AUTHOR: Infininight
TITLE: Coming of the Dark
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: *Coop
CATEGORY: Solo

DATE: 10/08/1999 01:00:00 AM
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BODY:
Coming of the Dark is the first series of single player / co-op maps made by a team of many diversely talented and dedicated people. It not only features excellent map scripts by Ares, Merlin, and Imperator, but also has very realistic and functional terrain designed and colormapped by Drunkbob and Omac. New voices by many different people, the artwork of Rust Dragon (whose art also graced this year's MWC), and a detailed story chronicling the early year of the war against the Fallen Lords add to the ambience of this single-player experience.

<strong>Important to PC users</strong>: If you are on a PC, do NOT use the new main menu interface included with the download. Just delete the collections folder from the included local or trash the local altogether. All this time it wasn't the plugin after all, apparently, but the main menu tag! Many thanks to Jonathan Haas of Bungie for telling me this. 

Included in the download are three maps, new formations and interface as optional features, and much more.

<h5>CoD3: A Debt Repaid</h5>

This level details the holding of Bagrada by the Heron Guard 27 years before the war in the west.  Story buffs will know that the Heron Guard cast off their glory to become the Journeymen when Muirthemne fell during their absence.  This is where they are during the seige of Muirthemne - holding the pass of Bagrada against Soulblighter.  Because of them, the West was saved but the East was lost.  

<h5>CoD8: The Drowned Kingdom</h5>

This level can most easily be compared to "The Deciever" and "Seven Gates," due to the presence of two seperate enemies that are also fighting against each other.  However, this level does not have the rigid, planned route of Seven Gates - you can develop your own route wherever you want to go - and it promotes a LOT more bloody melee fighting than "The Deciever."  It is possible for there to be over 350 dead enemy units on this map depending on the difficulty level and how many battles you promote, but because the vast majority are melee deaths, there have never been any of the "too many projectiles" problems associated with other large maps.

<h5>CoD9: Raiders of the Ermine</h5>

You get not one, but two hero units in this level - iu'Shee, Captain of Archers, with the fire-wall setting Bow of Infernal Fury, and Acheron, father of Balin, the first Dwarven Pathfinder.  You also get tons of fir'Bolg, bowmen, berserks, wolves, and journeymen.  There are also hundreds of enemy units - it is a very large scale level, perfect for co-op.

Your offensive army must fight against patrols of bre'Unor and wolves, led by their Shaman, Gor-Ash, and also against The Watcher as he passes through the Ermine.  Then you must defend the University from Gor-Ash' final, desperation assault.  Then you get control of both armies to attack the Watcher's camp.
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AUTHOR: Infininight
TITLE: CoD: Banks of the Ire
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: *Coop
CATEGORY: Solo

DATE: 03/14/2001 01:00:00 AM
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BODY:
Coming of the Dark is a series of single player maps designed to bring to life the battles of Myth's history. It is a high-quality series that features excellent gameplay designed around past battles referred to in Myth: The Fallen Lords and Myth II: Soulblighter. 

Inspired by such great solo maps as "Across the Gjol" and "Shadow of the Mountain" comes a solo map designed around defending a river pass against impossible odds. Retake the bluff from Light forces turned by the Deceiver, and try to succeed where the prior defenders failed

<h5>Back History on CoD: Banks of the Ire</h5>

The Warrior flavor text for Myth: The Fallen Lords says "Maeldun's only words on returning exhausted to Tyr from a long campaign in the East to find half the city burning after a raid by pirates from Leix were 'Show me the way to Leix.'" The journal entry for the TFL level 'Forest Heart' says: No man has seen one of the giants since the first battle for Seven Gates thirteen years ago. They helped contain the fury of Balor himself for three years, but on the fourth they did not return and the pass was lost. These two events, the fall of Seven Gates and the attack of the Leixians on Tyr might have happened about the same time. We know that Tyr fell twelve years before current events in Myth TFL, and that it did not fall to the Leixians but to The Deceiver and The Watcher. Although it is possible that Maeldun's conflict with Leix happened well before the events of the Great War, we surmise that it may have been the attack of the Leixians that forced the retreat of Maeldun and enabled The Deceiver to enter the West, and start his march to Tyr. Tyr, already weakened from the Leixian attack, would have been ill-equipped to deal with such an assault.

<h5>Story</h5>

Enjoy this journal entry pregame story with accompanying graphics and music at the beginning of the level, or read it here Soulblighter was held once more at Seven Gates in the battle three months ago, thanks to the the awe-inspiring might of the Forest Giants. But alarmingly, the Giants have not returned, and the snowy slopes of the Cloudspine are already starting to turn green once again. Should Soulblighter finally achieve the victory the Forest Giants have denied him so long, Covenant's armies may well be forced to retreat, leaving our southern flank open wide.

I joined Maeldun's armies with the rest of the host from Covenent following the battle three months ago, and was initiated into the ranks of the Tyrian Guard. A legion from Scales later joined our party. With these fresh soldiers, Maeldun pinned the Deciever against the Cloudspide during the whole of the winter months.

But the Deciever finally got his chance when Maeldun got the news three weeks ago about the struggle at Tyr. The Fallen Lords have not reached the great cities of the West but the Leixians have. They have taken advantage of Maeldun's absense to settle an old score wrought seventy-five years ago during the War of Succession, when Leix, then a Tyrian prison colony, revolted, starting the bloodiest uprising in Tyrian history. When the carnage ended, the prisoners were victorious, and turned their island prison into an independant nation - a nation of thugs, brutes, bandits, smugglers, and killers. Building a navy the likes of which the world had never seen, they have terrorized the coastline for the better part of a century. They have never been victorious in open battle - until now. Sending a fleet from their island capital, the Leixian navy battered the coastal walls into submission before invading with an army of mercenaries.

Maeldun left immediately to save what is left of his city, closely followed by the Deciever. He left all the troops from Scales and a battalian of Berserks as the rearguard at the Ire River. Their orders were to stop the Deciever and his army from crossing at all costs, and to secure our escape.

The Deciever has a way of making people forget their orders.
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AUTHOR: Infininight
TITLE: Forge of Tharsis
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 07/01/2000 01:00:00 AM
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BODY:
This is my first stab at mapamaking and i made sure that it was to the quality level of some other plugs Ive seen. The units are non modified for the player but what you face is a horde of new units and modified ones.

Special thanks to haravikk for assisting with his units, check out his website for some of his work http://pages.unisonfree.net/w.simms/index.html

Check out the plugin souls of the apaocolypse.

The story:

After Soulblighter's demise, the remnant armies of the dark ran into this forge. The Trow decide its time they took out the intruders of their famous forge.

Oddly enough we, the reserve didnt follow them for we needed the rest. Moments after the Trow rushed in, a lone Trow walked out and fell dead at our feet. We then rush to save our allies, but upon entering the forge most of our warriors and heron guard fell ill just setting foot into this place. 

Even odder than that was when we get into the forges main chamber to see a group of fetch and numerous Stygian knights walk up to us and precede to ally with us as if to say they fear us less than whatever "it" is in that forge.
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Author=malek
Group=Idiot Map Making Collective
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Version=1.0
Filename=Forge_of_Tharsis.zip
Filesize=5.9 MB

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AUTHOR: Infininight
TITLE: CoD: Source of the 500 Poisons
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 12/19/1999 01:00:00 AM
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BODY:
In the tradition of Myth-style solo combat comes a map which incorperates striking new gameplay elements, yet still retains the old-school feel. Source of 500 poisons will challenge the way you think solo map should be played.

Features include:

<ul>
	<li>Scene set by a story that took place in Myth's history, supplemented by all-new flavor texts for player and enemy units</li>
	<li>All-new artwork (win / loss screens) and appropriate pre-game graphics and music</li>
	<li>As far as I know, the most heavily scripted solo map of all time! (I recently checked the "With Friends Like These" scripting and discovered, to my surprise, that it did not have as long a script as 500 Poisons)</li>
	<li>First multiple-world knot network on a solo map yet at the same time a design of elegant simplicity</li>
	<li>Incorporates the most randomness ever on a solo map. Over 40 possible games! (compare that with 6 on Shadow of the Mountain) play it over and over again and it'll never be the same twice.</li>
	<li>In addition to Pure Skeelz Combat, several puzzles / traps are on this map that require you to solve a puzzle from clues provided in order to survive Hints section included in the readme gives you help if you're stuck.</li>
	<li>Absolutely amazing terrain Stunningly realistic black chasms and mountain trails (Mesh by Clem, author of Morte Della Luna)</li>
	<li>Very high difficulty range for those who like to Vid levels, there is ample opportunity to show off your skills by attacking enemy squads that were never meant to be fought (this ties in with the puzzle / trap thing mentioned earlier)</li>
	<li>Best of all to PC-users, this map has none of the platform-specific problems that plagued previous CoD maps.</li>
</ul>

This is the culmination of months of work and testing. I sincerely hope you like it Have fun! Watch the included film and you may learn a thing or two

For more info, screenshots, & previews of other projects in the works please visit the Creation website at http://creation.thinktivity.com

Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Creation.

Because I forgot to credit Omac with his great win/loss artwork (it was added at the last moment) let me do so here: Thanks Omac! That little preview image on this page is from the win screen good, ain't it? :)

And in the grand tradition of giving credit where credit is due, allow me to correct the readme: All voices on this map were uttered by Sinister Minister, I accidently credited Tino and El Bastard for voices that never appear on the map :)
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AUTHOR: Infininight
TITLE: Dwarven New Year
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 12/29/1999 01:00:00 AM
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BODY:
Celebrate the new year and millenium! This plugin presents a spectacular Dwarven fireworks show and music. It's not a traditional map, in that it's not interactively playable; it's more like watching a movie. Just sit back and enjoy the show!
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Author=ENT
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Version=1.0
Filename=DwarvenNewYear.zip
Filesize=1.9 MB

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AUTHOR: Infininight
TITLE: The Battle at White Falls
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 10/21/2001 01:00:00 AM
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BODY:
Well, this is my first map so far, so go easy on me, some other maps will come This is a 2 map, first, your the light, then your the dark, just like Fall of Scales. This happens when Garrick tells the event of what happened when you try to find Myrdred So, HAVE FUN!!! Also, Defend White Falls is the first level

v2.0 Changes: Things change when you change the version!!! Let's see you do the level in Legendary!!!

"Are you scared of the HORDE coming at your face?!"

"We all are!!!"
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Author=Lothar23
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Filename=The_Battle_at_White_Falls_2.sit
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AUTHOR: Infininight
TITLE: Return to Willow Creek
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 07/09/1999 01:00:00 AM
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BODY:
<blockquote>
Soulblighter has been killed by Alric inside the Cloudspine. Victory for the Light seems assured, yet many of Soulblighter's forces have escaped and are still ravaging the countryside. Word came this morning that the recently rebuilt village of Willow Creek where this all began is under attack by a large force of Myrkridian ghosts<br /><br />

The only unit available to help the village was Seanchaidh Red Skull, the hero of the Warlocks who became a Heron Guard. Now, armed with only his magics and speed, Seanchaidh must rid the village of the uninvited guests
</blockquote>

Those of you who play this game incessantly like me will immediately note that this really isn't much modification from the original mesh. All the Krid ghosts were Ghasts in the original. All I did to the mesh was add a few things and modify the script a little to handle only one light unit.

The Heron Mage, on the other hand, is a fun unit to play with _for a while_. The primary attack is full-damage Fetch lightning shot out to archer range, and the secondary attack is a wall of flame similar to Warlocks of Fire but it runs twice as long and does more than twice the damage. Krids don't last long under that kind of conditions. The lightning uses 2/100 mana per shot, and the ring of fire uses 55/100. Mana recharges like it did for the original Seanchaidh (Warlock Hero).

A Change to the readme: I am now known as Kamsar on b.net.
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AUTHOR: Infininight
TITLE: Sword In Desert
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 07/08/2000 01:00:00 AM
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BODY:
This is a solo level taken from my upcoming campaign. I'm just not sure if I will ever upload the whole campaign. It greatly depends on how this level gets rated

This is not the final version of this level.

Hope you're a friend of little experiments with the units
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AUTHOR: Infininight
TITLE: TSoT Solo Campaign
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 

DATE: 12/23/2001 01:00:00 AM
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BODY:
This has been in the works for what seems like forever, I'm finally ready and proud to release it upon the world. This is my legacy to the game of Myth II: Soulblighter.

Included in this package are:

A six level solo campaign with a fairly detailed plot line and all loosely based around the 'Hero' type levels which are my absolute favourite.

Three brand new meshes from Alpha, one refaced Bungie mesh from Dozer and two slightly modified Bungie meshes from Xap.

Some unique never before seen scripting, Randomized Lighting as seen on Level 4 and some special Indoor scripting that makes it so you cant see over walls (although this does have its flaws) on Level 5 & 6.

Six new heroes for you to fall in love with ;)

I would now like to thank all of those involved in the creation of this campaign, without them it probably still just be a thought in the back of my mind and they are: Alpha, Dozer, GIANT, Xap, SiliconDream, Reddek, Andrew Leman and Chris Lackey.

Also special thanks to all the beta testers involved, sorry if I can't remember everyone: Budgie, Cypher, D, Frumius Mob, Glaurung, Graywacke, Kanrui, Mortur, Reddog grr, Sir Parson, Smoke, TaxiDriver, Thumper, and Xap.

More detailed information included in the ReadMe and as always ENJOY!
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AUTHOR: Infininight
TITLE: A Soldier's Peeve
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 02/16/2001 01:00:00 AM
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BODY:
"<b>A Soldier's Peeve: Disturbance at Ruff's Peak</b>" takes place in Ruff's Peak, a snow-covered village with a likely population of less than a dozen. Especially since they're being killed off for no apparent reason.

<h5>What's the story?</h5>

You are a soldier in the Army. While on a vacation in the Rockies, you get a transmission from your Sergeant. He goes on to describe a terrorist invasion. It turns out your vacation spot is only three miles from Ruff's Peak, where the terrorists are currently slaughtering a small village. The villagers have no way to defend themselves, thus you are called in for duty.

<h5>What is Ruff's Peak?</h5>

Ruff's Peak is a scarcely settled village located high up in the Rocky Mountains. Since it's high in the mountains, Ruff's Peak is usually covered with a blanket of snow. There's also a small river running through Ruff's Peak, and the temperature is just cold enough to keep it frozen. But it's warming up, and parts of the river are melting.

<h5>Description</h5>

The colormap & mesh are all new creations, by lego_maniac. There is some great eye candy, including beautiful fields of snow, and reflective ice on the melting river. The scripting is top-notch, and there are even a couple Easter Eggs.

<h6>Special Thanks to:</h6>

<strong>Santa's Head</strong>, for the creation of the amazing WWII Units
<strong>Bungie</strong> (of course), for the Editing Tools, Fear & Loathing
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AUTHOR: Infininight
TITLE: Bushido  Ouishiana Temples
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 08/26/2001 01:00:00 AM
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BODY:
Well here they are, my first scripted levels to see the light of the public eye. I also have solo campaign in the works and hopefully it will see the light of day before Myth 3 :)

This plugin contains two levels, a co-op (I recommend at least 5), a solo and all the necessary files to load both (Note: You do not need the Bushido-Units Tagset). It is a little overdue but I ran into some problems (Motherboard and CPU Failure :-/) in the past weeks that have stalled its progression.

During the making of the co-op I ran into some problems with running out of projectiles so I had to modify some of the tags to allow biodegration. All the extra files from Bushido that arent used have been removed so as to make the download slightly smaller. :-/ The extra size is well worth it though as you fight off over one thousand enemies on Legendary in the solo. I've been play testing this for a long time and it seems to play very well as a co-op for five people.

In the Co-op you take control of roughly ninety units to fend off somewhere between four hundred, below heroic and up to over one thousand on Legendary. You need to protect the eight Citizens wandering around the two Temples at all costs. 

In the Solo you take control of one of the enemy platoons, slightly modified *cough*, and need to force your way into the city and kill the eight Citizens.

