AUTHOR: Infininight
TITLE: Green Berets Patch
STATUS: Publish
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DATE: 09/06/2001 01:00:00 AM
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Green Berets v1.1 PATCH
<br />
<br />
This update is for those that already have Green Berets and will not work for those that don't. It fixes a few minor bugs and makes changes to the Unit balance in gameplay to enhance the fun factor. Some are noticable some aren't but its all good.
<br />
<br />
(Since you will need the Plugin Patcher utility from Vista to patch your installation of Green Berets to version 1.1. I've included both the mac and PC versions of Patcher with this download. Be sure to READ THE INSTRUCTIONS included with this patch)
<br />
<br />
Good Luck<BR>
<BR>
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AUTHOR: Infininight
TITLE: Secrets of The Alpha Guard
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DATE: 10/01/1999 01:00:00 AM
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I am not sure if anyone noticed or not, but the second level of the Alpha Guard series was released a few days ago. It wasn't on the Mill's mainpage for very long, so if you missed it search for it and download it. 
<br />
<br />
This Guide reveals many of the secrets and hidden tricks in my Alpha Guard series. if you want to see every bit of the levels that you spent your time downloading then by all means get this guide<BR>
<BR>
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AUTHOR: Infininight
TITLE: Savage Backgrounds
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DATE: 06/11/1999 01:00:00 AM
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Savage Backgrounds for the Macintosh
<br />
<br />
I have made a set of Backgrounds that are Myth II related. These backgrounds are special in there own way. All you have to do is double click on one of them, and your Desktop Pictures Control Panel (You must have MacOS 8 or higher) pops-up. The press 'set'. Please Read the READ ME because it has info on how to make your very own Backgrounds
<br />
<br />
Please have funOh and yes, all of my Myth II related things have Savage in them, love that word<BR>
<BR>
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AUTHOR: Infininight
TITLE: Dwarf Maze
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DATE: 11/10/1999 01:00:00 AM
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<CENTER>
<br />
<FONT SIZE="+2">My Dwarf Maze</FONT>
<br />
</CENTER>
<br />
<br />
<FONT SIZE="+1">This was my first journey into the great world of Java code =) it was originaly for a school project and had a dog going around the maze instead of a dwarf =) but i was bored one day so i decided to convert it and post it at the mill. All the info needed is in the readme, but just so you know it runs through a web browser. you can download it and run it off your harddrive or go to <A HREF="http://members.tripod.com/~DevilRay_DeW/index4.html">this page</A> and run it off the internet. To get the readme you'll have to download the .zip archive. You need a more recent browser to run it over the internet, and it is a little slower.When the picture loads you will have to click on it to begin the program. well, e-mail me any comments, problems or suggestions to <A HREF="mailto:bughunter2@bungie.net">bughunter2@bungie.net</A>
<br />
<br />
NOTE: I have a PC so it may or may not run off mac =( i havent had a chance to test it for Mac<BR>
<BR>
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AUTHOR: Infininight
TITLE: Unit animation
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DATE: 09/22/1999 01:00:00 AM
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This if a .gif zip archive and an animation<BR>
<BR>
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AUTHOR: Infininight
TITLE: Wight Movie
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DATE: 12/28/1998 01:00:00 AM
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Winner of Deathwhore's Myth II Humour Contest, this fine short film (a Quicktime .MOV file) was created by Myth Old-Skooler Rust Dragon.
<br />
<br />
-enjoy-<BR>
<BR>
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AUTHOR: Infininight
TITLE: Soulblighters 8.5 Icons
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DATE: 08/12/1999 01:00:00 AM
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From the Read Me:
<br />
<br />
This is a small collection of Soulblighter Icons. Soulblighter gave them to me just before he was killed by King Alrics Sword. Soulblighters last words were: "Go take these icons and put them online."
<br />
<br />
And so I did, as you can see. They are mostly for use with Mac OS 8.5 or higher, because they are optimized for 32-bit. They also have the normal resources, but these could look very strange.
<br />
<br />
Philon
<br />
<br />
Use Stuffit 5 to expand!<BR>
<BR>
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AUTHOR: Infininight
TITLE: Myth II Unit Stats
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DATE: 03/08/1999 01:00:00 AM
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Incredibly detailed and extensive stats about each of the common netplay units in M2, more comprehensive (and correct) than you will find anywhere else. Displayed in an annotated Excel spreadsheet, but the archive also includes a summary document that hits the high points.
<br />
<br />
The spreadsheet in this zipfile is actually version 1.3, with an additional couple of columns describing the changes in version 4 of the ClumPhix plugin. I don't know if those still apply to the current version of ClumPhix, however, and those stats are not discussed in the summary document. So as a whole we'll just leave the package version number at 1.2. :-)
<br />
<br />
With the extended downtime of CPHL, I figured I better make it available at some other watering hole like here.<BR>
<BR>
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AUTHOR: Infininight
TITLE: The Seventh God Music
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DATE: 09/24/2001 01:00:00 AM
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<p>Now fans of TSG can queue up the music from TSG in it's magistic classical form as MP3's (narration free). TSG's moody and emotion inspiring melodies were graciously produced by <a href="http://www.gluethemoose.com">Glue the Moose</a> who also were responsible for music for <a href="http://www.bungie.com/products/codex/codex.htm">Myth2:Chimera</a> and <a href="http://www.millarchives.com/display.taf?item=55500004">Legend of Gor'Ash</a>.</p>
<br />
<p>You can find the individual MP3 Files playable online at <a href="http://www.theseventhgod.com/pages/downloads.html">The Seventh God</a> web site.</p><BR>
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AUTHOR: Infininight
TITLE: GoC2 Movie
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DATE: 05/07/2000 01:00:00 AM
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This is for people who have nothing better to do but to download something.
<br />
<br />
Heh, Im jking. It's very cool really!
<br />
Check out the interesting stuff in the scenes that you haven't seen before in m2. All the scenes show the intense action in GoC2 from Creation, you will be part of it once you get it!
