AUTHOR: Infininight
TITLE: Recon Winter Storm
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: Netmap (Team)
CATEGORY: 
CATEGORY: 

DATE: 06/07/2000 01:00:00 AM
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BODY:
By Mr. Sexwax pdb aka T.yunis 

pdb, www.pdb.w3.to

Gone are the hot summer days and winter has arrived harsher then ever. The call of duty has not ceased and the fighting continues. Everything has been covered in a snow and its time to think of the young ladies back home, grab your rifle and march on. 

<h6>Features:</h6>

<ul>
	<li>All new flavor</li>
	<li>ORIGINAL MESH BY SANTAS HEAD CP</li>
	<li>A MODIFIED RECON Color map & mesh by Mr. Sexwax.  pdb</li>
	<li>REQUIRES Santa's Head WW2 Units plugin.</li>
</ul>

<h6>Game types:</h6>

<ul>
	<li>KOTH, STB, Assasine, Captures, LOMTH,CTF, BC &Terries.</li>
</ul>

<h6>Game types:</h6>

<ul>
	<li>elim, patrol, S-2, S-4</li>
</ul>

<h6>Instructions:</h6>

WW2: ReconWinterStorm requires the WWII Unit plugin by Craig Goodman (Santa's Head). Drop the file named (ReconWinterStorm) into your plugins folder Make sure to activate the WWII Unit plugin before playing WW2: ReconWinterStorm

<h6>Credits:</h6>

Units:

<ul>
	<li>Soldier Unit copyright  Craig Goodman (Santa's Head)</li>
	<li>Snow Soldier created by OZONE COG</li>
</ul>

Secenery:

<ul>
	<li>Thor dead tree thanks to you Thor, Oznone Winter Tree</li>
</ul>

Created Using:

<ul>
	<li>Fear & Loathing by Bungie</li>
	<li>Adobe Photoshop 5.5</li>
	<li>Tag Extractor & Amber by Vodi</li>
</ul>

Thanks: To Santa's Head , Ozone, Thor and All you WW2 players hehehe! Copyright 1999 in whole or in part Bungie Software Products Corporation, created with Bungie's Fear and Loathing by mr. Sexwax pdb
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ShortName=recon_winter_storm
Author=PYRO-O
Group=
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Version=1.0
Filename=WWII-Recon_Winter_Storm.sit
Filesize=2.4 MB

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AUTHOR: Infininight
TITLE: Urban Assault
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 

DATE: 12/19/1999 01:00:00 AM
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BODY:
This true city map pits up to six teams of WWII Units against each other in an Urban Environment. Take your Tanks down the streets, finding the best position to hurl shells at your foes. They may be hiding in the park at the center of town, or in the bushes surrounding the tall buildings.

Enjoy this map.

Thanks, Cydonian, for assisting me in full compliance.
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ShortName=urbanassault
Author=Pope
Group=Creation
ShortGroup=creation
Version=
Filename=WWII-Urban_Assault.zip
Filesize=1.5 MB

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AUTHOR: Infininight
TITLE: Leagues of Suffering
STATUS: Publish
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DATE: 12/07/2000 01:00:00 AM
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BODY:
This map is the mesh from Leagues from Nowhere. I did nothing to it except make it into a ww2 friendly map and give it 8 starts instead of five. 

This mesh is set in the desert with strong gusting winds as u can expect from a desert. I particularly liked it so i made the following types:

<ul>
	<li>Elims</li>
	<li>Patrol</li>
	<li>Tank Riot</li>
	<li>S-2</li>
	<li>S-8</li>
	<li>T-2</li>
	<li>T-8</li>
</ul>

I liked this map and it was only natural for this map to be converted. It is my first ww2 type map and i enjoyed editing it. This does have scavenger hunt on some of the variants. Good luck and have fun.
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--Required Fields--
ShortName=leagues_of_suffering
Author=malek
Group=Idiot Map Making Collective
ShortGroup=idiots
Version=1.0
Filename=LeaguesofSufferinga1.0.zip
Filesize=2.9 MB

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AUTHOR: Infininight
TITLE: 1944 Normandy
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Solo
CATEGORY: 
CATEGORY: 

DATE: 09/01/2003 01:00:00 AM
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BODY:
3 Maps included:

<ol>
	<li>DDAY WWII(landing at Omaha beach)</li>
	<li>Ardennes (destroy german fuel tanks guarded in a small town near a frozen river</li>
	<li>Where Tigers dread(command your german Tiger tanks to eliminate all U.S. tanks in the area)</li>
</ol>

Maps done for the myth map contest. 

Somehow I tried to play them in a mac after the maps were uploaded to the map contest and they didn't work too good. Let me know if something goes wrong.