More information can be found in the included ReadMe. Enjoy!
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AUTHOR: Infininight
TITLE: Myrmidon Revenge
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY:

DATE: 09/23/1999 01:00:00 AM
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Myrmidon Revenge was a very had level to make.  I had to make Myrmidons and The paladins.  If you like the paladin download the paladin plugin for your Local folder.  This level in my opinion is extremely fun you fight waves and waves of enemy units.  This took me a good two weeks to do so I hope you Enjoy my map.
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--Required Fields--
ShortName=myrm_revenge
Author=The Archer
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Version=1.1
Filename=MyrmidonRevenge2.0.hqx
Filesize=771k

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AUTHOR: Infininight
TITLE: SF Tactical Training Ops
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 10/01/2003 01:00:00 AM
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BODY:
<blockquote>
	<p>Fort Blunder is the VR wargame that special forces train at annually and put wits brute force and survival all in one day</p>
	
	<p>This year instead of a CTF type VR they have devised a hostile situation similiar to a famous incident in Africa. The defenders will hold their base at all costs failure is not an option while it it is not vital to hold the fort (the tactical advantage) when in lieu of overwhelming enemy numbers of superior size and strength </p>
	
	<p>This year also they have deemed that UH-type attack helicopters will be on both sides; however defenders will have their UH-type "Huey" confined to within the base to simulate a bad or unrealiable fuel supply typically associated with sieges of cities</p>
</blockquote>

Special Thanks: Ozone and Stranglet both for letting me work with them on their great creations.
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--Required Fields--
ShortName=sf_tac-ops
Author=malek
Group=Renaissance
ShortGroup=renaissance
Version=1.0
Filename=SF_Tactical_Training_Ops_v1.zip
Filesize=2.1 MB

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RequiresPlugin=/tagsets/specialforces/|Special Forces Tagset

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AUTHOR: Infininight
TITLE: Forge of Tharsis 3: Final Conflict
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 09/26/2000 01:00:00 AM
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BODY:
After battling it through the hellmath; We are in hell, we see odd shapes and non wish to find out what it is.

Then we see some remarkable thing when we come upon several soulless; they seem preoccupied not with killing us but rather satan's forces.

And in the middle of this stands some strange armor. i ask one warlock what it meant he left without a word but the trow said one Balor.

The third and final installment, issues resolved for last two prequels are colormapping and only a few ungodly units to deal with.

Original concept and scripting by malek 
Apocolyptic units by haravikk
Dragon and pikemen by the hexographica collective
Dwarven enhanced catapult is based upon the catapult unit from hexographica textures are from either malek or soma of creation 
Scenery from pope's scenery pack 
Layout by malek
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--Required Fields--
ShortName=tharsis3
Author=malek
Group=Idiot Map Making Collective
ShortGroup=idiots
Version=
Filename=ForgeofTharsis_3.zip
Filesize=10.0 MB

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AUTHOR: Infininight
TITLE: 1861 Civil War  Solo
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 05/18/2000 01:00:00 AM
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BODY:
This plug-in is a single-player level (1861: Deercreek Bridge) based on the American Civil War. It can be played offline, or cooperatively in networked games. The solo plug-in contains the complete set of unit tags, so the 1861: Civil War units tagset is NOT required to play this solo level.

The weapons and field tactics of the American Civil War were primarily those of the Napoleonic Era of half a century earlier. Cannons, muskets, and cavalry played significant roles, and even swords were often more than ornamental. Revolvers and breech-loading or repeating rifles were relatively new and scarce, or too expensive to be standard-issue. Some commanders actually spent large sums of their own money to purchase superior weapons for their troops. The average Federal infantry soldier carried a single-shot muzzle-loaded rifle; and older muskets were common, especially among the often poorly-equipped Rebel forces. It was a war in which the outmoded and the antiquated were the order of the day, and often a brilliant strategy and sheer courage made the difference in a battle.

<blockquote>
Saturday, October 30

<p>General Grant has decided that the way to win this war quickly is to halt the Rebels' distribution of supplies wherever possible. A small railroad depot near Deercreek Bridge, which had been briefly under Federal control, has been recaptured by Confederate forces. We suspect that the Rebels will be trying to send a train through to resupply their troops in this area. Our plan is to retake the depot and hold it until a company from our Corps of Engineers arrives to destroy the bridge with explosives.</p>

<p>We believe that the Rebels, in an encampment somewhere near the bridge, are holding a small store of ammunition to be distributed to another battered regiment believed to be marching here. Our secondary objective is to locate this camp and capture these supplies. When their larger force does reach this location, they'll find no resupply stocks waiting for them, and Federal forces firmly in control. That is, if this operation goes according to plan.</p>

<p>We've broken camp and marched to a spot just out of sight of the depot, and are preparing our attack. With any luck, our approach has gone unnoticed.</p>
</blockquote>

Creation's "1861: Deercreek Bridge" was designed by Cydonian and scripted by Reddek.

For multiplayer action, try the 1861: Civil War unit tagset and netmap.
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--Required Fields--
ShortName=1861_solo
Author=Cydonian
Group=Creation
ShortGroup=creation
Version=1.0
Filename=1861CivilWar-SOLOv1.0.zip
Filesize=13.2 MB

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AUTHOR: Infininight
TITLE: Homeland
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 02/11/2000 01:00:00 AM
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BODY:
After you get this map, check out <a href="/mythii/solo/homeland2/">Homeland II</a>, the long-anticipated sequel!

<blockquote>"Deep in the artic North, an ancient evil hides"</blockquote>

<strong>Homeland</strong> is entirely new solo map from <a href="http://www.creationgames.com">Creation</a>, with a ton of innovative features for you to enjoy.

<h5>Featuring:</h5>

<ul>
	<li>An original and entertaining storyline taking place just after Soulblighter's demise.</li>
	<li>Three entirely new units; the Shalam, Northman, and Warlord!</li>
	<li>Brand new scenery including trees that mimic realistic forest passability.</li>
	<li>Beautiful original artwork</li>
	<li>Story supplemented by voice narration, in-game dialogue, and entirely new unit flavors!</li>
	<li>Immersive and realistic environment</li>
	<li>And much, much more!</li>
</ul>
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--Required Fields--
ShortName=homeland
Author=
Group=Creation
ShortGroup=creation
Version=1.0
Filename=Homeland_Solo.zip
Filesize=9.5 MB

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AUTHOR: Infininight
TITLE: Darkest before Dawn
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 11/01/2002 01:00:00 AM
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BODY:
OK, time to suspend your reality of the Mythical world of Myth. This map was created under the following premise.

<ul>
	<li>Balmung <i>was not</i> recovered in the Catacombs and has yet to be <i>discovered</i>.</li>
	<li>The Summoner <i>was not</i> defeated within the Tain, but escaped instead and remains at large.</li>
</ul>

Sorry I couldnt come up with some sorta cool pregame stories, but hey, I am a scripter not a story writer. If you want a good story, go buy a book. Might I suggest Terry Goodkind, and the Sword of Truth series. ;oD

<h5>Objectives</h5>

<ol>
	<li>Help Alric seek out and aquire Balmung.</li>
	<li>Fight your way thru The Summoners advancing Legion's and destroy him before he can escape into the North, North-Eastern caves.</li>
</ol>

<h5>Need to Knows</h5>

<ol>
	<li>Balmung will randomly appear in 1 of 3 places.
		<ol type="a">
			<li>About due center of the map.</li>
			<li>Near the North-West avalanche zone.</li>
			<li>Near the South-East avalanche zone.</li>
		</ol>
	</li>
	<li>Chances are, without Balmung, you are not gonna win. Seeking/Aquiring it should be your first priority.</li>
	<li>Freeing Balmung is achieved via mortaring the boulders. Usually no more than 3 good hits are needed.</li>
	<li>Endgames are triggered for the following:
		<ol type="a">
			<li>The Summoner is killed; Player wins.</li>
			<li>Alric killed; Player loses.</li>
			<li>The Summoner escapes??? :oO.</li>
		</ol>
	</li>
</ol>

Thanks to:

lank, GIANT, Iron Duke, Zephirus, Haravikk, and True Peril for play testing.

ozone for the "Darkest before Dawn" CMap. <em>(Originally for Green Berets: Rolling Thunder)</em>

Iron Duke for his <b>awesome</b> new Myrmidons.

Cydonian and Creation Games for the TSG Collections I used.

Santas Head aka Craig Goodman for his WWII Collections I used.

My friends at Rennaisance Games who continue to put up with me, when I am actually around. ;o)

Refer all BugZ to <a href="mailto:GHOSTMYTH@COMCAST.NET"><b>GHOST</b></a> Although, unless its major, this is being released "as is".

Read the <i>Read Me.Txt</i> for details concerning <i>In the Mouth of Madness</i>

Salutations & Good Luck.

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--Required Fields--
ShortName=beforedawn
Author=Ghost
Group=
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Version=0.7
Filename=Darkest_before_Dawn_v_0.7.zip
Filesize=15.6 MB

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AUTHOR: Infininight
TITLE: Homeland II
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 09/07/2000 01:00:00 AM
-----
BODY:
Six months ago, <a href="http://www.creationgames.com">Creation</a> introduced you to <a href="/mythii/solo/homeland/">Homeland</a>. The map has remained a Mill Must Have from that day to this, and has logged thousands of downloads.

Now, Creation finally announces the release of <b>Homeland II</b>

This level concludes the epic of the last great battles of the War against a new, yet unthinkably old rival. Features include:

<ul>
	<li>Detailed, illustrated, narrated story, new flavors, and in-game cinematics expand and conclude the world of Homeland</li>
	<li>Huge winding level with < 300 to > 700 enemy units for great diversity in difficulty level.</li>
	<li>Three totally new units in addition to the three Homeland new units, for a total of six new characters.</li>
	<li>Built-in biodegrader and smart-scripting for less coop lag and 100% Windows compatibility.</li>
</ul>

More than any other previous Creation release, Homeland II succeeds in capturing the desperation and the flavor of the original Myth campaigns by Bungie.

Get Homeland II today! Also get Homeland if you haven't played it. These solo maps are truly some of Creation's best.
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--Required Fields--
ShortName=homeland2
Author=
Group=Creation
ShortGroup=creation
Version=1.0
Filename=Homeland_II.zip
Filesize=13.0 MB

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AUTHOR: Infininight
TITLE: Myth II: Dark Campaign
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 

DATE: 06/10/1999 01:00:00 AM
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BODY:
<em>This project has been updated by Myrd to be a single Plugin to allow online Coop Play. It is the same content as the original Local Folder project, but repackaged only for convenience sake.</em>

First off, I'd like to say two things. #1-READ THE README!!! It really helps with installation. Really. It's html so open it with your web browser. #2-This is a pretty big download (20 MB zipped, 70 MB unzipped), so please just don't sit waiting in front of the computer screen for an hour (unless you have no life). Order a pizza! Tune in to one of those annoying sitcoms! Get it on with your girlfriend!

Ok, now for the good stuff. There are 10 new solo levels, complete with scripting (11 actually, if you count the Prologue). There's an all new unit (the female peasant), some semi-new units, and tons of edited units. There's some new scenery, some new sounds, new pregames, and new postgames. Since the storyline is from the Dark perspective, you will have to opportunity to use many units that were not available to you in Bungie's solo campaign (Ever wonder how fast Shiver could decimate an army?). There is lots, lots more that I don't have space to mention. Check it out, you might like it.

What's new in v1.0

The MAIN new thing is that this should work with Macs AND PCs. NOTE however that on SOME PCs you will have to use Unmacbinary on the .zip file to get it to work. Unmacbinary can be found on the utilities section of the Mill. A simpler Simpletext readme has also been included for those of you who can't seem to find your internet browser. Gameplay has also been refined in various minor ways. Other than that, not much has changed. Oh yes, one more thing. If you're on a PC use Unmacbinary or PKzip to unzip this file. Stuffit Expander can be problematic.
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--Required Fields--
ShortName=dark_campaign
Author=Murgen
Group=
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Version=1.1
Filename=DarkCampaign.sit
Filesize=1.3 MB

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AUTHOR: Infininight
TITLE: Laura Craft - Tomb Robber
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 07/25/2003 01:00:00 AM
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BODY:
<blockquote>
<p>"One of my father's close friends has gone missing. Dr. Montego was last seen in Santarem, Brazil, a city on the edge of the Amazon river. That was four months ago.</p>

<p>With no small effort and a fair number of discretely dropped pesos, I managed to trace their last activities in the city. Apperently Dr. Montego hired a number of local guides, and purchased a large river boat. The previous owner of said boat seems to have overheard a conversation between the Doctor and his colleagues, wherein they often referenced "el corona de serpiente".</p>

<p>I've read of several references to a serpent-crown, an Incan artifact of great power. It's generally thought that the crown was a myth created by the Spanish Conquistadors to tell their countrymen when they returned home.</p>

<p>Apperently the popular opinion is wrong.I will rent a boat of my own, and attempt to find some trace of Dr. Montego's expidition. I should like to take a look at this Crown of Serpents myself.</p>
</blockquote>

Tomb Robber Features:

<ul>
	<li>New models including animated models</li>
	<li>New scenery</li>
	<li>New units</li>
	<li>New sounds</li>
	<li>New effects</li>
</ul>

Thanks to all who have worked on this..Demosthenes, Alpha, Ghost, Xome, Discordia, Ama and Pope.
-----
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--Required Fields--
ShortName=tombrobber
Author=Giant
Group=Idiot Map Making Collective
ShortGroup=idiot
Version=1.0
Filename=LauraCraft-TombRobberv10.sit
Filesize=9.7 MB

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AUTHOR: Infininight
TITLE: Return to Crows Bridge
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 04/19/1999 01:00:00 AM
-----
BODY:
This is a solo conversion of Crows Bridge from Myth {tfl} to Myth 2 i added everything except the movie and only made a couple changes to the normal map now arches can flame ground and a couple wights were added.Theres also a little twist for those who get bored easy,just run over to the target dummy in the farmers field and kill it than you wont be bored long.
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--Required Fields--
ShortName=return_crows
Author=Flummox
Group=fs
ShortGroup=fs
Version=1.0
Filename=Return_to_Crows_Bridge_v1.zip
Filesize=4.0 MB

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AUTHOR: Infininight
TITLE: Traitor of Darkness
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 02/28/1999 01:00:00 AM
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BODY:
This Was Elijah's first true map for the IdiotCollective. Im unsure of the actual creation date as it predates my entry into the collective. While using Korgath's beautiful colormap Elijah scripted this I was given it recently to improve upon it and to port it to m3 and release it for m2

This m2 version has little if any modifications as it plays exactly as it was intended.

<h6>Description</h6>

The Deceiver is not reknown as such without just cause. Only moments after the death of Soulblighter at The Forge of Tharsis, he disappeared from the face of the earth.

Four years went by before his whereabouts was discovered.

It turns out that the Deciever has spent the last four years hidden away in the Valley of Dionisis, a small dip in the Cloudspine Mountains.

There, he has rebuilt an army of the undead.
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--Required Fields--
ShortName=traitor_darkness
Author=malek
Group=Idiot Map Making Collective
ShortGroup=idiots
Version=1.1
Filename=TraitorofDarkness_1.1.zip
Filesize=5.5 MB

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AUTHOR: Infininight
TITLE: Shadow of the Mountain
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 08/28/2002 01:00:00 AM
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BODY:
<h5>Summary</h5>

Shadow of the Mountain has been one of the most popular single player levels in the Myth:TFL. Now it's once again back and ready for download for Myth:SB with a new makeover.

<h5>How to Use</h5>

Place the "SotMv2" plugin into the plugins folder. Start up Myth:SB and hold down the 'shift' key while clicking on Single Player. You should see the new levels. (You will probably need to continue this sequence the next time you want to play a different level)

<h6>Details</h6>

If you have download SotM1.1 before, SotMv2 has many nice additional features and tune ups and major changes:

<ul>
	<li>Original Narration w/ Sound included</li>
	<li>Original SotM Pregame and Postgame</li>
	<li>TFL interface included.</li>
	<li>All Original In-game dialoge w/ Sound has been put in</li>
	<li>NEW: Ash like particles implemented coming from Tharsis</li>
	<li>Scenery Boost Increased.</li>
	<li>NEW: Can feel earthquakes/shaking coming from Tharsis at times</li>
	<li>All the proper physics implement which what made SotM so cool</li>
	<li>8 Meshes | Supporting all types of strategies in defending the hill.</li>
	<li>A slight fir'bolg glich from 1.1 has been fixed.</li>
	<li>Multiplayer Maps from SotM 1.1 have been cut out.</li>
</ul>

e-mail:mattclay@howamazing.com
BadThrall.
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--Required Fields--
ShortName=sotm
Author=BadThrall
Group=Creation
ShortGroup=creation
Version=2.0
Filename=Shadow_of_the_Mountain_v2.zip
Filesize=6.5 MB

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AUTHOR: Infininight
TITLE: Out of the Breach
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 01/28/2002 01:00:00 AM
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BODY:
This is a large solo map that takes place in a valley in the Northern Cloudspine mountains. You command an army that must escape the valley to return an artifact to your commanders. Rumours are that there is a Shade in the area

There are four modified heroes in this level, though only the dwarf has a drastic change. Shrapnel Grenades This level has been tested on a mac and only a mac so I can't say it will work on PC's (but try it anyway if you want.) Two films of it being attempted multiplayer on legendary are included for your viewing pleasure. By the way, arrows have been made biodegradable to allow for more projectiles.