<br />
<br />
I film lasts 1:18secs. Enjoy!<BR>
<BR>
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AUTHOR: Infininight
TITLE: Ripple in Time Wallpapers
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DATE: 09/24/1999 01:00:00 AM
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BODY:
I now have a <B><A HREF="http://www.angelfire.com/ca6/pringlemaps/main.html">website.</A></B> Feel free to check it out.<BR>
<br />
<BR>
<br />
These wallpapers are modified color maps (I took out the rocks that make it ugly) from my map plugin A Ripple in Time.<BR>
<br />
<BR>
<br />
There are three wallpapers, each in .bmp (Windows only) format (but if you want them in another format, just e-mail me or find me on bungie.net). There is one from each map, except the fourth one, which you'll have to download my map to see (It's special because it's really a lot more swirly it looks really different than these three).<BR>
<br />
<BR>
<br />
That's all. Enjoy!<BR>
<br />
<BR>
<br />
-Captain Pringle<BR>
<BR>
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AUTHOR: Infininight
TITLE: The Greatest Map Never Made
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DATE: 03/18/2001 01:00:00 AM
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BODY:
This file is a desktop picture of the greatest Myth II map never made. Never made? Yes, the best map never maid. About a month ago I started a map so huge in scope, I had strong reservations about even starting it. The goal was a solo map 3000x3000 in size and scripted in such detail it would challenge the most seasoned Myth player. With a landscape composed of 10 Myth II maps forged into one. A personality molded from giant knights cleaving the earth with a single strike; catapults raining storms of stone and fire; wraiths striking from the shadows; gattling gun cannons besting armies of Trow; and a castle three walls deep mocking your every move. This map was to rise above all others, infusing solo play with an immortal life.
<br />
<br />
Sounds good, at least in theory. After finishing the displacement, media, and reflection maps I noticed it took three minutes and 45 seconds for a Trow to walk from one end of the map to the other at normal speed. This was truly a huge map. After I placed the models and my first pass at the armies, the horror of the monster I was creating began to show itself. Myth required a minimum of 100 Megs of dedicated RAM to run. After the giant knights and catapults were added the memory requirement jumped to 128 Megs. I estimated that after I added gattling cannons, custom physics, and finished the scripting, a computer would require 256 Megs of RAM to run the plugin. The reality - most people don't have that much memory in their computers and therefore the project wasn't really worth finishing. So, the closest we will ever get to seeing Tides of Light in the Dark (the name of the map) on our computers is this desktop picture.
<br />
<br />
Enjoy!
<br />
<br />
1998 COPYRIGHT IN WHOLE OR IN PART BUNGIE SOFTWARE PRODUCTS CORPORATION.
<br />
CREATED WITH BUNGIE'S FEAR & LOATHING & GRAPHICS CONVERTER
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: WWest Outtakes-Solo
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DATE: 09/07/1999 01:00:00 AM
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<FONT FACE="geneva,verdana,arial,helvetica" SIZE=1 COLOR=332211>
<br />
<H2>The Wild West Outtakes!</H2>
<br />
<br />
<FONT COLOR=341B0F><B><FONT SIZE=3>I</FONT><FONT SIZE=2>NFORMATION:</FONT></B></FONT><BR>
<br />
These are some outtakes from the Solo Dialogs of the Wild West plugin.
<br />
<BR>
<br />
<BR>
<br />
<br />
These sound files are in AIFF format, so that should be fine for anyone to listen to them. Mac users can download the free and wonderful "<A HREF="http://www-cs-students.stanford.edu/~franke/SoundApp/" TARGET="_blank">SoundApp</A>" program (plays everything and anything that is a sound or music type file). PC users can uhm, go find something that plays AIFF's.
<br />
<BR>
<br />
<BR>
<br />
<br />
The <A HREF="http://www.frigidman.com/wildwest" TARGET="_blank">Wild West Website</A> has more information, images, downloads, and movies to check out! So head on over pardner!
<br />
<br />
<BR><BR>
<br />
<br />
<B>- The Bar 7 -</B>
<br />
<BR>
<br />
<BR>
<br />
<BR>
<br />
PC users can use the very excellent "<A HREF="http://www.aladdinsys.com/expander/expander_win_login.html" TARGET="_blank">Expander5 for windows</A>" to expand these.
<br />
<br />
<BR>
<br />
<BR>
<br />
<B>If the below download links are full, you can head to Hotline at: "hl.bungie.org"</B>
<br />
</FONT><BR>
<BR>
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AUTHOR: Infininight
TITLE: MapMakersFood2
STATUS: Publish
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DATE: 07/29/2003 01:00:00 AM
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BODY:
<b>34</b> Highquality, tileable textures. Designed and optimized for Myth map making. 
<br />
<br />
Many of you might have them already. But I uploaded them here for people looking for them here at the Mill.
<br />
<br />
Quick Info:
<br />
Most of the Textures are 512x512 px. The textures are all saved in .pict format indexed 256 colors (8bit). Why? aving them as .jpg on a low compression level will detroy them, as they will/can look very bad on maps. Note that in Photoshop most features are disabled if a picture has indexed colors. You will have to change its modus to RGB first. 
<br />
<br />
All MMF archives avaiable:
<br />
<a href="http://fileball.net/mill/item.fb?389940930">MapMakersFood1</a>
<br />
<a href="http://fileball.net/mill/item.fb?229294672">MapMakersFood2</a>
<br />
<a href="http://fileball.net/mill/item.fb?826247802">MapMakersFood3</a>
<br />
<a href="http://fileball.net/mill/item.fb?819922090">MapMakersFood4</a>
<br />
<br />
Check out:
<br />
<a href="http://www.artdroid.com/creationgames/soma/" target="_blank">MapMakersFood Site</a>
<br />
for more informations, tips & tricks!
<br />
<br />
Make sure you also check out the other pages from the members of ~creation at: 
<br />
<a href="http://www.artdroid.com/creationgames/" target="_blank">Creation</a>
<br />
<br />
<br />
Enjoy!
<br />
<br />
Soma<BR>
<BR>
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AUTHOR: Infininight
TITLE: WW2 desktops
STATUS: Publish
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CATEGORY: 

DATE: 08/31/1999 01:00:00 AM
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<P>These are some IN GAME WW2 shots, you want these on your desktopNOW.
<br />
Really, if you like the WW2 plug, you'll love these.</P>
<br />
<br />
<P>These three desktops are all at 640x480 but they scale nicely
<br />
to any resolution (I'm runnin' 'em at 1024x768 and they look good)</P>
<br />
<br />
<P>These were made with Snapz Pro, check it out at <A HREF="http://www.ambrosiasw.com/">www.ambrosiasw.com</A></P>
<br />
<br />
<P>Check out <A HREF="http://web.orst.edu/~mortenja">my web
<br />
page</A> for some small pictures and about 20 quicktime movies
<br />
of Myth/WW2, my home page is http://web.orst.edu/~mortenja<BR>
<br />
-InvoluntaryTwitch<BR>
<BR>
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AUTHOR: Infininight
TITLE: Fort In The Foothills Dektop
STATUS: Publish
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DATE: 03/04/2001 01:00:00 AM
-----
BODY:
Here is a dektop I made in the run up to the release of Fort In The Foothills.
<br />
<br />
There is no real reason for this, I just got bored
<br />
<br />
Download any of my other desktops (a few of them are better than this) from <A HREF="http://wraith-squadron.8k.com/desktops/desktops.html">Wraith Squadron Desktop Themes</A>.