Hope you guys enjoy!
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--Required Fields--
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Author=Carlinho
Group=
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Version=1.0
Filename=Normandy1944v1.0.hqx
Filesize=26.3 MB

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AUTHOR: Infininight
TITLE: SquadOps Units
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Tagset
CATEGORY: *Conversion
CATEGORY: 
CATEGORY: 

DATE: 07/10/2003 01:00:00 AM
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BODY:
This units plugin was made to go with 5 maps that I'll be releasing over the next few weeks.

The maps are:

<ul>
	<li>WWII SquadOps Desert</li>
	<li>WWII SquadOps Wastelands</li>
	<li>WWII SquadOps Haven</li>
	<li>WWII SquadOps Winter</li>
	<li>WWII SquadOps Mountian</li>
</ul>

At present Desert is available with the rest being posted over the next few weeks..

ATTN 56k USERS:

If you have either WWII TacticalOps v1-3 or v1-4, there is a 2.2KB units patch and 1.4MB Desert patch available from 

<a href="http://www.nthcoastcomputers.net.au/WWII/">http://www.nthcoastcomputers.net.au/WWII/</a>

You will need a program called PluginPatcher to update the plugin.
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--Required Fields--
ShortName=squadops
Author=Dracolich
Group=
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Version=1.2
Filename=WWII_SquadOps_Units_v1-2.zip
Filesize=3.2 MB

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AUTHOR: Infininight
TITLE: A Last Stand
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (Team)
CATEGORY: 
CATEGORY: 

DATE: 03/13/2000 01:00:00 AM
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BODY:
An Allied push near to the Swiss border has been forced back by overpowering Axis forces. A small pocket of resistance still remains in a small village holding the only crossing point of the river for miles. Allied Command have ordered all remaining troops to hold position until relief arrives. Axis Command have launch an all out attack to take back the strategic river crossing.

Axis forces are numerically greater than Allied, but the Allies have both the defensive position at the river and the outlying territory.

This map is designed to have only Terris and BC played.
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--Required Fields--
ShortName=alaststand
Author=Pal
Group=
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Version=2.0
Filename=WWIIALastStandV.2.sit
Filesize=1.7 MB

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AUTHOR: Infininight
TITLE: Yuletide Greeting
STATUS: Publish
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PRIMARY CATEGORY: Netmap (Team)
CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 

DATE: 12/10/2000 01:00:00 AM
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BODY:
MERRY XMAS ALL & HAPPY NEW YEAR!!

Includes two team maps and one FFA map. Check the pregames for some variations you can make based on the difficulty level.
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ShortName=yuletide
Author=Paladin
Group=
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Version=1.0
Filename=YuletideV1.zip
Filesize=5.4 MB

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AUTHOR: Infininight
TITLE: SquadOps Desert
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: Netmap
CATEGORY: 
CATEGORY: 

DATE: 07/10/2003 01:00:00 AM
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BODY:
Has 16 eshes with 12 meshes supports:

8 starting spots
12 meshes with 1-6 units 
Regular soldiers and shotgun soldiers
2 S-4 meshes with modified cannon
2 S-2 meshes with modified cannon

Battlefield Weapons Include:

Grenades, Fire Grenades, Gas Grenades, Flamethrower, RPG and Medikits 

ATTN 56k USERS:

If you have either WWII TacticalOps v1-3 or v1-4, there is a 2.2KB units patch and 1.4MB Desert patch available from:

<a href="http://www.nthcoastcomputers.net.au/WWII/">http://www.nthcoastcomputers.net.au/WWII/</a>

You will need a program called PluginPatcher to update the plugin.
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--Required Fields--
ShortName=squadops_desert
Author=Dracolich
Group=
ShortGroup=
Version=1.2
Filename=WWII_SquadOps_Desert_v1-2.zip
Filesize=3.1 MB

--Optional Fields--
Manual=
RequiresPlugin=/tagsets/squadops/|Squadops Unit Tagset

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AUTHOR: Infininight
TITLE: AHX: A Hostile Exchange
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap (Team)
CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 

DATE: 04/24/2000 01:00:00 AM
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BODY:
Hostile has 4 main game types and a special operation which uses modified soldiers.

<ul>
	<li>A Hostile S2 - Soldiers only on this mesh (8 Soldiers per level)</li>
	<li>A Hostile T2 - Tanks and a handful of Soldiers only on this mesh (2 Soldiers, 4 Tanks per level)</li>
	<li>A Hostile Patrol - Upto 8 teams of 5 Soldiers on this mesh (1 Soldier per level)</li>
	<li>A Hostile Campaign - A mixture of Soldiers, Tanks and Cannons on this mesh (Varies per level)</li>
	<li>A Hostile Operation - Commandos versus Soldiers (3 commandos v 15 Soldiers per level)*</li>
</ul>

*Please note that on special operation rpgs, medikits and nades are shared by both teams. Vests and machine guns are assigned their specified team and cannot, even if dropped when killed be used by the opposition. So stick to weapons either dropped by yur own men or weapons by your start location. 