Thanks too all those who wrote tutorials on map making out there! They helped a heap.

Enjoy!
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AUTHOR: Infininight
TITLE: Sleepy Valley
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 11/17/2000 01:00:00 AM
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<h5>Story</h5>

<blockquote>
While on a short break, relaxing at a local pub in Tallow, we got some disturbing news via messenger. The once peaceful town of Sleepy Valley had been terrorized two nights previous to this. The messenger had never seen such horrible beasts. He begged our assistance in regaining the peaceful ways of Sleepy Valley.<br /><br />

Continued in the Sleepy Valley Epilogue
</blockquote>

In this plugin you control basic light units. You must keep your Journeyman alive, or you fail. You never know what's coming next in Sleepy Valley. Huge hordes of undead await you, and there are a few surprises too.

This is my first plugin. I spent a long time creating an interesting colormap and mesh, and scripting the enemies. I even changed how hard the game is on different difficulty levels, so set it how you are comfortable.

<h6>Updates in version 1.1:</h6>

<ul>
	<li>Tons of reconfigured scripting for stronger AI, and some ALL NEW scripting was added!</li>
	<li>More enemy units were sprinkled across the map.</li>
	<li>The colormap was given a major overhaul. Particularly the water, and rocks now have extra detail, but a lot of things are totally new!</li>
	<li>A pregame epilogue was added to better explain what your goals are.</li>
	<li>A postgame background was added so you can total up your kills and damage and stuff.</li>
	<li>Sometimes when the big group of thrall in the pit would turn to attack you, Myth would crash. That has been fixed.</li>
</ul>
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Filesize=1.5 MB

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AUTHOR: Infininight
TITLE: Fall of Scales
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 

DATE: 02/25/2001 01:00:00 AM
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BODY:
This two level map takes place shortly after the fall of Avon's Grove but before Myth TFL and involves one of the Fallen Lords. These two levels are independant of another and incorporate different scripting to the difficulty of the player. 

The first is the perspective of the Dark and the second is the reaction of the Light.

So Renaissance welcomes you to a map six months in the making and the work of many different groups involved within.

A note: although the mesh and ideal might be the same goal there is different routes one can choose. Also in both meshes the higher difficulty has more advance scripting where lower difficulty is tended to be more fun.

<h5>Features</h5>

<ul>
	<li>TFL physics and interface</li>
	<li>Choice of Light or Dark or both</li>
	<li>All redone flavors and text</li>
	<li>All new attack for the Mage</li>
	<li>Redone TFL airstrike</li>
	<li>Limitless Armies</li>
	<li>Beautiful Colormap provided by Giant</li>
</ul>
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ShortName=scales
Author=Giant
Group=Renaissance
ShortGroup=renaissance
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Filename=Fall_of_Scales.sit
Filesize=13.2 MB

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AUTHOR: Infininight
TITLE: WWII: Desert Opps
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 05/29/2001 01:00:00 AM
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BODY:
Incamp just a few weeks ago, a wounded soilder stumbled in, ranting. He asked to see the Commander of our platoon, so i pointed off to General Pikes tent, not even thinking to ask what he sought our commander for.

It seems he was from the 41st Regement. They disapeared up into the dry deserts of the southern borders. Their mission was to free the 100 or so peoples of the jewish minority that had been captivated by the SS only months earlier. The man spoke of a great army protecting it, and when asked the where abouts of his regement, he only looked up, and said "someplace better hopefully."

General Pike told us to pack for leave in the mourning at 0600. We are to track threw the mountains into the desert where the 41st had done so before. There we must find whats left of the 41st and free the captives.
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Filename=wwii_Desert_Oppsv1.0.zip
Filesize=5.0 MB

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AUTHOR: Infininight
TITLE: Dwarven Pornstar!
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Solo
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CATEGORY: 
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DATE: 10/28/1999 01:00:00 AM
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<em>What Dwarves do</em>

My mini-solo level. I think you will get a kick out of it. :-)

This was my entry in the "Myth 2 Handbook Humor Contest" of 1999. Just place the local folder under /yourmythIIfolder/ directory. Make sure you have your sound turned UP when you play the level. Really. Just download this TINY map its just 667 k!
Ehehehehehhe

Blayne Scott
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Filename=DwarvenPornstarM2HCEnv1.0.zip
Filesize=668k

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AUTHOR: Infininight
TITLE: Back to the Graveyard
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 04/02/2001 01:00:00 AM
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BODY:
After months of hard labour, Back to the Graveyard, the most ambitious project made by Blackie and uWillDie is finally finished!

We hope you will all download this map (and Rate and/or review it), but we hope more than anything that you will have fun!

Updates v1.1:

<ul>
	<li>New storylines and string lists (Without grammar and spelling mistakes)</li>
	<li>Updated colormaps for map 1 and 2</li>
	<li>Decreased download size</li>
	<li>Deleted annoying bats in map 3</li>
</ul>

(*Hint*: If you have a slow internet connection, It's smart to click DOWNLOAD before you read the entire storyline, so the download is already on it's way when you're done reading everything;)

<h5>Storyline:</h5>

A long time ago there was a King. His name was Bandou and he was the King of the Graveyard. Like his ancestors he ruled with a hard hand, but, unlike all except his father, he was loved by his people. 

One day a stranger came to the centre of the kingdom, and people gave him a wide berth as he walked by, for he was a great sorcerer. As this magician refused to come to the castle and talk to the King and refused also to talk to the King or his envoys, and sought to perform his magic within the kingdom, Bandou sent a spy to watch over this magician's new home. 

The spy was very skillful and did his trade well, reporting all he saw, without, it appeared, ever being detected by the magician. Here is what the spy wrote on his last mission: 

"The Magician has been working for the last month upon a single spell, which seems to be contained solely within a potion. Yesterday he poured some on a small willow tree, which promptly curled up and withered into a small stick. I thought it dead, but today it has grown massively, and is an ugly colour. The Magician returned to it this morning and took but a single look before he cringed away almost as if in fear. I worry what this man has done, for the tree has an evil feel to it; very nearly a foul taste in the air and a blight upon the mind." 

As the spy turned to leave, he trod upon a branch, which snapped loudly. The Magician heard it from within his house and came rushing out, brandishing his staff and shouting for the intruder to show himself. The spy of course turned to flee, and the Magician saw him and fired a bolt of magic at him, but it missed and splintered the trunk of a small tree, which fell behind the spy and blocked him from the Magician's sight. The spy returned to the castle and gave his report to Bandou, who promptly made for the Magician's house. 

When he arrived the Magician was not to be found, for he had already packed his things and left. All that was his that remained was the tree, growing seemingly more menacing by the hour. At midnight the next new moon the tree seemed to stop its hideous growth, having reached a monstrous size. Yet its stillness was no less, for it began to grow upon the people of the kingdom, turning them against one another, making them greedy and selfish. 

A year later the people seemed to grow more reasonable again, and a new tree was found. It was a young chestnut tree with an air of brightness about it and a sweet smell in the air. It seemed that the Magician had been at work again, attempting to restore the balance that he had upset. 

But it was not truly so, for the dark tree, which called itself Evalor in the dreams of unquiet it spread across the land, was stronger, and now bent its forces upon destroying its soul-brother Leagul, whose attempts at defense were shattered. In desperation, Leagul sent dreams to the King of Graves Bandou for active help, and he gathered his best men. Yet he was too late; Evalor had set his forces in motion and unleashed a dark army upon the land 

<strong>Commando:</strong> A well trained fighter unit with a lot of experience on the battlefield. His primary weapons are two swords, and his second one is the gift of healing. 

<strong>Axe Warrior:</strong> A large looking warrior with an axe as his weapon. (Very useful as scout, because of his strength and ability to absorb impacts.) 

<strong>Cross Bow Fighter:</strong> A heavily trained archer, with a new weapon, the crossbow. (This weapon looks like an bow, but it fires and reloads a lot faster.) His second weapon is a flaming arrow for his crossbow. 

<strong>Dwarf Lord:</strong> Dwarves with much field-experience. They have a Black Death Star as secondary weapon. 

<strong>Warrior:</strong> Normal warriors picked by the king to help the other men on their path. 

Are you a great enough leader to lead these men to victory? Test yourself out by playing this map-pack! GOOD LUCK!

And Remember this: "If it's too hard for you, then you are too weak!"

<h5>Features:</h5>

<ul>
	<li>Bungie units with new or rebuilt attacks.</li>
	<li>3 totally new colormaps to play on.</li>
	<li>Several new scenery items.</li>
	<li>A few new interface items.</li>
	<li>Over 1000 map actions in total.</li>
	<li>Some new sounds.</li>
	<li>Ingame puzzles.</li>
	<li>New post and pregames.</li>
	<li>An interesting new story.</li>
	<li>An adventure starring: Bandou, the King Of Graves.</li>
	<li>Easter eggs.</li>
	<li>New spellings/names and flavors.</li>
	<li>And much more</li>
</ul>

<h3>Special Thanks:</h3>

Lank: For support and many great tips, but above all for taking on the task of rewriting our story and string lists.
GHOST: For his lightning effect and encouragement to keep mapmaking.
Bubba: For beta-testing (Is that reply you sent me EVER gonna arrive?;)
Ares: For creating ares.creationgames.com and learning us both to script.
Soma: For teaching Blackie colormapping.
Vista: For making their great forum!
Mill/Clem: For letting us upload this project.
Bungie: For creating Loathing, Fear and offcourse, MythII: Soulblighter.

Have Fun With It! :)
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--Required Fields--
ShortName=back_graveyard
Author=Da HunterZ
Group=
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Version=1.1
Filename=Back_to_the_GraveyaSOLOV1.1.zip
Filesize=10.2 MB

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AUTHOR: Infininight
TITLE: Vietnam Mission
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 09/22/2000 01:00:00 AM
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BODY:
This is my first Vietnam map it does not use the vietnam plugin so you don't have to download that if ya don't want to(even though it is really fun). This is the first color map I have released. It is coop and solo. There are a few cool events in the map which are fun. In a desperate situation you'll recieve reinforcements. I want to continue making maps and not nessarily vietnam, so give me some tips and suggestions.
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--Required Fields--
ShortName=nam_mission
Author=wod`asini
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Version=1.0
Filename=VietnamMission1v1.0.zip
Filesize=4.3 MB

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AUTHOR: Infininight
TITLE: The Wild River
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 06/29/1999 01:00:00 AM
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BODY:
This is my first solo, co-op map. You are patroling the willow creek area when a journyman stops you and asks you to take him to a magical statue. You turn to head for the area when the level starts.

NOTE: VERY IMPORTANT READ ME INCLUDED! MUST READ
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ShortName=wildriver
Author=Steven
Group=
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Version=1.0
Filename=TheWildRiverv1.0.zip
Filesize=7.5 MB

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AUTHOR: Infininight
TITLE: Polycon-Grinder
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 01/23/2001 01:00:00 AM
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BODY:
Polycon-Grinder is a single player map for Myth II Soulblighter that is set in the futuristic Polycon universe. Grinder uses eight units from the Polycon tagset along with two new units made specifically for this map. Grinder also has new scenery items, retextured models and several easter eggs. The new units were made in Bryce 4

Note : The Polycon unit tagset is not required to play this map, as all necessary tags have been compiled into the map already.

Thanks to Guric of SoM for providing sounds, to all of the Smiths for beta testing, to Fireman for checking technical accuracy,to Accutron for making the website, and to Bungie for making the game we all know and love.

More information about the Polycon units can be found at the <a href="http://www.geocities.com/arrakis666/myth/index.html">Polycon Website</a>
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ShortName=polycon_grinder
Author=AnubisTTP
Group=Smiths of Muirthemne
ShortGroup=som
Version=1.2
Filename=Polycon-Grinderv1.2.sit
Filesize=6.0 MB

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Manual=
RequiresPlugin=/tagset/polycon/|Polycon Unit Tagset

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AUTHOR: Infininight
TITLE: On a Crashing Course
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 03/17/2001 01:00:00 AM
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BODY:
"Every fourth year the Dwarven Olympics are being held. The greatest and the most distinguished dwarves compete in a series of track and field events. The award from winning the contest is a magigal sword. The owner of the sword becomes the ruler of the dwarven kingdom. He becomes a mighty warrior with the magical abilities of the sword and gradually so powerful, that he has no match on the face of the earth. To prevent this, no-one is allowed to own the Sword more than four years in a row. Too much power has driven many great men to insanity. Who will be the next owner of the Sword?"

Some of you might remember the level "Sword in a Desert" I released last summer. This plugin includes it's final version, and much more..

This SOLO-campaign has six new colormaps with 8 playable levels. The first level is kind of an intro. After that you'll get to play 6 action-packed slaughterfeasts. The number of your enemies is greater than ever seen in any other plugin. And the final level, which actually is a bonus level, you'll have 1000 minions of the dark against you. Now does that sound tempting to you or what? 

Tested only on PC

Special thanks to:

Dark Maul from TMBM ; some hints
Sephiroth  ; all kind of support
Mike the Myrk Eater ; flavor texts
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--Required Fields--
ShortName=crashcourse
Author=Teemu
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Filename=On_a_Crashing_Coursev1.0.zip
Filesize=11.7 MB

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AUTHOR: Infininight
TITLE: Sisters of the Blade
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 

DATE: 12/09/2001 01:00:00 AM
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BODY:
<blockquote>
Prologue-

<p>My name is Asher, and I'm the apprentice of Ezrath, historian and prophet of the Order of the Blade. My job is to assist Ezrath in chronicling the events of the world, and to record his prophecies when he isn't able. I've only had this position for three years, since I first reached the age of a full Order member. In these last three years, things have been interesting.</p>

<p>I was only six years old when conflicts in doctrine tore the Order apart and almost half our number fled to the Skadi Waste, a harsh and dry region outside our borders. I still remember when my best friend Isac came to my barrack window before the sun had come up, and told me that his parents were taking him away. The next morning, my teacher said that Isac and his family was guilty of heresy, and they were dead to the Order. To this day I don't fully understand what happened. "Ours is not to question, but to do."</p>

<p>But understand or not, that's all in the past. After the Schism, a small group of mercenaries started causing trouble on the border between the Waste and our farmlands. They started calling themselves the Grey Circle, and worked for whoever had enough money to hire them. They weren't a big problem, until they recruited the godless race called Grunes. My barrack-mother used to tell scary stories about the Grunes, but it's now pretty obvious that they're more than just stories.</p>

<p>I said, being a historian is an interesting job lately. It's even more interesting when your superior is a prophet. When Ezrath has a vision, he sometimes starts babbling strange things. It's my job to write down his ravings, and help him decipher them after he comes out of it. Sometimes he scares me, but I think he scares himself just as much. His visions have been happening more frequently in these last few months. Lately they all seem to center around a young woman and her baby, and something vague about treachery and betrayal.</p>

<p>Ezrath believes it's all incredibly important, but none of the Cardinals pay much attention. Personally, I don't know what to believe. Whether he's right or not, Ezrath's prophecies won't come true in my lifetime, he's said as much. "Ours is not to question, but to do."</p>

-Historian Asher, Anno Creare 5027
</blockquote>

This was a little project that started about 11 months ago as Demosthenes and I were part of a little group known as the "Idiot Map Making Collective". Demosthenes laughed when I said "I think I will make a tagset"(being I never really made a decent unit). John Malis and Kaylpso allowed the use of a few of their wonderful models and then

Creation, took Demosthenes and I under their wing, and helped bring new life into this project. With their help, Sisters of the Blade is a now a 4 level solo near Total Conversion. I am sure you can find lots of Myth in it, but the units (14 of them), maps, scenery, models, etc are new.

Be sure to stop by www.creationgames.com to find out more info on this map. I hope you enjoy playing it as much as I enjoyed making it.

Oh did I mention, its full of female units, woot! What more could you ask! ;).

Note: Multiplayer tagset and Map in current beta, stay tuned.
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--Required Fields--
ShortName=sotb
Author=Giant
Group=Idiot Map Making Collective
ShortGroup=idiot
Version=1.0
Filename=sistersofthebladev1.sit
Filesize=37.3 MB

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AUTHOR: Infininight
TITLE: Under Myrkridian Standards
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 

DATE: 04/29/2000 01:00:00 AM
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"Under Myrkdridian Standards Lite" (UMS for short) is a group effort for the Mill's Mapmaking Contest Produced by: Soma, Kuba and Bubba.

We're proud to present for what we've worked so hard for a long time. This is the "lite" version and consists of four high quality levels, that cover a period of thousand years of the worlds history in the time before Soulblighter. Beginning with the defeat of Moagim, the Leveller and ending with the defeat of the Myrkridia by Connacht and their final imprisonment in the Tain which you will see in the "deluxe" version of Under Myrkridian Standards.