<br />
<br />
but try it anyway, it looks nice :)
<br />
<br />
Dash Ripcock<BR>
<BR>
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AUTHOR: Infininight
TITLE: Netgame Scripting
STATUS: Publish
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DATE: 10/06/1999 01:00:00 AM
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This is pretty elementary, but is useful for beginning and advanced mapmakers alike. It is a step-by-step outline of the level scripting needed for a Hunting or Stampede! game. You could also dig this out of an existing Bungie map, but if you don't know what you're looking for, it can be confusing. This makes a convenient, quick reference sheet that I still use in making my own netmaps.<BR>
<BR>
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AUTHOR: Infininight
TITLE: BushidoPreview
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DATE: 04/20/2000 01:00:00 AM
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This is a movie preview of the upcoming TC Bushido: The Way of the Warrior, from creation. It is the same film that you can download from the creation site.<BR>
<BR>
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AUTHOR: Infininight
TITLE: Starter Displacement Map
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DATE: 07/19/1999 01:00:00 AM
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BODY:
<p><font color="#008000" size="2" face="Arial">From the first
<br />
time I opened Loathing and began making maps, I wished Bungie had
<br />
provided a sort of "blank slate" displacement map to
<br />
work from. Making a displacement map is full of pitfalls, many of
<br />
which this file will allow you to avoid. It is for a 1024x1024
<br />
map, but you could adapt it to meshes of different sizes without
<br />
too much trouble.</font></p>
<br />
<br />
<p><font color="#008000" size="2" face="Arial">One of the things
<br />
I wanted to deal with was the map edges. They need to slope
<br />
upwards beyond the observer's field of vision but cannot be so
<br />
steep that the color map's pixels are stretched so far that they
<br />
get weird. Using the "raise map edges" tool does just
<br />
that, and so it is usually an unacceptable solution. If you set
<br />
the displacement map ranges to an upper limit of 12 and a lower
<br />
limit of 5, then import this file "dismap.bmp," you won't
<br />
even have to mess with raising the mesh edges further.</font></p>
<br />
<br />
<p><font color="#008000" size="2" face="Arial">Another feature of
<br />
this file is that it correctly establishes the unusable borders
<br />
of the mesh. You will notice a black border around it that is
<br />
thicker on the western and southern edges. That is because Loathing offsets the playable surface of your displacement, color,
<br />
reflection, and terrain maps towards the upper left corner. The
<br />
borders are black because Loathing uses the map edges to
<br />
calibrate itself to your displacement map. Without it, Loathing
<br />
will flatten your map considerably.</font></p>
<br />
<br />
<p><font color="#008000" size="2" face="Arial">One more feature
<br />
is the grid on the playable surface of the map, which bears a bit
<br />
of explaining. I had begun work on (get this) a six start round
<br />
maze with six planes of symetry! Given the grid Loathing works
<br />
with to make the mesh, making each start position have exactly
<br />
the same path to the flag would have been almost impossible. To
<br />
overcome this problem, I set out to reproduce the mesh of
<br />
triangles the mesh would be composed of in a bitmap file. That
<br />
was several months ago and the map is still very far from
<br />
completion. What I just discovered today (7/21/1999) was that
<br />
Gandalf MoR has the same concept detailed at </font><a
<br />
href="http://myther.com/articles/mesh/">http://myther.com/articles/mesh/</a><font
<br />
color="#008000" size="2" face="Arial"> much to my embarrassment!
<br />
I assure you I didn't steal the idea from him and I know he didn't
<br />
get the idea from me (unless my wife leaked it, hmmm&#133;). Drop
<br />
by Myther.com and read Gandalf's article, he really gets into the
<br />
math involved and can convey a real understanding of what is
<br />
going on. I guess it's another case of convergent thinking.</font></p>
<br />
<br />
<p><font color="#008000" size="2" face="Arial">Anyway, as Gandalf
<br />
so eloquently explains, the grid is useful for perfectly matching
<br />
up your reflection map to your colormap. I originally intended to
<br />
use it to make the colormap match the displacement map and the
<br />
terrain map (my map didn't have any water to begin with). In that
<br />
way, fissures in the rocks on your color map can exactly match
<br />
the creases in the mesh, cliffs can be made passable right up to
<br />
the very edge, and narrow paths through restrictive terrain can
<br />
be hinted at in the colormap. If you actually make it your
<br />
colormap (temporarily), you can accurately place scenery with it
<br />
(Gandalf gets into this too) without having to go back into tool
<br />
preferences in Loathing to make the triangles visible every time
<br />
you change tools.</font></p>
<br />
<br />
<p><font color="#008000" size="2" face="Arial">I get into this a
<br />
little more in detail at my site, </font><a
<br />
href="http://people.atl.mediaone.net/gangrene/mythii.htm">Gangrene's
<br />
Myth II Chamber of Carnage</a><font color="#008000" size="2"
<br />
face="Arial">, so drop by if you like. It's a very small file and
<br />
should be worth the download.</font></p>
<br />
<br />
<p><font color="#008000" size="2" face="Arial">Have fun!</font></p>
<br />
<br />
<p><font color="#008000" size="2" face="Arial">Gangrene #ROoF#</font></p>
<br />
<br />
<p><font color="#008000" size="2" face="Arial">P.S. I didn't make
<br />
this file with Bungie's Fear and/or Loathing, just plain old Paint! :)
<br />
</font></p>
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: Ambush Inn TFL
STATUS: Publish
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DATE: 01/24/2000 01:00:00 AM
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This is the Myth: The Fallen Lords Ambush Inn ported for Myth II: Soulblighter to be used in map editing. It's in tags form, so you'll need to add the tags to your Myth II: Soulblighter local folder in their appropriate folders. Feel free to use it on any map you make.<BR>
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AUTHOR: Infininight
TITLE: Warlocks WW2 Desktop Pics
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DATE: 10/13/1999 01:00:00 AM
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BODY:
 This is a bunch of desktop pics, and when i say a bunch, i mean a bunch! There are more than 25 pics, from the following maps, Titans, Recon, American Soil, Urban Warfare, Amsterdam, and Red River, with some other pics also, Trust me you'll like it, I know I did.
<br />
<br />
Warlock of Cln Mge
<br />
<br />
http://mage.mythorders.net<BR>
<BR>
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AUTHOR: Infininight
TITLE: ALIEN - Dark Tide trailer
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DATE: 03/15/2001 01:00:00 AM
-----
BODY:
ALIEN - Dark Tide is a total conversion from TMBM/EvilBoyz set in the ALIENS universe straight from the cult sci-fi classics. 
<br />
<br />
The NETPACK, to be released in a couple of weeks features 10 new units and 4 new netmaps, all scratchbuilt by Strangelet and scripted by Darth Maul and Joyeuse of TMBM.