I hope everyone enjoys this one, its a big map and took a long time to set it all up. If you like the special operation, try downloading my first map - WWII: A Last Stand - which see's Allies and Axis troops battle it out over a village, and got a high mill rating.

A Very Special Thanks To Craig Goodman (Santa's Head) for creating the most valuable conversion to the Myth community from all the Peacemakers, simply because we cannot imagine a b.net without WWII. Cheers buddy.

Thanks to all the Peacemakers for putting up with very big emails 8)
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--Required Fields--
ShortName=ahx_hostile
Author=Paladin
Group=
ShortGroup=
Version=1.1
Filename=WWIIAHXAHostileExchanv1.1.sit
Filesize=4.5 MB

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AUTHOR: Infininight
TITLE: The War Continues
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: 
CATEGORY: 

DATE: 12/21/1999 01:00:00 AM
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BODY:
Its a small err forest/grassy area. Its fun easy and made for 10 people. 

This is my first map I'm having trouble with starting camera angles, requiring WW2 Units plugin and unit trading. If you can help me, send me an e-mail at SS4_Kakarot@hotmail.com
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--Required Fields--
ShortName=war_continues
Author=Chrono
Group=
ShortGroup=
Version=1.0
Filename=WWII-TheWarContinuesv1.0.zip
Filesize=1.1 MB

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AUTHOR: Infininight
TITLE: AHX III - WWII: Fortress
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: Netmap
CATEGORY: 
CATEGORY: 

DATE: 09/03/2000 01:00:00 AM
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BODY:
This is the third map in my series (my forth map overall) first came WW2:A Last Stand, where I first introduced the Allies versus Axis scenario in an S2; then came AHX: A Hostile Exchange, which is a massive snowy map with a huge bridge in the centre; then came AHX 2: Nightfire, which was a night map with tracer fire, a new tank operation, and new sounds Now I bring AHX 3: Fortress to the forum.

AHX 3: Fortress is not like my previous maps, I have thought long and hard about how to make my maps more fun I guess most ppl know that I spend hours working on the 'realism' and special effects contained in each of my maps, which has often stolen from the fun aspect.

This map has been created to satisfy that aspect which I have missed in the previous games. It has two large fortifications on two opposing hills, in-between the hills is a swampy hilly area (which often gets mined or rpged or naded or similar). The fortifications are very strong, so a good attack is definitely in order and so far I have lost every beta test game, cuz Furious George is good at swift, merciless attacks 8). 

Right The Game some mesh bulletpointers

<h6>AHX 3: FORTRESS S2 (The 2 team mesh)</h6>

<ol>
	<li>The UT option is used by the game host, to select whether special units are used, or whether to use the normal soldiers, as found in recon. UT [ON] allows the use of rpgers, hmg grenadiers, cannons and normal soldiers. UT [OFF] limits the units to normal soldiers only! This way you can play ranked recon style or unranked fun stylee 8)</li>
	<li>Level of difficulty chooses the types of weapons that are available throughout the map:
		<ul>
			<li>timid - Nades, Mines, Kits and Rpgs</li>
			<li>simple - +extra rpgs</li>
			<li>normal -  +flamers</li>
			<li>heroic - +vests</li>
			<li>legend - +ammo belts</li>
		</ul>
	</li>
</ol>

<h6>AHX 3: FORTRESS P6 (The 6 team/patrol/elim mesh)</h6>

<ol>
	<li>No UT option here.</li>
	<li>Level of difficulty chooses the amount of men on this mesh (there are no specials):
		<ul>
			<li>timid - 1 man (elim)</li>
			<li>simple - 3 men</li>
			<li>normal -  6 men</li>
			<li>heroic - 10 men</li>
			<li>legend - 15 men</li>
		</ul>
	</li>
</ol>

<h6>AHX 3: FORTRESS SO (The 2 team special operation)</h6>

<ol>
	<li>No UT option here, and only suitable for stb game. One side has normal soldiers, the other uses modified soldiers (commandos), as were used in previous maps (AHX 1 & 2)</li>
	<li>Level of difficulty chooses the amount of men on this mesh (there are no specials) First team has the first group, the second team the second group:
		<ul>
			<li>timid: 3 men / 8 men + 1 Cannon</li>
			<li>simple: 6 men / 16 men + 2 Cannons</li>
			<li>normal: 9 men / 24 men + 3 Cannons</li>
			<li>heroic: 12 men / 32 men + 4 Cannons</li>
			<li>legend: 15 men / 40 men + 5 Cannons</li>
		</ul>
	</li>
</ol>

Thanks to all the Peacemakers and other beta testers for putting up with very big emails 8)

A Very Special Thanks To Craig Goodman (Santa's Head) for creating the most valuable conversion to the Myth community from all the Peacemakers, simply because we cannot imagine a b.net without WWII. Cheers buddy.