Under Myrkridian Standards features:

<ul>
	<li>All new narrations</li>
	<li>New pregame arts</li>
	<li>New ingame sounds and dialogues</li>
	<li>Outstanding new maps</li>
	<li>Challenging new levels</li>
</ul>

So, what are you waiting for? Put the UMSv1.0 plugin into your Myth II plugin folder, select "New Game" and the first level "Dawn Of The Wind Age" should appear in the list.

<h6>Credits</h6>

<dl>
	<dt>Concept &amp; Project Leader</dt>
		<dd>Kuba (<a href="mailto:adamczyk@uni-duesseldorf.de">adamczyk@uni-duesseldorf.de) </a></dd>
	<dt>Map Design</dt>
		<dd>Soma (<a href="mailto:soma@creationgames.com">soma@creationgames.com</a>)</dd>
	<dt>Scripting</dt>
		<dd>Soma</dd>
		<dd>Bubba (<a href="mailto:jthunter@lineone.net">jthunter@lineone.net</a>)</dd>
	<dt>Story &amp; Dialogs cleared by:</dt>
		<dd>Forrest (<a href="mailto:forrest@bungie.org">forrest@bungie.org)</a></dd>
		<dd>Bloodluster (<a href="mailto:bloodluster@mailcity.com">bloodluster@mailcity.com)</a></dd>
	<dt>Sounds &amp; Noise</dt>
		<dd>Soma</dd>
		<dd>Kuba</dd>
	<dt>Pregame Drawings</dt>
		<dd>Butch</dd>
		<dd>Soma</dd>
	<dt>Quality Assurance</dt>
		<dd>Kuba</dd>
		<dd>Soma</dd>
</dl>

Thanks and have fun, Soma
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AUTHOR: Infininight
TITLE: CAGES
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 

DATE: 04/28/2000 01:00:00 AM
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<blockquote>
<p>
CAGES - Central Agency Government of Earth and Space
</p>

<p>
I could hear the gun fire over my head, and all around the shots were being fired. Oddly enough, I wasn't scared. In every other battle my knees had been shaking so much I though I wouldn't be able to keep standing, but not this one. I just continued killing those 'Noids. Occasionally I would hear a soldier's scream; then the squish of teeth on flesh. These were the parts that made me cold to the bone. I knew I wanted to survive, and a 'Noid wouldn't stop me.
</p>

<p>
After that battle of Crakoon, I realized that it was all over, the 'Noid war was over. I wanted to scream with joy, but I just couldn't. I could only think of the squish and screams of fear of those being eaten by the 'Noids, and I knew it wasn't over, not by a long shot. I could sense that we hadn't seen the last of the 'Noids, they would come again, battle again, but would we win the next time?
</p>
</blockquote>

CAGES (Central Agency Government of Earth and Space) is a series of new maps for Myth II that takes you to a whole new world. Coming with new units, maps, models and interface (if you choose), it is one of the most complete plugins, changing almost everything in myth. It invokes new strategies because of the various new units, and very unique game play.

You will go through the story of a new soldier from training to invasions of planets, from outside stealth missions to indoor search and destroy missions. From subtly sniping an enemy with a stun laser to pounding away at the 't' key in order to blast enemies away with rockets, you will need to make up and decide which strategies work the best. They are fun missions, but very exciting and very challenging.

There is really nothing else like the solo maps in CAGES, or the Interface. Not only are the maps visually very interesting and new, they are well made and very fun when you try them enough, and know how the units work. 

When you try these maps, keep these things in mind: they are hard, but beatable. You will probably not win right away, but practice makes perfect. Even the rocket troopers (which when you hit 't', will fire a rocket in the direction they are facing, you do not need to click on an enemy can become an easy to use unit if you play with them enough). You need to be dodging and prepared for whatever comes at you. They can be very fun, especially on the harder difficulties, just as long as you don't get mad if you don't beat them.

Also, these maps can be very fun in co-op. They can also be easier when playing with multiple people (such as the 4th map A Rocket in my Pocket).

<h6>Notes:</h6>

Interface - In order to have the interface work, you need to take out the "Patch 1.2" plugin. This is because the interface plugin "CAGED and Interfaced" takes its place. You will still be able to play on b-net, but you will have a totally new interface! Also, if you do not like the interface, you do not need it. Trash it, burn it, whatever. Just as long as you put the "Patch 1.2" plugin back into your plugins folder, everything will work just fine.

Credits - Troll, of course, didn't make everything for this (although, he did do almost all of it). The other people who helped him in this massive project are listed in the Read-Me.

<h5>The future of CAGES</h5>

It is very possible that multi maps and a tagset will be made for CAGES (and a sequel, considering how this acts more of a prologue than anything). However, don't expect them right away.

Comments? Questions? E-mail Troll at jibley@hotmail.com

And above all, have fun!
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AUTHOR: Infininight
TITLE: Senex Silvae
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 04/30/2000 01:00:00 AM
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BODY:
A one-level plugin, Senex Silvae is a masterpiece in map design. You play as a deity, the Old Man of the Forest, gone in quest of a missing portion of yourself. Throughout the map, you will sneak through enemy lines, invisible, contact ancient and potent forces for help, raise armies of deceased souls, lay siege to a castle, and conquer a warlock, made strong by ill-gotten powers.

Created over a period of four months by the author who brought you Parking Wars!, Senex Silvae is a masterful epic in plugin design.
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AUTHOR: Infininight
TITLE: The Legend of Gor-Ash
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Scenario
CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 

DATE: 05/26/2000 01:00:00 AM
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BODY:
UPDATE: This archive has been updated to version 1.5 in an effort to squash PC crash bugs that were in the original release. There is also a Patch available if you still have the original v1.0 plugin on your hard drive. If anything new pops up, please let us know and we'll do our best to further tweak this project.

Creation's first map and the first solo map ever made for Myth2 was <a href="/netmap/breunorattack/">The bre'Unor Attack</a>. The Legend of Gor-Ash is a prequel to that map and a tribute to it.

Don't be fooled by this modest premise, however.

Legend of Gor-Ash exceeds anything we've ever done before. It is almost a Total Conversion. The fir'Bolg, your enemies, have been totally remodeled, and stocked with more weapons than just a bow and arrow. Now, Huntsmen armed with spears and leading brown wolves into battle, and fir'Bolg Mercenaries armed with swords and shields will attack you and defend their general from your onslaught. In addition to bre'Unor and grey wolves, you will wield what many have called simply the coolest new unit ever to be put into the Myth2 engine - a wicked-looking bre'Unor shaman with a primary magic attack and a special ability healing. Gor-Ash, the leader of the bre'Unor, has also been given an all-new look.

The missions range from defense, to assassination, to annihilation. There is even a secret level that lets you control the awesome new fir'Bolg army.

The story will meet the standards set by Bungie and Chimera, with great new art and voice / music narrations. The gameplay will be new and unparalleled, and the ambience, the gory reality of the savage bre'Unor, will blow you away.

Features include:

<ul>
	<li>Three all-new solo levels, a concluding mesh, and a secret level</li>
	<li>New music</li>
	<li>Over 20 new images in pregames and postgames</li>
	<li>Five all-new units</li>
	<li>Many easter eggs</li>
	<li>Great story</li>
</ul>

If you like this map and want to use the new units on a multiplayer map, fighting on and around the Temple featured in this solo series, pick up the official Legend of Gor-Ash FFA Multiplayer map.
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AUTHOR: Infininight
TITLE: Touga
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 04/12/2000 01:00:00 AM
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BODY:
Over six centuries after the first cataclysm the earth once again stands on the edge of destruction. Two groups strive for control of the earth. The Soran are dedicated to the ideals of freedom and equality. The Touga is an industrial colossus determined to dominate the world. With the capital city of the Soran republic destroyed all that remains of their once great army is a small group of soldiers already in the clutches of the Touga. As they fight for their own freedom, they fight for freedom and hope as well. 

Welcome to the world of Touga. 

This plugin is one of the most unique ever made and has features never before seen in Myth. 

Touga offers:

<ul>
	<li>A new and interesting storyline</li>
	<li>My best colormap to date</li>
	<li>One of the most intricate map scripts ever written</li>
	<li>Five all new units</li>
	<li>Dozens of new projectiles and scenery items</li>
	<li>Over 30 new collection tags in all</li>
	<li>Multiple weapons and powerups</li>
	<li>The ability to collect and chose from and inventory of weapons</li>
	<li>And an html manual that explains the whole thing</li>
</ul>

Touga is my masterpiece and at just over six megabytes should be a manageable download for all.
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AUTHOR: Infininight
TITLE: Havre River
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 

DATE: 04/29/2000 01:00:00 AM
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BODY:
Visit our web page at: <a href="http://personal.milehigh.net/smelanso">http://personal.milehigh.net/smelanso</a>

A quiet river.
A peaceful kingdom.
An unknown evil.
A race in peril.
An unlikely hero.

The Havre River Saga is a map series like no other. Beautiful Color maps, Jaw Dropping Scripting, Stunning New Units, and an Immersive Storyline, make The Havre River a must have for any Myth fan. What starts as a routine patrol mission on the edge of a peaceful river becomes a battle between ultimate good, and ancient evil. Friends come from strange places, and enemies from even stranger places.

This saga takes place over three maps, ranging from lush tropical islands, to arid wastelands,to erie caverns. You&Otilde;ll face hordes of undead horror, legions of deranged warriors, and powerful sea elementals. This is not a story to be missed. aw the heck with it, this hype is making my head hurt.

This ain't no Chimera, although our voice acting is better :) But it is fun, hard, new, and interesting. The scripting for the final level is something you have never seen before, and the units are fresh and new. The story and flavor text are new, and really add to the feel of the game. The maps are even more impressive when you consider that they are GIANTS first colormap work, and first scripting work. Hopefully this map will be a perfect way to debut The Idiots Mapmaking Collective, and we hope to make even better stuff in the near future.

Please read the documents that come with the map for more information on the units, the people that made these maps, and all the legal junk.

LONG LIVE THE IDIOTS! 
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AUTHOR: Infininight
TITLE: The Year of Burning Stone
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 04/01/2000 01:00:00 AM
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BODY:
"I shall have the Ibis Crown, pretender, if I must take it from your crushed skull with my own two hands," Balor shrieked, and loosed the magics which would turn a green and pleasant land into a desolate expanse of ash and soot.

Days later the Heron Guard returned to Muirthemne.

It has been 2500 years since first the Heron banner was lifted in the name of the Cath Bruig. Through fire and storm and steel and war the honor of the Guard was never stained.

That day Muirthemne burned with unholy flame.

That day the Emperor Ceiscoran was buried in an unmarked grave so the Ghols would not gnaw his bones.

That day the Heron Guard was no more.

This is the tale of what happened next the tale of why the former Heron Guard put aside their swords and took instead the mantle of penitence. Of why they came to be known as Journeymen and how they chose to fight for the West. Of why they carry shovels and how the Deceiver went bad and more.

The plugin comprises five levels of white-knuckled action, as the honorless survivors of Muirthemne's destruction cross the Cloudspine and learn what it means to take a vow and watch it be broken. A fast-paced adventure and a gripping tale of fantasy in one. Four months in the making, this is:

The Year of Burning Stone.
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AUTHOR: Infininight
TITLE: The Fall Of Naugrimin
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 02/01/2000 01:00:00 AM
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BODY:
The Fall Of Naugrimin is a solo map that takes place in the time period before even Myth:The Fallen Lords. Before the plague of darkness fell upon the civilized country to the West, in the heart of the Blasted Lands; the Ghl resided. But without provocation, the ghl's became organized, and wielded weapons of unknown origin Directed by a mysterious force, the ghl's are now ready to wreak their ultimate vengeance upon the Dwarves. It is your mission to "devour the Dwarves from existence" by destroying all means of their defense as well as their underground explosives factory. Your 'master' has promised he will send his messenger to aid you in your directed vengeance. Beware Dwarves, Fang Grinder will dawn your doom. 

<h6>Fall of Naugrimin's Features:</h6>

<strong>Dwarven Tunnel System:</strong> To use the Dwarven Tunnels that connect one fort to another, simply walk your ghol(s) into the cave entrance, and wait a few seconds. They will disappear (having entered the tunnel system) and reappear at the other end. Make sure you don't leave your Ghol in the other end of the cave for too long, for ghols don't have the longest attention span, and he will travel back to the other cave entrance.

<strong>Dwarven Defense Cannons</strong>: All across the map, there four (4) Dwarven cannons and their crews. Your main task as the ghols is to destroy the cannons crews so when a larger attack force comes later they are not blown to pieces. Kill the Cannons Crew, disable the cannon.

<strong>Dwarven Spire:</strong> This is the largest land form I have ever seen in a solo map that was crafted out of the Mesh. It spirals up into the sky, and is a major tactical disadvantage to you the ghols. To complete your MAIN objective, have a Ghol Anarchist throw a demolition charge down into the Amunition factory inside the spire.

<strong>New flavor text:</strong>All were heavily researched at myth.bungie.org, and add some intreging insight into who the "Dark Gods" are that are referred to in the Ghols Myth:TFL Flavor Text 

<h6>Units:</h6>

There are 7 new and Modified units in the "Fall of Naugrimin", 

<dl>
	<dt>The Ghol Anarchist</dt>
		<dd>These are ghl's have a trademark red hide, but it's their attack that sets them apart from others. Having Hijacked cart loads of Dwarven explosives, they have rejected the offer of cleavers as weapons; instead they use black demolition charges. {Used by the Dwarves for clearing large underground passageways}</dd>
	<dt>The Ghol</dt>
		<dd>These are basically the same ghl we all know and love, just a bit less experienced with the cleaver.</dd>
	<dt>Fang Grinder</dt>
		<dd>Known as the 'Black dog of the Blasted Lands' to the Dwarves only in Legends, to the ghl's as their king; Fang Grinder Rivals Soulblighter in power. But like all ghl's he has a weakness to large amounts of explosives.</dd>
	<dt>The Dwarf</dt>
		<dd>The same Dwarves we know, always willing to hurl a helpful molotove into a melee which contains mostly your own units</dd>
	<dt>Dwarven Fighter</dt>
		<dd>The backbone of all Dwarven defenses, they have the muscle to take on a ghl hand to had {or Knife -to- cleaver as the case may be}</dd>
	<dt>Dwarven Knife Thrower</dt>
		<dd>The Name says it all: These Dwarves are much like the fir'Bolg archers of Myth TFL. The throw knives in a straight line, paying no heed to their comrades that may be in the way. Maneuvering your ghl so that the dwarven fighters may get in the way of airborne Knives</dd>
</dl>

I'm toying with the idea of updating and improving this map,

-Improving Scripting, and any other modifications anyone could suggust.
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AUTHOR: Infininight
TITLE: Return of the Spider-Cultists
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 03/01/2000 01:00:00 AM
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BODY:
I've been making Myth 1 and Myth 2 maps for a very long time. Overall, I've made about 16 all-new solo levels and 4 all-new multiplayer maps, including the highly successful 11-level solo package called "Myth 2 Solo Campaign" (available at the Mill). The Mill contest gave me the willpower I needed to start this 4-level mini-solo campaign, "Return of the Spider Cultists", and so here we are.

The story is this: 

"Eons ago the god Wyrd created the world and all life on it. However, the jealous god Nyx sought to take what Wyrd hade made, and terrible fighting ensued between the followers of the two gods. For a time it seemed as though Nyx the Spider God would surely win, but finally the great Emperor and hero Connacht was able to banish Nyx and all her followers from the world forever.

The only consolation to Nyx was that shortly therafter she was able to poison Connacht's heart and turn him to the Dark, destroying Muirthemne in the process. After the death of Soulblighter and the refounding of Muirthemne under Alric, the spider-cultists and their god Nyx are but a distant memory. But it is written on the final page of the Total Codex that as Wyrd was responsible for creating the world, so his arch-nemisis Nyx would be responsible for destroying it"

The plugin features all-new units, semi-new units, and edited units.

It also features advanced scripting, and some new sounds.

This plugin is not typical in its gameplayPlayers participate in archery contests, solve ancient riddles, interact with local townsfolk, visit haunted manors and more.

When I went about designing this scenario, I wanted to make it set apart from all the other solo levels out there. I wanted to have the scenario set in the world of Myth because there is so much of it that is still unexplored and interesting. However, the Fallen Lords had become boring opponents. You beat them in Myth 1, you beat them in Myth 2, you beat up legions of thrall in Chimera. There is not a single thrall, soulless, myrmidon, or wight in "Return of the Spider-cultists." 

Each level has a twist to it, which can be as simple as getting unexpected ghostly reinforcements to destroying magical pillars to get past lightning monoliths. In any case, making this scenario was a blast and I hope you have as much fun playing it as I had making it.

