AUTHOR: Infininight
TITLE: mmm... real craters
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: Coop
CATEGORY: Solo

DATE: 10/11/1999 01:00:00 AM
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Remember in Myth:TFL how the terrain used to bounce when a satchel charge blew up?

Were you dissapointed when you realised this didn't happen in Myth 2?

Grieve no more! I created this plugin so that the problem would be fixed (almost) forever.

This plugin makes the terrain mesh bounce when a satchel charge, mortar or fetch lightning goes off, and on top of that, satchel charges and mortars and the lightning leave holes in the ground when thay do! (I have no idea how this came to be... I only wanted it to bounce!)

To use it in single player, just use a tag extractor and put the two folders (mesh effect and projectile groups) into your local folder. There's one available for Mac from vista.theresistance.net (and I'm not sure about PC... there might be one for PC at Vista as well).

Now all we need is a golf course map >:)

Have fun.

BTW: You need Stuffit Expander 5 to expand the file.

The effect on the mesh is almost invisible with just one charge or explosion, but when they start piling up on the same spot, it can get a bit exaggerated. (If you have a conversion of the original version of "If I Had A Trow...", turn it on and kill those dwarf heroes with your trow ;)

If this does not work, PLEASE LET ME KNOW! send me an email, or write a review, but somehow tell me!

Since I'm not allowed to rate my own plugin, I'll do it here. Overall, I give it 3.5, because it really does nothing for gameplay and it didn't even behave as I expected (even if it is really really cool ;). There's also a bug that I noticed when using a plugin that a clan member made (Hail Midnight Resistance! Join us now!) where if stachels explode over water, they dint it as well (which is only really noticeable if it happens over the edge of the water).

Also, if any Bungie employee who knows lots about the Myth 2 engine reads this, please tell me why this happens or how I managed to do it. I'm certain that This is not meant to happen in the Myth engine (not that it's in any way bad or harmful :).

Thanks to the person who rated me 5.0!
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AUTHOR: Infininight
TITLE: Magic Ghôls
STATUS: Publish
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DATE: 04/07/2000 01:00:00 AM
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This baisicly makes your ghôls have magic, maby not your choice but i can make new kinds.

They have the ability to throw thinder and have conjured up puss packs
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AUTHOR: Infininight
TITLE: ALIEN - Dark Tide
STATUS: Publish
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PRIMARY CATEGORY: Tagset
CATEGORY: *Conversion
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DATE: 06/28/2001 01:00:00 AM
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BODY:
UPDATE!!!!! 1/2/02...

Alien - Dark Tide is now available in new and improved TAGSET v1.3 format! 

go check out the darktide site which features links to all the available maps and plugins for ALIEN - DARKTIDE including the tagset v1.3 and some excellent 4th party maps.

the ONLY reason to download this version of ADT is to use the "classic Maps" patch to convert it into a maps-only plugin for use with the TAGSET v1.3, and we will be releasing those maps seperately shortly.

Advantages of the new format include - 

Smaller DL (8mb)

Maps seperate from main plugin

Maps now MUCH smaller DL

Hexed tag files mean that you have access to all ADT's tags from within fear and loathing simply by installing the plugin - No Extraction Neccesary, making mapmaking for ADT a simple and painless task. mostly.

- - -

Alien - Dark Tide is a white knuckle sci-fi Total Conversion from Strangelet of TMBM. 

Set in the universe of the cult ALIENS films, this TC is an action packed romp through the genre, boasting 12 new units, 5 new netmaps, a whole new scenery and sound set and an atmospheric new interface to boot.

Stomp on the alien queen's toes with a power loader. Run screaming from facehuggers, flee through dark corridors with huge guns shouting GAME OVER MAN, GAME OVER! Witness the rush of spindly death as the aliens break over the outpost walls, edge your way through the hive in the pitch darkness waiting for death to leap out at you. feel the satisfying crunch as your pulserifle shells hammer into brittle alien skulls, laugh uproariously as you kick helpless colonists all around their colony complex!

If you ever wanted to be a space marine, this TC is for you.

ADT is a much faster paced game than many myth mods, with a sharp division between the two opposing forces. The marines, armed to the teeth with fine long range guns and grenades, and the aliens, inferior at range but utterly lethal in close combat, and incredibly fast moving.

The game requires not only good strategy but unhesitant execution, and those who dally often meet an untimely death at the hands of a well executed offensive move. Weapons are generally more powerful, so that inflicting fatalities rather than casualties can be the order of the day if you use your forces correctly. 

The graphics of adt have been lovingly scratchbuilt by strangelet, featuring such details as dropships, uplinks, hanging chains etc for that gritty future feel, and the addition of some new models by Joyeuse and a few retextured ones.

There were early promises of great scripting to come from ADT, and alas we have not been able to get any of it to work reliably enough to include it with this initial release, but thanks to plugin patcher we will be updating ADT whenever we get a chance. Despite these setbacks we still feel that we have a cracking conversion for you which you should play until you drop down dead.

Feedback and Bug reports please go to http://clix.to/darktide and leave a forum post.

RECCOMENDED SYSTEM - G4 w/128mb or more RAM

ADEQUETE SYSTEM - G3 266 w/96mb

Whilst ADT works with the standard myth2 memory allocation, it would prefer to be allocated at least 70mb of ram for best performance.

MANUALS INCLUDED

Lock and load. Have fun, Strange and TMBM
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AUTHOR: Infininight
TITLE: Revengers
STATUS: Publish
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CATEGORY: Coop
CATEGORY: Solo

DATE: 04/08/2000 01:00:00 AM
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This is my first plugin ( or my first that werks any way ) in this i hae pissed peasants wanten revenge, with stolen bottles from dwarfs.oh yea the units takeover spiders and change em.
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AUTHOR: Infininight
TITLE: Archevil Mortars
STATUS: Publish
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DATE: 05/15/1999 01:00:00 AM
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BODY:
This cool new plugin makes all archers pull back their bow and shoot a shower of mortars at the enimies feet. Usually they fly straight and true. As a bud of mine once wrote, "Great for cookouts!"

...Basil Stag, loyal tLP member
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Author=Basil Stag tLP (Dane Jensen)
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AUTHOR: Infininight
TITLE: Klash in the Keep
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 06/23/1999 01:00:00 AM
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BODY:
This is a map that takes place inside the barons keep. Yes, the same Keep as in the game. I modified it so it supports all multiplayer games. It also has a dwarf riot feature. Battle from to room. I also included a burning pattern. In the game you could put a flaming arrow on a wood floor and it would not set fire. Now wood floors burn and stone does not (just the immediate area where the arrow hits).

Hunting? Yes you can hunt deer. Deer? well there were horses in the white house so I guess I can have deer in the keep.

Try it, It's a blast at only 100K and would be a blast at 10 mb

Copyright 1998 in part by Bungie Software Corperation, Created by Bungie's Fear and Loathing by: Steven, Galileo430@hotmail.com
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AUTHOR: Infininight
TITLE: LegendOfGorAsh FFA v1.1
STATUS: Publish
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DATE: 05/15/2000 01:00:00 AM
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BODY:
Legend of Gor-Ash FFA - A fun multiplayer FFA map from creation with five new units

People have been awaiting the Legend of Gor-Ash for a long time. It is important to note that this is not the epic 4-level solo campaign that Creation submitted to the Mill contest. This archive contains six multiplayer maps on some of the coolest terrain you've ever seen, that use the new units from Legend of Gor-Ash.

You may want to download this map just for the terrain. The hill in the middle is quitely simply the coolest hill ever made.

The new fir'Bolg units, which you regulars may have become accustomed to from A Gambler's Heart, are on this mesh. But also making their appearance are two never-before-seen units, the bre'Unor Shaman, and Gor-Ash, the bre'Unor leader.

There are also light and dark meshes for you purists out there.

All the meshes are FFA meshes. Some have small armies and 11 starts, and some have large armies and 5 starts. The 11-start meshes are meant to have one person per army, while the 5-start meshes support as many as three players per army.

v1.1 fixed some placement issues and makes it so the Changelings can attack each other. If you got 1.0, please update to 1.1 ASAP. If you are just downloading this after I post it, there is a game tomorrow, Tuesday, 5/16/00, at 8 PM CST if you wish to play.
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AUTHOR: Infininight
TITLE: "The Wall" Light vs. Dark
STATUS: Publish
ALLOW COMMENTS: 1
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ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 08/10/1999 01:00:00 AM
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BODY:
This is for everyone that doesn't know how to make LvD games. I have easily made it so now you can play it without having to do any special key moves. You can even do Deathmatch.

Deathmatch or not, both ways are very fun to play with and I hope you like it. More LvD maps to come, so keep an eye out for them. Also check out my other plugins at the Mill; just do a find with my name, GodzFire.

Copyright 1998 in whole or in part Bungie Products Corporation. Created with Bungie's Fear and Loathing by GodzFire, godzfire5@g2a.net
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AUTHOR: Infininight
TITLE: Horse ambient unit
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
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DATE: 07/23/2003 01:00:00 AM
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BODY:
Horse ambient unit.

a free roaming vertebrae that neighs and loves freedom.
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AUTHOR: Infininight
TITLE: Hunka Burnin' Luv!
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 07/01/2001 01:00:00 AM
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BODY:
"Hunka Burnin' Luv!"

NOTE: I CREATED THIS PLUG-IN BASICALLY FOR MY OWN PERSONAL USE. A GUY AT BUNGIE GOT AHOLD OF IT, AND DUG IT, SO I DECIDED TO RELEASE IT PUBLICLY.

However, "Hunka Burnin' Luv!" is not meant as a "showcase" of my artistry, by any means.

It's more like "fooling about." Or, "dinking around," as they say.

If you dig "Hunka Burnin' Luv!", cool. If not, by all means, trash the bastard, and be done with it.

Either way, I'll not be losing sleep...

But:

If you crave the deeply satisfying Myth II game of absolute destruction, chaos, and challenge, this is the Myth II plug-in you'll want...for solo and net play, alike!

"Hunka Burnin' Luv!" is a riot! It gives you great and fun powers, while also giving the bad guys a very deadly edge, too. In seconds, your game can go from "Pristine" to "Toast!"

What "Hunka Burnin' Luv!" does:

This plug-in/local folder modifies the Bowmen, Soulless, Mortar Dorfs, and Fetch.

Bowmen are now "Blast Bowmen" who fire standard mortar rounds which explode (doing normal damage) and then catch the ground/scenery on fire, like a Flaming Arrow.

Soulless now fire flaming javelins, which hit and act as a standard Flaming Arrows.

Mortar Dorfs are the same as always, except the mortar rounds catch the ground/scenery on fire, like a Flaming Arrow.

Fetch lightning is the same as always, except that it catches the ground/scenery on fire like a Flaming Arrow.

The Bowmen no longer have dagger/Flaming Arrow attacks, by the way.

Of course, Bowmen firing mortar rounds that catch the ground on fire are pretty tough to get rid of...until the Souls show up, tossing flaming javelins all over the damned place. Man, it looks like Smoky the Bear has his work cut out for him! New meaning to the words "Scorched Earth Policy"! Your meshes will all be toast! Carnage, galore!!!

What's here:

A little "Hunka Burnin' Luv!" local folder, and therein lies the stuff. Just make this folder your new "local" folder, or drag the contents thereof into your current "local" folder.

There's also a plug-in called "Hunka_Burnin'_Luv!_1.0," and you'll wanna use that for multiplayer.

"Hunka Burnin' Luv!" was created (hacked) with Bungie's "Fear v1.2," on a PowerMac.

I created "Hunka Burnin' Luv!" for one reason: I grew weary of spending hours trying to defeat very hard maps set to "Legendary." I'm interested in fun, not work. So, I tossed this together, but allowed the bad guys some leverage, too, as to not make things "easy."

"Fun" is the operative word here. Tons of it. It's just so cool blowing the hell out of everything and watching the landscape burn.

If you're into that kinda thing, right?

Make no mistake: This plug-in will not make you invincible. No way. There's all kinds of new dangers to be aware of: Having a Bowman shoot into a group of your units will now result in heavy loss, and not a simple "Hold your fire!" protest...

Have fun.

Commentary? Drop a note to: Platinum_Ark@excite.com

P.S. Some unit names and unit flavour texts have been drastically changed to protect the guilty. Have fun with that.

P.P.S. For some reason, this "Hunka Burnin' Luv!" will not work on just a couple of the Bungie multiplayer meshes. Why? I don't know. Perhaps some of those units are slightly modified for those particular meshes? Have no fear: It works beautifully on all Bungie solos (and many others!), and on almost all the Bungie multiplayer meshes (and many others!), so load-up "Hunka Burnin' Luv!" and have at it!

-----

Made in whole with Bungie's Fear(tm) All rights reserved. Copyright 2000-2001.

Check out all of Bungie's new and exciting games at a store near you!
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AUTHOR: Infininight
TITLE: Garden of Segesta
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 03/09/1999 01:00:00 AM
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BODY:
Badlands website: <a href="http://core.gamestats.com/badlands/">http://core.gamestats.com/badlands/</a>

From the Readme:

Garden of Segesta is a map taking place along a fast flowing mountain stream. Hills, trees, and the occasional waterfall can make or break the path to your conquest of the garden. Segesta has 3 unit variations: Light, Dark, and &#147;JMK&#148;. It features new ambient sounds, scenery, and media types. With up to 6 players, the combat can become intense and furious. The splendor of a garden long forgotten can easily distract one from the heat of battle, and one wight sneaking its way into your ranks through the rapids can mean victory or defeat.
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DATE: 00/00/ 0 01:00:00 AM
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AUTHOR: Infininight
TITLE: The REAL Nuclear Wight
STATUS: Publish
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 05/17/1999 01:00:00 AM
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BODY:
This is my new unit of mass dustruction. It will kill anything in its range of death and decay. I hope you will be happy being blown to bits. This is still slighty in its testing but it can still destory a trow in one big blast. You may use this in your maps but please put me in the credits.

Copyright 1998 in whole or part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing By: Jonathan, dwarfman12@hotmail.com
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AUTHOR: Infininight
TITLE: Myth II: asm
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 05/23/2000 01:00:00 AM
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BODY:
hi kiddies, you know what the auto start menu for myth looks like, well on pc's anyway, well, i now made it so ya can battle on it, enjoy!
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AUTHOR: Infininight
TITLE: Cross on the Borderlands
STATUS: Publish
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DATE: 10/12/1999 01:00:00 AM
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This map is a Myth 2-Soulblighter map created with Bungie's Fear and Loathing.

The map is simular to the Myth TFL map Creep on the Borderlands, except it is

divided into four sections instead of two, the sections are grass, snow

desert and mud/rock. There are 5 starting locations.

The units are Warriors, Thrall, Soulless, Ghôls, Myrkidia, Dwarfs

Journeyman and wights.

Check out my Webpage at

http://freespace.virgin.net/r.cope/MythUK/MythUKmain.htm
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Filename=88104105
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AUTHOR: Infininight
TITLE: CrAzYdWaRf
STATUS: Publish
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/10/1999 01:00:00 AM
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This is another plugin that I have made in the last few days, it is for dwarfs and it makes the throw their satchel charges instead of the cocktails. When it hits it blows up like wights. Now instead of laying satchel charges he lays guts, when you blow them up it sets the ground on fire. if you have any Questions or ideas just E-mail me.

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by:"PyroDwarf,spacemonkey808@hotmail.com"
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AUTHOR: Infininight
TITLE: Dwarven Holograms
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DATE: 06/19/1999 01:00:00 AM
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Hate it when you only have a few units left and the one that you do have are'nt very well protected, such as a Dwarf. Well now you don't have to worry at all.

Using this plug-in gives an kind of dwarf ( normal, hero, mortar, mortar heros) and even a new unit a new special ability.

Satchels are useful in the normal game when someone can't acctually see them, but when your fighting a human, they can see them and walk around unless they have no choice. The new satchels place a replica of a unit that you would most liekly have on your team. The normal dwarves set a Thrall the motars set a zerk. Set a few of these around a battle field and when the enemy comes looking for you and finds a stranded unit, what is he going to do, attack it of course. Now that he's close watch it blow up in his face and cause serious damage or even death. Have fun.
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AUTHOR: Infininight
TITLE: Holy Warrior
STATUS: Publish
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CATEGORY: Coop
CATEGORY: Solo

DATE: 08/01/1999 01:00:00 AM
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Man! Don't you hate that weak stupid warrior? Well I do so I made a super cool one that has gave up his old weapons and use the new magical dream weapons that Alrics blacksmiths making. The all might dream has a cool cluster power. You can kill the largests groups of armys with just one magical dream. You start with ten and can pick up to 15. Have fun with this deadly weapon. You may use this on your maps.
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AUTHOR: Infininight
TITLE: Better Late Than Never
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DATE: 06/12/2000 01:00:00 AM
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This plugin changes about four explosions to not hurt who they hit right away, this could lead to some interesting battles.

Kinda wish someone would say what they think of the stuff that I've made.

Anyway...

Info is in the read-me

I wouldn't care if you tore into my work, because thats good, it will tell me what people like and don't like...
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AUTHOR: Infininight
TITLE: the Pit of Fiends
STATUS: Publish
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DATE: 12/24/1999 01:00:00 AM
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BODY:
<strong> The Story:</strong>

The pit of fiends is a lifeless rock island that drifts in the endless black sea of the void. It was crafted untold millennia ago by powerful magicks, and can only be reached by kindred means.

The sinister role of this place is unknown to those that walk beneath the sun, for only the minions of darkness will come here. To spare themselves the costly loss of their legions in needless civil wars, the lords of darkness established a ritual to resolve their petty differences. They select the strongest from among their minions to champion their cause. As the minions prevail, so too does the lord they serve.

<strong> About the map:</strong>

Enjoy "The Pit of fiends," which is my debut map. I've tinkered with it long enough to feel comfortable releasing it, but their are bound to be some snags. Eventhough I've never released a map, I have 3 years experience with Myth (I was in from the beginning), and I feel comfortable saying that the map is enjoyable. However, I'd appreciate any comments, thoughts, or complaints. Also, please report any bugs to me, so I can fix them. Contact me at <a href="mailto:dnijak@gdi.net?subject=pit of fiends">dnijak@gdi.net</a>.

I plan on putting out a revised version of this map based on the feed back I recieve. I already plan on adding more units to each team, so scratch that suggestion. I'm also tinkering with some custom scenery objects.

I included a number of game types to please the masses, but a few are made impossible/unfair by the terrain. Assassin, BC, CTF, Flag Rally, KOTH, LMOTH, and Territories are the included game types, but . All ball games are excluded because the balls can vanish into the "void," which is kinda lame. I didn't include hunting or stampede because they aren't worth the effort in my opinion, and they really don't fit the motif.

There is only one mesh in this plug-in, and its dark. Again, the strategic design and motif dictates that I limit this aspect of the map. The Units include a Fetch (which you cannot trade since it is the team leader), Ghôls, Mauls, Soulless, and Spiders. The troop selection may seem sparse, but again remember that the map is designed with their abilities in mind.

This is not a "quickie" map. Aside from the fact that this is a large map, I also designed it with a great many strategic obstacles. It is more of a "maneuvering into combat" map than it is a "race in and kill" map. Expect game times to be over 10 minutes (I suggest 12 to 16 minutes on your first game). I realize this will alienate that large number of players that have the attention span of a gnat, and I can appreciate the need for speed on occasion, but I prefer a good

long game to a bunch of mindless "quickies."

<strong>Credits:</strong>

I would like to thank the following persons and/or organizations (not necessarily in the order given): Bungie, for the awesome game! Barnabus (Dan) and SpliNe (Chris), my partners in crime when they aren't busy being my mentors. DeathWhore (Charles Holt) for his awesome book, the <a href="http://www.myth2handbook.com/">Myth II Handbook</a>. My clan, Knights of the Red Order, for being cool dudes and giving me feedback. And my wife Dana, who is altogether

the heat. THEY ROCK!

By the way, the Mill is an awesome tool! Thanx frigidman!

"Copyright 1999in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: GimpMask (<a href="mailto:dnijak@gdi.net?subject=pit of fiends">dnijak@gdi.net</a>)."
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AUTHOR: Infininight
TITLE: Discovery
STATUS: Publish
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DATE: 06/13/1999 01:00:00 AM
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BODY:
Discovery is the long-awaited map featuring the mighty cavalry! Set in a lush grassland, this map has all-new scenery, and a few other surprises for the watchful. It requires the Hexotagset plugin to work, so get that too... Stay tuned for more good things from Hexographica... :)
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Author=Hexographica
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Version=1.0
Filename=88351305
Filesize=3.5 MB

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AUTHOR: Infininight
TITLE: The Barrens
STATUS: Publish
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DATE: 05/09/2001 01:00:00 AM
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<div align="center">

<img src="http://rohan.menofrohan.com/thbarrenspg.gif">

The Barrens 1.1 - A Team Map By Rohan MoR

Barrens is the tournament map I always wanted to play. When I was asked to make a map for MWC2K1 I knew exactly what I wanted. The concept is pretty simple, a natural map with interesting elevation changes and subtle obstacles to make flanking interesting, but with all the gullies and choke points to make rushers beware.

I thought the unit set I was making this map around was the light unit set. However after playing the map it was obvious the true star of this map is Venice X2, so named bc I just doubled the unit trade from Venice to make it a team game on a whim. The Venice X2 variant is a hoot. RR's unit trade on Beer and Mud is also very fun. The light version is only useful (fun) in a tournament setting with large teams bc of the sheer number of units.

Version 1.2 fixes the "Bungie Tree Bug".

</div>
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AUTHOR: Infininight
TITLE: Possesed Heads
STATUS: Publish
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PRIMARY CATEGORY: Netmap
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CATEGORY: Solo

DATE: 07/25/1999 01:00:00 AM
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This plug-in creates 2 units. One is a pesant Head that must be placed on a map because it doesn't change any units. the second is a journeyman head that replaces the Trow. Both of them have the same attacks but a few changes. They both attack units that are giant sized with a alric magic attack. they also attack normal units with a kinetic field that will usually completly desrtoy the unit. the only differences are appearance, health, and the journeyman head can destruct itself with a more powerfull wight explosions that has a bigger blast radius. Hopefully you like these the only downfall to them is that one of the units you need to place on the maps, but the other one doesn't need to be so it usually equals out to work nicely. Have fun with these and you have my permission to use them in anything even if i don't get credit for them.
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Version=2.0
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AUTHOR: Infininight
TITLE: Realm of The VirtualWolf
STATUS: Publish
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DATE: 08/07/1999 01:00:00 AM
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Realm of The VirtualWolf was inspired by El Bastard's I'll S'pht on Your Grave Marathon->Myth conversion; ie it uses Marathon textures.

Version 1.2 has the hill larger, and adds little "ammo" dumps scattered around the map.

Version 1.1 sports two meshes: Light and Dark, plus the unit selection has been revised.

Enjoy :-)
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AUTHOR: Infininight
TITLE: Omaha Beach 2
STATUS: Publish
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DATE: 03/14/2000 01:00:00 AM
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I have uploaded a replacement file. Please let me know if there are anymore problems with file corruption.

This is the same coastline you saw on Omaha Beach. Added are a wooded area and inland pastures. There are 12 starts now and a special mesh I hope you will find a challange.

It's called Surf and Turf. It's as close to D-Day as I could make this mesh. Landing team has 50 soldiers. Inland team has 10 soldiers and 16 cannons. >;0) Let me know what you think. You'd better play this as a team effort and run don't walk around on the beach!

Uses Titans plug.

Alpha
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AUTHOR: Infininight
TITLE: The Dark Side
STATUS: Publish
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DATE: 07/14/1999 01:00:00 AM
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This is the sequal to The Dark sidev1.1.

There are new elves alled dark elves. They shoot paralizing arrows and for a special they shoot normal arrows.

The Dwarfs are also changed so that they blow up for a special. They throw the usual fuel bombs.

I changed the warriors to.

All the modified units have funkey modified outfits so have fun.
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AUTHOR: Infininight
TITLE: Temple Of Doom
STATUS: Publish
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DATE: 03/23/2000 01:00:00 AM
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Temple Of Doom v 1.0 03-24-2000

Requires Myth 2 v 1.3

Greetings from Cybertron.