Have fun, and I'll see ya soon on b.net
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--Required Fields--
ShortName=ahx_fortress
Author=Pal
Group=
ShortGroup=
Version=1.0
Filename=AHX3-WWIIFortressFINAL.sit
Filesize=5.2 MB

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AUTHOR: Infininight
TITLE: Combat!!
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: Netmap
CATEGORY: 
CATEGORY: 

DATE: 12/17/2002 01:00:00 AM
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BODY:
Whats new?

WWII: Combat!! v1.1 has 7mesh.

I remade some hills for a hill bug. I hope for improving than before. anyway I can't fix all bug  :( and I thought that there were too many grenades in v1.0. So I reduced a grenade. And I was able to select it with a degree of difficulty. And I added some new game types. 

<dl>
	<dt>Elimination</dt>
		<dd>1 soldier : 12 starts. more weapons as difficulty level goes up</dd>
	<dt>Scout</dt>
		<dd>2 soldiers : 12 starts. more weapons as difficulty level goes up</dd>
	<dt>Patrol</dt>
		<dd>3 soldiers : 12 starts. more weapons as difficulty level goes up</dd>
	<dt>Squad</dt>
		<dd>4 soldiers : 12 starts. more weapons as difficulty level goes up</dd>
	<dt>Platoon</dt>
		<dd>5 soldiers : 12 starts. more weapons as difficulty level goes up</dd>
	<dt>S-4</dt>
		<dd>15 soldiers (Hero) 18 , soldiers (Legend) : 4 starts</dd>
	<dt>S-2</dt>
		<dd>21 soldiers (Hero) 24 , soldiers (Legend) : 2 starts</dd>
</dl>

You know, This map No need Titans plugins.

A host is RED if a version is different. :o

And mb although it is a version v1.0, it is displayed as v1.2 for you.  Please take care. 

Have fun!!  :)

<strong>Special thanks to:</strong>

All 55th & Elder,Ed,Michy,Magic,Blue,Summer.
"Itumo Arigatou ne"
Soldier units by santa's head. 
Mesh & Color map by McQueen [55th]
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ShortName=wwii_combat
Author=McQueen (55th)
Group=
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Version=1.2
Filename=WWII_Combat!!_v1.2.zip
Filesize=6.2 MB

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AUTHOR: Infininight
TITLE: Mt. St. Helens
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: Netmap (Team)
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DATE: 08/02/2000 01:00:00 AM
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Mountain setting, with towns at base and crater at top. Has lava and smoke at top for effects and sounds. Tried to stick to old school WWII pick-ups, so not really alot of toys. 

Game play should be fast and crazy at top on Koth, Bacon, and Lmoth. Really seemed to play well in testing, and has a nice surprise on Legendary Elim.

Game types are:

<ul>
	<li>S2</li>
	<li>Elim</li>
	<li>Patrol</li>
</ul>

Settings do work, and change pick-ups on all meshes, and adds a 4th unit on patrol on Legendary.

Units by Santa's Head (WWII Godfather)

Copyright in full or part to Bungie. Made in Fear and Loathing.

Special thanks to G and of course Ozone.
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AUTHOR: Infininight
TITLE: Rathaus
STATUS: Publish
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DATE: 09/08/2000 01:00:00 AM
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Rathaus is dark. Very Dark.. Hence a night map. There are four meshes.
	
<ol>
	<li>Elimination</li>
	<li>Patrol</li>
	<li>Fire Team 6 soldier units or 2 Soldiers and one RPG Canon</li>
	<li>Attack Squad-(A-2) 20 Soldier units or 16 soldiers and one RPG canon.</li>
</ol>

As with the other maps I've made I keep this one in the Recon style of man against man. No tanks. I have a great fondness of the skill it takes to use the soldier unit.

This is actually the first map I ever made. Thas why it is being released after the quickies I've made. They were practice for this one. I have limited the pickups and spaced them out. The rifle is where the skill lies. It's a large map with a lot of room to fight without being hindered by trees. There is cover though. There are berms near the river for cover and vantage points. Behind the housing along the streets you have small hills to dodge in and out of along with the housing as cover.

I really hope you like this one.
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AUTHOR: Infininight
TITLE: PRA
STATUS: Publish
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PRIMARY CATEGORY: Netmap
CATEGORY: Netmap
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DATE: 06/20/2000 01:00:00 AM
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BODY:
Peacetime Recreational Activities

PRA takes place on a tropical Island inhabited by short, bearded people. Duke it out on beaches, bridges, heavily vegetated fields, rocky cliffs, caves, and more.

It uses altered titans units, but does NOT require the Titans plug to be on.

<h5>Meshes</h5> 

<ul>
	<li>Elimination-12 starts, 1 soldier. more weapons as difficulty level goes up (the same with other meshes)</li>
	<li>Patrol-12 starts, 3 soldiers</li>
	<li>S2- 2 starts, a maximum of 24 soldiers per team or less in combination with a cannon</li>
	<li>S4- 4 starts, 12 soldiers</li>
	<li>T2- 2 starts, a maximum of 32 soldiers, tradable for up to 2 tanks and 2 cannons</li>
</ul>

<h5>Map Specifications</h5>

The following are things you will want to keep in consideration as they are different than other ww2 maps.

