv9.zip
Filesize=2.5 MB

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AUTHOR: Infininight
TITLE: Sisters of the Blade Tagset
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/01/2003 01:00:00 AM
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BODY:
<strong>Sisters of the Blade Tagset</strong>

<em>&#8220; Something we can <strong>really</strong> get excited about&#8221;</em>

<p align="center"><img src="http://www.brokenchalksoftware.com/sobimages/sobtopgraphic.jpg" width="377" height="190">

<p align="left">This tagset was created to allow you to play Sisters of the Blade units on multiplayer maps. Also, great effort was made to make the Myth Solo levels work with this tagset.

Tagset include 14 different collections (did we mention female units?), including:

Check out the web site <a href="http://www.artdroid.com/creationgames/sob/index.html">HERE</a>.

<img src="http://www.brokenchalksoftware.com/sobimages/theunitstext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/trintext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/trin.gif" width="90" height="105" align="left">Trin is a young (seventeen-ish) initiate of the Order of the Blade, a religious military regime, sort of like the midevil catholic church. Both parents were Order members, but died in battle when she was young. Raised in this culture of disipline and ritual, Trin has never questioned the way things are. Trained since a very early age in the ways of battle, Trin is an innately skilled swordfighter, who constantly suprises her superiors with her talent.

Trin is fairly quiet and unassuming, but is an incredibly strong person underneath her trained humility. Trin is a natural leader, but the opressive society in which she lives prevents her from rising beyond her low ranking position.

<img src="http://www.brokenchalksoftware.com/sobimages/sistertext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/sister.gif" width="90" height="105" align="left">Sisters of the Blade are the lifeblood of the Order of the Blade. Celibate warriors who were trained since childhood in the ways of war, Paladins are both beautiful and deadly. Their armor is shaped to each Sisters's individual body and forged by the Order's finest craftsmen, and is able to withstand even the strongest blows. Their lack of helmets stems from an ancient Order commandment that says "A woman shall not cover her head in the sight of men."

<em>Sisters are medium range melee fighters. Not the fastest, not the strongest, but they can definitely hold their own. Sisters are highly resistant to missile attacks, but vulnerable to lightning.

</em><img src="http://www.brokenchalksoftware.com/sobimages/temptext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/templar.gif" width="90" height="105" align="left">If Sisters are the fist of the Order, then Templars are the mind. Templars wear armor similar to their sisters, but arm themselves with maces that are more ornamental than functional. This is hardly a problem, as Templars are trained in the magical arts, and can create powerful orbs of explosive light.

<em>Templars have similar resistances and vulnerabilities as the Paladins. Templars aren't helpless when it comes to melee fighting, but their real strength is their long range attack. Templars are best used in tandem with melee, softening up enemies before finishing them off with your other troops.

</em><img src="http://www.brokenchalksoftware.com/sobimages/wildmentext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/wildman.gif" width="90" height="105" align="left">Centuries ago, a doctrinal conflict arose within the Order. A third of the Order broke ties with their brothers and sisters, and fled into the harsh Skadi Waste. A thousand years of fighting for survival in such an unforgiving land has changed their culture from a strict religious organization to a wild and pragmatic tribal system. The Wildmen are almost the literal embodiment of this change, wielding huge battle axes and wearing very little clothing to slow them down.

<em>Wildmen can defeat any opponent one on one, but are vulnerable to missile and melee attacks. These guys are powerful and fast, but a small group of Grunes will still take care of them.

</em><img src="http://www.brokenchalksoftware.com/sobimages/scouttext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/scout.gif" width="90" height="105" align="left">The females of the Skadi are just as militant as the men, but choose to focus on speed and stamina than on brute force. Scouts carry light short swords and scant armor, and are able to trek incredible distances with great speed, making them the fastest military force in the land.

<em>

Scouts are the fastest units in SoB, but their fighting power is relatively weak. Scouts are best used to pick off enemy Archers and Smokeweavers, or assisting your more robust melee.

</em><img src="http://www.brokenchalksoftware.com/sobimages/skadipriestesstext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/priestess.gif" width="90" height="105" align="left">On rare occasions, a Skadi girl is born with innate magical abilities. Assuming that she doesn't destroy herself before mastering her talents, she will become a Priestess of her tribe. Controlling elemental lightning, the Priestesses are respected by their tribes, and feared by their enemies.

<em>Priestesses have very little health, and are prime targets for Archers and Greymen. Keep them protected with some strong melee units, and a Priestess can do major damage to your enemies. If cornered, a Priestess with full mana can summon a protective bolt of lightning as a special ability. Be warned however, this special ability doesn't differentiate between friend or foe.

</em><img src="http://www.brokenchalksoftware.com/sobimages/greymentext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/greyman.gif" width="90" height="105" align="left">In the chaos following the Schism within the Order, a group of assassins for hire banded together in order to attract larger commissions. That group called themselves the Grey Circle, and soon became the most powerful and well known mercenary company in the world. Greymen are known for their almost supernatural stealth, and their victims often aren't aware of their presence until the moment a dagger is slipped between their ribs.

<em>

Greymen aren't the fastest units, the strongest fighters, or the best missile units, but they are effective units overall. Their true strength comes into play during multiplayer games, as Greymen do not show up on on your opponents overhead maps. The same is true for your enemy's Greymen, so keep an eye out for invisible flanks.

</em><img src="http://www.brokenchalksoftware.com/sobimages/archertext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/archer.gif" width="90" height="105" align="left">The Grey Circle soon realized that they would make a great deal more money if their services weren't as specialized. The first new addition to their arsenal was the bow, allowing the Circle to pick off it's targets at a safer distance.

<em>Archers are fairly similar to standard Myth archers, but move slightly faster. Little explanation is necessary:)

</em>

<img src="http://www.brokenchalksoftware.com/sobimages/smokeweaver.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/illusionist.gif" width="90" height="105" align="left">Smokeweavers are a very elite guild within the Grey Circle. Their skills are not combative so much as alchemical, and perhaps even magical. Smokeweavers employ their knowledge of science and slight of hand to create potent weapons of destruction and confusion.

<em>Smokeweavers throw explosive bottles of poisonous gas. In solo levels, Smokeweavers have a special Illusion ability, that creates a lifelike image of another Weaver. The illusions are harmless, but often release a deadly cloud of gas when destroyed. In multiplayer games, Smokeweavers throw a special bottle of red gas that can temporarily freeze enemy units in place.

</em><img src="http://www.brokenchalksoftware.com/sobimages/grunetext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/grune.gif" width="90" height="105" align="left">Grunes are an enigma. A very secretive race, Grunes stayed out of human affairs for most of history. Recently, a large group of them joined the Grey Circle, but their motives remain a mystery. Grunes are rumored to engage in ritual mutilation and human(so to speak) sacrifice, but these rumors have never been proven.

<em>Grunes are fairly standard cannon fodder. Cheap, slow, not terribly strong, but still effective if used by a clever commander. Despite their individual weakness, they can still overwhelm stronger opponents by sheer force of numbers.

</em><img src="http://www.brokenchalksoftware.com/sobimages/doudtext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/doud.gif" width="90" height="120" align="left">Grunes may be mysterious, but Douds are utterly unknown to most of the world. Douds live far from human civilization, in ancient forests as old as creation. The few scholars that are aware of their existence speculate that the Douds are not truly alive, but rather incorporeal beings who occasionally take physical form.

<em>Douds powerful units, provided you use them correctly. They're large and powerful, but can still be killed by a small group of weaker units. Douds have a mana based healing special ability, but regenerates very slowly. The most effective use for your Douds are as support for other units, especially protecting your missile forces.

</em><img src="http://www.brokenchalksoftware.com/sobimages/lizardtext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/lizard.gif" width="90" height="105" align="left">These small reptiles are one of the few creatures that can survive in the Skadi Waste. Known to explode when harassed.

<img src="http://www.brokenchalksoftware.com/sobimages/kittytext.gif" width="173" height="26">

<img src="http://www.brokenchalksoftware.com/sobimages/kitty.gif" width="90" height="105" align="left">Thomas is the attack cat from hell. Great rat killer, we believe him to be part lion.

<strong>Contributers</strong>:

Project Lead: Giant

Unit Models: Jon Malis, Kalypso, Korgath, Giant

Unit Animation and Amber: Giant, Korgath

Fear: Silicon Dream, Demosthenes

Special F/X: Silicon Dream, Giant

Unit Flavor: Silicon Dream, Demosthenes

Voice Acting: Giant, Mrs. Giant, Silicon Dream, Ms. Silicon Dream, Pope.

Web Page: Clem, Giant

Beta Testers: Macros, Inferno, Iron Duke, Khellek, Maug, Road and Team

Creation.
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Group=Idiot Map Making Collective
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AUTHOR: Infininight
TITLE: Sleepy Hollow
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 04/11/1999 01:00:00 AM
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Hello,

This map was created many months ago and has never appeared at "The Mill"

I thought I would bring it back to the surface in light of three reasons, first being that there are a huge number of "Classic" myth map fans out there and second because of the new movie that is soon to come out called "Sleepy Hollow", and third because the mill is a neato place.

The map was inspired because of my deep seated fear of the tale as a child and its small country side atmosphere.

This is not a TC and features only classic myth units with 4 diff mesh types. (Classic, Dark, Heavy Arms and Slug-O-Rama) I think you will find the map both surreal and very playable. This map can also be found on the cool CD and book by Deathwhore (J. Charles Holt) The MythII Handbook.

Hope you enjoy this,

THORAN (Todd Huffman)

"Copyright 1998 in whole or in part Bungie Software Products Corp."

Created with Bungie's Fear and Loathing by: 1999THORAN (Todd Huffman) birdman@rmi.net
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AUTHOR: Infininight
TITLE: A Mountain of Sorrows
STATUS: Publish
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DATE: 05/03/2000 01:00:00 AM
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This map includes four meshes: Both light and dark maps, an explosives R us map, and the Animal map...

In the animal map, there are 4 new units which use bungie's tags... the difference between these guys and most unit altering plugins is that they are animals (with the exception of the beast tamer).

This mesh is somewhat recycled... i created the mesh a year ago, and left it alone for a long time... well, since i got back in to mapmaking, i decided that it was a tarnish on my reputation, and that i should fix it pronto, and here is the result... a set of four meshes(which now do not look as bright and unatural) that can almost be carried around on a floppy diskette.

If you have other questions, seek the text file attached.
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AUTHOR: Infininight
TITLE: Valley Of Rivers
STATUS: Publish
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DATE: 03/13/2000 01:00:00 AM
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Valley Of Rivers

Requires Myth 2 v 1.3

This is a Multi-Player map.

It has 6 starting positions and offerers the fallowing game types.

Body Count

Steal The Bacon

Last Man On The Hill

Capture The Flag

Territories

Captures

King Of The Hill

Assassins

Hunting

The Units I selected for this level are identical to Gimble In The Wabe.

There are no known bugs. Report bugs, or send any comments or requests to mightydesign@earthlink.net .

Have Fun !

Shockwave (theape)

"Hale Megatron (PRED)!"
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AUTHOR: Infininight
TITLE: Trows on the plains
STATUS: Publish
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DATE: 01/15/2000 01:00:00 AM
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This map is very simple there is a trow with a special ability which replace the giant that was before.

There are also some other units...
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Filename=Trowsontheplainsv1.51.zip
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AUTHOR: Infininight
TITLE: The Deadly Forest (Trow)
STATUS: Publish
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DATE: 08/29/2000 01:00:00 AM
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This is the same map as The Deadly Forest (Myrk) made by me, but there's a couple different things that I've Changed: The trees aren't in the same places, the tents and campfires aren't either, and the balls and flags are in different places also, lastly as you probably guessed there are trow in this map as well as forest giants, (Thanks to Godzfire for porting it to Myth II) stygian knights, warriors, and dwarves. Since it's raining in this map the dwarves are pretty useless. One more unit, a single heron guard,

at each or the four starting locations there are five mandrake roots for the heron guard to pick up. This only my second map so please don't rate it to hard... :)
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AUTHOR: Infininight
TITLE: Forest Moon
STATUS: Publish
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DATE: 05/11/1999 01:00:00 AM
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The Forest Moon is a multiplayer conversion with Stormtroopers, Bounty Hunters, Ewoks and Artillary Droids.

There are three different variants with different starting locations (2, 4, 12), this map is designed for a large number of players.

Also check out the snazzy modified game types. For the team games you'll have to protect your supplies from the enemy while you hunt out theirs (a combo of capture the flag and assassin). The ball in steal the bacon has been equipped with a repulsor unit so be prepared (it keeps going and going..). And of course who could forget those lovable ewoks? Here's your chance to hunt them all down!
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Author=Lan Mandragoran
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Version=1.2
Filename=ForestMoonv1.2.zip
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AUTHOR: Infininight
TITLE: Myth II Reborn
STATUS: Publish
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PRIMARY CATEGORY: Misc
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DATE: 03/29/1969 01:00:00 AM
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<strong>Description

</strong>From 1998, to this very day many of us have enjoyed the amazingly enjoyable single-player missions that came with Myth II : Soublighter. Whether we played them alone, or with friends online these lovingly crafted and challenging maps have entertained us infinitely.

But we have never fully appreciated the work that went into these maps, the detail added to the terrain we fight across, because we have been too busy trying to complete an objective!

<em>Myth II Reborn</em> now takes the Myth II single-player maps to a new level, by altering them to fully playable net maps. Don't be mistaken, this is no Light vs Dark plug-in, every map has been stripped of units and scripting, and carefully set-up with netgame objectives and unit sets to create a plug-in containing a massive <em>twenty-five </em>net maps in a single plug-in. Each map is themed in some way, sticking close to the original units featured, but with enough originality to make each map fun to play.

So what are you waiting for? A 6mb download for twenty-five net maps which will keep you playing furiously, with more than a few good laughs and nostalgic moments!

<strong>Features</strong>

&#149; Twenty-five net maps!

&#149; Support for all game types (not on all maps)

&#149; Themed unit sets, to stay true to the original maps

&#149; Two 3rd party units, the remastered Forest Giant and the Dwarven Axeman from the Seventh God!

<strong>Notes</strong>

This plug-in requires StuffIt Expander for decompression, this is available from the <a href="http://www.aladdinsys.com/">Aladdin site</a>.

Comments, bugs or general whatever can be posted on my Myth 2 forums <a href="http://forums.haravikk.com/myth/index.php">here</a>

<strong>Version 1.1</strong>

A few bug fixes, game enhancements and more game types for almost every map!

<strong>Version 1.2.3</strong>

Numerous important fixes such as CTF and BoP on all maps. The entire plug-in is now very stable and can be considered a final release
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Group=Project Magma
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AUTHOR: Infininight
TITLE: Forest of the Giants
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 05/09/1999 01:00:00 AM
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<html>

<head>

<meta http-equiv="content-type" content="text/html;charset=iso-8859-1">

<meta name="generator" content="Adobe GoLive 4">

<title>Welcome to Adobe GoLive 4</title>

</head>

<body>

<strong>Forest of the Giants</strong>

Dare you venture into Forest Heart, the home of the Forest Giants? All enemies of the Forest Giants that ever entered the beautiful Forest heart have perished. Will it be any different for you?

This map pack is multi-player only and in my opinion is great. The colour map is a wonderful night-time forest filled with trees, these trees add a new level of difficulty to multi-player maps as they block lines of fire and stop you from firing at the maximum range of your units.

As with a lot of my maps I must thank God'z Fire (<a href="mailto:godzfire5@g2a.net">godzfire5@g2a.net</a>) for doing a great job at bringing the Forest Giant back to life!

Check out the S Tech site at <a href="http://pages.unisonfree.net/w.simms/index.html">http://pages.unisonfree.net/w.simms/index.html</a> for all my latest plug-ins!

</body>

</html>
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Filesize=3.8 MB

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AUTHOR: Infininight
TITLE: Pure Fighting Grounds
STATUS: Publish
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DATE: 06/18/2000 01:00:00 AM
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The sequel to the aclaimed yet disturbing Porn Fighting Grounds is here bigger and badder with much more meshes and fun games. Now for all ages to play it!

15 meshes!!!!

Pure Fighting Grounds

BIG ONES!

Bre Riot

Dark Riot

Dead Riot

Dork Riot

Giant Riot

Hunting Party!

Insanity!

INVASION!

Light Riot

Melee Riot

Missil Riot

Poacher Riot

Insanity(ffa)

Poacher riot, Dork Riot and Pure Fighting Grounds have scalable amout of units acording to difficulty level

Poacher and dork have 2 levels , Pure has 5
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AUTHOR: Infininight
TITLE: Rnard Plain 2.0
STATUS: Publish
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DATE: 01/09/2003 01:00:00 AM
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It's a simple plain with an original combination of units.
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Filename=RnardsPlain12v1.2.zip
Filesize=329k

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AUTHOR: Infininight
TITLE: The Three Path Ways
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
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DATE: 09/22/2000 01:00:00 AM
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BODY:
This map has 6 versions like The Three Path Ways (Light), The Three Path Ways (Dark), The Three Path Ways (Dwarfs), The Three Path Ways (Giants), The Three Path Ways (Fetch)... I spent longer time then: Plains. This time i spent about 3 weeks. Check this map out and see what you think. If you have any ideas please e-mail me at: Sk8er4life@mac@.com. I really think that spending more time on your maps really makes them better... I hope you all have fun and enjoy!!!

E-Mail:Sk8er4life@mac.com

Created By: Sk8er4life ARMY-Bravo-Co
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AUTHOR: Infininight
TITLE: DorfMarathon
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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DATE: 06/10/1999 01:00:00 AM
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BODY:
This map is very small. It is also very fun. If you had fun with U2 Dorf Riot on TFL then you will love this map. The dwarves on this are faster than normal dwarves which makes this a very fast-paced game. It also makes the game longer; the dwarves are fast enough to dodge enemy attacks. Have fun and play hard.

Thorin

email me if you with your thoughts

bigbossman@bungie.net
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AUTHOR: Infininight
TITLE: Final Fantasy VI
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
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DATE: 10/21/2001 01:00:00 AM
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BODY:
Random person: "Why in the world is there a deluxe version of this plugin?!"

Good question. Basically, the Mill had lost FF6 version 2 when it transferred to the fileball network. So, rather than re-upload the same old thing, I thought I'd add a few extra things while I'm at it. There are a few extra characters that were deleted from the original version and placed on a bonus map. I love the map "Cracks in the Cloudspine" so much, that I had to make a version with the FF6 characters, dubbed "Fantasy in the Cloudspine". This map features the deleted characters Celes and Interceptor (for those of you who know who they are), and the two weird spin off characters that I originally created just for fun. Think of FF6 version 1 as the VHS version, and this one as the DVD. Give it a whirl, you'll enjoy it.

-OLD INFO-

This conversion hearkens back to 1994, before graphics were the reason people bought games. It was a time when good, solid gameplay was needed to impress audiences. Final Fantasy VI, originally called Final Fantasy III when it was released on the Super Nintendo in the US, was no exception either. It has arguably been called "the greatest role playing game ever".

Hilarious action and solid gameplay were the prime goals of this project, and there is a map to match just about everyone's taste. Most all the maps are equal battles with the exception of the human stages where you have Good Guys vs. Bad Guys, in which case the good "hero characters" are different than the bad ones.

There are now 7 multiplayer stages, and one solo training map. The training map is an entertaining way to learn the abilities of all the characters and items you'll encounter in this TC. There are three meshes, representing the three types of units there are (excluding the boats). Use shift-new game to access them.

Because there are a lot of units in this, it may seem confusing at first. Most characters' abilities are self explanatory, and are very easy to learn.

To create the general "feel" of the original game, I have decided to use the same 16-bit graphics to recreate the characters. Although many of their frames had to be custom drawn, they still maintain that "retro-style" appearance consisting of 4 directional views.

Without further ado, I present to you, the Final Fantasy VI Total Conversion
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AUTHOR: Infininight
TITLE: Clan Warfare
STATUS: Publish
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DATE: 10/10/2000 01:00:00 AM
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">

<html>

<head>

<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">

<meta name="GENERATOR" content="Mozilla/4.75 (Macintosh; U; PPC) [Netscape]">

<title>html</title>

</head>

<body>

&copy;1998 COPYRIGHT IN WHOLE OR IN PART BUNGIE SOFTWARE PRODUCTS CORPORATION.

CREATED WITH BUNGIE'S FEAR &amp; LOATHING.

This plugin is set on a completely new mesh designed by Lego_maniac

creator of <a href="http://mill.macgamefiles.com/detail.taf?view=plugin&id=68748373">Sleepy

Valley</a> solo plugin.

I envisioned this plugin to be a medieval type plugin without magic

etc.

There are 2 different maps. A 2 team map with a large number of units

so do not attempt to play this without a teammate. This is mainly

an all flag map.

Then a 4 team map. This one includes hunting.

The units are mainly all melee. The archers have been given courage

so that they will not back down from a melee fight themselves. There are

Brigands and Warriors.

Stygian Knights have been modified to make them into human counterparts.

They will get injured by arrows but not as much as Brigands and Warriors.

There is a unit called a Paladin which is based off of the Myth1 Balor

collection.

In Assassin you must protect your King.

The completely new unit is the Heavy Cavalry designed by Re-Animator

from the <a href="http://mill.macgamefiles.com/detail.taf?view=plugin&id=99252810">Hexographica

tagset</a>. I urge you to get that cool plugin even though it isn't necessary

for this map/plugin.

&copy;1998 COPYRIGHT IN WHOLE OR IN PART BUNGIE SOFTWARE PRODUCTS CORPORATION.

CREATED WITH BUNGIE'S FEAR &amp; LOATHING.

</body>

</html>
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Filename=ClanWarfarev1.1.sit
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AUTHOR: Infininight
TITLE: Forest Heart
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 04/06/2000 01:00:00 AM
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This level is the level where you search for the Tain in Forest Heart. All I Did was modify it for Multiplayer it contains 4 starting locations, has a light, dark, and light/dark mixed maps.
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AUTHOR: Infininight
TITLE: Behind the Library
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 09/22/2000 01:00:00 AM
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BODY:
Creation announces release of <strong>"Behind the Library"</strong>

Soma's Behind the Library is a symmetrical city netmap taking place in Covenant, with fountains, buildings, statues, pillars, streets, and a raised central square. With 2, 4, and 8-team versions of Light and Dark maps supporting all game types, it is very versatile.

Also featured in the download is a scripted solo map from Ares with unique and desperate gameplay, with a great "Coming of the Dark"-style story and Soma's artwork complimenting it.

Creation's recent releases have been huge downloads, so we thought that the feeble of modem might appreciate this under-3-meg download.

<strong>Solo Level "Escape from Covenant"</strong>

'I fingered the hilt of my sword nervously, growing ever more certain of the hopelessness of our situation. It hadn't rained in seventeen days. The wells were poisoned - a hermit seeking refuge from the outside claimed to have seen at leasta dozen wights being herded into the Tiber several miles upstream. The armies of the Dark surrounded the city formiles in every direction. With each passing moment, the fate of Covenant grew dimmer...'

The level has new pregame and postgame artwork and comes up with a short story on what happened so far. Sounds like fun, eh? Play to read the full story.

The story may seem reminiscent of the Coming of the Dark levels oh so long ago. It is based on events from the Great War.

<strong>BtL Contains 6 Various Meshes</strong>

(all Game Types are available)

<strong>Behind the Library (Light)</strong>

4 Starting Positions

<strong>Behind the Library (2Teams)</strong>

2 Starting Positions

<strong>Behind the Library (8Teams)</strong>

8 Starting Positions

<strong>Stairs of Covenant (Dark)</strong>

4 Starting Positions

<strong>Stairs of Covenant (2Teams)</strong>

2 Starting Positions

<strong>Stairs of Covenant (8Teams)</strong>

8 Starting Positions

You may like to visit the <a href="http://www.creationgames.com/pages/btl.html">Behind the Library</a> page for more informations.

<strong>Credits</strong>

<strong> SOMA</strong> - This is Soma's map. It is his design, his colormap, his multiplayer meshes. He also did the solo artwork.

<strong>ARES</strong> - Ares wrote the story for the solo, and layed out and scripted it.

<strong>Special Thanks</strong>

Della, Clem, Milk Man, Cydonian

Bungie, Vista, Badlands for their Tools

and all who helped beta test.
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Author=Soma
Group=Creation
ShortGroup=creation
Version=1.0
Filename=Behind_the_Library.zip
Filesize=2.9 MB

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AUTHOR: Infininight
TITLE: The Undead Uprising Map Pack!
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
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DATE: 08/26/2001 01:00:00 AM
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BODY:
These are the varients i Cruiser, El Gordo and myself (Chris) thought of after i published The Undead Uprising. I found them quite entertaining as i hope you do too.

The Meshes are:

Light

Dark

Melee Madness (by Cruiser)

Gordo Style D: (idea by El Gordo, made by Cruiser)

5 Champions (no UT) inspired by the TFL map

*plus a new unit set for the undead version... complete with GIANT THRALL::

I hope u like the new varients...

have fun

good luck
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Filename=The_Undead_Uprisingv1.1.sit
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AUTHOR: Infininight
TITLE: Leggo III Solo Tagset
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 05/17/2000 01:00:00 AM
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BODY:
UPDATE: I've gotten a number of emails about playing L3ST through single player. This is very easy, all you need to do is download Topaz(PC) or TagExtractor(Mac) and extract the L3ST plugin files into your local folder, then go into myth and load any level you want to play. Both of the programs mentioned above can be found on the Mill.

UPDATE: Sorry to anyone who tried to view the readme online, I was a little slow at updating my site after we had moved over to our new <a href="http://www.alliancehq.com">website</a>. Everything should be running fine now.

First of all if you want to know anything about this plugin, you can find the readme online at <a href="http://members.nbci.com/synapsed">my website</a>, then click on the l3:st graphic link. From there you can also click down on the left side to view the units page.

And of course I'd like to thank everyone involved with this project from the start(about a month and a half ago) up to this point and they include:

Rohan MoR - For allowing me to do this project and also pitching in a lot as well as creating three brand new, never before seen, Leggo units.

Xap =A= - The website guy who did all the html work on the readme as well as the Leggo III: Solo Tagset site. He also played a major role in helping to test this plugin, downloading all the betas, pointing out bugs etc.

Last but not least, everyone else in the Alliance order who helped alpha/beta test this plugin with me so I could make it as fun(and funny) as I possibly could.

There seem to be some Out Of Sync errors happening on some of the levels and as hard as we try we cannot seem to figure them out, we have reason to believe it is a RAM issue and mac people need to allocate more RAM to Myth(You may also try rebooting). If anymore information is found on this subject I will update this description (This only seems to happen to mac users.)

If the need arises you can also download this file from the <a href="http://www.creationgames.com">Creation Games</a> website.

On that note, be sure to check out some of my other maps either at my website or here on the Mill! ENJOY!! :-)
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AUTHOR: Infininight
TITLE: Winter of Your Discontent
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:
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DATE: 03/15/1999 01:00:00 AM
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BODY:
A medium-sized map with four variations. Set on a glacier high in the Cloudspine, the howling wind and swirling snow make every attack a little less predictable. Lots of attention was paid to the ambient sound (among other things). Turn those speakers up! 

<ul>
	<li>Classic: 5 starts. Archers, durfs, ghol, j-men, thrall, warriors, wights. </li>
	<li>Slugfest: 5 starts. Durfs, thrall, wights.</li>
	<li>Team Classic: 2 starts. Units same as above, just more of them.</li>
	<li>Team Slugfest: 2 starts. Units same as above, just more of them.</li>
</ul>
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Author=Omac
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Version=1.0
Filename=Winter_Of_Your_Discontent.zip
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AUTHOR: Infininight
TITLE: Red Hot and Bloody
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
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DATE: 01/05/2001 01:00:00 AM
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BODY:
Bizzare map. Lots of virtical changes.

3 starting locations.

For a view of the overhead map <a href="http://www.jhm.com/users/jackal/redhotandbloody/">click here</a>.
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Author=Jackal
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Filename=redhot.sit
Filesize=2.3 MB

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AUTHOR: Infininight
TITLE: Succession Wars
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 05/15/2000 01:00:00 AM
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BODY:
The Succession Warz is set 100 years in the future and that time has made alot of changes on the people of the land. It is really fun for co-op but i didnt get around to converting almost any of the evil units. So on some multiplayer levels it is unbalanced. Every one is way better in alot of cool ways. Lots of new stuff like plauge bowmen and beserks of fury. You will have to play it to see the other units. Check out the not so majical warlocks and psyco dwarfs. You'll be entertained. Thanks for checking it out. Any comments would be welcome and help on finishing would be great so my email is in the readme! Since im making this so people can have fun with it give me reviews! I really do want to hear what you think!

Have fun!

Fork

http://www.geocities.com/grandviener/Succession_WAR.html is a craphole of a site wit my plugin on it too so if there are any problems on the mill go there.
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Author=soulthief
Group=
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Version=1.0
Filename=SuccessionWarzv1.0.zip
Filesize=14k

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AUTHOR: Infininight
TITLE: It Came From the Sea
STATUS: Publish
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DATE: 06/16/1999 01:00:00 AM
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BODY:
This kick ass map was based on the Cloudspine type of map, for head to head team battle. There are two large islands with a unique castle for each. A very well thought out map. Assassin features the Deciever! Not to mention a gigantic Patricia Ford just below the surface of the sea (no nudity). Extremely fun map, with lots of replay value. (1.46MB)
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Author=Mr.Furious
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Version=1.0
Filename=ItCameFromtheSea.zip
Filesize=1.5 MB

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AUTHOR: Infininight
TITLE: Desert Trow
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
CATEGORY:
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DATE: 01/20/1999 01:00:00 AM
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BODY:
Final Versions for:

1) Desert/Trow - DesertTrow_fs - includes classic versions of Desert, and Trow (including the Myrmidon, thanks to Malory of the Codex), as well as some really nice new stuff. The texture is the old Myth_TFL texture, so get back in the game.

2) Mudpit Massacre 2 - Mudpit2_fs - A modified Mudpit Massacre texturemap with more water and new slopes. It includes 2 team, 6 team, and 16 team (riot) versions. It includes Balin, the original pathfinder, as well as some new grenades for the ghls to use inghl riot. So, please check it out.

These files are in the Myth II - Soulblighter/Myth II Maps folder. I know they are decent sized downloads, but they are well worth it. The talents of El Bastard, Khaavren, Vodi, and Malory are included within these maps.

El B - redid the pregames since the final candidate versions, thus providing a better color palette and cool effects. El B also did the Pathfinder conversion, which I tuned abit to get as close as I could to the feel of the old Balin.

Khaavren - came up with the Mortar Dwarf Minelayer unit, which I modified a bit to balance it and give it a realisitic feel. At my request, Khaav also came up with those groovy morphing grenades forghl riot. This guy is fearless.

Malory - converted the myrmidon. Go Mal, and he was kind enough to let me use it. You can find Mal at the Myth Codex.

I have also completed a conversion that iggy popped started - making the cannon a moving, working, balanced unit. The cannon is the assassin unit on some maps, so have fun with it.
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--Required Fields--
ShortName=
Author=Ripp
Group=Fellowship of Stoneheim
ShortGroup=fs
Version=
Filename=deserttrow_fs.zip
Filesize=4.1 MB

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AUTHOR: Infininight
TITLE: Trow Proving Grounds
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 06/21/2000 01:00:00 AM
-----
BODY:
This plugin is set on the "With Friends Like These" solo mesh. It contains many Trow.
-----
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Author=King Arthur
Group=
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Version=2.0
Filename=TrowProvingGroundsv2.0.sit
Filesize=875k

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AUTHOR: Infininight
TITLE: For Carnage Apply Within Cnvrt
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 01/27/1999 01:00:00 AM
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BODY:
For Variety/Nostalgia/Slugfest Apply Within

The definitive (so far) Carnage conversion!

This package contains a collection of 6 new meshes for "Myth II:Soulblighter". These meshes are (hopefully) accurate reproductions of the original "Myth:The Fallen Lords" map For Carnage Apply Within.

There are 6 meshes to choose from. They are described below:

 For Nostalgia Apply Within  The original classic. 5 teams of retched goodness. The standard game types and units you love.

 For Nostalgia Apply Within (Dark)  The Dark version of the classic. Included for completeness. Has the ever loveable Myrmidon. Also a modified spider that doesn't try to attack everything within a 40 mile radius.

 For Variety Apply Within  The 4 team version of the map. Has the same units as the original Light version, but with no center team. Supports all game types, including King Of The Hill (great!), Assassin (Choke the Chicken, actually), Stampede! (sooooey!), Capture the Flag, and everything else.

 For Variety Apply Within (Dark)  The 4 team Dark version. Supports all the same game types, except now Assassin uses a controllable Baron, and the Stampede! units are everyone's favorite (yay) fleeing peasants. Uses the same spider as the Nostalgia map.

 For Slugfest Apply Within  The original slugfest. It escapes me who originally came up with the "M:TFL" mesh (Johnny Polite?), but my compliments anyway 8-). Same units you know and love, same game types you know and love. I did not get the rain working for Heroic and Legendary, as I'm not quite that talented in writing map actions.

 "Four" Slugfest Apply Within  The 4 team version of slugfest, with all game types (except Stampede!) supported. I highly recommend King Of The Hill on this map whattablast!
-----
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AUTHOR: Infininight
TITLE: Psychrophobia
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 07/14/1999 01:00:00 AM
-----
BODY:
<cite>I watch over the mountain pass.

My comrades are all dead, slaughtered by the dark shadows that lurks behind my back.

The ones who wasn't killed by the shadows died a slow death of frostbite.

There is a village below me, no people left. They all dissapeared long ago.

There might be some food there, but I'm to scared to move.

I can see dark shadows moving around in the houses, I know it's not people.

People cannot make that screaming sound that doesn't seem to stop.

I cannot move, my body doesn't react anymore.