This is an individual entry to the contest.
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AUTHOR: Infininight
TITLE: Lord Goda's Castle
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 03/06/2000 01:00:00 AM
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BODY:
The Lord Goda's Castle solo level finds the player trapped in the courtyard of an enormous fortress.

Cornered by the advance of relentless Dark Forces, the player must find the only exit among many locked doors.

Dynamic original music lends key sections of this level fresh appeal, and a new unit, the Dark One, leads the players forces through the hostile environment.
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ShortName=godascastle
Author=Pope
Group=Creation
ShortGroup=creation
Version=1.0
Filename=LordGodasCastle-SOLOv1.0.sit
Filesize=2.2 MB

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AUTHOR: Infininight
TITLE: Ambush At Three Pools
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 04/29/2000 01:00:00 AM
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BODY:
Hi all, 

This my entry for the mill contest. Although it may not boast as many new things as some of the other entrys, it is my first attempt at a color map and my first attampt at scripting so It took me along time. In it you will find,

<ul>
	<li>New ingames talking</li>
	<li>All new mesh</li>
	<li>A very intricate storyline</li>
	<li>Some pretty good scripting</li>
	<li>All new pregame image</li>
</ul>

Note: This is not the story it is merly a promo.

The map is set in the middle of the heat of the summer. With the birds singing from their perches in the big birches and the fish jumping in the easy going river that runs through the centre of the map. A very innocent place for what is set to happen. There is a world knot to the northeast and the southwest. To the northwest is a small village although in the locals eyes it is a city. All this lies in the land of the Old Kingdom now referred to as the drowned kingdom. What evil lies in this place will be uncovered and thrown back for all the world to see. It then becomes your job to destroy it!

A scouting party that was sent into the area a week ago has gone missing. It is your job to find it!!

This plugin uses the hexographica tagset so you will need it to play. One thing I ask of you is that ypu please score it or write a review, it really helps.
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--Required Fields--
ShortName=ambush3pools
Author=Swiftdeath
Group=
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Version=1.0
Filename=AmbushAtThreePoolsv1.0.sit
Filesize=2.4 MB

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AUTHOR: Infininight
TITLE: The Five Champions
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 06/17/2000 01:00:00 AM
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BODY:
The Five Champions from Myth: The Fallen Lords - completely ported over to Myth II.

Anyone who's played TFL knows this level: Alric has been captured by the Deceiver and it's up to five champion units to rescue him.

Set in a desert scenery, this map is as close a match to the TFL map as possible, including color map, units, scripting, models and sounds.
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--Required Fields--
ShortName=5champs
Author=Killswitch
Group=
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Version=1.1
Filename=TheFiveChampionsv1.1.sit
Filesize=7.5 MB

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AUTHOR: Infininight
TITLE: The Battle for Terra
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 08/09/2000 01:00:00 AM
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BODY:
The Year is 5024 and the Galaxy is not what it once was. 

In 2105 the alliance of man - an alliance of every country in the world - developed 'Sub-Tachyon' technology, allowing them to travel to the nearby solar system of Alpha Centauri. 

Fifty years later, the twenty star systems surrounding Sol - the star system containing Terra - had been colonised. Man was in it's Golden Age.

It didn't stop there though, five years later the 'Hyper-Drive' was invented allowing even faster space travel. Hundreds of planets were colonised in the hundred years to come.

Then the insurrection began.

The 'Outer-rim' territories of the galaxy - rich in minerals and precious gases used for the Hyper Drive - were being exploited. The Core worlds of the alliance of man - later renamed the Terran Navy - had been mining the resources of the Outer-rim and 'neglecting' the task of paying the Outer-rim workers who mined there. The workers became angry, hungry and led a calculated inserruction against the Terran Navy, capturing the vessels around their planets and pushing their way in toward Earth.

The war has been raging for almost three millenia and still the Terran Navy will not give in.

The rebels have been forced to move from planet-to-planet in a desperate attempt to stay alive. To this day there is only twelve rebel sympathetic systems left to fight against the many hundreds of worlds strong Terran Navy.

The rebels have eventually managed to push their way far enough into the core worlds to launch a desperate strike against:

Terra

What happens next?

Visit the S Tech site at <a href="http://pages.unisonfree.net/w.simms/index.html">http://pages.unisonfree.net/w.simms/index.html</a>

Contact me at <a href="mailto:w.simms@unisonfree.net">w.simms@unisonfree.net</a>

IMPORTANT NOTE : I was not aware of the plug-in 'Polycon Spaceships' until a few days before uploading this so don't think I'm copying anyone else's work.
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--Required Fields--
ShortName=terra
Author=Haravikk
Group=Project Magma
ShortGroup=projectmagma
Version=1.0
Filename=TheBattleforTerrav1.0.sit
Filesize=2.5 MB

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AUTHOR: Infininight
TITLE: The Siege v2
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 09/27/2000 01:00:00 AM
-----
BODY:
<blockquote>
	<p>November the 19th, White Falls</p>
	
	<p>Written by Dewe Rusch, 1st Company</p>
	
	<p>So far, every thing has gone to plan. After months of holding back the Dark at the hastily made fort at Willow, half of our company was called by Alric himself to help defend the newly liberated fortress at White Falls. We all know Soalblighter will want the fort back very badly, however a large proportion of his forces are off trying to find The Deciever and many are still regrouping after the search for the Summoner. Dwarven engineers are still repairing the cannons after two of their kind blew the entire breach off one and dented the barrel of another during the capture. They say they should both be ready for use by sundown. I wish it would be earlier. </p>
	
	<p>The attack will come soon. We have tried to tell the few peasantry left not to even go near the river and stay within the fort, but they are a fishing people, and will not listen. I can only pray they will have time to escape. They made a strange 'offering' to wyrd for us just minutes ago. They seem to worship just slightly differently than us, however : they planted grass in the shape of a myrkridia just above the fort to the north, with two glowing stones for the eyes, according to them, this will blind them. Although I am almost sure this is not the truth, I am sure they are magical in someway.</p>
	
	<p>There is something strange at this fort. A premonition, a sign that I cannot pin-point. At first i thought i was alone in the feeling, but i have seen many often glancing behind them at night, carrying their weapons even to the latrines. Two Flint Moon Rising has said to me it is most probably the stench of the dark still lingering, buti feel it is something more. Just to back this up, i even saw Two Flint carring two sharpened swords around with him, shadow sparring with them at blinding speeds. Maybe the Dark is still within the fort.</p>
	
	<p>Now it is my turn to do sentry duty, and i must go.</p>
</blockquote>

This is an almost totaly revamped version of my first map: The Siege.

The only reason i actually re-did this was the suprisingly high number of DLs - 131 at his point, for my first map.

I have redone much of the scripting, added more story, more units (fetch, ghols), stuck in a "puzzle" (well, sorta), made it much harder, and fixed many bugs (soalblighter now ravens away, the dark march in proper formation, etc.) There is also some ghol POWs who try about every 1 in 2 games to escape and help out the dark in legendary. They even go up and get the cannon balls :) As i said, i made it harder - before i could finish it on leg with only 10 casualties on my first gonot good for any map. Just try it now, for fun. eheheheh.

Big hands to Discordia for giving the bug report and review. Because of him, now it plays heaps better. Also to Ares for the Scriping Guide.

PLEASE REVIEW!!! (and re-review) and tell me what you think, plus tell me of any bugs. I am currently working on a campaign, and i need all the support i can get!!!

Have Fun!
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EXTENDED BODY:
--Required Fields--
ShortName=thesiege
Author=Drongo
Group=
ShortGroup=
Version=2.0
Filename=TheSiegev2.0.sit
Filesize=415k

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AUTHOR: Infininight
TITLE: Hellfire Crossing
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 10/13/2000 01:00:00 AM
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BODY:
This is the first singleplayer map for my Blades of the Realm scenario. No wait, come back!, it's way better than that last netmap. And all my other maps, for that matter. It has everything that makes a great singleplayer experience: a good storyline, enemies that outnumber you about ten to one, good unit scripting, new tactics, a well-done map, fun terrain, an explorable map, and lots of desperate close combat.

While this solo is intended for use with the Realm-UnitsTagset, it can be fun with other tagsets as well (and with normal Myth), like SitH, WWII, or Bushido, although you'll be challenged even on Timid. This is a hard, hard level, and if it were not the very first in the campaign, it would have been made close to impossible. As it is, even veteran mythers will probably end up playing it on Simple.

IMPORTANT: read the instructions for proper use in the ReadMe. This solo requires the Realm-UnitsTagset.

The map is a blasted, bleak wasteland swamp with a poisoned, rancid, and wight-infested river running through the center. Enjoy!
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EXTENDED BODY:
--Required Fields--
ShortName=hellfire_crossing
Author=Alric Storm
Group=
ShortGroup=
Version=1.0
Filename=HellfireCrossing-SOLOv1.0.sit
Filesize=1.1 MB

--Optional Fields--
Manual=
RequiresPlugin=/tagsets/realm/|Realm Units Tagset

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AUTHOR: Infininight
TITLE: Swamp of the Damned
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 07/10/2001 01:00:00 AM
-----
BODY:
Highlights include randomization of gameplay based on difficulty level and the expected Creation solo level features.

Another solo level that's sole purpose is fun and challenge of play. Many hands have touched this project and it has benefitted from each revision before this final release.

Play, explore, enjoy. Oh, and watch out for the dead, some of them have a tendency to not stay put when you put them in their grave.

<blockquote>
	<p>April 10, The Unknown Lands,</p>
	
	<p>My men are tired. As the marsh thickens, they grow wearier. With each step, they are bogged with murk as we press onward. Twice a day, we stop and strip from our armour to remove the leeches from our backs and legs. So far, three have died from the sickness carried in these swamps. Our reserves of food and water are dwindling. I fear that it is going to get much worse before we reach drier land and that we may never again see outside these dead woods.</p>
	
	<p>We aquired our guide through the marsh in the small village of New Armin weeks ago. My father had always warned me never to trust a coward and I do not trust our guide. He is a superstitious fool, spreading his folklore through our ranks like a plague. He says these swamps are haunted. He tells the story of a betrayed King of Armin, his vengeful sons, and of the Civil War which left the bodies of hundreds of soldiers dead in a violent bloodbath.</p>
	
	<p>During the day, the stagnant stench of death is doubled by the heat of the sun. At night, there are unholy howls as the wind whips through hollowed, dead trees. My men claim to have seen something lurking behind us. I have caught a glimpse of something hiding in the dark trees, but we have yet to catch anything. Something is in this swamp; that much is certain.</p>

	<p>Our guide tells the old ghost story of the lost castle of Armin -- supposedly, the ruins are somewhere in this vast marsh -- where the spirits of the fallen and betrayed wander the swamps to feast on the flesh of the living. With each day, my men believe him more. With each step further away from home, they are more afraid.</p>
	
	<p>Weakened, hungry, and sickened, we press on. This evening, our guide ran in terror as the howls began. I am starting to believe there is something unholy wandering these swamps.</p>
	
	<p>I pray to Wyrd I am wrong.</p>
</blockquote>

For full credits and level information see the ReadMe enclosed in the archive.
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EXTENDED BODY:
--Required Fields--
ShortName=swamp_damned
Author=
Group=Creation
ShortGroup=creation
Version=1.3
Filename=Swamp_of_the_Damned_v1.3.zip
Filesize=6.0 MB

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AUTHOR: Infininight
TITLE: Alpha Guard Solo Camp Level 2
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 10/01/1999 01:00:00 AM
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BODY:
11/12/99 My thanks to Ares for the great review. Also for those who enjoyed the secret level in this plugin, there is a multiplayer version now available called "Catching the Greased Pig VS"

Allrigth!!! I think that the bug that caused crashes for PC users who tried to play this level is fixed. My thanks to Ares for his help with this problem. All of those who tried to play could not because of crashes should download v 1.2. If anyone experiences a problem with the new update let me know. 

The first and probably last update is here. Unless any problems are discovered This will be the final version. Only minor changes were needed. I spell checked some unit flavors and added a few ambiant sounds to the maps but there were no major changes. 

The Second level in the Alpha Guard series. The long awaited sequal has finally been released. This plugin picks up where "The Alpha Guard" left off. It follows The Alpha guard into another mission and brings you deeper into the plot of this ongoing campaign. 

This Pulgin Features

<ul>
	<li>An all-new colormap</li>
	<li>A secret level with an all-new colormap</li>
	<li>Both levels are fully scripted</li>
	<li>Levels that are well suited to both solo and co-op play</li>
	<li>14 new or modified units including the already famous Alpha units</li>
	<li>Fully narrated pregame screens</li>
	<li>Tons of hidden tricks and secrets</li>
	<li>37 new sounds</li>
	<li>Several all new projectiles and scenery items</li>
	<li>More stuff that I can't think of right now</li>
</ul>

This is sure to be a must have for any myth 2 fan. 

One More Thing I don't mind answering questions reguarding bugs and other technical support involving this plugin, but please include a description of your computer in your e-mail. For example  Macintosh G3 using OS 8.5 With a ATI Rage card and Open Gl drivers. This basic information will help me figure out what is wrong if the problem is not a scripting error.

To find out about all of the hidden tricks and easter eggs in the alpha guard series, download the "secrets of the alpha guard" guide, available on the mill as a utility.
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--Required Fields--
ShortName=alphaguard2
Author=REDDEK
Group=
ShortGroup=
Version=1.2
Filename=TheAlphaGuardLevel2.zip
Filesize=9.7 MB

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AUTHOR: Infininight
TITLE: Winter Valley
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 11/24/2000 01:00:00 AM
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BODY:
One of my most favorite Myth maps of all time is "The Five Champions." I have always enjoyed wiping out the forces of the dark with only a handful of men. This solo map (my first attempt) is my effort to emulate that theme. In a nutshell, you have an archer hero, a dwarf hero, two beserk heroes and a journeyman that must go out and rid Winter Valley of the encroaching enemy. Although the level can be won even if you take a casualty, it will be next to impossible if you lose one or both of your missile units.

Basically, the map is free-form, meaning you can accomplish the mission objectives by heading out in any direction. You will just have to explore the valley, decimating the enemy when found. Just don't quit until your troops are cheering!

I am considering creating a series of "Five Champions" style maps. Feedback and ratings will encourage me  
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--Required Fields--
ShortName=wintervalley
Author=edski
Group=
ShortGroup=
Version=1.0
Filename=WinterValleyv1.0.sit
Filesize=614k

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AUTHOR: Infininight
TITLE: Myth2 Shade
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 05/13/2000 01:00:00 AM
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BODY:
Ever wondered what happened to Shade after Deceiver got killed? Well, here it comes.

This is a campaign containing five meshes.

Simple story: Someone(now who could it be) has gathered the hordes of the dark and people must get some help from the trows.
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EXTENDED BODY:
--Required Fields--
ShortName=m2_shade
Author=Teemu
Group=
ShortGroup=
Version=1.0
Filename=Myth2_Shadev1.0.zip
Filesize=10.2 MB

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AUTHOR: Infininight
TITLE: Stress Release
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 08/16/2000 01:00:00 AM
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BODY:
One day Alric was thinking of all the times some loser had killed him with a myrk giant on Raid, or how he just almost won Redemption on legendary except for that one stupid overgrown krid. So he decided to build a plugin for people who shared his sentiments.

This is the plugin for people who are very angry and hate myrkridian giants. This is intended to soothe your rage and make you laugh, but not be a great map or anything.

Don't yell at me too much for making this. Check out my cool user profile graphic and my Mythic Campaigns pack1-which IS good!

Still, this is worth the tiny download just for the laughs.

Please rate leniently, and if you write a review, the criticism better be creative. ;-)

Tro spek translation:

wsup all this 4 d00ds who h8 myrk G's. Iz sux but makes u lol. D/l coz iz so kewl. OMG tinE d/l!
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EXTENDED BODY:
--Required Fields--
ShortName=stress
Author=Alric Storm
Group=
ShortGroup=
Version=1.0
Filename=STRESSreleasev1.0.sit
Filesize=162k

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AUTHOR: Infininight
TITLE: Clash in the Forge
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 06/14/1999 01:00:00 AM
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BODY:
You are part of Alric's army on the way into the forge to kill soulblighter when the floor gives way and you find you self in a strange chamber filled with even stranger monsters. You must find a way out and soon for you are standing by the valcano's main lava pool.

The new version adds deafeat, a error in scripting stop you from losing in the first version. oppss

PLEASE READ THE READ ME!!!