<ul>
	<li>Leave titans plug off, PRA doesn't need it.</li>
	<li>Leave Unit Trading on, every mesh gives you the option to select between Rock, Water, or Forest Camouflaged soldiers. The ONLY difference between them is the color of their uniform, they all function the same.</li>
</ul>

<h6>Cool Things To Look For</h6>

<ul>
	<li>There are 3 caves on the island.</li>
	<li>There are a few heavily vegetated areas that are good for hiding in.</li>
	<li>Don't you hate it when someone else has your color and you have to be pink? Well, in PRA the soldier's primary color won't show up, this helps you camouflage better as well as avoid being pink.</li>
	<li>Other goodies you'll stumble across</li>
</ul>

Check out screen shots of PRA at: http://sites.netscape.net/specialtlaser/prashots

<h6>Credits</h6>

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: Special T

Soldier units copyright Craig Goodman aka. Santa's Head #CP#Z
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AUTHOR: Infininight
TITLE: Swampy Acres
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
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DATE: 04/10/2000 01:00:00 AM
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Due to popular demand, All known bugs were fixed and Swampy Acres has been rereleased for your enjoyment. Appologies to all those who have to download Swampy Acres again. But we think it is definately worth the download. A must have for WWII fans.

Life is beautiful here in Swampy Acres. Back in the mid 1800's Swampy Acres was a mining town. Although it turned out we had no gold, we feel our scenic home is worth more than gold. Our fast growing community is looking for new neighbors. Come see for yourself. The scenery and wildlife is breathtaking. Aside from the noise from the boot camp stationed near here. But they should be cleared out just as soon as the war ends. Dont waste anymore precious time sitting in traffic jams in smoggy cities with rude people. Find out what real living is. Nothing ever happens here. Live in beautiful Swampy Acres.

Swampy Acres is a WWII conversion using units created by Santa's Head. You must have the Titans plugin turned on to play this map.

Despite the name "Swampy Acres", this is not a swamp map. It is mostly snowy mountains with a series of lakes in the middle. The terrain varies in different areas and makes for a fun map to play on. There are a few surprises. Enjoy and god ping to ya.
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AUTHOR: Infininight
TITLE: Tunisia
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Solo
CATEGORY: *Coop
CATEGORY: Netmap (FFA)

DATE: 08/10/2001 01:00:00 AM
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BODY:
Keep an eye open for the sequel "WWII:Tunisia2" that will include the part two of the solo were you will attack rommel. With up to 25 tanks and 6 men at your desposal it should be packed with a puch (considering rommel has about 100 tanks and over 60 men) heh heh heh, team work is how you will win that one. It will also include more multi maps that have more tanks!! lots and lots of tanks!!!!

I just made this on a whim while my parents were at work, have fun.

World War Two: Tunisia..

September 14, 1941 12:00pm behind enemy lines.

We must destroy a enemy recon tank in the area,

If the tank spots our division arriving it will ruin the element of surprise and rommel will for sure beat us. if you take the fort to the SW of the oasis you should recieve 3 cannons that would assist greatly in your mission. you only have 6 soldiers and depending on what difficulty you set not many supplies, this is a very hard level filled with enemy patrols and many other surprises.  

<h5>Multi-maps:</h5>

<ul>
	<li>T2+: two starting positions with up two 50 soldiers or 5 tanks depending how you trade.
		<ul>
			<li>Lmoth: 4 flags spread around an oasis.</li>
			<li>Koth: same as lmoth except one flag.</li>
			<li>Bacon: same as koth except a can.</li>
		</ul>
	</li>
	<li>DA: ten teams, one tank and one soldier per team or person</li>
	<li>Demolition: a group of titans units, flamer, grenadier, hevymg, medic and rpg soldier. 4 teams and lots of explosives on the ground and underwater.</li>
</ul>

I would like to thank:

Alpha: for the blood fix (dont save the color map at 256 colors or else the blood will be blue)

All Army Members that have been good friends during the duration of my playing.
Santas head: without you none of this would be possible.
Bungie: Without YOU nothing would be possible!
The guys and girls mb at the Mill: Who reguraly review and post submissions so that nothing is entered in the mill with negative comments or missing prerequisites. 
To the men and women that served and died for their contry in both theatres of the great World War II. May we Never forget

Color map Copyright Brandon Crain. feel free to check out my map actions.

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing.
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AUTHOR: Infininight
TITLE: Blizzard of Oz
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: Netmap
CATEGORY: 
CATEGORY: 

DATE: 01/07/2000 01:00:00 AM
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<blockquote>
"A WWII soldier wouldn't stand a snowball's chance in hell against a Myrk!" "Yeah right, the Myrk would get blown away."
</blockquote>

Have you ever had a conversation like this? If so, then you will love Blizzard of Oz.