This file is 6.9 mb when uncompressed.

2.6 Compressed

This is a Multi-Player map. It has the same units as in Bad Lands except I changed the ghôls for spiders. Ghôls are more fun since they can throw things.

It has 4 starting positions.

Nothing can prepare you. Once you enter the Temple you will see what has happen to those who came before you.

Special note for game types.

In Assassins the assassin is a Dwarven Mortar. (So watch your little dwarf)

In Hunting the hunted creatures are pigs.

Report bugs, or send any comments or requests to mightydesign@earthlink.net .

Have Fun !

Shockwave(PRED)"theape" "Hail Megatron!"

http://predeconbase.homepage.com/predecon/pred.html
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AUTHOR: Infininight
TITLE: TheQuad
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 02/14/2001 01:00:00 AM
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BODY:
<h4>The Quad </h4>

<em>"300k? How can anything good be less than 300k?"</em>

Description:

The Quad is a compact 4-start net map, great for short games. Designed for small unit sets in close combat, the four starting locations are just out of sight of each other so there is no hiding on this map.

The Quad is set in an underground cavern with a

walkway around the exterior. The walkway is connected to a walled-in central square(or "Quad") which is accessible by four narrow stone bridges.

The units on this map are the original basic Myth units; warriors, archers, dwarves and journeymen. The lack of more exotic or diverse units tends to reward well played units more then it does a unit-trading guru - though there is enough flexibility in the unit trading to allow for some creative strategies.

There are two versions of this map, The basic vanilla flavored Quad, and the chocolate crunchy dwarf flavor, the latter for those of us who just can't seem to get enough of short people with bad attitudes hurling explosives. This version has nothing but dorfs and journeymen. Fortunately sanity prevailed before I worked up a Giant Fighting Grounds variant...

<strong>Notes:</strong>

Since this is my first map, and I was learning (at least in theory and incredibly slowly on most days) as I went I tried to keep this map simple in the hopes that I would actually finish this someday. There are no new or custom units, no models, an almost shocking lack of scenery, no scripting, no water (ok so there WAS no water, but I went back and added some because what I originally envisioned as a "black void" looked stupid when things like bottles and explosions landed on it, so now it is a black shiny oily liquid instead). So - that's what is missing, but what IS in the map you might ask? Just lots of fighting and death.

I hope you enjoy the map, thanks for trying it out.

<strong>Credits:</strong>

The textures in this map are in large part "borrowed" (and modified) from the Soulblighter solo levels "The Baron" and "The Iblis Crown".

Cydonian's mapmaking tutorial was of invaluable help in creating this map but he should not be held responsible in any way for any of the failings of this map or for the existence of the map itself. Also, HealwithSteel's mapmaking guide explained how to fix all the problems I was stuck on regarding media maps(water). Unfortunately at the time I created this map I had not yet discovered SOMA's mapmaker's food, or Clem's colormap walkthrough.

Thanks to members of Clan Ramone (including Zertigo, Ladyghôldiva, Lone Dorf, and Soul Rot) for assisting in beta testing this map. Thanks also to Blambi (of Myth Village) for helpful feedback suggestions about visual cues vis-a-viz terrain passability. The map is better for the input of these individuals.

<strong>Fine Print:</strong> This map was created in part with "Fear" and "Loathing" which along with "Myth" and "Soulblighter" are copyright Bungie Software, and parts of this map may fall under Bungie's copyright as well so pass over me attorneys of death and cast not your gaze upon me as I have recited the sacred words.

<strong>More Fine Print:</strong> This plug-in may be used and distributed freely as long as the accompanying documentation is included. The artwork from this level, including all maps, and any works derived from any of the components of this level (such as but not limited to screenshots) may not be placed on a CD, packaged in a box, or have its image placed on the back of a retail or "shareware" item. It also must not be used for commercial distribution or included in any compilation which is sold or included as part of a subscription or other membership fee without my permission.

[Translation: If you are an individual and want to burn a copy onto a CD for a friend or a few friends for _free_ go for it. If you are charging your "friends" for the CD, or for your time making the CD, or you are an individual or an organization and are <strong>selling</strong> a Myth map compilation CD, then you need to get permission. When in doubt, ask.] [Not that I seriously think anyone is going to be making any money off this, I just like to retain my rights, and I like to write paranthetically]

You can find this map and other maps I have made (click "downloads"), and lots of other Myth related info & links at <a href="http://www.mything.org/myth/vinylrake">www.mything.org/myth/vinylrake</a>.

Contact me with questions, cash or bugs at

<a href="mailto:vinylrake@yahoo.com">vinylrake@yahoo.com</a>.
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AUTHOR: Infininight
TITLE: Baron's Backyard
STATUS: Publish
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DATE: 05/31/1999 01:00:00 AM
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Duke it out in the Baron's Backyard with this 5 person multiplayer map. Features a modified Warlock whose special (T) ability is the Fetch Lightning.

Includes Light and Dark versions.
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AUTHOR: Infininight
TITLE: Warlock of Stone Tagset
STATUS: Publish
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DATE: 02/14/2001 01:00:00 AM
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Hey, this is Slappa here with a new plug-in. Why you say? Why do I have to spend all my time making plugs for you? Well the truth is becuase I actually have no life, and the best rize I get out of my daily routine is when I get turned over :)

It comes with a nifty readme file, so you should have no problem with it. In case your readme file does not work, here is what you must do: 1. Unzip the file. 2. Drag warlock tag into your plugins folder. 3. Go on bungie.net and play.

What this plug-in basically does is alter the state of your warlock (its attacks, flavour, spelling, look, and others). It's really quite a neat little thing I did. The warlocks shoot balls that stone units. Just play around with it and you will get the hang of it.

Here are some tips for bungie.net play: They cost 42, so think twice before you get them. Even though they have a huge price, 1 warlock of stone could kill a whole enemy army if they are not wise.

<h1 align="center">Tips</h1>

<div align="left">

-Never fire your warlocks attack, or special ability into a group of enemies if you have allied units in there.

-Never have your warlock click on the enemy unit. Instead, control-click a tad closer to you than the enemy is.

-Always get as many as you can when playing a bungie.net game, because one warlock of stone can kill a myrk giant.

Hey guys, please spread the word around about this sweet plug. Also make sure you rate it and tell us how good you think it is. I know you will all rate it a 5 :) Also, if you have the time write a review. We need to spread the word around about this plug. GL, and I hope to see you on bungie.

By the way mac users, I'm sure that you will be happy to know that I have fixed the 1.0 Version bug, so now it will not crash when you play over bungie. Sorry for the mistake, and have fun all :)
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AUTHOR: Infininight
TITLE: BattleShips
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DATE: 06/26/2001 01:00:00 AM
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BattleShips has now been greatly enhanced for your enjoyment. It now features an overhead map to make sure you don't lose your units at sea! It also has an updated color map, a few important character changes, and best of all, several new netgames are available in this version. All the details are explained in the attached Read Me.

For those of you who have never played BattleShips, this map features a sea battle between two ships. You must cleverly use the available weapons and units to destroy your opponent. Most of the units are modified originals, and there is attached information that explains what each character can do, whether it be the boulder throwing Giant Dwarf or the fighting robotic Guardian. You gotta see this!

Since nobody has complained to me that this doesn't work under Windows, I'm guessing that it does...

Thank you all for giving me helpful suggestions about this map! And have fun!
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AUTHOR: Infininight
TITLE: Morass de los Tacticians y HÈroes
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DATE: 10/03/2001 01:00:00 AM
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<strong> Morass de los Tacticians y HÈroes </strong> (<em>swamp of the thieves and heros</em>) is obviously a swamp map, doh. Made by Hpaco and Oldtrow. There are 5 start positions in the regular maps, and only 2 start positions in the Fiesta maps.

Soulless have a special, nothing much, A javalin that paralysis, cuts down there health (makes it un-healable) and it goes through there units.

Oh yeah, one extra thing this map was meant to be viewed with a 3d Card that supports 3d fog. To get the true swampy feeling.

Cmap - Hpaco

Thoughts and ideas - Oldtrow

Mesh work - Hpaco

Special thanks to Clem, Texture.Forrest.cz, and 3d Cafe, for information and textures

<strong>Fixed:</strong> in Fiesta one team got 1 extra dwarf with out U.T. on, now they get the same.

<strong>Added:</strong>

- Stygian Knights are now on Fiesta CtF, and BoP (they were also ass targets).

- Dwarf heroes in the Tactician maps are now Dwarf motar heroes ;-)

Have fun, Good luck, and <em>Dont do drugs</em>.
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AUTHOR: Infininight
TITLE: oogaBooga's Hired Mages
STATUS: Publish
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DATE: 06/24/1999 01:00:00 AM
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This only covers archers, regular and flameless.It's a fun one...sometimes it dosnt give you special arrows for his ability in levels like the baron, i wont tell you what he does,but its cool on co-op (as usual), the only reason i aint sayin what he does is cuz people judge too quickly on pligns...even though its about a 4k download! So if you get this plugins, please give it a fair rating ,or read my flavor text and names of these guys at least! I bid you a good day óooga
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AUTHOR: Infininight
TITLE: Healing Archer
STATUS: Publish
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DATE: 10/08/1999 01:00:00 AM
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This new unit I made was just pulled outta my butt. I was bored, so I did it. I remember from Myth: TFL a person made a unit like this for a demo map for us lamma's that used only the demo. The Healing Archer replaces any bowmen in any map. They shoot flaming arrows, and their special ability shoots an arrow that if it hits a unit, it heals it (you only get up to 6 of these arrows). Because the Healing Archer's main attack is a flaming arrow, please tell me if this unit is uneven or unfair or whether I should change the cost of it so you get less of them. This is a beta of one of the archers I will be putting in my current project: Archer Suite!

It will have Healing Archer and other bowman.
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AUTHOR: Infininight
TITLE: The Heron Guards (Myth III)
STATUS: Publish
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DATE: 12/25/2001 01:00:00 AM
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Who would say that our dear jorneymen one day they were so talkative.

This plugin is a modification of HERON GUARDS. New sounds (FOR CATH BRUIG!) and string lists were included.

(My only intention with these plugins is to amuse. Only that...)

Thx

THE HERON GUARDS

"Every year, a thousand of the empire&#8217;s most skilled soldiers are led into the imperial arena. After days of battling and riddle-solving, all but one hundred are dismissed. These chosen move into the Great Training Hall where the greatest heroes of the Royal Order teach them the ways of combat. After a year&#8217;s training, only five of the initiates are chosen to become true Heron Guards. The Heron Guard were founded in the time of the Third Emperor Folsom. His procession attacked by Myrkridia, a lone warrior wielding dual swords fought back the devils and personally saved the Emperor. This warrior was Ihsa&#8217;sum, who claimed to be from the East. The Emperor, so marveling at his skill and bravery, bid him to the city of Llancarfan to train his finest guardsmen. Taught to them by the Avatara, the use of Mandrake Root to heal is an ancient and complex ritual. The root must only be gathered during a full moon, and remain untouched by human hands. Each root so extracted is imbued with five drops of the maker&#8217;s blood, branded with a symbol of potency, and wrapped in cloth so as not to be touched until the healing is desired."

§ By GuS § Copyright 2001. Created with Bungie's Fear and Loathing, Myth Packer beta1.0 & PC Header Editor.
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AUTHOR: Infininight
TITLE: ROoF Riot
STATUS: Publish
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DATE: 10/04/1999 01:00:00 AM
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::trumpet sounds::

The black sky begins to turn red in the east as the sun rises over the Cloudspind. As the great snow capped peaks become more visible, the grassy plains below turn from gray to a sea of green. The air is cold and crisp and we can feel the first hints of winter coming on. We look up and see the torn and soiled flag of the ROoF, our pride and joy, waving gently in the morning breeze. It has seen many battles in its short life of just over one year. The vast majority were losses. Other ROoFers are beginning to stir. Gangrene has just returned from Tallow with some donuts and coffee while Murgen and Children of the Sick stand watch. We are a dreadful looking bunch. Some of us still have wounds from recent battles with GTM and The Wack Pack. We've been beaten time and again and are beginning to look like the Legion after the Great War. But something is different today. There is an excitement running through the camp like the last night's meal ran through us.

Bifbologna, our fearless leader steps forward to speak. He is tall in stature and kingly in figure..wait..no, nevermind..I'm thinking of someone else. His gaze searches for brave warriors, but it's us he finds. He looks upon us and feels a certain pride. It's a pride that can only come from knowing that if all goes bad (and it usually does) he can still out run the fastest of us. We've been beaten and battered, but we're here and ready to follow our leader into battle again.

He speaks of a land only a half days march from here and how in that land there are constant riots. "We are to go there, join the riots and claim our fortune," he tells us. He speaks long and his words flow as smoothly as those of a drunken man. He speaks to revive the warrior spirit in us all. He speaks words of such stirring measure, that the very souls of slain heroes cry against their beds of clay as a renewed lust for blood fills their once lively bones! He looks down to find us all asleep again.

If you're one of those people that love a map that can be both funny and serious, then ROoF Riot is for you. If you like tons of possibilities when it comes to strategy, then ROoF Riot is for you. ROoF Riot is a unique map in a lot of ways. It is the only map to my knowledge that combines the normal and riot game types. One version even combines slugfest and riot. The unit mixes (which include some very cool new dwarf types) are also a bit unique and make for some great games. There are nine versions and they are:

Hero - 12 starts - You get 5 dwarven heros.

Mercenary - 8 starts - You get Mercenaries, Dwarven marines and two dwarven wizards.

Hoth - 8 starts - So named since if features a unit selection similar to my first map, The Battle of Hoth. You get zerks, explosive deer, and one dwarven poultry unit.

Marine - 8 starts - You get five Dwarven Marines and one riot cannon.

Oxbow - 8 starts - So named in honor of the great unit selection found on Gangrene's map, Oxbow II.

Slugfest - 9 starts - Dwarves, thrall, and riot wights.

More Normal - 8 starts - This version features a more normal selection of units. The unit selection is similar to Myth TFL's Rest in Pieces.

2 Team - 2 Starts - Large selection of units which make for some great games. Stampede and assassin are a little different than what you may be used to.

Melee - 2 Starts - For those of you who love the all melee games...you get a massive 240 points to spend on 8 different melee units.

Also featured on this map are 6 new dwarven creations by me and my ordermates. They are:

Dwarven Poultry units - Ever wondered what a dwarf would do if he had time to experiment with a chicken?

Dwarven Marines - Quite possibly the most fun unit that I've ever played with.

Dwarven Wizards - Packs a great one-two punch.

Spud Dwarfs - Ever been hit by a rotten spud?

Light Mortars - For those times when you get hit and you don't know where it came from...

Enchanted Dwarfs - For those times when you need an ATD..All Terrain Dwarf.

Other modified units include the Mercenary, Riot Cannon, Chaos Cannon, and the Riot Wight.

One final note, the More Normal version is very fun by itself, but is also very fun with the Titans plugin. It wasn't made like that on purpose..it just happened to turn out that way.

Enjoy!
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AUTHOR: Infininight
TITLE: Avatara
STATUS: Publish
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DATE: 05/21/1999 01:00:00 AM
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Recently people have been porting Myth I units to Myth II, but as hard as I looked I could not find a port of the original Alric (Avatara). So I took it upon myself to do this task and well here it is the Myth I Avatara! Well, have fun (^_^)

Okies, I noticed on the main Mill page it talks about not including a read me.... Well if I get around to it I will write one but if you have ANY questions comments, or whatever just email me. I will get back to you within a day.

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: Zach, Ferian@longlivethemac.com
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AUTHOR: Infininight
TITLE: 40K:Heretic.maps#1
STATUS: Publish
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DATE: 09/23/1999 01:00:00 AM
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Warhammer 40,000:Heretic

<strong>NOTE: 40K:Heretic works fine on Macs, but there is a problem with PC's, the games crash on B.net when you first damage someone. I cannot find the problem that makes PC's crash as I don't have access to a PC. So if any wants to try to solve this I would be eternally greatful.</strong>

Fight battles with the Imperial Space Marines on two different maps, from the background of Games Workshop's Warhammer 40,000.

5 new units Tactical Marines, Assault Marines, Plasma Gun Marine, Missile Launcher Marine, and Scout Marine.

<h3>You also need to download <a href="http://mill.bungie.org/download.taf?type=plugin&id=97343879">40K:Heretic units#1</a> to use this map set.</h3>

<a href="http://www.contagiousgraphics.com/heretic/mythii40kheretic.html">Warhammer40K:Heretic site</a>
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AUTHOR: Infininight
TITLE: The Tain That Is Hell
STATUS: Publish
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DATE: 05/20/2001 01:00:00 AM
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BODY:
"Once again we were back in the Tain...but this time it was different. Like being thrown into and oven, the overwhelming heat attacked first. The ground was orange-red in color and hotter than coals from a dying campfire. The thick, steamy air smelled of brimstone. Even our mighty Trow companions were forced to take a second and wipe sweat from their faces. Which was worse for us as we also had difficulty breathing the intense air.

Then it happened.

We didn't see the Myrkridian Giants appear to our left because they had launched a mass of exploding skulls as they appeared. Diving for the hot ground for cover, we managed to suffer but a few injuries as the Trow took the brunt of the blast. They moved to take out the Myrk Giants but were suddenly flanked by a large group of small Myrks coming from the right. Luckily, we were able to charge in and assist our Trow friends and eventually eliminate all the Myrks.

The small victory was just a teaser as to the Hell that awaited us...for this was truly Hell, and the enemies here were none like we've encountered before!"

Welcome to the Tain That Is Hell. This is a solo/multiplayer mesh using the Tain map (with some changes). Originally a multi map, I decided to add the solo level to fully appreciate the power of the units.

The Multi map is a six start with three dark teams and three light teams. Both are equal in power as follows:

1 Trow/Myrk G. trade for up to 2

1 Warlock/Fetch trade for up to 2

13 Beserks/Myrks (Beserks go nuts like the Myrks when almost dead)

8 Bowmen/Soulless

4 Suicide Spiders/Ghols trade for up to 10 (try one and see what happens:)

Assassin has 2 Dwarves/Fire BreUnor targets (3 each in Legend.), AND 1 Trow Leader/Myrk Giant Leader targets (pit them up against each other and watch).

Stampede has 6 Warriors/Mauls as targets.

LMOTH, BALLS, CAPTURES, CTF, TERRIES, STB, BC, AND FLAG RALLY are easy to figure out.

KOTH, there is a trick to the water but it's easy to see how it works.

Scavenger Hunt is true to the word, you have to find the balls (and there are nine!).

Hunting...More like HUNTED!!! Heh, heh, heh.

As for the solo map, there are two easter eggs to help you win. But they only HELP you win, you will need some skill and luck to win.

Copyright 1998 Bungie Software Products. Special thanks again for Vista's MacJade and Photoshop 5.5. And to Bungie for the mighty Fear and Loathing.

Any questions/comments/suggestions email me at blackfalconsquest@yahoo.com.

Thanks all and have fun!!

5-25-01

Whoa! A one. Whohoo!! Anyway, I'll give ya'll a hint on easter eggs (unless you can figure out to extract the plug and see in Loathing), the Heron, Bowmen, and Dwarves can go in a different area than the rest of the units and the Heron can become a new unit with special powers. I won't tell you the other easter egg (experiment!!). If you want you can email me to get the answers but the idea is to figure out ways around the difficulties. GLA!!
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AUTHOR: Infininight
TITLE: Polycon Solo TC
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 10/17/2000 01:00:00 AM
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Polycon SOLO is a solo total conversion for Myth II Soulblighter,based

on the Polycon universe. It includes a three level solo campaign

and multiplayer meshes for the solo maps. It also has the following

features.

Twelve new units from the Polycon tagset and four new units

made especially for the solo conversion for a total of sixteen

new units.

Seventeen artifacts: powerups,weapons,shields,and items.

New pregame and postgame collections and a futuristic ingame

interface.

New scenery items, new ambient sounds, new fonts, new connectors

etc

Also included is version 4 of the Polycon Units plugin which

will replace all of the normal Myth units with Polycon units when

loaded.

For a far more comprehensive description of the units and items

go to the Polycon website.

<a href="http://www.geocities.com/arrakis666/myth/index.html">Polycon

Website</a>

Inportant note: On macs to get

the files to unconpress properly

unconpress them with Zipit (<a href="http://www.maczipit.com/zipit.sea">click

here to donwload</a>). If you try to deconpress the file with

Stuffit it will be turned into a text file and not function.
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AUTHOR: Infininight
TITLE: Blood on the Dance Floor
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DATE: 02/26/1999 01:00:00 AM
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This map is an experiment with reflecting surfaces disguised as eight player Dorf Riot.

There is some problems with the reflecting surface because the Myth engine treats it as water.

It uses Dwarven pathfinders similar to Myth TFL, thanks to dr. Bashir.

The version 1.2 is remade with Myth II v1.2 patch installed, just to be sure things go right.
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AUTHOR: Infininight
TITLE: If I Had a Trow... (Classic)
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DATE: 07/25/1999 01:00:00 AM
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Hey all you old Myth 1 BEECEE TRO junkies, the moment you have all been waiting for has arrived(?) If I Had a Trow... (Classic) brings back that old Trow mesh, the old Myrmidons(Ported by Malory) that everyone knows and loves and best of all this works with my Carpet Bombing plugin to bring back those old memories of bombing all those poor Soulless and other assorted non-Trow units. Download, enjoy and read the read me(!)
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AUTHOR: Infininight
TITLE: Charlie's Point Tour1
STATUS: Publish
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DATE: 02/13/2001 01:00:00 AM
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You can get the plugin here (required for maps): http://millarchives.com/detail.taf?view=plugin&id=13556930

The Maps:

There are 4 meshes, each one having a limited unit selection to showcase specific units as well as the gameplay strategies involved with the different units. To save space, 3 of the maps are slightly modified variants of Salvation. One of these in particular, titled "Best of the Best" is a 4 team sniping map. All teams start with a sniper and spotter be it American or Vietnamese. The unit selection for both sides are a mixture of M-14 Scout/marine Snipers and SKS/VC Snipers. What makes this map unique is the strategy. The snipers have no sight range, and must rely on their scout for target identification. Should the scout get killed, you are not doomed to wander the map blindly control clicking for opponents, but instead confined to the sight distance the scout had had just before he died. The strategy here is very advanced. You must decide which opposing unit to attack first, and, should your scout die, should you run for cover and use the "unfogged" area to snipe unsuspecting targets from extreme ranges, or should you remain in the vicinity of your fallen scout so none of the other players can sneak up on you undetected?

The other map is a brand new color map by the great General Pepper. It functions almost as a maze of dead ends and ambush points. On flag games, even though both teams start seemingly close to the flag, you must travel very far out of your way to get to an entrance point. Along the way you face potential ambushes from the other team. A good example of this is by taking marines into waist deep water and taunting (which makes them duck). Should other units come by, open up with some light support weapons from long range and pop up the marines right next to the unsuspecting targets.

The Plugin: You can get the plugin in the plugin section.

This is the highest evolution of the seemingly immortal and always changing Vietnam Units. All units have been completely remade from an empty local folder and are the highest quality yet. From the fluid animations to the enhanced detail, the units will definitely impress you. The system has been refined to the point where it seems like a perfect clone of the way normal myth plays. All units are very well balanced, and unlike the last one with only 3 vietnamese units, there is a counterpart for every american unit (except helicopters and unique units of course). There are a total of 18 new units with 17 new unit collections. On most CP maps, the only units and counterparts you will encounter include: M-16 Marine/AK-47 Viet Cong, M-14 Marine/SKS Viet Cong, M-60/RPK, M-79/RPG, Marine shotgun/Vietnamese shotgun, and the Scout Sniper/VC Sniper.

The other less common units encountered in single player include: UH-1 Huey Gunship, Marine Radio Operator, Vietnamese Suicider, Vietnamese Villagers, the Mk-19 40mm Grenade Launcher, Marine Medic, and the experienced Viet Cong. Don't be put off by the number of units, they are fairly easy to learn. If you're thinking this is going to be anything like the last one, I'd recommend getting it, you will like what you see. All single player levels should work with it; we beat the game all the way through just to test it. Some levels are a little trickier but trust me, they can be beaten.