<br />
<br />
The solo campaign will hopefully follow in late spring 2001, and will be full of surprises. The net pack already features some amazing scripting from DM and Joy, all adding a nasty twist to the gameplay. 
<br />
<br />
The tactical focus of ADT is divided sharply between the excellent ranged capabilities of the colonial marines, and the awesome melee potential of the alien forces. this makes for a fast-paced action-packed game that is markedly more tense than the original myth (and many tc's to date), which may appear somewhat lesiurely after a few games of ADT
<br />
<br />
ALIEN - Dark Tide has been hand-crafted with loving care, with special attention paid to audio and graphics, and we at TMBM and EvilBoyz hope that you will pay attention to your strategy rather than looking at the pretty pictures. 
<br />
<br />
This is war, matey no time for sightseeing.sightseeing.
<br />
<br />
GO VIZIT THE WEBSITE at http://clix.to/darktide
<br />
and GO TO THE TMBM WEBSITE at http://www.tmbmcentral.net/main.htm
<br />
<br />
Cheers matey.<BR>
<BR>
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AUTHOR: Infininight
TITLE: 3MadDwarvesDeskimagepack
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DATE: 12/24/1999 01:00:00 AM
-----
BODY:
The Forgotten warlords are proud to present: The 3 MAD DWARVES desktop image pack. 3 Images in style of the 3 MAD DWARVES interactive comic at The Dwarven Beer Brewery.
<br />
<br />
Before launching their full asault on the gohl territories, the dwarves send in Recon team 1. Now they are the only thing standing between the Ghols and total destruction of Dwarven civillisation as we know it<BR>
<BR>
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AUTHOR: Infininight
TITLE: Myth desktops
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DATE: 08/31/1999 01:00:00 AM
-----
BODY:
<P>This is a set of IN GAME scenes, they kick some major ass.
<br />
There are 3 desktops here all at 640x480, but they scale up nicely
<br />
to whatever your resolution (I'm runnin' them at 1024x768 and
<br />
can barely tell) Trust me, these are worth your time.</P>
<br />
<br />
<P>These were made with Snapz Pro, go to <A HREF="http://www.ambrosiasw.com/">www.ambrosiasw.com</A>
<br />
for more info.</P>
<br />
<br />
<P>Check out <A HREF="http://web.orst.edu/~mortenja">my web
<br />
page</A> for some small pictures and about 20 quicktime movies
<br />
of Myth/WW2, my home page is http://web.orst.edu/~mortenja<BR>
<br />
-InvoluntaryTwitch<BR>
<BR>
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AUTHOR: Infininight
TITLE: Swamp of Damned 1.1 - 1.2
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DATE: 07/10/2001 01:00:00 AM
-----
BODY:
<br>
<br />
 Swamp of the Damned patch version 1.2 Patches plugin 1.1 to version 1.2<br>
<br />
<br>
<br />
Without <A HREF="http://www.vistacartel.com/myth/">PluginPatcher by Vodi</A> & the 1.1 version of Swamp of the Damned this Patch file is worthless. <br>
<br />
 Version 1.1 has an apparent fatal crash under certain circumstances. In an effort to fix that bug we felt we would make use of Vista's PluginPatcher and allows those that have already downloaded version 1.1 a workaround to re-downloading the 6mb archive. Why? Because sometimes people appreciate that kind of thing.<br>
<br />
<br>
<br />
 We'll leave this archive up for a couple days if people want to use it rather than redownload the whole file again. <br>
<br />
----------------- <br>
<br />
 Plugin Patcher was produced by Hans Birkeland (Vodi) Email: vodi@online.no of Vista Cartel. The original archives do not include any kind of copyright information, but he deserves full credit for what he has programmed.<br>
<br />
<br>
<br />
 Copyright in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Creation.<BR>
<BR>
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AUTHOR: Infininight
TITLE: Pope'sBryceForMythTutorial
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DATE: 06/11/2000 01:00:00 AM
-----
BODY:
This small text file will help initiate you into the world of using Bryce to help make scenery, displacement maps, and a host of other things for Myth2 3rd Party Development.
<br />
<br />
Giving a fairly comprehensive study of Bryce features, this will jump-start your use of the application, and get you producing sooner.<BR>
<BR>
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AUTHOR: Infininight
TITLE: FEROS Dark Desktops
STATUS: Publish
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DATE: 02/09/2000 01:00:00 AM
-----
BODY:
Here is a set of lightly compressed desktop images, featuring some of the Dark Units found in the BONES of FEROS. The images are 24 bit 800x600 jpegs.
<br />
<br />
Enjoy!
<br />
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: BUGS.zip
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DATE: 08/09/1999 01:00:00 AM
-----
BODY:
Here are some bugs i have found in myth 2.
<br />
There are cool to look at.<BR>
<BR>
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AUTHOR: Infininight
TITLE: Myth keyboard localizer
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
CATEGORY: 
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DATE: 05/06/1998 01:00:00 AM
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BODY:
Patchs Myth or Myth 2 to use any keyboard layout. Great for those of us who use the dvorak keyboard layout.
<br />
<br />
(I did not make this utility. Please read the readme that comes with it.)<BR>
<BR>
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AUTHOR: Infininight
TITLE: Scenic Myth Desktops
STATUS: Publish
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DATE: 02/17/2001 01:00:00 AM
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BODY:
<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular" size="+2"><b>Scenic Myth Desktop Collection</b></font></p>
<br />
<hr>
<br />
<p>This collection of desktops have been compiled by Elijah ~idiot~</p>
<br />
<p>There is at least one picture of each Bungie netmap, and 17 in all.</p>
<br />
 <p>They are in the JPEG format and are 800 X 600.</p>
<br />
<p>To use them, follow these directions for your platform:</p>
<br />
<p><b>Mac</b>: Go to Control Panels&gt;Appearance. Select the picture of your choice and click Set Desktop.</p>
<br />
<p><b>PC</b>: Right Click on your Desktop, and choose Set Desktop Image. Pick the image of your choice.</p>
<br />
<p>All appopriate graphics &copy; Bungie Software Corporations. Compiled by Elijah ~idiot~.</p>
<br />
<p>Visit the Idiots Map Making Collective Website at <a href="http://www.idiotcollective.com/">www.idiotcollective.com.</a></p>
<br />
<p>Elijah can be reached at <a href="mailto:elijah@idiotcollective.com">elijah@idiotcollective.com.</a></p>
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: Chimera desktop
STATUS: Publish
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DATE: 01/12/2000 01:00:00 AM
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Desktop for Chimera (1024x768pixels)<BR>
<BR>
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Filesize=186k

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AUTHOR: Infininight
TITLE: apx titans dektops
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DATE: 11/12/1999 01:00:00 AM
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BODY:
Simply some WW2: Titans screenshots. Spiffed 'em up a little in Photoshop. These are all games that I have played, and in some cases won ;)<BR>
<BR>
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AUTHOR: Infininight
TITLE: Ghol Sacred Head Model
STATUS: Publish
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DATE: 03/08/2000 01:00:00 AM
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BODY:
This is the Myth: The Fallen Lords Ghol Sacred Head Model ported for Myth II: Soulblighter to be used in map editing. It's in tags form, so you'll need to add the tags to your Myth II: Soulblighter local folder in their appropriate folders. Feel free to use it on any map you make.<BR>
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Author=KVLtv (Karl O. Van Leuven IV)
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Filename=372503212
Filesize=85k

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AUTHOR: Infininight
TITLE: Baak's Quick Myth Unit Guide
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DATE: 01/25/2003 01:00:00 AM
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BODY:
<br>The Quick Myth Unit Guide was inspired by a request by Daro (a newer member of the Order of H'Pak). He wanted to know if there was a nice, compact list of Myth II Units that he could use to learn quickly and as a reference. I was surprised when I realized - there was <i>none</i> that I knew of!