If not, you'll probably love it anyway.

Blizzard of Oz is the first WWII map to include WWII soldiers and regular Myth II units on the same mesh. It also features tank warfare Russian style The 1941 German assault on the snowy terrain around Stalingrad was one of the epic theatres in WWII to feature tank vs. tank. The swift German Panzers and enormous Tigers faced off against Soviet T-85's in a combination of hit and run and entrenched artillery battles. The bitter winter snow was familiar terrain for the Soviet armor, but was a shock to the German infantry and mechanized cavalry. Even so, the deaths on both sides due to the frigid conditions gave rise to the joke that the deadliest soldier in this theatre was "General Winter".

The Meshes

<dl>
	<dt>Elim-Patrol</dt>
		<dd>no unit trading [1 soldier(timid/simple) or 3 soldiers(normal-legendary)]
BC, KOTH, LMOTH, StB, Terries, Flag Rally, Captures, Assassin, Hunting</dd>
	<dt>2 Team</dt>
		<dd>[soldiers(50),tanks(3),cannon(1-3)]
BC, KOTH, LMOTH, CtF, StB, Terries, Flag Rally, Captures, BoP, Stampede!, Assassin(dummies), Hunting</dd>
	<dt>4 Team</dt>
		<dd>[soldiers(32),tanks(2),cannons(2)]
BC, KOTH, LMOTH, CtF, StB, Terries, Flag Rally, Captures, BoP, Assassin(morf), Hunting</dd>
	<dt>8 Team</dt>
		<dd>no unit trading [soldiers(16)]
BC, KOTH, LMOTH, CtF, StB, Terries, Flag Rally, Captures, BoP, Assassin(tank), Hunting</dd>
	<dt>MIFF</dt>
		<dd>[archers(18),morf(6),mauls(18),thrall(27),trow(3),lock(3)zerks(12)]
BC, KOTH, LMOTH, CtF, StB, Captures, Assassin</dd>
	<dt>Battle Royale (myth-vs-titans)</dt>
		<dd>team 1---[soldiers(50),tanks(2)]<br />
team 2---[archer(16),giant(2),ghol(8),S.knight(27),krid(12),morf(6),trow(2),zerk(20)
KOTH, LMOTH, CtF, StB, Terries</dd>
	<dt>Ghol RPG Riot</dt>
		<dd>no unit trading [ghol(7)]
Ghols(with more health)+RPGs as ammo
BC, KOTH, LMOTH, StB, Terries, Flag Rally, Captures, Hunting</dd>
</dl>

<em>Use tents to heal and recieve 3 nades for the road</em>

I'd like to dedicate this map to Hal 9000 and Attack Cat who have given up a lot of there time to help test this thing and balance Battle Royal thanks so much guys your the greatest.

Thanks to:

Santas Head for the use of his Titans plug-in testers: Hal 9000, Attack Cat, EyeSore, Stormtalon, Ven Jance, Cunbelin, Ragnarok, Sobo, Nthforcer, Inspect Her Gadget, Troll, Steven #A# and nHexane

Help with map: Soulsbane for his help with scripting the M*A*S*H tents and showing me the way. Also to Santas Head for the snowsoldier tag which makes the map that much better and for makin the titans units plug in the first place and to Pan for his bugle charge sound he made for me

And thanks to everyone on CPHL for being my entertainment in the background as I worked on this thing

<strong>Notes</strong>: TURN FOG ON  trying to creat a blizzard feel . This Terrain is full of trees and other scenery items be advised that tanks do have a hard time manuevering(YOU HAVE BEEN WARNED) Also, I have decided to make the terrain all one type(snow). This meaning you can go anywhere even up the steepest slopes without slowing down(this works better IMO). Snow is also good for tracking a large group because they leave tracks in the snow. Ive also added some weird twists to some varients of game play so HAVE FUN AND PEACE OUT
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AUTHOR: Infininight
TITLE:  No Surrender
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: Netmap (FFA)
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DATE: 11/10/2000 01:00:00 AM
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BODY:
To some players this map may seem familiar. Yes, in fact it's first incarnation was as a normal Myth map called Gambler's Heart produced by myself (clem). Designed specifically for both 4 &amp; 2 team games, the map was designed to stretch the limits of both level design And player strategy.  Gambler's Heart has received it's share of varied responses from OMG, ITZ GREAT to OMFG, WTF WERE JOO THINKING.

THIS revision of it started as what was to be a Risk Map for the Risk Tournament. O z o n e had asked me if there was anything of mine that might apply. Gambler seemed the logical answer for a question that was looking for something different. Anyhow, this did not quite make the deadline, but after testing it seemed to get a good response from testers.

OZ did the majority of work on this I did all the original work on Gambler's Heart others have contributed also blah, blah, blah yadda, yadda, yadda 

That being said, I am now turning it loose on the Myth world.