All I can do is wait for death, the cold will soon claim another victim,

if it doesn't...the shadows will.

There is nothing I can do, I feel no agony, I feel no pain.

I can see something moving on the horizon, is it salvation...or demise...</cite>

Psychrophobia (fear of the cold) is a map taking place

in a snowy mountain pass, with a small village in the middle.

You can play on a Light, Dark, Ultra Dark and Slugfest version.

Light and Dark version is the same old thing thats on every map (almost).

Ultra Dark is ONLY myrkridia (small & big), and alot of them I might add.

Slugfest is the funniest to play (Thrall,Dwarf,Wight).

This is my first map, so there will be more and better maps in the future.

But I think I've made a pretty good start with this one.

Please email me if you find any bugs, or just want to say something about it... :)

--------------------Addon------------

I'm sorry to say that I have misspelled the game in it.

The right spelling is Psychrophobia. One word, not two.

A new version (1.1) will be done in 1 or 2 months...this will be corrected.

As I said, it's my first map. :)
-----
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AUTHOR: Infininight
TITLE: Melee Fighting Grounds
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 06/09/2000 01:00:00 AM
-----
BODY:
This map was made by ViperX and Me.

This Plugin has 3 different maps.

Melee Fighting Grounds (myrks)

Melee Fighting Grounds (beserks)

Melee Fighting Grounds

Directions:

Take the Plugin, Unzip it, and place it in your Plugins folder.

Many of you will like this and some won't but everyone should try it out
-----
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Author=SpaceBar
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Version=1.3
Filename=MeleeFightingGroundsv1.3.zip
Filesize=340k

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AUTHOR: Infininight
TITLE: Jinn
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/23/2001 01:00:00 AM
-----
BODY:
<a href=http://www.vistacartel.com/jinn>Jinn</a>
-----
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Group=Vista Cartel
ShortGroup=vista
Version=1.0
Filename=Jinn_v1.zip
Filesize=140.3 MB

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AUTHOR: Infininight
TITLE: Canyon Del Muerto
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 10/25/1999 01:00:00 AM
-----
BODY:

<strong><em><big>You Will LOVE Trow Soccer!</big></em></strong>

<em><big>(The FFA version is pretty fun too)</big></em>

In spirit of Myth 2's ability to support new game types, we have jumped on the bandwagon of pioneers who are taking advantage of this! Expect new playing style, and even sounds in the origional narrators voice! (Thank you for including those Bungie!)

This is the final version, which includes 2 different variants of Canyon:

<table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td>

<em><big><strong>Soccer:</strong></big></em>

</td></tr><tr><td>

</td></tr><tr><td>

Special trow and dwarfs, for soccer! ])eadMan has re-organized the game type Stampede to fit this. Essentially, kick the ball to your opponent's goal (marked by 2 blinking dots on the overhead), and you will get a point! However, you must own the ball inside the your opponent's goal, so be prepared for a fight. Because you cant camp in this, it provides for non-stop action!

<em>2 starts, trow soccer (stampede), no unit trading (different unit qty's on different difficulty levels).</em>

</td></tr></table>

<table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td>

<em><big><strong>FFA:</strong></big></em>

</td></tr><tr><td>

</td></tr><tr><td>

A fun variant, great for some quick carnage. The hill is a great size for the amount of units you can get, plus you have the surrounding river and trees to use to your tactical advantage. Author's note: KotH on deathmatch is great! (if you like mindless violence and bloodshed)

<em>4 starts, basic game types, unit trading.</em>

</td></tr></table>

Overall, this is a great plugin, and we hope you enjoy it. We would also like to thank the many MIA members who helped us beta test this.

Happy Carnage,

<big><em>-DeadMan MIA</em></big> and <big>

<em>Evil  MIA</em></big>
-----
EXTENDED BODY:
--Required Fields--
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Author=DeadMan
Group=
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Version=2.0
Filename=Canyon_Del_Muerto_v2.zip
Filesize=1.8 MB

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AUTHOR: Infininight
TITLE: The Canyon of Shiver
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 12/14/2000 01:00:00 AM
-----
BODY:
Woa..it looks like people who downloaded this recently will find it already out dated :-) I have made several corrections to problems concerning unit trading and Phelot being invincible (OMG OOPS).

This map takes place in the canyon of Shiver, hence the name. This includes 2 maps, a 2-Team (its really 4 but with 2 main teams and 2 special teams), and a FFA. Download it right away!
-----
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--Required Fields--
ShortName=
Author=Lothar-of-KoA
Group=
ShortGroup=
Version=2.0
Filename=TheCanyonofShiverv2.0.zip
Filesize=812k

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AUTHOR: Infininight
TITLE: Temple of Bridges
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 05/31/1999 01:00:00 AM
-----
BODY:
Amazones (by Re-Animator) and Forest Giants (by GodzFire) are taking part in this 4-starter map (no extra download necassary!): an old Temple placed on a hill in the center of 5 rivers. To go the short way you have to cross 6 bridges. The long way sometimes is too long, sometimes it's a good trick. Anyway you have to rethink your strategie! It exspecially offers new opportunities to "captures" and "flag ralley".
-----
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--Required Fields--
ShortName=
Author=ingo (Weiss)
Group=
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Version=1.0
Filename=TempleofBridgesv1.0.zip
Filesize=3.6 MB

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AUTHOR: Infininight
TITLE: Unholy Alliance
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 03/05/1999 01:00:00 AM
-----
BODY:
The Archers were sent into the abandoned elvish cathedral armed with arrows of stoning, "Let the Warlock go first" they said. Armour clatters as the murky depths of this evil place cries of long ago haunted anguish. All heard throughout the flooded halls infested halls.

"There shall be a counting of the corpses when this fight will end, and I plan to be there for the tally"....

...Or so their Captain thought

-Doc
-----
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--Required Fields--
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Author=Doc
Group=
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Version=4.9
Filename=UnholyAlliancev.4.9.zip
Filesize=1.5 MB

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AUTHOR: Infininight
TITLE: Painted Lands
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 07/28/1999 01:00:00 AM
-----
BODY:
Hey!

This is the first map iv completly made by my self not counting thos who gave me info.

This is not my first color map tho.

I tryed to make the ground look like paint and i hope it looks right to you too.

The map has 4 variations, classic, light, dark, and slugfest (there are wights for your stampeding pleasure on 2 variations =)

There are no new units on this map but only cuz its good enough without them =)

hope u have fun with it and thanks for downloading it!
-----
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--Required Fields--
ShortName=
Author=Czar-Perenold (Richard)
Group=
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Version=1.0
Filename=PaintedLandsv1.0.zip
Filesize=2.3 MB

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AUTHOR: Infininight
TITLE: I've Fallen and Can't Get Up!
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 07/25/2000 01:00:00 AM
-----
BODY:
This plugin is set on the "Repair the World Knot" solo mesh.

It is similar to Gimble in trading.

Instead of Thrall there are Ghasts.

It has 2 different plugins: one with the more popular game types the other with the less popular ones.
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--Required Fields--
ShortName=
Author=King Arthur
Group=
ShortGroup=
Version=2.2
Filename=IveFallenandCantGetUpv2.2.sit
Filesize=608k

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AUTHOR: Infininight
TITLE: WetLands
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 07/16/1999 01:00:00 AM
-----
BODY:
This is the second and final release of WetLands.

For those of you who have never played WetLands, it is a small map set in a wetlands type environment. The idea behind it was to have enuff room for basic manuevering, but confined enuff to prompt rapid engagement. Both the 2-team and the 4-team maps offer a wide variety of units to allow you to find the strategy that fits your style of gameplay.

In this map, rather than having slow moving wights, you have at your disposal either 1 or 3 (4team or 2team) exploding deer. The damage is about the same as for a wight, but the speed of movement is significantly faster. This allows for some really fun sneak attacks, especially because there are regular deer as ambiant life on the map for them to hide amongst.

Go ahead and download it! I honestly have yet to chat with anyone who has gotten it and not thought it was an absolute blast! AND if you act now..I'll throw in the 2-team variant for FREE! Yes, FREE! So, while your sitting there, click the Download Now button and then enjoy some carnage.

The plugin is not the same name as the original so if you have WetLands 1.0 delete it after getting this one.

Wetlands 1.0 is named wetlands, this one is wetlands2.
-----
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Author=plataypus
Group=
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Version=
Filename=WetLands.zip
Filesize=1.2 MB

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AUTHOR: Infininight
TITLE: The Great Divide
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 02/18/1999 01:00:00 AM
-----
BODY:
Badlands website: <a href="http://core.gamestats.com/badlands/">http://core.gamestats.com/badlands/</a>

From the readme:

The Great Divide/The Dark Canyon is a 2-team/4-team netmap set on a desert plain, separated by a large valley.

Five meshes in all including 2-team light/dark, 4-team light/dark and a 6-team mortar riot. The 2 team maps are catered to those players who long for desert/trow from the days of old. The 4 team maps will appeal to those players who enjoy commanding large armies. With high cliffs, narrow passages, fortified hills and open plains The Great Divide provides strategic advantages at every turn.

Slight variations to assassin leave you protecting the monuments of your heroes; stone statues that you must defend in order to survive.
-----
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--Required Fields--
ShortName=
Author=
Group=badlands
ShortGroup=badlands
Version=1.0
Filename=The_Great_Divide.zip
Filesize=5.3 MB

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AUTHOR: Infininight
TITLE: Death of the Warlocks
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 05/04/2000 01:00:00 AM
-----
BODY:
When this plug-in is added to your version of Myth II it will make warlocks turn into body pieces (heads, arms, legs e.t.c) instead of disapearing magically and leaving behind only a staff which is a bit boring.

This plug-in makes warlocks nice and grusome!
-----
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--Required Fields--
ShortName=
Author=Haravikk
Group=Project Magma
ShortGroup=projectmagma
Version=1.0
Filename=DeathoftheWarlocksv1.01.sit
Filesize=6k

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-----
--------
AUTHOR: Infininight
TITLE: Gardens of Aja(MythII/Bushido)
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 09/14/2000 01:00:00 AM
-----
BODY:
<html>

<head>

<meta name="GENERATOR" content="Adobe PageMill 3.0 Mac">

<title>Untitled Document</title>

</head>

<body>

<strong>Gardens of Aja</strong>

Check out the <a href="http://personal.milehigh.net/smelanso/aja/homeaja.html">Gardens

of Aja Web Page</a>

An Account of the Mythical Gardens of the kingdom of Aja

by Eight Moon Stone Eagle, 3rd master of the Imperial Archives

Long ago, before the four ages, there once existed a kingdom

known as Aja. Aja was the greatest centre of the arts and sciences

in all of the free regions. Artisans and architects, writers and

poets, scientists and magicians, all would flock to Aja to study

their respective crafts.

The years past, and Aja thrived. Its citys were the most impressive

in all the world, and it is said that even old Muirthenme would

pale in comparison. But of all its wonders, the gardens of Aja

were its most beauteous of all. There were masterful marble temples

in the middle of the gardens, impressive enough to put even the

holy city of Shin into obscurity. The elegant apple blossom trees

that covered the ground with silky pink petals in the springtime,

were specially bred for the gardens, and their care was the lifes

work for scores of care givers.Alas, the Gardens of Aja were destined

to destruction. One of the Levelers of old rose in the west and

razed Aja to the ground, and its gardens were burned and buried.

It is said that one of the Gardens escaped destruction, and still

exists, locked in the southern reaches of the Cloudspine, protected

from the ravages of time in a secluded valley. Many men have quested

for the last Garden of Aja, but none have found it and returned

to tell the story...

Now now, we know this is a big download here for a netmap, but

there's a reason for that. The reason is because its full of 7

different meshes, retextured models, new scenery, great pregames,

a great colormap, ported TFL netgame sounds and units, and ambient

monkeys! Creation's Pope has allowed use to use a great looking

bushido tree and includes a new tree by Giant.

Three of the meshes use Creations great <a href="http://mill.macgamefiles.com/detail.taf?view=plugin&id=28331230">Bushido

tagset</a>. The unit selections are Light, Slugfest(elementals,

mortars, and spearmen), and a Tengu riot.

Three of the meshes are normal Myth units. Selections are Light,

Dark, and Slugfest (you can play bushido on these too).

And no Idiot map would be complete without a good ole fashioned

TFL Dwarf Riot, buwahahaha

The map also includes a very little used trick in which some

meshes appear during the day time, while others are night time...and

we even have one with the amber rays of sunset.

Who made this thing:

Giant(Scott Melanson) smelanso@milehigh.net - Colormap, Model

Retexturing, Loathing, Pregames. Demosthenes(Caleb Hutchins)

ohutchins@mcn.net - Fear, Storyline, Documentation.

Also check out our website at www.personal.milehigh.net/smelanso

Special thanks to: Cydonian, for the use of his Monkey.

Pope, for the use of his cool multiangled tree.

Vista, for the use of their butterfly

Many members of Idiot and TMBM, for help in beta testing.

Korgath, for the constant use of the hotline server into the wee

hours of the night.

The Idiots Mapmaking Collective recognize the pre-existing

rights and responsibilities of Bungie Software Products Corporation

("Bungie"). All appropriate graphics &copy; 1997-2000,

All Rights Reserved. Bungie Software Products Corporation. Portions

of the Software made with Fear and/or Loathing and/or other Bungie

products, tools or generally published documentation remain under

the prior license agreements for the use of those software products.

A song sung for underdogs, for all the laughed out. A flag flying

for losers, somewhere in the heavens. Myth: The Fallen Lords,

Myth II: Soulblighter, Fear, and Loathing &copy; 1996-2000. All

Rights Reserved. Bungie Software Products Corporation.

</body>

</html>
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Author=Giant (Idiot Map Making Collective)
Group=
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Version=1.0
Filename=GardensofAjaMythIIBusv1.0.zip
Filesize=6.5 MB

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AUTHOR: Infininight
TITLE: Crypticus
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 11/07/2000 01:00:00 AM
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BODY:
Crypticus is a multiplayer map wtih two meshes, a Myth unit mesh and a Polycon unit mesh. In the Myth unit mesh you start off with Warriors, Archers,Spiders ,Dwarves, Stygan Nights, and Sitharacs, a new unit that appears only in this map. In the Polycon mesh you start off with Workers, Weps, Assault Workers, Priests,Defilers, and Sitharacs.

More information about the Polycon units can be found at the<a href="http://www.geocities.com/arrakis666/myth/index.html"> Polycon Website</a>
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AUTHOR: Infininight
TITLE: In the Crypt of Arianna
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 02/08/2001 01:00:00 AM
-----
BODY:
In the Crypt of Arianna V1.0

<strong>The Myth:</strong>

From the depths of time, waits a darkness yet untouched.

From the mire of darkness, lurks a shadow yet unroused.

From the dormant realms of chaos, rests the haunting evil.

From the age of chaos, this evil was banished to the crypt.

Within the Crypt of Arianna, death stirs in the shadows.

Eternity will never yield.

From the dawn of time, good and evil have struggled.

From the opening of the abyss, the evil awakens.

From the evil's rise, the righteous were born.

From the steel of the virtuous, the evil was banished.

Within the Crypt of Arianna, that evil prowls once more.

Light will never fade.

<em>-Excerpt from the lost Scrolls of Havre</em>

<strong>The Enlightenment:</strong>

Four hundred thousand years ago, before the ages of chaos, and before

the ages of man, the Shadow reigned supreme. In the times forgotten

since, that evil has receded to a slumber, and has let its lesser minions

squabble for bits power left behind by the Source of Darkness. Arianna

is one such minion, and in her struggle for power, she has imprisoned herself

in a sarcophagus of magic. Unable to escape for being to powerful,

and unwilling to become less powerful in order to escape, she hunts those

who stumble into her den with assurance that they need not be sought out.

They will all find her eventually. Inevitably.

-<em>Mark of the Heron, Volume VII</em>

<strong>Plug-in info:</strong>

This Map-based plug-in provides 7 meshes, 6 multiplayer, 1 solo (all

mutliplayers are 4 team FFA style), 5 new unit collections, with special

effects all over the place.

Since this map is a Korgathian design, it is particularly bizarre to

behold, and particularly unfortunate to be a h00r on. There are no

Myrkridian giants here, nor soldiers, but there happens to be a vengeful

third party that prevents camping on lmoth or place-holding on KotH...

it even manages to make hunting costly for legendary players.

More can be found about the details of the plugin within the "Read Me"

file enclosed.

<strong>Credits:</strong>

<u>Korgath</u>: Colormap, Multiplayer Scripting, new unit animation,

modeling, and some Ambering, Fear, Loathing, Story, Solo Scripting, Overhead,

Pregames/Postgames, Audio, Blametaker and h00rmeister.

<u>Demosthenes</u>: Fear, Amber, Humor, Idea Man.

<u>Elijah</u>: Some solo scripting

Special thanks to:

<u>Beta testers</u>: Inferno, Malek, Macros (Balinor/Miltiades), Mazrim

Taim, Giant and all the before mentioned mapmakers

<u>Musicians</u>: Apocaliptica, for their cello quartet.

<strong>Copyright info:</strong>

 The Creator of this plugin recognizes the pre-existing rights

and responsibilities of Bungie Software Products Corporation ("Bungie").

All appropriate graphics (c) 1997-2001, All Rights Reserved. Bungie Software

Products Corporation. Portions of the Software made with Fear and/or Loathing

and/or other Bungie products, tools or generally published documentation

remain under the prior license agreements for the use of those software

products. Speak the h00r's name, and he shall appear. Myth: The Fallen

Lords, Myth II: Soulblighter, Fear, and Loathing (c) 1996-2001. All Rights

Reserved. Bungie Software Products Corporation.
-----
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Author=Korgath
Group=Idiot Mapmaking Collective
ShortGroup=idiots
Version=1.0
Filename=IntheCryptofAriannav1.0.zip
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AUTHOR: Infininight
TITLE: Rnard's Desert 1.0
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 01/29/2001 01:00:00 AM
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BODY:
The links of this map WORK now, please download it, i really want to play at this map.

This map is a copy of the Desert Between Your Ears, but with units that i like, mixed WITH the standard units, and that are not often used in my opinion, like bre'Unor and ghast.

Then you have warriors, bre'Unors, ghasts, archers, dwarves, ghls, journeymen, wights.

The proportion between the standard units is nearly the same than the original.

This map could be a good version of the Desert Between Yours Ears, because ghasts and bre'Unor bring each a new dimension to the game.

The ghast is weaker than the thralls but he can go in water too and he can immobilize. That can make interesting mellee fight.

The bre'Unor can launch and he's fast. So he can escape after launching. He can even attack, but he's weak.
-----
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Author=Rnard Elder
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Version=1.0
Filename=RnardsDesert10v1.0.zip
Filesize=136k

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AUTHOR: Infininight
TITLE: Battle Arena
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 09/22/2000 01:00:00 AM
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BODY:
This version of Battle Arena has 3 meshes and a total of seven game types if you include all the meshes put together. If you liked or even hated the original Battle Arena, download this one and see if you like or hate it more than the last one. I've given it a pregame pic and a few more of my modified units. I hope everyone enjoys my maps and has fun. I'm looking forward to any reviews people will write, good or bad. I'm also looking forward to finding someone who has dl this map so I can play them. Any other information you should need is included in the readme. And if it isn't then e-mail me and I'll give the information the best I can.

Cheers,

The Wanderer
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Version=2.0
Filename=BattleArenav2.0.zip
Filesize=2.4 MB

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AUTHOR: Infininight
TITLE: Battle of the Alamo
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 05/07/1999 01:00:00 AM
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BODY:
This map is like the Battle at the Alamo...1 team is the Mexicans and 1 is the Americans. The Mexicans have somewhere around 120 soldiers and a few other suprises and the Americans have bout 45 soldiers and a LOT of defence. The mexicans have to break into the American fort in the middle and capture, assassinate, etc. the target. It is a lot of fun for a game with lots of people. Enjoy!
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ShortName=
Author=Hybrid (Matt Stone)
Group=
ShortGroup=
Version=1.2.2
Filename=BatlleoftheAlamov1.2.2.zip
Filesize=3.4 MB

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AUTHOR: Infininight
TITLE: Knot for me and Knot for you
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 05/11/1999 01:00:00 AM
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BODY:
The first map to my knowledge to use world knot's, this map should

make for some interesting strategies. There are 4 islands, left, right, top

and bottom. They are all connected in the middle, however, they can be crossed

by the world knot on the end of each one. There is a world knot in the middle

which randomly places your men on one of the four islands.

THIS IS A BETA AS OF NOW, there won't be any computer crashing bugs, but the visual

effects aren't the greatest yet. Tell me what you think!
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Author=Lithos
Group=
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Version=0.5
Filename=KnotformeandKnotforyov0.5.zip
Filesize=1.3 MB

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AUTHOR: Infininight
TITLE: Battle in Muirthemne
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 05/27/1999 01:00:00 AM
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BODY:
This map takes place in level 15 Capture Muirthemne. Just thought i'd let you know that. I chose this map cause there are many stratagies you can use and the walls make for complex gameplay. The units are Trow, Myrkridia, Berserks, Dwarf Mortars, Warlocks, Wights, Soulless, and Knights. Knights are accually Stygian Knights but a little better and a little cheaper (only costing 2). On assassin the Baron is the unit to protect. This is a 2 starting location map. If there are any bugs or complaints E-mail me or write something.
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--Required Fields--
ShortName=
Author=Randy Moss
Group=
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Version=1.0
Filename=BattleinMuirthemnev1.0.zip
Filesize=165k

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AUTHOR: Infininight
TITLE: Vulcan's Lair
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 03/10/2001 01:00:00 AM
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BODY:
Thank you for downloading this plugin

Who Made this?

Well...

Special thanks to :

 - Colormap/units/betatest

Soma - thanks for the Textures

Magelan - You exelent tutorial

Vista Cartel - your tutorials and macjade

Bungie - fear and loadthing ah and myth II :)

Sn?per R?fle - for... ummmmm ... ::scraches head:: hmmm nothing really

Where can i send this comments for this stupid map?

Send all comments/viruses/hatemail to bnetslayer@yahoo.com

Where's the fine print?

Sirius recognizes the pre-existing rights and responsibilities of Bungie Software Products Corporation ("Bungie"). All appropriate graphics  1997-1999, All Rights Reserved. Bungie Software Products Corporation. Portions of the Software made with Fear and/or Loathing and/or other Bungie products, tools or generally published documentation remain under the prior license agreements for the use of those software products. Myth: The Fallen Lords, Myth II: Soulblighter, Fear, and Loathing  1996-1999. All Rights Reserved. Bungie Software Products Corporation.
-----
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Author=Sirius
Group=
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Version=1.0
Filename=Vulcans_Lairv1.01.sit
Filesize=1.0 MB

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AUTHOR: Infininight
TITLE: The Streets of Myth
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 08/12/2000 01:00:00 AM
-----
BODY:
For screenshots and info about this map, check out the Maps section of my <strong><a href="http://www.angelfire.com/ca6/pringlemaps/main.html">website.</a></strong>

If you want a World War 2 version of this map, check out my map "WWII: The Streets."

Well, this map is pretty big. There are 4 meshes included in this plugin:

Light (4 starts) - Berserks, Arhcers, Dwarves, and an optional Journeyman. Stampede units are Peasants and Assassin target is a Baron. Peasants, Pigs, and Chickens for Hunting.

Dark (4 stars) - Ghasts, Myrkridia, Soulless, Fetch, Wights, and an optional Giant Myrkridia. Stampede units are Sheep and Assassin target is a Wight. Sheep for Hunting.

Chimera (4 starts) - Skeletons, Wasps, Fir'bolg, Warlocks, and a Journeyman. Stampede units are Wolves and Assassin targets are three Dwarf Heroes. Wolves for Hunting.

2-Team (2 starts) - Heron Guards, Stygian Knights, Archer Heroes, ghls, Dwarves, and up to three trow. Stampede units are Sheep and Assassin targets are three Trow! Explosive Deer for Hunting!

Hunting the explosive deer is very entertaining, because of the satisfying BOOM heard throughout the map every time somebody scores a point.

This map is a very big town with old houses, but asphalt streets. Hehe. The streets are

low-elevation, but the grass in between is high-elevation. And there's only one way up

to each section of grass. You can rain down fire from the high ground, but be careful

not to get cornered!

Also, the area around the hill has fences around it. But they are destructable, so player can alter the passability of the hill area. Also, after a big battle has taken place near the hill, the fence is usually blown up in some parts.

Features:

-Asphalt streets, of course. :)

-New names/flavor text for all units. *just for fun*

-Works excellent with WWII units plugin.

-Level hints.

-There are a lot of good strategies you can use on this map. Flanking is interesting.

-A nice colormap with dirt, grass, sidewalks, and streets.

-LOTS of space because this map is very big and.... spacious.

-Specially designed sections of map that are rechable only by flying units. But you get

very few soulless in the dark mesh, so you have to be careful with them.

-And if you download in the next 20 minutes, I'll throw in... a bunch of free games with

me on bungie.net! If you can find me that is. Well, my name will have the word "Pringle"

in it, so search for that to find me.

PLEASE review this map if you have time, because that's how people learn and get

better. Or if you don't have time to write a review (or you're just too lazy to), please

rate this map. Feel free to e-mail me about whatever you want. Thank you for reading. :)

-Captain Pringle
-----
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--Required Fields--
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Author=Captain Pringle
Group=
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Version=1.0
Filename=TheStreetsofMythv1.0.zip
Filesize=5.0 MB

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AUTHOR: Infininight
TITLE: Phoenix Rising
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 03/26/1999 01:00:00 AM
-----
BODY:
The Heron Guard, freed from the dishonor of failure and depleted after their battles against the Dark, once more opened their ranks to any warriors brave enough to accept the challenge of the Seven Phoenix Rising Tournament. Of the many young soldiers that gathered and dreamed of becoming a member of the most elite fighting force in history, few survived the brutal competition and achieved that ultimate goal. Six emerged from the ash and blood of battle and assumed the mantle of the Heron Guard.

Phoenix Rising was carefully crafted to host the final round of the Seven Phoenix Rising Tournament, Bungie's first Myth II tournament.

The six tournament finalists, Thirteen Unicorn Sharp Horns (flatbread), Eleven Frog Slimy Toe (gaia), Seven Mongoose Stalking Prey (kenm), Fourteen Python Slithery Snake (snorpio), Twelve Ferret Fleet Foot (venjance), and Six Coyote White Fang (wedgie), played this final round on the unfamiliar territory of a brand new map, adding to the difficulty and complexity of the games.

The films of the final round games are included in the Phoenix Rising download and are great examples of sophisticated play. To view these films, drag them into the "recordings" folder in your Myth II directory. When you select "Saved Films" in the main Myth II menu, these films will show up in your saved films list.

Phoenix Rising features several gameplay enhancements, using difficulty levels to substantially change game goals. For instance, while there are only a few territories flags on Simple, there are more flags on Legendary, allowing you to select a more customized experience. While there are no unit changes between difficulty levels (save for the addition of a Trow on Phoenix Falling) you are encouraged to experiment and find out which setting you prefer.
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--Required Fields--
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Author=
Group=Bungie
ShortGroup=bungie
Version=1.0
Filename=PhoenixRising.zip
Filesize=3.3 MB

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AUTHOR: Infininight
TITLE: DemolitionGroundDelax
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 10/06/1999 01:00:00 AM
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BODY:
The zipped file contains a new map in three variants;

Demolition Ground, Trainquility Ground, and Ruin Ground.

Author; Michy of Harajuku Drinkers.

Questions/comments to michy@tke.att.ne.jp

Overview;

The mesh is based on Proving Grounds, and is remodelled to former a rounded clover leaf shape.

The pillars are still there, but the fences have been removed at the outer edges of the map, so yes! you can kill the peasants!! ( but they don't score for anything, at anytime, anywhere. It's just for the mindless violence fun of it ).

Healing roots can also be found at the far margins, and the centre of the map has a few nasty explosive surprises such as cannon balls, satchels, and big fat juicy pus packets.

ALL MESHES ARE EIGHT PLAYER START, and always include two non-tradable wights.

Game types for all three variants are;

Body Count, Steal The Bacon, Last man on the Hill, Capture the Flag, Territories, King of the Hill,Hunting, Assassin.

Assassin target is always a baron, Hunting prey are always pigs. Lots and lots and lots of pigs.

Demolition Ground.

YOU CAN TRADE FOR TWO TROW.

Did that get your attention? Hope so. This is the basic concept of Proving Grounds taken to the limit.

Well, ok, maybe not that far, there could have been five trow each. But if you want that, shop somewhere else.

Default units are; trow ( max 2 ), Warlock ( max 2 ), Heron Guards ( max 5 ), Ghls, ( max 5 ), Dwarven Mortars ( max 6 ), Mauls ( max 12 ), Warriors ( max 18 ).

Trainquility Ground.

LURN NEW SKILZ!! Warlock and bre Unor combination attacks without having to worry about getting kicked to oblivion by trow. WE ROOLZ @ GUYZ WHO THROW BONEZ!!That's a new thing to brag about, isn't it? Impress your friends! Impress your enemies even more by taking them down rapid fashion using pieces of airborne roadkill!

Default units are; Warlock ( max 2 ), bre Unor ( max 8 ), Brigands ( max 12 ), Dwarves ( max 6 ), Journeymen ( max 3 ), Thrall ( max 18 ), Ghls ( max 5 ).

Ruin Ground.

( almost ) EVERYONE'S A HERO.

Myrkridia ain't that tough when up against Heron Guard, Dwarven and Bowman heroes.

They can still annoy your opposition a lot, but this mesh is weighted in such a way as to make them sort of as effective as ghls are on a standard light map. This might give the poor things an identity crisis, but they're monsters so who cares. And they're ugly. And smell. In fact they are very similar to ghls, but enough.

This map is artillery on steroids, and will surely test your melee timing.

Default units are; Heron Guard Heroes ( max 5 ), Bowman Heroes ( max 4 ), Mauls ( max 16 ), ghls ( max 6 ), Dwarf Heroes ( max 5 ), Fetch ( max 3 ), Myrkridia ( max 12 ).

All meshes created with Bungie's Fear and Loathing, copyright 1998 in whole or in part Bungie Software Products Corporation.

VISIT THE HARAJUKU DRINKERS WEBSITE

http://home.att.ne.jp/blue/michy/hd/

Thanks to all who gave their time and advice to beta test these new meshes.
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AUTHOR: Infininight
TITLE: a Little Help from my Friends
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
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DATE: 08/30/1999 01:00:00 AM
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"...a little help from my Friends"

When I set out to make this map, the only thing on my mind was, "This is gonna be fun as hell to play".No, it's not a conversion, not even a new mesh or new units. However, it is helluva lot of fun, and not to mention tough, with 8players.

This is Bungie's M2:Soulblighter single-player level "with Friends Like These" converted to be an 8-player FFA map. From the first time I played it in single-player, I thought "WoW! This would ROCK as a multi-player FFA kinda map". Well, here it is. It has 8 starts, good size armies (enuff for teams, but still able to be handled by a single person), and plenty of room to maneuver. Games of Flag Rally, CTF and Terries are really a blast, especially when you hear someone light up another army with their Color Guards!

It makes use of a modified original unit, the Color Guard and has a unit selection not the same as, but based upon Mudpit Massacre (Dark). If you think you want a challenge, try this one with 8 people.

A big thanks to Sycorax for his Color Guard unit which can be found here on The Mill. If ya like it, let him know by rating/reviewing it.

Also, Thanks to SuperMan, fortesque, pris & SOUL and the many others for their help in testing.
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AUTHOR: Infininight
TITLE: Giant Magic Dwarf
STATUS: Publish
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CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 11/23/1999 01:00:00 AM
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The best Giant Magic Dwarf yet! These Dwarves have a story behind their special attack.

"The Dwarves that were foolish enough to take on a Giant Magic Dwarf were easily slaughterd. They were then crafted by the Giant Magic Dwarves into a ultra-powerful magical object. Any enemy hit by this Dwarf Head weapon were torn apart by great magical energies to great to explain."
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AUTHOR: Infininight
TITLE: Carpeting the Wabe
STATUS: Publish
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DATE: 02/14/2000 01:00:00 AM
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this is a little plugin i whipped up one afternoon a while back. the name pretty much says it all, and the readme says it in more detail, but i'll say it again here.

projectiles have been edited so that it is again possible to carpet bomb. people who haven't played myth 1 may not have heard of it, because bungie changed a few things, but carpeting is using a bunch of dwarves and one or two fetch to blast grenades over a large area. it's quite impressive to see, and can used to be common in the original "if i had a trow...". the mesh has a script which takes health back up to normal if it ever gets reduced, so bc scoring will work.

download and have fun, although i don't know how many people you're going to find to play such a limited map as this one... :)

lank
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AUTHOR: Infininight
TITLE: The Rock
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
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DATE: 04/18/1999 01:00:00 AM
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BODY:
No clever back story here, just hard-core multi-level mayhem in a beautiful river-carved desert canyon. Huge, humpbacked rock formations provide numerous artillery platforms, while the flat desert floor and river shallows give you plenty of room for flanking. Deep river pools let you sink your undead units for surprise attacks on the center island, affectionately known as "The Rock".

Two meshes are included, the fist being a four-start "normal" version featuring Archers, Brigands, Thrall, Heron Guards, Wights, Dwarves, Mortar Dwarves, and ghls. The second mesh is that all-time favorite, an eight-start Dorf Riot featuring custom Dwarven Pathfinder units whose special ability is calling exploding chicken airstrikes. You have to see it to believe it!

NEWS FOR MYTH II 1.3 USERS

The Rock Dorf Riot is a sprite intensive map that renders a lot of tenacious objects (tons of chicken feathers that stick around for the whole game). I never anticipated more than 64 dwarves throwing chickens at once, so I let the object count rise because the mess left by the explosions is hilarious.