This map is a Co-op between me and oogaBOOga.
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EXTENDED BODY:
--Required Fields--
ShortName=clash_forge
Author=Steven
Group=
ShortGroup=
Version=1.1
Filename=ClashintheForgeSoloLev1.1.zip
Filesize=9.3 MB

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AUTHOR: Infininight
TITLE: Mythic Campaigns - Rebirth Pack1
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 08/15/2000 01:00:00 AM
-----
BODY:
I was a total noobie when I made this (what the hell was I thinking?!), but it's still worth a try, I think

<h6>Meshes</h6>

-Walkabout creek(replaces willow creek) tropical setting with many archery duels
-Wall Street Dwarf Party (replaces the wall) total dwarf/ghol mayhem
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EXTENDED BODY:
--Required Fields--
ShortName=mythic
Author=Alric Storm
Group=
ShortGroup=
Version=1.0
Filename=MythicCampaigns-Rebirv1.0.sit
Filesize=3.9 MB

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AUTHOR: Infininight
TITLE: Throne of the Lich King
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 03/11/2001 01:00:00 AM
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<blockquote>
"And the monsters come out, out,
-And the bodies come up, up
-And evil goes forth, forth
-And the eyes glow brighter, brighter,
-Until no one stands mighter, mighter"
</blockquote>

Throne of the Lich King offers some features that promise to make gameplay a true challenge, intellectually as well as strategically.

You will be able to cast 8 different spells to try to survive your intrepid venture into Acerak's deadly cryptby the way, there is only one spell caster in your party!!

A great majority of the time you can use the walls of the crypt to your advantage (think, man!! think!!)

The various traps that are strewn about the crypt will more than likely reap their share of foolish or unwary souls; but they are not particular about their victims. If you are wise you may be able to use them to your advantage!

Welcome to the Throne of the Lich King and please try to enjoy your stay, because, in all probability, it will be an eternal one

Knights of the Pentacate 
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AUTHOR: Infininight
TITLE: The Chosen
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 05/30/2000 01:00:00 AM
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BODY:
My last creation, since I'm "retiring"- a simple but fun and challenging COOP map. Of course it works fine as a solo, but it makes it even harder.(Hey! it is the level 3 colormap but OH WELL! it's still fun)

The story- The Dark is marching on the little town of Tallow and it's your job to stop them. (duh) You get warriors, heron guard, zerks, archers, dwarves, and FOREST Giants! (thanks to GodzFire, godzfire5@g2a.ne) You also get custom made Andvari, Trahern, Garrick, and Oderic, along with their Heron Guard hero friends. You must destroy the incoming barrage of myrks, thrall, ghasts, wights, fetch, myrk giants, soulless, and a more realistic SOULBLIGHTER!

<h5>Hints:</h5>

<ol>
	<li>Find the magical sword for Trahern and it's a hell of lot easier to beat the level.</li>
	<li>Setup up your defense before attacking Soulblighter- that gets the circus running.</li>
	<li>I put the mortar dwarf in as a key person, so it's harder to win without him.</li>
	<li>Trahern has to survive or the game will end.</li>
</ol>

HAVE FUN!!!!
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AUTHOR: Infininight
TITLE: Shade of Gray: Preview
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: Solo
CATEGORY: 
CATEGORY: 

DATE: 05/31/2002 01:00:00 AM
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BODY:
<blockquote>
Long has my now withered flesh craved an end to its torment. Now I, Lord Phelot, stand at the croroads. I will betray the fiend Ravanna and follow a new master Myrdred. Together we shall defeat Damas.<br /><br />

-<i>Phelot</i>
</blockquote>

Little did Phelot know that his betrayal of Shiver would destroy the Deceiver as well. Now he must gather an army and complete his quest. 

Caught between the Dark and the Light he is a Shade of gray.

Shade of Gray is a 13+ level Myth II: Soulblighter solo plug-in coming soon. This download includes the levels 0, 1, 2, 4, 6, and 8 as a local folder.

Note: There is a bug in level 4 which crashes if you try to run down the road first (but this action is clearly suicide except on timid). We are in the process of finding and fixing the bug. Also, note that these noncontinuous levels produces certain discontinuites in the plot  do not let this alarm you.

Information about Shade of Gray and other levels can be found at <a href="http://www.nono.com/phelot">http://www.nono.com/phelot</a>.
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Author=IonStorm
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Filename=SoGpreview.sit.hqx
Filesize=51.5 MB

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Screenshot2=Haunted Forest
Screenshot3=Forgotten Pass
Screenshot4=Minefield
Screenshot5=Fail
Screenshot6=Map

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AUTHOR: Infininight
TITLE: Shade of Gray: Prologue
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 05/31/2002 01:00:00 AM
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BODY:
<blockquote>
Long has my now withered flesh craved an end to its torment. Now I, Lord Phelot, stand at the croroads. I will betray the fiend Ravanna and follow a new master Myrdred. Together we shall defeat Damas.<br /><br />

-<i>Phelot</i>
</blockquote>

Little did Phelot know that his betrayal of Shiver would destroy the Deceiver as well. Now he must gather an army and complete his quest. 

Caught between the Dark and the Light he is a Shade of gray.

Shade of Gray is a 13+ level Myth II: Soulblighter solo plug-in coming soon. This download is just the Prologue, although it is non-linear and challenging, later levels are significantly more complex. 

Information about Shade of Gray and other levels can be found at <a href="http://www.nono.com/phelot">http://www.nono.com/phelot</a>.
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Filename=sog_prologue.sit.hqx
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Screenshot3=Forgotten Pass
Screenshot4=Minefield
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AUTHOR: Infininight
TITLE: The 7th Legion - Nightfall
STATUS: Publish
ALLOW COMMENTS: 1
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ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: Solo
CATEGORY: *Coop

DATE: 09/26/2001 01:00:00 AM
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BODY:
<blockquote>"King Alric listened intently as Garrick recounted the events leading up to our arrival in Madrigal. As soon as Garrick was done, the King ordered the Seventh Legion through the World Knot to Scales. They have been instructed to seek out Soulblighter's army and destroy it now, before it grows any larger</blockquote>

This two level mini-campaign begins with the 7th Legion's arrival at the plain of Scales, deep in enemy territory. Their only hope of success is in the element of surprise, for their force numbers less than that of Cruniac's, which had just been decimated by Soulblighter. 

Leading them is Baelden, son of Maeldun and possessing magical abilities, yet by no means an avatara. A veteran of the Great War, Baelden alone knows what they are likely to face and he fears for his comrades who have yet to swing a sword in anger. The sun lowers in the west as they enter the knot, bracing themselves for the unknown perils that await them.

The levels abound with a unique and oppressive atmosphere as the story unfolds before your eyes. The fighting is amongst the toughest you'll ever face as you switch from desperate defence to frantic pursuit, to cautious attack and final confrontation. 

<i>Are you afraid of the dark?</i>
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Author=IronDuke
Group=Renaissance
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Filesize=10.7 MB

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AUTHOR: Infininight
TITLE: Taking Control
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 01/04/2000 01:00:00 AM
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BODY:
Here is my first map, Taking Control. It uses the Willow Creek color map. I did my own map actions and edited a few of the units. It is an easy map and it still has a few bugs.

In my map, you are a bunch of gangsters taking control of a town. You have gangsters and the enemy has drunks, which attack slower, and brigands. You have to control the town by putting two guys in the barracks, and three in the town square.

This map is discontinued (dis), which means I will not be updating it. So don't send me e-mails telling me about bugs. However rating my map would be nice :) , so don't hesitate! I will be coming out with a new map, so check for a map named "Assault of the Shades".

PS I know this map is really bad so check out mu new map "Assault of the Shades". it is much better!

Enjoy
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AUTHOR: Infininight
TITLE: The Great Wall of Naboo
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 06/08/1999 01:00:00 AM
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BODY:
This is a map that I put together using Star Wars Units and some myth units. Try it out you might like it. The units were made by Lan Mandragoran from the map Forest Moon. I also used the battle droids by Joel Day. Thanks to them for making the some awsome Star Wars Units.
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ShortName=wallofnaboo
Author=Iron Lung
Group=
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Version=0.1
Filename=TheGreatWallofNaboov0.1.zip
Filesize=1.9 MB

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AUTHOR: Infininight
TITLE: Wabe in the Gimble
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 05/03/2002 01:00:00 AM
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BODY:
This is a single player death-match variant of Gimble in the Wabe, allowing you to choose 1 of 4 start positions and have the enemy fight you for control of the flag.

<h5>Objectives</h5>

Overall: Enjoy yourself and have fun!
Primary: Win either by attrition or control of the flag at games end.

<h5>Need to Knows</h5>

<ol>
	<li>To choose a start location.
		<ol type="a">
			<li>Move the Warrior towards any of the 4 Towers.</li>
			<li>When a tower lights up have the warrior 'TaunT'.</li>
			<li>Prepare for 10 Minutes of Carnage.</li>
		</ol>
	</li>
	<li>Dorf molotov's are a bit more spongy. Meaning they dont always explode immediately on contact. IE; They are more like M:TFL Dorf molotov's.</li>
	<li>On Timid Difficulty, Players Units are controlled by the AI. However, you can still have a measure of control over your units, OR you can just sit back and enjoy the carnage as it unfolds.</li>
	<li>On Timid, Simple, and Normal Difficulties, Enemy Units have no ammunition.</li>
	<li>On Simple Difficulty, the MAX amount of Enemy Units respawned at a time will be reduced by up to 1/3.</li>
	<li>On Heroic Difficulty, Enemy Units will have between 0 and 2 ammunitions. Decided Randomly each time a new enemy unit Respawns. Player Units will get 8 Pus Packets near their chosen start location.</li>
	<li>On Legendary Difficulty, Enemy Units will have 2 ammunitions each. Player Units will get 16 Pus Packets near their chosen start location.</li>
</ol>

<h6>Hints</h6>

<ol>
	<li>If you need help, <i>or are just lazy</i>, set the difficulty to Timid to have the AI help you. You will still have partial control, but the AI will do most the work for you.</li>
	<li>Being first to gain control of the flag can usually assure a solid foothold from which to defend.</li>
	<li>Try having your ghols carry some satchels into battle and follow up with a volley of flame arrows or pus packets.</li>
	<li>Dont forget to bring up Respawned units.</li>
	<li>Mass casualties may produce extra units during Respawning. This works for your enemy as well.</li>
	<li>Trying to attack the enemies Respawn point could have interesting consequences??</li>
</ol>

<h6>Thanks to:</h6>

Haravikk for the idea / concept / testing and for asking me that scripting question that entailed I investigate for myself and which led to the creation of Wabe in the Gimble.

Salutations & Good Luck.
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Author=Ghost
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AUTHOR: Infininight
TITLE: A Cold Winter's Night
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 08/15/2001 01:00:00 AM
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BODY:
<em>A 1 to 4 player Solo / Coop Map.</em>

This map is not for the meek or faint of heart. It is hard, and is meant to be a challenge, even to the best of veteran Myth players. 

<em>Note: Be sure to check out <a href="http://fileball.net/mill/item.fb?485027619">Scirons Film</a> where he defeats ACWN on Solo Legendary. :o)</em>

The basic premise behind this Map is Player CooPeration, Control, Survival, and FUN!!

There are just two game objectives to fulfill within this map. They are

<ol>
	<li>You must have <em>uncontested control</em> of the flag at games end.</li>
	<li><em>SURVIVE!!</em> until games end.</li>
</ol>

<h6>Featuring</h6>

<dl>
	<dt>A winters landscape</dt>
		<dd>Colour Map Courtesy of Deathwhore and his Myth II Handbook.</dd>
	<dt>Scripting for 1 to 4 player CooP</dt>
		<dd>Similiar to how I did the "Twice Re-Born" CooP scripting, except now the script adjusts the game and time needed to <i>'hold out'</i>, among other things, according to the number of players involved, and the difficulty level chosen.</dd>
	<dt>LMotH style of play</dt>
		<dd>Camp if you want / can, but you must have <em>Uncontested Control</em> of the flag at games end to win.</dd>
	<dt>'Potentially' over 1600 enemy units</dt>
		<dd>More than enough enemy to give 4 players CooPing a run for their money, and then some.</dd>
	<dt>19 Different Unit Types</dt>
		<dd>With the Ghost Thrall / Ghost Deceiver being the only 2 repetitive collections, you`re sure to meet a greatly varied foe.</dd>
	<dt>Resurrecting Ghost Thall</dt>
		<dd>First seen in SoD, on legendary difficulty, ACWN make`s full use of them on <i>all</i> difficulties.</dd>
	<dt>Trows and Myrk Giants</dt>
		<dd>With the possibility of facing up to 20 <em>of each</em> on 4 player CooP. <b><i>Normal thru Legendary Difficulties only.</dd>
	<dt><i>Totally Random</i> Monster Activations</dt>
		<dd>Enemy wave size, grouping, type, intensity, and direction attacked from is completely randomized.</dd>
	<dt>A.I. Reacting / Dodging of Incoming Missles / Explosives</dt>
		<dd>Ghols, Knights, Myrms, and Myrks will attempt to get out of your line of fire.</dd>
	<dt>Deciever Conversion</dt>
		<dd>Use your Deciever unit to convert enemy, including Trow, and Myrk Giants amongst others, to your team to replenish / bolster your units.</dd>
	<dt>Modified Units</dt>
		<dd>Some have new attacks, some new specials abilities, others gained melee attacks. <i>All</i> are <i>balanced</i> to this map and challenge you will face.</dd>
</dl>

Please see the "Read Me.HTM" for full details and descriptions.
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Author=GHOST
Group=Project Magma
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Filename=A_Cold_Winters_Night.sit
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AUTHOR: Infininight
TITLE: Assault of the Shades
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 02/01/2000 01:00:00 AM
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BODY:
The wait is over!

Yup that's right! I've finally finished that new mesh I promised you! It's called Assault of the Shades!

Like many of you I've wanted to command thrall armies, detonate wights, and generally cause havoc! But, wait! You can only be the good guys in Myth II! What a shamehey, wait a minute! Don't leave, come back, come back!!! I made a scenario that will give you hours of enjoyment! Well, uhactually

It's not finished yet! It's really close to completion, but there's still some bugs. Oh yeah, and there's only one map. Hehedon't worry though, I'm coming out with more! Now fall into the trance of the Shades

You look aroundquiet. Odd almost. Doesn't matter. Your commander, Maurner, sent you out here to scout the area and you're finished. You turn to your companions and order them to move out. Wait minute you say. Something catches your eye from within the undergrowth. Like a sparkle from light reflecting off a sword Suddenly, a man in chainmail bursts from the bushes and sprints away. Cursing, you take off in pursuit of the man. You've almost caught him when suddenly, he yells something at the undergrowth. A dwarf dressed in drab purples jumps out with a wicked grin on his face. And a smoking bottle in his hand. You think you know about dwarves. You know they throw explosive cocktails. You also know you can take two or three hits. And you know there's three of you and one of him. Without warning, he laughs and throws. You barrel forwards, bracing yourself for the explosion. The bottle flies overhead and you hear your comrades scream in agony. You spin around, your friends' screams echoing in your ears. The bottle had broken. But there was no fiery explosion. The bottle was full of acid and putrid pus. You run at the dwarf, hoping to get him before he throws. He glances you with a bottle. The pain isn't great, but your mind recoils. You feel as if all the wind has been knocked out of you. You can't move. Can't breathe. Your friends scream one more time, their screams ending in gurgles of agony. The dwarf saunters up to you. Its face twisted in a sadistic smile. It bends over to you, so close that you can smell its putrid breath. 

"I'm Gulchpleasure ta meet ya, laddie"

You try to say somthing anything, but you can barely move.

"Tell Maurner, he's gonna be a-meeting with his doom."

With that, the dwarf dissapears into the undergrowth. Hours later, you finally get up. You start stumble back to camp. You break into a run, and you can swear, in the distance, you can hear evil laughter. You'd better hurry. The Shades are here.

This version still has a bunch of bugs in it and I really would appreciate an e-mail telling me of any improvements you'd like me to make. In a future version they'll be more maps.I'm planning to rerelease this one after massive bug fixes. Watch for another plugin with the same name. Sorry about all the bugs :P I know it sucks.

Enjoy
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Author=VileBeaker
Group=
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Version=0.9
Filename=AssaultoftheShadesv0.9.hqx
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AUTHOR: Infininight
TITLE: Ghols are Annoying
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 10/24/1999 01:00:00 AM
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BODY:
A single player battle on the training map with a variety of units and many surprises. It may be difficult if you don't read the hints. Reinforcements come in strange ways and killing everything is a lot of fun. E-mail me if you have any suggestions or comments.
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Author=Bigdwarf
Group=
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Version=1.0
Filename=GholsareAnnoyingv1.0.zip
Filesize=520k

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AUTHOR: Infininight
TITLE: ToD: Village of Valley Deep
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 01/28/2001 01:00:00 AM
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BODY:
Traitor Of Darkness: Village of Valley Deep 

v1.0 Macintosh Only Release!