<br />
<br />
So, this is the result. I hope it proves useful to you! :)
<br />
<br />
<br />
How to install:
<br />
---------------
<br />
<br />
The Unit Guide is in Adobe Acrobat PDF format, which means you need Adobe's Acrobat Reader (or the full program) to read and/or print it. Some browsers come with this already installed, so you may not need it at all!
<br />
<br />
Try double-clicking the BaaksQuickMythUnitGuide.pdf file and see if it opens automatically. If not, download the latest Acrobat Reader from Adobe's site:
<br />
<br />
<a href=http://www.adobe.com/products/acrobat/readstep2.html>Get Adobe Acrobat Reader 5.0</a>
<br />
<br />
(If this link ever goes out of date, just start at www.adobe.com and search for Acrobat Reader)
<br />
<br />
<br />
Let me know if you find any errors or omissions but no, I'm not planning to include the "Special" Solo units or anything beyond the units shown (unless I missed something *really* obvious!). Contact me at: <a href=mailto:baak@orderofhpak.com>baak@orderofhpak.com</a>
<br />
<br />
Check out the on-line version first if you wish <a href=http://www.orderofhpak.com/BaaksUnitGuide.html>here</a>.
<br />
<br />
<br />
Enjoy!! :D
<br />
<br />
~Baak (aka Baak'lor) ~ The Order of H'Pak ~ <a href=http://www.orderofhpak.com>www.orderofhpak.com</a>
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: Movie WWI SoldierFr
STATUS: Publish
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DATE: 01/28/2000 01:00:00 AM
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BODY:
Hey all i send you two
<br />
movie of my WWI units.
<br />
-French soldier
<br />
<br />
Thx. bye Galopiot
<br />
<br />
Reply me for comments at: fjuvinsabatier@dieselmarketing.com<BR>
<BR>
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Author=Galopiot (Frederic Juvin-Sabatier)
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Filename=38202736
Filesize=51k

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AUTHOR: Infininight
TITLE: MapMakersFood1
STATUS: Publish
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DATE: 07/29/2003 01:00:00 AM
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BODY:
<b>35</b> Highquality, tileable textures. Designed and optimized for Myth map making. 
<br />
<br />
Many of you might have them already. But I uploaded them here for people looking for them here at the Mill.
<br />
<br />
Quick Info:
<br />
Most of the Textures are 512x512 px. The textures are all saved in .pict format indexed 256 colors (8bit). Why? aving them as .jpg on a low compression level will detroy them, as they will/can look very bad on maps. Note that in Photoshop most features are disabled if a picture has indexed colors. You will have to change its modus to RGB first. 
<br />
<br />
All MMF archives avaiable:
<br />
<a href="http://fileball.net/mill/item.fb?389940930">MapMakersFood1</a>
<br />
<a href="http://fileball.net/mill/item.fb?229294672">MapMakersFood2</a>
<br />
<a href="http://fileball.net/mill/item.fb?826247802">MapMakersFood3</a>
<br />
<a href="http://fileball.net/mill/item.fb?819922090">MapMakersFood4</a>
<br />
<br />
Check out:
<br />
<a href="http://www.artdroid.com/creationgames/soma/" target="_blank">MapMakersFood Site</a>
<br />
for more informations, tips & tricks!
<br />
<br />
Make sure you also check out the other pages from the members of ~creation at: 
<br />
<a href="http://www.artdroid.com/creationgames/" target="_blank">Creation</a>
<br />
<br />
<br />
Enjoy!
<br />
<br />
Soma<BR>
<BR>
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Author=Soma (Creation)
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Version=1.0
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Filesize=5.8 MB

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AUTHOR: Infininight
TITLE: A True Myther's Desktop
STATUS: Publish
ALLOW COMMENTS: 1
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PRIMARY CATEGORY: Misc
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CATEGORY: 
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DATE: 06/04/2000 01:00:00 AM
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BODY:
  "A True Myther's Desktop" is a unobtrusive background I made for the Appearance control panel (Mac OS only, sorry peecee people). It features the cool Myth II interface while providing natural organization of your files and folders! It is a GIF with a transparent index allowing you to customize the middle section of your screen. You can fill that part in with any default Mac OS background. It is 800x600, but looks great on other common resolutions such as 640x480 and 1024x768. I have included a shot of my screen (in JPEG) to give you a glimpse at how you can use "A True Myther's Desktop" to your organizational advantage.
<br />
<br />
  There is no rating system on utilities so if you would drop me a line at TitanMan@Mac.com or TitanMan@Bungie.net and tell me what you think, that would be great. Maybe even inspire me to make more and better desktops. :-)<BR>
<BR>
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AUTHOR: Infininight
TITLE: WWest Outtakes-Gunfighter
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 09/07/1999 01:00:00 AM
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BODY:
<FONT FACE="geneva,verdana,arial,helvetica" SIZE=1 COLOR=332211>
<br />
<H2>The Wild West Outtakes!</H2>
<br />
<br />
<FONT COLOR=341B0F><B><FONT SIZE=3>I</FONT><FONT SIZE=2>NFORMATION:</FONT></B></FONT><BR>
<br />
These are some outtakes from the Gunfighter unit of the Wild West plugin.
<br />
<BR>
<br />
<BR>
<br />
<br />
These sound files are in AIFF format, so that should be fine for anyone to listen to them. Mac users can download the free and wonderful "<A HREF="http://www-cs-students.stanford.edu/~franke/SoundApp/" TARGET="_blank">SoundApp</A>" program (plays everything and anything that is a sound or music type file). PC users can uhm, go find something that plays AIFF's.
<br />
<BR>
<br />
<BR>
<br />
<br />
The <A HREF="http://www.frigidman.com/wildwest" TARGET="_blank">Wild West Website</A> has more information, images, downloads, and movies to check out! So head on over pardner!