Unfortunately, Myth II 1.3 changes the rules a bit, and Deathmatch games suffer as the object count rises during respawning. The possibility exists to generate an almost infinite number of dorfs and chickens, and eventually the Myth engine gets overloaded and simply cannot draw enough sprites to let the dwarves continue attacking. Until I have decided the best way to address this problem and update the map, I suggest you avoid playing Deathmatch Dorf Riot unless you don't mind the game grinding to a halt eventually, leaving a whole lotta dwarves doing the herky jerky for the rest of the game.

--King Friday
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AUTHOR: Infininight
TITLE: Plains of Muirthemne
STATUS: Publish
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DATE: 01/17/1999 01:00:00 AM
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This map takes place in a desert somewhere in Muirthemne. There are 4 fortresses in each corner they are made for the 4player versions and there are 2 temples in the middle of the east & west sides of the map for the 2player versions. The sand dunes and cliffs make for some good strategic points, also breaking into an opponents fortess also require good strategic abilities. Enjoy the map!

P.S- Feedback would be appreciated :)
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AUTHOR: Infininight
TITLE:ghl Thrower
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 12/15/1999 01:00:00 AM
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BODY:
This replaces ghls with theghl Thrower. The difference betweena thrower and a normalghl, is that the thrower chucks cleavers, has a single molotov throw as a special ability, and costs one point extra in unit trading. also, it has some new flavor text of my own creation. Ive tried to make this as fair as possible, but you will probably start getting kind of mad when your once mighty thrall start getting mangled by once harmless ghls:)

Thanks to:

Rama, for testing this thing with me even tho most of the time he just killed himself with the molotovs:)

Lews Therin, for testing this thing with me one time late at night even tho he was dead tired

Clan Idiot, for being the wonderful fools that they are

Bungie, for makeing this insanely awsome game

Apple, for making the insanely great iMac that Im typing on right now:)

Please read the enclosed read me for the legal junk and how to contact me and stuff.
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AUTHOR: Infininight
TITLE: The Truth is Over There
STATUS: Publish
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PRIMARY CATEGORY: Misc
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DATE: 03/11/2001 01:00:00 AM
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BODY:
The Truth is Over There

"There was a flash in the sky late one night, and a sound of thunder which shook the earth. You've been sent to find the thing that crashed down from the heavens. But you might not be the only ones on their way there."

'Nuff cheese. This is a KOTH, LMOTH, FFA map, with a 2-team and a 3-team mesh. Relatively small (1024x1024), quick playing map, there's a gouge that runs from bottom to top dividing the screen in two. Near the bottom of the map the gouge is shallow enough to enter from either side, while at the top--where the flag and UFO are--there's advantageous missle unit positions overlooking the objective.

The three starting positions: Left and right of the UFO, above the gouge, and the third start position is at the bottom of the map, in the shallow end of the gouge. The third start position receives half again as many units as the first two teams, due to its less than fresh location.

Stock units used: Berzerks, Archers, Dwarves, and Stygian Knights.

Questions, comments, complaints to pat@starwars-auction.com or hit the occasionally updated though regularly redesigned webpage at http://www.sluggard.com/muppetlabs

Bryce3D, Photoshop5, Fear & Loathing were used to make this map...

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: splat pat@starwars-auction.com

splat out
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AUTHOR: Infininight
TITLE: TrowBall
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
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DATE: 07/21/2001 01:00:00 AM
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BODY:
This is a quickie plug I coughed up for those Trow fiends out there. The meshes contained here are essentially Trow soccer games with differing numbers of starts (2, 4, and 8 starts). <strong>The units are all melee</strong> -- Trows (the star players), Beserks, Mauls and Myrkridia (small) -- and most of the game types involve balls (though not all) and lots of carnage (all).

<strong>Please be aware that there are no missle units. That is the point of the plug (so don't complain).</strong>

This plug is a small map designed like an open arena (similar in that respect to Proving grounds). The new scenery elements are the same as those found in my recent netmap "Wasteland Arena" (Also available here at the Mill). The download is cheap (1 meg) and the play is surprisingly fun.

Enjoy!

<strong>Meshes</strong>:

"<strong>Duel</strong>" is a two start mesh, and features some 7 Trow per team (2 more as the Assassin targets). Trow can be traded for up to 32 Beserks, 24 Mauls, or 24 Myrkridia.

"<strong>Brawl</strong>" is a four start mesh, and features 5 trow per team (and 1 more as the Assasin target). Trow can be traded for up to 16 Beserks, 12 Mauls, or 12 Myrkridia.

"<strong>Riot</strong>" is an eight start map with the same unit selection of Brawl (above).

<strong>Game Types:</strong>

All game types are normal (no special rules or conditions). Ball games are the focus of the plug, but a few "rough play" game types have been included just to get people thrown into the penalty box.

Assassin

Balls on Parade

Body Count

Captures

King of the Hill (ball)

Steal the Bacon

<strong>Credits:

WWHHHHHHHEEEEEEEEeeeeeeeeeeeeeee...................!!!</strong>

Copyright 1998 in whole or in part Bungie Software Products Corporation.

Created with Bungie's Fear and Loathing by...

<strong>GimpMask</strong>

<strong>Knights of the Red Order</strong>
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AUTHOR: Infininight
TITLE: Drinking Party Revisited
STATUS: Publish
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PRIMARY CATEGORY: Netmap
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DATE: 03/14/2000 01:00:00 AM
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BODY:
This Map is a multi player version of the everpopular secret level, The Long Awaited Drinking Party, It is currently in a beta test version and i will be needing volounteers to help me to test it for full opperation. It contains both a 2 starting position and 6 starting position mesh. Contact me by E-Mail if you wish to Help me beta test it. My Email Addy is ralann@macsrbetter.com Contact me if there are any problems with the map that I have not found.

Thanx to every body who helped me test this map. I couldnt have done it with out ya...
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AUTHOR: Infininight
TITLE: BarbarianValley Tourney
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 02/02/2001 01:00:00 AM
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BODY:
Version 2.2 fixes a Unit Trading bug on the Dark mesh where 4 more souless were tradeable for one team than another. Sorry for the mix-up and the resulting update.

<em>This is a revised version of the original Map release. This revision is designed for Team/Tournament play &amp; DOES NOT include the Solo level that the original included. If you are looking for the original release with the Solo level you can find it <a href="http://www.millarchives.com/detail.taf?view=plugin&id=47263976">HERE</a>.

</em>

Barbarian Valley Tourney Edition comes with three meshes specifically altered for Two Team Tournament type gameplay. This revision comes on the heels of a special request from the pen of Sam Stone &amp; his crew of disorderly's at SamStone Hotline.

Tourney Edition has identical layout of the original Solo/Multi release. However I have gone through &amp; touched up a few visual &amp; technical things that had been bothering me. All subtleties, but enhance the overall character of the map greatly.

<strong>::1:: Barbarian Valley T.E. Light

</strong>

This 2 team mesh gives you a large, light unitset.

Warriors ( 18/27 )

Thrall ( 34/46 )

Bowmen ( 12/24 )

Dwarves ( 4/6 )

Gh&ocirc;ls ( 12/18 )

Wights ( 3/6 )

Journeymen ( 2/2 )

Myrmidon ( Assassin - 1, 2 or 3 based on Difficulty )

<strong>::2:: Barbarian Valley T.E. Dark

</strong>

This 2 team mesh gives you a large, dark unitset on a Dusk/Night Tinted Map.

Zerks ( 18/27 )

Mauls ( 22/28 )

Soulless ( 12/18)

Fetch ( 6/8 )

Spiders ( 12/12 )

Dwarven Mortars ( 4/6 )

Trow ( 3/3 )

Baron ( Assassin - 1, 2 or 3 based on Difficulty )

<strong>::3:: Barbarian Valley T.E. Special Ed.

</strong>

This 2 team mesh gives you a large, TFL nostalgia unitset of sorts.

Myrmidons ( 18/27 )

Hooded Thrall ( 20/28 )

Soulless ( 16/24 )

Fetch ( 2/4 )

Spiders ( 12/12 )

Warlocks ( 2/4 )

Forest Giants ( 2/3 )

Dwarven Heros ( 1/2 )

Deceiver ( Assassin - 1 or 2 depending Difficulty )

Enjoy... &amp; a special thank you to SSHL bunch for so eagerly becoming involved in these revisions &amp; the interest to actually ask &amp; have sound reasoning as to the Merits of me dedicating my time to their request. The attention to detail is appreciated guys.
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AUTHOR: Infininight
TITLE: Clue: A Knife in the Dark
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
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CATEGORY:
CATEGORY: Solo

DATE: 08/14/2001 01:00:00 AM
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BODY:
A SINGLE DARK MANSION sits alone atop a gloomy hill. It is the home of Mr. Boddy, a man made rich through blackmail. Having discovered a fatal secret of each of six unwilling acquaintances, he has, over the years, extracted a handsome sum from each of them.

Recently, however, things have not been going well for Mr. Boddy's business. Unrest has grown in his six victims, and the tithes required of them have begun to exceed what it is worth to keep their dark secrets quiet. Slowly, Mr. Boddy found his unlawful income dwindling. Unable to watch his cash slowly vanish, he invited all six victims over for dinner on a dark night. His servants were dismissed early that night; it would not do to have witnesses to his talk of blackmail.

One of his guests, brooding with dark intentions, was quietly interested in that fact. It would not do, after all, to have witnesses to the dark deed this one guest planned...

Our story unfolds on a stormy night in 1954, as Boddy's six disgruntled guests gather for dinner at this same dark mansion.

Welcome, fellow Myth enthusiasts, to Datax's latest and greatest major Myth II mapmaking endeavor. Clue: A Knife in the Dark, created over the span of approximately a year and a half, follows the grand tradition of Fetchball and Dorfball of presenting an entirely new system of online gameplay. Get ready, ladies and gentlemen, for something completely different.

In a project that qualifies as a total conversion, Clue: A Knife in the Dark puts the player in the role of one of the six famous chromatic guests. Through gameplay more similar to an open-ended detective movie than traditional Myth melee, up to six players will slink about the looming mansion of Mr. Boddy. Someone will eventually kill Mr. Boddy; it is then up to the remainder of the players to deduce the identity of the killer and put an end to him.

Naturally, it is often difficult to find six players online who all have a copy of a third-party map. That is why Clue: A Knife in the Dark makes a revolutionary advance in Myth II netmappery in the inclusion of bots. Are only three players available? No problem; the computer will transparently supply the other three. Moreover, it will supply them in such a way as to be all but indistinguishable from the human players. They will gather a weapon, stalk the mansion, and if an opportunity presents itself, put an end to Mr. Boddy or his murderer. It is even possible to play all alone; with five intelligent bots about, it'll feel almost like a normal netgame.

That's not to say that the inclusion of bots is the only thing that Clue: A Knife in the Dark does for the first time in the history of Myth mapmaking. To the contrary, here are a few of the aces it has up its proverbial sleeve:

-The inclusion of humanlike bots, all but indistinguishable from human players.

-A modern, indoor atmosphere furnished with many new scenery items.

-The random initial placement of six unique weapons among nine unique rooms, such that no two weapons are in the same place.

-The use of non-global weather effects to create a convincing map that is partly indoors and partly outdoors.

-The use of dynamic music which changes to suit the happenings of the game.

-Such special effects as an expanding bloodstain beneath the body of one killed by the Knife.

-An entirely new set of gameplay objectives in a Myth II netmap. To win, a player must either kill Mr. Boddy and survive the remainder of the game or ascertain the murderer and kill him.

Still unsure? Download it anyway. As a 6mb download, it's well worth a try. Just be sure that, before you play it, you read the readme. Clue: A Knife in the Dark contains some elements that must be understood beforehand in order to enjoy a game.

For more information, visit the Clue: A Knife in the Dark home page at http://homepage.mac.com/datax/clue.html

-Datax
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AUTHOR: Infininight
TITLE: Fore! - The PDGA Course
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 09/25/1999 01:00:00 AM
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Note: As of 10/1/99, the .zip file has been updated. If you've downloaded the Final version from the <a href="http://www.mythnews.com/pdga/">web site</a>, you're fine. If you previously downloaded this file from the Mill, you have an older version, and need to redownload the 2.2M file. Sorry for any inconveniences.

<strong>Fore! The PDGA Map</strong>

Greetings!

This is the final version of the Myth II: Soulblighter multiplayer map, Fore! It's a conversion from the Myth: The Fallen Lords map, with added models, ambient life, scripting, new sounds, and a refined mesh.

THANKS TO

<ul>
<li> Mythology (<a href="http://www.mythnews.com/">http://www.mythnews.com/</a>) -- They've been gracious enough to host the PDGA on their websited!</li>
<li> Soulsbane -- his example of geometry filters to play sounds led me down the right path to figuring out how to make things work , and he was a very patient sounding board and tech support source. He also helped in final testing.

Thanks SB!</li>
<li> The PDGA Forum community-- I used some of their great ideas, along with my own, to improve the quality of Myth Golfing life.</li>
<li> Kag and Rahl -- They played many a late-night game with me back-in-the-day. Kag also helped write the lines for the commentors.</li>
<li> The amazingly talented Charles Holt (AKA Deathwhore), who did the great pregame pic for "Fore!".

Everyone who played earlier versions of Fore! and gave feedback. Thanks folks!</li>
</ul>

A HOW-TO

(Also, see included film)

You start at the bottom, and try to get a ball in the hole at the top, corresponding to the tee's position. E.g., left tee heads for left hole, center tee for center hole, and right tee for right hole. Get the ball to the top by piling satchel charges behind it. 4 usually gets you all the way across the map (good for a beginning drive shot). 1 is good for getting from the edge of the green to the hole or so. Wedges (fetch) are good for getting the ball out of the water or out of the rough (stuck in trees, etc.). Use the ball boys to put the balls at the tee.

And please...be kind to the crowd. :)

Find more info at the PDGA (Professional Dwarven Golf Association) page, (Reachable via <a href="http://www.mythnews.com/pdga/">http://www.mythnews.com/pdga/</a>) including a Discussion Forum to discuss the game, the map, the rules, and getting together to play with other golfers (there are many more out on B.net than you'd guess!)

Cheers, and please email any comments to me at: <a href="mailto:duezm@ils.unc.edu">duezm@ils.unc.edu</a>, or post on the Forum (<a href="http://www.mythnews.com/forums/pdga/">http://www.mythnews.com/forums/pdga/</a>)

Kel

Everything contained in this plugin is Copyright 1998 in whole or in part <a href="http://www.bungie.com/">Bungie Software Products Corporation</a>.
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AUTHOR: Infininight
TITLE: War of the Shadow: Chaos
STATUS: Publish
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DATE: 07/03/1999 01:00:00 AM
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War of the Shadow: Chaos Edition

Due to the fact that I got a lot of good feedback on my original map "War of the Shadow" I decided to spice it up a bit with a new version of it.

Chaos Edition features everything that the original map did, tons of ambush points, territory specific units, etc...with the addition of a few extra units. Plus, Alric, Shiver, the Deceiver, and Soulblighter are now available to every team in every game.

My friends and I love this map! Carnage! Carnage! Carnage! Play with some REAL power!

Thanks again, and have fun!
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AUTHOR: Infininight
TITLE: Grassy Forest
STATUS: Publish
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DATE: 08/01/1999 01:00:00 AM
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Just trash the old one. I fixed the bug of team placement, and also added the overhead, and pregame. Same units, same map but.. better. Something I forgot to mention before, there are two giant mounds coming out of the ground, if you follow them with the camera, they will force your camera up and give you a great view of the battlefield. By the way, sorry 'bout the buggy map. If you already have the update you don't need to get this one, but this one has the readme that I forgot...
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AUTHOR: Infininight
TITLE: Bustle In Your Hedge-row
STATUS: Publish
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DATE: 07/15/1999 01:00:00 AM
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<em>Search down your opponents in this green hedge maze of solid wackyness. If you're lucky you might

just run into a pack of Lich Mages! The maze is surrounded by a beautiful park with fountains and nifty

dwarven statues.</em>

<u>Mesh varients:</u>

<strong>Light</strong> - Warriors, Stygian Knights,

Thrall, Archers, Dwarves, Journeymen, ghls, Wights.

<strong>Dark</strong> - Myrkridia, Berzerks, Heron Guards, Warriors, Lich Mages, Dwarves, Wights.

<strong>Slugfest</strong> - Thrall, Dwarves, Wight <em>(try this one on stampede!)</em>.

<strong>Wacky</strong> - Dwarven Pathfinders, Dwarven Mortars, Warlocks.</font size=2>

Lots of hard work has been put into this map and I could never have finished the Lich Mage without Pythos' <em>Tahoe</em> and KVLtv's and Frigidman's help. KVLtv also made those awsome, really blastable dwarven statues surrounding

the fountain pools and gave me alot of support and suggestions. He's well worth alot of credit in the making of this map. I'd also like to thank my fellow

members of SBS and the inhabitants of vistaHL, and ofcourse fellowship of stoneheim for using

their Myth:TFL pathfinder.

<u>Lich Mage info:</u>

The Lich Mage is a modified version of Bungie's summoner, new graphics and attacks. He works sort of like an archer

by casting a shrapmetal spell. If you move close to an enemy unit and press the special ability key, he will turn

that unit to stone, however this requires full mana and you're only able to cast the spell once per lich mage. To remove

stoned condition just use healing.

More info and screenshots at:

<a href=http://www.leijon.net/electrofryer>Electrofryer's Workshop</a>
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AUTHOR: Infininight
TITLE: The Gauntlet
STATUS: Publish
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DATE: 08/26/2000 01:00:00 AM
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In a hot, desert landscape, fight across a bottomless ravine..

This map has its origins WAY back, in the days when first got Myth II and started to mess around with Fear and Loathing.

I decided to remake it because I never could get that first map out of my mind and it was far to simple, and not as fun as I wanted it to be... Thats why you will find that this version is entirely different from v1 (not to mention way more fun;)..

This map includes 4 meshes:

Light - Day map, with light units

Dark - Night map, with dark units

4play - 4 team, daymap with light units

For the Mahir there are some nice hiding places on this map, great for ambushing.

I hope you'll have asmuch fun playing this map as I had making it..
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AUTHOR: Infininight
TITLE: Wod in the Wabe
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 12/05/2000 01:00:00 AM
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Hey everyone,

I did this map to become a better colormap maker(I think it helped:), so I can make better colormaps for my StarShip Troopers TC. You can check that and my vietnam units at http://wodasini.moonfruit.com Thanks for downloading.

This map is called Wod in the Wabe. It is a gimble sized map with 6 starting locations. There two small rivers on the edges. In the center is a nice little hill with a pond in it. You can get some nice explosions by mining the center with dorf bottles then setting them off with a wight. Also I made it so instead of destroying dorf bottles fetch lightning will bounce it like in Myth:tfl.

The unit selection:

10 brigs

4 zerks

8 archers

2 dorf heros

1 fetch

5 ghls

1 Jman

1 wight

credits:

Thanks to beta testers:

Torin

leif

Badthrall

Gen. Pepper

Also thanks to Soma for his mapmakers food leif for the nice texture package he threw my way, and Badlands for some of the nice textures they have posted.

Hope ya like it
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AUTHOR: Infininight
TITLE: Myth Unreal Tournament
STATUS: Publish
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DATE: 08/28/2001 01:00:00 AM
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Finally, its up. After playing with some friends, I found out I uploaded wrong thing... =)

In this, you'll find a tagset and and maps so anyone can create levels for it!

Sweat running down your eyes. Blood on your hands, and weight on your legs. You turn the next corner and pull out your missile launcher just to see the opponent. Can you say, "FRAG!"

MythUT is a conversion that brings game play to a fast and furious setting. From the newly formed mapmaking group, Pheonix Cartography, it includes 7 meshes of pure chaos where you can blow up, rip apart, and slaughter your worst enemies, or best friends. Also look forward to new units, music, sounds, scenary, models, and lots of guts.

I'd like to thank Wismuth and Mate for beta testing this.

Also, Strangelet for starting up, Inferno for FIRST betatest, Strider, Cart, Bane, Lord raven, Tonatiuh, Remedial, Ashes to Ashes(vive le quebec libre), adn many others!
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AUTHOR: Infininight
TITLE: Lord-Icuss's bag 'o' goodies
STATUS: Publish
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DATE: 08/31/1999 01:00:00 AM
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<html>

To give these maps a kik!

This contains: Keep the keep

The Great War 3

Skippy's on the plains

This isn't Paris

Skippy's and Paris aren'nt working and never will due to los of the information on them.

I also can't remeber which Maps have which scenerios so luck of the draw.

Keep the keep takes place on the level when you have to enter the barons fortress. In side the castle walls there is 130 thrall 9 or 6 Tank Clanarian's 9 brigands and 14 archers.

Out side of the walls there ar4 other teams that have 2 trow, 1 or 2 Tank clanarians xerks, archers, j-man, Mygcridia and warriors.

The great war 3 is rather off my mind but I know I like to play it often.

It takes place on ears and has all bad guys in center and only good guys on the outside.

Well that's it!:)

Lord-Icuss
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AUTHOR: Infininight
TITLE: The Showdown Multi
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DATE: 12/31/2000 01:00:00 AM
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">

<html>

<head>

<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">

<meta name="GENERATOR" content="Mozilla/4.76 (Macintosh; U; PPC) [Netscape]">

<title>html</title>

</head>

<body>

New map mesh created by Lego_Maniac!

Link to the solo/coop version: <a href="http://www.millarchives.com/detail.taf?view=plugin&id=97931665">The

Showdown</a>

The ultimate Light versus Dark experience! Take control of either the

Light side or Dark side. I have tried to make each side as equal in strength

as I could.

<em>Multiplayer</em>:

Be fore-warned multiplayer has a large group of units to control. 4

two team maps. No unit trading. What are you going to do? Add more units?

<strong>Armageddon</strong> - All 3 major leaders

Light = Alric, Deceiver, and Phelot(aka Shade); troops = 30 archers,

60 heron guards, 14 warlocks, 24 trow, and 60 berserks

Dark = Soulblighter, Shiver, and Summoner; troops = 30 soulless, 55

Myrkridia, 60 mauls, 24 Myrkridian giants, and 14 fetch

<strong>Alric vs Soulblighter</strong>

Light = <u>2 heron guard heroes</u>, 14 warlocks, 24 trow, 60 warriors,

60 berserks, 30 archers, and 30 dwarves

Dark = <u>2 mahir</u>, 14 fetch, 24 Myrkridian giants, 60 thrall, 60

Myrkridia, 30 ghls, and 30 soulless

<strong>Deceiver vs Summoner</strong>

Light = <u>1 Warlock hero</u>, 30 archers, 60 heron guards, 14 warlocks,

24 trow, 60 berserks, and 30 dwarves

Dark = <u>1 mahir</u>, 30 soulless, 55 Myrkridia, 60 Stygian knights,

24 Myrkridian giants, 14 fetch, and 30 ghls

<strong>Shade vs Shiver</strong>

Light = <u>1 archer hero</u>, 30 mortar dwarves, 60 brigands, 14 warlocks,

24 poachers, 60 warriors, and 30 wolves

Dark = <u>1 baron</u>, 30 ghls, 65 thrall, 65 ghasts, 24 Bre unor,

14 fetch, and 30 spiders

<em>modifications</em>:

<ul>
<li>

Deceiver has warlock cloudkill as a special attack</li>
<li>

Summoner has fetch lightning attack</li>
<li>

Shade(aka Phelot) has confusion as a special ability</li>
<li>

soulless throw poison tipped javelins to counter the archers' flame arrows</li>
<li>

giants and trow are about equal in strength</li>
<li>

spiders are equal in strength to wolves</li>
<li>

ghols are equal in strength to dwarves</li>
<li>

baron has dwarf bottle attack</li>
<li>

leaders are equal in strength</li>
<li>

archers, dwarves, soulless, warlocks, fetch, and mortar dwarves have

melee attacks (ie missile units will not retreat! they are now fearless

and will fight to the death)</li>
</ul>

WARNING: If you have not already allocated

more memory to Myth, then I suggest you do it before playing this plugin.

&copy;1998 COPYRIGHT IN WHOLE OR IN PART BUNGIE

SOFTWARE PRODUCTS CORPORATION.

CREATED WITH BUNGIE'S FEAR &amp; LOATHING.

</body>

</html>
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AUTHOR: Infininight
TITLE: High Plains Havoc
STATUS: Publish
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DATE: 08/01/1999 01:00:00 AM
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HIGH PLAINS HAVOC

by High Plains Cartography

Heal w Steel

&

King Adrock

http://members.home.net/highplains/

Long before the Great War, before the days of Balor, Soulblighter and Alric, a great nation spread across the lands. This nation covered all but the most desolate and uninhabitable areas. It was a peaceful nation and was, therefore, ripe for corruption.

When evil began to creep into the lands it met little resistance. Soon it had overcome all but a few of the empire's great leaders and warriors. These few began to form rebel clans to fight the onslaught, but were quickly repelled. Try as they could, however, the evil forces could not completely destroy one clan. It seemed they were resistant to the magic employed by the evil forces. Fearing they may recover and return with even greater power, the clan was banished and sent to the most foreboding of all the uninhabitable lands - The High Plains. This scarred, desolate land was devoid of all life. No rain had fallen for thousands of years, but strong storms constantly tore at the terrain with wind and sand. The rebels seemed doomed.

Generation after generation suffered under the evil that had gripped the land. The rebel clan was long forgotten. Their names were removed from all books and conversations. Occasionally strange figures were seen at the borders of the High Plains - but these rumours were never substantiated.

Empires came and went. The Great War made heroes of many, but corpses of more. Soulblighters return once again saw thousands of men die under the hand of evil. It was during this time that a small platoon was forced to flee into the High Plains and was presumed dead. They returned, however, with tales of a fantastic oasis brimming with life. A mystical pool seemed to sustain this life. The water was like none they had ever seen. If drank, the water had an incredible effect on the body, giving it new vitality and strength. Some even say it could heal wounds and revive the dead.

News spread quickly of this "Mystical Pool". The High Plains were descended upon as if by locusts. In the havoc that ensued many perished, but a few were able to locate the oasis. None, of course, were willing to just share the wonderful find with the others......

-We are very confident that you find this map to be one of the most exciting multi-player maps available anywhere. It was designed from the ground up to make the weaker units (thrall, wights, ghls) more important to your success in turn making for a well balanced game.

Light, Dark and Slugfest variables are included.

Have fun!

Heal w Steel

&

King Adrock

This Map has been tested heavily and is considered the Final Version unless something extemely odd is found. New Swineherd units are courtesy of Model Makers of Muirthemne.
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AUTHOR: Infininight
TITLE: Battle at 4 Rivers
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 05/20/1999 01:00:00 AM
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This is one of my first maps but my order mates thought is was fun. It has a bunch of units i got like myrmidons, amazons, etc... and best of all, a fixed version of Balor! I give credit to the makers of the units myrmidons, balor, and amazon. They aint my own work but they make the map better! Thanks for makin dem units!
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AUTHOR: Infininight
TITLE: It'z ThE CheeZ
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 06/25/1995 01:00:00 AM
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BODY:
10 years after Alric's nephew defeated Soulblighter and Shiver's love child, a big piece of cheese fell from the sky. Then this guy said "Hey let's go on the Cheese and fight" Then this other guy said, "Yo homie, that cheese is my crib, there ain't no one who could touch me there" Then no one could understand him, but they decided to fight on the cheese anyway.

Re-introducing It'z ThE CheeZ. The old one sucked because Soulblighter was too strong. So now, as a result, OverKiLL has turned into a powerful 2-team battle (still with powerful units). It's also got the Myth: TFL mahir (ported by Iller). I realized not everyone would like this, so I included 4 other meshes: Light, Dark, Dorf Riot!, and swineherder riot. Another improvement from the last version is that now soulless and other floating units can go in the cheese craters and on the hill. ::trust me guys the map is really cool, and surprisingly has strategy, a first for one of my maps =^)::

Light is your usual arch, ghls, warrior, thrall, ect., except it has myth 1 scrael (ported by Iller). Dark is a flashback to Mudpit Massacre (Dark) Myth: TFL days (tro, zerks, soulls, fetch), including the mymridons (ported by Nekrocide). The only difference is no wights (because there isnt any water). Dorf riot has a whole bunch of teams, each with 5 dwarven heros. The final is swineherder riot (those peasents riding on pig calvary units who swing a hefty axe), with the new bungie swineherder unit. Swineherders are also on every other mesh's stampede, except dorf riot which has doesn't have stampede.

I would recommend getting this map, even if fighting on a big piece of Cheese doesn't sound fun (who am I kidding, of course it does) just to try out some cool new units because as far as I know I am the first one to use the swineherder on a map (let me know different if this isn't the case)

Any questions or comments e-mail me at GoldbergDB@aol.com

<<orlando the axe tlp>>

Hey! I no longer need a website! I have joined the mapmaking guild Anictolyte, go check it out a www.mythnews.com/anictolyte

<update> I had a great experience working with all you guys, Anictolyte may be gone, but our projects will live on forever.

Thanks for reading the whole thing. Now your kinda cool. You'd be really cool if if you clicked download, and then clicked rate then 5 skulls :) heh

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Orlando the Axe (GoldbergDB@aol.com)
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AUTHOR: Infininight
TITLE: Sons of the Desert: Close Quarters 3
STATUS: Publish
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DATE: 08/19/2001 01:00:00 AM
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This version fixes several bugs. It also has the Rogue from BattleShips. (Rogue created by Brent)

There is no where to hide. The Krim bowmen open fire with their long-range bows and strike a few of your men. The deadly accurate cannons dash your dwarves to pieces. And yet you have no thoughts other than to continue. Why? Because you have to. If you don't they will come to you, and that will be very unpleasant.

Explosions bellow across the landscape. Dozens of figures scurry to take cover in the open arms of the wall fragments. A group of berserks are struck, and they are no more. The choking smoke and flying sand fill your lungs, and it is doubtful you will ever fully recover.

You finally breach their defenses, and draw your sword. Then your enemies pour out the entrances. It is a battle royale. It looks as if you are going to lose, but then your reinforcements that snuck in attack their flank. Blood and body parts fly, and you emerge victorious. But your success is short, to your dismay you find your opponent has done the same thing.

Nothing better describes the fury of Sons of the Desert. This is the third installment of the Close Quarters saga. What qualifies this as a Close Quarters map? Two forts waging war against each other, where the one who makes no mistakes and has a better strategy overcomes his enemy. Each Close Quarters has had differences. The original had two forts extremely close to each other. Both forts were exactly alike. The second has water, and a large forest separating the forts. Both forts varied slightly. The third is a desert level, with a gigantic ditch separating the forts. Both forts are different; one's smaller but a bit more protected. Now there are cannons that will pummel you as you approach. Take cover.
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AUTHOR: Infininight
TITLE: Sallias
STATUS: Publish
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DATE: 12/07/2000 01:00:00 AM
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<html>

<head>

<title>Sallias v1.0 Map Description - Elijah</title>

<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">

</head>

<body bgcolor="#000066" text="#9999FF" link="#66FF66">

<table width="310" border="2" cellspacing="2" cellpadding="2" bgcolor="#003333">

<tr align="center">

<td>

<img src="http://www.idiotcollective.com/salliasminisite/gfx/salliaslogo.jpg" width="200" height="200">

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<td height="125">

Welcome to Sallias, a beautiful map with four waterfalls

providing lush green grasses, and crystal clear water to the armies camped

on it's four hills....

The water that gushes from the waterfalls seep

into underground cavern, and the water rushes through a foutain based

on the center hill, emerging as a sprinkling rain...

This Myth II: Soulblighter map contains four meshes;

* Colonists - Four colonist groups have arrived,

but the land is too small to accomodate all of them...

* Slugfest - Four companies vying for this tract

of land have gathered a massive army, to do battle in the most brutal

way...

* Dwarven Fighting Grounds - Dwarves are interested

by the minerals contained in this land's hills, and also look to harness

it's four waterfalls to fuel their massive energy requirements made by

their metalsmithing. Four Dwarven companies dispatch crews to stake out

a claim on this land. Unfortunately, their crews all arrive at the same

time...

* Ruins - The beauty of this land has been destroyed

by the eruption of a geyser from beneath the center hill, choking the

sky with mist and raining nonstop... Four teams try to survive against

each other in the pouring rain...

</td>

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<strong>Instructions:</strong>

Take the file Sallias v1.0 and place it in your

plugins folder in your Myth II: Soulblighter folder...

<strong>Credits:</h6>

Idea, Design, Colormap, Loathing, Pregames, Fearing

- Elijah ~idiots~ (Elijah Horton)

Overhead Map - Giant ~idiots~ (Scott Melanson)

Thanks to - Idiots Mapmaking &amp; all the great

people who beta tested and encouraged me as a colormapper...

 Elijah

recognizes the pre-existing rights and responsibilities of Bungie Software

Products Corporation ("Bungie"). All appropriate graphics  1997-2000,

All Rights Reserved. Bungie Software Products Corporation. Portions of

the Software made with Fear and/or Loathing and/or other Bungie products,

tools or generally published documentation remain under the prior license

agreements for the use of those software products. Look out for the 3VIL&#153;,

THERE IT IS!!! Myth: The Fallen Lords, Myth II: Soulblighter, Fear, and

Loathing  1996-2000. All Rights Reserved. Bungie Software Products Corporation.

Check out quality maps made by the Idiots Mapmaking

Collective at <a href="http://www.idiotcollective.com">www.idiotcollective.com</a>

Email bugs, questions or comments (escpecially

comments) to <a href="mailto:elijah@idiotcollective.com">elijah@idiotcollective.com</a>

</td>

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AUTHOR: Infininight
TITLE: CP2:Charlie don't Surf
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY:

DATE: 04/13/2001 01:00:00 AM
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BODY:
CP2: Charlie don't Surf

CP2 the second tagset using the Charlie's Point units and style of gameplay.