There are more maps by other CP fans on the way with several already in the works and near completion. If you would like a description of the individual units and what they can do, just email me or crestfallen and we'll put descriptions up on the website (www.wodasini.cjb.net). If you would like to make your own map from this, send us an email and we'll check it out. If we ok it, it's all yours.

Thanks to all our beta testers:

Cold Steel

General Pepper

Earendil

Thorman

Remedial

UwillDie

DarthBane

Point

Thanks to Killingseed and Point for for ignoring our hatred of WWII and giving us access to some great resources.

All graphics by Wod`asini and Crestfallen

Copyright 2001

made with fear and loathing

Copy right Bungie software 1998
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AUTHOR: Infininight
TITLE: Over My Undead Body!
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DATE: 07/14/1999 01:00:00 AM
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Hehehe... sorry about the punny name :)

Ok anyways, this is my first map, and as such, it's bound to be riddled full of bugs. Hence, this should be considered a BETA, which means if you play it, you get to help me fix things :) I know about all the media problems... (things not reflecting properly by the rocks and coasts) and it might be a bit dark for some monitors. Ain't my fault :) Well, actually it is.... but.... bah, shut up Josh.

This map supports Territories, LMOTH, KOTH, and Body Count. The map is loosely based on Drowned Kingdoms. Lots of rain, water, etc. There's 8 starting points, although when I tried to run it it said only 4, which is weird. Each starting point is on the edge of the map, with paths between each of them, eventually getting to the center (kinda looks like a spoked wheel), where the KOTH and LMOTH flags are. Your units, should you choose to accept them, are 32 thrall, 15 warriors, a fetch (woo!), and 18 soulless.

Any bugs, etc. should be sent to me at jberry@tdi.net. Future versions will offer all game type support, better passability maps, and mebbe some blood and gore :P. Enjoy! :)

Josh
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AUTHOR: Infininight
TITLE: TrowKickBoxing
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DATE: 04/22/1999 01:00:00 AM
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TrowKickBoxing is a entirely new concept for Myth. 1 Trow, 1 Journeyman, and an arena for them to battle it out.
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AUTHOR: Infininight
TITLE: Heart of Tharsis
STATUS: Publish
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DATE: 12/05/2000 01:00:00 AM
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This map is 4 player, and has some very interesting concepts, such as lightning towers from Heart of Stone (TFL) and a lava fountain that can actualy kill your units. There are four varients of Heart of Tharsis

Heart of Tharsis (Lightmap)

Death of Tharsis (Darkmap)

Remains of Tharsis (Evilmap)

Champions of Tharsis (Hero Map, each team gets a different set of units, don't do ranked play! That is unless you want unfair teams :) )

Note on Lightning Towers:

When you are near a lightning tower, it begins to glow and is concidered active, if you get too close it will kill you. There are four lightning towers. But if one of the lightning towers is active (Glowing) none of the other lightning towers will turn on, because one lightning tower is draining all the power.

::Credits::

Idea/Design

General Pepper

Scripting

Khellek

THANK YOU KHELLEK!!!!!!!!!!

Beta Testing

Wod'Asini (Disperco Rex)

BadThrall

Longshadow

Special Thanks to...

Locke and Load

Feti!

Smeagol

Snakebelly

Clem of the MIll (For allowing me to post this)

Digital Bath

Please reveiw this map!

Legal Stuff

Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by General Pepper (dawardan@sover.net)
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AUTHOR: Infininight
TITLE:ghôl PATROL
STATUS: Publish
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DATE: 04/24/2001 01:00:00 AM
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Ghol Patrol brings the awesome game play of WW2 to all of our favorite units...the ghôls! Each team starts with threeghôl Soldiers. The soldiers have a modified attack&#8230;they throw bullet fast puss packets! The puss packet damage and other aspects has been altered. All ghôls can also throw grenades. Piles of grenades are scattered on the map like in ww2. The bumpy terrain of the map requires precise aiming so as to minimize the packets bouncing. This is an extremely fun map that plays just as fun if not better than WW2. Some features of GFGG have also been added :) ENJOY!
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AUTHOR: Infininight
TITLE: Dark Lock-More maps In Set!
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DATE: 12/20/2000 01:00:00 AM
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--->VERY IMPORTANT TO GAMEPLAY!

PLEASE READ

Modified Fetch only appear in heroic and legendary games!!

this map is part of a series to be used with "Dark Lock Quattro " and "When Animals Attack"

Thanks to all the people who helped me to test this map!

Dark Lock is based on a new unit I created/ modified, The Dark Lock, and a modified unit we all know and love, the Fetch. I took the liberty of adding some names and flavor to them.

This is based on a light vs dark scenario

Special Ablities and Primary Attacks:

Dark Lock:

Primary: Hold Spell (perfect for this icy level)

Secondary:Ring Of Fire

Fetch:

Primary:Creeping Death(there is even a scream in it if you listen close)

Secondary:Lightning Fork (be warned this attack has some distance and radius(Frosted Lighning Charms,theyre magically delicious))

There is 1 easter egg on this map, see if you can find it. If you do, youll be a happy camper. (Hints in the read me section)

GL and HF!!

Any questions or comments please direct them to:

djsimple007@hotmail.com

aka: Cam DeGray ´/Wsª

there is more info on the read me section

Thank you very much Shaman ´/Wsª for helping me do map tests, and all other clansmen who helped, Archer, etc

thanks for all your help!

New maps to the set have been submitted!!!!!
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AUTHOR: Infininight
TITLE: Balor 2
STATUS: Publish
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DATE: 05/15/1999 01:00:00 AM
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Joy! Rapture! Balor is here for Myth 2! Just put the files in the right folder in the local folder, place Balor using Loathing, and you're set to play the big boss of Myth 1. More updates to come and please e-mail me if you have any suggestions. For this .sit to work, open it with Stuffit Expander 5.1.

NOTE: This is version 3.0 and should be the last unless something very special happens.

Copyright 1997-1999, Bungie Software Products Corporation. All Rights Reserved.
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AUTHOR: Infininight
TITLE: Souls of the Apocolypse
STATUS: Publish
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DATE: 01/06/2000 01:00:00 AM
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<html>

<head>

<meta http-equiv="content-type" content="text/html;charset=iso-8859-1">

<meta name="generator" content="Adobe GoLive 4">

<title>Welcome to Adobe GoLive 4</title>

</head>

<body>

Souls of the Apocolypse...

"They cometh unto our world through the Hellmath, all laws of physics become void when these creatures are involved, spawned by Satin himself and nurtured with the gates of Hell, now set loose to destroy all those who stand in their way..." - Last words of Baron Von Soggy Pants.

This little pack of units contains four Apocolyptian creatures from hell, they are really just haxOred creatures but they are REALLY fun! My personal favourite is the Apocolyptian Guard!

I won't tell you what these units can do, just extract them using vista's tag extractor (vista.thereinstance.net), put the files in your local folder, open up Loathing and add them to a map and find out just how powerful these units really are!

Send Comments or Suggestions to:<a href="mailto:w.simms@unisonfree.net">w.simms@unisonfree.net</a>

Visit my site at:<a href="http://pages.unisonfree.net/w.simms/index.html">http://pages.unisonfree.net/w.simms/index.html</a>

Copyright in part or in whole Bungie Software 2000. These units were created by Iain Simms using Bungie's Fear and willow creek was modified using Loathing.

</body>

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AUTHOR: Infininight
TITLE: Squirrel Riot!!!
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DATE: 01/05/1999 01:00:00 AM
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'I never thought before that a squirrel could be dangerous until that fateful day. I mean we always saw them scurrying around collecting nuts and such, but who would have thought that they would ever attack. Or in the massive numbers they did. I must say that seeing all those squirrels charging our gate like so many crazed piranha was disturbing enough. But to see them bring down a full grown man and strip his bones in 1 minute flat is just horrifying.'

Like some one said before, now that the poacher was discovered, a hoard of maps involving some variant would crash down upon the myth community like a 50 foot tidal wave. Well this is my answer to that insanity, the killer squirrel. Yes the poachers worst nightmare!! MUHAHAHA!!! And so after hours of fever induced work and many gallons of orange juice to keep my brain from becoming the consistency of a fried egg. I finished the attack squirrel and what I proudly call squirrel riot. 3 maps from the original Myth 2 collection are used, each can host 16 players (I hope), and contain 4-5 different game types. I know there may be some bugs, and so your input would be greatly appreciated. Oh sorry there is no documentation, so write down my E-Mail for future reference. Well smoke me a kipper, I'll be back for breakfast!
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AUTHOR: Infininight
TITLE: Warrior Wars
STATUS: Publish
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DATE: 08/29/2001 01:00:00 AM
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This plugin is for all you warrior and brigand fans out there.This plugin changes everything into ether warriors or brigands but archers,souless,fetch,and warlocks.But I changed the souless

into archers and myrk giants and trow into warrior captains...oh ya I also changed the brigand's name... now its a guard.

ENJOY!
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Filename=914688558
Filesize=2k

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AUTHOR: Infininight
TITLE: Fetchball 1.0
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 11/05/1999 01:00:00 AM
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BODY:
<img src="http://elbastard.pratchios.net/vista/pregame3.gif" height=190 width=377>

Fetchball is by <a href="http://www.vistacartel.com">Vista</a>. Please read the documentation for a complete list of credits.

Fetchball is a new soccer variant map for Myth II. The players are Fetches and ghôls that have been modified for effective game play.

FEATURES

* All new scenery including a soccerball, sitting Trow, and quite a few easter eggs.

* All new models and animating models.

* Intense scripting - over 400 map actions that enforce game rules, and keep score automatically in the overhead map!

* Announcer voices with play-by-play action comments.

* Plays games from 1 point up to 9 points, set via the difficulty level.

* Sudden Death Shootout (penalty kicks) to decide tied games.

* Fetchball scores correctly for Ranked action on BNet.

GAME PLAY

The object of the game is to get the ball in the opponents goal. Each goal is worth one point. The team with the most points at the end of the game (or the first team to reach the point limit) wins. The point limit is set using the Difficulty setting. Timid = 1 point up to Legendary which is 9 points.

Unlike soccer, all players in the game can pickup and run with the ball. Fetch can pick up the ball but are so slow that it's not worth it. They generally zap the ball around instead. Ghôls can throw the ball a good distance and can quickly move the ball by passing to team mates. Passing the ball is over twice as fast as running with the ball.

Players cannot be killed unless they are holding the ball (so dont hold too long!). Ghôls cannot attack units at all, only pick up the ball.

Each team has a Goal Keeper that must stay in the penalty area near the goal. Keepers zap 50% harder and almost twice as fast as normal fetch. They can also pick up the ball and throw it a good distance.

A ball is put into play by the referee who throws it in the center. Play continues until the ball is called out or someone scores. The referee blows a whistle when the ball is called out. It is important to DROP THE BALL if the referee whistles as he will want the ball to throw it. The warlock "enforcers" will discourage any recalcitrant ball holders.

SUDDEN DEATH

If time runs out and the score is tied. Sudden death starts. Play coninues for 5 minutes where the first team to score wins. If the score is still tied after 5 minutes, the Sudden Death Shootout starts. Each team takes turns doing penalty kicks. The first team to score an unanswered goal (a goal set where they score but the other team doesnt) wins.

WATCH OUT FOR THE FANS

The Trow are unforgiving of teams that suck. Be careful....
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Author=Vista (Myth Map Making Cartel)
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Version=1.0
Filename=91482501
Filesize=5.4 MB

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AUTHOR: Infininight
TITLE: X Marks the Spot
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 04/15/1999 01:00:00 AM
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This is one of my first maps, and you can probably guess what it looks like.
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Author=Speckled Jim (Greg. C)
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Version=1.2.1
Filename=91781887
Filesize=1.8 MB

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AUTHOR: Infininight
TITLE: Kildaer's Arboretum
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 09/04/2001 01:00:00 AM
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Kildaer's Arboretum is a pretty lil' garden that the baron retreats to when he needs to get away from the world. Four meshes are included.

Kildaer's Pool Party: dwarfs, water, and rain, what could be better? (Note: there are actually 12 starts, the ReadMe is wrong)

Kildaer's Arboretum: Gimble unit set should feel familiar.

Kildaer's Arboretum (2 Team): Something different, blending traditional TFL and more recent SB.

Kildaer's Arboretum (Al vs. SB): Alric vs. Soulblighter. Need I say more?
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AUTHOR: Infininight
TITLE: Stone Of FareWell
STATUS: Publish
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DATE: 03/03/2001 01:00:00 AM
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BODY:
This in no way is suppose to be related to the Stone of Farewell Seris by Tad Williams, exepect for the actual map layout. I have tried to recreate the image from my mind but that is all. If you would like to make maps/plugins on the MS&T books go ahead be my guest, i actually want you to make something better. I have taken the first step in creating this map, i hope this will spark some intrest in those lazy bishes and you guys will create a huge epic of maps:)

Saying that, this map is phun mb:P....theres a whole new twist to it...and remember that there is 2 ways of getting onto the mountain.

The main modified unit is the Warrior. I made it so that he is a bit stronger and can block more shots, so he can take on 2-3 thrall at one time. He be a crazy mofo that i always wanted to see in myth. Cause personally i like the Warriors, espically when theres a huge melee battle that lasts pretty long.

Well dats pretty much it...Have FUn and Enjoy

UnKnown Author.........
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AUTHOR: Infininight
TITLE: The Wall Modified
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 03/08/2001 01:00:00 AM
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BODY:
This is a plug that changes all of the characters featured in The Wall single player level. It changes their attacks, taunts, sounds, size and others. Just d/l this plug and rate it (be kind).
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Author=Alex Cohen
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Version=1.0
Filename=922214422
Filesize=2k

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AUTHOR: Infininight
TITLE: Strand
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 09/01/2000 01:00:00 AM
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BODY:
The units are souless, dwarf heros

with some different names, ghôls, beserks, warlocks, fetch, thrall, wights,

and a new unit, the heron guard master from UMS. (Thanks to Soma for making them)

The assassin target is a myrk giant. Each starting location comes with

dwarf mortar rounds and puss packets for the ghôls to throw.

A fun thing you may want to try is to get TFL Physics Plugin, activate it,

and airmail with ure dwarves and fetch! Just like Myth TFL! I named the

map Strand because it kinda has a coastline like the real Strand on the myth world map. Please get this map, it's a very small download... Don't forget to rate it!
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Author=WarlockWarrior
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Version=1.0
Filename=92333966
Filesize=212k

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AUTHOR: Infininight
TITLE: Ultimate Territories: Winter ªñ)õ
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 06/03/2001 01:00:00 AM
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BODY:
<img src="http://www.emations.net/thrallenous/wintpregame.jpg" align=top>

<em><strong>v1.0</strong></em>

<ul>Note: Half of these these maps are for large-scale, enormous, team battles. Also, please send suggestions and advice, either via e-mail or in the ratings.</ul>

<em>Ultimate Terries</em> is a kind of game I recently developed. The flags in Territories have always marked odd or useless areas on the map where owning a territory would not really matter in a battle, the point of the game. Furthermore, they are only marked by distant flags which barely stand for the full area they mark.

With these considerations in mind, I designed <em>Ultimate Terries</em>, where there are many more terries flags which are placed in strategically and tactically important locations across the map.

<u><em><strong>Ultimate Territories: Winter ªñ)õ</u></em></strong>

This is the second consecutive map pack in the series of <em>Ultimate Territories</em>. The meshes include original Winter units, true Light, true Dark, and Grey versions, which are all Team and have corresponding Small versions for 1-versus-1 play.

<em>ïUltimate Territories: Winter ªñ)õ</em>

This mesh has the regular Winter unit setup.

<em>ïUltimate Territories: Winter -Light ªñ)õ</em>

What I meant by "true Light" was that the units are all truly Light units, not a combination of Light and Dark, like most maps are. This kind of new balance has always been something I've wanted.

<em>ïUltimate Territories: Winter -Dark ªñ)õ</em>

Equally, Dark is a true Dark, sporting all Dark units. Also added to this mesh is the new unit of the Dark Journeyman. This undead and definitely-former member of the Heron Guard is much like a Thrall but can heal other units as well (so pussin's a-still happenin'!)

<em>ïUltimate Territories: Winter -Grey ªñ)õ</em>

The misfit and forgotten units dominate this map. It consists of all the units which never were purely Light or Dark, such as Trow and Warlocks, and has other odd units which also don't seem to fit into true Light or true Dark. Don't forget your Mahir!

Enjoy! Please, send feedback to archerous@yahoo.com.

<em>-Archer ªñ)õ</em>

<u><em><strong>Credits</u></em></strong>

Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by <em>Archer ªñ)õ</em>.

All specialities and differences by <em>Archer ªñ)õ</em> © 2001
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Author=Archer ªñ)õ
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AUTHOR: Infininight
TITLE: power units
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Coop
CATEGORY:
CATEGORY: Coop
CATEGORY: Solo

DATE: 06/06/2000 01:00:00 AM
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BODY:
This is my first plugin that i have put on the mill.

All the units that you get to use in Myth 2 have been changed in some way. Most of them have been changed into completely different units and gotter stronger but some of them (i think 2) have just gotten stronger and faster. Some of the special abilities have been changed to something different of what the unit has had before.

Shiver is a great level to play on because you get a lot of powerful units. I hope you have as much fun playing as i did! Watch out for new plugins and maps that im making
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Author=slipknot8 (charlie)
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Version=78.1
Filename=92443833
Filesize=9k

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AUTHOR: Infininight
TITLE: DarkDarkForest
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 05/17/2000 01:00:00 AM
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BODY:
Contains Forest Giant, Spider Queen, and Fir'bolg units (thanks goes out to GodzFire).

The map is 1536x by 1536.
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Author=Jackal
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AUTHOR: Infininight
TITLE: Chocal's "Ice in the Veins"
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 09/24/1999 01:00:00 AM
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BODY:
This is a winter map created by Chocal. It's been around for quite some time.

This is a pretty decent map, loosely an echo of "Ambush @ Devil's Overlook."

But it's always had one huge problem: Chocal left the "Terrain-Hugging Camera" option checked, and it really destroys the gaming experience. He thought it was cool. But I complained to him, and he said, "Okay, then turn it off."

So, all I did was...turn it off.

And here's the file.

Enjoy.
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AUTHOR: Infininight
TITLE: Siege Pack
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 10/27/2000 01:00:00 AM
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BODY:
The Siege Pack plugin contains three maps - Siege at Red Sands, Alliance of the Apocalypse, and Blood Raid on the Plains. Most of the multiplayer maps in Myth II are geared around just taking out the other players, while the single player modes have more complex objectives like taking the castle or saving a trapped comrade. The Siege Pack plugin combines the experience of multiplayer action with single player objectives. The Siege Pack maps are derivatives of Bungie's Landing at White Falls &amp; Raid on the Plains. Don't be fooled, these multiplayer maps contain a fresh look, some completely new characters, familiar faces with a twist, intense special attacks, custom sounds, and new scripts. All these aspects work together to offer a slightly new and hopefully unique gaming experience for Myth II players.

In Siege at Red Sands there is a castle with cannons and catapults; a beach head fortified with catapults; and a ship. The objective of one team is to hold the castle for the time limit of the game while pummeling the enemy with cannon balls, boulders, flaming barrels of oil, and various other projectiles. The objective of the second team is to use a relatively small assault force (75 men) to take the beach so the reinforcements on the ship can land. Once the beach is secured, team two must neutralize the cannons and catapults on the castle before its men are pounded to dust. Once the castle walls are silent the only thing which remains is the apocalyptic battle between the fanatic king Kyrie and the mad immortal Volund. Sounds easy enough, but this plugin pushes the Bungie' engine to the max with over 300 soldiers on the combined teams. New and enhanced characters such as catapults, Lightning Trows, Redeemers, the Brothers of Powder, Forest Giants, and Havocs serve to liven up the landscape. Siege at Red Sands is designed to stretch the user's strategic ability to the limit, as games in beta testing sometimes ran as long as 45 minutes.

Alliance of the Apocalypse is a derivative of the Siege at Red Sands map. It allows up to four teams on the map and is intended to use the often over looked Myth II option of allies. The teams can be divided up such that two defend the castle while two attack, or one defends the castle while three attack, or vise versa. The idea is to get more people into the game without team captains. The assault groups are more specialized and the overall character count is reduced to about 100, compared to Siege at Red Sands. The map can also be played in free for all mode, but the person in the castle has a slight advantage to say the least.

Blood Raid on the Plains is a return to Myth's roots of blood and carnage. This map is a derivative of Raid on the Plains (as the name implies) but with the new characters introduced in Siege at Red Sands and Alliance of the Apocalypse. Blood Raid's map has a fresh look and takes the concept of speed match to a new level, as a contest between five players can be over in less than five minutes.

<strong>Warning:</strong> the Siege Pack plugin requires a minimum of <strong>84 Megs</strong> of RAM to run on most machines, <strong>128 Megs</strong> of RAM is highly recommended. Mac computers using <strong>OS8.6</strong> require Myth II to have a minimum of 84 Megs of RAM if graphic acceleration is used (RAVE or 3DFX). Mac computers using <strong>OS9</strong> require Myth II to have a minimum of 100 Megs of RAM if graphic acceleration is used. If software rendering is used, a minimum of 64 Megs of memory is required. If you get blacked out unit trading screens or Myth II crashes when loading Siege Pack, adjust the minimum allocated memory setting for Myth II to the appropriate level suggested above, or turn off graphic acceleration.

Overview:

Siege at Red Sands Team 1 Objective - Keep control of the castle and keep Team 2 from taking the beach. Team 2 Objective - Take the beach and get your men off the boat. Destroy the castle cannons and take the castle with the reinforcements from the boat.

Alliance of the Apocalypse Teams 1, 2, 3 and 4 Objectives - Ally up and defend or take the castle accordingly.

Blood Raid on the Plains

Team 1, 2, 3, 4 and 5 Objectives - Dominate the other teams.

For more details about this plugin and screen shots <strong><a href="http://www.ekx.infi.net/~dereklw/SiegeReadMe/Siege_Pack_Read_Me.html">click here</a></strong>.

(c)1998 COPYRIGHT IN WHOLE OR IN PART BUNGIE SOFTWARE PRODUCTS CORPORATION. CREATED WITH BUNGIE'S FEAR &amp; LOATHING, GRAPHICS CONVERTER,

AMBER, &amp; JADE
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Author=Volund (The Volund)
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Filename=92630606
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AUTHOR: Infininight
TITLE: Bazooka Men & Lightning Archer
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 08/31/1999 01:00:00 AM
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BODY:
<html>

</head>

</head>

<body>

This cool plugin converts your dwarves to bazooka men and your

bowmen to lightning archers.

Included are two versions of the units. These are the "Ultra

Powerful" units and a weaker version. While the Ultra Powerful ones

may sound very cool, they are only recommended for single player. The

weaker version is much better for net play.

This is the third release of this plugin and I recommend that you

download this version if you wish to play it with your friends.

Windows users will need Stuffit Expander to unstuff this plugin

but that shouldn't be a problem as most of you already have it =-).

The first release of this plugin was very successful and I hope

you enjoy playing it as much as I did making it. I suggest you read

the <a href="http://web.one.net.au/~abeazley/read_me.html"

target="_blank">Read Me</a> before you use it. It might be a good

idea to look at it while the plugin is downloading.

You can contact the author of this plugin at:

<a href="mailto:evaunit12@hotmail.com">evaunit12@hotmail.com</a>

Have fun =-)

While the original version of this plugin was made by EVA Unit 02 and I, it was uploaded in his name. I didn't copy it.

</body>

</html>
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AUTHOR: Infininight
TITLE: Rocket Dorf Fest!!
STATUS: Publish
ALLOW COMMENTS: 1
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ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY:

DATE: 06/20/2003 01:00:00 AM
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<strong>

NOTE: I am working on a "simplified" Unit Set for RDF since it is a bit complicated at the moment. It should be released *soon*, so if you want to you can wait for 3.1+. ~Baak</strong>

After playing over 350 games with Rocket Dorf Fest since its debut on March 15th, and some 15 minor revisions (non-public), I present for your <em>continued</em> intense enjoyment:

<strong>Version 3.0 of Rocket Dorf Fest!! :D</strong>

<strong>For all of you who've been playing Version 2.0, here's an executive summary of the update:</strong>

* Minis now have a <strong>Mini StunBall</strong> Special attack!