Let me first explain a couple things.

<ul>
	<li>This maps sole purpose is "FUN" this was intended to be nothing more than a FUN map.</li>
	<li>You WILL have to rethink some of your strategies.</li>
	<li>This map has some extremely HIGH &amp; Low elevations that almost always come into play.</li>
</ul>

<h5>Specifics</h5>

So, enough explanation.  Heres the Junk on the Meshes.

If you're a WW2 fan, you probably know what these gametypes mean, so I'll feel free to not explain.

S2 | S4 | 8-Squad | T2 | T4

( Several of these are very powerful extremely powerful some will say WAY TO Powerful. Hey, if you don't like it then just don't play those meshes )

<h5>Credits</h5>

Conversion &amp; UnitSets/Pickups - O Z O N E
Map Design &amp; Production / Art - Clem
Displacement Tweaks - Dozer
Moral Support - Alpha
Ongoing Skeptical Remarks - Ares
Testing Fodder - Ghost &amp; Darth Bane
Un-dying Love &amp; Devotion - Darwin
WW2 Units &amp; Changing the Face of Myth - Santas Head

Myth II: Soulblighter Copyright (c) 1999 Bungie Software Products Corporation. No Surrender / Gambler's Heart was created with Bungie's Fear and Loathing by Creation.
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AUTHOR: Infininight
TITLE: Kebler Pass
STATUS: Publish
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DATE: 08/17/2000 01:00:00 AM
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BODY:
Has recon game setups and is the same size. More ammunition is added with each diffuculty level. On Legendary you will find flamers.

**I fixed the pond bug on this version. 

Since this map is such a small size, you might be aware of pile popping because it is easy to do in some spots so you have to move fast. 

Thanks to Santa's Head for the wwII units. 
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AUTHOR: Infininight
TITLE: Mount. Kamikaze
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: Netmap (Team)
CATEGORY: 
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DATE: 06/14/2001 01:00:00 AM
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BODY:
This is a mountain level with lots of scenery and hiding places made by Hpaco and The AI team. The soldiers in this are "recon" style (3shots, 1gernade). This level has 4 different ways to play it wich are.

<ul>
	<li>S2 you get 16 soldiers and 1 cannon, unless you trade them. Assassin target is a dark uniformed soldier</li>
	<li>S4 you get 12 soldiers and 1 cannon, unless you trade them. Assassin target is a dark uninformed soldier.</li>
	<li>Patrol you have 8 starting positions and 3 soldiers for each team, the middle soldier is the Assassin Target.</li>
	<li>Elim you get 8 starting positions and 1 soldier for each team (DUH!), also that one soldier is Assassin target.</li>
</ul>

For all of these the HUNTING target is the Deer.

Special Thanks to the AI team, Orbital, Ryan, SoulKeeper, and Erik. And of course the soldiers, cannons, and whatever there is that's WWII is property of Santa's Head.

I really hope you enjoy this map, and have fun.
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AUTHOR: Infininight
TITLE: Battle of St. Vith
STATUS: Publish
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PRIMARY CATEGORY: Netmap (FFA)
CATEGORY: Netmap (Team)
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DATE: 03/04/2000 01:00:00 AM
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BODY:
Here the fighting takes place in the city of St. Vith, France. It was one stop that offered up considerable resistance for the allied forces. After creeping through hedgerow country, the allies weren't in the best of spirits when they arrived, though some have said the city was actually quite scenic.

A desire to play a map with more buildings than other urban maps motivated us to create this map which is full of them. It has somewhat wide streets making tank manuvering simple. You will probably recognize the textures as being from "the library", but this map is quite unlike it. The map is a medium size and set up in an almost grid-like pattern. We also added the option to play with or without the titans goodies on all maps except D-A, where if you choose to have men, you will find goodies nearby, but don't get caught on yer pile! On all the other maps, choosing heroic or above gets you the goodies. Also, on T-2+, you have the option of tank or field cannon.
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AUTHOR: Infininight
TITLE: WWII: Kill'em All!
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: Netmap
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DATE: 03/15/2000 01:00:00 AM
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MISSION:  "Kill'em All!" 