The new units:

M2 gunner-a .50cal M2 heavy machinegun, he is stationary unless you are playing on NAM-WillowCreek. On that map he can get up and move by pressing the taunt key; press taunt again for him to get back into firing position.

DSKM- basically the same thing as M2 but Russian made and is carted instead of hauled around.(also can move on NAM-WillowCreek using taunt)

Ghost of the Jungle-a VC soldier gone mad, he stalks the jungle with a cleaver and can pick up and use an RPG

Spec Ops soldier-skilled in small arms he can pick up a m60 or use his knife

*Both the spec ops and ghost can drop mines for T attack

MAPS for CP2:

Khe Sanh-comes with 4 team and 2 team variants

Tour2-contains the modified myth solos, Take the fort and engage victor Charlie spec ops

Target Range-a solo map CM bye Cold Steel scripting by wod`asini

Early Dawn attack-4 team and 2 team variants

The Perimeter-sniper version, 2 team, and ffa

For Whom the bell tolls-sniper, ffa, and 2 team

**all tour1 maps will work this the new tagset

For more info on the original units go to www.wodasini.cjb.net you can also email me with any comments at powerman@gnrac.net

Info from the original CP release

This is the highest evolution of the seemingly immortal and always changing Vietnam

Units. All units have been completely remade from an empty local folder and are the

Highest quality yet. From the fluid animations to the enhanced detail, the units will

Definitely impress you. The system has been refined to the point where it plays similar to the way normal myth plays. All units are very well balanced, and

Unlike the last one with only 3 Vietnamese units, there is a counterpart for every

American unit (except helicopters and unique units of course). There are a total of 18

New units with 17 new unit collections. On most CP maps, the only units and

Counterparts you will encounter include: M-16 Marine/AK-47 Viet Cong, M-14

Marine/SKS Viet Cong, M-60/RPK, M-79/RPG, Marine shotgun/Vietnamese shotgun,

And the Scout Sniper/VC Sniper.

The other less common units encountered in single player includes: UH-1 Huey Gunship,

Marine Radio Operator, Vietnamese Suicider, Vietnamese Villagers, the Mk-19 40mm

Grenade Launcher, Marine Medic, and the experienced Viet Cong. Don't be put off by the

Number of units, they are fairly easy to learn. If you're thinking this is going to be

anything like the last one, I'd recommend getting it, you will like what you see. All

Single player levels should work with it; we beat the game all the way through just to

test it. Some levels are a little trickier but trust me, they can be beaten.

Note

Please do not ask for me to upload the tagset separate from the maps. I have found that much of the criticism I have received is do to the fact people don't download the maps and never play it how it is ment to be played. Thank You for dling

Tagset by wod`asini support and tons of testing and beautiful colormaps by Cold Steel. Animating american flags by Tonatiuh and redone "take the firebase" mesh. Thanks tona:)

Thanks to all our beta testers:

Cold Steel

General Pepper

Earendil

Thorman

Remedial

UwillDie

DarthBane

Point

Raven

Blade (the lying ch33ting d3vl who iz 3vil and kills us wit da DSKM and da radio man)

Tonatiuh

All graphics by Wod`asini

Copyright 2001

Made with fear and loathing

Copy right Bungie software 1998
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AUTHOR: Infininight
TITLE: Moon Mayhem!
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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DATE: 08/12/1999 01:00:00 AM
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BODY:
Moon Mayhem! 7.0

Myth goes lunar with Moon Mayhem!

Let cannon balls fly and swords clash as two small armies go head to head on this small but riot packed map.

There are a couple of game flavors to choose from with each of them requiring a unique strategy which is dictated by the units and scale of this map.

A run down of the units is as follows:

Alric, Barons, Berserks, Berserk Heroes, Bowman Hero, Bre' Unor, Brigands, Cannons, Deer, Dwarven Mortar, Dwarven Mortar Heroes, ghls, Heron Guard Hero, Journeymen, Poachers, Stygian Knights, and Trow.

Please be sure to read the included "Read Me" for more details.

This is my first shot at map making.

I hope you enjoy Moon Mayhem!,

Capital.
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AUTHOR: Infininight
TITLE: Artillery Hill
STATUS: Publish
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DATE: 11/21/1999 01:00:00 AM
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BODY:
I built this map because I wanted some combined arms play. Too often in WW2 games nobody uses the artillery, and for good reason. Why bother use the artillery when you can use fast mobile soldiers carrying rpgs?

Rpgs are great fun, although rather overpowerful, I've solved this in this map, you won't find a single rpg at all. The emphisis is on combined arms, I would like to see players try and work togeather with foreward spotters and players calling for artillery appropriately.

Some of you are probably already disgusted at the lack of rpgs, let me give some words to help ease you into a new style of play. These are WW2 Titan cannons, so you aim them much the way you would rpgs, giving you more control. There's a lot of cannons, you've got enough to call yourself a battery, so players will find it well worth their while to learn to play with them.

This map calls for some new thinking the WW2 arena, I hope you enjoy my first effort to create a map, and you have fun in the proccess. Enjoy!
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AUTHOR: Infininight
TITLE: Pimp Wars
STATUS: Publish
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CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 03/03/1999 01:00:00 AM
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BODY:
Hey all. This is a sorta beta version of a single player conversion based on a map created by DrunkBob. It is level 23 with all new subtitles, units, etc. It takes place during the new Pimp Wars. What has happened was that a superho has invaded your pimp's turf, so you gotta kick her ass.

New Units:

Geriatric Pimp: The Deciever

Ho: Scaled down Giant krid that throws explosive tampons

Drug Lord: Jman w/ lotsa heals and a more powerful attack

Crazed Midget IRA Dorf: Dorf hero w/ increased firing rate.

Pimp Packin' heat: Poacher w/ firing rate of bowman hero

That is all.

UPDATE: To use, put in plugins folder, choose plugins under multiplayer,then select pimp wars, check single player levels, and then do level 20
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AUTHOR: Infininight
TITLE: Fort in the Foothills
STATUS: Publish
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DATE: 03/16/2001 01:00:00 AM
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BODY:
Description;

A large map on a coastline with a large fort opposite from the sea, next to the hills. The map also has many scattered village buildings including 2! Inns.

meshes;

"Patrol" - 8 start locations with small teams of bezerks, myrkridia, fetch and soulless.

"Evening" - 4 start locations with extra large teams of 'light' type units.

Check our website at www.wraith-squadron.co.uk for other maps and news/tutorials etc...
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AUTHOR: Infininight
TITLE: Omaha Beach
STATUS: Publish
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DATE: 02/10/2000 01:00:00 AM
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BODY:
This is based on a great color map made for Chimera. I know what I wanted to do with it the moment I played it. So just think D-Day or Saving Private Ryan.

This map has three meshes. A-2, Patrol and Elimination. Elim and Patrol have only five starts. This is due to the way I wanted game play to go. (Hope you start near the middle in koth)

The beach has little cover except tank traps. They do however do the job when lead is flying. :0)

I'm treating this as a beta (unless no bugs are found) :0)

Enjoy!

Alpha
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AUTHOR: Infininight
TITLE: GiAnT FiGhTeRzZ
STATUS: Publish
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DATE: 11/09/2000 01:00:00 AM
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BODY:
The Name to this map is Called GiAnT FiGhTeRzZ.

The map was used with Bungies Fear and Loathing, and the color map was used by Adobe Photoshop 5.0

Id like to say that this is my First map i have ever made. I am a Giant Fighting Grounds Gold map addict, amd i am really getting bored of it. I have made this map; maybe some more yet to come once i imporve. Id really like to see at least 1 of this game hosted, you will probably like it.

comments please e-mail to Warlock34@mail.com

( Legal Mumbo Jumbo )

Copyright 2000 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing and with Adobes Photoshop 5.0
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AUTHOR: Infininight
TITLE: Raid on the Hills
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 12/01/2000 01:00:00 AM
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BODY:
This is a very small map made for dueling someone with 1 giant, 6 myrks, 12 zerks. Great for 1on1, or 2on2. This map is grassy hills with a dried out lake in the center. It is my first map, but pretty fun. I modified the giants a bit, it makes them more suited for a small map. its only about 100k!!!! no harm in trying it out.

find screenshots, and more cool stuff at www.angelfire.com/mb/ravens
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Filesize=117k

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AUTHOR: Infininight
TITLE: Tears of Rhi'ornin
STATUS: Publish
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DATE: 02/08/2001 01:00:00 AM
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BODY:
Rhi'ornin lies beneath a painted desert, buried for aeons. The sand-blasted hills now echo with the wars brought by the Fallen Lords. How powerful were the Oghre to have so utterly wiped away a city of the children of Nyx?
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Filesize=5.5 MB

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AUTHOR: Infininight
TITLE: The Ledges Between Us
STATUS: Publish
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 08/30/2001 01:00:00 AM
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BODY:
-

09.18.02

This is an absolutely outstanding map, created by Gimpmask, August 2001.

I did not contribute to the construction or design of this map, but I did do some beta testing. I've since tried to get ahold of Gimpmask, repeatedly, but have heard nothing, and have never seen this map released.

I'll remove it if he complains, but this is just too good to waste.

So, here it is.

"The Ledges Between Us" aka "Snowhill."

Features an awesome, hilly map, surrounded by "void" space. I've played this plug-in quite a few times, and can tell you it's one hell of a lot of fun, especially when you're in "Triad" mode.

Anyway, what follows here is the original READ ME as it was, so long ago...

====

====

Ledges Between Us (AKA "Hill" in beta format)

-- Meshes:

There are four meshes in this plug-in, detailed as follows:

Dark.

Two start mesh.

Units: Fetch, Soulless, Spiders, Mauls, Myrkridia (small), and Heron Guards (Assassin targets only).

Dwarf (Slugfest).

Two start mesh.

Units: Dawrves, Journeymen, Thralls, Wights, Morter Dwarves (Assassin targets only), and Kor's Sak Cannon (Legendary difficulty only).

Light.

Two start mesh.

Units: Archers, Beserkers, Dwarves, ghls, Heron Guard Hero, Thralls, Warriors, Wights, and Wolves (Assassin targets only).

Triad.

This is a three start mesh designed to set light and dark units against one another. Team 1 and 2 have light units (the same as mention in the light map above), and team 3 gets dark units. The light teams are more mobile and generally have longer ranges (for archers), and the dark team is slower but has more or stronger units (and is more suited to the watery southern edge of the map).

The game types Assassin and King of the Hill have been removed because they are pretty unplayable under the circumstances.

Units: Teams 1 and 2 get Archers, Beserkers, Dwarves, ghls, Heron Guard Hero, Thralls, Warriors, Wights, and Wolves (Assassin targets only). Team 3 gets Fetches, Ghasts, Mauls, Soulless, Thralls, Wights, and Wolves.

WARNING: It is suggested you play this mesh only if you intend to have all 3 starts -- 2 teams on this mesh could unbalance the mix.

-- Game Types:

Assassin (except on Triad mesh).

Balls on Parade.

Body Count.

Capture the Flag.

Captures.

Flag Rally.

Last Man on the Hill.

King of the Hill (except on Triad mesh).

Steal the Bacon.

Territories.

-- Special Units:

Wolves move faster than ghls.

Credits:

The Mill and its staff for their contribution to the Myth community.

DeathWhore for the MythII Handbook (ISBN: 0-9672897-0-X).

Soma of Creation for his awesome texture vault (available at http://soma.creationgames.com/).

Betat testers:

Radicus, Rutanicus, Melekor Elder, Beer Can...

Copyright 1998 in whole or in part Bungie Software Products Corporation.

Created with Bungie's Fear and Loathing by: GimpMask of KRO
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AUTHOR: Infininight
TITLE: Risk Greenland
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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CATEGORY:
CATEGORY:

DATE: 09/04/2000 01:00:00 AM
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BODY:
Risk Greenland

A World War II map by Squash

Written specifically for the RISK Global Domination Tournament, this snowy map features frozen lakes, slushy rivers, some broken down tanks, some huts. Rpgs and nades are scattered sparsely throughout. There are some really high hills that make rpg play interesting.

Game Variants:

S-2

S-4

Patrol

Elim

Difficulty Level sets the number of soldiers or cannons. For example, on S-4, Legendary and Heroic settings give you 12 men and 1 cannon, Normal setting is 12 men; Simple and Timid settings yield 8 men.

Squash made this map, and Gomer Pyle re-uploaded it when it was found that the download file was not on the server any longer.

This lame-O Read Me was written by Gomer, so don't blame the illustrious Squash for its lack of game variants, etc. Besides, who ever reads that junk anyway?

COPYRIGHT: Copyright 1998 in whole or in part Bungie Software Products Corporation.

Created with Bungie's Fear and Loathing by: Ozone

Soldier units copyright Craig Goodman aka. Santa's Head #CP#Z
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AUTHOR: Infininight
TITLE: Chop 'till you Drop
STATUS: Publish
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 01/25/1999 01:00:00 AM
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BODY:
This is a FFA map set in a hilly forested region. Most of the games hearken back to the classic Myth 1 setup with one player starting in the center. The center is dominated by a large hill/bowl with a big rock in the middle. Spread around the map are many lakes for wights and ridges, hills, and cliffs to put archers and dwarves on. There 4 versions: Light 4plrs/5plrs and dark

4plrs/5plrs. To the best of my knowledge this was the first map to include Mahir.

The map was designed with terries, Flag Rally, and hill games in mind. A lot of thought went into the dynamics of gameplay.

Although I begged people to tell me what was wrong with it, I haven't heard anything yet :) so I guess that means it's a good map. If you want to be the first feel free to email me any comments, suggestions, etc.
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Author=Revorin
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AUTHOR: Infininight
TITLE: Wild West: "Boot Hill"
STATUS: Publish
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PRIMARY CATEGORY: Misc
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CATEGORY:
CATEGORY:

DATE: 10/16/2003 01:00:00 AM
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BODY:
.

WILD WEST! BOOT HILL

10.16.03

(for use with "The Wild West.tagset")

BEWARE THE DEAD BANDIT KING!

Whee-Doggah! Just in time for Halloween 2003! Here we have a bunch of rootin'-tootin' Cowboy fellers havin' themselves one "hell" of a time in a bat-infested Boot Hill boneyard!

This-here spooky, grave-covered map features a bare hill ringed by water and lots of green grass. Long forgotten and overgrown, this place will test the best of ya.

More'n'likely, you'll be six feet under at the end of it.

This sweet little plug-in was created by the fabulous Omac, and converted to "Wild West!" by ol' :: Beer Can ::

Of course, Omac deserves the Lion's Share of the credit...

NOTE: You *must* have "The Wild West.tagset" installed and active for "Wild West! Boot Hill" to run. You can get it here...

http://fileball.net/mill/item.fb?70707070

MESHES

"Boot Hill Five Start" supports (almost) all game types, and is one HELL of a lot of fun.

"Gunslingers" is a five-start game (created by :: Beer Can ::), supports BC, LMOTH, CTF, Assassin, and Bacon. You begin dead-centre with a single Ringer. If you survive this initial encounter, good for you. If not, you have a backup team in your respective corner, consisting of an Outlaw Boss, a Doctor, two Wolves, and a couple Bandits.

NOTES:

The "Caballo" or "Horse" unit was created by Carlinho (Carlitos), with several modifications by ol' :: Beer Can ::

The Horse is used as the Assassin target in the game of the same type.

Happy hunting.

CREDITS

- "Wild West.tagset" by Bar7 - http://www.frigidman.com/wildwest/

http://fileball.net/mill/item.fb?70707070

- "Crypt of the Taken" by Omac - http://www.seesaw.org/omac/

and also http://fileball.net/mill/item.fb?16342046

- "Bloody Mess" Plug-In: Rick (Verdugo) - verdugo_dka@hotmail.com

http://fileball.net/mill/item.fb?83885231

- "Lion Throne" by Mr. Man himself, The Pope - pontif@mail.com

http://fileball.net/mill/item.fb?67130589

- Horse Ambient Unit by Carlinho http://fileball.net/mill/item.fb?875994289

Putting it all together: :: Beer Can :: - Platinum_Ark@excite.com

ENJOY

:: Beer Can ::
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AUTHOR: Infininight
TITLE: Hexotagset
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 06/13/1999 01:00:00 AM
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BODY:
This is the plugin required to use Discovery. It contains all the new units/scenery, and also a nice readme showing the current Hexographica requirements for use of the tags for mapmakers. Enjoy!
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--Required Fields--
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Author=Hexographica
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Filesize=2.8 MB

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AUTHOR: Infininight
TITLE: a Gambler's Heart
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 04/09/2000 01:00:00 AM
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BODY:
A Gambler's Heart is the first Creation multiplayer-only release. There are two reasons to get this map - great gameplay and amazing eye-candy. The design of Gamblers promotes strategic maneuvering above battleground tactics. The elevation differences are extreme and the elegant design of the routes through the mountain canyons enable one to carry out raids, strategic retreats, skirmishes, and all-out battle with equal ease.

There is custom scenery designed specifically for the mesh that perfectly compliments it. Another reason many will want to get Gambler's is for the new units.

NEW UNITS?

Yup. The fir'Bolg army from Legend of Gor-Ash, an unreleased Creation solo campaign, makes its debut on this map. Remodeled archers, fir'Bolg Huntsmen armed with spears, and fir'Bolg Warriors with swords and shields will be under your command on one of the meshes.

Recent releases like Morte Della Luna & Barbarian Valley have been fairly hefty downloads. It was my intent to keep this effort as small as possible while still including all the Extra's that people have grown to expect from Creation.

Hopefully you all enjoy Gambler as much as we have testing it. I feel it is better than both Morte & Barbarian Valley.

Enjoy.
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Author=clem
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Version=1.0
Filename=Gamblers_Heart.zip
Filesize=5.7 MB

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AUTHOR: Infininight
TITLE: Frozen Grounds
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 03/20/2001 01:00:00 AM
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BODY:
First off, thanks for at least trying out my first (official) multiplayer map release.

This is Proving Grounds map inverted in photoshop with room to roam. All the units are modified so expect hero play. There are two maps, Fire and Frozen. Frozen has more melee with 1 Trow to start and 1 Big Myrk to trade up for (you can have both at the same time, good for team play). Fire is mostly missle units (please read the readme first). Both maps are 8-start.

Try it out once or twice and feed me comments/suggestions at blackfalconsquest@yahoo.com.

Copyright 1997-2001 Bungie Software Products. I used Photoshop 5.5 and Vista's MacJade and Bungie's Fear and Loathing.

Thanks all.

BF
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AUTHOR: Infininight
TITLE: SpaceMyth
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 04/01/2000 01:00:00 AM
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BODY:
This is a series of maps. I took some of the regular myth maps and made them much better. You will love these maps. There are some different units you have used before.

This includes:

Space Grounds

Space Raid

Space in the cloudspine

Space Empire

If i had a Space...

Space Between your ears(new archers in this)

Directions:

Unzip and take the 2 plugins and place them in your Plugins Folder
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Author=SpaceBar
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AUTHOR: Infininight
TITLE: The Battle of Bannockburn
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 09/26/1999 01:00:00 AM
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BODY:
"The year of our Lord 1314. Patriots of Scotland, starving and outnumbered, charged the fields of Bannockburn. They fought like warrior poets. They fought like Scotsman. And they won their freedom."

This is that battle only alluded to in Braveheart. The English vs. the Scottish. It features 2 converted units, Hexographica's Cavalry, a song, and much more. Any and all feedback is appreciated. Download, enjoy, and please write reviews.

Sinister Minister
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AUTHOR: Infininight
TITLE: Somewhere in the HeavensTagset
STATUS: Publish
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 09/01/1999 01:00:00 AM
-----
BODY:
<img src="http://sith.ancrik.com/sith_taw2.jpg">

I'm Pleased to announce that SitH is finally at the Mill! If you've seen it on b.net before, thats because it's been available on our website for quite some time.

Somewhere in the Heavens is a new total conversion for Myth II: Soulblighter. It's based on the Marathon Trilogy; Bungie's other hit series. We've put lots of time and effort into this, so we hope you like it.

Anyway, SitH has many features that you will grow to love (hopefully). It is made up of a Tagset, which you can find here, and multiple Mapsets.

How SitH works is based on the Tagset. When you open a multi-player game, and activate the Tagset, it takes over. When it's active, all of Bungie's Myth units will be replaced with SitH ones. For example, BoBs will replace Warriors, and S'pht'Kr will replace Heron Guards.

These changes will effect all games. If you play a co-op game, all the units will be SitH units. Same for Bungie's netmaps. It will even effect 3rd Party maps, made millions of years after your reading this! Basically, unless the level uses totally new units, and not any of Bungie's units, the level will be changed.

The units of SitH are vast and varied. From Elite Pfhor Shockstaffers, to Flick'ta, to TOZT Backpack Napalm Unit Marines, all are different. If you were a Marathon player, you will find that the units made for SitH are very detailed. We tried to make them exactly like the ones from the Marathon Trilogy. We haven't even sacrificed exactness for power. If something ruled the level in Marathon, It rules the level in SitH. Its cost would be high though, so we think we balanced it out.

The gameplay in SitH is unlike Myth, entirely. Like WWII, all units are new, and the game is more gun oriented. Though not perfectly balanced, you will find that the units have their weaknesses, and their strengths. For example, Defense Drones have a machine gun and a grenade launcher, so can inflict heavy damage in groups. But they also have a high cost, and will explode when killed with an explosion. If they were grouped together, which would be normal, since they are mainly good in groups, it would kill them all.

The netmaps made for SitH are released in Mapsets. Mapset 1 will be released Soon. More Mapsets will be released as they are finished. Mapset 1 includes 2 maps, 'Somewhere in the Murk, They are Lurking', and 'SitH Pool Party'. Murk is a very dark swamp level. It uses only 4 units, the Devlin, SPNKR Marine, SPNKR Marine, and Mothrid. It's a surprisingly good map, stemming from the fact that it's designed to be scary. (In case you didn't know, Devlins are from Marathon: EVIL, and are creepy, dexterous, and lanky. Oh, and did I mention that they have 6-foot long claws? :).) SitH Pool Party is just that, a wacky Pool Party, using SitH units. It has SPNKR Marines, Cyborgs, Pfhor Fighters, Simulacrums, 4 different types of wildlife, and lots of explosions :)

Guns play a huge role in SitH. There are all kinds of different weapons, such as the Magnums, Shotguns, Pfhor Shockstaffs, TOZT Napalm Flame-thrower, SPNKR SSM Launcher, and KKV-7 SMG. Some weapons have 2 attacks, such as the MA-75, which has a built in Grenade launcher, or the Zeus Class Fusion pistol, which you can charge to fire a high powered bolt. Melee units are few and far between, but they will make or break your game.

The future of SitH is wide open. We plan on releasing new Mapsets and occasional new Tagsets for months to come. If you want to make a map that uses the SitH Tagset, go right ahead. Just make sure you give us proper credit, and title the map 'SitH: <your mapname here>'. That's all we ask. We will most likely place links to the greatest 3rd Party levels, as they are created, in the Files section.

Thnax for downloading, and we hope you like it!

Thnax,

-stro

PS. The project SitH was in joint effort by MM and SitH, but this final project was completed solely by stro, and his personal friends, listed in the readme.
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AUTHOR: Infininight
TITLE: ISOYG Tagset
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:

DATE: 06/09/1999 01:00:00 AM
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BODY:
This is the beta for the next incarnation of the tagset which includes some bug fixes for you. A solid grab to continue the Marathon Carnage.

Maps that use the tagset...

<a href="http://mill.bungie.org/detail.taf?view=plugin&id=85802402">Frog Blast the Ventcore!</a><a href="http://mill.bungie.org/detail.taf?view=plugin&id=29410668">Will Work Pfhor Food</a><a href="http://mill.bungie.org/detail.taf?view=plugin&id=32066691">I'll S'pht On Your Grave</a>
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Author=El Bastard
Group=Vista Cartel
ShortGroup=vista
Version=1.1b1
Filename=ISOYG_Tagset_1.1b1.zip
Filesize=4.7 MB

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AUTHOR: Infininight
TITLE: Kattladan
STATUS: Publish
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DATE: 07/11/2001 01:00:00 AM
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BODY:
This is my first map that I have released on the web.

Kattldan is a 4 players multiplayer map, with two different unit styles.

It's a very small map, and it's a lot of fun too.

If you play Stampede on Kattldan (not the throw style) then there will be 15 pigs if you play on timid or simple, 30 on normal, 60 on heroic and 90 on Legendary.
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Filename=Kattladanv1.0.zip
Filesize=786k

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AUTHOR: Infininight
TITLE: A Buried Hope
STATUS: Publish
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DATE: 09/23/2000 01:00:00 AM
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BODY:
For TONS of cool screenshots and info about this map, check out the Maps section of my <strong><a href="http://www.angelfire.com/ca6/pringlemaps/main.html">website.</a></strong>

Where to begin? At the beginning, I guess.

How many of you remember Orlando the Axe? ::raises hand:: Well, I'm guessing most of you don't remember him, but he played Myth a while ago. He was also the author of the popular map "Dragon Ball Z" (25th map at The Mill) and the very creative map "It'z the CheeZ." He also was the first person to write a review at The Mill. Cool, huh?

Anyway, Orlando the Axe is my friend and he said that he had a map that he started, but didn't finish. He had a colormap and a basic displacement map, but that was it. So he let me take his colormap and height map and finish the map for him. So, please understand, the colormap (which is very very nicely done) and the height map were done by Orlando the Axe.

The map is set in a desert environment, with some rocky cliffs (which provide nice height advantages). Be sure to check out the screenshots below. This map is one of the most fun maps I have ever played. What makes this map so fun? Well, Orlando the Axe came up with the mesh variants, and the unit combinations make for some interesting (and very very fun) gameplay.

There are 4 meshes included in A Buried Hope: Light, Dark, Dwarf Riot, and OverKiLL. Each of the four meshes has ALL game types available except for Hunting and Stampede. By the way, Orlando the Axe insisted that the dwarven heores have 99 satchels each. Remember that. =)



One thing.... if you play Deathmatch on Buried Under (OverKiLL), you run the risk of crashing the game. 99 satchels each dwarf, remember. Can you say "chain reaction?" ::crash::

Buried Under (OverKiLL) is easily the most fun because of the HUGE explosions that occur. There is always a big explosion in every single game on this mesh. It occurs either from chain reactions (20 dwarves, each with 99 satchels, hehe), shiver's death blast, the 10 wights that each team gets, or a dispersal dream from one of the kings. It's very fun. Trust me.

Find me on bungie.net (my name is Captain Pringle) and I'll gladly play with you on this or any other map. If you want, you can e-mail me to set up a meeting time also. I am sure you will enjoy this map, and don't forget that a lot of credit goes to <a href="http://mill.macgamefiles.com/detail.taf?view=person&id=455637901">Orlando the Axe.</a>

By the way, please please please rate and/or review this map. I would really appreciate it, guys. Thank you and ENJOY the map!!!!!

-Captain Pringle
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AUTHOR: Infininight
TITLE: Dead of Night
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 10/20/2001 01:00:00 AM
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BODY:
This is a new night map. Nothing fancy but should bring some joy.

This is a completely new mesh by lego_maniac.

There are 6 starts.

It is very similiar to Gimble. Units are tradable.

some units are:

heron guard heros

mortar dwarves

ghols

archers

brigands

ghasts

Stygian Death Knights(modified Stygs, don't stand near them when they die! no not explosive but interesting)

wight

Assassin targets are peasants

Stampede units are wolves

Hunted targets are frogs & bats. Good luck trying to hit a bat!

1998 COPYRIGHT IN WHOLE OR IN PART BUNGIE SOFTWARE PRODUCTS CORPORATION.

CREATED WITH BUNGIE'S FEAR & LOATHING.
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Author=King Arthur
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Filename=Dead_of_Nightv2.7.sit
Filesize=3.8 MB

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AUTHOR: Infininight
TITLE: The Frozen Empire
STATUS: Publish
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DATE: 08/10/1999 01:00:00 AM
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BODY:
The Frozen Empire is a 4 player map which features two semi-new units, the boltman and the fetch elder. It is a snowy environment, prepared to be painted with blood. You can play body count, king of the hill, last man on the hill, steal the bacon, flag rally, territories and hunting.

If you have input then write a review, rate it, and/or e-mail me at boltman85@yahoo.com
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Author=Aftershock (John)
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Version=1.0
Filename=TheFrozenEmpirev1.0.zip
Filesize=1.2 MB

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AUTHOR: Infininight
TITLE: Ground Zero
STATUS: Publish
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DATE: 03/06/2001 01:00:00 AM
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BODY:
Ground Zero

This is a conversion of the Myth I map Ground Zero. It contains the 2 original meshes, exactly as they were. Also, I included a new mesh, featuring Warlocks, Mortar Dwarves, ghls, Myrks, Dark Archers, Thrall, Jmen and Wights.

I did my best to preserve the Psychadelic Undead Swampy Spirit of Ground Zero.
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Author=Exweerdo (Duncan)
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Filename=Ground_Zerov1.0.zip
Filesize=3.2 MB

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AUTHOR: Infininight
TITLE: Blood Bath
STATUS: Publish
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DATE: 04/01/2001 01:00:00 AM
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BODY:
Blood Bath

Multiplayer Map

This map was created entirely in Photoshop 6 and is tested on both PC and Mac systems.

There are 4 starting locations in this map with the following units available.

Dwarf Hero

Warlock

Deer (Explosive) Very amusing unit, watch out for them.

Mahir

Poacher

Beserk

Warrior

Bowman

King Alric (Assassination only)

Feel free to give comments and suggestions as this was 1st attempt at a map and am still learning.

Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Ferrarinu. tom@ferrari.nu
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Version=1.4
Filename=Blood_Bathv1.4.zip
Filesize=837k

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AUTHOR: Infininight
TITLE: Balista
STATUS: Publish
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PRIMARY CATEGORY: Misc
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CATEGORY:
CATEGORY:

DATE: 05/11/1999 01:00:00 AM
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BODY:
This unit is made from scratch and is based on an Ancient Roman seige weapon. This REALLY fun unit combines the attack strength of a Dwarven Mortar hero with the range of an archer.

For those of you who have Age of Empires you will recognise the unit, indeed that is what I based it on.

Please rate or review my unit, if you do, say something nice! Also look out for any future work of mine such as Forest of the Giants or Myth II level 26!

Hope you enjoy using this download far more than I did making it!
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Author=Haravikk
Group=Project Magma
ShortGroup=projectmagma
Version=1.2
Filename=balista.sit
Filesize=96k

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AUTHOR: Infininight
TITLE: Grey Dirt
STATUS: Publish
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DATE: 05/31/1999 01:00:00 AM
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BODY:
Big improvement in units from light and dark versions. Changed units are:

Mahir with smoking feet so u can see him better,

Soulless that throw dorf bottles pretty fast,

And Target Dummys that can actually do stuff! YA!

It also has somebackground music (hence the size) which is dragula, by rob zombie. I couldnt slow it down fer some reason but i thought it sounded neat so i quit messen with it(hehe). Hope u like it!!! =)

(uhh...it's a zip...but it says hqx..

I even hit the button that said it was a zip...hmmm...rename it to gdinsane.zip once u get it)
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Author=FoxLinked
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Version=1.0
Filename=GreyDirt.hqx
Filesize=3.2 MB

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AUTHOR: Infininight
TITLE: Warlords
STATUS: Publish
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DATE: 10/01/2000 01:00:00 AM
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BODY:
Warlords REQUIRES the Hexotagset2 to operate

In the lands far to the east, a war is raging. The leaders of this war, the Warlords, lead their armies of destruction over the land, seeking to capture ruined strongholds to finally settle old prejudices and vendettas long since forgotten. Their armies battle by day and rebuild by night, constantly fighting for control over this desolate land.

These are strange battles, mythical beasts of yore clash against traditional armies of sword, pike, and lance. And in the distance, siege weapons slaughter man and beast by the hundreds with their crushing boulders.

And so they fight over what were once fields, ever seeking the day when they alone will stand victorious over the bodies of their enemies. One day, each Warlord dreams, a victor shall be proclaimed and peace shall finally reign. At least, for a little while.

This map is the showcase for the Hexotagset2. Designed by DrunkBob.

There are 4 starts and we recommend 2 players per start for maximum fun. Moset game types are enabled.

Please see the enclosed readme for more information!
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Author=Hexographica
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Version=1.0
Filename=Warlordsv1.0.zip
Filesize=8.4 MB

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AUTHOR: Infininight
TITLE: March to Madrigal
STATUS: Publish
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CATEGORY:

DATE: 08/31/2000 01:00:00 AM
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BODY:
March to Madrigal is a map that works somewhat like Giant Fighting Grounds Gold, but is only more fun to play and requires a bit more skill :)

Units on the mesh include myrk giants, small myrkridia, and a heron (optional through trading). The mesh itself is VERY realistic with its high quality rendering, and features loads of animals, trees, and much more to only add to the fun! Trees and height changes on the mesh are strategically placed so giant wars become more interesting.

The Units for each level of skill are as follows:

Timid - 1 Myrkridian Giant

Simple - 2 Myrkridian Giants

Normal - 3 Myrkridian Giants

Heroic - 4 Myrkridian Giants and 6 Small Myrkridia

Legendary - 5 Myrkridian Giants, 6 Small Myrkridia, and one Heron Guard (optional through Unit Trading)

Have Fun and see you on Bungie!

NOTE: Before playing, read the readme file included on the zip file. It is VERY IMPORTANT!
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Author=Hell Spawn (Joe Goulet)
Group=
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Version=1.2
Filename=MarchtoMadrigalv1.2.zip
Filesize=821k

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AUTHOR: Infininight
TITLE: 19th Hole
STATUS: Publish
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DATE: 03/25/1999 01:00:00 AM
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BODY:
This is the first and only map (that I know of) to be set on the grounds and parking lot of a

golf course. That is not so much surprising as it is notable.