* Minis now have a small hand-to-hand attack as well!

* All RD's move faster - Minis <em>turn</em> faster too!

* RD Ranges have been tightened up - no more blind kills (especially Giants)!

* RD Fireballs now have a small initial ignition delay, reducing terrain and friendly fire deaths!

* No trace of removed units in Madness plugins (the shadows are gone)!

* All special RD's in RDF Co-op can now pick up Artifacts!

* No more erroneous "Casualties!" announcement on RDF Co-op!

* Blood and Gore has been fine-tuned for all RD's!

* Many other tiny fixes and enhancements (it <em>is</em> over 500 tags)!

Heck, there's so much good stuff in 3.0 that there is a dedicated page <em>just</em> for the Update Notes:

<a href=http://www.orderofhpak.com/RDF/Manual/RDFM_UpdatePage.html><strong>RDF!! Update Notes</strong></a> <em>(v3.0 updates are in blue)</em>

<strong>For all you New Players</strong>, the RDF Manual is the Source of All Knowledge:

(1) An Introduction to RDF

(2) A <em>great</em> short Story

(3) Essential Stuff you must know to play well

(4) RDF Unit descriptions

(5) RDF Plugin descriptions

(6) "RDF 101: Learn or Burn!"

(7) An <em>extensive</em> <strong>RDF FAQ</strong>

(8) Recommended Maps & Game Types

(9) Acknowledgements and Legal Stuff

All of which has been updated for v3.0! :)

Start your download now (it's surprisingly small for all the goodness it contains) and then head over to the RDF Manual and dive right in (your opponents did and you don't want to give them <em>any</em> advantage!):

<a href=http://www.orderofhpak.com/RDF/Manual><strong>Rocket Dorf Fest Manual</strong></a>

If you're having problems with RDF, it's almost a sure bet that you haven't read the Manual and aren't setting up the game or using the units properly! Like WWII there is a small learning curve to RDF (though it's much easier imo) and understanding the Plugins is key to your success.

RDF is a <em><strong>two plugin</strong></em> transformation of Myth - the Host must have the RDF Tagset Active plus <em>just one</em> RDF (Unit Set) - it's that simple! <em>And only use the RDF Co-op Unit Sets for Co-op! ;)</em>

This game is <strong>way too much fun</strong> for you not to understand how it works, so please read the <a href=http://www.orderofhpak.com/RDF/Manual/RDFM_FAQ.html><strong>RDF FAQ</strong></a> and you'll soon be on your way to some <em><strong>serious</strong></em> good times!! :D

If you're <em>still stuck</em> after reading the Manual, then please feel free to <a href="mailto:baak@orderofhpak.com">e-mail</a> me and I will do my best to help you out!

My first question however will be: "Did you read the Manual page...?" ;)

This will likely be the final version of RDF for quite a while - possibly forever - (unless we find a bug I somehow missed), <strong>so dig in!</strong>

<strong>But</strong> keep your eyes peeled for the release of THREE new maps I've created (extensive mods) just for Rocket Dorf Fest!! They are SERIOUSLY FUN!! :D

<strong>Enjoy!!

~Baak</strong>

"Hax0r Tweak Extravaganza" is copyright Baak'lor Studios. All Rights Reserved.

All other Legal Stuff is in the Manual.
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AUTHOR: Infininight
TITLE: JurassicTowers (Aotearoa)
STATUS: Publish
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DATE: 04/16/2003 01:00:00 AM
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JurassicTowers (Aotearoa) b0.1

This Dragon Tongue's Myth II map has never been finished.

A map of lush, green, virgin, untouched New Zealand land from a few hundred years ago.

Geothermal hot pools, gysers, subtropical swamps, and huge towers of rock can be found on this prehistoric Myth II Map.

There is very little gameplay to be had on this map as yet...

but it can be explored.

If anyone would like to help me finish this map,

or use any of it for their own Myth level...

please contact me at: dragontongue@snakebite.com

<a href="http://www.dragon-tongue.com/Myth/MythII-J17.jpg">preview image: Jurasic Towers1</a>

<a href="http://www.dragon-tongue.com/Myth/MythII-J19.jpg">preview image of: Jurasic Towers2</a>

..........................

dragontongue@snakebite.com

ICQ 6503352

http://www.dragon-tongue.com
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AUTHOR: Infininight
TITLE: Beyond Death
STATUS: Publish
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DATE: 06/01/1999 01:00:00 AM
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"...With in these ancient walls we were left, and now our tortured souls can never rest. Forever to battle, forever to die, we are the warriors and souls left in a lie..."

What is this map, well it could be a figment of your imagination...or is it of mine? Beyond Death, to my knowledge, is the first functioning Ghost map. Also to my knowledge it is the first indoor map to employ water with in It's halls. It's a medium to large sized indoor map. It has many adjoining halls and large rooms for open conflicts. But those same halls can be you worst enemy. Doorways provide many great choke points for battle and other such tactics. Also, Projectiles pass through the ghosts, so one arrow and go through 3...4...5 separate targets. Any way, I hope you will like it and I hope it will be a hit. Oh and if you have any bugs to report, please do, and i will upgrade ASAP.

Sir Lister of Smeg

sybersmk@cogswell.edu
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AUTHOR: Infininight
TITLE: Backstreet Brawl
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DATE: 05/24/1999 01:00:00 AM
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Ever have your heart cut out by the blade of an assasin? Do you squeal when the Psyghols have you in their sights? Does the weatherman have a Myrkridian Hail Bomb on it's 5 day forecast? What's the mysterious trickling noise coming from the outhouse? Find out all this and more in Backstreet Brawl, where death can lurk right in front of you, and you won't.... even... know.

<img src="http://members.cox.net/killswitch/backstreet.jpg">
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AUTHOR: Infininight
TITLE: Seven Circles
STATUS: Publish
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DATE: 10/29/1999 01:00:00 AM
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<table width="300" border="0" cellpadding="10">

<tr bgcolor="#000000" bordercolor="#000000">

<td>

This map plugin

contains both light and dark versions of a map inspired (vaguely) by Dante's

Inferno.

The dark version

has a large amount of ghôls, and its great fun having such a large and

mobile force.

The light version

has enough infantry to make careful control paramount, as well as the

opportunity for mortar dwarves to do some real damage.

Check out <a href="http://www.leonem.net">www.leonem.net</a>

for more info.

</td>

</tr>

</table>
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AUTHOR: Infininight
TITLE: Super Frog
STATUS: Publish
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DATE: 02/12/2001 01:00:00 AM
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This is a fireball shooting frog. When you use the fireball attack there is a 50% chance that it was cause a warlock firering. When the frog is being chased down by faster units its special ability is to self-destruct. Make sure none of your units are near when he explodes(it will be very messy).

This is my first plugin i submitted, so please rate it and write a review!!!
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AUTHOR: Infininight
TITLE: Cartman!!
STATUS: Publish
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DATE: 06/26/1999 01:00:00 AM
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BODY:
This plugin will replace regular dwarfs on a map with new cartman units from south park. They have a primary yellow snowball attack and a primary/secondary melee punching attack. This unit has not had much testing yet so please report anything wrong to my icq address (in readme).

I hope you have fun with this unit, please rate it well

Well, after a little asking around, it seems that several people didn't think this was a real unit, trust me it is, ALL NEW IMAGES, SOUNDS, PROJECTILES etc...

Ok thank you for your feedback in the reveiws, i have identified the problems referred to and am going to release a version 1.1 addressing many of them. However, as for the color of his clothes, i'm using the original indexed colors of the dwarf so the color of his clothes WILL change to your team color, although i think that only applies to his hat anyway...

Among the planned upgrades are:

1. new sounds: i got the "in the ghetto" song hehe, as well as others i thought would fit nicely

2. soft death sounds: several people noticed that as the unit died it sounded like a dwarf, well i forgot to change the soft death sounds, so i fixed that one too

3. for those who think it's not powerful enough, i made it a little more resistant to sword and archer hits

4. and also for those who think it's not powerful enough and a total waste of a dwarf unit, i'll include files for it to replace dwarf heroes as well, using the standard dwarf hero attack but using all the new images
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Group=anicolyte
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AUTHOR: Infininight
TITLE: Tsuj Os Yzarc
STATUS: Publish
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DATE: 06/06/2006 01:00:00 AM
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Tsuj Os Yzarc - Made by BattleNipple aka Garrett Lang

Copyright Bungie

There are 8 starting locations, with one myrk giant.

But thats not all.

You can no longer lust people, that attack was traded for a power ball throw but you cant click on giants so you have to cntrl click and aim by yourself... its tight.. you can also pick up a max of 3 dwarf bodies and throw them at your enemies as well, the dwarfs will laugh through the air and go Splatt cuasing some damage and droping 4 satches, now cntrl click and throw a power ball at them satches and hopefully you cuase some massive damage ... hehe

The story goes that this is where the Myrkridian Giants come to decide who shall rule over their territory, they come once every half a century to fight it out, but however they are not the only ones fighting over there next leader.... the dwarves in the area have also decided they would fight on the same island as the myrkridian giants. Little did they know that this day was also their day to fight it out.

For every player playing there is 4 computer controled duffs fighting the other players 4 computer duffs.. the more people playing the more CHAOS on the island... also for every player there is one computer controled Journey man cheering everyone one and healing those in need if you walk up close to them, you can not kill the journy men, they are just referees hehehehe,

GFGG LOOKOUT this map will truly be the most kick ass Ranked map for giant lovers. They can take all the aggression they have for punk little duffs out all over this map.... and even if you like dwarfs you should check this out... truly a blast

Hints: If you throw a dwarf at someone who is to close the dwarf will probly just bounce off him and go splatt on the ground..if you want to cuase max damage with them , make sure you throw them far enough away to go splatt :) hehe
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AUTHOR: Infininight
TITLE: Magic is the Key
STATUS: Publish
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DATE: 06/26/1999 01:00:00 AM
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This is a plugin Units that can streak down an opponent from a large distance. But to make things fair Souless shot fetch lightning

and dank bowman shot fireballs.

Go easy on me this is my second plug.
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AUTHOR: Infininight
TITLE: Trow Hunters
STATUS: Publish
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 08/01/1999 01:00:00 AM
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BODY:
Its the spring, and lots of hunters are huting now for the supper. The trow hunters are looking for some dusty blood. They have drank there berserk potions, sharpend there swords, and gone HUNTING. These new units can taake a trow one on one. They are best used in the map "With Friends Like These". You may use them in your maps.
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AUTHOR: Infininight
TITLE: The chosen Few
STATUS: Publish
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CATEGORY: Coop
CATEGORY: Solo

DATE: 03/25/2000 01:00:00 AM
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BODY:
All the best Warriors have assembaled from all different parts of the region to help you !!!

If you guys like myth 2 you need this plug it inhances game play big time. They Units have different and stronger attacks. the Units that have totaly new attacks are Archers, dwarfs, dwarf monetors, fetch, and warlocks. Almost all of the other units have more health and there attacks inflict more damage and side affects the drakes attack paralises and confuses the attacky which makes them incredible powerful. Please this is a great plugin get it.

This plugin is a bunch of fun you will love these units have fun.

Copyright 1998 in whole or in part Bungie Software Products Coproration. Created with Bungie's Fear by Recon

P.s if you would like the local folder so you can play solo e-mail me at Acel211@aol.com
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AUTHOR: Infininight
TITLE: Trowilet
STATUS: Publish
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DATE: 09/18/1999 01:00:00 AM
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BODY:
"Centuries ago, before the nations of Trow built the great cities of their empire and were still a nomadic race, the Trow discovered a strange vent of gas in a desolate land..." Please download the map to read the rest.

There are nine game types, four of which use light units; four use dark units; and hunting uses a trow and two wights.

The terrain coloring is varied to give you a sense of where you are on the map. I used a ton of textures on this one, so it would look fairly realistic. I hope you enjoy playing it.

Thanks a lot to Sypher for all the help beta testing.
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AUTHOR: Infininight
TITLE: Than's Background
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY:
CATEGORY:

DATE: 10/27/2001 01:00:00 AM
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BODY:
Well this is my entry to the Mill's and Evihcra's Myth Background

competition, and enclosed you'll find one background of size 1024 z 768

at 24 bit depth for your very much background fulfilments.

Enjoy,

-Than
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AUTHOR: Infininight
TITLE: MythWarrior
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
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CATEGORY: Solo

DATE: 03/24/2001 01:00:00 AM
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BODY:
Welcome to MythWarrior a Myth 2 Soulblighter total conversion. This is my third Total Conversion for Myth, I also made Leggo My Myth and Leggo II: Arena. While making Leggo II I came upon a indisputable fact: large units that blow stuff up are fun to play. So after many months of work, and many months of no work, MythWarrior is ready to be released.

Mythwarrior replaces Myth's medieval units with big robots that are armed to the teeth. With 5 map variants and 1 solo level Mythwarrior has something for everyone. Or at least something for everyone who has a copy of Myth 2 and likes to blow the crap outta stuff.

For more info please visit the <a href="http://rohan.menofrohan.com"><strong>MythWarrior Website</strong></a>

Team MythWarrior Is:

Rohan MoR - Units, Map, Design

Pope - Scenery, Unit Voices

Ares & Synapsed - Single Player Level

Monte MoR - Sound Effects
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AUTHOR: Infininight
TITLE: MythWarrior: Verdae Claim
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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DATE: 04/12/2001 01:00:00 AM
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<strong>PREFACE:</strong>

This plug-in was created to showcase the fabulous work done by Rohan Mor, Pope, Monte MoR, and Rutanicus of KRO. I salute their efforts and respective contributions, as I am sure you will when you have played these maps.

Long before there was a computer game for mechs, and long before many of the Myth players of today were even born, there was a board game that ruled the tabletop gaming industry: Battletech! This plug-in is designed to bring the glory of that board game to the Myth community. The terrain is designed to maximize the combat capabilities of the ultimate monster machines, the scenery crumbles when blasted by the mighty weapons of war, and the jockies reign supreme on the battlefield of the future...

<strong>STORY:</strong>

The outland colonies of Verdae have long been the focus of heated feuds amongst the bandit lords of the quadrant. Vast deposits of Pyrogum on the northern continent fetch rich profits for the master of those claims, and for those rewards the lords endlessly contend...

War has become a fact of daily life on Verdae, and with it has come the industry of war. Mech jockies and tech jockies are precious commodities, almost as valuable as the scavenged parts of mechs lost in battle. The Pyrogum found on Verdae is a rich prize, but the business of defending or "acquiring" a claim is the true blood of commerce.

This is a collection of meshes featuring the MythWarrior Mechs created by Rohan of Mor. This plug-in now ties those awesome units with many of the unique features of the Battletech board game from back in the day. Movement penalties for elevation changes and terrain types, destructible scenery, and a mesh designed specifically to optimize the experience of mech combat add to the flavor which is sure to blossom into a genre of its own.

<strong>---------- MESHES:</strong>

All meshes share the same terrain, and all meshes also have common game types, and start locations, with slight variances (see below for details).

<strong>-- "Scouts"</strong> is a six-start mesh with each team having their choice of one of the three varieties of x1 mechs (missile, pulse laser, or mortar).

<strong>-- "Lances"</strong> is the small team version of this map. It has 4 starts and a small, easy to manage selection of units.

<strong>-- "Squads"</strong> is the large 2-team mesh with some 30 total units per team. This is a mesh designed for more than one player per team -- but it also designed for maximum carnage!

<strong>---------- GAMES:</strong>

Assassin (see below for targets)

Body Count

Capture the Flag (only on "Lances" and "Squads")

King of the Hill

Last Man on the Hill

Territories

<strong>---------- UNITS:</strong>

<strong>The following units are available on "Lances":</strong>

ETB -- 1/1

Juggernaut (S1) -- 1/1

Missile (X1) -- 1/3

Plasma Mortar (X1) -- 1/3*

Pulse Laser (X1) -- 1/3

Stealth (M1) -- 0/4

<strong>Assassin</strong> target is plasma mortar mech (2 on normal or below difficulty, 3 on heroic and 4 on legendary). Morts are non-tradable on Assassin.

<strong>The following units are available on "Squads":</strong>

ETB -- 2/3

Juggernaut (S1) -- 1/2

Missile (X1) -- 3/6

Plasma Mortar (X1) -- 3/6*

Pulse Laser (X1) -- 3/6

Missile (M1) -- 4/8

Stealth (M1) -- 2/6

<strong>Assassin</strong> target is plasma mortar mech (2 on normal or below difficulty, 4 on heroic and 6 on legendary). Morts are non-tradable on Assassin.

<strong>The following units are available on "Scouts":</strong>

Missile (X1) -- 0/1

Plasma Mortar (X1) -- 1/1

Pulse Laser (X1) -- 1/1

Stealth (M1) -- 0/2

<strong>Assassin</strong> target is plasma any "X1" mech (M1s are not).

<strong>--------- Here are a few details to check out on this map:</strong>

-- Trees slow you down and serve as partial protection. Right now I am using "basic birch" and "basic sugar maple," from the standard tags, though they are reduced in size (40% of normal). The birch is NOT a solid object, so it constitutes the bulk of the inside of forests. This gives the illusion of thickness. The sugar maple is solid, so it blocks shots and mech movement. However, the actual slowing of the mech is done with terrain passability ("sloped" is used for "light woods" and allows 80% speed, while "steep" is used for "heavy woods" and allows 65% speed). All stand alone trees or small copses are sugar maple.

-- Water slows you down and serves as partial protection. I changed the projectile tags so only missals and jugger cannon can penetrate water -- so a mech can most often seek safety in deep water. Water also slows units: 80% speed in dwarf depth, 65% speed in human, and 50% speed in all other depths.

-- Unlike the combination of hills and ranged units on most other maps, here the mix of line of sight and arcing attacks and the design of the hills themselves provides a rather unique kind of game play. Use the hills to your best advantage, since they were designed for that very purpose...

-- The "M1" stealth units are just about impossible to spot in woods, so they allow for excellent ambushes. They come into their own on this map.

-- My personal favorite game on this plug is "Lances" Assassin on legendary. The "X1" Mortars provide excellent cover fire, but are relatively weak when confronted close range. The stealth units make excellent hunters and spotters, and a player can adapt a slow, defensive strategy with a Juggernaut, or a quick hunting strategy with a collection of x1 chassis. Check this variant out on legendary difficulty, where the teams each get 4 "X1" Mortars -- It's a real tense game!

<strong>CREDITS:</strong>

Thanks to Rohan Mor, Pope, and Monte MoR for the units, scenery and sounds. Special thanks to Rohan for his letting me use his mechs! Thanks to Rutanicus of KRO for additional ambient sounds, and thanks to my dedicated beta testers: Rutanicus, Layz, and Radicus!

Special mention goes out to Radicus for a great deal of tactical feedback, which helped shape the map!

Thanks to spliNe for helping me figure out the Myth editing tools. I never would have figured them out without his help.

Thanks to Deathwhore (Charles Holt) for the Myth II Handbook, found here: <a href="http://www.myth2handbook.com">http://www.myth2handbook.com</a>.

Thanks to Soma for the awesome textures, found here: <a href="http://soma.creationgames.com/textures.html"> http://soma.creationgames.com/textures.html</a>.

Thanks to my boss for letting me make Myth maps at work.

Thanks to my wife for letting me idle my life away playing games.

I++++++++++++++++++++++++++++<D

"Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by:

<strong>GimpMask</strong>

 Knights of the Red Order</strong>
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AUTHOR: Infininight
TITLE: Calieach'Val
STATUS: Publish
ALLOW COMMENTS: 1
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ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
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DATE: 05/12/2002 01:00:00 AM
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<strong>History

</strong>Deep in the Southern reaches of the cloudspine mountains was once found an unusual oasis of growth and strange rock amidst a curtain of sleet and snow. This valley was once the home of the Callieach, and was hence named "caliech'val" or Valley of the Callieach by the trow, some two hundred years before the creation of the Great Devoid. The valley has remained untouched ever since but now, in some small part to the ancient energies still lingering here the armies of the light and dark now rage of the great basin and surrounding lands.

<strong>Features

</strong>* Beautiful Bryce 4 colour and displacement maps making for a very natural and overall incredible mesh

* Shadows and fog allow for great differences between light and dark meshes with Chimera fog around the water

* Fairly uncommon unit selection with only single assasin or stampede targets (not on 2 team mesh)

* Ambient lightning and healing effects make for some interesting play

<strong>Meshes

</strong><em>Valley of the Giants (16 player giant)

</em>A 16 player mesh where each player gets 1 myrkridian giant regardless of game type, even on Assasin, Stampede and Capture the Flag! Leading for some interesting tactical possibilities

<em>The Fourteenth Crimson Tide (2 teams)

</em>A mesh with two massive teams, light and dark with equal ammounts of points. Trow and Myrkridian Giants are used for general game types as well as Assasin and Stampede targets

<em>Vailed Shroud (4 teams dark)

</em>A dark 4 start mesh with fairly large, difficulty dependent forces. Legendary is suitable for 2 to 3 players per team while timid is suitable for 1 player per team. Adjust according to taste

<em>Caliech'Val (4 teams light)

</em>A light variant of Vailed Shroud

<em>The vail of Callieach (6 teams dark)

</em>A dark 6 team mesh with teams of a size for 1 or 2 players per team

<em>Valley of the Callieach (6 teams light)

</em>A light variant of The Vail Of Callieach

<em>Circle of damnation (8 teams dark)

</em>A dark 8 team mesh for 1 player per team, intended as an FFA since I heard many people complaining about gimble and so on only having 6 starts

<em>Circle of radiance (8 teams light)

</em>A light variant of Circle of damnation

<strong>Contact

</strong>E-mail comments, suggestions quieries or whatever to <a href="mailto:balor@blueyonder.co.uk">balor@blueyonder.co.uk</a> or

Visit my site at <a href="http://pages.unisonfree.net/w.simms/myth/index.html">http://pages.unisonfree.net/w.simms/myth/index.html</a>
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AUTHOR: Infininight
TITLE: Krakatoa
STATUS: Publish
ALLOW COMMENTS: 1
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ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
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DATE: 08/29/2000 01:00:00 AM
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This is an intricate and beautiful volcanic tropical islands map set in the middle of the ocean.

More information can be found at <a href="http://www.neekbork.net/krakatoa/">www.neekbork.net/krakatoa/</a>.

This is also the home map for team.dismay in the NML2.

Enjoy!

<img src="http://www.neekbork.net/krakatoa/krakpregame.jpg" width="377" height="190">

Version 1.1 fixes Stampede bug on teams mesh and cannonball explosion.

Version 1.2 fixes formations bug and adds 'light' teams and ffa meshes.

Version 1.3 fixes passability issues.
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AUTHOR: Infininight
TITLE: Bloodstone(Myth2/Bushido)
STATUS: Publish
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PRIMARY CATEGORY: Netmap
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DATE: 10/05/2000 01:00:00 AM
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<html>

<head>

<title>The Valley of Bloodstone</title>

<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">

</head>

<body bgcolor="#FFFFFF">

the valley of Bloodstone v1.0 (myth2/bushido/bloodstone)

Among the mountians near Stonehiem is an open basin carved out of the living rock. Once every 70 years, the Dwarves come to this basin to preform a ritual game. The winners(or survivors as the case often becomes) earn the right to join the hallowed ranks of the Pathfinders. The only weapons given to the contestants are magicaly imbued balls, which literaly drip with the blood of past use. While repulsive in appearance, these orbs are utterly deadly when they find their mark.

May the best Dwarf win!

please visit the <a href="http://members.home.net/dpredina/bloodstoneface.html">Bloodstone Webpage</a>

This map takes one look at netgame maps, and turns the other way. -Scripts are present quite often to add to the randomized gameplay of the meshes; more scripting than is in many solo levels!