<br />
<br />
<BR><BR>
<br />
<br />
<B>- The Bar 7 -</B>
<br />
<BR>
<br />
<BR>
<br />
<BR>
<br />
PC users can use the very excellent "<A HREF="http://www.aladdinsys.com/expander/expander_win_login.html" TARGET="_blank">Expander5 for windows</A>" to expand these.
<br />
<br />
<BR>
<br />
<BR>
<br />
<B>If the below download links are full, you can head to Hotline at: "hl.bungie.org"</B>
<br />
</FONT><BR>
<BR>
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AUTHOR: Infininight
TITLE: Bushido Desktop Picture
STATUS: Publish
ALLOW COMMENTS: 1
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DATE: 08/20/2000 01:00:00 AM
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BODY:
<P>This is my second desktop picture, It features units from the "Bushido Tagset" by Creation.</P>
<br />
<br />
<P>The desktop has a nice original samurai helmet in it and some swords amongst other things.</P>
<br />
<br />
<P>Check out my other desktops at <A HREF="http://wraith-squadron.8k.com/desktops/desktops.html">wraith-squadron.8k.com/desktops/desktops.html</A> or go to <A HREF="http://www.wraith-squadron.co.uk">www.wraith-squadron.co.uk</A to see the main pages.</P>
<br />
<br />
<P><I>- Dash</I></P><BR>
<BR>
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AUTHOR: Infininight
TITLE: Ghol Monument Model
STATUS: Publish
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CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 03/08/2000 01:00:00 AM
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BODY:
This is the Myth: The Fallen Lords Ghol Monument Model ported for Myth II: Soulblighter to be used in map editing. It's in tags form, so you'll need to add the tags to your Myth II: Soulblighter local folder in their appropriate folders. Feel free to use it on any map you make.<BR>
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Author=KVLtv (Karl O. Van Leuven IV)
Group=
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Version=1.0
Filename=427213049
Filesize=48k

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AUTHOR: Infininight
TITLE: Newbie Mapmaking Tutorial
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
CATEGORY: 
CATEGORY: 

DATE: 09/25/1999 01:00:00 AM
-----
BODY:
This Tutorial is meant to walk you through the most basic steps of mapmaking, from creating a colormap in Photoshop, to adding units in Loathing. At the end you will have created a very simple, yet playable, map. This tutorial is not a substitute for some of the more extensive and comprehensive resources that are available such as the Myth II Handbook - which I highly recommend buying.<BR>
<br />
<BR>
<br />
You will need the free <a href="http://www.adobe.com/products/acrobat/readstep.html ">Adobe Acrobat Reader</a> to view the text. I have included the textures used in Photoshop as well as the completed images. I also have included the completed mesh and plugin.<BR> <BR> Enjoy!<BR> <BR>Heal w Steel <BR><a href="http://www.killermac.com/ck">The Crystal Knights</a> <BR> <BR><BR>
<BR>
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AUTHOR: Infininight
TITLE: ADT Classic Maps v1.2
STATUS: Publish
ALLOW COMMENTS: 1
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CATEGORY: 
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DATE: 08/16/2001 01:00:00 AM
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BODY:
ADT - classic maps v1.2 is a patch file to convert your existing ADT 1.0 maps into a single map-only plugin for use with the version 1.3 tagset. includes instructions for use.
<br />
<br />
version 1.2 fixes 
<br />
hadley's hope now works mb (doh)
<br />
ryushi has Koth flag
<br />
minor cosmetic fixes
<br />
<br />
REQUIRES ADT TAGSET V1.3<BR>
<BR>
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AUTHOR: Infininight
TITLE: WWest Outtakes-Doctor
STATUS: Publish
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DATE: 09/07/1999 01:00:00 AM
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<FONT FACE="geneva,verdana,arial,helvetica" SIZE=1 COLOR=332211>
<br />
<H2>The Wild West Outtakes!</H2>
<br />
<br />
<FONT COLOR=341B0F><B><FONT SIZE=3>I</FONT><FONT SIZE=2>NFORMATION:</FONT></B></FONT><BR>
<br />
These are some outtakes from the Doctor unit of the Wild West plugin.
<br />
<BR>
<br />
<BR>
<br />
<br />
These sound files are in AIFF format, so that should be fine for anyone to listen to them. Mac users can download the free and wonderful "<A HREF="http://www-cs-students.stanford.edu/~franke/SoundApp/" TARGET="_blank">SoundApp</A>" program (plays everything and anything that is a sound or music type file). PC users can uhm, go find something that plays AIFF's.
<br />
<BR>
<br />
<BR>
<br />
<br />
The <A HREF="http://www.frigidman.com/wildwest" TARGET="_blank">Wild West Website</A> has more information, images, downloads, and movies to check out! So head on over pardner!
<br />
<br />
<BR><BR>
<br />
<br />
<B>- The Bar 7 -</B>
<br />
<BR>
<br />
<BR>
<br />
<BR>
<br />
PC users can use the very excellent "<A HREF="http://www.aladdinsys.com/expander/expander_win_login.html" TARGET="_blank">Expander5 for windows</A>" to expand these.
<br />
<br />
<BR>
<br />
<BR>
<br />
<B>If the below download links are full, you can head to Hotline at: "hl.bungie.org"</B>
<br />
</FONT><BR>
<BR>
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AUTHOR: Infininight
TITLE: Myth#2 Wallpaper
STATUS: Publish
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DATE: 06/20/1999 01:00:00 AM
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 This is a wallpaper of some of the bad guys in Myth#2. I only put these images together, I did no illustration, these images of Soulblighter and his hand drawn henchmen were taken directly from the disk.
<br />
After looking at the original unzipped version in all its 915k glory, I decided to work some editing mojo and get it down to an
<br />
unzipped teenie 307k Bmp. Hope you like it!!
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: Bryce unit studio
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DATE: 05/25/2000 01:00:00 AM
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This is a utility for those of us that have bryce and nothing else. This is a studio where the lighting, background, and camera setting is set. All you have to do is make the unit position camera forward or back (depending on unit size) and your done, expept for that hole part about rendering. Solid blue background, no showdows. Ill make a 1.5 soon, after i make my first unit with it. Ya it only took 20 minutes to figure out, but why not just downlad it.<BR>
<BR>
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AUTHOR: Infininight
TITLE: Townhouse TFL
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DATE: 01/24/2000 01:00:00 AM
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This is the Myth: The Fallen Lords Townhouse Model ported for Myth II: Soulblighter to be used in map editing. It's in tags form, so you'll need to add the tags to your Myth II: Soulblighter local folder in their appropriate folders. Feel free to use it on any map you make.<BR>
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AUTHOR: Infininight
TITLE: Clem Textures 1
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DATE: 08/24/2001 01:00:00 AM
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Yes, textures. 