There are 3 versions of this map, 2 team, One on One (2 starts) and 4 way FFA. This map

features many gouls, the Vista sheep, and the most fun 4 way stampede game I have

ever played. Other highlights on this are the 2 team assassin and CTF games. But this is a

all around sound map... you will have fun :*)

I am updateding this map with some custom sprites, Look for the new 19th hole very soon

<a href="http://www.questfore.com/eric/">MoR Page</a>
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Author=Rohan MoR (Men of Rohan)
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Version=1.0
Filename=19th_Hole_v1.zip
Filesize=2.1 MB

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AUTHOR: Infininight
TITLE: Afrika Korps
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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CATEGORY:

DATE: 01/25/2000 01:00:00 AM
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BODY:
This version 2 of Afrika Korps fixes the bug that raised it's ugly head after beta testing. The shotgun soldiers would sometimes be there and sometimes not. So I put much thought into it and ....... deleted them >:0)

So you still have the same desert map with an oasis in the middle and rolling dunes all around.

Unlike my other maps there are very few hiding places. So get out your boogie shows.
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Author=Alpha -37-
Group=Creation
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Version=2.0
Filename=AfrikaKorpsv2.0.zip
Filesize=2.2 MB

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AUTHOR: Infininight
TITLE: Riverside Nightmare
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 05/23/1999 01:00:00 AM
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BODY:
Created by Kraken and Alatar of Heh. This is a traditional 4-player ffa map, with open expanses to allow large battles to take place. The Artillery Dwarf is somewhat like the pathfinder dwarves in Picket Fences. Koth uses one ball instead of a flag. There is an auto-kick-off for the stb ball, and also for the center ball on captures and scavenger hunt. One trow is given to each player only on bc, lmoth and koth.
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Author=Alatar
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Version=1.0
Filename=RiversideNightmarev1.0.zip
Filesize=1.1 MB

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AUTHOR: Infininight
TITLE: Close Quarters
STATUS: Publish
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CATEGORY:

DATE: 06/22/2001 01:00:00 AM
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BODY:
Close Quarters.

A map of strategy.

Two armies, in the darkness of night, built two forts. When they awoke, they found they built them right next to each other. Now it's time for battle.

Please rate this map AFTER you play someone. And don't play it until you read the read me file. It contains crucial strategies for winning.
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Author=Aaronjustice (Alric Brand Software)
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Version=1.4
Filename=Close_Quartersv1.4.sit
Filesize=2.7 MB

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AUTHOR: Infininight
TITLE: The Ultimate Fighting
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 04/21/2001 01:00:00 AM
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BODY:
<div align="left">

"The Ultimate Fighting"is Myth2 plugin.Put this plugin into"plugins" folder to play."

"TUF3.3ReferenceFilm" is Myth2 film. Put this film into "recordings",and enjoy to watch.</div>

<strong>What is fun of this plugin?</h6>

These maps are which can be played in coffee break or interval of the work. :)

Handled people are to find what is fun.

How to enjoy it is in dwarf pitching,wandering the flame and so on variously.

<strong>---add---</strong>

At 3.0,you can make roast pork :)

and you can throw fire bottle at 170km/h (at map "R").

<strong>What kind of map is it?As for the unit which comes out here?</h6>

The pick of dwarfs fight in an octagon ring. Let's beat each other happily because it is the structure which it can't run away from outside.

<strong>Why is there a gauge of mana though my unit is dwarf?</h6>

It seems that you noticed a good thing. When mana is full,click enemy or ground,then you can hit an arrow like raising fireworks(HANABI).

It is hit in the very interesting path and raised,but you must not forget to throw Molotov cocktail of your main occupation.

Because damage with an arrow doesn't occur very much, you had better use it in time and so on to disturb an enemy's movement.

<strong>---add---</strong>

Said above,you can Super Sonic fire bottle !

<strong>My unit don't have mine.Where is it?</h6>

Sorry.No mine.

<strong>Pigs in this map are very fun,Please give me the recipe.</h6>

I can make "buta no syouga yaki" but I can't make it in this map. You should use mandrake roots effectively.

<strong>I want to play with 9members...</h6>

This map is for 1-4 members and for 1-8 members.9th member can be observer or only host. :)

<strong>---add---</strong>

from version2.1,16members can play! Because this map is being well received by its players.

<strong>This map is small,isn't it?</h6>

I will make more wide map in next version.

I made this map by two days with learning "Fear" and "Loathing".

<strong>---add---</strong>

from version2.0,more wide map for play 16 members.

<strong>Are there a rule except for Bodycount &amp; Lastman on the hill?</h6>

I thought about a release with the rule which it can enjoy most at version1.3.

I will examine rules like "Stampede""Territories" next release.

<strong>---add---</strong>

Enter "Assassin" ! Pigs will delight you.

<strong>Have fun!

</strong>
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AUTHOR: Infininight
TITLE: Proving Grounds 2 Team
STATUS: Publish
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PRIMARY CATEGORY: Misc
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CATEGORY:

DATE: 06/13/2000 01:00:00 AM
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June 13, 2000

This is a slightly modified Proving Grounds mesh. This is a 2-team game only. I stayed with the same unit types(except assassin), except now you have more units and choices to work with. I tried to set things up to make for an interesting game, but we will have to see how it goes. :-)

Just put the Proving Grounds 2 Team file into your plugins file.

Games :

BC

Stb

Lmoth

Fr

CTF

Terries

Bop

Koth

Assassin (A warlock is the target)

Hunting

Enjoy,

?Ŀe
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AUTHOR: Infininight
TITLE: Malarius
STATUS: Publish
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CATEGORY:

DATE: 03/26/2000 01:00:00 AM
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"From the opposition of attraction and repulsion (1+2) results the rotating 'wheel of anxiety'"

5 meshes starring Myrmidons, Skeletons, fir'Bolg, Enchantresses, Myrkridian Assassins,ghlus Malae, Scylla plus the entire standard Myth2 cast. Also a Synth Soundtrack!

"Advanced the left foot before him on the ground,

And slashed swiftly down on the exposed part,"

This 1.1 version opens up passability in the water and fixes the border psychedelics.
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AUTHOR: Infininight
TITLE: Death by Dwarf
STATUS: Publish
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CATEGORY:

DATE: 04/07/2001 01:00:00 AM
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Death by Dwarf

Multiplayer Map

This map was created entirely in Photoshop 6 and is tested on both PC and Mac systems.

There are 4 starting locations in this map with the following units available.

Dwarf Hero (Satchel Charge explodes as a Wight explosion)

Dwarf Mortar

Deer (Explosive) Very amusing unit, watch out for them.

Mahir

Poacher

Thrall

Myrkridia Small

Heron Guard

Summoner (Assassination only)

Feel free to give comments and suggestions as this was only my 2nd attempt at a map and am still learning.

Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Ferrarinu. tom@ferrari.nu
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AUTHOR: Infininight
TITLE: Mud River Market
STATUS: Publish
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CATEGORY:

DATE: 05/15/1999 01:00:00 AM
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Mud River Market (texture by Amos) takes place after a seige on the small town just outside Tallow. Crators mark where the onslaught took place, and the roads are damaged and ruined. The town sits on a peninsela between two rivers. One river is choked with mud as a result of poor argicultural runoff control and is slowly tainting the clear emerald waters downstream. That'll teach those podunk hillbilly peasants to let their pigs "go" whereever they want!

On a more technical side, the map is setup for two team play. Games include everything except for Scavenger Hunt, Hunting, and KotH. The map was really designed for Terries and Flag Rally, and because we couldn't decide on how many flags for each, we've given you two extra flags on Heroic difficulty and up. Two additional balls are available in Captures as well. The time of year is fall, and the weather is mixed sunshine with occassional showers. It may rain, or it might not, so you take your chances with units picks. The map's units are a mix of classic light melee and artilary, which stygs thrown in to balance things out. Enjoy!

While Creation relocates to another server, you can find more information at <a href="http://www.primed.net">Primed.net</a>. Thanks!

<strong>Update:</strong> It has come to my attention that Stampede is not working properly. I suspect I forgot to set the pigs as netgame targets. Doh. I'll update the map in a week or whenever I get enough feedback to put another version that's worth updating, out there.
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AUTHOR: Infininight
TITLE: Death Trap II
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
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CATEGORY:
CATEGORY:

DATE: 09/09/2003 01:00:00 AM
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WHAT IT BE

This map originally featured World Knot travel and some other oddities, but none of that stuff worked in v1.4.x of Myth...so it's all been REMOVED.

Then ol' :: Beer Can :: decided that since the original "Death Trap" mesh was so damned cool, he'd fix the map for use with v1.4.x, and maybe throw in some fascinating changes.

UNITS

The unit selection now directly mimics the Bungie "Badlands"/"Untamed Lands" (Prairie) duo, in both light and dark incarnations.

However, some variations have been made, and variations upon THOSE variations. The resulting gameplay is killer:

(1) On the Quasi-Light mesh, each team receives one untradable Bungie "Changeling" unit. This unit has been altered to move MORE SLOWLY than normal (by a hair), and it does NOT appear on the overhead.

(2) On the Quasi-Light mesh, the archers have been replaced by the much cooler but equally functional "Crossbowman" unit, created by Matthew Redding. The Crossbowman is NOT a haxed unit...it's an original creation, and as the name states, he carries a crossbow instead of a regular bow. In power and tactic, the Crossbowman is only very slightly different from the standard archer unit, but is far more interesting. Matthew did an outstanding job on the Crossbowman.

(3) On the Dark mesh, each team receives one untradable Spider Queen, as ported from TFL by Sycorax (Tre Shaddock). The Queen has been altered to be the fastest unit on the map, but only by a very slight margin. The Spider Queen does NOT appear on the overhead. Unlike the "GodzFire" version of the Spider Queen port, this unit almost exactly duplicates the TFL unit of the same name, in every way.

MESH

"Death Trap II" has 4 starting locations.

KNOWN ISSUES

The units are a little sloppily aligned on startup. This is :: Beer Can's :: impatience with Loathing, and not Chocal's bad.

CREDITS

Original Mesh/Concept: Brian Cornelius (Chocal) - chocal15@hotmail.com

Changeling Unit: Bungie

Crossbowman Unit: Matthew Redding - themjr@hotmail.com

TFL Spider Queen: Tre Shaddock - "Sycorax" (no contact available)

Butterfly Unit: Vista

Marathon Voice Overs: Bungie

Bloody Mess Plug-In: Rick (Verdugo) - verdugo_dka@hotmail.com

Modified Flavour Texts: :: Beer Can :: - Platinum_Ark@excite.com

Enjoy.

:: Beer Can ::
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AUTHOR: Infininight
TITLE: Leggo My Myth
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
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CATEGORY:

DATE: 08/20/1999 01:00:00 AM
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BODY:
The Myth II SC (SortaConversion) that dares to be silly

Leggo has 8 new units and 2 maps, a 2 team and a 4 start FFA. Want more info?

<a href="http://myther.com/articles/leggo/"><strong>Myther.com has it</strong></a>

Thanks to all who have talked to me about what they think about Leggo, all comments are welcome.
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AUTHOR: Infininight
TITLE: WW2 Fox Fire
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 05/17/2001 01:00:00 AM
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BODY:
WW2 Fox Fire

by Alpha / Creation (http://www.creationgames.com)

(Requires WWII_Units_(c)CG_v1_0 )

INTRODUCTION

_____________________________________________________

We all know the hardest thing to do is to sneak up on the other team through water. Well... This is a hard map. It's set in the low country. Swamps and tidal ways. To top it off it's night. The stars shimering in the sky. Torch light casting strange shadows all about.

As the forces converge on the small islets there is but one thing to do. FIGHT LIKE HELL!

Enjoy!

Alpha (Jim Stadler)

Set Up

____________________________________________________

There are four meshes. Standard WW2 set. A-4, A-2, Patrol and Elim. Most meshes have assassin, terries, stb, lmoth, koth and on the A-2 and A-4 meshes you have ctf.

The Titans soldier is the standard unit with the addition of ozone's canon on A-2 and A-4.

CREDITS

____________________________________________________

Designed for Maps King Tourney

Color map and mesh by - Alpha

Color map rendering help - Clem

Got your Back! - Dozer and ozone

Beta testing - Gomer,Ach, Balth, Dutch, Naz, Gulla, Pappy, MRat, Slopp, Mord, Archie and dub even though he never downloaded the beta >:0)

XXOO - Clem, Ares, Handyman, Sun Tzu, Ach, Balth, all of 37, COG and Creation

WW2 Units & Changing the Face of Myth thinking - Santas Head

"Myth II: Soulblighter" Copyright (c) 1999 Bungie Software Products Corporation. WW2 Fox Fire was created with Bungie's "Fear" and "Loathing" by Alpha.

I wanted to add a foot note of thanks to Balth and Map Kings Tourney. The turn out and comments were great!
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AUTHOR: Infininight
TITLE: Dem Some Crazy Units
STATUS: Publish
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CATEGORY:
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DATE: 04/01/1999 01:00:00 AM
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BODY:
This is the first map set I made... and I actually really didn't make it. This plugin is more or less comprised totally of new and modified units on Bungie maps (is that even allowed?). There are three maps in the set, Dem Some Crazy Units (Dark), Dem Some Crazy Units (Light), and Braveheart Goes Water. I have created many new units (they use old graphics though) including the Fetchlord, Screaming Iron Assault Dwarf, Necromancer, and more. I also modified a couple units. These maps are fairly hard to describe, you just have to see them for yourself.
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AUTHOR: Infininight
TITLE: Stone Heart
STATUS: Publish
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CATEGORY:

DATE: 01/18/2001 01:00:00 AM
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A stone fortification stands in the heart of the Shendin valley. It has been there for longer than any can recount, and none can say by whom it was built.

Hence, this nameless place has come to be known as the <strong>"Stone Heart."</strong>

Short on story, but big on fun...

_________________________________________________

This map is designed based around a "maze" in the center. The walls of the maze do not make the structure so much a trial to navigate through, but rather provide a lot of corners and arches to hide units from the deadliest of ranged units known to the Myth world (dwarves and archer heroes).

<strong><blink>WARNING!</blink></strong> This map is designed to be played by "skilled" players. New players, particularly those that have not mastered small unit tactics, dwarves, archers, or camera handling, <strong>WILL GET SLAUGHTERED</strong> by those who have mastered these techniques.

_________________________________________________

<strong>Starts:</strong> There are 12 starts to this map. Each team has a smaller number of units to ensure that the engine will not get overloaded by "pieces." The starts are just out of reach of one another for ranged units, but the focal point of the map (the maze) allows for most to get "under cover" quickly. With all the start positions filled, the bloodshed will start fast!

_________________________________________________

<strong>Games:</strong> The following game types are available (further detailed later in this readme):

Assassin.*

Body Count.

<strong>Flag Rally.</strong>*

Last Man on the Hill.

Territories.

*special unit selections.

<strong>Flag Rally is the jewel of this plug-in, since it is the first time this game type has been made (to the best of my knowledge).</strong>

The game types are limited to the above choices for a number of good reasons (as follows):

First, there are no "ball" games because of the amount and placement of "cover" (scenery and models). Even with "good ball handling," the balls just get stuck too easy. The game just grinds to a stop when balls get stuck not far from their start positions, so there is really no point.

<strong>Capture the flag</strong> is not included because the starts are too close together to justify the effort.

<strong>Hunting</strong> and <strong>Stampede</strong> just aren't played often enough to warrent me making the effort. Sorry guys...

<strong>King of the Hill</strong> isn't included because the closed confines of the center make defending the flag too easy. Also, the design of the "maze" makes it unfair to certain start positions since they would not be able to get to the flag as fast as others. Multiple KOTH flags wouldn't help either (that was considered).

_________________________________________________

<strong>Units:</strong> There are several different unit sets based on the game type. Dwarves and pus ghls (and archer heroes on higher difficulties) are the focus, since the terrain is built for them.

<strong>Body Count</strong>, <strong>Last Man on the Hill</strong>, and <strong>Territories</strong> all have the following unit selections:

Dwarves.

Dwarves (Mortar).

Ghols.

Journeyman.

Stygian Knights.

Wight.

Archer Heroes (only on Heroic or Legendary difficulty settings).

<strong>Assassin</strong> has the same unit selection as above except the journeyman has been replaced by a Heron Gaurd Hero, who is the target unit.

<strong>Flag Rally (Stalker)</strong> has the following unit selections:

Dwarf Heroes.

Dwarf Pathfinders.*

Mauls.

*special modifications.

<strong>This game type is the reason this plug-in was made!</strong> Aside from the regular flag rally rules, an additional strategic twist has been created by including two permanently invisble pathfinders per team. This new consideration has prompted me to nickname this game type <strong>"Stalker."</strong>

The Pathfinder units become visible only when they attack, take damage, "bump into" other units (friend or foe), or drop or pick up sachels (they can be tracked through the few water holes on the fringe of the map as well). They then vanish again.

This is a fast and furious game type! it also requires vastly different tactics than those usually employed by Myth players. A "hint" file on how to run this game type is included in the download.

_________________________________________________

Thanks to spliNe, Radicus, and Rutanicus for technical support and beta testing. Kudos to Soma of Creation for his cool <a href="http://soma.creationgames.com/">texture library</a>. Thanks to my boss for being cool enough to let me make maps at work. Thanks to DeathWhore for his cool book (the Myth II Handbook). And the biggest thanks to my wife for letting me idle away my life playing games. 8)

_________________________________________________

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by...

<strong>GimpMask</strong>

 Knights of the Red Order
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AUTHOR: Infininight
TITLE: Bushido-Sekando
STATUS: Publish
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 06/08/2000 01:00:00 AM
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Sekando is the second map pack designed for play using the Bushido Units tagset from Creation. It contains three maps with a total of 9 meshes. For even more variety, Bushido maps can be played without the tagset (or with other tagsets), although the unit selections are optimized for Bushido games.

The Sekando maps are:

Bushido Arena

by Clem

Four teams face off in the confines of a stone-tiled sparring arena. With fewer opportunities for terrain advantages, sheer tactics become the key to the outcome of the game.

Four meshes: all four-start ffa, including a Tengu Riot map.

Kyousaku (Bad Harvest)

by Cydonian

It's harvest time in the fields, and peasant farmers bustle about to fill their baskets with rice for the Daimyo. The map features a flat center area, ringed by hills and muddy puddles. Ball games are prominent here, as there is plenty of open space to push them around in.

Two meshes: an 8-start ffa and a 2-team

Shakunage

by The Pope

Havok on the hillside! This is a small hilly map for very fast action. Team sizes and unit varieties are also on the small side, making this a good map for learning the Bushido units.

Three meshes: 4-start light and dark, and 2-team

Three more Bushido maps (Shimedaiko, Tokkun Doujou, and Yukigassen) are also available in the <a href="http://fileball.net/mill/item.fb?26345392">Bushido: Tehajimeni map-pack</a>.

The <a href="http://fileball.net/mill/item.fb?28331230">Bushido Units tagset</a> is available here as well.
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AUTHOR: Infininight
TITLE: Strange Shallows
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 03/20/2001 01:00:00 AM
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BODY:
This map was designed to show some persons that bryce is a wikkid colourmap creator. the cmap was NOT edited in photoshop in any way, and even the terrain maps were done using selective rendering.

It's mah firzt net map to be released (the others are all for ALIEN-DarkTide, and ah hopes u enjoiz it. it doesnt have many unitz to choose from as i am a great believer in simplicity. future versions will of course have all your favourite flavours, and mb a few new units.

In short, this is a "nice" map. it does not pretend to be groundbreaking or special, just a well-crafted map that i hope people will enjoy. have fun, and go on... have a paddle...

http://clix.to/darktide

strangelet@lineone.net
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AUTHOR: Infininight
TITLE: WW2 Twisted Raid
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:

DATE: 06/05/2001 01:00:00 AM
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BODY:
WW2 Twisted Raid

Update 6/15/01

I fixed the little problem of "out of control" ambient during Planning Time so you can do PT for as long as you want. Sorry about that, it wasn't actually hard to do but I still feel dumb. Also, if you don't know, use SHIFT ALT to target the ambient units (except in hunting).

The map itself is scripted for all game types where Bigger Big Myrks are hanging around waiting for any of the 8 teams to go into certain areas (read the readme). The koth, lmoth, stb, and stamp games have up to nine BBM's in legendary in the center of the map to make life difficult. Most games have BBM's in random attack locations and Claymore ww2 units who attack ALL of the teams after 45 secs (after PT is over). Assassin has BBM's guarding the center area of the map and near time end a BBM per team will appear and go after your target only. Hunting has BBM's but ignore them at first since there are many Shotgun Med troops scattered about who will rip you to shreds. Good luck!

This map is best done with teams and/or alliances since not only do you have up to 7 opponents you have the ambient life to deal with.

WW2 units created by Santa's Head.

Copyright 1991-2001 in whole or in part by Bungie Software Products. I used bungie's Fear and Loathing and Vista's MacJade for the pregame image.

Thx and Die Well,

BF

blackfalconsquest@yahoo.com
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Filename=WW2_Twisted_Raidv1.1.sit
Filesize=5.4 MB

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AUTHOR: Infininight
TITLE: Venice (Dark) *Sage*
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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CATEGORY:
CATEGORY:

DATE: 10/09/1999 01:00:00 AM
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BODY:
This map is for those that wondered why bungie didn't include a (Dark) version of Venice! The map is exactly the same as far as terrain goes! I simply deleted the lite units and added the best of the (Dark) units..Which include: Trow, Myrkridia(Small), Ghouls, Archer(Heroes), Bezerk(Heroes), Heroin Guard(Heroes), Dorf(Heroes), and a Myrkridian Giant(Heavy Thrower) for the Assassin game...

I wish to thank the following *Sage* members for helping me test this map: Snow White, Shonky, Dr. Pain, Zenemy and Jackyl.

Many people have asked me to put this map on the Mill. So here it is I hope you have as much fun with it as we do!
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Author=Grim Reaper (Jeffrey R. Iverson)
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Filename=VeniceDarkSagev1.0.sit
Filesize=175k

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AUTHOR: Infininight
TITLE: MFL: The Myth Bowl
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:
CATEGORY:

DATE: 08/09/1999 01:00:00 AM
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BODY:
Welcome to the Myth Football League: The Myth Bowl!

Tired of watching football games with fouls? Tired of all the ballyhoo made over injuries? Then try out this game, which is set on a football field. No fouls. Injuries and fatalaties are a matter of course. And no referees!

Steal the Bacon is most like real football, I suppose, in that it has a ball. Other than that, it's not much like football at allit's better!

Features a large selection of units, from Stygian Knights to Trow to exploding deer. The hunting targets are interesting fellows, tooand so is the assassin target.

I have no way of testing this map with more than one player, and I will not have time to fix anything that's wrong. If you like it enough to fix it yourself, you're more than welcome to redistrubute it.
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Filename=MFLTheMythBowlv1.0.hqx
Filesize=1.4 MB

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AUTHOR: Infininight
TITLE: Peace in the Palace
STATUS: Publish
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CATEGORY: 
CATEGORY:
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DATE: 01/10/1999 01:00:00 AM
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No readme is included. Your guess is as good as ours.

(author of this plugin... please step forward to help clear things up)
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Filename=PeaceinthePalace(v1.0).zip
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AUTHOR: Infininight
TITLE: Myth on the Moon Preview
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 08/12/1999 01:00:00 AM
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BODY:
This is a preview for my new map, Myth on the Moon. This is one complete Mesh (the light

variant) from it. There will be at least 4 (hopefully 5 or 6) more variants coming soon

::snicker, snicker:: . The map is taken from an actual picture of the moon, and looks pretty cool (although the overhead map is a little bit sloppy, and a new one will hopefully be in a future update). One of the reasons that i am releasing only this mesh is I am having trouble making Fear and loathing (and myth 2) recognize all 6 meshes I am working on right now (I can only get it to recognize 1 at a time). I have no idea what the problem is and any help would be very nice!! Anyway, the map has every game type except Hunting and stampede,and is actualy very small (768x768 if that means anything to you). I hope you like It!
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Author=Gad (Jon Bell)
Group=
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Version=1.0
Filename=MythontheMoonv1.0.zip
Filesize=549k

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AUTHOR: Infininight
TITLE: PDA
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 03/07/2001 01:00:00 AM
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BODY:
PDA is a indoor multiplayer map for Myth II soulblighter. PDA features a handpainted colormap, retextured models and new scenery. THe unit set is as follows.

Warriors 12/20

Archers 8/16

Spiders 12/21

Soulless 3/6

Heron Guard 6/12

Fetch 2/4

Mahir 1/1

PDA also has a Polycon units mesh. The Polycon tagset is not required to play it as all necessary tags have been included with the map
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--Required Fields--
ShortName=
Author=AnubisTTP
Group=Smiths of Muirthemne
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Version=1.1
Filename=PDAv1.1.sit
Filesize=3.7 MB

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AUTHOR: Infininight
TITLE: Soldier Fighting Grounds
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 02/19/2001 01:00:00 AM
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BODY:
Soldier Fighting Grounds is the same old WWII recon but just the patrol has been changed....Made by Fusion of Cluck You! Now all game types have been enabled including scavies, stampede, hunting, and flag rally with some interesting twists. The difficult determines the number of soldiers each team has 1 for timid, 2 for simple, 5 for legendary ect... So no one has to sit out order games anymore. There is also bop and ctf which can be played 2 vs 2 or or 4 guys per team 2vs 2. The stamp unit is wolves but their is no place to bring them (done unpurpose) so use them to your advantage, hunting unit is guys on stakes, their hard to kill... keep that in mind. that's about it have fun.

map and units copyright Craig Goodman.

map made using Fear and Loathing copyright Bungie Software.

Thx to limpdwarf for fixing the bugs and being a G31t4rd

I've lost my Mojo for being the best wwii'er ever

and banana for letting me worship the grounds he walks on.
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Author=Assasin7 (Neal Wesson)
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Version=1.11
Filename=SoldierFightingGroundv1.11.zip
Filesize=5.7 MB

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AUTHOR: Infininight
TITLE: Jungle in the Wabe
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
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CATEGORY:

DATE: 10/30/1999 01:00:00 AM
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BODY:
<strong>Jungle in the Wabe v2.1</strong>

This plugin is a conversion of Gimble in the Wabe or Gyre in the

Wabe.

This plugin has 4 maps and all maps are edited on the same concept,

which is much different from those of other maps.

When a game starts, you find Trows or Myrikridia Giants at the

center or around hill. But, you can't control them! Yes, they

are beasts!

If you get closer to Trows than a certain distance, they will

attack you.

Myrikridia Giants always are aiming at you and trying hit and

away.

Trows and Myrikridia Giants never attack each other (except for

sudden death) or any units who are teammates.

Thus, effective tactics is to taunt Trows or Myrikridia Giants

using one zerk orghl and lead them to main force of other teams.

The 6 trows (12 trows on legendary of some maps) has no enemy!

It's fun!!!

Trow's attack is slower than original one and so rapid unit can

easily avoid their attack.

Zerk andghl are a little bit faster than original those.

Following are description on 4 maps

<strong>I'm Trow hunter</strong>

Trows appear at the center on hill.

Playable rules are Body Count, Steal the Bacon, Lastman on the

Hill, Capture the Flag and Hunting

<strong>Invincible Trow</strong>

Trows appear at the center on hill.

Trows are invincible but they can't capture any flags and if a

team is eliminated, a trow of same team also will be eliminated.

Playable rules are King of the Hill, Stampede! and Assassin.

<strong>They are everywhere!</strong>

Trows appear around hill and patrol flags.

On legendary level, explosive deer (uncontrollable) also appear

at the center on hill.

Playable rules are Territories, Capture, Flag Rally.

<strong>I'm Myrikridia hunter</strong>

Myrikridia Giants appear at the center on hill.

On hard and legendary level, Myrikridias (uncontrollable) also

appear at the center on hill.

Playable rules are Body Count, Steal the Bacon, Lastman on the

Hill, Capture the Flag, Hunting, King of the Hill, Territories,

Capture and Flag Rally.

All meshes created with Bungie's Fear and Loathing, copyright

1998 in whole or in part Bungie Software Products Corporation.

Thanks to Japanese Myth players who join beta test and give useful

advises.

<em><a href="mailto:pfhor@ma.mailbank.ne.jp">Pfhor Ken</a></em>
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Author=PfhorKen (Pfhor Ken)
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Version=2.1
Filename=JungleintheWabev2.1.zip
Filesize=637k

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AUTHOR: Infininight
TITLE: Gulf War
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 01/19/1999 01:00:00 AM
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BODY:
From the Readme:

Units: DorfMortarHero, Poachers, Soulless, ghls, Mykridia, Berserks, Spiders and Mahir. yes we have mahir here.

Game: BC, Bacon, LMOTH, Capture the flag, King of the Hill. the others? those are suck! i hate other games.
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Author=Roka
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Version=1.0
Filename=GulfWarv1.0.zip
Filesize=1.9 MB

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AUTHOR: Infininight
TITLE: Claymore or More Clay?
STATUS: Publish
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DATE: 10/03/1999 01:00:00 AM
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BODY:
Claymore is an attempt to bring the chaos of Myth II to the Scottish Highlands, and follows on from my previous map "Out of Kilter". This time around some foreign thugs have been called in, some even have magical powers.

You have the same number of units as the other players, so your tactics are critical. Do you form an alliance or go it alone? Do you pick English, Scottish or Foreign Mercenary units? Do you hang back or charge in?

Then there is the damn bleak terrain and weather! And that b&*@y dwarf!!
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--Required Fields--
ShortName=
Author=sanderson (Stuart Anderson)
Group=
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Version=1.0
Filename=ClaymoreorMoreClayv1.0.hqx
Filesize=4.2 MB

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AUTHOR: Infininight
TITLE: Hills Trodden Black
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 02/25/2001 01:00:00 AM
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BODY:
Hills Trodden Black, and its dark version Paths Trodden Black, are 4-team ffa's set in a swampy, marsh-like area. The map has a mud-filled, meandering river flowing around its center and many grassy hills which are ideal for use as fortresses from which arrows and grenades can soften the enemy. At the center of the map is a hill which countless beasts and creatures have made their final resting place.

Hills Trodden Black is my first map set that I started with real ambition and decided to release, I hope you enjoy it. Just pop it in your plugins folder and start playing! Here is some more information about the maps:

Unit Selections

Hills Trodden Black:

(8/12) Thrall

(6/8) Warriors

(3/7) Spiders

(2/3) Dwarves

(4/6) fir'Bolg

(1/2) Journeymen

(2/4) Wights

Assassin Target- 1 Maul

Hunting- Hawks, Squirrels and Deer.

Paths Trodden Black:

(10/20) Ghasts

(8/12) Brigands

(1/2) Fetch

(2/6) Ghls

(4/6) Soulless

(1/1) Heron Guard Hero

(2/4) Wights

Assassin Target- 3 Pigs

Hunting- Hawks, Squirrels and Deer.
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--Required Fields--
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Author=remedial.
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Version=1.0
Filename=Hills_Trodden_Blackv1.0.sit
Filesize=2.3 MB

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AUTHOR: Infininight
TITLE: Lava Flow
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
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CATEGORY:
CATEGORY:

DATE: 06/02/2001 01:00:00 AM
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BODY:
Lava Flow is my second completed map for Myth II. This is my first INDEPENDANT release, as its not a TMBM release like my first map. I managed to hide this map from the eyes of our evil dictator, Darth Maul, and have preserved this map as my own. Lava Flow sports four meshes: Lava Flow [ Light FFA ], Lava Flow [ Dark FFA ], Lava Flow [ Dark Teams ] and Lava Flow [ Light Teams ]. And, yes, as you can tell I spent hours trying to think of as creative a name possible for each and every mesh.

Lava Flow takes place in a small forest at the base of a volcano. A river cuts through the green forest floor in the eastern sector of the map, and the western part of the forest is burnt by an aging flow of lava. There are no new units, and I have pretty basic unit trades...but I threw in a few changes to be extra l33t. The FFA meshes have 4 starts, and the team meshes have 2.

I hope you enjoy Lava Flow, and any feedback is welcome. Please email to aragorn7@barrysworld.com with any comments or questions. Thanks!

Happy Mything!!
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--Required Fields--
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Author=Darth Bane (Nick McMurray)
Group=
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Version=1.1
Filename=Lava_Flowv1.1.sit
Filesize=2.5 MB

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AUTHOR: Infininight
TITLE: Dorf Wars
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 07/24/1999 01:00:00 AM
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BODY:
This is the 3rd release of Dorf Wars. The Dorf Wars unit mix includes a Pathfinder, a Dwarven Hero, 3 Dwarves, a Mortar Hero, 3 Mortars, and a new unit, the Dwarven Medic. The Medic is a kindhearted dwarf who has traded in his satchels for magical healing cocktails. A word on game types: The beta release included Body Count, KoTH, and Last Man on the Hill. This release includes several new types, including Flag Rally, Steal the Bacon, Capture the Flag. We have found that Deathmatch is loads of fun on this map, so give it a try! Good luck, and happy cocktailing!

This map made by: MuShoo and Ned Hamfist
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Author=MuShoo (Mike)
Group=
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Version=1.2
Filename=DorfWarsv1.2.zip
Filesize=515k

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AUTHOR: Infininight
TITLE: Big Mortar Dorf Riot (A)
STATUS: Publish
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DATE: 12/27/1998 01:00:00 AM
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No readme is included. Your guess is as good as ours.

(author of this plugin... please step forward to help clear things up)
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AUTHOR: Infininight
TITLE: The Wild West.tagset
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 12/20/1999 01:00:00 AM
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BODY:

<h2>The Wild West tagset!</h2>

<strong>PRESENTING:</strong>

The Wild West tagset, a conversion tagset for MythII:Soulblighter like no other (well, except for The Wild West itself!).

<strong>OVERVIEW:</strong>

After the release of one of the most popular plugins, we have decided to make a tagset version of this wonderful creation.