-There are new units, including Catapults in every mesh... somewhere. -All Myth 2 and TFL meshes have implemented varrying terrain speed (all units but the soulless move faster on roads).

-Bloodstone includes 6 meshes: 2 basic myth meshes, 2 bushido optimized meshes, and two tfl modified meshes. 1. Light: (5team)this is your basic lights mesh 2. Darkness: (4team)This is a dark mesh, not much different than regular dark maps 3. Bushido light: (4team)take a wild guess 4. Bushido dark: (4team)i bet this one is tough too 5. TFL Dwarf Riot: (4team)what idiot map is complete without a tfl dorf riot, dwarven airstrikes, duds everywhere, and to top it off, i have added an ambient creature that attacks campers: GOD! That's right, I said god! it smites those not near the flag as time draws to a close on lmoth, and it makes sure that no one can stay on the hill long in koth. this is one of the most meticulous scripts ever created (especially for a netgame). 6. Bloodstone Arena: (8team)A Valhalla for bloodthirsty myth players, Bloodstone is, by far and away, the bloodiest map in myth's history(unless you have turned on the No Blood lock). It is a mixture between a horror movie and Dorfball. You have to see it to believe it. This mesh also includes all the actions of the TFL dorf riot and then some

Who made this thing:

-Korgath(David Predina) silverblade3@hotmail.com - Original Colormap, Loathing, Fear, Pregames, Amber, New units (Lightwave v5.6 modeling and animation, photoshop indexing).

-Giant(Scott Melanson) smelanso@milehigh.net - Colormap Polishing, overhead map.

-Demosthenes(Caleb Hutchins) ohutchins@mcn.net - catapult ammo icon, some fear polishing, story.

<a href="http://personal.milehigh.net/smelanso">Also check out our website The idiot Mapmaking Collective</a>

Special thanks to:

Cydonian, for sanctioning the bushido meshes

Many members of Idiot and TMBM, for help in beta testing.

The Idiots Mapmaking Collective recognize the pre-existing rights and responsibilities of Bungie Software Products Corporation ("Bungie"). All appropriate graphics © 1997-2000, All Rights Reserved. Bungie Software Products Corporation. Portions of the Software made with Fear and/or Loathing and/or other Bungie products, tools or generally published documentation remain under the prior license agreements for the use of those software products. Penguins can't fly! Penguins can't fly! Myth: The Fallen Lords, Myth II: Soulblighter, Fear, and Loathing © 1996-2000. All Rights Reserved. Bungie Software Products Corporation.

</body>

</html>
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AUTHOR: Infininight
TITLE: Alarde Plains (beta)
STATUS: Publish
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DATE: 09/29/2003 01:00:00 AM
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Sorry if you have already downloaded it. I do need some people to help find any problems with the map. If you do find any NEW problems, please email me at: kombucha_mushrooms@hotmail.com

(thanks)

Alarde Plains..

Imagine two walls. Either side has an army. The army breaks through, and the battle begins..

This level is different from any other M2 Multiplayer level, because you need to break through the wall to reach your opponent.

Just download it and see if you like it.

Small download. Very fun map. Enjoy

-SYSTEM
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AUTHOR: Infininight
TITLE: Spider Queen 2
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 05/30/1999 01:00:00 AM
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Returning back into the the Tain, the Legion found all the spider queens had died. But now, GodzFire has resurected them once again. For the Queen to work, you must put each of the files in the right category folder. Once you have done that, go into loathing and place the Queen wherever you want. Although I tried to make the Spider Queen the same as Myth 1 there are some differences, as you will notice.

Note: This is version 1.0

Copyright 1998 in whole or in part Bungie Products Corporation. Created with Bungie's Fear and Loathing by GodzFire, godzfire5@aol.com.
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AUTHOR: Infininight
TITLE: Culloden Hill
STATUS: Publish
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DATE: 07/15/1999 01:00:00 AM
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<blockquote>This windswept heath is where Bonnie Prince Charlie's men were defeated by the Duke of Cumberland, known forever after as "The Butcher". One thousand two hundred Highlanders lost their lives here on the morning of April 16th, 1746. Buried in mass graves, they are remembered through stones which bear the names of their clans.</blockquote>

The Culloden Hill plug-in for Myth II Soulblighter was inspired by both the battle in 1746, and by the landscape around Inverness in Scotland. Included in the plug-in are two meshes, light and dark. Both meshes have two starts and plenty of units, so bring a few friends–or enemies–and team up for battle.
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AUTHOR: Infininight
TITLE: Gettysburg Multi
STATUS: Publish
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DATE: 01/15/2001 01:00:00 AM
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<body><strong> THIS IS THE MULTIPLAYER VERSION OF GETTYSBURG CO-OP SO YOU STILL NEED THE 1861 TAGSET TO PLAY BUT YOU CAN NOW KILL EACH OTHER INSTEAD OF THE COMPUTER </strong>

Special thanks goes to:

ACE ~thrall Because he rocked at the co-op

Cydonian For his awesome tagset

Spitfire For asking me to make this

<<<<<<<<<<the info>>>>>>>>>>

This is similar to if i had a trow layout

well the 2 start, as for units they are balanced so that it will be the bloody struggle that the original Gettysburg was

The Confederates start to the north of the town whereas the Union starts just south of the town
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AUTHOR: Infininight
TITLE: Auto-Fire Off
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Coop
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CATEGORY:

DATE: 12/10/2002 01:00:00 AM
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Tired of noObz not knowing about the space bar when you give them a Duff or Bowmen?

-

This plugin is made for Co-operz.

-

AutoTarget has been taken off of Dark units and Dwarves and Archers will not fire their weapons unless told to do so.

-

No more players claiming that the Dwarf threw that bottle because of AutoTarget.

-

All Light Melee (Warriors, Heron Guards and Bezerks) still have their normal "Warning" and "Activation" so they will rush in to help units that are being attacked.

-

All Light missle units must be told to start firing and will not attack even if other units cry for help.

-

Game play for Multi-player will allow Dark units to Auto target because if it was removed no Dark units would attack you in Co-op unless the Meshes Flags specifically tell them to do so.

-

I searched the files at TheMill to make sure some one else hasnt done this before and couldnt find anything relating to the Auto-Fire issue.

-

HF

-

-Road
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AUTHOR: Infininight
TITLE: godfather
STATUS: Publish
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PRIMARY CATEGORY: Netmap
CATEGORY: 
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DATE: 02/10/2001 01:00:00 AM
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If you dont know what a mÓghty unit is....

.....Download it
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AUTHOR: Infininight
TITLE: Ancient Commander
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 05/30/2001 01:00:00 AM
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From the Read Me:

--------------------------------------------------

"He was Commander of Cath Bruig's Eastern Forces, but his will power was enough for Myrdred to bend and begun to teach him the dark arts..."

This is my first plugin and it is of something I got off the top of my head. This unit is unbalanced, but it's not for balance, it's for killing entire armies and fun. It is a Ancient Heron Guard Commander named Hundred Burning Black Dragon and instead of healing, he uses a spell called Dragon of the Inferno (watch out, ash is sprayed everywhere!).

To use, place the local folder into your Myth 2 directory. This unit takes the place of Alric. If you want to replace someone else, open up Fear and go to units and click on the unit you want this to replace, for example, if you want to replace dwarves put monster and collection reference on "commander" then play as normal.

Copyright 1998 in whole or in part Bungie Software Products Corporation.

Created with Bungie&#8217;s Fear and Loathing by: Rebel INS, InspectahDeck321@hotmail.com

--------------------------------------------------

Sorry about the recordings crap in the Read Me, I was gonna have one but never got around to it.
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AUTHOR: Infininight
TITLE: Soverin Class Starship
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 06/10/1999 01:00:00 AM
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BODY:
This is an updated version of my plugin file that gives you the Soverin Class Cruiser from the Star Trek Series Movies.

I would really like to hear your comments and suggestions, if you have any time to write a review or e-mail me I would appreciate it.

Stay tuned for a map with this and other star trek units. Coming Soon!

Version History

0.5b2

Added Photon Torpedo

Totally Changed Phaser

Fixed Other Various Things

0.5b1

Initial Release

Contact information:

Jenova -- Jenova@mac.com
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AUTHOR: Infininight
TITLE: BC
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 09/07/1999 01:00:00 AM
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BODY:
<center>Welcome to my map BC "Gimble in the Wabe"</center>

I played the demo so much befor I got the full game I thought I should

make "Gimble in the Wabe <u>Bungies</u> map in the demo" More fun. So i

did (=

My I know my map is not that good now but when i get the time

to fix any problems i find it will be funner "i hope"

This map was made for my frinds in the game "TheDutch, Destroyer, TheMagician,

and last Purgatory (hahah)" so i don't think other people will like my

map.

oh well (=

Please email me any problems at <a href="mailto:toxicgreen@hotmail.com">toxicgreen@hotmail.com</a>

The dwarfs go chaos so keep them from your team! heheh

cya Makaveli ~TM~ "or in the demo" Makaveli~Raven~
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AUTHOR: Infininight
TITLE: Cannons in the Cloudspine
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 06/02/2001 01:00:00 AM
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BODY:
<em>"When it was decided that the cannon and the blunderbuss - and other weapons of similar type - were to be the way forward the dwarves could not allow themselves to be left out. So they took the original cannon design and expanded upon it, wheels were added and more powerful, more deadly varieties of cannon shot were designed.</em>

<div align="left">

<em>To this day the completed Dwarven cannon is somewhat a marvel of engineering technology, used to easily smash apart cannon walls and other enemy fortifications. It wasn't until Soulblighter's new Stygian knights became involved that the new Dwarven Field Cannon lost popularity due to their inability to harm the Stygian Knights.</em>

<em>Undaunted the dwarves still use the cannons in most siege affairs."</em>

Let's face it, the old Myth II cannon is, well, boring. So I opened Bryce 4 and began work on an all new wheeled cannon. I know wheeled cannons have been done before but they have always had similar if not the same attacks. Try this one:

<ul>

<li type="circle">Beautiful 16 view fluid Bryce 4 animation

<li type="circle">4 new cannon attacks based on REAL cannon munition types

<li type="circle">Scripting guide which allows you to add realistic 'smart' crew.

<li type="circle">Altered 'Cracks in the Cloudspine' map which allows you to try out this new unit with your friends (or enemies).</li>
</ul>

Please read the included read me or take the time to visit the <a href="http://pages.unisonfree.net/w.simms/index.html">S Tech site</a>.</div>
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Author=Haravikk
Group=Project Magma
ShortGroup=projectmagma
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AUTHOR: Infininight
TITLE: Starship Troopers Tag Set
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 06/03/1999 01:00:00 AM
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BODY:
This gives you semi-new units to put on ANY map, or to play with on the Starship Troopers maps I'm making.

They are semi-new because they are the collections from the s'pht tag set, but I changed those units to make it more like the starship troopers storyline. I do have El Bastard's permission to use the s'pht tag set.

In order to play this with the Starship Troopers maps, you HAVE to follow the directions in the read-me.

You can play this with either my starship maps or regular maps, by following the directions in the readme.

I think that this would be more interesting with totally new units, and since I can't draw in 3d, I'd need someone else...If anyone wants to draw some units for me, contact me at jibley@hotmail.com

oh, Frigidman, how's this for a Starship Troopers TC? :)

comments or questions are welcome, just e-mail me. Hope you like this plugin!!!
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Author=Troll
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Version=1.1
Filename=94558763
Filesize=4.7 MB

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AUTHOR: Infininight
TITLE: Life's A Beach
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 06/30/2001 01:00:00 AM
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BODY:
"Just as the weather began to clear and the thought of standing again on solid ground ran through the thoughts of all aboard, the ship carrying your invading army ran aground on a reef, tearing through the keel with a sickening crunch. As you gave the command to abandon ship, you remembered the barrels of explosives below deck... the glint of the the sun off the shields of the defending army waiting on shore caught your eye as all hell broke loose..."

Guess I shouldn't quit my day job just yet...

What's what: Two Team map, Capture the Flag and FFA games supported. Top third is beach and dunes, bottom two-thirds is shallow ocean surf, reef at the bottom, and a sandbar running roughly across the middle of the map. Just the one mesh, strong winds and a custom media for the surf.

The stretches of beach and ocean have been compressed for the preview picture, they're more open spaces in the map.

Units:

Beach team (top):

8 dwarves, 2 journeymen, 18 warriors, 20 archers

Shipwreck team (bottom):

8 stygian knights, 8 archer heroes, 12 berzerks, 3 journeymen

Kinda interesting balance, huh?

Questions, comments, complaints to pat@starwars-auction.com or hit the occasionally updated though regularly redesigned webpage at http://www.sluggard.com/muppetlabs

Photoshop5, Fear & Loathing were used to make this map...

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by splat

splat out
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AUTHOR: Infininight
TITLE: Modelphinal
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 10/04/2003 01:00:00 AM
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BODY:
<strong><em>Modelphinal v1.0

</em></strong>First, thanks to download this plugin Modelphinal

I explain easily for you about the new system of Modelphinal

<strong><u>What is Modelphinal?</u></strong>

Modelphinal is a plugin for MythII that modifis most or every

default units,

then let them have more indivisual behaves and capasty, therefore

the more the game has conplexty game style.

For example, warriors shield protects Molotov cocktail and a bow,

the kick of Trows grinds and blows away two or more units, touch

just a little bit different from the original regular MYTH can

be experienced. Moreover, unit composition change plug-in is attached

to MD with a set, it can treat as a target of assassination of

alric or soulblighter that appear only in scenario, and so on

the contents are many. It can be used if it is made active when

carrying out a game.

I do not dare explain the changed part of each unit on Modelphinal.

Please try many things personally and confirm. Pleasure.

<strong><u>About Plugin advance

</u></strong>When it thaws, you can see Plugin Advance together. if

you activate this plug-in together, the composition of a unit

can be changed, it carry out a new variation can be given and

enjoyed in a game. Although it may be most common to use the hand

changed simply by Loathing or something, you cannot play with

anyone on multi-player. Different touch can be experienced, although

it will be the specified composition, if this attached plug-in

spreads to people and it becomes common by downloading these together

with MD.

Well, I guess that you dont understand how to use in these

plugins,so I give you easily explanation. it has adhered _ the

beginning of a sentence, this is related to the role of attached

plugins, and priority is actively given to the one where the length

of _ is shorter.

<strong>_Fetch_into_Shade</strong>

Default part of Fetches are made into Shades

<strong>_Fetch_into_Trow</strong>

Default part of Trows are made into Trows

<strong>_GholSpider_into_wolf</strong>

Default part of ghôls and Spider are made into wolves

<strong>_Journeyman_into_Fetch</strong>

Default part of Journeymans are made into Fetches

<strong>_Something_into_Griffin</strong>

Something is made into Griffin

<strong>_Special_Projectiles</strong>

Since it has active, the map has Magic sword. maybe playable on

Killing grounds and Proving grounds only.

<strong>_Target_into_Arlic</strong>

Default part of barons are made into Arlic

<strong>_Target_into_Balor</strong>

Default part of barons are made into Balor

<strong>_Target_into_Deceiver</strong>

Default part of barons are made into Deceiver

<strong>_Target_into_Shiver</strong>

Default part of barons are made into Shiver

<strong>_Target_into_Soulblighter</strong>

Default part of barons are made into Soulblighter

<strong>_Target_into_Watcher</strong>

Default part of barons are made into Watcher

<strong>_Warrior_into_Myrmidon</strong>

Default part of warriors are made into Myrmidons

<strong>_Wight_into_Mahir</strong>

Default part of wights are made into Mahirs

<strong>__All_Unit_Change1</strong>

every units of constraction will change. almost hero units.

<strong>__All_Unit_Change2</strong>

every units of constraction will change. changed into weakens

<strong>__All_Unit_Change3</strong>

every units of constraction will change, qwite a few

strange constraction

<strong>__Giants_into_50UTpoints</strong>

The unit trade point of Trows or myrkridia giants are set to 50.

Moreover, if it is uses together with the unit of _Target_Into

plugins, they will become 215 points

<strong>__Warlocks_Meteo_Allowed</strong>

Spell of a forbidden Walrocks Meteo can be used. (hardly to use)

<strong>___Funny_Sound</strong>

changes most of unit selection, narretions.(almost japanese voice

sounds)

<strong>____Serious_Music</strong>

The map back music is performed.

There are somethings of the similar name but please do not

make them active simultaneously. Then, if it keeps, it should

be unable to start correctly or incorrect operation may be brought

about.

ex. 1 of combination (true):

_Target_into_Arlic

_Warrior_into_Myrmidon

All_Unit_Change1

ex. 2 of combination (true):

_Target_into_Balor

_Wight_into_Mahir

__Giants_into_50UTpoints

__Warlocks_Meteo_Allowed

___Funny_SoundB

____Serious_MusicB

ex. 3 of combination (false):

_Target_into_Deceiver

_Target_into_Shiver

ex. 4 of combination (false):

__All_Unit_Change1

__All_Unit_Change2

ex. 5 of combination (false):

__All_Unit_Change3

__Giants_into_50UTpoints

ex. 6 of combination (false):

__All_Unit_Change

__Warlocks_Meteo_Allowed

__ should not use within other __ to profit.

***Special Thanks***

Delph

Den

Gastank

Karashi

Piero

nok

and all testers

^^^prodactor^^^

Hikaru

###Original Idia###

Delph

<strong>Copyright 1999 in whole or in part Bungie Software Products

Corporation.

</strong>
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AUTHOR: Infininight
TITLE: In a Dying Land
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 03/26/2002 01:00:00 AM
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BODY:
In a Dying Land is a four start multiplayer map for Myth II Soublighter™. It is a forest mesh with trees, bushes and a small pond in the Southwest corner. It includes the Fir Bolg unit by Godzfire, and explosive dear. It is on rolling terrain and the trees make archers and dwarves sometimes useless which adds an extra element to gameplay. Numerous tags and units have been changed to keep gameplay balanced.

Unit Types:

Heron Guards (0/12)

Berserks (12/12)

Wolves (6/8)

Fir Bolg (5/10)

Deer (2/2)

Colormap: Shivers

Mesh: Shivers

Fir Bolg: Badlands and ported to Myth II by Godzfire (I could not contact Godzfire to ask permission so I am crediting him here. Thanks!)

Tags: Shivers

Beta Testers:

Lank

Mauglir

InMyHead

True Peril

Khellek

Special Thanks Too:

Mom: for letting me on the comp for countless hours.

Sister: for using the crappy comp while I hogged the good one.

Dad: Getting a subscription to Macworld, whose review convinced me to buy Myth II.

Khellek: For welcoming me into the Myth 2 Mapmaking community.

Maug: For teaching me to colormap.

InMyHead and Lank: For being around and generally pretty cool:D

Bungie: For making and °supporting! the game of Myth II.

Don't Sue ME!!!

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Brian Flanagan (Shivers).

I used Adobe Photoshop, Jade, Eye Candy, Cinema 4d XL R7 in addition to Fear and Loathing while creating this map.

I used textures made by Darth Maul, Clem, and one great grass that I don't know who made.
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Author=Shivers The Elf
Group=Renaissance
ShortGroup=renaissance
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Filename=947243604
Filesize=2.5 MB

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AUTHOR: Infininight
TITLE: Dorfball - The Baron's Arena
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 10/19/2001 01:00:00 AM
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BODY:
This map was based on "The Baron". the entire mesh is present, but you are only allowed to move within the room with the court as shown above.

*****REQUIRES THE DORFBALL TAGSET TO WORK*****

the tagset can be found on The Mill
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Author=bwillis
Group=
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Version=1.0
Filename=947895748
Filesize=462k

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AUTHOR: Infininight
TITLE: Halloween Night
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 10/28/1999 01:00:00 AM
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BODY:
<center><table border cols=1 width="35%" bgcolor="#000000" >

<tr>

<td>

<center><strong><em>Halloween Night v1.0</em></strong></center>

</td>

</tr>

</table></center>

<center><table border cols=1 width="80%" bgcolor="#000000" >

<tr>

<td>

<center>Version 1.0

---------------

Hum-Dee-Dum... I forgot the copyright info but

it's here now...

---------------

Pregame by Owl Boy

Mesh and other stuff by Bloodthirster

----------------

This map is based on the theme of Halloween (duh).

It has a new weapon for

ghôls

based on the wight's pus packet. It blows like a normal pus pack

 but

also lights the landscape on fire plus makes a small explosion.

 This

may seem dumb but it is really fun cause there are only 4 at each

 start

and the explosion is pretty small plus this makes people keep

 units

spread out.

 It

is a 5 start map with warriors, archers, dwarfs, ghôls, one

 journyman,

and for assassin a dwarf with no attacks at all.

----------------

Copyright 1998 in whole or in part Bungie Software

Products Corporation: Created with Bungie's Fear and Loathing by: Dave

Shere, DEShere@aol.com

 </center>

</td>

</tr>

</table></center>
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AUTHOR: Infininight
TITLE: Years of Famine
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 01/01/2000 01:00:00 AM
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BODY:
This map is a remake of Death in Dire Marsh from Myth I, it's similar to what Bungie did in porting I'll Dance on Your Grave to Myth II as I'll Fall on Your Grave. But, instead of an autumn look I chose one completely opposite of the original map. In the years since the Great War this once lush swamp land has become dry and desolate, even the great, flowing river is now clogged with mud and debris, but now it will once again flow red with the renewed campaigns against the dark. The plugin itself features 3 unique meshes and supports most game types, to bring back the feel of the original I've included Nekricide's myrmidion port and also Mormith's Forest Giant. Though the Forest Giant never made an appearance in Death In Dire Marsh for Myth I, I added a light mesh, which I had always thought was missing in the original.
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--Required Fields--
ShortName=
Author=Leif
Group=
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Version=2.1
Filename=94891109
Filesize=4.9 MB

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AUTHOR: Infininight
TITLE: King's Guard
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/17/1999 01:00:00 AM
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BODY:
This is my second attempt a plugin. It is a local folder, and it does work. It changes all your units into SLIGHTLY (so you don't jump down my throat for unbalancing the game) more powerful and colorful units with new flavor text.

By the way, does anyone know how to get a monster to use a new projectile instead of replacing an old one. (So my Medusa arrows can work with my archers, and the briginds can have their fire arrows back.) THANKS IN ADVANCE!

-PhnxFire

(Oh, as an added bonus, I put my medusa archers plugin along with this, hope you don't mind)
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AUTHOR: Infininight
TITLE: If it doesn't move...kill it!2
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 10/01/2000 01:00:00 AM
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BODY:
If It Doesn't Move... Kill It! II is a free for all map, in a nighttime setting. This is a remake of the old Kill It map by the same author (DrunkBob), with a new color map and water height tweaks. It features some new trees based off the new scenery used in Warlords (by Chikatilo), but now as a pink tea tree. It also has waterfalls, and plenty of water for submerging wights and thrall. There are so many little changes to enhance game play that it features a in-game hints system to keep track of it all.

One mesh REQUIRES the Hexotagset2

another utilizes the Bushido Units Tagset by Creation (http://www.creationgames.com)

Once upon a time, there was a little boy named Stu. He liked yummy things, so he bought a cookie at the local Cookie Barn. But this wasn't any ordinary chocolate chip and macadamia nut cookie, this was a possessed cookie named Phil.

Phil didn't really feel like getting eaten today, so he started to talk to Stu:

"Stu, don't eat me, for I am a magical cookie with magical powers. I suggest you instead go to the Scary Swamp at nightfall. You don't want to eat a magical cookie that talks, because that's not very nice. Plus, I'm a little burnt."

Stu was a bit stunned, because the local Cookie Barn never burns their cookies. Still, he stuffed his disbelief into some deep dark place, and trotted to the Scary Swamp.

He eventually got to the Scary Swamp many hours later, exhausted from the thirty seven mile hike to there. The cookie began to speak once more:

"Sit on those rocks over there, Stu."

So he did. Unfortunately, these were sentient rocks with fiercesome telekinetic powers. Thus these rocks, despite being completely immobile, tore Stu asunder with deadly psychic beams of death.

There are two morals of this story.

First, never ever trust a smart cookie.