<strong>PLEASE HAVE SUBTITLES ON!</strong>

Well, what can I say? We have promised this map time and time  again, and every time we think we have the bugs licked, they just come back.

After 3 months, we finally got tired of messing with the PC  bugs, and have unleashed the first map from the Traitor of Darkness solo series  unto the Myth community. (Nothing against PC's, but this map has refused to work for any of our PC testers, and it's NOT a scripting problem! Sorry, please accept our deep apologies :-()

The Kithless were thought to be extinct from the lands of the Province after the Great War, and only occasionally did you see one cross the Cloudspine into the homelands of men.

But one Kithless, a leader under The Watcher in the Great War, has been stalking the edges of Forest Heart, watching for his chance to fulfill his long disappeared master's wishes

He empowered many of his fellow Kithless with the thoughts of his evil intentions, and slowly the clan of the Kithless grew, composing many  more members of their disfigured race

The time for vigilance is at hand, and another phase of the moon shall not pass before the Kithless have had their revenge

<h5>Credits:</h5>

<b>Colormap:</b> Korgath/Giant
<b>Units/Fearing:</b> Demosthenes
<b>Scripting/Pregame:</b> Elijah
<b>Beta Testing:</b> Inferno, True Peril, Malek, Sir Boar, Captain Trips, Fex, Macros, and others who I can't remember :-)

<h5>Sites to Visit:</h5>

<a href="http://www.idiotcollective.com/">www.idiotcollective.com</a> (Idiot Mapmaking Collective's Website)

<h6>Emails:</h6>

<b>Giant:</b> <a href="mailto:giant@idiotcollective.com">giant@idiotcollective.com</a>
<b>Korgath:</b> <a href="mailto:korgath@idiotcollective.com">korgath@idiotcollective.com</a>
<b>Elijah:</b> <a href="mailto:elijah@idiotcollective.com">elijah@idiotcollective.com</a>
<b>Demsothenes:</b> <a href="mailto:ohutchins@mcn.net">ohutchins@mcn.net</a>

<h5>Upcoming Releases:</h5>

<b>MythCHESS:</b> (A chess map for Myth, features scripted pawn swapping, and much more!)
<b>Crypt of Arianna:</b> A nightmare made map, this new netmap from Korgath features more scripting than Bloodstone!
<b>Taliesin Downs:</b> A new netmap with a new cool unit; a Dwarven Airship!
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Author=Elijah
Group=Idiots Mapmaking Collective
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AUTHOR: Infininight
TITLE: The Alpha Guard Solo Camp
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 07/29/1999 01:00:00 AM
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BODY:
Its finally here the first in a series of single player maps focusing on the Alpha Guard. This plugin contains the training level and the first level of the Alpha Guard campaign.

The New solo map features the following:

<ul>
	<li>New pregame and postgame art</li>
	<li>A narrated stroyline</li>
	<li>A training level</li>
	<li>9 modified units some good some evil</li>
	<li>A shade with a working AI script</li>
	<li>Ghols with worikng AI scripts</li>
	<li>Over 300 scripted map actions</li>
	<li>2 new maps</li>
	<li>More levels to come! Soon!</li>
	<li>New flavors for the Alpha Units</li>
	<li>Several new collections used for projectiles and scenery</li>
</ul>

10/12/1999 - Level 2 is out. I have however noticed that this plugin has been getting lots of downloads recently. While this is VERY COOL I hope that no one is confused and thinks that level 2 is part of this plugin. the first level and training level are in here and level 2 and the secret level are in the other plugin. I am not complaining about the increased number of people downloading my work. Just concerned that I might not have been clear about what maps are in which plugins. 

-REDDEK-

9/4/99 - Yes, I am not dead. I am hard at work on level 2, but it is taking longer than I expected. a few of the new units suddenly became corrupt and I redid the whole colormap. Now, I an back on track and I expect Level 2 to be complete in a few weeks.

8/9/99 - News: Level 2 is slowely but surely moving along. I re-did the entire color map after reading some of the reviews of my training level. It looks a little better now. I would estimate that the script is about 50% complete. All of the basic and easy to script actions are finished. these include Enemy AI and the endgame conditions. I still need to script some of te more complicated stuff like dialogue and some of the secrets. I also have to record quite a few new sounds and create some new art. I'll keep working away. E-mail concerning the progress of level 2 is ok as long as it dosn't become annoying. Adobe Photoshop tips are also welcome. 

VERSION 1.2 IS HERE!!!!!!!!!!!!!

This will probably be the last update.

This version fixes the nearly all remaining bugs In both levels. 

FIXED BUGS

<ol>
	<li>The bug that caused the ending actions of Renok swamp to freeze in 1.1 and 1.0. (I added almost 30 Lines of map script to help eliminate problems with stranded units)</li>
	<li>The bug that affected the dwarven mortars in the tutorial is for the most part fixed. It only occurs once in every thousand of so time you play the level.</li>
	<li>The Enemy AIs in Renok were tightened up and now work better.</li>
</ol>

VERSION 1.1 IS HERE

Late last night I put he finishing toutches on The Alpha Guard version 1.1

THE UPDATE FIXES THE FOLLOWING BUGS

<ol>
	<li>The huge bug that caused Myth to confuse my level with Dead Man's Chest.</li>
	<li>The bug that caused the training level to hang up durring the dwarven mortar's demonstration.</li>
	<li>Several bugs that affected the final actions of the Renok Swamp level. (I dont think it is possible see the ending play out the right way without these fixes)</li>
	<li>Other minor changes to some of the enemies' AI scripts.</li>
</ol>

My thanks to eyeryone who e-mailed me with bug reports and suggestions

Please E-mail me or write a review if something is wrong with this map or if you just think its cool.
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AUTHOR: Infininight
TITLE: Battle At Willow Creek
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 08/21/2001 01:00:00 AM
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Welcome back to Willow Creek. The place where you last sent an endless number of peasents back to their graves. Anyhow this map is an old beta build released for me to get rid of it from my drive. PC bugs may be there, not tested on MacOS, and free for you to distribute to your friends.

Enjoy and have fun, ~True Peril~
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Author=True Peril
Group=Smiths of Muirthemne
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Version=1.0
Filename=Battle_At_Willow_Creekv1.0.zip
Filesize=159k

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AUTHOR: Infininight
TITLE: Assassin!
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 08/31/1999 01:00:00 AM
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An adaptation of one of the old Daimyo maps, this map is set in medieval Japan, and pits you (a single ninja) against an entire army. You must sneak inside the compound and kill the enemy general. Contains new units, sounds, models, etc. Be sure to read the README to find out how to view the map!

PS: Some people have commented on how hard it is. Yes, it is intentionally very hard. Try starting on Normal difficulty, not Legendary.
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AUTHOR: Infininight
TITLE: DarkForest
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 05/26/2000 01:00:00 AM
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This is a solo map taking place in a forest. Truly a worth downloading, due to its small size, good scripting and colormap. 

This map doesn't relate to that previously released DarkDarkForest. The name is just a coincidense.

Before you dl this, make sure you have the changeling plugin.
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Author=Teemu
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Version=1.0.1
Filename=DarkForestv1.01.zip
Filesize=1.5 MB

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AUTHOR: Infininight
TITLE: Broken Cycle
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 10/10/1999 01:00:00 AM
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BODY:
I'd like to thank a few folks. First, Hexographica for the hexotagset and all units included therein. The Reanimator did an incredible job on the sprites, and the other Hexo-folk did a wonderful job of "fearing them up." This is truly a high-quality group of guys, and words cannot express my gratitude.

I'd also like to thank God'z Fire for importing a few dandy units from Myth: TFL, such as the Myrmidon. Great job, GF! Thanks for all of your hard work!

Big thanks to all my beta testers, who diligently helped me iron out things like "Uhhh, the warriors can scuba dive?"

And of course, Bungie Software, for inspiring me to spend so many late nights going crazy trying to script a bunch of dwarves. You guys are the cream of the crop, and I can't wait to see what's next!

Mostly, I'd like to thank my wife for her patience and understanding during all of the times I ignored her while working on this. She's one in a million. (and she lets me play Myth! Woo!)

It's been a blast to make this, and I hope you all enjoy it since you've just invested a large amount of time for the hefty download.

First let me tell you that this campaign was simply an effort to give something back to the b.net community that has brought me so many wasted hours..

::gets hit with Bungie mind control ray::

erso many good times. It was a labor of love. Lacking the tools necessary to create new unit sprites or colormaps, I sought to recreate the original solo campaign as told by the Dark. Please remember, I'm just one guy, not the Vista Cartel.

I make no bones about it. This is a HARD campaign. I meant for it to be. However, I assure you that each level can be beaten, I've done it all on legendary mode.

Oh yeah, technical stuff

Before you unzip this, delete or move your current locals folder from your Myth II directory, create a fresh, new locals folder, then unzip this zip file INTO the new locals directory. You'll have problems if you just unzip it into the Myth II directory. It should insert about a zillion new files, and you'll need to move this locals folder elsewhere when you want to play on b-net. However, you do not need to delete it. I simply created a separate directory named "Dark Patch" to hold the locals folder.

Legal Stuff: Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: Jesse F. Conard, aka He Who Eats Dung. dungeater@soulblighter.com
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Author=Hwed
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Filename=MythIIBrokenCyclev.12.zip
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AUTHOR: Infininight
TITLE: The Ephor of Myrgard
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 04/20/2001 01:00:00 AM
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BODY:
This plugin contains two solo levels.

The first, The Ephor of Myrgard, enacts the fall of the famous dwarven city. You control the dark forces as they seek to penetrate the last remaining defensive bastion and kill the ruler, the elusive Ephor. 

Dwarves occupy strong positions on the heights along with their fir'Bolg allies, and the narrow valleys threaten to unleash deadly ambushes. Charging dwarves will dodge soulless javelins as they close in for the kill. Hero fir'Bolg will fire volleys of arrows into your midst while your lines are sprayed with shrapnel from specially equipped mortar dwarves. Pathfinders sneak up unseen while paratroopers attack from above. And all the while a steady rain of cannon fire falls around you

The second level is a fun solo/co-op using Myth II's Grave colourmap. The Journal has been stolen and your small band of light troops must survive randomised attacks from all sides before finding it and saving the Myth story from oblivion.

<h6>Credits:</h6>

<ul>
	<li>IronDuke: colourmap, ported TFL units, scripting, fear, new sounds and retextured models.</li>
	<li>BadThrall: TFL physics, and most of the TFL interface.</li>
	<li>Cydonian: Tags to implement destructible scenery.</li>
	<li>Santa's Head: fire collection from WW2 plugin.</li>
	<li>Thoran: Poplar tree scenery.</li>
</ul>

All third-party tags were used with the kind permission of their authors - thankyou!

Thanks to GHOST for providing the inspiration for the AI that makes units jink, duck and weave when under missile attack. 

Thanks to David Wellington for the idea (and name) of the arqubusier, although I developed my own implementation.

Other trees used were from Chimera, by Bungie and Badlands. The pregame artwork is also Bungie's.

<h6>Beta-Testers:</h6>

Many thanks to Miggins, Discordia, Guric, True Peril and Darth Maul. A good beta tester is worth his weight in gold, and I was lucky enough to have five of them :-)
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AUTHOR: Infininight
TITLE: The Siege
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 09/21/2000 01:00:00 AM
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BODY:
<blockquote>
<p>November the 19th, White Falls</p>

<p>Written by Dewe Rusch, 1st Company</p>

<p>So far, everything has gone to plan. After months of holding back the Dark at the hastily made fort at Willow, half of our company was called by Alric himself to help defend the newly liberated fortress at White Falls. We all know Soalblighter will want the fort back very badly, however a large proportion of his forces are off trying to find The Deciever and many are still regrouping after the search for the Summoner. Dwarven engineers are still repairing the cannons after two of their kind blew the entire breach off one and dented the barrel of another during the capture. They say they should both be ready for use by sundown. I wish it would be earlier.</p>

<p>The attack will come soon. We have tried to tell the few peasantry left not to even go near the river and stay within the fort, but they are a fishing people, and will not listen. I can only pray they will have time to escape.</p>

<p>There issomething strange at this fort. A premonition, a sign that I cannot pin-point. At first i thought i was alone in the feeling, but i have seen many often glancing behind them at night, carrying their weapons even to the latrines. Two Flint Moon Rising has said to me it is most probably the stench of the dark still lingering, buti feel it is something more. Just to back this up, i even saw Two Flint carring two sharpened swords around with him, shadow sparring with them at blinding speeds. Maybe the Dark is still withing the fort.</p>

<p>Now it is my turn to do sentry duty, and i must go.</p>
</blockquote>

Well, thats the story. It is quite heavily scripted (hats off to Ares for the Scripting Guide) and heaps of fun. It has random monster attack patterns (both order of waves, and formation), ghasts coming out of their graves, Soalblighter having a punch up with alric, and even a griffon in the secret taunt spot (eheh). On heroic it is made for co-op, and very hard if you play it solo, but you veterans will probably finish it first go : - ).

ALSO TRY SIEGE 2!!!!

Please review and tell me of any bugs!

Have Fun!
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AUTHOR: Infininight
TITLE: Bagrada
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 05/07/2000 01:00:00 AM
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BODY:
TFL: Bagrada is a port of the TFL level "Bagrada" to Myth2. Jenova of <a href="http://www.creationgames.com/">Creation</a> has been hard at work porting a series of Myth solo maps to Myth2.

This is the most faithful port of a solo map to date. The original narration and pregame / postgame has been ported, and the scripting is almost identical.

Who among us can forget seeing our first Trow in the snowy pass of Bagrada, and how it mopped the floor with us? Download and play this level to feel the rush again, in Myth2's superior engine.
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--Required Fields--
ShortName=bagrada
Author=Jenova
Group=Creation
ShortGroup=creation
Version=1.0
Filename=TFL_Bagrada_v1.0.sit
Filesize=6.3 MB

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AUTHOR: Infininight
TITLE: The Journey Continues
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 08/30/2000 01:00:00 AM
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BODY:
A single player map that is, "tough enough to make you wish you had a partner, but fun enough to keep you coming back for more." 

A little background::

After nearly six months of learning in the school of hard knocks by way of trial and error, and a small bit of black magic* for good affect, this challenging solo map has been unleashed upon the world for your playing enjoyment.

This map was an experiment in map making gone seriously overboard. I have managed to overload Loathing on numerous occasions, and have spent the past few months working ferverishly with new friends, burning the midnight oil (literally), to get this "experiment", completed and running as intended. 

We failed. 

It is now running and Better than intended.

Sure, its has its flaws, but then, what map does'nt?? (Oh, OK there is that one ;o) However, I feel you will have an easy time overlooking these small flaws once the battle is joined. 

Just a taste of what awaits you:

<ul>
	<li>A HUGE Mesh to play on. 2304 X 1536<br />(Elevation varies from "IN YOUR FACE" action to "zoom in all the way and comfortably watch your men slaughter or be slaughtered" ;o)</li>
	<li>Well stocked with your favorite, and some, not so favorite monsters.<br />( You get 26. They get 500 - 800. Depending on difficulty )</li>
	<li>Random monster generation.<br />(Who will be waiting for you next time??)</li>
	<li>Random monster activations<br />(No more "Past this rock, then the thrall will appear", or at least not as much)</li>
	<li>Random Rain and Lightning Strikes.<br />(Careful where you stand, it could have explosive consequences.)</li>
	<li>Multiple river crossings and bridges.<br />(Nothing`s more challenging than trying to get your guys across a skinny little bridge)</li>
	<li>A few "Secrets" could be involved??<br />(I`m not saying. It would`nt be a secret then, would it??)</li>
	<li>And much more that I think will keep you entertained and playing `til you beat it.<br />(And hopefully going back for more)</li>
	<li></li>
</ul>

If I have managed to spark your interest, then by all means, download this map and begin 'your' Journey into my world of fun ;o) 

If youre still unsure, then check out the Story, and some Screenshots here;

<a href="http://www.geocities.com/angloshok/MYTHIIRELATED.html">The Jouney Continues WebPage</a href>

Please take the time to open and read the "<em>READ ME.TXT</em>" You just might find some <em>useful information</em> in there. :op

*Sacrificing chickens did no good, I suggest using Ghols! ;o)
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Screenshot1=The Knot
Screenshot2=And they come
Screenshot3=Pickin on the deer
Screenshot4=Hey, that tickles!
Screenshot5=The Bridge
Screenshot6=Up on the perch

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AUTHOR: Infininight
TITLE: Riot Pack Mini Campaign
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 07/01/1999 01:00:00 AM
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BODY:
This campaign is 2 missions set on the same map.