This tagset will let map makers from around the world, enjoy and have fun in creating wonderous creations to use with western characters and effects. This packaged unit tagset will insure that maps made for it will be much smaller to download! Cutting out 10 megs from a map file download is incredible, eh?

Note to Potential Creators: you should read the ReadMe file enclosed before making any maps to use this, please!

<strong>FEATURES:</strong>

<dl>

<dd>&#8226; All new units.

<dd>&#8226; New ambient life.

<dd>&#8226; Professional new sounds.

<dd>&#8226; Destroyable stuff.

<dd>&#8226; New weapons and effects from them.

<dd>&#8226; New and altered destructable scenery!

<dd>&#8226; Also various town building textures to build your own western looking towns!

</dl>

<strong>MORE INFORMATION:</strong>

The <a href="http://www.frigidman.com/wildwest">Wild West Website</a> has more information, images, and movies to check out! So head on over pardner!

This tagset is based off the The Wild West v2 solid state plugin tags. Do NOT use this tagset with the original Wild West v2 plugin file! It does not need it. This tagset is for use with any 3rd party map creations to use the Wild West units and tags.

The Original Wild West v2 plugin contains its own maps and solo level for you to play. So, if you havn't gotten the original, then <a href="display.taf?item=7777777">go get it now</a>!

<strong>- The Bar 7 -</strong>

PC users can use the very excellent "<a href="http://www.aladdinsys.com/expander/expander_win_login.html">Expander5 for windows</a>" to expand this.

<strong>If the below download links are full, you can head to Hotline at: "hl.bungie.org"</strong>
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AUTHOR: Infininight
TITLE: Age of the wights (MYG)
STATUS: Publish
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DATE: 08/30/1999 01:00:00 AM
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<html>

Age of the wights is a carnage...wel.. a sorta carnage remake....it almost is carnage but there is no water and the landscape is different.

there are 2 new units in this map that I love...the mygcridia being my favorite.

The warlocks in this are the single player warlocks so they can now use the confusion spell in multi.

Basically I'm not that great at describing things all to well, so the only way to know what your missing is to download it.

There is a glitch that I can't fix because I lost all my data:(.. If your graphics card supports fog please shut off the fog feature before playing.....It will make the screen yellow-with a very thick fog!!!!! SO SHUT OFF FOG BEFORE PLAYING IT!

Have fun....

<align><center><img src="http://ourworld.compuserve.com/homepages/KV1/Tags2.GIF"><align><center>

<align><center><h4><strong>Lord-Icuss<strong></h4><align><center>
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AUTHOR: Infininight
TITLE: Slay it isn't So!
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DATE: 10/12/1999 01:00:00 AM
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My own form of TC. An attempt to recapture some of the elements of Myth TFL but with all new units. I'm mostly looking for input on what works and what doesn't. Please send in your comments. And check the read me for info on the new units, I'm pretty sure you've never seen anything like them before (and I have no idea how they will work out.)
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AUTHOR: Infininight
TITLE: wargames
STATUS: Publish
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DATE: 07/20/2001 01:00:00 AM
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BODY:
Wargames is a large 4 start map set around a small village surrounded by sparse forestry and some mountainous terrain.

This map features units ranging from stygs to herson, depending on the game type. Included are two mod units. 1) the longbow as included in my map BATTLEFIELDSv2.0,and the confusion lock(only seen on stampede) whos sole abilty is to confuse, with the spell taking up less mana than normal and recharging slightly faster,intended to confuse enemy stampede units.
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AUTHOR: Infininight
TITLE: Sounds of the Night
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DATE: 09/28/1999 01:00:00 AM
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BODY:
This is a night time map. It has 3 versions, a dark, light and heroes version. There are 2 large rocks at the middle that make great camping out spots for either souls or spiders.

plz give this map a rating after u ahve seen my map.

thanx

-chocal
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AUTHOR: Infininight
TITLE: Warlock Fighting Grounds
STATUS: Publish
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DATE: 06/12/2000 01:00:00 AM
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BODY:
This is Warlock Fighting Grounds. It will give up to 5 warlocks per team depending on the difficulty level. It is played on the Proving Grounds Mesh. Its fast games and great fun for all you people who are good warlocks but not good gianters. You can download it here... or at megabit.8k.com. HAVE FUN!
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AUTHOR: Infininight
TITLE: TFL Grave Deluxe
STATUS: Publish
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DATE: 08/25/2000 01:00:00 AM
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BODY:
Visit our web page at: <a href="http://personal.milehigh.net/smelanso">http://personal.milehigh.net/smelanso</a>

Ah good 'ole Dance on Your Grave, considered

by many to be one of the greatest Myth netmaps of all time. It

defined what a "Light" mesh was, and led the way for

Gimble in the Wabe, and such great 3rd party maps as Tallow Abbey

and To Kill a Mockingbird. Sure, Myth 2 has Fall on Your Grave,

but it just isnt the same, am I right?

How many of us can remember the first time

they got the middle starting location in a game of grave lmoth?

"Oh crap!!" Or the first time they got carpet bombed

on Spiderweb? "WTF?" Ah memorys...

Well anyway, you can have that kinda fun again!

I know I know, there have been ports of Grave

before, but they were of substandard quality, and just didnt capture

the TFL feel. Well cry no more tfl-philes, this port has it all!

The physics, sounds, collections, even the interface from TFL

has all been ported. We could just leave it at that, but we wanted

to go a step further. My good friend and map-mate Giant has given

the Grave colormap a face lift, updating the water, shadows, ect.

with new textures, giving it a more realistic look. All in all,

I don't think you'll be dissapointed:)

Ok so heres a rundown of the features.

-Retouched colormap.

-Accurate TFL physics, including the blood, thrall deaths, arrows,

and dwarf bottles. Can you say "Carpetbombing" anyone?

:)

-Ported flavor text for all units.

-Ported collections for fir'Bolg and Dwarf.

-Ported sounds, including netgame sounds, wight hit sounds, da

works.

-Ported interface(much cooler then the M2 interface in my opinion).

-A new third mesh, "I'll Dance on Your Molotov". Dwarf

riot baybee, yeah!

All that and a bag o' chips, in a tiny 3.8

meg package.

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AUTHOR: Infininight
TITLE: Shattered Earth
STATUS: Publish
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CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 05/08/2000 01:00:00 AM
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BODY:
Shattered Earth - a map of challenging terrain & strategy from Creation.

SE is a map with meshes for 2, 4 & 6-team games. Varying unit-sets battle in the setting of a valley that has sustained geological upheavals of varying levels. These upheavals have left the valley with a meshwork of trails & plateau's which over time have became crude roads of sorts. Utilizing these strategic locations & effectively navigating the map can greatly enhance your control over your opponents & your success.

IF MULTIPLAYER ISN'T YOUR THING, a fully developed SOLO MESH is also included, with an engrossing story & original artwork - lead The Lost Company of Gower on their campaign to retrieve a standard of Gold hidden somewhere on the map. Fetch's, Undead & Shades tend to make this challenge one that requires multiple try's on it's varying levels.

NOTE: the meshes on this map offer not only different team numbers on each map, but also feature different numbers of units on each map. If one mesh has more units than your personal taste likes, please try another mesh. Our favorites seem to be the modified Slugfest as well as the basic SE mesh with TRO.

For more info & previews of other projects in the works please visit the Creation website at http://www.creationgames.com
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AUTHOR: Infininight
TITLE: Kanlad
STATUS: Publish
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DATE: 11/05/1999 01:00:00 AM
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BODY:
This mesh is entirely new, with modified originals. To start off, the middle is surrounded by a circular rock that only soulless can walk on. This intensifies the play level on games where the target is in the middle such as lmoth, koth, and stb. Below is a list of the units.

<ul>
<li>Myrkridian Captain</li>
<li>Soulless of Darkness</li>
<li>Trow</li>
<li>Maul (not normal hehe)</li>
<li>Wights</li>
<li>Dwarven Bomber</li>
<li>Wolfs</li>
<li>Warlocks</li>
</ul>

I am looking for as much <a href="mailto: kerryl@angelfire.com">feedback</a> as possible, so if you have any complaints, ideas, or know any glitches, etc then plz lemme know. The final version will not be out for at least 4 weeks because of problems with my cd. I will by a new one asap but ntill then u'll just have to play the beta...sorry. The Units are real powerful just to show you what the real thing is gonna be like. The final version will have weaker units and 3 meshes with it. If ya wanna know more then check out my webpage at <a href="http://www.angelfire.com/ar/kerrysdomain">www.angelfire.com/ar/kerrysdomain</a> for more info on Kanlad and how to make maps. Cya on myth :)
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AUTHOR: Infininight
TITLE: GIZA-Valley of the Kings
STATUS: Publish
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DATE: 01/24/2001 01:00:00 AM
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BODY:
Valley of Souls final has been released!

go get it!!,

Welcome one and all to:

Giza - Valley of the Kings

'The desert is no place for a king, it belongs to Pharaoh'

This map is for skilled players, to use it to its full potential you must be able to use all the units resources. Please note that there are only 2 entrances to the middle pyramid. (see the map on this page, it is a REAL map drawing and the pyramids name is Khafra) The units are set up so that no matter what unit trading you do you will end up with some type of projectile unit to blow up the fence spikes that bar entrance to the pyramid. Please do not rate the map if you think its 'hard'.

This is a 4 team map.

This map uses altered and new units as follows:

Pharaoh :primary attack: punch

secondary attack: healing (mana based,distance)

Taskmaster :primary attack: taskmaster whip

secondary attack: lightning (distance)

Phoenix :primary atack: bite

secondary attack: flame burst (distance)

>>There is a lot of scenery to be looked at, so take the time to roam around. Excavations, sphinxes, ruined temples, tower ruins, etc.

The Units are as follows:

default / invis

16 / 6 warriors

0 / 2 trow

1 / 1 taskmaster

4 / 0 wight

4 / 2 dwarf mortar

20 / 6 soulless

1 / - pharaoh

12 / 6 thrall throwers*

1 / - pheonix (legendary only)

Hunting targets are peasants

Assassin target is the Pharaoh

There is a digging team on the map... feel free to blow them away.... anote for those of you who read this...if you kill the jm he is worth 10 experience points!!!!!

this map made in whole or part with Bungies Fear and Loathing 2001 all rights reserved

with the enlisted help of Amber, Jade, and Tag Extractor.

Thanks to Bungie for the use of these tools, and to any third party apps involved.

Thanks to all the testers: shaman, dash ripcock, cuniac,ghl master, the rest of the /Ws team, azrael, cid, pheonixle, jafa LOA, lemures. Sorry for those of whom I havent listed! Thanks to all the people on the mapping forum that were very helpful! THANK YOU ALL for your help!!!!!

Any questions or comments?

cam degray /Ws:

djsimple007@hotmail.com

*thrall throwers can pick up small objects and throw them. (ie:mortars, pus, etc. )

...and have no fear....,

as sure as the pheonix will riseagain.......

there will be more worlds to fight in........

Please Rate The Map Well and Share It With A Friend!!

Look For New Maps Soon And Updated Units And Powers!!
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AUTHOR: Infininight
TITLE: Like Blood Through A Sieve
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
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DATE: 07/15/2000 01:00:00 AM
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BODY:
This is a Myth II sequel to the acclaimed original Like Blood Through A Sieve.

--Malkavian
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AUTHOR: Infininight
TITLE: Before the Fall of Venice
STATUS: Publish
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CATEGORY:

DATE: 09/25/1999 01:00:00 AM
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BODY:
This is a look into the past of Venice. A very unique take on the classic Bnet map.

Back then, there was a real canal that rounded the growing fortress. Bridges spanned the narrow canal, and your Wights have an exclusive route into the heart of the enemy forces.

If you like Venice, then you'll love "Before the Fall of Venice".

This is a modified version of Venice. Its a new map (1536), that uses the Venice colormap as a start, and then takes off from there, looking into the past. Bungie's "New" Venice models are in here, and you can actually perch a dwarf on one of the walls, and rain down death from above.

Units? Just like Venice...plus a couple extra Wights, for good measure.
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AUTHOR: Infininight
TITLE: Powder
STATUS: Publish
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DATE: 07/23/1999 01:00:00 AM
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BODY:
A Senate debate leads to a bloody showdown in the City Center.

The name of the game is Powder. Gun Powder.

It's introduction has changed the face of Politics in this hub of commerce, and things are about to get ugly.

Battle as one of four feuding senate factions bent on winning the fight for their Patron Senator.

Ringed entirely by the City itself, the central court is dominated by a central structure, the Powder Wharehouse.

Summer's a long way off, leaveless trees offering only scant protection from the arrows of the City Bowmen.

You can always use up the last of your powder in that rusting cannon of yours, or leave it behind and muster up more Senate Guards.

Dwarven Mortars and rifle toting Marksmen complete your force.

____

Lots of games on this map, and some very sweet visuals, as it's ringed by city models. Plenty of doorways to stash the Bacon!

NOTE: There are no new Units on this Map, just Thematic Flavor.
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AUTHOR: Infininight
TITLE: The Four Leaved Fen
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 11/22/1999 01:00:00 AM
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A small multiplayer map, features 2 and 4 starting locations.

Choose your favorit version and have fun! :)

I'm interested in any feedback about the map.

Many thanks for your time.

Soma
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AUTHOR: Infininight
TITLE: Archer Patrol
STATUS: Publish
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CATEGORY:

DATE: 05/03/2001 01:00:00 AM
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BODY:
Archer Patrol is a unique map with several different features that you, the gamer, should be made aware of. First off... the units - they

may look like ordinary bowmen but they sure aren't! Their primary attack works the same as the gun attack - except instead of bullets,

there are bullet fast arrows! The special ability attack is where the fun comes in :) First off... this attack requires a lot of skill

and aiming to master (MUCH like the rpg in WW2). Each Composite Bowman starts out with 3 MA's (Mykridian Arrows). When these arrows hit the

ground a large burst of Mykridian acorns is shot out and a small explosion that follows sends the explosive acorns rapidly and radially outward. Now here is where the aiming comes in. If the MA is shot on flat terrain then the acorn burst will land approximately eight feet past where the MA was told to land. If the MA uses 'control'

attack and the MA lands on a sloped surface, then the acorn blast will spread out radially in the opposite direction of the slope. The slightest bump in the terrain can alter the course of the blast. This takes a lot of practice but we all know how hard it was to get use to rpgs :). One last thing - on timid difficulty each team only

gets one unit, on simple there are 2, on normal each gets 3, on heroic each gets 4, and on legendary each team gets 5 units. Enjoy!

Oh BTW ...the map was designed to have specific plains, hills, and other familiar areas...dunno where i came up with that idea ;P
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AUTHOR: Infininight
TITLE: Judgement Day
STATUS: Publish
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CATEGORY:

DATE: 06/06/2000 01:00:00 AM
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BODY:
Long, long ago i made this map, well it was pretty good except it didnt work... I have worked out the many bugs and it now works ... This is the Beta version because it is in need of testin.. If ya want to help me out download it then send me a message and we can work out some time we can do some testin.......... FsU(fsufsu@hotmail.com) >:)~
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AUTHOR: Infininight
TITLE: Broken Tundra
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 03/15/1999 01:00:00 AM
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BODY:
This map was created for those people who miss the fun of Torpindium'sghl Riot and to add some variety to the standard Dorf Riots available for Myth and Myth2.

There are four varients:ghl Riot, Standard Dorf Riot (with Mortars and Dorfs), Vistan Dorf Riot (as seen in Tallow Abbey), and a new riot with Flak Dorfs (a modified mortar dorf).

Check out the readme for more details or check out the OMAG website <http://www.omaguinness.com> for the text of the readme.
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AUTHOR: Infininight
TITLE: The Beach
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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CATEGORY:

DATE: 10/14/2000 01:00:00 AM
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BODY:
THE BEACH is a dessert island. It is surounded by sea and has a lagoon in the centre. There are a lot of palm trees/bushes and a few wooden uildings in a cobled, fenced off enclosure.

It also has a river with rapids. Anyone who likes Dead Mans Chest/Float will probably like this map.

I'd like to say thanks to Vista mapmakers cartel for their simple color map tutorials which started me going in this whole map thing...

For more info about me, my maps or my order, visit <a href="http://wraith-squadron.8k.com">http://wraith-squadron.8k.com</a>

hope you enjoy the map,

-Dash-
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AUTHOR: Infininight
TITLE: OldEgypt
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 01/16/2001 01:00:00 AM
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BODY:
This map for some reason reminds me of "If I only had a Trow".

There are two starting points, on either side of the long pool.

The pool is giant depth so only Trow, Soulless, Wights and swimming creatures can

cross it.

There are two meshes "Classic" and "Reptilian Invasion". Classic has the standard

Myth2 units. "Reptilian Invasion" has Skrael, Skrael Shaman, and a Red Dragon.

The best game on this map is Territories. Territories has a flag in each of the four

pyramids and one flag in either pool.

Try Territories on the Classic mesh.

Thank You's go out to Hexographica, Re-Animator, and Uthuan for the excellent

Red Dragon. Thanks also goes to Giant and Demothenes (and the guys from Idiot)

for the Skrael units.

Thank You's also go to members of the Smiths of Muirthemne for their feedback.

Hopefully there will be another release with actual Egyptian units in the not

too distant future.
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AUTHOR: Infininight
TITLE: Swim in the Bottle Sea
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
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DATE: 08/27/2001 01:00:00 AM
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BODY:
This is a MythII multiplayer map. I used the colour map of "Mountains".
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Author=Josuiken (Koromoya Gengoro Nobushige)
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Version=1.0
Filename=Swim_in_the_Bottle_Seav1.0.zip
Filesize=187k

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AUTHOR: Infininight
TITLE: Christmas Rush
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 12/22/1999 01:00:00 AM
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BODY:
MERRY CHRISTMAS!!!!!!!!

And a happy new year, well, this was made just for fun to help spread the holiday cheer, with Elves(Dwarfs) Little Helpers (Bowmen) Santa's Security Gaurds(Worriors) and Santa himself (The Baren, he he, assasin target ;) )

Well, hope you play this at least once, oh, and for last minute shopers, you could download this on Christmas eve and give it to the Myth Lover on your list, and if you don't celibrate christmas, you'll probably enjoy this anyway, if you can ignore the names and descriptions.

HAPPY HOLIDAYS!!!!

Sgt.Turnbull ^^^
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Filename=ChristmasRushv1.0.hqx
Filesize=188k

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AUTHOR: Infininight
TITLE: Hax0red Map o' Killin' Thins
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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DATE: 05/08/1999 01:00:00 AM
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BODY:
Are you the kind of person who, when watching the movie "Braveheart" and hears the line: "William Wallace is 7 feet tall and slays the British by shooting fireballs from his eyes and bolts of lightning from his arse." and thinks, "That sounds like a cool unit to make..." Then this is the map for you.

I made map this with DrunkBob's help and advice and some of his tags. The color map and most of the tags are mine however. There are lotz of fun Hax0red Units and they r0xor muchos! Umm, download and enjoy and Stuff. your comments and advice is appreciated. me is done. it comes w/ 6 versions, accomodatin' all yor fightin' needz. 28 new units or something like that. all for goodnez. Also the infamous "taxi" song

Remember,

Hax0red: It gives you Aneurysms!
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Author=Funkmasta J (Sinister Minister)
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Filename=Hax0redMapoKillinThinv1.0.sit
Filesize=3.0 MB

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AUTHOR: Infininight
TITLE: MFL: The Myth Bowl II
STATUS: Publish
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DATE: 08/12/1999 01:00:00 AM
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BODY:
This map is much the same as the original MFL map, with a few notable exceptions:

Due to complaints, I have removed the twelve Trow (party poopers!) There is instead one Myrkridia Giant and up to 5 Fetch.

The Assassin target is now a Berserk Hero.

The hunting targets are now deer, spiders, squirrels, wolves, and Thrall.

I suppose I should have included a version like this originally, to accomidate those of you who dislike lots of Trow. I personally like that sort of thing (I know, I'm weird). Sorry about the oversight.

Note: Funny things happen when you have both MFL plugins installed at the same time. In the Game Options window, both maps have the same name. Fear not! They both work; just look at the game preview graphic to determine which is which. Sorry about the bug, but I can't figure the dang thing out.
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Author=Khadrelt
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Version=1.0
Filename=MFLTheMythBowlIIv1.0.hqx
Filesize=1.4 MB

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AUTHOR: Infininight
TITLE: Dorfball VeniceStadium
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 12/11/2000 01:00:00 AM
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BODY:
In an attempt to bring back Dorfball and having no colourmapping skills, I took the Venice mesh and cropped out the outer areas and used the middle for the arena. I added some extra stuff for you to stand behind for cover. This map is very small and can even work one on one provided it isnt Legendary because it gets difficult to manage all the special balls alone.

I suggest three on three games for the most excitement but it can handle up to ten players with the ten dwarven units. Stay tuned for more, I plan on releasing a four start map from another of Bungie's meshes and possibly more two starts, heck I may even try more than four although that might get confusing. I also dont recommend playing on Legendary because when the balls drop there arent a whole lot of areas to be that isnt near the drop point. Last but not least, be kind to the refs! I added a healing script so you cant kill them with normal balls although you can still kill them with one of the balls(*cough*red*/cough*).

P.S. I know you can push the balls through the walls but you can on normal Venice too. Should anyone do this people should shout things at them like "l4m3!" and "ch33tz!" and then severely beat their @$$.

P.P.S. You cant play this map without the <a href="display.taf?item=17608258">Dorfball_Tagset_v1</a> plugin activated.

Credits

-------

Synapsed - Idea, Readme, Fear and Loathing work and anything else Xap didnt do.

Xap - Pregame, aligned all the colours on the Venice walls because I had trouble doing it.
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AUTHOR: Infininight
TITLE: WAR of the SHADOW
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 06/25/1999 01:00:00 AM
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BODY:
WAR of the SHADOW (v1.0)

"What was, what will be, and what is, may yet fall under the shadow."

4 unique starting locations, with different units for each: The Highland Stronghold, the Keep, the Marsh, and of course the "gone bad" Burial Ground. Each individual area uses units specifically designed for battle in that region(with the exception of the Deceiver, who can be played from any of the four starting locations).

Filled with strategic ambush points, and incorporating many different tactics - This is a map you won't get bored with easily!
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Author=Mr.Furious
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Filename=WARoftheSHADOWv1.0.zip
Filesize=1.8 MB

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AUTHOR: Infininight
TITLE: Myrkridian Rampage
STATUS: Publish
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CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 08/31/2000 01:00:00 AM
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BODY:
This plugin uses the "Gate of Storms" solo mesh. As the title says, it has lots of Myrks. However I have created a few new Myrk types which may be interesting to you.

1. Myrkridian Elite

2. Myrkridian Thrower

3. Myrkridian Bomber

4. Myrkridian Baby

Assassin target is the Summoner
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Author=King Arthur
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Filename=MyrkridianRampagev2.0.sit
Filesize=155k

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AUTHOR: Infininight
TITLE: Dwarven Civil War 2
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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CATEGORY:
CATEGORY:

DATE: 10/16/2000 01:00:00 AM
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BODY:
This plugin is set on the "Landing at White Falls" solo mesh.

I have created a few new dwarven types which may be interesting to you.

1. Dwarven Commander (has mines)

2. Dwarven Commando (has mines)

3. Dwarven Healer

4. Dwarven Firebomber

5. Dwarven Warrior

6. Dwarven Pathfinders from TFL (has airstrikes)

All Dwarves have a melee attack or defense.

The main map is a 2 team map with cannons. Not included in DWC1 that I added here is:

Stampede with ghls and Hunting (ghol targets).

There is a 3 team map where the 3rd team is all ghls. I planned them to act as spoilers.

There is also a patrol map(6 teams).

Some Mac users experienced problems. To avoid this please add more memory to Myth.
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AUTHOR: Infininight
TITLE: Sunburn
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
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CATEGORY:

DATE: 01/19/2001 01:00:00 AM
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BODY:
<html>

<head>

<meta name="GENERATOR" content="Adobe PageMill 3.0 Mac">

<title>Sunburn</title>

</head>

<body>

<strong>Sunburn</strong>

Be sure to visit our web page at <a href="http://www.idiotcollective.com/">www.idiotcollective.com</a>.

[Note: This map was created almost entirely by Demosthenes.

But since his connection sucks, and he gets 1kps upload speeds

to the Mill, I'm uploading it for him:)-Giant]

Deep in the barren wastes of the Untamed Lands, sits peaceful

Sunburn Valley. Home to cacti, birds of prey, and little else,

a man here can die of thirst in half a day. Those are the lucky

ones.

Features include;

Two ported units, the Myrmidon, and the Slaugh(hooded thrall).

Asymetrical flags, making for some refreshing strategic gameplay.

KotH has three hills surrounding the main hill, which has some

very intresting results in big four team games.

Two meshes, dark and light. Don't mistake them for your normal

gimbal/trow unit sets tho, there are some intresting combinations.

The Dark mesh has difficulty specific battlefield weaponry.

On heroic and legendary difficulties, you'll find pus packets

and unexploded dwarven ordinances, just asking to be picked up

by your ghls.

A small download, which is a feature in itself, at least for

slow modems like mine:)

Thanks to:

Giant, for a BUNCH of Loathing and Photoshop help, and good

things like making my overhead not s00k.

Soma, for his very helpful Mapmaker's Food texture collection,

several of which were used on this map.

Various members of ~Idiot~ and TMBM, for beta testing.

The Idiots Mapmaking Collective recognize the pre-existing

rights and responsibilities of Bungie Software Products Corporation

("Bungie"). All appropriate graphics &copy; 1997-2001,

All Rights Reserved. Bungie Software Products Corporation. Portions

of the Software made with Fear and/or Loathing and/or other Bungie

products, tools or generally published documentation remain under

the prior license agreements for the use of those software products.

They're all Vampires! (and He's a Warewolf, and He's a Gnome)

Myth: The Fallen Lords, Myth II: Soulblighter, Fear, and Loathing

&copy; 1996-2001. All Rights Reserved. Bungie Software Products

Corporation.

</body>

</html>
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Filename=Sunburnv1.0.zip
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AUTHOR: Infininight
TITLE: the Mountain Passes
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 09/08/2000 01:00:00 AM
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BODY:
A large 2 teams winter map, the original version was made by the Crow HB, but It didn't work, so I rebuild everything...

only 1 mesh with 2 huge teams (both dark and light units)

Dload this map if u like huge blood bathz

Check out www.HBclan.da.ru for more great maps.

Gl and HF
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AUTHOR: Infininight
TITLE: Tango Down
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 08/01/2000 01:00:00 AM
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BODY:
Here is a fun map some what like recon. I have a lot of fun on it, because i know a few tricks on the map. hehe. be kind, rate it! For sure give it a try, because i would give it a 6 if I could rate! =) Oh yeah, i made it a zip for you lazy's that wont DL aladin
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AUTHOR: Infininight
TITLE: Saint Neptune
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:
CATEGORY:

DATE: 01/06/2001 01:00:00 AM
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BODY:
4 meshes

Cymbaline Versus The Torchant

Ghols, Warriors, Thrall, Dark Archers, Warlocks, Fetch, Dwarven Minelayers, Wights, Jmen and The Baron(A)

The Dream of the Rood

Ghols, Myrkridians, Mortar Dwarves, Archers, Jmen and Shade(A)

Cymbaline Enters The Pastel City

Ghols, Bezerks, Brigands, Bre'Unor, Archers, Dwarves, Wights, Jmen and Gasts(A)

Cymbaline Meets Saint Neptune; By Whom He Receives The Bloudie Mark

Trow, Spider Queens, Stygian Knights, Xyrithar, Soulless, Dwarves and Warlock(A) and Heron Guards(B)

View screen shots <a href="http://members.bellatlantic.net/~birdseed/myth.html">here</a>

Cymbaline is pronounced Pink Floyd style
Cymbaline = Sim-ba-line

If any one reads this far, there is a problem where certain terrain features get cut off. It seems to me that they are too angular for Fear to handle, but this is just guesswork. There is a picture of this <a href="http://www.millenicom.com/weerdo/help.html">here</a>. If anyone can help, that would be great. Also, if any PC users unzip this and get a .bin file rather than the plugin just decompress the .bin further and tell me if this happens please.
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AUTHOR: Infininight
TITLE: Battle Arena
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 09/15/2000 01:00:00 AM
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BODY:
This map precedes a single player campaign

that will be released at a later date.

It has some modifed units that are explained in the included readme.If it goes well I will

most definitley create the single player campaign that is already in the works.Feel free to write a review, rate it, or e-mail me with any comments.

Cheers,

The Wanderer
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AUTHOR: Infininight
TITLE: Red Cross
STATUS: Publish
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 04/09/1999 01:00:00 AM
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BODY:
Red Cross 1.1:

A straightforward carnage map with almost all action taking place in the middle. Places for Wights to snipe out nonsuspecting foes. FR fans will find wierd fun when chasing down foes. Fast action for those who has the nerves.

Check <a href="http://menofrohan.com">Menof Rohan</a> for possible MoR info!
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Author=Monte VI MoR
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Filename=RedCross1_1.zip
Filesize=1.7 MB

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AUTHOR: Infininight
TITLE: Plagued Sands
STATUS: Publish
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DATE: 11/19/1999 01:00:00 AM
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BODY:
This is a desert map with standard light units. Lots of water, 2 starting spaces, and and lots of islands make for great gameplay along with the balance of the units.

Units Are:

Dwarven Heroes

Bowmen

Warriors

Thrall

Journeymen

Wights

Ghols

Ghasts

Special thanx to ~AMotT~ fo testing:)

If this map is heavily downloaded i will release its dark counter-part and add a surprise that i had in mind for both meshes that no one has done before...If you want to see what it is then dl this map!

Thanx for taking time to view my map and dl it:)
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Author=Poo (Mantis)
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Filesize=1.4 MB

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AUTHOR: Infininight
TITLE: Ashes of Mahir
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 05/29/1999 01:00:00 AM
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BODY:
It's the ashes to ashesv1.1 mesh with different units. This ones a little better too heh.
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Filesize=1.6 MB

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AUTHOR: Infininight
TITLE: Red Village
STATUS: Publish
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DATE: 05/16/1999 01:00:00 AM
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BODY:
A light and a dark version of a small 4 player map. Equipped for most common netgames and has been playtested some. Its fun although the color map and mesh are a little ugly at times...It's my first map so be nice.
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Author=Peterius (Peter Bohning)
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Version=1.3
Filename=Red_Village_v1.3.sit
Filesize=1.8 MB

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AUTHOR: Infininight
TITLE: Bleakstone Marsh
STATUS: Publish
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DATE: 02/15/1999 01:00:00 AM
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BODY:
From the Readme:

Timid - Dwarves, Thrall, Wights (Slugfest configuration)

Simple -Ghls

Normal - Archers

Heroic - Warlock of Plague

Legendary - Heron Guards

Also, in Stampede! games only, the Dwarven Novice unit appears as the stampede unit. The results of 4 teams of 18 dwarves with poor aim stampeding into the same area are left for you to determine. :)
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Version=1.1
Filename=BleakstoneMarsh(v1.1).zip
Filesize=1.3 MB

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AUTHOR: Infininight
TITLE: Urban Warfare
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:

DATE: 04/24/1999 01:00:00 AM
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BODY:

Ailil and <a href="http://www.omaguinness.com">OMAG</a> in conjunction with and sanctioned by Santa's Head and <a href="http://www.clanplaid.net/">Clan Plaid</a> would like to announce the first 3rd party map available for World War II: Urban Warfare.

Urban Warfare is a conversion of the Bungie made map Going to Town. Just like WW2:Recon, WW2:Urban Warfare sports an elimination, patrol, 2-team, and 4-team variant... but to make war a bit more hellish you have a village to manuever through and use as cover.

<strong>

Visit the <a href="http://www.omaguinness.com/urban_warfare.htm">Website</a></strong>
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AUTHOR: Infininight
TITLE: Avatars Of The Great War
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 09/08/2000 01:00:00 AM
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BODY:
Yahhhh!!!

After much wondering what I did with my Avatars Plugin file I finally managed to find it!!

Apparently I deleted it from my harddrive but that's nothing bad. I, today have found the plugin on my website as a download. So I simply downloaded added a few changes and badda bing-badda boom: it's here on The Mill. (Again...)

Enjoy (Once Again for those that have had it before!!)

-True Peril

And remember...

If any more problems found...

E-MAIL ME!

at:

romulus_wolf@hotmail.com
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AUTHOR: Infininight
TITLE: Parking Wars (TC)
STATUS: Publish
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DATE: 09/30/1999 01:00:00 AM
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BODY:
Swingin' jazz...

Night time setting...

Cool cars...

Explosives...

What more could a guy want?

This, Datax's first released map, contains all that and more. Taking place in a swingin' night time rampage over a seedy parking lot, Parking Wars contains 5 new units, 4 of which use entirely new graphics, and three of which are automobiles!

Yes, that's right, this is the very first time that standard, modern-day automobiles have roamed the Myth Engine. You can control Hatchbacks (which look, according to some, remarkably like Jettas), Civil Tanks (which are basically Humvees outfitted with a missle cannon, decals, and a kickin' attitude), and V-22 Ospreys (which are very cool military helicopters outfitted with a supply of bombs and a machine gun), as well as a Mechanic to keep these vehicles of mayhem looking brand-spanking shiny sparkly new.

And, as an extra bonus, the Stampede and Hunting targets are Living Olives! Yes, we are talking live, man-sized produce rolling wildly about the battlefield. A tribute to the Pimento Loafers, they are truly the vegetarian's delight.

Don't miss the chance to control these fantabulous new units under florescent street lighting on a beautiful Summer night! Download it now. You know you want to.

Fear and Loathing, the aptly-named editors used to create Parking Wars!, are  Bungie Software Products Corporation.
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AUTHOR: Infininight
TITLE: Burn and Bleed
STATUS: Publish
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CATEGORY:

DATE: 11/05/2000 01:00:00 AM
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BODY:
I know its been a while since I have uploaded anything to the mill and my ww2 maps have been preaty weak =). so I have made a classic map, to get back into the map making spirit.