And, more importantly, if it doesn't move, kill it.
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AUTHOR: Infininight
TITLE: Power Wight
STATUS: Publish
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CATEGORY: 
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DATE: 07/14/1999 01:00:00 AM
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A stronger more powerful wight idel for Deathmatches. Try It Out!
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AUTHOR: Infininight
TITLE: GFGPlatinum
STATUS: Publish
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DATE: 01/21/2001 01:00:00 AM
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This is a quite fun map, the games tend not to last so long so now all you people with 1500 games have an excuse (nerds!!) I thank big assassor for beta testing. This map also has many places were the tables can completely turn as if you had 1 hit left and the other giant had full health theres hills were you have a lusting advantage. This is only v1.0 look out for a 1.1 soon It will be 10x better

-(pr0jectpat)
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AUTHOR: Infininight
TITLE: Pus Experts
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Coop
CATEGORY:
CATEGORY: Coop
CATEGORY: Solo

DATE: 08/05/1999 01:00:00 AM
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Hello this makes dwarves shoot pus packets and satchels make wight explosions. I dedicate this plugin to Sephiroth because he likes pus so much. (FF7 please download)

RATE THIS PLUGIN, i need to know what you think. and if you can write a review. RAT AFTER YOU PLAY IT, AND GET A FRIEND TO DOWNLOAD
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AUTHOR: Infininight
TITLE: Powerful Bre'unor
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Coop
CATEGORY:
CATEGORY: Coop
CATEGORY: Solo

DATE: 12/04/1999 01:00:00 AM
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BODY:
This is an update of the old bre'unor.

This new version can start fires, stun,

cause paralysis, and the special key is

hand to hand combat. Download it now!!

It is cool for the amount of space it takes up.
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AUTHOR: Infininight
TITLE: Cobra Attack Helicopter!!
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
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DATE: 06/23/1999 01:00:00 AM
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BODY:
COOLEST PLUGIN EVER!!!

CREATED BY I||ER AND CRESTFALLEN

this plugin replaces trow and giant myrks with a new cobra attack helcopter, this is NOTHING like our last helicopter so please give it a try AND USE FORMATIONS 3 or 9 PLEASE! OTHERWISE IT'LL LOOK BAD

features: 24 view and 5 frame animation!!

all new attacks!!

new sounds!!

now works properly on deathmatch!!

smaller download size too!!

new death sequence (still kinda working on it, but really close to done)

please note: this isn't the superunit it seems, explosions underneath will knock it down in 1 or 2 hits, if you got a warlock or dwarf left over, then you can easily knock down an opposing foes helo...

but i must admit, it IS very powerful right now, wait for our new map to be released from 3 to 4 weeks: "Good Morning Vietnam!!" it will feature additional ways to down them so please don't rate this poorly cause you think it's a superunit in myth (OF COURSE IT IS ITS A HELICOPTER!! =))

by the way... this isn't going to be exactly the same in vietnam, it's going to have more blended colors and some new paint schemes which we're not revealing because they're really cool and don't want to ruin it

ok, well it appears some people thought a flavor text was a bit racist (doh didn't mean to really!!) so i have included with this original file a new plugin called "nonracistcobra=)" to be used in conjunction with the original file. it will replace said text with "i'm calling in an air strike"

if you have gotten this plugin in the past you will have to redownload it to get the new file sorry for the inconvenience

(oh yeah, and i've gotten the helicopter all painted up for vietnam, am working on 2 more vehicles and we have recieved a partially done color map from a friend, expect the map to be done in a few short weeks!!)
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Filename=95289375
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AUTHOR: Infininight
TITLE: Djinns
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 04/19/2000 01:00:00 AM
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BODY:
Wahahaha! The Djinn is back and better than ever. Version 2.2 was created with multi-player maps in mind.

I had recieved many suggestions for the new Djinn and it now also works with Oogas Djaeval added in plugins.

This Djinn is pretty much a whole NEW unit and is a MUST SEE! This unit replaces the heron guard(& hero),J Man, the big Myrk, Trow, warlock hero, and multi Wight.

Oogas Djaeval replaces the dwarf, dwarf hero, dwarf morter, dwarf pathfinder, fetch, warlock(net also), and warlock of night.

The many of you that had seen Djinnv1.0 will notice how well a few suggestions turn a neat unit into a great working addition to any army.

See ya' on the battle field,

-Road
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AUTHOR: Infininight
TITLE: River of Life NetPlay
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
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DATE: 02/17/2001 01:00:00 AM
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BODY:
This is a strictly Multiplayer Version of my previously released solo/multi River of Life. It has been revised to trim the download size for better ease of Download & for use for 3rd Party night on bungieNet.

If you are looking for the Solo level featured version, this one is not it.

NOTE: This map is not intended for 2-team Multiplayer games. You CAN play it that way, but the map performs best with at least 4 players. Every mesh supports up to 8 players/starts.

-----------------------------------------------

:::: Info on the Maps Various Meshes

-----------------------------------------------

RIVER OF LIFE

River of Live comes with five multiplayer meshes. The following gives information about the units you can get, (x/y). X is the number you start with and Y is the maximum you can trade for, other information provided as needed...

1. River of Life (8 Starts)

Stygian Knights (15/20)

Myrkridia (11/15)

Warlocks (2/3)

Dwarves (3/6)

Bowmen Heroes (2/2)

Journeyman (1/1)

Baron (Assassin target, 1)

Sheep (Stampede, 8/15)

2. Legends of Life (8 Starts)

Myrkidia (7/12)

Berserk Heroes (13/15)

Dwarve Heroes (2/3)

Trow (1/2)

Heron Heroes (1/1)

Baron (Assassin target, 1)

Sheep (Stampede, 8/15)

3. Illusions of Life (8 Starts)

Ghasts (15/20)

Mauls (11/15)

Fetch (2/3)

Spider (5/12)

Soulless (8/12)

Mahir (1 - no trade)

Deceiver (Assassin target, 1)

Thrall (Stampede, 8/15)

4. Desregard of Life & Limb (Altered Slugfest) (8 Starts)

Thrall (25/35) (20 minimum)

Wights (2/3)

Heron Guard Heroes (2/3)

Dwarve Heroes (2/2)

Baron (Assassin target, 1)

Sheep (Stampede, 8/15)

5. Balance of Life (8 Starts)

Stygian Knights (6/8)

Heron Guards (6/8)

Dwarves (2/4)

Ghols (4/6)

Soulless (4/6)

Bowmen (4/6)

Warriors (6/10)

Thrall (12/24)

Baron (Assassin target, 1)

Sheep (Stampede, 8/15)

ENJOY!
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AUTHOR: Infininight
TITLE: Mooing Elephant!
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 12/28/1999 01:00:00 AM
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BODY:
Mooo!

They stomp on enemies, spit water and peanuts at the enemies, and also...they Moo! Just like a cow!

This is a plugin that converts all dwarves into, yep, you guessed it, mooing elephants!

This is a totally new unit, with all new sounds, and all new attacks. The three attacks that it has are:

1)The primary; water. It spits water at MOST enemies, but not at the giant sized enemies (i.e. Trow, other Mooing Elephants, Myrk Giants etc.)

2)For those giant sized enemies, it spits peanuts at them. :)

3)And the last attack, the STOMP! Just hit "T," and watch it stomp. You don't need to click on any unit, just hit T. However, this doesn't hurt some units, such as other Mooing Elephants.

If you were wondering (which you probably weren't) how I made these sprites, I made them with a digital camera, Photoshop and Amber! (Proabably the one and only unit made like this) Because of this, some animations seem a little jumpy, but hey--you think I'm trying to make the greatest unit ever? :)

If you want to use this unit in one of your own maps, simply say somewhere that you made that map for the Mooing Elephant, and instead of extracting all of the Mooing Elephant tags, just place a dwarf on the battle field, pretty simple, really. :)

You can also view some screenshots at Anictolyte's website (www.mythnews.com/anictolyte) and also, check out the first map made for the Mooing Elephant, "WWII Santa's Head", also available here at The Mill.

Have fun with this creation, and Moo atleast once every day! :)

Moo,

Troll
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AUTHOR: Infininight
TITLE: Frodo's Plugins
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 04/01/2000 01:00:00 AM
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BODY:
Hey all. This is the big one. All of my plugins that were any good at all are in this pack. So sit back and enjoy!

ps: Could someone write a review for this. I really want to know what the people think of my plugins. Thanks!
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Author=Frodo [CMG] (Garrett Ferrante)
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Version=1
Filename=95852441
Filesize=292k

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AUTHOR: Infininight
TITLE: Mudpit Massacre
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
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DATE: 03/21/1999 01:00:00 AM
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BODY:
Mudpit Massacre was a fantastic map created for Myth : The Fallen Lords. When Myth II : Soulblighter was released, I was dissapointed to discover that MM had not been included with it, so I set out to port it. It was originally intended to be released at the same time as M2 (I was working on it during the beta test), but due to circumstances beyond my control, work was slow. For a long period the project was dormant, until I finally decided recently to put the finishing touches on it.

It remains true to the original version save for the following changes:

- the fir'bolg are equipped for fire arrows

- the terrain has been completely redone to accomodate fire

- units leave tracks in the mud

- two new meshes which eliminate the Center starting point for regular and Stampede/KOTH play.
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Author=Malory
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Filename=95866174
Filesize=3.4 MB

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AUTHOR: Infininight
TITLE: oogaBooga's Myrmidon Vengeance
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/17/1999 01:00:00 AM
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BODY:
It has been a while since i have made a plugin...i have been requested to maker units for many maps,even a recreation of gettysburg! (imagine that!). So i decided to make something involving the incredibly-difficult-to-make myrmidons. This replaces just about all light units, except the deciever and alric etc. with myrmidons,each has their own abilities, for instance, dwarfs are replaced with myrmidon demolitionists, who (if double clicked) can stab the opponent to death,he also has the ability to throw molotov's, but two at a time and at an odd angle,but of course if he can do all that,it takes a little more time between attacks. there are archers warriors and berzerks and much more, and the warriors are just plain myrmidons. Since they all use the same spprites,when band selected they will all be selected, so now would be a good time to brush up on your shift clicking or click and dragging abilities! best regards –ooga
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AUTHOR: Infininight
TITLE: oogaﬂooga-Giyenki Warriorónew!
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 12/05/1999 01:00:00 AM
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BODY:
Alrighty... For starters this is not a completely new image to myth one veterans, but my use of Amber does render it as a 'new image'. This is not an original Bungie-Myth2 unit so what I say IS valid..

Unit Description:

Giyenki Warriors are warriors from north the kingdom of Gower, but near the Blind Steppes, they fought constantly with the Mauls (Gi'yeth in their tounge) and have paid the price, although Giyenki are skilled warriors, they were not enough to contain the Mauls, and have led them from the Blind Steppes down towards the cloudspine.

"Gareth of Shoal was the first leader to Ally with another race since King Caliban of the Sword Age."

But what ARE they? They are like the abomidable(spelling?) snowmen come to help us against the Dark, mysterious bone and ice seemedly animated by some sorcery, or perhaps they are elementals sent by Wyrd to aid the Alliance in winning the war. I am their creator and I am not sure what they are, but I know this: They are limited, very limited in magic, but they do have a crude freeze spell, And some of the time they even miss, but when it hits it paralizes, good for incoming fetch, or an escaping unit you need stopped, or even to help take down a Myrkridian Giant (we all know they can be paralized, even if for a short time only), and their melee ein't bad either.

Why would i make such a fuss over a unit like this? Because i care, because people fail to understand why I make plugins, Astro the Space Duck for instance, or some of my own clan members:) But seriously folks, ignorance ain't bliss if you miss out on something! Try the unit BEFORE you rate it, and if it sucks after you tried it, then rate it whatever you want, because it won't change the plugin.

In light of recent discoveries in Fear and Amber, I will be posting more plugins similar to this one(maybe missile units, even, well, yeah i guess i'll get started on my next one...).

P.S. Thank you Road for showing me in fear how to make units all pretty n' stuff:)

Oh and before i forget, these units replace Journeymen, Warriors, Heron Guard Heroes, and Berzerks. I didn't use Heron Guards because you will need to heal on specific levels, such as redemption, whereas you still get Giyenki anyways because of Berserks.

Your One and Only

óooga The Fat!
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AUTHOR: Infininight
TITLE: Fir'Bolg 2-NEW!
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 11/19/1999 01:00:00 AM
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BODY:
After the end of the Great War, the Fir'bolg returned to the Ermine. But GodzFire has brought back the Fir'bolg to fight with our archers for the 2nd Great War.

For the Fir'bolg to work, put my plugin in your Myth 2 plugins folder and start a mutli player game with it. It replaces the normal archers if you activate it. The plug works with both multi maps and co-op's. Also included is a local folder with all the files if you would like to include them in your map . If so, e-mail me and tell me you would like to.

This is the FINAL version.

NOTE: I used the Fir'bolg that came with Chimera. I DID NOT make them. All I am doing is making it so that people can play with them separately.

Copyright 1998 in whole or in part Bungie Products Corporation. Created with Bungie's Fear and Loathing by BadLands; Plugin made by GodzFire, godzfire5@g2a.net
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AUTHOR: Infininight
TITLE: Four Moons Eclipse
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 09/30/2000 01:00:00 AM
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BODY:
<strong>Four Moons Eclipse v1.0

by Elijah of The Wizards League</strong>

<strong>NOTE!</strong> If this plug crashes, try allocating more memory

to Myth II! Virtual Memory works fine...

<strong>1) Description:</strong>

I'd like to announce that I <strong>WILL</strong> be doing a new map

like this one. ;)

Also, the next map will be using a new script I've written

to allow for more teams, and the teams will truly attack each

other(like everyone thought they would).

Second, I will add a new colormap, some more units, an other

goodies and specials for this MultisSolo&#153; (as I'll call this

map idea of mine =) )

To see the new project page, visit my order website!

For now, please enjoy this map, and the Skrael special does

work, it's their missile attack ;)

(for a melee attack, get close to a unit and attack it with

the Skrael)

Thanks to everyone who got Four Moons Eclipse! And extra thanks

to those who reviewed it! =)

<strong>2) Contacting Information:</strong>

Visit my order website at <a href="http://www.WizardsLeague.da.ru/">www.WizardsLeague.da.ru</a>

If you find a bug or a problem, email me at <a href="mailto:wizardsleague@mail.com">wizardsleague@mail.com</a>

<strong>Credits:</strong>

<strong>Idea:</strong> Elijah of The Wizards League

<strong>Units:</strong> Elijah of The Wizards League

<strong>Colormap:</strong> Elijah of The Wizards League

<strong>Sound Adjusting:</strong> Elijah of The Wizards League

<strong>Scenery:</strong> Elijah of The Wizards League

<strong>Scripting:</strong> Elijah of The Wizards League
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AUTHOR: Infininight
TITLE: Light Vs. Dark(Redemption)
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 08/09/1999 01:00:00 AM
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BODY:
For all of u guys that ever wanted to play Light Vs. Dark but could never figure out the trick, this is for you.

This is the light Vs. Dark version of Redemption, a map where u have to defend muritheme from attacking Myrkridia giants.

DONT DOWNLOAD THIS THERE IS A MORE COMPLETE VERSION <a href="http://mill.bungie.org/detail.taf?view=plugin&id=38463669">HERE</a> [ed note: then why didn't you just deactivate this archive?]

Come visit us at http://home.mmcable.com/maudigan
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AUTHOR: Infininight
TITLE: GFG Platinum 2
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 01/21/2001 01:00:00 AM
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BODY:
This is the 2nd edition of my other GFG map named GFG Platinum. The original sucked..(yeah sucked bad) cause I didnt really know what I was doing and I didnt know about textures (lol) this new map is very good in my humble opinion. It has raised mesh parts in the level to hide from throws, also trees and much more stuff to hide. Like I promised it is 10x better (at the least) then the other one. It is a little smaller than GFGG but its still fun hope you have fun playing it

-pr0ject pat
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AUTHOR: Infininight
TITLE: C I T Y W A R
STATUS: Publish
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DATE: 07/12/1999 01:00:00 AM
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BODY:
This map offers familiar units. Berserks, Thrall, Archers and Dwarves...And lots of em. Also, Warlocks, Ghôls and plenty of Puss have been added. A look at the image will tell you there are a number of excellent defensive positions, stone ramparts. Great places to duke it out.

In Territories, Flags are set upon these.

KOTH and LMOTH are also supported, those clashes taking place on the Map's central structure, a huge, multi-ramped death platform.

Of course, your BC action is happening.

There's a horde of units at you disposal, and here they come.
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AUTHOR: Infininight
TITLE: Brave the Ghenjiwash
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY: Solo

DATE: 04/08/2001 01:00:00 AM
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BODY:
The Ghenjiwash is a solo map I have been sitting on for way too long. I have finally decided to release it, so here it is.

This map is based on the flavor of "Drowned Kingdom." The map looks desceptively similar, but don't be fooled by appearances: it is quite unique.

The player will face great opposition in the dread swamp Ghenjiwash with a band of hardy adventurers. The player gets a Heron Guard Hero, a Dwarf Hero, an Archer Hero, six warriors and three archers.

<strong> the Story</strong>

"Legends hold that a spring found at the heart of the great Ghenjiwash is possessed of mystic curative powers. It is said that those waters could heal the gravely wounded and even return to life the recently dead. But then, according to myth, a demon cursed the spring, and it soured. Thus, the waters that once restored life would now only return the corruption of a person, reanimating the foul carcass, but only as a cruel mockery of life.

"Somewhere in those days, and for what reasons we shall forever remain unsure, men built a fortress deep in the Ghenjiwash, presumably nearby the spring. Whether to protect or to horde the power of the precious healing water, or to quell the foul legion that later rose from its cursed murk, none can say. It is now only ruins, and merely a place of whispered tales of dread.

"What lends credence to this legend however, are the stories of the dead that wander the vast wetlands. Locals will not venture within the dread place, and travelers so bold and foolish to do so are never again seen.

"There is the abundance of treasured mandrake root that grow wild on high ground deep within the swamp as well. The plants feed from the essence of the spring but purify the taint of the horrible curse. This has made the region exalted amongst the brotherhood of the Heron guard. To them, the Ghenjiwash remains a holy place, despite its menacing reputation.

"Recently, horror has gripped the villages that line the southern reaches of the Ghenjiwash. Capricious tales of sighting the undead host has turned to frantic claims of attacks and pleas for help from the nearest outland lord. One haunting account speaks of an unseen beast that appears only as it fills with the blood of It's victim.

"Lord Nanteyr has dispatched some of his best men to resolve the matterÖ"

<center>_____________________________________________________________

_____________________________________________________________</center>

<strong>Multiplayer meshes:</strong>

Included with this solo map is a set of four multiplayer maps. These meshes are large ("desert" sized), and have varying terrains to enhance play. The northwest corner is a cypress marsh with little dry land and numerous "sinks," while the southeast is a woodlands bisected by a menadering river. The center of the map (running southwest to northeast) is the levee itself -- raised stoneworks that has been overgrown by the surrounding woodlands. The center is the old "lock" of the levee, a watery hole that is operated by magic when the wetlands to the north flood.

One of my personal quests is to toss stealth into the mix of glorious battle. For this reason, I utilize some unorthodox units and establish very specific unit balances. Here I have included two relatively unused options:

<strong>Pathfinders.</strong>

As stated before, the permanently invisible pathfinder adds an element of danger to play that can be far more devistating than a pissed off trow. This unit only appears on the "Slugfest" mesh.

<strong>Mahir.</strong>

Speedy and stealthy, and surely deadly if your friends aren't around or even paying attention. This completely underutilized unit appears in the "Mighty" mesh.

<strong>Heroes.</strong>

These units must each be used carefully, as they are all brutal mistakes when placed in the wrong setting. However, they can be fun when utilized correctly. Heroes only appear on two meshes, "Mighty" and "skirmish."

<strong>Archer Heroes.</strong>

To offset Trow and Myrkridia, these appear on "Mighty," while they appear on "Skirmish" to offset Beserk heroes and Myrkridia.

<strong>Beserk Heroes.</strong>

These are tough and quick units, needed to take down the fierce Myrkridia and lethal Archer Heroes. These appear in "Skirmish."

<strong>Heron Guard Heroes.</strong>

Great fighters, fast movers, and most importantly, healers, these units are also an important balancing mechanism to offset the other troops found on these battlefields. These appear on "Mighty" and "skirmish."

------------------------

<strong>The Story.</strong>

The Talus is a levee built on the eastern fringes of the great Ghenjiwash marsh by the late emporer Mantuis Traemin. It was built to protect the lands of Andwersa from the catastrophic flooding that plagues those that dwell in the region. It is a massive earthenworks guilded by stones quarried from the Yordja province.

When the waters of the Ghenjiwash rise, the lock of the Talus is used to feed the river Yandis. This river, which races from the headwaters, comes to meander gently through the lands of Andwersa.

During the time of these battles, the waters of the Ghenjiwash are low...

------------------------

<strong>Game types.</strong>

All meshes have the same game types, and some have special features. Here is a list of those included and what to look out for:

Assassin.

Balls on Parade.

Body Count.

Capture the Flag.

Flag Rally.

King of the Hill. Slugfest, having the option of trading for invisible pathfinders, becomes a whole new experience when your forces duke it out for the pond in the middle. Check this out -- its a new experience.

Last Man on the Hill.

Steal the Bacon.

Territories. There are two points in the map that are more difficult to maintain: the swamp islands in the northwest and the central pond. These areas each have two territories flags to reward the strong.

------------------------

<strong>The Meshes.</strong>

There are four meshes in this plug-in. The maps themselves are exactly the same, though each has a vastly differing unit selection. Here is a summary of each

<strong>Meek.</strong>

This is the "light" unit map. More appropriately, it is the "weaker" unit map, focusing on startegy over brute force. The units include: Brigands, Dwarves, Ghôls, Journeymen, Soulless, Thralls, Wights. A fetch is the Assassin target (appears only on Assassin).

<strong>Mighty.</strong>

This is the "dark" unit map, otherwise saying the "stronger" unit map. This has raw stopping power. The units available here are: Archer Heroes, Heron Guard Heroes, Mahir, Mauls, Myrkridia, Spiders, Trow, Warlocks. The Heron Gaurd Heroes are the assasin units (two of them).

<strong>Skirmish.</strong>

Intended to be the "one on one" map, with a lesser (and therefore more managable number) of units, this mesh somehow managed to get fitted with hero units. Units here include: Archer Heroes, Beserk Heroes, Ghôls, Heron Guard Hero, Mortar Dwarves, Myrkridia, Wights. Heron Guard Hero is Assassin target. Though the numbers are less, the bloodletting potential is just as great.

<strong>Slufest.</strong>

This mesh is the whole reason for making this plug-in. It is a "walless" version of my previous map "Stone Heart." The unit selections include: Beserks, Dwarves, Dwarven Pathfinders (invisible), Ghasts, Ghôls, Journeyman, Wights. Journeyman is Assassin target.

Final Note on Meshes.

Critics of this map (and there are always those who have nothing but bad to say, be assured) will claim the northwest swamp is "difficult" and uncertain, with tall cypress trees blocking their vision, unseen sinks hiding nasty wights, units getting "bogged" in odd places, and on and on and on...

Grandpappy used to say, "if'n ya ca't take e' wets, 'en git e' ell out e' swamp!"

------------------------

Beta Testers (to lesser or greater extent) and Other Credits.

I'd like to thank Radicus, Rutanicus, Spline, Frumius Mob, Oogabooga, and Carbuncle the Messy for their input, insights, various contributions, and for letting beat the snot out of them on my own maps. =)

I'd also like to acknowledge Charles Holt for his so very important book (the Myth 2 Handbook). Thanks to my fellow Idiots (www.idiotcollective.com) for their input and support. Lastly, I'd like to thank my boss for letting me make maps at work (and paying me), and wife for letting me idle my life away playing games and generally having fun...

Legalities.

Copyright in whole or in part 1998 Bungie Software. Plugin created using Bungie's Fear and Loathing Programming.