<br />
<br />
These are the first in several sets of textures I'll be uploading. Theres a wide assortment of textures in this archive. Waters, Dirts, Rocks, Etc. 
<br />
<br />
Each of these has either been used on maps of mine or prepared specifically to be used on a map at one time or another and yet to be implemented. What you'll find is different about these textures is that they are rather large. Most are 1024 pixels or larger. Why? I prefer to work with larger textures and that's the way I build them for artistic reasons. 
<br />
<br />
Feel free to use them, alter them or simply wallpaper your closet with them. All I ask is a polite Credit in things that you use them on.
<br />
<br />
You can expect further sets of these textures in the future. This is just the first random set i've thrown together. They're not intended to be organized or genre or theme related. Just things I intend to use or have used.
<br />
<br />
For my Mac using brothers if these or other Textures have lost their finder preview icon there is a slick little program at http://www.versiontracker.com called DropIcon. This little program will rip through a selection of images and rebuild a working 32 bit preview for each icon so that you can view previews of icons in Photoshop before loading them. Not having preview icons is a major pain and this helps alot.
<br />
<br />
Enjoy.
<br />
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: Brewery's 3D Deskimages
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DATE: 03/20/2000 01:00:00 AM
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Always wanted to have a nice, warm, cozy feeling coming from your desktop? Tired of all those cold colors or repeated paterns? Do I got the image for YOU!
<br />
<br />
The Brewery's 3D Deskimages holds 3 different sizes of the same 3D image. Made in STRATA StudioPro and Photoshop.
<br />
<br />
Please send any comments or suggestions to my Email adress.
<br />
Oh, and stop by The Brewery while you're at it!<BR>
<BR>
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AUTHOR: Infininight
TITLE: DwarvenBeerBreweryArtpack1
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DATE: 06/15/2000 01:00:00 AM
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This is the first Dwarven Beer Brewery Artpack of hopefully many to come.
<br />
<br />
What is The Dwarven Beer Brewery?
<br />
<br />
The DBB is a site for you myth/mythII fans out there who just seek a relaxing place to put their feet up and rest their swords for a while.. and for grabbing a brewsky too;)
<br />
Go to The Dwarven Beer Brewery for more info and art.
<br />
<br />
What's in the Pack!?
<br />
<br />
Some new Desk Top Images in 3D
<br />
Textures for 3D and mapmaking pleasure
<br />
GIF animations
<br />
Banners
<br />
1 lil' quicktime movie.. and some other art I hope you'll like..
<br />
<br />
The DBB artpack is brought in collaboration with  Tyr's Creature Corner .
<br />
<br />
Well.. thats it.. stop by The brewery sometime, We've got a cold one waiting for ya!
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: WM Game Prefs
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DATE: 08/12/2000 01:00:00 AM
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This utility contains the game prefs that were supposed to be included with the Weirdobodomons Mesh Pack plugin. Oops!
<br />
<br />
This is it. Instructions on its use are in the readme.
<br />
<br />
Sorry for the inconvenience.<BR>
<BR>
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AUTHOR: Infininight
TITLE: Legend of Dudjidund MP3
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DATE: 02/14/2000 01:00:00 AM
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Here's some BONES of FEROS music to put you into a Dhemori mood. If Dudjidund had an orchestra following him around buring battle, it would sound something like this.<br><br>
<br />
The file is 44k 16-bit stereo, compressed into the MP3 audio format. Duration: 1m:47s.<br><br>
<br />
Enjoy!<BR>
<BR>
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AUTHOR: Infininight
TITLE: FeMyth PATCH 1.2
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DATE: 05/20/2003 01:00:00 AM
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O.K. This is for those of you that downloaded FeMyth 1.1 and have PluginPatcher. It will save you a little bit of Download time if you want to update your old version to 1.2.
<br />
<br />
If you do not have PluginPatcher and want it Baak'lor was kind enough to post the Vista Tools
<br />
<br />
Mac Users go to :
<br />
http://fileball.net/mill/item.fb?393409000
<br />
<br />
IBM users go to :
<br />
http://fileball.net/mill/item.fb?138549567
<br />
<br />
Thank you Baak'lor!
<br />
<br />
See FeMyth for information on the bugs that are now stomped.
<br />
<br />
<br />
HF
<br />
-Road<BR>
<BR>
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AUTHOR: Infininight
TITLE: LegendofGorAsh MUSIC
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DATE: 04/12/2000 01:00:00 AM
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Doraemon, a.k.a. Nate, made this music for Legend of Gor-Ash. It is one of four all-new, original tracks. Doraemon also did the Chimera music.
<br />
<br />
This is meant to build up hype for LoGA, which will also include many all-new units, great artwork, beautiful meshes with many objectives, and Other Kewl Schtuff too numerous to mention. Legend of Gor-Ash is coming very soon! The Final version was uploaded to CGHL tonight, and unless major bugs are found, we will UL it to the Mill's contest within days.
<br />
<br />
Hope you enjoy it. Listen for the secret messages in the bre'Unor chant. I guarantee the phrase "TRO KIX UR DERF" appears in it somewhere.<BR>
<BR>
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AUTHOR: Infininight
TITLE: Final Fantasy 6 Preview
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DATE: 08/10/2001 01:00:00 AM
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Here's a movie preview of the project I've been working on, Final Fantasy 6. Although you might remember it being Final Fantasy 3 in the olden days, it's actually the 6th one. I thought that some maps based on this game had a lot of potential to become a very fun Myth experience, so that is why I've been making this.
<br />
<br />
It will be about 5 multi-player maps with all new characters and abilities. Unfortunately I can't add any single player maps because I'm still unfamiliar with map action scripting.
<br />
<br />
In this movie, which is in MPEG format (sorry it looks kind of blurry!), you can see some of the new characters doing battle. However, the location they are fighting at was just the "Into the Breach" stage, which I used for testing.
<br />
<br />
There is still much work to be done, but I hope to have it finished sometime in September.<BR>
<BR>
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AUTHOR: Infininight
TITLE: Myth II Unit Chart
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DATE: 01/28/1999 01:00:00 AM
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This is an easy to read graph of all the important data on all almost all the myth II untis in spreadsheet format. It includes the health, speed, attack damage/type, recovery time, range and radius. It all fits on 1 printed page too! Great for choosing which units to pick in multiplayer. The only units I didn't do were special units like Alric or Shiver. 