Map Look: the 3rd level in myth solo. one with the peon that was all loved to suicide

Units:Spiders

Warriors

Archers

Dwarfs

Ghouls

chickens =) lol only in bc

mb others...

Made by: FireStorm Inc. & ColdFire INDUSTRYs

Classic because we need a new set of classic maps therefore im makeing a whole set of these maps which will be coming soon!

Enjoy!
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Author=Firestorm (Deathblade)
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Version=1.4
Filename=BurnandBleedv1.4.zip
Filesize=172k

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AUTHOR: Infininight
TITLE: Sedimental Flora
STATUS: Publish
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CATEGORY:
CATEGORY:

DATE: 12/26/2000 01:00:00 AM
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BODY:
Sedimental is a small map for 2 players, set in a marshy scene. It was designed to be asymetrical as far as possible, to allow for interesting gameplay.

There are lots a fun little gameplay features in this map, such as the fact that both teams will approach the dam from the north by default when n00brushing the flag. For a challenge, try playing on Capture the Flag - the map's design makes it very difficult to attack each other's bases. However my favourite gametype by far is terries - you can get some really nice tactics here, because the players are forced to play over the whole map.

<strong>One Single Mesh - 2 start</strong>

6/10 archers

6/8 herons

4/8 stygian knights

2/3 dwarves

8/8 wolves

2/4 ghls

3/4 wights

<strong>Credits:</strong>

Phish: TheMap&#153;

Mumbles, Cyberbob and .derf for testing and giving ideas.

<em>All appropriate software &#169; 1997-1999, all rights reserved, Bungie Software Products Corporation. - That is Take Two Interactive probably now. That's all.
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AUTHOR: Infininight
TITLE: Snow on the Plains
STATUS: Publish
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CATEGORY:
CATEGORY:

DATE: 01/01/2000 01:00:00 AM
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BODY:
This map is a twist on Myth II's Raid on the Plains, I've always liked that map's layout, but it just didn't ever feel right, plus, the nasty myrk giants. Specifically, the changes I made, were to cover the map with snow, and flood the gorges with water and ice, there's heavy snow coming down, so your dwarves wont be especially effective. The plugin features just 1 mesh, with a very balanced but completely different unit selection and it supports all the same game types as the original, with the addition of stampede, where your target units are wights. I originally titled this map Wight Christmas, so you can bet there are some great wighting opportunities on it!

**warning, using this plugin with regular Raid on the Plains maps can cause syncing errors
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AUTHOR: Infininight
TITLE: Shogi Deathmatch
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 12/14/2000 01:00:00 AM
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BODY:
<html>

<head>

<title>Shogi Deathmatch</title>

</head>

<body>

<strong>Shogi Deathmatch v1.1</strong>

<strong><em>Version Updated !</em></strong>

(Vesion history is listed at the bottom of this page.)

'Shogi' is Japanese Chess.

Notable differences from western chess are follwing two points.

1. If you kill enemy's units, you will get new units.

2. If your units invade enemy's zone, they can grow stronger.

The concept of this plug-in is based on 'Shogi'

Two maps (two teams) and Instruction (readme.html) is attached

with this plug-in.

<strong>Important Note</strong>

1. <strong>Deathmatch</strong> setting <strong>MUST</strong> be <strong>ON</strong>.

2. If you play this plug-in alone, some feature and actions will

not work.

3. Your king must be survived. If your king is dead, you will

lose game whatever rule you play.

<strong>Feature of This Plug-in</strong>

1. If you kill enemy's units, you will get the same units (it

means <strong>you will get new units</strong>).

2. Some units need item to use their special ability. Items also

enhance their health.

3. Items are in enemy's zone. Enemy's items are in your zone.

4. Your king must be survived whatever rule you play on.

If king is survived when game is over, winner will be determined

according to rule setting.

(e.g., when rule setting is Lastman on the Hill, actual rule is

Lastman on the Hill or Assassin. Winning condition is to killI

enemy's king or hold flag when game is over.)

<strong>Instruction</strong>

See readme.html attached with plug-in.

All meshes created with Bungie's Fear and Loathing, copyright

1998 in whole or in part Bungie Software Products Corporation.

Thanks to Japanese Myth players who join beta test and give useful

advises.

Special thanks to <em>Inferno</em> for reviewing v1.0 of this map. That was really helpful informations to revise this map.

<strong>Version History</strong>

<strong><em>v1.1</em></strong>

1. Pre-setting is avaiable in plan time.

2. When units get items, they lose magic visibility and status bar indicates they experienced ten levels and thus even oponent team can recognize which unit got item.

3. Dead unit won't drop any items.

4. Berserk's special attack was weakened.

5. Long range units were enhanced.

6. Units can't invade enemy's tower zone.

7. King can't invade both of tower zone.

8. Many parameters of monsters were a bit changed.

<div align="right">

<strong><em>by <a href="mailto:pfhor@ma.freeserve.ne.jp">Pfhor Ken</a></em></strong>

</div>

</body>

</html>
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AUTHOR: Infininight
TITLE: The Wild West
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/07/1999 01:00:00 AM
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BODY:

<h2>The WILD West!</h2>

<a href="http://www.frigidman.com/wildwest">Wild West Website</a>

Get the <a href="display.taf?item=70707070">Wild West tagset</a> to create your own western maps and adventures!

<strong>PRESENTING:</strong>

The Wild West, a conversion for MythII:Soulblighter like no other.

<strong>OVERVIEW:</strong>

With the introduction of WW2:Recon, the world saw what could be done with the MythII engine. Shortly after, followed some great works from Fantasy to Sci-Fi, including but not excluding: Worlds Collide, Discovery, and the numerous Marathon Conversion spectaculars. With these, eras were being covered, time frames tackled, but there were a few holes left open...

So seeing the gigantic hole of the old west, hanging there in a slump, swimming in its own drool, we decided to step in and help fill it. The idea of the Wild West was born. Now here it is.

<strong>FEATURES:</strong>

<dl>

<dd>&#8226; All new color map.

<dd>&#8226; Five new meshes.

<dd>&#8226; All new units.

<dd>&#8226; New ambient life.

<dd>&#8226; Professional new sounds.

<dd>&#8226; Destroyable stuff.

<dd>&#8226; New weapons and effects from them.

<dd>&#8226; New and altered scenery.

<dd>&#8226; Meets Bungie quality.

<dd>&#8226; And new surprises you will just have to wait for...

</dl>

<strong>MORE INFORMATION:</strong>

The <a href="http://www.frigidman.com/wildwest">Wild West Web</a> Site has more information, images, and movies to check out! So head on over pardner!

<strong>VERSION UPDATE:</strong>

This is version2 of The Wild West. If you have not gotten the Wild West before, then just get this archive and you will be up-to-date. However, if you have already gotten the archive before, then you may get this large archive all over again (if you are crazy), or get the <strong><a href="display.taf?item=77485507">Mac Updater</a></strong> or the <strong><a href="display.taf?item=55671511">PC updater</a></strong>.

<strong>Changes:</strong><dl>

<dd>&#8226; Slightly faster moving units.

<dd>&#8226; Less chance of lethal explosion chain reactions.

<dd>&#8226; Slightly Slower detonating dynamite.

<dd>&#8226; Fixed flow, and scripting in Solo Map.

<dd>&#8226; Better Unit learning curve on speed and accuracy.

<dd>&#8226; More dangerous cattle (stampede/assassin games).

<dd>&#8226; More dangerous chickens (funny ha ha).

<dd>&#8226; Overall longer 'life-time' of units increased.

</dl>

Did you just read "solo"? Yes you did! Since the start, we have had a solo level included in this package. Explains some of the extra archive size, huh? We never mentioned it before, as we wanted it to be more of a surprise to those who read the readme file.

However, now that many people are talking about the solo, we have mentioned it publically now! So, if you were not getting this conversion because you only play solo conversions, then download now!

<strong>- The Bar 7 -</strong>

<strong>If the below download links are full, you can head to Hotline at: "hl.bungie.org"</strong>

Linux Users can find the <a href="ftp://ftp.linuxppc.org/install/BlueG3/games/myth2/TheWildWestv2.tar.gz">Linux Archive</a> located from the <a href="http://www.linuxppc.org/BlueG3/">BlueG3 Linux Website</a>.

Finally, yes, this conversion works for PC users despite the "SIT" archive format. "SIT" just came out smaller (and it's the best damn thing in the world), and since PC users can use the very excellent "<a href="http://www.aladdinsys.com/expander/expander_win_login.html">Expander5 for windows</a>", we put this file in "SIT" format.
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AUTHOR: Infininight
TITLE: To Kill a Mockingbird
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 02/28/2000 01:00:00 AM
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To Kill a Mockingbird v1.0

A Terra Incognita Map

by King Friday

Classic Myth II netmap making at it's best! Destined to become a classic, To Kill a Mockingbird is a huge map set in a lush, agrarian river valley, dotted with groves of pine trees and broad chestnuts. A breathtakingly beautiful color map encompasses a variety of terrain styles, from forest groves to huge, open green fields, to tight and dangerous rocky passes, cut through by a looping oxbow river bend. An abandoned castle complete with ramparts dominates the northern half of the map, while in the south a sedate walled village becomes a mazy deathtrap as sheep graze peacefully in nearby meadows. Strategic and tactical possibilities abound and gameplay takes on an epic quality as massive armies battle from one terrain type to another across this enormous map.

Five meshes encompass two- and six-start Light and Dark variations, with an added special developer's mesh designed to give a glimpse into the creative process of map making.

A riotously fun game variant called "Siege!" is explained in the included "Read-me" file, which also covers how the different difficulty levels change the parameters of the castle's accessibility for balanced versus unbalanced game play variations.

Check out tons of screen shots and the overhead map at <a href="http://people.mw.mediaone.net/msturm00/terra/">Terra Incognita</a>
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AUTHOR: Infininight
TITLE: Motar Rocket Dwarf
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 05/15/1999 01:00:00 AM
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To use:Make sure everyone that will be playing this plugin with you has a copy. Place this plugin in your plugins directory in you Myth II: Soulblighter directory. As the host you must click on the "Plugins..." button in options to open a new menu. Make the plugin active by highlighting it and click on the arrow that points to the right of it's present window. As a player, all you have to do is have the plugin in your plugins directory. To use the special attack press "T" on your keyboard and use the mouse to click on the unit you wish to attack. You can also click on the ground in the direction you'd like to send the weapon, because of it's range it will continue on in that direction until it hits something.<center>Copyright1997-1999, Bungie Software Products Corporation. All Rights Reserved.</center>
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AUTHOR: Infininight
TITLE: Polycon-Starships
STATUS: Publish
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 09/20/2000 01:00:00 AM
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BODY:
This plugin replaces the Myth units with spaceships and sets the battle in space. All the units have custom graphics that I rendered in Bryce. As far as I know this is the first starship map ever made for Myth II

Note: The archive was updated on 10/19/2000 to try to fix a problem people were having unconpressing the file. the contents of the archive did not change,only the format.
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AUTHOR: Infininight
TITLE: VR Map Pack
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 02/25/2001 01:00:00 AM
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That's right!

Appalachian Hot Springs is back for m2! Although this map is long overdue for m2, it has finally come to see the light in the M2 gaming scene. Appalachian Hot Springs was extremely fun in M:TFL if anyone played it before and it still is for m2 and it comes along with few more extras.

All units are the same on each mesh that came from the original on normal difficulty. However, this time you have more options at your disposal at what each game will be like! First, if you're on Heroic level, you have yer choices with the normal units along with the new m2 units. Second, if you're on Lengendary, you will recieve max units!

The middle hill for Appalachian Hot Springs has been made slighty larger this time around for m2 which makes things very unpredicatable to whatever your planning on doing up there. ;)

There is also a solo for Appalachian Hot Springs which has multiple missions that you must complete for success.

Well, this is a map pack right? Not just Apps?

Yep! VR Pool Party has also made its third and final appearence from me because to get VR Pool Party before you had to go dl GoC2 which is 38 megs. This time the dl time is much more reasonable, those who still have yet to play it are missing out on a lot of fun!

The plugin contains 7 meshes and has plenty of options on how to play, have fun
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Filesize=3.8 MB

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AUTHOR: Infininight
TITLE: Grim Dawning
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 04/29/2001 01:00:00 AM
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Grim Dawning v1.0

Grim Dawning is a 4-start FFA located in a dry grassland environment. The landscape is covered with sloping hills and sinking channels of scorched soil and grass. There are two meshes of light and dark unit selections.

UNITS (Light)

12/16 Thrall

1 Wight

1/2 Heron Guard Heroes

4/6 Bowmen

4/8 Warriors

4/8 Stygian Knights

2/3 Dwarves

4/6 Ghls

Assasin Target: 3 Fleeing Peasants

Hunting: Pigs

Stampede: 16 Chickens

UNITS (Dark)

8/12 Myrmidons

6/10 Berserks

4/6 Myrkridia

1 Trow

3/5 Mortar Dwarves

0/2 Warlocks

Assasin Target: 1 Myrkridian Giant

Hunting: Pigs

Stampede: 12 Thrall

Made in Whole or in Part using Fear and Loathing , Copyright 1998 Bungie Software. Maps created by remedial. at:

remedial14@hotmail.com
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AUTHOR: Infininight
TITLE: Last Stand
STATUS: Publish
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CATEGORY:
CATEGORY:

DATE: 06/23/1999 01:00:00 AM
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BODY:
This is the beta version of a much bigger proyect. I took a map all ready in Myth 2 and just changed the units and models in it, and it looks very different from the original map. It's a much more Myth orientated than most Myth 2 maps created in the Mill, and I hope you enjoy. This map is about an army that stayed the night out of a city. The city's only chance is that the great warriors from the North have arrived on time to protect the city from invasion. Will they make it, it's up to you and you alone.

PS : It's only 1 map and only body count. Try it and give me feed back to encourage me to keep on working for this new brand of "maps". (Raid on the Plains is copywrite of Bungie Soft)
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AUTHOR: Infininight
TITLE: I'll Freeze On Your Grave
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 09/01/2000 01:00:00 AM
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BODY:
I'll Freeze On Your Grave

By Elijah of The Wizards League...

Although I believe I've seen a map like this before, this is a 6 player snow version of I'll Fall On Your Grave with different unit sets and starting locations.

The following games are allowed on this map:

Body Count

Capture the Flag

Last Man On The Hill

King Of The Hill

Terrotories

Different difficulty levels add units to the map.

The Timid default teams are as follows:

Option for 1 Trow,

4 Warriors, options for 4 more,

1 Dwarf, options for 2 more,

8 Thrall, options for 8 more,

1 Warlock, options for 2 more.

Plus:

On Simple level: You get 1 Myrk and 1 option for another in unit trading, and 1 Heron Gaurd.

On Normal level: You get 2 Myrks and 2 options for another in unit trading, and 2 Heron Gaurds.

On Heroic level: You get 3 Myrks and 2 options for another in unit trading, and 2 Heron Gaurds.

On Legendary level: You get 4 Myrks and 2 options for another in unit tradings, and 3 Heron Gaurds.

Terrotories has 16 flags to capture.

Note: If you have the difficulty set to lower than Legendary, than It will say you have 3 Heron Gaurds, although you would only have two or less. Use the extra points from the invisible Heron Gaurds to get extra units with.

Well, that is it!

Enjoy!

To use the plugin, drag it to your plugins folder in Myth II.

Credits:

Elijah

Idea:

Trigger

Also see:

Maximus Carnage

March On The Marsh v1.2

Copyright in whole or part Bungie Software Products Corporation.

Made with Fear and Loathing by Elijah.
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AUTHOR: Infininight
TITLE: Raven
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 10/01/1999 01:00:00 AM
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BODY:
Welcome

This map is like gimble in the wabe but I made it more fun! I named this map after are clan raven. This map you have to think fast, or you well die (= I got out a lot of bugs from my other map BC. This is a funny map I my self like it better then ww2 :p

Special thanks to bolt for testing my map.

There my be some problems with this map but i'll fix them latter.

Bolt, Destroyer, Makaveli, Strider, TheDutch, TheMagican The raven clan.

Thank You!

Aaron Ryck,

Makaveli Raven

toxicgreen@hotmail.com

http://www.angelfire.com/mb/ravens

I also made are web site hope you like it.
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AUTHOR: Infininight
TITLE: Valley Fort Light
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 11/04/1999 01:00:00 AM
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BODY:
Sequel map to Hidden Valley. Same environment but a two team map. One side has the central keep to defend with the "invading" side using the outer wall as defence when needed. This map only utilisers basic units which makes it simpler for net play. Unit slection should be interesting depending on the game. Don't assume the same selection will be best in most of the games there.

Sister map Valley Fort Dark will be more for unranked ammusing games. This should be released shortly. New units and scripting might be there and will be definitely an unranked room map.

The excessive terrain and scenery will vary the tactics required for some game types. The buildings should provide additional defence for sneak attacks.

Enjoy...

WEZ!
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AUTHOR: Infininight
TITLE: Valley of Shadow
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 09/29/1999 01:00:00 AM
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BODY:
Hey suckas! B.A. Baracus here, bringing you my very first Myth map: <strong>Valley of Shadow</strong>. It features a wide variety of obstacles and environments to keep things exciting. While you're downloadin', roll on over to

<a href="http://www.project-m31.com/myth">

B.A.'s Myth Maps</a> and check out my fly crib.
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AUTHOR: Infininight
TITLE: Stalk on the Borderlands
STATUS: Publish
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DATE: 05/25/2002 01:00:00 AM
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Borrowed textures from Creep/Covenant rehashed in a map that is (at least) very playable. Nothing outrageous this time around.

I finally have broadband so I can upload the file here. Nothing new since last year.
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AUTHOR: Infininight
TITLE: Bloodfest Carnage
STATUS: Publish
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DATE: 11/20/2000 01:00:00 AM
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This is Bloodfest, V.1.1

Greetings all!!

Due to the apparent lack of uploads onto The Mill... I've created a simple version of LvsD for people to host on B.net.

I uses all meshes and allows them to have BC games on all the meshes including "Landing At White Falls."

The file you get includes all the mesh files that you have to simply replace into the local folder and also includes a few films of what I was playing just this morning.

This is nicely played on Deathmatch set to BC as BC is the only game type.

I've only uled this up here on The Mill becuase nothing was being posted and it seemed that The Mill was becoming a ghost archive.

Have fun and create lots of carnage!

This new version of Bloodfest has been made to decrease the lag amount of Deathmatch games over B.net. Included in this plugin is projectile files for biodegradeable limbs and stuff. This will allow the ridiculously huge battles in a Death Match game to run smoother and allow less objects to be on a map in what huge battles will occur. Now however, players will all need this plug to play for this has projectiles that must work for both sides. So, players without these projectiles will just see the game in red letters on B.net.

I bid a Adieu to you all,

-~True Peril~
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AUTHOR: Infininight
TITLE: Azkruic Epoch
STATUS: Publish
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DATE: 03/14/2000 01:00:00 AM
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BODY:
This is the revision of my original two mesh plug-in "Azkruic Epoch." I received a good response from version 1.0 and wanted to "clean up" and release a better version to accommodate BNet play. Unless any staggering bugs are discovered in this version, it will be the final.

I've made a few adjustments to the terrain and troop selections which will make the play better.

These fixes include:

-- HUGE MISTAKES IN THE PREVIOUS VERSION REPAIRED: Because of a flub in unit trading, team 1 did get an extra set of ghasts that team 0 did not. Thats been fixed. Also, the Warlocks now show up on the different difficulty levels as was initially intended (you normally get one Warlock on the lower difficulties, but you get two on Heroic, and three on Legendary).

-- The terrain is lower on "Tul Azkruic," which allows for more viewing area. The "edge impassability" is also wider to keep people from "haunting" the edges.

-- Less troop types and number to make it more manageable by one person (so now people can play one on one without the chaos). Still, there are a good number of troops, which was the point of the plug-in to start with.

-- Troop types have been changed for both meshes, though more so on the light map "Tul Azkruic" (types are corrected below in the description).

-- A few touch-ups on the colormap make the scene blend a bit better.

<blink><strong>WARNING!</strong></blink>You must remove the previous version of this plug-in from the plug-ins folder or neither will be available for you to play. <strong>Replace</strong> the previous version with this plug-in.

I would like to thank those of you who have downloaded my map and offered suggestions, comments, and even complaints. If you liked the previous version, I'm sure you will love this one. Check out my map site for the story, <strong>NEW</strong> screen shots and other goodies: <a href="http://www2.gdi.net/~dana/maps">GimpMask's Map Site</a>.

Enjoy.

-----------------------

This is an original two mesh plug-in set in the same region, but spaced about a century apart. Drastic climactic changes have caused the region to go from a lush primordial forest to a desolate wasteland.

The primordial forest is the dark mesh, with troops like Beserkers, Bre' Unor, Ghasts, Myrkridia Giants, Myrkridia, Spiders, and Wights. The terrain is composed of heavily wooded highlands that are divided by a ravine cut by the ageless Azkruic river, and the river basin itself on the lowlands.

The wasteland is the light mesh and has units like Archers, Dwarves, ghls, Journeymen, Thralls, Warlocks, Warriors, and Wights. The terrain is a barren waste, and a long abandoned keep stands at the heart of the map (which is not in the dark mesh).

Please check out my map site for the story, screen shots and other goodies: <a href="http://www2.gdi.net/~dana/maps">GimpMask's Map Site</a>.

For those that won't look at the README file:

<strong>Credits:</strong>

I would like to thank the following persons (not necessarily in the order given): Bungie, for the awesome game! Barnabus (Dan) and SpliNe (Chris), my partners in crime when they aren't busy being my mentors. DeathWhore (Charles) for his awesome book, the <a href="http://www.myth2handbook.com/">Myth II Handbook</a>. My clan, Knights of the Red Order, for being cool dudes and giving me feedback. And my wife Dana, who is altogether the heat. THEY ROCK!

"Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: <a href="mailto:dnijak@gdi.net?subject=Azkruic Epoch v2.0">GimpMask</a> (dnijak@gdi.net)."

GimpMask

Knights of the Red Order
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AUTHOR: Infininight
TITLE: Forest Giant Vs Trow
STATUS: Publish
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DATE: 06/30/1999 01:00:00 AM
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This is one of my first maps... It has 3 starting locations, 2 which have trow and one with a forest giant. Rate it and Review it but remember it's one of my first so don't nail me too badly.

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: Geoff, Jieve@bungie.net

Forest Giant ceated by GodzFire
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AUTHOR: Infininight
TITLE: GWARnage!
STATUS: Publish
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DATE: 08/14/2001 01:00:00 AM
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BODY:
GWARnage! v1.1 by Andrew Lee

August 14th, 2001

Made using Fear and Loathing by Bungie Software

Colormap created using Adobe Photoshop 6.0 and Painter 5.5

GWARnage Variants:

Police Truck: 2 Trow and 1 Giant possible, dark variant. 8 free spiders included. Two team.

Dos Amigos: Basic Light variant, includes free wolves. Two team.

Slaughter Squads: 4 Archers and 8 Wolves per squad. NUT. Six starts.

Mini-Slugfest: 2 Dwarves, 2 Wights, and 10 Thrall per team. NUT. Six starts.

Giant Sissyfight: 1-5 Giants, Trow on Assassin. NUT. Six starts.

Pregames created by Drew (Pimp Toxie) Kerrigan. Special thanks to Drew!

1.1 fixes:

Trow bug on Giant Sissyfight

Terrain passability problems on Slaughter Squads

Dwarf now APPEARS in the one start location that it didn't before... gah!

This will be the FINAL release of this map. More maps coming soon. Thanks to everybody who reported problems wth the original release, they have all been fixed!

Bugs can be reported to AndyofGWAR@aol.com.

Tested on Macintosh and PC, appeared to work, however if you have problems please let me know so that I can remedy them.

Thanks to all of GWAR for their continuous support throughout the process of this project!

-Andy

www.geocities.com/gwarorder
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AUTHOR: Infininight
TITLE: Valley of Death
STATUS: Publish
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DATE: 02/21/2001 01:00:00 AM
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BODY:
There are 3 start locations on this map. Most of the included game types you can get fetch, soulless, thrall, and spiders. The 2 exceptions are hunting and Body Count.

Hunting on this map is quite different than other maps, in that there is only 1 target. Not only that but it's a Trow and it runs away! So it is probably more of a last man standing, although I think it is also fun to play catch the trow. The units for hunting are Myrkridia, Berzerkers and souless.

Body count is locks only, done in the style of GFG, with 1 lock on each team for timid, and adding one for each difficulty level up to 5 for legendary. I'd like to make a note here that this was done on body count only rather than making a separate map with many game types because I believe games of this style (aka gfg, recon and patrol) should only be BC if killing the enemy is the only objective, which it is in those types of maps.
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Author=Naked Norsemen
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Version=1.0
Filename=ValleyofDeathv1.0.zip
Filesize=500k

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AUTHOR: Infininight
TITLE: Beat Down
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/08/1999 01:00:00 AM
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BODY:
This is my best map yet you can play it solo but it'snt as much fun as giving your friends a BEAT DOWN on multiplayer. This map is fun so please download it.
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Author=Exterminator (Jon Hurst)
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Filename=BeatDownv1.0.zip
Filesize=12k

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AUTHOR: Infininight
TITLE: Cannonball Castle
STATUS: Publish
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DATE: 08/08/1999 01:00:00 AM
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BODY:
4start map.

let,enjoy many player.
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Version=1.0
Filename=CannonballCastlev1.01.sit
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AUTHOR: Infininight
TITLE: The Landing Light Vs Dark
STATUS: Publish
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DATE: 09/27/2000 01:00:00 AM
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BODY:
This is the first real modified for light vs dark map as far as I know. This map doesnt try to use the original maps with Fear settings adjusted This map was reconstructed from scratch. First in a series to come. I've gotten rid of all the pesky map actons, and added an easter egg or two. This is only a Body count and assassin because I wanted to retain some of the basic qualities of the original.

Enjoy!

***

Please note that this is a .sit file.

Any Questions? Contact me at: djsimple007@hotmail.com

/Ws
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AUTHOR: Infininight
TITLE: Wasteland Arena
STATUS: Publish
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DATE: 07/13/2001 01:00:00 AM
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BODY:
I created this netmap inspired by the Bungie netmap "Venice." Still, it strayed quite a bit from that theme, and the final product is nothing like the original concept aside from the unit selection on one of the meshes.

Here are a few of the features of this plug-in:

1) A new unit, the Sak Cannon by Korgath of Creation, will blast its way into your heart with it's incredible range and chaotic aim.

2) New scenery objects grace this rugged landscape. Stone pilings that ring the arena compound serve as good cover from missle units, and desiccated desert trees have a few sturdy branches left for the loser to splint broken limbs.

3) A few modified units change the gameplay:

Stygian Knights are now mosty immune to lightning as well as arrows, though they can be destroyed by healing (Journeyman or Heron Guard).

Ghol heroes are the mutant elite of their breed.Called "Dire ghls," these nasty beasts can compete on the level with other hero unit types.

The readme contains more information than provided here, but you can also see the readme posted online at:

Read about <a href="http://www.gdi.net/~dana/wasteland/readme.html">Wasteland Arena</a> here.

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: GimpMask of KRO
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Filename=Wasteland_Arenav1.zip
Filesize=6.2 MB

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AUTHOR: Infininight
TITLE: If It Doesn't Move... Kill It!
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 03/06/1999 01:00:00 AM
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BODY:
This is a five player FFA night map with six meshes:

If It Doesn't Move... Kill It!: My original light mesh. Features flameless arrow scripts that remove those laggers on timid and simple and free goodies on Legendary.

If It Doesn't Move... [Dark]: The dark mesh featuring a free warlock on heroic/ legendary, carpeting (!), and flameless arrow scripts.

If It Doesn't Move... [Deception]: My weird unit set with the likes of mahir, deceivers, myrkridia, and even explosive deer. It sorta works too (!)

If It Doesn't Move... [Dorf Fiesta]: A dorfalious, unit varying at difficulty map. Starts from a slugfest on timid, to an altered Holy Wars on normal, and a whacked out dorf set on legendary.

If It Doesn't Move... [Dorfie Riot]: An eight player all out dwarf war which has units that vary on difficulty levels.

If It Doesn't Move... [Ghol Riot]: An eight playerghlathon with hordes of stuff to throw at each other.

This a complex series of maps! Get help with them ingame by clicking on the tips for the level (like you would for single player). All the major rules and tips are in there for your ease of playing.
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AUTHOR: Infininight
TITLE: The Unknown Land
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:
CATEGORY:

DATE: 01/25/2000 01:00:00 AM
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BODY:
This is a new map. There is one new unit called the Screaming Iron Assult Dwarf. Read the read me to know more about the unit. This is my first net map and I like it a lot. Have Fun!!!
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AUTHOR: Infininight
TITLE: Ranger Boot Camp ver 1.0
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:
CATEGORY:

DATE: 09/23/2000 01:00:00 AM
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BODY:
This is a basic WW2 map with alot of variety for rank games. It features flag rally and hunting for the elimination and patrol levels as well as the rest. Along with the hunting comes a new idea of 5 man patrol. This is my third map and my order feels it is good enough to post for rank and training purposes. Have Fun - Pie Eater
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Author=wolfrand (Pie Eater)
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AUTHOR: Infininight
TITLE: The Stench of Death
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 02/10/1999 01:00:00 AM
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BODY:
"...In the depths of time we are lost. This crypt has been made into a cistern for the city above. And we are traped, the souls of the past, forgoten. The stench of the past still lingers..."

The Stench of Death is a cistern/crypt map. It's beyond descryption and thus should be seen to be understood!
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Author=Sir Lister of Smeg
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AUTHOR: Infininight
TITLE: Big House
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 07/20/1999 01:00:00 AM
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BODY:
An indoor map similar to "The Baron". Three versions: Light,Dark and Heroes. Two starting locations. Please rate it or review it so I can tell what you think and improve on my next map.
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Author=Deranger
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Version=1.1
Filename=BigHousev1.1.zip
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AUTHOR: Infininight
TITLE: Motte and Bailey
STATUS: Publish
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DATE: 06/27/2001 01:00:00 AM
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BODY:
The castle has now been completely overhauled to fix lots of bugs and add many things.

There are tons of other games that can be played now. Many of them are played entirely differently with a different set of characters, so it doesn't seem repetitive... for example, Body Count is still the siege on the castle, but Stampede is a game similar to a game of soccer, only played with a deer instead of a ball, and Hunting makes the castle overrun by animals for you to exterminate. Others may be just smaller challenges. Mostly, each game is very different...

This is a re-creation of a castle design found in the game Lords of the Realm 2 by Sierra. Basically, you lay siege on the wooden stronghold in hope of conquering it, or you defend it against an overwhelming army. I know the name may sound a little strange, but that's actually what this particular type of castle is called, seeing as it was an actual design used in medieval times.

I think the most difficult part of making an unequal battle map is judging if the ratio of characters on each side makes it a fair fight. I don't want it to be too one-sided, but if you give me a rating on it, I would like to know if you think it is fair for both sides or not.

By the way, the only really annoying thing I noticed is that the observer doesn't change for the different net games, this cannot be helped...

Thanks to Shlort (Dustin Green) for your helpful review, and to moosehead for your insights as well!
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AUTHOR: Infininight
TITLE: OutPost: Glacier
STATUS: Publish
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DATE: 08/09/1999 01:00:00 AM
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BODY:
Numero tres. This map is better than either of the first two. Its got a makeshift tower in the center of the map. On the tower there are a bunch of items that can either be blown up or thrown by ghls. Two more units, either read the readme or surprise yourself by playing( preferably against someone) to find out what they are. This map went through a lot of changes before I finished it, so the color map could have been better. There are a bunch of units; trow, giant throwing myrks, berserks, warriors, heron guard, ghls, thrall, fetch, needlers and grenadiers(yes, these would be the new ones), well, thats all I can remember right now. Hope you like it.

Oh ya, and if anyone knows how to play Gothic, let me know.

New stuff:

For the few who might have read the readme, The map I was going to make would have been called Ground Zero, but at least someone actually wrote me to say that Bungie had a map with the same name, I'm sorry, I never got the full version of Myth TFL. Oh, and if you read the review, I'm not going to work on this one any more, but I truly appreciate the info, I wish someone reviewed my other maps so these mistakes could have been left out.
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AUTHOR: Infininight
TITLE: The Mosh Pit
STATUS: Publish
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DATE: 06/23/1999 01:00:00 AM
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BODY:
This is a quick, 4 person map that I put together in a couple of hours. It's my first completely original map - the color map was made from scratch in Photoshop. Right now, there is only the Light version - a Dark version will be forthcoming if interest is expressed. Although 2 of the mesh edges are really ugly, this should be good for a quick game (it takes a thrall only about 40 seconds to get from start point to flag).

Mac Users: If you can't unzip files either download Dropstuff with Expander Enhancer from Aladdin Systems or use ZipIt. Both are shareware - if you use them, pay the fee :)
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AUTHOR: Infininight
TITLE: Scythe of Time
STATUS: Publish
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DATE: 10/06/1999 01:00:00 AM
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BODY:
Scythe of Time/daze of time has 4 variants. light dark, I, II heres something for everyone, different unit

combinations, so the fun can last for ummm...forever(?)..mb :)

<strong>Variants:</strong>

<ul>

<strong>Scythe of Time (light):</strong>

-Warrior(6/8)

-Thralls(10/16)

-Archers(4/6)

-dorfies(1/2)

-journeyman(1/1)

-wight(1/unt.)