Plug-in made by-

GimpMask

 Knights of the Red Order
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AUTHOR: Infininight
TITLE: New World Raid
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 08/06/1999 01:00:00 AM
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BODY:
This is Raid on the plains it is the other map i made but that map i made a mistake so it doesnt work i tested this and it works fine i sent it to some of my friends from myth and it will be on the FOS Website also plz download it its one of my first maps and i will make more so have fun with them im going to start to try to make my own units but that will take me a while to figure out peace....LoSt
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AUTHOR: Infininight
TITLE: Dorfball - grasslands
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 10/19/2001 01:00:00 AM
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BODY:
This map is an original Dorfball creation, set in the lovely grass lands. Complete with a flowing river, trees, and a lovely hill in the middle. But there is something special about this one, there are four teams and NO courts!!!!

HAVE FUN WITH THIS ONE!

*****REQUIRES THE DORFBALL TAGSET TO WORK*****

you can find the tagset on The Mill aswell.
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AUTHOR: Infininight
TITLE: The Dark Assasins Zerk
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Coop
CATEGORY:
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/03/1999 01:00:00 AM
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BODY:
Alright apparently i screwed up on making the zerks cooler but this time i Fixed it! so here is the better version of these bad boyz

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: Kevin Gray, BigPoppaK@bungie.net
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AUTHOR: Infininight
TITLE: Dorfball Untamed Forum
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
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DATE: 01/21/2001 01:00:00 AM
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BODY:
This is my second Dorfball map release and possibly my last. There are four starts on this map, the first ever Dorfball map to have more than two. I had to modify the offside scripting but it wasnt very difficult. Feel free to use my scripts for other four(or more) start Dorfball maps. With the ammount of Dwarves and start spots this is hard for only four people without teaming up. I suggest eight players for a really good game and sixteen would be awesome :). I've also added two special spectators who will watch over your games, Enjoy!:-)

P.S. Balls sometimes can be put out of play very easily on this so play nice! Also there isnt a whole lot of room to set up the ball dispensers on this map so sometimes the balls will land where you cant pick them up.

P.P.S. You cant play this map without the <a href="display.taf?item=17608258">Dorfball_Tagset_v1</a> plugin activated.

Credits

-------

Synapsed - Idea, Readme, Fear and Loathing stuff.

Xap - Pregame
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AUTHOR: Infininight
TITLE: The Slit
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 08/16/1999 01:00:00 AM
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BODY:
Nifty multiplayer/single player map derived from photographs of the surface of mars.

I added a big slit in the middle for gameplay purposes.

This map kicks ass. Download it.

Then email me: russell@truserve.com
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AUTHOR: Infininight
TITLE: For Frostbite Apply Within
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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CATEGORY:
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DATE: 03/25/1999 01:00:00 AM
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BODY:
Badlands website: <a href="http://core.gamestats.com/badlands/">http://core.gamestats.com/badlands/</a>

From the Readme:

For Frostbite Apply Within is a 5 team netmap conversion of For Carnage Apply Within.

The plugin includes 3 meshes:

light

dark

remix

KotH and Stampede remove the 5th (middle) team from the game.
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AUTHOR: Infininight
TITLE: The Grass Between your Teeth
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 03/23/2001 01:00:00 AM
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BODY:
I have a few things to say about this map:

-- This map doesn't have any particularly inovative features such as new units or amazing scripting, but it is <em>fun</em>. It was designed as a 2 - 4 player map because it is like a mini 2-team map - when you can't find enough players to play a decent team or FFA game, just whip out this one - it is unique for its size, with strategies which seem familiar from FFA and 2 team games, but not quite the same. Did I mention it was <em> fun</em>? :)

-- The map might remind you of Desert. Just a tad. You will love it if you like Desert...

-- The map is small (1024x1024). It will be interesting to see how people like it...

-- I did NOT simply use new textures over the top of an existing map - it is simply based on other maps.

-- Ehhem. This map may come as a surprise to people who know me ;)

-- Well, this well be the Cartographers of Myth's first map. A small gem to ease us into the business I suppose :)

Please download and rate it!

Phish

phish@aelius.com

http://com.gamerats.com/

---

Credits:

Phish - A few hours of spare time.

CyberBob - Insanity.

Special thanks:

Vista for Amber and Jade.

Bungie Studios/TakeTwo Interactive for Myth, Myth II, Fear, Loathing and all the other great stuff.

Version History:

1.0 no updates planned.

All appropriate software &#169; 1997-2001, all rights reserved, Bungie Software Products Corporation. - That is Take Two Interactive probably now. Oh and don't steal our (CoM) stuff without asking. What do you mean that's all? We're not a smurfing law firm.
-----
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AUTHOR: Infininight
TITLE: Battle for the Ring
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 07/10/1999 01:00:00 AM
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BODY:
This is a map that i made up in my spare time. It has some units from my Lord of the Rings unit pack. Have fun! This is in plugin form so use tag extractor if it does not work.
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Author=Frodo [CMG] (Garrett Ferrante)
Group=
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Version=1.0
Filename=96981320
Filesize=27k

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AUTHOR: Infininight
TITLE: Myrkridian Rumble 2 Team
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 09/07/2000 01:00:00 AM
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BODY:
This plugin is set on the "Defend Muirithemne" solo mesh. It is a 2 team map with many Myrk units. The units are from my Myrk Rampage plugin.

I have created a few new Myrk types which may be interesting to you.

1. Myrkridian Elite

2. Myrkridian Thrower

3. Myrkridian Bomber

4. Myrkridian Baby

Assassin targets are the Summoner and Soulblighter.

I've fixed the unit selection so when you double-click on Myrk babies all you get are the babies. Hence the larger plugin size.
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AUTHOR: Infininight
TITLE: Temerity Bluff
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 08/05/2003 01:00:00 AM
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BODY:
This is my second multiplayer map for Myth II.

I thought of the name while my Biology teacher was yelling at me for failing a test last year.

It's a five team mesh, with three variants:

Light, Dark and Slugfest (I guess I win the award for originality here).

It's pretty much the same unit selection as Gimble/Gyre, with slightly bigger numbers.

Anyways, enjoy (or not). Anything I haven't said here should be in the readme.
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Author=(McCoolness)
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Version=1.0
Filename=972350431
Filesize=1.7 MB

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AUTHOR: Infininight
TITLE: 40K:Heretic.units#1-1.0
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
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CATEGORY:

DATE: 09/19/1999 01:00:00 AM
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BODY:
Warhammer 40,000:Heretic

<strong>NOTE: 40K:Heretic works fine on Macs, but there is a problem with PC's, the games crash on B.net when you first damage someone. I cannot find the problem that makes PC's crash as I don't have access to a PC. So if any wants to try to solve this I would be eternally greatful.</strong>

Fight battles with the Imperial Space Marines from the background of Games Workshop's Warhammer 40,000.

5 new units Tactical Marines, Assault Marines, Plasma Gun Marine, Missile Launcher Marine, and Scout Marine.

<h3>You need to download <a href="http://mill.bungie.org/download.taf?type=plugin&id=90331649">40K:Heretic mapset#1</a> to use this plug-in.</h3>

<a href="http://www.contagiousgraphics.com/heretic/mythii40kheretic.html">Warhammer40K:Heretic site</a>
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Author=wraeththu (Brad)
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AUTHOR: Infininight
TITLE: oogaﬂooga's Blood Pack
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/19/2000 01:00:00 AM
-----
BODY:
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">

<html>

<head>

<meta name="GENERATOR" content="Mozilla/4.73 (Macintosh; I; PPC) [Netscape]">

</head>

<body>

Do you like <strong>Blood?</strong><strong></strong>

If you know me, you

know I do... 'Suiciding just to see blood?' It's been done... Often enough.

People just seem to like it... That's why I bring you this, a simple plugin

that trips out most of your unit's Soft Deaths, Hit and Hard Death pieces

with both 'Super giblets', 'Super Gore', Super Blood' and 'Bloody Mist'.

This does not change any units, it just changes their blood sprays etc,

and goes a little overboard.. But that's a good thing in Myth.

 As most of

you know, many other games have featured third party blood enhancing plugins

or other patches, such as Carmageddon 1 and 2, Unreal and UT, Marathon

(shapes patch) and Doom, certain Connectix Virtual Gamestation games, and

so on. But I haven't seen it for Myth or Myth 2 quite yet...

 Only a few

obscure units were left out, shades spiders shiver wolves pigs and other

ambient life, but those are understandable. Bloody mist was something Bungie

never implemented, a smokelike red spray of blood. It looks cool, so I

just threw it in:P

 One other good

thing about this is the Giblets and Blood don't clog the projectile limit,

so you can still play this with zero affect on actual gameplay, just alot

more carnage, and a lot more laughs. Yes I do realize this is kind of a

stupid plugin, but I felt compelled to fill that gap in the community,

so buzz off if ya don't like it!

Not much else to

say...

Best regards,

óooga

</body>

</html>
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AUTHOR: Infininight
TITLE: Realism Plugin
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 03/29/2001 01:00:00 AM
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BODY:
"Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by: Spyder6

To play: Put this in your plugins folder and go on B-net. If you wanna play single player

offine just go to multiplayer and pick other. Host your own game and choose the level you wanna

play or replace your local folder with the one included and play single player like you do

normally.

This plugin attempts to make Myth2 more realistic. It makes melee weopons more powerful as well

as more making the damage more random. It gives archers longer range and more power, but detracts from there accuracy.

Dwarfs, Morters, and warlocks are much more powerful. It also limits some units weopons:

Archer-30 arrows MAX 50

Dwarves-10 cocktails MAX 16

Mortors-8 shells MAX 12

Souless- 15 Javelins MAX 30

It also changes the points value of some units depending on there strength.

I couldn't test this on B-net because it has not working right for awhile, but I put it

on a disc and had a bunch of my friends test it SOLO and they all liked it. I hope you do to

Special thanks to Matt Gipp and Chris Malark for helping me test this thing out.

THANK YOU!

HAVE FUN!

Update 3/31- Regarding running out of arrows

In real life, what would happen if you had no arrows left? You wouldn't be able to shoot, right, maybe use your dagger. There is no way to gain more arrows because that is not very realistic. The trick is to use them very sparingly. I thought briefly about adding a Wight like self detonation for archers, but dismissed it ecause thats not realistic either. Anyway, I hope you like this.
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Author=Spyder6
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Version=1.0
Filename=973741873
Filesize=16k

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AUTHOR: Infininight
TITLE: Barbarian Dwarfs
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Coop
CATEGORY:
CATEGORY: Coop
CATEGORY: Solo

DATE: 06/14/2000 01:00:00 AM
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BODY:
Barbarian Dwarfs-

Long before Balor's defeat these dwarfs were captured by ghôls and brought to Myrgard. After days of thinking together they have outsmarted the ghôls and escaped. Ever sence then they have never been the same. They have turned into barbarians!!! They have gotten stronger, faster, advanced in there weapons, and everytime aghôl was killed these dwarfs have tooken the remains of there bodies and cut them up so they can put into their cocktails. Now that everytime one of there cocktails exploded ghôls body parts would shoot out of it and that would remind everyone of how they escaped from the ghôls.

The dwarfs now have powers so if they dont kill their enemy with cocktails they have a magical force that shoots offonce a second and deals about the same amount of damage as a Heron Guard's sword swing. Their range has improved, the amount of damage they do. The enemy can get confused from there cocktails and there satchels can paralyze the enemy also.

Can u plz rate this for me??? thank u, tonkpils ãmaggotõ
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Author=slipknot8 (charlie)
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Version=1.0
Filename=97401559
Filesize=3k

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AUTHOR: Infininight
TITLE: Dwarf Master
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 08/11/2000 01:00:00 AM
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BODY:
Alright all. This plugin goes with The Great Master...sorta.

This is a dwarf that throws lightning bolts at the enemies. Thats all. If this plugin is very popular I will put out a better version of it with a special attack

_________________________________________________

This has been another creation by Conrad&Ryan!!!!

HAPPY GAMING!!!
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AUTHOR: Infininight
TITLE: Pyramid of Gloom and Doom
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 05/13/2000 01:00:00 AM
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BODY:
This Map is a pyramid. 4 starting locations.

The best game is steal the bacon on Pyramid of Gloom (Dark).
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--Required Fields--
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Author=Jackal
Group=
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Version=1.0
Filename=97511426
Filesize=1.1 MB

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AUTHOR: Infininight
TITLE: PUS and BONE
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 07/27/1999 01:00:00 AM
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BODY:
This plugin makes mortar dwarfs and mortar dwarf heroes lauch pus packets as thier special ability.

Also, Journeymen now hurl sharp bones at thier opponents.

Please <a href="mailto:jbehrens_@hotmail.com">email me</a> with any problems or ideas you might have and visit my <a href="http://members.xoom.com/j_flashman">website</a> if you are in the mood.
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Author=Flashman (Jonathan Behrens)
Group=
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Version=1.0
Filename=97739399
Filesize=12k

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AUTHOR: Infininight
TITLE: A Grave Reason To Swim
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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CATEGORY:

DATE: 07/28/2003 01:00:00 AM
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BODY:
My entry in the <a href="http://www.rmacontest.tk">RMA Mapmaking Contest</a>. Currently four meshes.

<em>Stuff that's in the works for final version:</em>

Game Type fixes. (flag/ball placings)

Mesh tweakings. (balancing)

Upgraded flavor texts. (proof read and updated)

Graphic content. (new pregame pictures for each mesh)

Thanks to:

Badlands, Vista Cartel, Malkavian, Mormith, Creation (and Clem in particular), Bungie, Godzfire, Ironduke and anyone that I might have forgotten.

Made in whole by Ar-Pharazon of Sm:BoB. Features textures by Clem and Soma, unit ports by Ironduke and Godzfire.
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Author=thehelmet (Ar-Pharazon)
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Version=0.75
Filename=978382774
Filesize=6.2 MB

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AUTHOR: Infininight
TITLE: Morte Della Luna
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 12/12/1999 01:00:00 AM
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BODY:
<strong>Morte Della Luna - <em>The Death of the Moon</em></strong>,

a map of unparalleled beauty and diversity by Clem from Creation.

<img src="http://www.creationgames.com/mill/morte_MillOverhead.jpg" width="380" height="316" border="0">

UPDATE 12/23/99

"Morte Della Luna," along with three other Creation maps, was named as one of the eight "must-have" solo maps by Acrappa of myther.com in his excellent guide to solo maps. Thanks Acrappa!

Morte is a 2-team multiplayer map with a design unlike any you have seen before. The huge central bay provides excellent hiding places for thrall and wights, and forces the action to the edges of the map, the sandy beaches and jungles that form the curve of the U-shaped bay. Four meshes provide excellent opportunity for endless mayhem.

<strong>If multiplayer isn't your thing, a fully developed solo mesh is also included, with an engrossing story and original artwork - lead Gorlan the Blind, Warlock Prophet, and his army around the bay from one end to the other, fighting the hordes of Undead that charge endlessly from the bay...</strong>

You can find other maps by Clem, Colormap Helpfiles &amp; informational blabberings of sorts at <a href="http://clem.creationgames.com">c l e m a p a l o o z a.</a>
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AUTHOR: Infininight
TITLE: The Four Pools
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 06/09/2000 01:00:00 AM
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BODY:
You are not a warrior. Not a hero.

Not yet...

High above the clouds in a mountain aerie lies The Four Pools. It is here that you will face your ultimate challenge. The spectators here are not peasants. They are the gods themselves. Up until now your scars, victories, and losses are just a blink in time. When the day is done you may realize how deeply painful war can be.

The rocky arena is almost pure granite. The ground is etched and scarred from the endless stream of battles that continue to be staged for the gods fancy. A rich content of iron and copper have left an eerie green and rust color to the water. It is acidic enough that only the hardiest of flora can survive. Take heed - the same goes for you.

The gods have been staging these battles since the beginning of time, and they have very particular tastes. They don't go for a half baked mix of units bearing the colours of countless different lands and loyalties. You will fight on a crack team with your finest men - against the finest men from your neighboring clan. Troops loyal to the light and the dark will be tested in separate battles. The victors will then be pitted against each other in a test of ultimate skill.

Don't look for help from your gigantic friends. They have been saved for the Heroes and Titans battles. If you survive to fight in one of these it is a great honor. Rest assured, however, you will not survive.

-------

This map should have something for everyone. There are five versions in the plugin. The Light, Dark and Heroes versions are 4 position team/ffa maps. The loyalties are strictly by that of the single player levels, so you might find them a bit different. LvD and Titan Clash are 2 team maps. The LvD pits non giant units against each other, while the Titan Clash is all giants or avatara.
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AUTHOR: Infininight
TITLE: Battle of CrÈcy ªñ)õ
STATUS: Publish
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DATE: 02/17/2001 01:00:00 AM
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<strong><em>Battle of CrÈcy ªñ)õ

v1.0

© 2001∑2∑17by C/lrcher ªñ)õ c/lesir</em></strong>

Presently, I am taking Advanced Placement European History in High School, and we were discussing the Hundred Years War between England and France. The first pivotal battle was on Saturday, August 26, 1346 when the English defeated the French at CrÈcy-en-Pontieu in Normandy, France, with the first major use of artillery in Europe since the Romans: the longbow. The longbow had an incredible range and accuracy, though it was comparatively low-tech to the crossbow. This grand innovation is what allowed the English to win the first half of the war, the English Archers devistating the French Cavalry. Being an Archer, I couldn't help but make a map to express my love of the bow :-).

<strong>Units:</strong>

<ul>England</ul>

<em>King of England</em> - King Edward III of England led the English forces into battle this day and was able to defeat the French alongside his son, The Black Prince.

<em>English Black Prince</em> - Edward (or The Black Prince, as he was called by his armor color) was the son of King Edward III of England and fought in the Hundred Years War, defeating the French many times.

<em>English Earl</em> - The Earls of Northhampton and Arundel were in this battle, leading the left wing of cavalry. Each one is as strong as a French Knight.

<em>English Cavalryman</em> - The English cavalry was not nearly as powerful, skilled, or numerous as the French cavalry. The English only had little because its strength was in artillery.

<em>English Archer</em> - These were the longbowmen of the English side. This was the most important unit of the English side.

<em>English Infantryman</em> - Also not nearly as important or strong as its equivalent on the French side, the English Infantry was actually outnumbered by the Archers.

<ul>France</ul>

<em>King of France</em> - King Philip VI of France fought valiantly and barely escaped this battle alive.

<em>Earl of AlenÁon</em> - Charles II of AlenÁon was the brother of the King of France and served in this battle. This unit is stronger than a French Knight.

<em>King of Bohemia</em> - The King of Bohemia was an important ally of King Philip VI of France and fought along side him.

<em>Count of Flanders</em> - Louis II of Nevers, Count of Flanders, was another prominant ally of Philip VI at CrÈcy.

<em>French Knight</em> - The Knights of France were extremely elite and never knew defeatÖuntil CrÈcy.

<em>French Cavalryman</em> - The French cavarly was the most powerful battery of the French forces. They would easily fall to the arrows of the Longbow.

<em>Il Genovese</em> - Shipped in from Genoa, Italy, to serve as mercinaries for France, the Genoese crossbowmen didn't stand a chance against the English longbowmen.

<em>French Infantryman</em> - The most numerous and important part of the French armies, the Infantry numbered a third of the French at CrÈcy.

<strong>Account of the battle:</strong>

<em>The following is an except from Jean Froissart's On the Hundred Years War. I have included it to display the true history of this battle, for those who are interersted.</em>

<strong>The Battle of Crecy (1346)</strong>

The Englishmen, who were in three battles lying on the ground to rest them, as soon as they saw the Frenchmen approach, they rose upon their feet fair and easily without any haste and arranged their battles. The first, which was the prince's battle, the archers there stood in manner of a herse and the men of arms in the bottom of the battle. The earl of Northampton and the earl of Arundel with the second battle were on a wing in good order, ready to comfort the prince's battle, if need were.

The lords and knights of France came not to the assembly together in good order, for some came before and some came after in such haste and evil order, that one of them did trouble another. When the French king saw the Englishmen, his blood changed, and [he] said to his marshals: "Make the Genoways go on before and begin the battle in the name of God and Saint Denis." There were of the Genoways crossbows about a fifteen thousand, but they were so weary of going afoot that day a six leagues armed with their crossbows, that they said to their constables: "We be not well ordered to fight this day, for we be not in the case to do any great deed of arms: we have more need of rest." These words came to the earl of Alencon, who said: "A man is well at ease to be charged with such a sort of rascals, to be faint and fail now at most need." Also the same season there fell a great rain and a clipse with a terrible thunder, and before the rain there came flying over both battles a great number of crows for fear of the tempest coming. Then anon the air began to wax clear, and the sun to shine fair and bright, the which was right in the Frenchmen's eyes and on the Englishmen's backs. When the Genoways were assembled together and began to approach, they made a great [shout] and cry to abash the Englishmen, but they stood still and stirred not for all that: then the Genoways again the second time made another leap and a fell cry, and stept forward a little, and the Englishmen removed not one foot: thirdly, again they lept and cried, and went forth till they came within shot; then they shot fiercely with their crossbows. Then the English archers stept forth one pace and let fly their arrows so wholly [together] and so thick, that it seemed snow. When the Genoways felt the arrows piercing through heads arms and breasts, many of them cast down their crossbows and did cut their strings and returned discomfited. When the French king saw them fly away, he said: "Slay these rascals, for they shall let and trouble us without reason." Then ye should have seen the men at arms dash in among them and killed a great number of them: and ever still the Englishmen shot whereas they saw thickest press; the sharp arrows ran into the men of arms and into their horses, an many fell, horse and men, among the Genoways, and when they were down, they could not relieve again, the press was so thick that on overthrew another. And also among the Englishmen there were certain rascals that went afoot with great knives, and they went in among the men of arms, and slew and murdered many as they lay on the ground, both earls, barons, knights, and squires, whereof the king of England was after displeased, for he had rather they had been taken prisoners.

The valiant king of Bohemia called Charles of Luxembourg, son to the noble emperor Henry of Luxembourg, for all that he was nigh blind, when he understood the order of the battle, he said to the about him: "Where is the lord Charles my son?" His men said: "Sir we cannot tell; we think he be fighting." Then he said: "Sirs, ye are my men, my companions and friends in this journey: I require you bring me so far forward, that I may strike one stroke with my sword." They said they would do his commandment, and to the intent that they should not lose him in the press, they tied all their reins of their bridles each to other and set the king before to accomplish his desire, and so they went on their enemies. The lord Charles of Bohemia his son, who wrote himself king of Almaine and bare the arms, he came in good order to the battle; but when he saw that the matter went awry on their party, he departed, I cannot tell you which way. The king his father was so far forward that he strake a stroke with his sword, yea and more than four, and fought valiantly and so did his company; and they adventured themselves so forward, that they were there all slain; and the next day they were found in the place about the king, and all their horses tied each to other. *** [The contingent led by the king's son, the Black Prince, was hard pressed in the fighting.] Then the second battle of the Englishment came to succour the prince's battle, the which was time, for they had as then much ado and they with the prince sent a messenger to the king, who was on a little windmill hill. Then the knight said to the king: "Sir, the earl of Warwick and the earl of Oxford, sir Raynold Cobham and other, such as be about the prince your son, are fiercely fought withal and are sore handled; wherefore they desire you that you and your battle will come and aid them; for if the Frenchmen increase, as they doubt they will, your son and they shall have much ado." Then the king said: "Is my son dead or hurt or on the earth felled?" "No, sir," quoth the knight, "but he is hardly matched; wherefore he hath need of your aid." "Well," said the king, "return to him and to them that sent you hither, and say to them that they send no more to me for any adventure that falleth, as long as my son is alive: and also say to them that they suffer him this day to win his spurs; for if God be pleased, I will this journey be his and the honour thereof, and to them that be about him."

<strong>Credits:</strong>

From Hexographica I borrowed the mesh and cavalry unit.

© 2001 in whole or part by Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by C/trcher ªñ)õ c/tesir.

All other contents © 2001 by C/trcher ªñ)õ c/tesir.
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AUTHOR: Infininight
TITLE: If I had a Forest Giant
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DATE: 07/09/2000 01:00:00 AM
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Now forest giants can battle it out on "If I had a Trow". This plug-in for Myth II is one of my earlier creations, but people liked it and I aim to please. All new units, some modified ones, not to mention some really wEiRd Hero units. If anyone even gets as far as this page, you should dowlad it and tell all your friends about it!