OFFICER: 

<ul>
	<li>Your unit is on a need to know basis.</li>
	<li>You and your troop have been asigned to clean up and recon operations. This is a Suicide mission. We will have no way of supporting your unit until the area is secure and your unit has reported in.</li>
	<li>This assignment is not obligatory, however we will refrain from sentencing you and any soldier in your unit if they volunteer. Otherwise they will remain in custody and will be sentenced to death for treason.</li>
	<li>You and your unit are to be inoculated with (experimental stage) drug enhancements. Any whom refuse will be considered traitors and sentenced immediatly.</li>
	<li>Your section is to be deployed at 0800 hrs.</li>
	<li>Report to front line HQ#17 at 0600 hrs.</li>
	<li>Although we have secured the outskirts of the old city we have had continued failure in any attempt to secure the inner walls of the city.</li>
	<li>We have yet to recieve any strat maps from recon patrol. (they are all KIA) </li>
	<li>It is up to you and your unit to secure the northern district.</li>
	<li>You are to map out this northern district for intelligence.</li>
	<li>You will be given only one experimental radar mapping system. Which may or may not work.</li>
	<li>Report immediatly to the inner speaker tower in the northern district (which we have linked a line to it) at 2100 hrs after which you will recieve further instructions.</li>
	<li>All locals are to be considered hostile. It has been noted that all women, children and elderly have been evacuated from the city. All that remain are local rebels and soldiers.</li>
	<li>However you must still consider anyone a threat and shoot on sight any and all enemy soldiers and locals.</li>
	<li>WE DO NOT WANT A RESSURGANCE.</li>
	<li>Their have also been reports of plauge infested deer in this area. Do not eat any local venison or foods.</li>
	<li>We will also search all your unit for contraband befor deployment (we do not want previous events to reaccure !)</li>
	<li>May there be mercy on your souls, However expend no mercy and KILL THEM ALL!  - Cmdr. Sexwax</li>
	<li></li>
</ul>

<h5>Features:</h5>

<ul>
	<li>An orignal mesh by Mr. Sexwax</li>
	<li>Utilizes Santa's Head WW2 Units plugin.</li>
	<li>Game types include; KOTH, CTF, BC, Hunting, and Terries</li>
	<li>Patrol S-8 start locations with units & weapons available according to difficulty.</li>
	<li>Commando "elimination" S-13 start locations with weapons available according to difficulty.</li>
	<li>S-2 with units & weapons available according to difficulty.</li>
</ul>

<h6>Difficulties:</h6>

<dl>
	<dt>Commando</dt>
		<dd>The higher the difficulty the more available weapons. Flaks are only available on Legendary difficulty.</dd>
	<dt>S-2</dt>
		<dd>The higher the difficulty the more available weapons and units.</dd>
	<dt>PATROL S-8</dt>
		<dd>
			<ul>
				<li>Timid: 1 soldier</li>
				<li>Simple: 2 soldiers</li>
				<li>Normal: 3 soldiers</li>
				<li>Heroic: ? soldiers hehe</li>
				<li>Legendary: ? soldiers hehehehe</li>
			</ul>
		</dd>
</dl>

<h6>Credits:</h6>

<dl>
	<dt>Meshes</dt>
		<dd>Textures and related are copyright  T.yunis</dd>
	<dt>Units</dt>
		<dd>Soldier Unit copyright  Craig Goodman (Santa's Head)</dd>
	<dt>Created Using:</dt>
		<dd>Fear & Loathing by Bungie</dd>
		<dd>Adobe Photoshop 5</dd>
		<dd>Tag Extractor & Amber by Vodi</dd>
</dl>

Thanks: No thanks hehehe. Just kidding Im thankful to many. hehehe!

Copyright 1999 in whole or in part Bungie Software Products Corporation, created with Bungie's Fear and Loathing by T.yunis aka mr. Sexwax
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AUTHOR: Infininight
TITLE: Plane Error
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Coop
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 03/08/2001 01:00:00 AM
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<blockquote>
<p><strong>To</strong>: Capt. James Roles: Commander; Delta Company; XXIX Light Airborne<br />
<strong>From</strong>: Maj. Russel Key Scott: Commander; XXIX Light Airborne</p>

<p><strong>Mission</strong>: Accruing of Pre-Selected Objective (Rommel Airfield at Latitude: 4916'54", Longitude: 540'12") and holding until relived by Commander Kemp of XXII Heavy Infantry on or about the 18th of this month.</p>

<p><strong>Objective</strong>: Rommel Airfield, located outside of an enemy occupied town, is one of the major stopovers for the enemy logistics and supply routes due to a lack or reliable road and rail and successful allied bombing. The airfield armories and supply warehouses contain the bulk of the enemys weapons and ration supply for the next 80 square miles.</p>

<p>Elements of the CXXV Bomber Squadron will have pre-sighted and bombarded the airfield within one to three hours prior to your arrival to minimize resistance.</p>

<p>No further support can be allocated to you at this time. The nearest enemy support battalion is in the adjacent town, 30 miles to the North and should be engaged by elements of the XXIV Infantry Division, therefore unable to support their comrades.</p>

<p>Intelligence reports that defenders are elements of an enemy light brigade with little or no heavy artillery and possible tank or armor support.</p>

<p>Good Luck and Godspeed.</p>
</blockquote>

Plane Error is the first map of three in a series using the WWII units by Santa's Head.

You control a squad of paratroopers to take a strategic airfield. The map includes a new colormap, complete scripting, scenery, model textures and sounds!

For those who downloaded v1.0, the only difference is the file size and it includes a preview of the second map, Into the Earth.
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