-ghols(4/6)

<strong>Scythe of Time (dark):</strong>

-Myrks(4/6)

-Zerks(8/12)

-Soulless(4/6)

-dorf heroes(1/2)

-lock(1/1)

-trow(1/1)

-Wights(2/3)

-spiders(5/6)

<strong>Daze of Time - I :</strong>

-ghasts(12/16)

-stygians(6/8)

-Soulless(4/6)

-dorfs(1/2)

-herons(2/3)

-wight(1/unt.)

-fetch(1/1)

-spiders(5/6)

<strong>Daze of Time- II :</strong>

-Myrk Giant(1/1)

-Myrks(4/6)

-zerks(8/14)

-mauls(6/8)

-locks(2/2)

-spiders(5/6)

-soulless(6/8)

-mortars(1/2)</li>
</ul>

<strong>Special thanks to:</strong>

-Anictolyte

-Soma, for all your great textures :)

-exce, for helping me test it.

-ancrik, and some others

BTW, if you download the map could you write a review? thanks :)

Copyright 1999 in whole or in part Bungie Software Products Corporation.

Created with Bungie's Fear and Loathing by : Grass, grass@mythorders.net

<a href="http://www.mythnews.com/grass">[_]</a>
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AUTHOR: Infininight
TITLE: Kings Garden
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 07/24/1999 01:00:00 AM
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BODY:
"Kings Garden" is a large 4 team multiplayer map, set in a "wonderful" clean (:) created landscape. Every team has up to 50 units to control so it is recomend to play this map in team with someone.

This was the beginning of a new aera in my life, the beginning of map making, which changed my life in so many ways. I can hardly explain what makes the process of map making so interesting. I will maybe still make maps when I'm 80. Hmm guess I will die much earlier on a overdose coffee and cigarettes. Hehe

Have fun! :)

Soma
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AUTHOR: Infininight
TITLE: Giant Fighting Lands
STATUS: Publish
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DATE: 05/14/2000 01:00:00 AM
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<strong> Giant Fighting Lands </strong>

Similar to GFG , GFH Has up to 4 Giants and more game types.
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AUTHOR: Infininight
TITLE: Blood River
STATUS: Publish
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DATE: 11/08/2000 01:00:00 AM
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BODY:
ww2 map, first, dont laugh :D only i can
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AUTHOR: Infininight
TITLE: Death in the Dire Marsh 2
STATUS: Publish
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DATE: 08/15/2001 01:00:00 AM
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BODY:
Death in the Dire Marsh is the last of the TFL maps to be ported to Myth 2 (although Ground Zero could use some water repair). Probably Bungie's buggiest multiplayer map, Dire was nonetheless an interesting mesh that many TFL players enjoy(ed). Bringing it to Myth 2 was a small matter, and with MWC2k1 over for my team, I had a couple days of free time. So here it is!

There are two additional meshes included with this plugin. The Undead in the Dire Marsh mesh features the Changling from Toil and Trouble (thanks to Badlands!), and is a slower speed mesh (plays like most "light" meshes). There's also a 15 start dwarf riot mesh.

On the original mesh the only two major changes from the TFL version are that rain has been added and that fir'Bolg Heroes have been replaced with Bowman Captains (TFL firing rate, 2 fire arrows).
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AUTHOR: Infininight
TITLE: A Horse To Water
STATUS: Publish
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DATE: 06/22/1999 01:00:00 AM
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BODY:
Some where in the barrier, during the second great war the army built a small outpost to defend a oasis. The outpost was the only source of water within days march of Muirthemne and was critical in the capture of the city. Now that Muirthemne and it's well are in the hands of the light the outpost is no longer needed. It has fallen into disrepair. From time to time the army clashes over these ruins.

P.S. With the cannons try using the special attack (15 pound shell), no there are no horses on the level
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AUTHOR: Infininight
TITLE: Cap's map collection
STATUS: Publish
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DATE: 06/19/1999 01:00:00 AM
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BODY:
This is a collection of all the maps ive made so far

Coming soon:R T K

A H E

I E E 2

D P

Copyright 1998 in whole or in part Bungie Software Products

Corporation. Created with Bungie's Fear and Loathing by: [Stephen, boco@lewiston.com]"
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AUTHOR: Infininight
TITLE: Tiberium Dorf
STATUS: Publish
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DATE: 10/03/2000 01:00:00 AM
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BODY:
Dorf riot on a scale never seen before! (Well, maybe it has been,

i dunno :)

Tiberium Dorf is not conventional dorf riot, though, nor is it a cheap

hax0r. Much time and effort has been spent making sure this is very fun

to play.

Ok... here's what it's about: Set on the mesh from "A Traitor's Grave"

from Myth:TFL, TBDF was originally made for that game. Now it has been

converted for our pleasure in Myth 2. Dorf bottles have been modified so

they are more like Myth 1. Fetch and archers (appearing on difficulty levels

greater than timid in game options) have limited ammunition, to stop them

from dominating the map quite so much. A pair of untradable Gh&ocirc;ls

appear on heroic difficulty, and on legendary each team gains a special

unit (more about that in the readme). If there is demand enough, TBDF 3.0

may be released for those of you who want to play the original map on Myth 1.

Also, a note on the background... "sound"... there is no way to turn

it off unless you turn ambient noise off in Myth's prefs, but I recommend

you keep it turned on, as it adds exactly the right feel to TBDF. As you

play you find yourself tapping your feet to... Anyway... Download and have

fun!
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AUTHOR: Infininight
TITLE: Balin's Bar D.R.
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
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CATEGORY:
CATEGORY:

DATE: 03/21/1999 01:00:00 AM
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BODY:
The opportunity to make Balin's Bar Dorf Riot came from some work done by El Bastard on units. To be specific, the Dorf Pathfinders. I made this because I know of your love for the Dorf Riot maps of the past and I hope you'll enjoy it. As you can see, it takes place on Gimble. It has two 6 team variants and two 8 team variants. If you liked the original Dorf Riot on Mudpit for TFL, you'll most likely enjoy this map too. The weather is rainy and the Pathfinder's air strikes really make the map.
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Author=KVLtv (Karl O. Van Leuven IV)
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Version=1.1
Filename=Balins_Bar_Dorf_Riot.zip
Filesize=684k

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AUTHOR: Infininight
TITLE: Riot Fever
STATUS: Publish
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DATE: 01/23/1999 01:00:00 AM
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BODY:
-left blank on purpose-
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AUTHOR: Infininight
TITLE: Spider RIOT
STATUS: Publish
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CATEGORY:

DATE: 11/23/1999 01:00:00 AM
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BODY:
Here it is v 1.2....., I have fixed it so that it may not have those pescky Mac errors.

Also now your unit won't accidentialy walk off the map:),heh...

This map contains(per team)

169 spiders (edited to be bigger)

10 Hero mortars

1 Trow

1 Wight (assasin)

Charecter amount may vary depending on how many people are in the game with you. If there are alot of people on then it will automatically delete all mortars and trow (tons being 16).

This is the most trueist RIOT map ever made for Myth 2. It is loaded to the brim with untits and blood. All will be terrified with the site of a final battle of Lmoth in the center as as many as 676 spiders go at it.

As a note, I have made it so that spiders can go beserk..just to make it intresting.

The map is completely water so it makes it a rather un hideable map...there are no advantages in this..with the exception of your skills in formations and charges.

NOTE: The map picture in the top corner is a-bit distorted so please don't go by that as an Idea of what the map looks like.

BONUS****

With this package I have included my wonderful plugin called spitting spiders.

run it with spider RIOT and have even more fun.

Be warned...all that enter never come out..........................................

Lord-Icuss
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AUTHOR: Infininight
TITLE: ReApply For Carnage fs
STATUS: Publish
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PRIMARY CATEGORY: Netmap
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CATEGORY:
CATEGORY:

DATE: 02/09/1999 01:00:00 AM
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BODY:
*Features*

This Plugin contains many things which make your recent download worthwhile. The 7 meshes include many variants that even TRO players and Ranked Wanks will enjoy ;)

The straight conversion of FCAW (Light) with added scenery retains all of the fun of TFL gameplay while adding the items which will make it a classic for MythII as well.

FCAW (Dark) has been faithfully reproduced down to Myrmidions for that gameplay that had me hooked time and time again for the past year.

RFC (Lighter) has a few mods to make it a little more 'lighter'. Look for the Cyborg to make his appearance on the assassin game on this mesh, as well as on (Light)

RFC (Darker) has a very nasty troop selection, as well as some nighttime lighting. Look for the VacBob on the assassin game as well as on (Dark)

RFC (Light Vs Dark) has 4 starts, and is just about as much fun as you can have with your clothes on. No end to the dancing you will do - keeping you on your toes with every turn, having all 4 starts is the only way to truly enjoy this map.

RFC (Dorf Riot) Who better to bring you Dorf Riot than a member of the order [cb] that made it to begin with. I lovingly created a pathfinder unit for Myth II featuring Very Red Smoke trailing from his airstrike bottles - complete with contrail sound* - Feel The Noise.

RFC (Ghol Riot) Another [cb] classic, this time with fun things courtesy of Ripp the Finisher.
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AUTHOR: Infininight
TITLE: A Green Day
STATUS: Publish
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DATE: 07/02/2001 01:00:00 AM
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I made this map for fun.

This map includes 2 multiplayer maps both is actually Dead Of Winter but i changed the colormap, units and the scenery.

Hope u like it , and oh by the way ENJOY the music! :)

-Kano
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AUTHOR: Infininight
TITLE: Dud Satchel Dump
STATUS: Publish
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DATE: 09/01/1999 01:00:00 AM
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Welcome to the Dud Satchel Dump! This is where those darn satchel charges that didn't work went. The dwarves, being inteligent beings, realized that they should just dump all the satchel charges that didn't work into.... some random place! The dud satchels in the center can make for some interesting strategies as real satchel charges can be hidden in the duds. This map has 5 start ffas on both light and dark, 2 team maps with both light and dark, and an 8 player dorf riot with orignal balins courtesy of El Bastard (thanks a bunch!)

Czar Perenold made the great color map along with the other important things. I did the menial stuff in loathing and fear =) Special thanks to the ~RO~ beta tester team who got all those nasty bugs outta the map. See you next map!
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AUTHOR: Infininight
TITLE: killorbekilledV2.0
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DATE: 07/15/1999 01:00:00 AM
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This map takes place on 4 farms. This is the new updated version of the map. There are 4 starting locations on this map. Dont kill the fishermen plz.hope u like it
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AUTHOR: Infininight
TITLE: Hidden Valley
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DATE: 07/10/1999 01:00:00 AM
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Simple multiplayer map with some ammusing elements. First map to work out loathing using most of the built in scenery.

No new units added yet (give or take amphibious chickens :)

WEZ!
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AUTHOR: Infininight
TITLE: Talus
STATUS: Publish
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DATE: 02/14/2001 01:00:00 AM
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<strong>Preface.</strong>

First of all, this plug-in is the answer to those that made suggestions about my previous release "Stone Heart." It has four meshes, each taking advantage of the various facets of the Myth engine to grant satisfying gameplay.

These maps are large ("desert" sized), and have varying terrains to enhance play. The northwest corner is a cypress marsh with little dry land and numerous "sinks," while the southeast is a woodlands bisected by a meandering river. The center of the map (running southwest to northeast) is the levee itself -- raised stoneworks that has been overgrown by the surrounding woodlands. The center is the old "lock" of the levee, a watery hole that is operated by magic when the wetlands to the north flood.

One of my personal quests is to toss stealth into the mix of glorious battle. For this reason, I utilize some unorthodox units and establish very specific unit balances. Here I have included a few relatively unused options:

<strong>Pathfinders (Invisible).</strong>

As stated before, the permanently invisible pathfinder adds an element of danger to play that can be far more devistating than a pissed off trow. This unit only appears on the "Slugfest" mesh.

<strong>Mahir.</strong>

Speedy and stealthy, and surely deadly if your friends aren't around or even paying attention. This completely underutilized unit appears in the "Mighty" mesh.

<strong>Heroes.</strong>

These units must each be used carefully, as they are all brutal mistakes when placed in the wrong setting. However, they can be fun when utilized correctly. Heroes only appear on two meshes, "Mighty" and "skirmish."

<strong>Archer Heroes.</strong>

To offset Trow and Myrkridia, these appear on "Mighty," while they appear on "Skirmish" to offset Beserk heroes and Myrkridia.

<strong>Beserk Heroes.</strong>

These are tough and quick units, needed to take down the fierce Myrkridia and lethal Archer Heroes. These appear in "Skirmish."

<strong>Heron Guard Heroes.</strong>

Great fighters, fast movers, and most importantly, healers, these units are also an important balancing mechanism to offset the other troops found on these battlefields. These appear on "Mighty" and "skirmish."

<strong>The Story.</strong>

The Talus is a levee built on the eastern fringes of the great Ghenjiwash marsh by the late emporer Mantuis Traemin. It was built to protect the lands of Andwersa from the catastrophic flooding that plagues those that dwell in the region. It is a massive earthenworks guilded by stones quarried from the Yordja province.

When the waters of the Ghenjiwash rise, the lock of the Talus is used to feed the river Yandis. This river, which races from the headwaters, comes to meander gently through the lands of Andwersa.

During the time of these battles, the waters of the Ghenjiwash are low...

<strong>Game types.</strong>

All meshes have the same game types, and some have special features. Here is a list of those included and what to look out for:

<strong>Assassin.</strong>

<strong>Balls on Parade.</strong>

<strong>Body Count.</strong>

<strong>Capture the Flag.</strong>

<strong>Flag Rally.</strong>

<strong>King of the Hill.</strong> Slugfest, having the option of trading for invisible pathfinders, becomes a whole new experience when your forces duke it out for the pond in the middle. Check this out -- its a new experience.

<strong>Last Man on the Hill.</strong>

<strong>Steal the Bacon.</strong>

<strong>Territories.</strong> There are two points in the map that are more difficult to maintain: the swamp islands in the northwest and the central pond. These areas each have two territories flags to reward the strong.

<strong>The Meshes.</strong>

There are four meshes in this plug-in. The maps themselves are exactly the same, though each has a vastly differing unit selection. Here is a summary of each:

<strong>Meek.</strong>

This is the "light" unit map. More appropriately, it is the "weaker" unit map, focusing on startegy over brute force. The units include: Brigands, Dwarves, Ghls, Journeymen, Soulless, Thralls, Wights. A fetch is the Assassin target (appears only on Assassin).

<strong>Mighty.</strong>

This is the "dark" unit map, otherwise saying the "stronger" unit map. This has raw stopping power. The units available here are: Archer Heroes, Heron Guard Heroes, Mahir, Mauls, Myrkridia, Spiders, Trow, Warlocks. The Heron Gaurd Heroes are the assasin units (two of them).

<strong> Skirmish.</strong>

Intended to be the "one on one" map, with a lesser (and therefore more managable number) of units, this mesh somehow managed to get fitted with hero units. Units here include: Archer Heroes, Beserk Heroes, Ghls, Heron Guard Hero, Mortar Dwarves, Myrkridia, Wights. Heron Guard Hero is Assassin target. Though the numbers are less, the bloodletting potential is just as great.

<strong>Slufest.</strong>

This mesh is the whole reason for making this plug-in. It is a "walless" version of my previous map "Stone Heart." The unit selections include: Beserks, Dwarves, Dwarven Pathfinders (invisible), Ghasts, Ghls, Journeyman, Wights. Journeyman is Assassin target.

<strong>Final Note on Meshes.</strong>

Critics of this map (and there are always those who have nothing but bad to say, be assured) will claim the northwest swamp is "difficult" and uncertain, with tall cypress trees blocking their vision, unseen sinks hiding nasty wights, units getting "bogged" in odd places, and on and on and on...

Grandpappy used to say, "if'n ya ca't take e' wets, 'en git e' ell out e' swamp!"

<strong>Shameless Plug.</strong>

If you like this plug-in, please check out my most recent released named herein perhaps too often, "Stone Heart." If you like what strategy challenges I offer here, then that plug-in may be the answer to your prayers (despite the whiner reviews). It can also be obtained at the Mill.

<strong>Beta Testers (to lesser or greater extent) and Other Credits.</strong>

I'd like to thank Radicus, Rutanicus, Spline, Frumius Mob, Oogabooga, and Carbuncle the Messy for their input, insights, various contributions, and for letting beat the snot out of them on my own maps. =)

I'd also like to acknowledge Charles Holt for his so very important book, the Myth 2 Handbook (http://www.myth2handbook.com/), and Soma for the awesome texture collection he has made public (http://soma.creationgames.com/).

Lastly, I'd like to thank my boss for letting me make maps at work (and paying me), and wife for letting me idle my life away playing games and generally having fun...

Legalities.

Copyright in whole or in part 1998 Bungie Software. Plugin created using Bungie's Fear and Loathing Programming.

<strong>GimpMask</strong>

Knights of the Red Order
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AUTHOR: Infininight
TITLE: beaverland
STATUS: Publish
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DATE: 08/31/1999 01:00:00 AM
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The high-land is divided in two by a deep canyon, two teams on each side, a bone-o-lake in the middle. While drawves are on the

edge, trow run at the bottom, soulless crossing rapidly the canyon, a canon explosion. This is a more complex map than what it look, a lot of action, explosion and body contact, you will need to think... Each game is a different game with a lot of possibility.
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AUTHOR: Infininight
TITLE: fs - I'll Dance on your Grave
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DATE: 05/20/1999 01:00:00 AM
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BODY:
This is a conversion of the Myth I map, I'll Dance on your Grave. Along with the original duo, it also features two new maps, a two-team mesh and a mesh with edited/new units. All the units are detailed in the readme.

There is also an easter egg to find on the two new meshes.
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AUTHOR: Infininight
TITLE: Frog Blast the Ventcore!
STATUS: Publish
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DATE: 06/09/1999 01:00:00 AM
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The Third map for use with the ISOYG tagset, Halcyon brings you an incredible texture coupled with new models. Eye Candy everywhere! For only 1.1M, how can you possibly go wrong? Download today!

<strong>This requires the <a href="http://mill.bungie.org/detail.taf?view=plugin&id=93157965">ISOYG Tagset 1.0</a> or the <a href="http://mill.bungie.org/detail.taf?view=plugin&id=64576192">ISOYG Tagset 1.1b1</a> to play.</strong>

Other maps that use the tagset...

<a href="http://mill.bungie.org/detail.taf?view=plugin&id=29410668">Will Work Pfhor Food</a><a href="http://mill.bungie.org/detail.taf?view=plugin&id=32066691">I'll S'pht On Your Grave</a>
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AUTHOR: Infininight
TITLE: Return to StoneHeart
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DATE: 05/28/2001 01:00:00 AM
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BODY:
Shortly after the release of the original StoneHeart, I was asked by quite a few players to create another version with a few changes. And so I did, and here it is. I did get sidetracked however, which is why it took so long to release (this plug has been 99% done for months).

Here are the differences in this version from the last:

1. The actual mesh (elevation) has been reworked a bit to make it smoother and more realistic.

2. There are now five meshes (detailed below). The previous plug has been divided into two meshes for ease of play(see below), and a two-start and four-start version have been added as well as a twelve-start dark version.

3. The two seperate meshes the previous plug has been divided into are called "Pathfinder Battle" (for the flag rally version with Pathfinder Dwarves and Mauls), and "Chaos" (for the Archer hero, Dwarf and Stygian Knight combo).

4. "Pathfinder" has the option to trade for a Heron Guard Hero as well now.

5. Two-start and four-start meshes were made for those that like more breathing room and for large team games.

6. The number of Territories flags have been reduced (they are now inside the keep).

7. The "star" games of the two-start mesh are a new twist on play (Assassin and King of the Hill game types). See more on them below on the mesh details ("Two Armies").

<strong>Meshes.</strong>

<strong>Chaos.</strong>

This is the standard StoneHeart mesh, similar to the previous plug. This mesh has 12 starts and is designed for players ready and willing to get in the thick of it fast (hence the name). It is included here to make it easier for people to have all game types in one plug. Note that "Pathfinder Battle" is now the version that has invisble Pathfinder Dwarves in it.

Game Types: Assassin, Body Count, Flag Rally, Last Man on the Hill and Territories.

Units: Archer Heroes, Dwarves, Mortar Dwarves, Ghls, Journeyman (or Heron Guard Hero), Stygian Knights, and Wights.

Special note: Archer Heroes are non-tradable and are only available on Heroic or Legendary difficulties. Heron Guard Hero is Assassin target and replaces Journeyman on that game type only.

<strong>Two Armies.</strong>

This mesh has two large armies of the general variety found on other meshes in this plug. I recommend that this mesh be played with more than one player per team because of the number of troops.

Game Types: Assassin*, Body Count, Capture the Flag, Flag Rally, King of the Hill*, Last Man on the Hill and Territories.

Units: Archer Heroes, Berserkers, Dwarves, Mortar Dwarves, Ghls, Journeyman (or Heron Guard Hero), Mauls, Stygian Knights, Warlocks, and Wights.

Special note: The game types Capture the Flag and King of the Hill have been added to this mesh. Also, the game types Assassin and King of the Hill are featured in this mesh because they have a gameplay twist, detailed as follows:

*Assassin: The targets in this game are a number of scarecrows posted around the "maze." The objective is now shifted to defending large "areas" while still attacking your opponent.

*King of the Hill: This is included because both armies are now an equal distance from the flag. However, there are two KotH flags -- one in each "pit" room. The objective is now more than just stand on a flag, but try and drive the opponent off the other flag as well. Furious and fun!

Last but not least, I included a giant two-start version of "Pathfinder Battle" in this mesh as well, but only when playing Flag Rally. I just can't help myself.

<strong>Four Armies.</strong>

Just like Chaos above, except ther are only four starts (in the corners).

Game Types: Assassin, Body Count, Flag Rally, Last Man on the Hill, and Territories.

Units: Archer Heroes, Dwarves, Mortar Dwarves, Ghls, Journeyman (or Heron Guard Hero), Stygian Knights, and Wights.

Special note: Archer Heroes are non-tradable and are only available on Heroic or Legendary difficulties. Heron Guard Hero is Assassin target and replaces Journeyman on that game type only.

<strong>Pathfinder Battle.</strong>

This is where it all began. Invisble Pathfinder Dwarves make this mesh a blast! A Heron Gaurd Hero has been included in unit trading for those who think it might help...

Game Types: Flag Rally, Last Man on the Hill, and Territories.

Units: Dwarven Heroes, Pathfinder Dwarves (permanently invisible), Mauls, and a Heron Guard Hero.

Special note: You'll hate it or you'll love it, but try it...

<strong>Vile.</strong>

For those that dwell in the darkness, a mesh has been made for you as well. This mesh has twelve starts and features some of the nastier beasties available to the myth community.

Game Types: Assassin, Body Count, Flag Rally, Last Man on the Hill, and Territories.

Units: Bre'Unor, Fetch, Mauls, Myrkridia (small), Spiders.

Special note: Mauls only appear in Assassin game type, as they are the targets (you get 2). The Bre'Unor also have healing ability and one root each.

<strong>Credits:</strong>

I'd like to thank Radicus and Rutanicus for chronic beta testing.

<strong>GimpMask</strong>

Knights of the Red Order

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: GimpMask of KRO
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AUTHOR: Infininight
TITLE: The ball
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DATE: 03/17/2000 01:00:00 AM
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BODY:
its size is between medum and large

and it is a remake

it has alot of eggs that arnt rote in flags but olny in other programs

i cannot say how or what program

but i can tell you why

SO YOU CANT CHEAT AND FIND OUT!!!!!

HAHAHAHAHAHA

use my other plugins on it

plz

COPYRIGHT IN README
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AUTHOR: Infininight
TITLE: A Calling Ktulu
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 01/11/1999 01:00:00 AM
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Well, here is the Myth 2 version of A Calling Ktulu. Some people seemed to like it during the days of Myth 1, so I decided to convert it. Despite it being labeled as a beta, it is the final, I just don't wanna make people need to redownload or rename it just so their game isn't red. I finished this a looong time ago, but was just too lazy to upload it.

For this map, I tried to capture the feeling of Carnage, and Grave. It features a bowl in the center, some strange cliffs around the outside, and some streams of water. Included is a Slugfest, light, and dark mesh.

Enjoy!

-fuel
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AUTHOR: Infininight
TITLE: A Borderland Odyssey
STATUS: Publish
ALLOW COMMENTS: 1
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ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
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DATE: 10/18/1999 01:00:00 AM
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<blockquote>"THE AQUALONIAN HOST was drawn up..."

"...long serried lines of pikemen and horsemen in gleaming steel, when a giant figure in black armor emerged from the royal pavilion, and as he swung up into the saddle of the black stallion held by four squires, a roar that shook the mountains went up from the host. They shook their blades and thundered forth their acclaim of their warrior king-"<em>Robert E. Howard</em></blockquote>

This map started out as a modification of "Creep on the Borderlands" in it's debut as a TFL map. This Mii version includes "Creep on the Borderlands". I've always loved playing that map, but I'm not much of a team player. I'm more the lone wolf type, but I love to play with a group of people. With that in mind, I made a 4 team variant which required some changes to the landscape. Some models had to be removed and others exchanged, but basically I opened up the area in the center at the river so that all the combatants could easily approach the favored melee' spot. I didn't add a 5th team because I've found that not many people like to be caught between a rock and a hard place. When I play the 5 starting points games the poor sap in the middle either drops or, like me, just gets slaughtered. 4=good, 5=bad. Well I guess we're all entitled to our own opinions. This is a recreation, and slight modification, of the very first Myth: The Fallen Lords map I made. It's much better this time around I assure you. I worked very hard to include all the things that made the original so much fun, but I made changes that should eliminate all the problems it had as well. I've included some added variants to make the port more appealing. I 'm always making things for my Myth maps, and this is no exception. Careful attention was paid to the details while making the unit and scenery ports. A great deal of time and frustration was spent on making sure that all the rocks and trees were placed where they originally appeared on the TFL version. It's taken me a considerably long time to achieve the map in this form. I've made some slight modifications to the trees, and they perform much better than the ones in Amsterdam. I had to do this because they are slightly bigger than their TFL counterparts. I added some graphics to Bungie's frog to make it be able to move about, and included my new pond frog in the Mii style variants as the Stampede! animal/target. The crow that appeared in Amsterdam was origianlly developed for this map and has been scaled down to an appropriate size. I also made the beachball, the one that Bungie had started, a moving netgame ball. Still Life With Warrior's netgame beachball was also originally developed for this map and is used in Nemedian Chronicles for the StB ball. The main graphic difference in this map is that there is a mountain range around it. I did this to be able to drop the map down to provide a better view of the battle. The Color Map collection only allows for one shadow map, so I opted for the shadow used by the four team variants. I "borrowed" some art work from Frank Frazetta and Ken Kelly for two of the pregame pictures. I've always enjoyed their work. I have had a lot of fun preparing this map and I hope you enjoy it.

Make sure that it reads A Borderland Odyssey in your plugins directory. Then choose one of the variants listed below while in options during multiplayer gaming:

Aqualonian Killing Spree has 4 starting locations. I left goodies all over the landscape for the ghls to pick up, and the Dwarves and Fetch to blow up ala' TFL's VRPP. I also tried to strategically place these items to cause the most nuisance. You do have to be careful with the Fetch! I also suggest looking around the center of the starting points for objects that the ghls can throw. The Berserks and Fir'bolg don't start with any items, but each have something they can pick up. The Berserks can pick up satchel charges and can carry up to four, while the Fir'bolg can pick up flaming arrows and can carry as many as six. This is a Myth style variant.

<strong>Units:</strong> Are original Myth: The Fallen Lords units. The Berserks and Fir'bolg are slightly modified.

<ul>
<li>Berserk</li>
<li>Dwarven Heroes</li>
<li>Fetch</li>
<li>Fir'bolg</li>
<li>Ghol</li>
<li>Thrall</li>
<li>Warrior</li>
<li>Wight</ul>

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, and Flag Rally. Unit amount depends on difficulty setting used.

Clash on the Borderlands has 2 starting locations and is a two team version of Aqualonian Killing Spree. This is a Myth style variant.

<strong>Units:</strong> Are original Myth: The Fallen Lords units. The Berserks and Fir'bolg are slightly modified.

<ul>
<li>Berserk</li>
<li>Dwarven Heroes</li>
<li>Fetch</li>
<li>Fir'bolg</li>
<li>Ghol</li>
<li>Thrall</li>
<li>Warrior</li>
<li>Wight</ul>

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, and Flag Rally.

Creep on the Borderlands - Mii has 2 starting locations just like the original TFL version, but uses the Myth II: Soulblighter units. The unit selection is very similar to Clash on the Borderlands in the nature of the units, but there are some differences. Many of the units were chosen to suit the tastes of the people I play with and myself mostly. I'm not real sure how Bungie would have ported this map, but I tried to consider that as much as possible while making it. That is why you won't find any modified units in this variant, nor any projectiles for the units to pick up. This should make it easier for many people, because there aren't any new things to have to learn to play it. The "Stampede!" introduces my pond frog, which is a modification of Bungie's frog. This one can actually hop and is a little more to scale. I also updated the crow you may have seen used in the dark variants of Amsterdam to be more to scale as well.

<strong>Units:</strong> Are original Myth II: Soulblighter units.

<ul>
<li>Bowmen</li>
<li>Brigand</li>
<li>Ghol</li>
<li>Heron Guard</li>
<li>Mortar Dwarf</li>
<li>Thrall</li>
<li>Warlock</li>
<li>Warrior</li>
<li>Wight</ul>

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, Flag Rally, Stampede!, and Assassination.

Creep on the Borderlands - TFL has 2 starting locations and is as close to the Myth: The Fallen Lords version as I could get. I went through great pains to bring over as many units as were necessary to create the feel of the original, and I added TFL touches to the ones that didn't get a full port. I really love Creep in it's original form and felt it well worth my while to recreate it for Myth II: Soulblighter. The only real difference is that this supports King of the Hill. This is the original Myth: The Fallen Lords variant.

<strong>Units:</strong> Are all original Myth: The Fallen Lords units.

<ul>
<li>Dwarf</li>
<li>Fir'bolg</li>
<li>Ghol</li>
<li>Journeymen</li>
<li>Thrall</li>
<li>Warrior</li>
<li>Wight</ul>

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, and Flag Rally.

Nemedian Chronicles has 4 starting locations and is a traditional Slugfest in the rain. This variant is basically a cross between VRPP and A Calling Ktulu's Slugfest variant. You only have dwarves, thrall, and wights like in Ktulu, but the dwarves are Pathfinders with the ability to call in airstrikes, just as in VRPP. Also, it takes place with random rainfall, again very similar to VRPP. This is a Myth style variant.

<strong>Units:</strong> Are original Myth: The Fallen Lords and Myth II: Soulblighter units. The Pathfinder Dwarf is a slightly modified unit with the ability to call in airstrikes.

<ul>
<li>Pathfinder Dwarf</li>
<li>Thrall</li>
<li>Wight</ul>

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, and Flag Rally. Unit amount depends on difficulty setting used.

The Battle of Westermarck has 4 starting locations and is the Myth II: Soulblighter equivalent to Aqualonian Killing Spree. The units are the same as used in "Creep on the Borderlands - Mii", but you have a little more than half of them per starting location. There are many items to be picked up by the different units depending on their abilities. The munitions scattered about the map make for some unusual situations. The "Stampede!" has my pond frog, and the crow is also used in this variant. This is a Myth style variant.

<strong>Units:</strong> Are original Myth II: Soulblighter units.

<ul>
<li>Bowmen</li>
<li>Brigand</li>
<li>Ghol</li>
<li>Heron Guard</li>
<li>Mortar Dwarf</li>
<li>Thrall</li>
<li>Warlock</li>
<li>Warrior</li>
<li>Wight</ul>

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, Flag Rally, Stampede!, and Assassination. Unit amount depends on difficulty setting used.

The Battle of Evermore has 2 starting locations and is a at light vs. dark. There are many more units allotted to the dark team, which is why Body Count isn't a game option. The hardest thing to achieve with light vs dark is unit balance, and it's the hardest thing to test to a certainty. People all come with their own strengths and weaknesses, so it's difficult to tell just how evenly matched the game set up is. This has been tested to the point where I'm confident that I've come pretty close. This is a Myth style variant.

<strong>Units:</strong> Are original Myth: The Fallen Lords units. The Berserks and Fir'bolg are slightly modified.

<ul>
<li>Berserk</li>
<li>Dwarven Heroes</li>
<li>Fetch</li>
<li>Fir'bolg</li>
<li>Ghol</li>
<li>Journeymen</li>
<li>Myrmidon</li>
<li>Soulless</li>
<li>Thrall</li>
<li>Warrior</li>
<li>Wight</ul>

The games are Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, and Flag Rally.

<h4>Special Thanks For:</h4>

Myth: The Fallen Lords

and Myth II: Soulblighter.

(C) 1997-98 Bungie Software Products Corporation

Amber 2.0 beta 5 by <a href="mailto:vodi@online.no">Vodi</a>.

 1998-99 Hans Hvidsten Birkeland

Tag Extractor by <a href="mailto:vodi@online.no">Vodi</a>.

 1998-99 Hans Hvidsten Birkeland

The work done by <a href="mailto:wrswindell@earthlink.net">Ripp</a> to port the wall, and sewer models from the original Myth: The Fallen Lords version of Creep on the Borderlands.

The Dwarven Pathfinders (Balin himself) ported by <a href="mailto:El_Bastard@mindspring.com">El Bastard</a>.

All the testing done by the OWLs. The flamming arrows around the map were suggested by Mike Croft. It's primarily due to the original TFL version of this map that I've enjoyed the company of the group that I play with, and it's for that reason that I believe that I was very fortunate to have made the original.

<h4>Notes:</h4>

If any of you still play Myth: The Fallen Lords and have any interest in seeing this map updated for it, please contact me. I'd be more than happy to make it if there's some interest in it. You are meant to use this free of charge. Everything contained in this plugin is Copyright 1998 in whole or in part <strong>Bungie Software Products Corporation</strong>.
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