The story is a simple one, So are the levels.
READ THE READ ME!!! MUST READ!!!
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AUTHOR: Infininight
TITLE: Gjol Deluxe
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 08/18/2001 01:00:00 AM
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Across the Gjol is one of the best maps ever for TFL co-op play. Unfortunately for players used to the Myth 2 engine, the map has remained a TFL map for too long.

A little late but nonetheless here, the map has finally been converted to Myth 2. The original scripts are nearly intact (save for a minor script glitch), and the mesh will feel like home to TFL veterans. A 4th wave is even added for further fun (beware trying this on legendary though ;-).

For players that like to see a little more fireworks, a Myth 2 mesh is included, as well as the option to play the "TFL+" mesh as LVD (with most of the scripts stripped).

I kinda went through this pretty quickly, so there may be a stray bug or two. The maps are winneable, at least. ;-)
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AUTHOR: Infininight
TITLE: The Bre'Unor Attack
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: 
CATEGORY: 

DATE: 01/01/1999 01:00:00 AM
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This map now has a sequel! Prequel, actually. <a href="/mythii/solo/gorash/">Legend of Gor-Ash</a> is a Creation map with new units, a 4-level campaign with a great story, new artwork, new music the works! Go get it!

<h6>UPDATE 12/23/99</h6>

"The bre'Unor Attack," along with three other Creation maps, was named as one of the eight "must-have" solo maps by Acrappa of myther.com in his excellent guide to solo maps. Thanks Acrappa! Pick up his guide <a href="http://myther.com/articles/solo/">here</a>! (Note: This page was taken down a while ago Just trust me :P)

"The bre'Unor Attack" was the first third-party all-new solo map for Myth2. For months, it reigned as the only alternative for those with a taste for single-player warfare. Try it - you might like it. Some say it's still the standard to beat, though in all honesty there are other single player maps out there that are at least as good. 

"The bre'Unor Attack is a classic now, an old map, but if you haven't played it yet, be sure to give it a shot. There are two meshes on two different texturemaps, new pregames, postgames, voices, heavy scripting, basically everything you'd expect from a quality solo map.

Thanks to Nir for his awesome texture map, pregames, and mesh modifications. Thanks to Ratphlegm and Sinister Minister for voices.

The bre'Unor Attack is incompatible with Leggo my Myth.

Here is some more info if you're still wondering exactly what this is:

The bre'Unor attack is single player or co-op and has nearly 280 scripted actions. There are scripted battles, waves of reinforcements, and more. The mesh itself is medium size with a beautifully done texture map, but gets reused many times. For example, when you assault the Bremon city walls, you must take out the major threats (dwarves) first and then lead an organized attack. Then the enemy attacks you from within the town, patrols attacking you from outside, and even mortar paratroopers parachuting back onto the walls after you clear them.

It combines offensive and defensive strategies that you must use with your units, bre'Unor (each with a heal), wolves, and your hero, a bre'Unor Shaman who is like a cross between Oderic and a Berserk and a journeyman. There is a pregame story and postgame screens, as well as numerous other features (like the secret that gives you exploding deer, hehe)

There is a second map that takes place on a night mesh, a super-charged hero varient. There are new voices recorded also. Have fun with it!
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AUTHOR: Infininight
TITLE: Black Hills
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 05/20/2000 01:00:00 AM
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This is a completely new solo map that has a new colormap. It puts you in charge of Shiver and one of her hordes, with which you have to destroy the Deceiver. It is set in the foothills of the Cloudspine. It really does have good scripting and I think it's very fun to play, even though it sounds like it might suck. It uses only original Myth 2 units, although some of them have been modified. I really would like to hear some feedback on this map and how everyone feels about it. Have Fun
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AUTHOR: Infininight
TITLE: Forge of Tharsis 2: Hellmath
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 06/01/2000 01:00:00 AM
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<blockquote>
Date Unknown, the so called Hellmath

<p>Shortly after the Trow removed the Demon lord's forces from the forge, the Trow then left for a place that no human nor other creature has gone before. It is described in the Total Codex but no one ever thought it existed, it is named 'The Hellmath the so called portal to the underworld. This unworldly plain looked like a desert until we stepped into this odd marsh.</p>

<p>In fear I sent some warlocks and fetch to warn the legion and ask for assistance. They are to return as soon as possible with help of any kind. I pray that they will bring some.</p>

<p>This marsh now glows as though possesed by more than flies and rats. It feels like we are no longer in the plain. The screams of pain and anguish constantly resound around this dismal place, it makes my skin crawl. Strange shapes have been seen lurking in the shadows. Some I recognise, others I don't. One thing remains certain, the man who created these strange creatures is extremely angry, his shouts of fury can heard wherever we are. An aura of pain and suffering fills the air, this will be difficult.</p>


<p>Unfortunately I have no clue where we are but I know that fear even lurks in the trow.</p>
</blockquote>

Credits:

<ul>
	<li>Concept and Creation - Malek</li>
	<li>Colour map and overhead - Malek</li>
	<li>Units - Haravikk</li>
	<li>Bug Fixing - Haravikk</li>
	<li>Scripting - Malek and Haravikk</li>
	<li>Testing - Malek and Haravikk</li>
	<li>Pregame and postgame graphics - Haravikk</li>
	<li>Storyline - Malek</li>
	<li>Testing for final version - Malek</li>
</ul>
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Author=malek
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AUTHOR: Infininight
TITLE: Gettysburg
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 11/15/2000 01:00:00 AM
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BODY:
This is a Huge, Accurate, and porportioned map with over 500 units and one easter egg 

Permission of the 1861 units is granted by cydonian and i thank him greatly. The mesh is made accurately in Photoshop after studying the northeast maps of gettysburg

<h5>Storyline</h5>

July 1st, 1863

With the loss of Stonewall Jackson shocked men on both sides. It did nothing to stop the advance of Lee to the north Lee could never take Washington as his force was too weak, but he could force their army away from Richmond and focus their attention away from Virginia.

The armies of Lee had no intention of attacking the town but rather get shoes for his troops as well as supplies. Thus when entering the town of Gettysburg instead of finding shoes they find a Union calvalry brigade ahead and thus the battle begins.
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AUTHOR: Infininight
TITLE: Dwarven Revenge
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 08/13/1999 01:00:00 AM
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BODY:
This is the "Willow Creek" single player map with a few different things in it. Instead of Warriors & Bowmen, there are dwarves, and there's a new unit, the Dwarven Captain. In stead of Ghasts attacking the city, there are ghols. I've played the map three times and I can't seem to do it. I guess I'm not paying enough attention to my dwarves. Enjoy!
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Author=Sephiroth
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Filename=DwarvenRevengev1.0.zip
Filesize=152k

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AUTHOR: Infininight
TITLE: Carnage Fun
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 07/08/1999 01:00:00 AM
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BODY:
If you like lots of blood guts and gore and one huge explosion then believe me get this map.
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AUTHOR: Infininight
TITLE: River Crossing
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 12/22/2000 01:00:00 AM
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BODY:
This is one solo level that takes place on well-known multi mesh (Wabe). This is my first plugin so scripting isn't really the most complex one you've ever seen. Put this plugin inside your plugins folder, start Myth and shift-click on new game. It will appear at the end of the list, after "The Forge". There are no story (I couldn't make things like pregame pictures and narrations at this point, and I've used postgame pics from "Down a Broken Path" just to make stats available), but it's much in style of "Down a Broken Path", "Gonen's Bridge" and Chimera levels-enemies features waves of thrall, soulless, ghols and wights.

Legal stuff:

Copyright 2000 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Z. Rupchich, zedex@bungie.net.

Thanks to:Bungie for making so great editors like Fear and Loathing and to Ares from Creation for making so great scripting guide-without it this plugin would require much more patience, crashes and of course, skill to accomplish (although there's a bunch of things I'm still trying to figure out how to use succesfully-like those MOMA's and GEOM's).
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--Required Fields--
ShortName=rivercrossing
Author=Sciron
Group=Smiths of Muirthemne
ShortGroup=smiths
Version=1.0
Filename=RiverCrossingv1.0.zip
Filesize=137k

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AUTHOR: Infininight
TITLE: Starship Troopers: Mission 1
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 06/03/1999 01:00:00 AM
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BODY:
This map goes along with the Starship Troopers Tag Set. You need the Tag Set in order to play this map with the correct unitswithout the tag set, it'll be REALLY messed up :)

You need to read the READ-ME file to be able to get it to work with the tag set. The read-me is named a .txt file, but it's really an html fileso you might want to open that with your web browser.

This contains two maps, both single player. This is the first missionbut i'll have lots more missions. This mission takes place on an alien world fighting bugs, but other missions might be taking place on a planet where the troopers train to be troopers, and there will also be other missions that take place on an alien world.

You need to follow the directions in the read-me in order to play this map with the troopers.

I have El Bastard's permission to use his s'pht units. 

I'll be coming out with more maps, comments and questions are welcome, just e-mail me at jibley@hotmail.comhope you like this map!
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Author=Troll
Group=
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Version=1.1
Filename=StarshipTroopersMissiv1.1.zip
Filesize=1.3 MB

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AUTHOR: Infininight
TITLE: Solo Campaign
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Scenario
CATEGORY: Solo
CATEGORY: *Coop

DATE: 08/02/2001 01:00:00 AM
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BODY:
This is campaign that converts six multiplayer levels into solos. There is also a defensive variant of "Into the Breach" (don't mix this with GoC though-these levels are completely different, and are all beatable on legendary). All levels include short pregame story and 300-700 map actions. 

Units ususally have minor modifications, for example warriors can block attacks with special ability key (although it's hard to time it right), dwarven mortars will no longer shoot their rounds through a comrade's head, armored units like herons and warriors will have better arrow resistance and bowmen will now avoid friendly units, like they should.

Legal stuff:

Copyright 2001 in whole or in part Bungie Software Products Corporation. Created mostly with Bungie's Fear and Loathing by Z. Rupchich, sciron@angelfire.com (do not e-mail me at bungie.net e-mail, as these adresses no longer seem to work). 

Please do give me some feedback.

Special thanks goes to Bungie for releasing such great editors, The Mill for being such a great place to download and upload Myth-related things and to the people at various Myth mapmaking forums for helping me in my problems.

<h6>v2 changes:</h6>

<ul>
	<li>Fixed various grammar and spelling mistakes-special thanks goes to Lord Raven for this. He also wrote new, better and longer level entries.</li>
	<li>Fixed problems caused by too many projectiles on levels 2 and 3 on harder difficulties.</li>
	<li>Fixed scripting problems on levels 3 and 5.</li>
	<li>Added new scripting thing on level 4, never seen before in Myth-try not to have casualties and you might not found what it is.</li>
</ul>
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ShortName=solo-campaign
Author=Sciron
Group=Smiths of Muirthemne
ShortGroup=som
Version=2.0
Filename=Solo_Campaignv2.0.zip
Filesize=10.5 MB

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AUTHOR: Infininight
TITLE: The Showdown
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 12/31/2000 01:00:00 AM
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BODY:
To get this level in Multiplayer form, go <a href="/mythii/netmaps/showdown/">here</a>.

"<strong>The Showdown</strong>" is the ultimate battle. Ultimate good vs Ultimate evil. The battle takes place in a <em>huge</em> open battlegrounds, with each half of the grounds representing the team that starts there. The light side is a grassy thriving valley, with rushing waters, a waterfall, trees, and flowers. The dark side is a very dark quarry, with lava rivers, mini volcanos, dead or dying trees, and hot rocks all around. A peaceful river runs between the two outrageously contrasting areas.

The battle is fought mainly from the hill in the center of the level. The difficulty ranges from "Uber-Easy" on timid, to "Bloody Mess" on Legendary. I would recommend you never try it on anything below Heroic, because anything below that doesn't present a challenge at all, it's just a great big battle!

<h5>The Showdown comes with two meshes:</h5>

<dl>
	<dt>The Showdown: Play as Light</dt>
		<dd>On "Play as Light" you start on the grassy half of the battlegrounds, and get to control the light units. The light units consist of Bezerks, Heron Guards, Trow, Archers, Dwarfs, The Deceiver, and Alric.<br /><br />

<em>(For the greatest challenge, play as the light units, because the dark units are much tougher.)</em></dd>
	<dt>The Showdown: Play as Dark</dt>
		<dd>On "Play as Dark" you start on the lava quarry half on the battlegrounds, and control the dark units (DUH!). The dark units are Maul, small Myrkridia, Giant Myrkridia, Soulless, The Shiver, and Soulblighter.</dd>
</dl>

If anything can be said about this level, it's probably that it's the <strong>BIGGEST</strong>, <strong>BLOODIEST</strong> battle you'll ever get to control! On <em>Legendary difficulty</em>, the battle involves <strong>289 units</strong>!! Something of a Braveheart proportion!! :)

I am interested in any bugs or probelems you may find (although I don't think there are any :P) If any are found, please e-mail me at: lego_maniac@geocities.com. Thanks.
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Filename=TheShowdownv1.0.zip
Filesize=3.9 MB

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AUTHOR: Infininight
TITLE: Path of the Damned
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 12/06/2000 01:00:00 AM
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BODY:
Path of the Damned, or, PotD, is a legendary map that is creative in its form and the day it's creation began. It all began on a nice dark evening in the town of Richmond, B.C. on September the 1st.

But forgot the history!!!!

I have to tell you about the level!!!!

Or else you won't even bother to click that blue download link.

Path of the Damned is a challenging map, set in the land of Tallow, or more like it, on the "Down a Broken Path" mesh. It is also a map for the ongoing UBoM2 series.

Here are the great features:

<ul>
	<li>200+ to 500+ units that vary on the selected difficulty.</li>
	<li>A story that ties nicely into the UBoM2 plot and gives you a new sense on what really happens after The Summoner's death.</li>
	<li>Easy to do night effect with a night overhead.</li>
	<li>A few crazy evil Easter Eggs of death.</li>
	<li>One new piece of postgame art.</li>
	<li>Heavy scripting, this is 400+ MA's.</li>
	<li>Mon Dieu! Biodegradable projectiles too!</li>
</ul>

A basic summary on the story is that: you are a band of ten troops that has recently killed The Summoner. So you remember how you teleport out of The Tain and end up in Soulblighter's camp. Right? Well, you're wrong! Not all of them end up in Soulblighter's camp and a twelve sorry souls end up in Forest Heart near Tallow. They get ambushed and are then reduced to a number of ten soldiers. They find a sign, which they use to point them in the direction of Tallow. They feel that if they can get to Tallow, and liberate it of any possible garrison, they can use it to their advantage in escaping Soulblighter's forces as they know that they are deep in enemy territory. Realizing, that if the gates still are in working order, the ten can safely protect themselves from a surely damned death. But they also see, that to take one more loss on their team, would be to have no more chance of survival.

To explain a wee bit on the actual essence of UBoM2 it is a project in the near theme of CoD but instead it is the battles you never fought in but was told of in the Myth 2 story line. So, for example their is the battles at Tandem and White Falls, defending Willow Creek, OMG!!!! stuffing Gonen like a turkey maybe? and many other map ideas set in and around the M2 story.

This is UBoM2's second map but first to be 100% MAC and PC clean. It has been tested the extent of one tester being near sick of it. And I'm sure that everyone that will play this will have a good challenge in trying to be the victor in this behemoth of a level and at times, you're eyes will twinkle at the blood that will be spilt on the battle field.

<h6>Credits</h6>

This map project could never of been completed as it is now without the help of a few of these Myth masters:

<ul>
	<li>Clem, for fixing up the discoloring in the postgame 'win' image</li>
	<li>Ironduke and the awesome "Antero" for finding scripting bugs. Yes, I said it found scripting bugs. It is a script error finder.</li>
	<li>Guric, Ironduke, hacker_slacker, and Discordia for Beta Testing.</li>
	<li>Alric Stormking for initial pregame and postgame Ambering.</li>
	<li>The Sandman for overhead shading.</li>
	<li>Fear and Loathing to allow the production of this map.</li>
	<li>Oh, and of course my endless creativity.</li>
</ul>

Enjoy!

And let the blood flow freely on the lands.

*bids Adieu*

-~True Peril~ of SoM
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Filename=PathoftheDamnedv1.0.zip
Filesize=1.6 MB

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AUTHOR: Infininight
TITLE: Myrmidon Revenge
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Solo
CATEGORY: *Coop

DATE: 02/07/2001 01:00:00 AM
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BODY:
This is just the updated myrmidon revenge plug in I am the creator I just changed my name k.
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ShortName=myrm_revenge
Author=The Archer
Group=
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Version=2.0
Filename=MyrmidonRevenge2.0.hqx
Filesize=765k

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