P.S. Watch out for thoseghôl heroes!
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AUTHOR: Infininight
TITLE: Myth: Atari Desktop
STATUS: Publish
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DATE: 12/24/2001 01:00:00 AM
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This funny little desktop was inspired by a letter in an old copy of Macaddict, where a reader had asked Bungie about the chances of making a version of TFL for older non-ppc macs, and Bungie replied with an ascii representation of a warrior and thrall fighting. This made me think, why stop at a legacy mac, when you could have Myth for the most venerated of all gaming platforms, the Atari 2600!

Please check the enclosed Readme for copyright information, and instructions for use.
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AUTHOR: Infininight
TITLE: Plains
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DATE: 09/19/2000 01:00:00 AM
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This map is a copy of Raid on the plains,and Demise on the plains. This is not just a total copy, it has a new color map, different scenery, And different unitsÖ I hope this is fun for some of youÖ I made this map in one day if you don't like it i understandÖÖ : ) I am soon coming out with new and cooler maps, Please get this map : ) I have been making maps for a whileÖ And I've seen some maps that have taken about 1 month that are worse then this oneÖ : D I'm not saying this one stinks butÖIf i took more time i could maybe make it betterÖ I hope you all have fun and enjoy!!!

E-Mail:Sk8er4life@mac.com
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AUTHOR: Infininight
TITLE: Mediterranean Myth
STATUS: Publish
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CATEGORY: Solo

DATE: 07/01/2001 01:00:00 AM
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Mediterranean Myth, a place of verdant green terrain and sparkling blue water, sheer cliffs and gentle slopes.

Mediterranean Myth Solo
Castaways from the Legion led by Trahern and Oderic make a stand against the marauders of Leix on a small chain of islands. Read/listen/watch the pregame for the entire storyline.

besides the solo there are 6 multiplayer meshes: Light, Dark, Slugfest, WWII S4, WWII Patrol, and finally a tribute to all you other Marathoners: a mesh using the Somewhere in the Heavens (SitH) tagset. some meshes are set in the day, others at night, some in rain, some in fog, but all are addictive and beautiful.

See the readme for descriptions of the various meshes and more...
While I like ratings, I'd appreciate it if you actually tried a majority of the meshes before you rate it.

Oh, and contrary to what a moronic rater said, the WWII meshes work fine so long as you activate WWII Units. The solo is regular Myth but is 100% compatible with WWII, 1861 CW, Bushido, SitH, and most other tagsets.

- thanks to the following Beta testers -
True Peril ~SoM~, who inspired this map's creation
Sandman ~SoM~
Elijah ~ren
Death Knight ~3C~
J.L.Chamberlain ~3C~, who provided the WWII pregames
Cyrax ~3C~
Melekor ~Elder
Thermal 256 ~3C~
Graff
Tumblar *®*
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AUTHOR: Infininight
TITLE: RifleMan
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DATE: 07/18/1999 01:00:00 AM
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The Rifleman is a very powerful unit, armed with a musket that performs like an M-16 Assualt Rifle, he also has a RPG launcher. The Rifleman is so deadly its almost unfair. The Riflman also Runs fairly fast to escape incoming threats. Email me <a href=mailto:deng@gte.net>FireFalcon</a> with any comments or suggestions. Read the Readme File! New sprite colors and fixs are included in the 2.0 version!
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AUTHOR: Infininight
TITLE: Day's off...
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DATE: 09/19/1999 01:00:00 AM
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Ok Well here it is my final Version Of Days off This one is Desert Between your ears with some cool Twists in units too it i hope you like it

-LoSt
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AUTHOR: Infininight
TITLE: Inside Your Musty Navel
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DATE: 07/14/2001 01:00:00 AM
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This is a light map with 4 or 5 startinglocations.

If you play on heroic or legendary then you will be able to trade warlocks. I made it that way becouse warlocks are wery powerfull and they might ruin the balance between the units.

You can find out the rest by download it.

Enjoy and die fast!!!
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AUTHOR: Infininight
TITLE: March On The Marsh v1.2
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DATE: 09/12/2000 01:00:00 AM
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March On The Marsh

By Elijah of The Wizards League

Description:

This huge 5 player map supports every game type, and has spacious fields and a towering hill for the LMOTH and KOTH games. With many different ponds and wetlands, plus hills and crypts for strategic battles, this map is a must have on your list.

With Light, Dark,and new Storm meshes, plus different units in each set, you'll have loads of fun exploding your friends with the Shade's dispersal dream(unless you're the victim).

Game Types:

Body Count

Last Man On The Hill

King Of The Hill

Steal The Bacon

Stampede!

Terrotories

Capture The Flag

Balls On Parade

Flag Rally

Captures

Assasin

Hunting

Scavenger Hunt

Unit Sets:

On Every Mesh:

Baron(3*/**) *Nontradable **Assasin Only

Chickens(6/16***) ***Stampede! Only

On The Light Mesh:

(Start/Max)

Trow(1/3)

Berserks(10/20)

Warlocks(2/3)

Dwarfs(2/4)

Thrall(4/8)

Archers(4/6)

Stygian Knights(6/10)

On The Dark Mesh:

(Start/Max)

Myrkridan Giants(1/3)

Myrkridia(10/20)

Souless(4/6)

Wights(2/4)

Brigands(6/10)

Ghasts(4/8)

bre'Unor(2/3)

On The Storm Mesh:

(Start/Max)

Shades(1/3)

Mauls(10/20)

Fetch(4/6)

Heron Gaurds(2/3)

Warriors(6/10)

Ghols(4/8)

Mahir(2/4) //Yes you have Mahir, most people just don't seem to see them

Well, I hope you enjoy this map, and I hope you check out my clan website at:

http://ww2.esn.net/~ehorton/index.html

NOTE: If you have version 1.0 of this map, it is highly recommended that you download this version instead, as the previous version had some Assasin game problems.

This version fixes that.

If you ever want to find someone to play this map with, look me up at Bungie.net :)

Also, our clan is having a Clan Festival this Saturday the 16th in the Shiver room at 6:00 PM EST!

You should have the following maps loaded: March On The Marsh(1.2), WW2 Titans & Recon, Dorfball, and Wild West...See you there!

Have Fun!

Elijah

Also see:

Maximus Carnage

I'll Freeze On Your Grave

©Copyright in whole or part by Bungie Software Products Corporation.

Made with Fear and Loathing by Elijah.
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AUTHOR: Infininight
TITLE: Egyptian Desert
STATUS: Publish
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DATE: 03/13/2002 01:00:00 AM
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Hello and welcome to: If I had a Desert VERSION 2

This map takes a favorite from the past and adds some units and structures. This map was meant to change the playability of the existing desert maps, mix the two game types, and throw in a mix of forts and safe havens.There is a new unit called the Taskmaster from a forthcoming 6 level Egyptian solo. Which has been 6 months at least in the making and testing! (thanks to Dash, Shaman, Lionheart, Krille, Cov, The Plumber, and my apologies to anyone I forgot)

The Taskmaster 's primary attack is his whip, which has facilitated the release of so many souls from its use, that it has a unique soul whisper of its own. His secondary attack is a lightning fork. (like the fetches attack)

The unit trading is designed to make you either choose Trow, or alot of units, the mix has been tested and the trading seems pretty fair.

NOTE: The higher the difficuly level, the more wights you have:

timid-normal: 2 wights

heroic : 4 wights

legendary : 6 wights

------------------------------------

This map was made in whole or part using Bungie's fear and loathing and bungie retains all rights to this map. This map is released solely on the good faith of Bungie. Any views expressed by the mapmaker or any ideas thoughts or statements, (like my desire to rule the world and make all the poor people log trees with herrings in their tightie whities) Bungie is not responsible for.
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AUTHOR: Infininight
TITLE: If I had a Yeti
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DATE: 01/25/1999 01:00:00 AM
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Vista website: <a href="http://vista.theresistance.net/">http://vista.theresistance.net/</a>

From the Readme:

This map features arctic conditions making warfare in Myth challenging, with the terrain providing countless twists and strategies to keep you occupied. Dwarven cocktails are extinguished from time to time by the snow to provide a further amusement. Snow tracks are left in the snow, leaving your opponents free to follow your movements, and the haunting, lonely sounds will chill your blood. Beware the Yeti.
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Filesize=2.2 MB

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AUTHOR: Infininight
TITLE: Fighter
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Coop
CATEGORY:
CATEGORY: Coop
CATEGORY: Solo

DATE: 08/28/2000 01:00:00 AM
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BODY:
Fun civilian or unarmed soldier. Made by my 9 year old brother. He had me help him make this (he can't use Fear well)when he saw the unarmed Soulblighter, and put him into his town levels. SB was too strong, and he was Soulblighter, after all, and that's why he had me make the Fighter. Fighter was still too strong, so I set him right. My brother says to think of him as an unarmed brigand, or civilian fighter.

It is a VERY small file, so please give it a try.

NOTE: does not replace a unit. You need to add him to your levels.
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Filename=98708970
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AUTHOR: Infininight
TITLE: The Wintermute
STATUS: Publish
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 11/01/1999 01:00:00 AM
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BODY:
The Wintermute

When the sun weak, too weak scatter the nights shadows;

they settle in and take root- under trees beneath the surface

of a silent lake.

The Wintermute come.

The Only thing to note is that the warlock now has one new abilty... He may now use the stalf heads to cast a mana-free very fast fireball. He can only cary two stalf heads at once.
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Filename=98730944
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AUTHOR: Infininight
TITLE: Football
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
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DATE: 06/14/1999 01:00:00 AM
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BODY:
this is a map based on Murgens football map on his solo campaign. I got his permission to do it, just so you know. I also used his female peasant (there seems to be a few bugs with it though, this is after all just a beta version). I also used Ferians mayth 1 avatara unit that is posted as a local folder file at this site. Just so you know, it is a two team map that is meant to be played one on one in unranked. If it gets populatr i may do some riots and other variants with more units. all other needed info is in the readme. the file is around 1 mb.

BTW. this pic is with the battle droids plugin on. you may want it to kill the team captains easier. The default is bezerks.
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Author=Gad (Jon Bell)
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Version=Beta
Filename=99005610
Filesize=909k

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AUTHOR: Infininight
TITLE: Trow Rampage
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
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DATE: 11/14/1999 01:00:00 AM
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BODY:
I modified the If i had a trow map for a large scale war that i would like.

Let me know if you think it is unfair of lacks something in any way.

there's a griffin in there too... i wanna see someone say i shouldn'ty have thati n there
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Author=BoscoBlighter (Francis Jakubiec)
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Version=1.0
Filename=99107237
Filesize=133k

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AUTHOR: Infininight
TITLE: Hexotagset2
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
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DATE: 10/01/2000 01:00:00 AM
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BODY:
Over a year in the making, Hexographica is proud to present:

Hexotagset2

What you get:

Dragons

Griffin

Pikemen

Cavalry

Catapult

Ballista

You can use this plugin with all hexographica maps, or extract the tags and use these units on your own maps!

Modeled by The Re-Animator and Uthuan

Feared by Chikitilo, BadThrall, DrunkBob, The Hanged Man, Modest, and many others...

See the enclosed read me for more information and besure to download some Hexo-maps to use it!
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Version=2.0
Filename=99252810
Filesize=9.4 MB

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AUTHOR: Infininight
TITLE: Bowls of the Earth
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
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DATE: 10/03/1999 01:00:00 AM
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BODY:
This is a cave map. I think I did a very good job on this one, but It may have too few units. If you think it does not have enough units then please email me at Chocal15@hotmail.com

I have also modified one unit. I made a spider that does moe damage and paralyses who ever it attacks. Hope you like it.

Plz be sure and rate the map after u have taken a look at it

-chocal
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Author=Chocal (Brian)
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Version=1.0
Filename=99280276
Filesize=2.7 MB

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AUTHOR: Infininight
TITLE: The Cursed Land
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
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CATEGORY:

DATE: 10/02/1999 01:00:00 AM
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BODY:
This is a fairly large two team map with somewhat large armies. It probably requires at least 3 people on a team for that team to be effective. (although, during testing we had some fun during crazy one-on-one matches.)

It's gone through a long beta testing period and the beta testers and I had a lot of fun with it.

Check out this <a href="http://nihil.home.mindspring.com/projects/myth/cursed/cursed.html">link</a> for some screenshots.

<strong>Notable Features:</strong>

- Many new unit flavor texts.

- Several new Journeyman names courtesy of the beta testers. (thanks guys!)

- Map design featuring both wide open battle fields and numerous choke points as well as unique terrain features to accommodate a wide variety of fighting styles.

- Strong assassin target unit balanced with Archer Assassins to provide a slight twist on the Assassin gameplay.

- Mortar dwarves available on legendary skill level.

- Explosive debris scattered about the battlefield to provide a volatile environment.

- A rather large army, make sure to play with enough people. ;-)
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Filename=99318730
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AUTHOR: Infininight
TITLE: The Ultimate Warlock
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 01/08/2000 01:00:00 AM
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BODY:
This is possibly the most powerful Warlock HaxOr ever made!

Maybe not, I think so.

I'm the maker of the Cheese Beast so I don't do puny!

Haravikk
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Author=Haravikk
Group=Project Magma
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Version=1.0
Filename=99326970
Filesize=3k

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AUTHOR: Infininight
TITLE: The Unseen One
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 12/15/1999 01:00:00 AM
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BODY:
THIS IS NOT THE UNCLEAN ONE

This is a wight who is SUPER fast and is invisable.

ps.this is plugin number 4

COPYRIGHT IN README FILE!! :)
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Author=Sea Capin~HA~L
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AUTHOR: Infininight
TITLE: Spectres in the Crypt
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
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CATEGORY:

DATE: 07/04/2000 01:00:00 AM
-----
BODY:
<html>

<head>

<meta name="GENERATOR" content="Adobe PageMill 3.0 Mac">

<title>Untitled Document</title>

</head>

<body>

Visit our web page for more info:

<a href="http://personal.milehigh.net/smelanso/">http://personal.milehigh.net/smelanso/</a>

The makers of Mill solo contest honorable mention winners "Havre

River", bring you a new multiplayer game..........

Spectres In The Crypt

Remember the Ibis Crown, with all those scary ghosts and stuff?

Ever wanted to play a multi game with ghosts? Well... actualy

you probably didn't. BUT WE DID DANGIT!

Actualy it was suprisingly hard to make ghosts that work in

a multi game. It involved much experimenting in amber and fear

and loathing scripting, but we finaly figured it out.

Ok enough puffing up of our abilitys and the amount of work

we did, on with the discription!

This map takes place deep under the surface of Muirthemne,

in one of the royal crypts of the emperors. Nuthin' in the crypt

except a few bats, some bones, and a thousand years of bad blood

between the defenders and attackers of the imperial city.

There are four meshes for Spectres:

Two Team- Fairly large armys of zerk ghosts, myrk ghosts, arc

ghosts, and dwarf ghosts that use the tfl collection, giving a

nice tfl-ish feel:) And as a special bonus, you get a ghost avatar

as the assassin target! Good fun with 4-6 people.

Four Team- exactly the same as two team, but with (duh...)

four teams.

Slugfest- Dwarves, thrall, jmen, and wights. Sorry, no ghosts

on this level. I mean, it doesnt really make much sense to have

ghost wights does it?

Dorf Riot!- Woo! What on earth could be funner then TFL Pathfinder

Ghosts? Well, lots of things I guess. Playing Bushido for one

thing... but this is pretty fun too! Oh, did I mention that the

airstrikes leave real craters in the mesh? Muwahahahaha...

Thanks to: Many members of Even Idiots Can Win, most notably

Mazrim Taim, Beaver, Lews Therin, Freejack, Captain Trips and

Sir Boar for beta testing this monstrocity. Also thanks to Justice,

who is a non-idiot but still helped us out.

*Final note: During the making of this map, we encounterd a

few rather odd bugs. BoP balls would dissapear into thin air and

appear somewhere else. Ball markers would dissapear from the overhead,

but still be there on the actual map. We were never able to track

down these bugs, and we have no idea what could cause them. After

much discussion, we decided that the map must actualy be haunted.

I can't promise that you'll see the ghost, but it does happen

once and a while. Rest assured, any odd happenings are not scripted.

You've been warned, so don't go crying to us when your BoP ball

suddenly appears next to your enemy:)

*This is very rare

</body>

</html>
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Author=Giant (Idiot Map Making Collective)
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Version=2.0
Filename=99467049
Filesize=6.4 MB

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AUTHOR: Infininight
TITLE: Smells Like Death in Here
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
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DATE: 03/16/2000 01:00:00 AM
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BODY:
This map is an update of Badlands' Myth II map "Smells Like Death In Here". It has several optimizations of the map to make it load and play faster on machines with less memory, and there are a few minor bugfixes from v1.0 as well. This version has only one bug fix over 1.1, which is to use the correct Myrkridia Giant (avoiding accidental throws this way).

The most important addition to 1.1 is that of several new two-team meshes so that the map may be used for the Myth World Cup '99.

Smells Like Death In Here v1.0 was developed by Bellendaine for Badlands. v1.1/v1.1G has been developed by Bellendaine independently of Badlands.
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Filename=Smells_Like_Death_in_Here_v1.1G.zip
Filesize=2.2 MB

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AUTHOR: Infininight
TITLE: DeadMan's Mire
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY:
CATEGORY:
CATEGORY:

DATE: 10/27/1999 01:00:00 AM
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BODY:

<strong><em><big>Slugfest Fans Come Hither!</big></em></strong>

<em><big>And FFA and Dorf Riot fans too!</big></em>

Designed for slugfest initially, this map was made to minimize 'Nauture Hikes' with thrall. So it's REAL small; the size of the training map. With a swamp-like outer edge, and a chewy (i mean stone) center, it makes for some great terrain. Add a few lakes, a delapidated wall surrounding the edge, some kickass sniper ledges, and you got a great map! (not intended for small, impressionable children)

However, after lots of beta-testing, it seemed the map was also suited to more versions, and so I have included a Dorf Riot and FFA version. Heres a quick breakdown of em all:

<table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td>

<em><big><strong>Slugfest </strong></big>(Temple In The Mire):</em>

</td></tr><tr><td>

</td></tr><tr><td>

Dorfs, Wights and Thrall! This is your normal slugfest setup, just like the one found on good old Carnage Light in Myth TFL. Because this was the map that was used for the MIA Meatbowl, I decided to put all the MIA member names in- check em out, and read the descriptions (I would hope you will laugh, otherwise you are a very wierd person).

The best part about Slugfest is to set it to STB on Legendary, for Dwarven Football. Aghôl will signal the kickoff, and then it's up to you to make sure all hell breaks loose. The winners of the MIA Meatbowl, which was played on the football setting, are posed as cheering peasants in the center.

Also, set it to Assasin to be introduced to DeadMan's very own 'Unholy Chicken of Death'. Kill it just for fun. This piece of poultry walks on water, just so you know.

<em>4 starts, basic game types, no unit trading.</em>

</td></tr></table>

<table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td>

<em><big><strong>Dorf Riot </strong></big>(Sacrilege In The Mire):</em>

Ever wanted to play with high explosives, but you could never balance the game right? Probably not, I bet you never wanted a balance. Well, with these new dorfs you won't be complaining. To break em down here's what they got:

<ul>
<li>A Melee attack. (ever seen 'Casino'? It's like that), double click at close range on the 'to-be-beaten'.</li>
<li>Ghol like capabilities. (I don't know about you, but it gets boring just shooting mortars, what about limbs?)</li>
<li>New ammo. Santa's Head gave me this wonderful idea (not personally, I was playin on his maps), and now you can expect Nukes, incinidary devices, cluster bombs, and, well, that's it. But you can shoot puss, in addition to anything else you can pick up.</li>
</ul>

Read the tips on Dorf Riot, you will need 'em.

<em>8 starts, basic game types, no unit trading.</em>

</td></tr></table>

<table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td>

<em><big><strong>FFA </strong></big>(Disturbance In The Mire):</em>

The same map with unit trading and a pluthera of units. Don't worry, it's a good set, fitted to the map. It does rain a lot though, and you may find yerself asking "why the hell did he put dorfs here?", or possibly "why the hell did I get dorfs?". The answer to that is, well, umm..... Hmmmm....... Well there is no answer, just see what you can do with em. Oh yeah, you can turn off the rain by setting it to timid. Then you may want to get dorfs.

<em>4 starts, basic game types, unit trading.</em>

</td></tr></table>

Hope you enjoy the map, I put lotsa work into it. Also, I'd like to say thanks to all my MIA buddies, as they endured my ruthless wrath of beta testing- "OH NO! Not ANOTHER beta!"

Happy Carnage,

<big><em>-DeadMan ¯É†MIA</em></big>
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AUTHOR: Infininight
TITLE: The Gladden Fields
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 10/03/1999 01:00:00 AM
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BODY:
This is my first attempt at a map. I made it really just to use with a friend. It has many places to set ambushes and a sunken center for good ffa action. In this version it only contains basic Myth2 units. I am working on some new units of my own which will be included with updated versions.

Tiburon
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Version=1.0
Filename=99813129
Filesize=5.2 MB

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AUTHOR: Infininight
TITLE: Risk Conversions
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 08/21/2000 01:00:00 AM
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BODY:
These Bungie/Badlands maps were converted for use in the Risk tournament. These are final versions and should not have any bugs. You will need the Titans plugin to play these maps. All the meshes are 4 team with the Titans weapons available at various difficulty levels.

All the maps included in this Plugin are:

A Long Awaited Hunting Party

Badlands

Dead Man's Float

Dead of Winter (converted by Dozer)

Desert Between Your Ears (includes a T4 mesh)

Drowned Kingdom

Gimble in the Wabe

Raid on the Plains

Relic

Venice

Willow

Graveyard

I'll Fall On Your Grave

Titans units appear on the following difficulty levels:

Timid - Grenades, incendiary grenades and RPGs (smoke grenade does appear on some meshes)

Simple - Add mines

Normal - Add Flamers

Heroic - Add TNT vest

Legendary - Add Machine gun

There are no flaks since they are banned from use in the tournament. Claymores have

also been left out to conserve space.

Maps converted by Beat Knuckle except "Dead of Winter" by Dozer. All pre-game pics

created by, and courtesy of, the Antipants.

Titans Units Copyright 1999, 2000 Santa's Head (Craig Goodman) and used with permission. Thanks for giving us a great new way to play Myth II!

Copyright 1998, 1999, 2000 in whole, or in part, by Bungie Software Products Corporation.
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AUTHOR: Infininight
TITLE: Spider Queen 2 FINAL
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY: Coop
CATEGORY: Solo

DATE: 08/09/1999 01:00:00 AM
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Returning back into the the Tain, the Legion found all the Spider Queens had died. But now, GodzFire has resurected them once again.

You now have 2 options how to use the plugin, the first is putting the files in the local folder, and the second is to use the new plugin form, which replaces the Souless.

*New for Final Version*

Added special

Clickable target for special

Created names

Added new flavor

Slimed down file size

Note: This is my FINAL version, but please, give me any suggestions or write a review if you want. I'd love feedback so I can make my creations better.

Copyright 1998 in whole or in part Bungie Products Corporation. Created with Bungie's Fear and Loathing by GodzFire, godzfire5@gta.com.
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AUTHOR: Infininight
TITLE: Wankahmap
STATUS: Publish
ALLOW COMMENTS: 1
CONVERT BREAKS: __default__
ALLOW PINGS: 0
PRIMARY CATEGORY: Netmap
CATEGORY: 
CATEGORY:
CATEGORY:

DATE: 05/07/1999 01:00:00 AM
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!!! THE FILE SHOULD NOW WORK !!!

Ok boyz (sorry, this ain¥t for girls.)

I¥ve created a map for you all perverted souls around Myth2 commune. This map is still on alpha version but it has PG-18 tag in it - wanna know why ? Then download it !

(Note : I¥m not trying to piss anyone off since this is a practical joke...)

If the download doesn¥t work from here :

You can get it also from : http://members.xoom.com/ufin .
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