<br />
<br />
Its worth the short download time, even if you only get 1 or 2 usefull bits of info out of it.<BR>
<BR>
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AUTHOR: Infininight
TITLE: 1792x1536 Grid
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DATE: 02/15/2000 01:00:00 AM
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This is a grid that can be used for making your reflection map line up with the water line in loathing, no big deal just might be helpful to someone without PS that can simply paste as a pattern.. this can be scaled down easily. the zip file compressed the picture down 99% so the download wont hurt those even with a connection like mine<BR>
<BR>
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AUTHOR: Infininight
TITLE: TheSeventhGod Desktops
STATUS: Publish
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DATE: 09/22/2001 01:00:00 AM
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<img src="http://www.artdroid.com/theseventhgod/TSG-desktops.jpg" width="380" border="0">
<br />
<br />
Sometimes in the rush to release a big project things can get overlooked that you fully intended to make available for people.  That's the case here or at least I seem to recall that was the case.
<br />
<br />
I was going through old work and archiving files to DVD for eternity and found these. I thought they were released, but others have said they were not.  
<br />
<br />
Either way, here are 1024x768 desktops showcasing the levels of TSG and it's multiplayer maps. Reminds us how much work went into the project over the short 1 year period in which it was produced. These desktops were produced by both Clem and Dozer working in cooperation. Looking back I can't help but smile when I see them once again. Enjoy.<BR>
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AUTHOR: Infininight
TITLE: Myth2 screensaver (PC)
STATUS: Publish
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DATE: 06/05/1999 01:00:00 AM
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This is as far as I know the first screensaver for Myth 2. Unfortunatley
<br />
because C&C, the tool I wrote the screensaver
<br />
with, is only available for PC, so until
<br />
somebody volunteers to program this screensaver the mac, it will remain for PC only :(.<br><br>
<br />
What it does:<br>
<br />
Dwarves run around your screen and if they're lucky they get hit by a molotov cocktail and bodyparts fly all over the place, wheee! :)<br><br><br>
<br />
P.S- Remember to check out the README file before installing, it's important.<BR>
<BR>
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AUTHOR: Infininight
TITLE: Pope's Scenery Forge PACK
STATUS: Publish
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DATE: 06/04/2000 01:00:00 AM
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This pack contains Seven new scenery items for use in your Myth2 maps.
<br />
<br />
The items, in Local Folder format, have been pulled from my growing scenery archive residing on Creation's server.
<br />
<br />
The Pack includes:
<br />
<br />
1. Splotchy Rocks
<br />
2. Desert Column
<br />
3. Water Well (destructs)
<br />
4. Seige Barrier
<br />
5. Rock Wall (destructs)
<br />
6. Lion Throne (destructs)
<br />
7. Thin Palms
<br />
<br />
Included in this download is a Browser Catalogue containing full pics and specs.
<br />
<br />
Mapmakers, come and get it!
<br />
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: Legend of Gor-Ash Patch
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DATE: 08/15/2001 01:00:00 AM
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<A HREF="http://www.creationgames.com">Creation's</A> Mill Contest Entry <A HREF="display.taf?item=55500004">Legend of Gor-Ash</A> suffered from a few of the infamous Myth scripting bugs which caused it to crash PC's on several levels. Version 1.5 fixes these PC-crashing bugs. The full version 1.5 archive is available for download separately, but those who still have the 1.0 version may wish to download this smaller patch rather than downloading the entire archive again.
<br />
<br />
This Patch will hopefully squash those bugs and allow PC users to better experience this work. A few other things have also been tweaked seeing as how we had it ripped open and available.
<br />
<br />
This Patch will only bring version 1.0 up to version 1.5 and does absolutely nothing on it's own. To use this patch, you'll need both the old Version 1.0 and Vista's fantastic Plugin Patcher program for the platform of your choice. Plugin patcher is available <A HREF="http://www.vistacartel.com/myth/">HERE.</A><BR>
<BR>
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AUTHOR: Infininight
TITLE: Myth Terrain Table
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DATE: 12/18/1999 01:00:00 AM
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 This is for map makers converting Myth TFL meshes to Myth II. I was converting Mudpit Massacre when I came up against converting the terrain/passability map. I exported one out of loathing and saw it was greyscale like. And blaa blaa blaa, I created this table. It is REALLY easy if you have GraphicConverter (I am on a Mac). you have to have a general idea of what the Myth TFL mesh looks like (terrain-wise). and get a feel for the TFL terrain maps and what colors stand for what. Then use the eyedropper tool thingy to get the correct color off of the table, switch to the TFL terrain map (assuming you have it open in GraphicConverter) and use the fill tool. There ya go! After you are done, save it as a pict file (same size as the color map, duh), and import it in loathing. Have fun converting.<BR>
<BR>
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AUTHOR: Infininight
TITLE: Barn TFL
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DATE: 01/24/2000 01:00:00 AM
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This is the Myth: The Fallen Lords Barn ported for Myth II: Soulblighter to be used in map editing. It's in tags form, so you'll need to add the tags to your Myth II: Soulblighter local folder in their appropriate folders. Feel free to use it on any map you make.<BR>
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AUTHOR: Infininight
TITLE: St00pid Myth Pictures
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DATE: 08/17/2000 01:00:00 AM
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This is a series of images which chronicles Alric's rise up from a lowly heir to the throne of Covenant to the Emperor of Muirthemne. Well, sort of. It's actually Photoshop/Amber/Myth 1 & 2 mayhem which resulted in some funny JPEG's which you might like to see. And it contains a bonus picture too! Send feedback to stormdragging@aol.com because you can't rate or review utils./misc. stuff.
<br />
<br />
Good luck surviving the spasms of laughter!
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: Warlocks Desktop Pic Pack
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DATE: 10/25/1999 01:00:00 AM
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This desktop pic pack is filled with over 15 totaly awsome pictures from The Cln Mge web site and from Bungie.net. They are perfect for your computor desktop or for link icons on your web page. Have fun with them!
<br />
<br />
Warlock of Cln Mge
<br />
http://mage.mythorders.net
<br />
<br />
<br />
This is a Warlock production in association with Cln Mage.<BR>
<BR>
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AUTHOR: Infininight
TITLE: kOo mapmakers desktop
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DATE: 12/26/1999 01:00:00 AM
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This desktop includes all new menu popup sounds, with alot of other new, cool things. To get this desktop to work, just unzip the following file into your themes directory. On most pc's this directory is located in: C:\Program Files\Plus!\Themes
<br />
<br />
Then go into start/settings/control panel/desktop themes, and the box will come up. Pull down the list of themes and select KOO THEME. Be sure to have all boxes to the right checked in to use this theme to it's full potential. If problems occur, <a href="mailto: kerryl@angelfire.com">let me know</a> and i'll fix them asap. <p>For more info go to <a href="http://ikoo.mythorders.net">ikoo.mythorders.net</a>. i hope you like it! enjoy!
<br />
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: Myth : The Awakening
STATUS: Publish
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DATE: 01/09/2000 01:00:00 AM
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<html>
<br />
<br />
<head>
<br />
<meta http-equiv="content-type" content="text/html;charset=iso-8859-1">
<br />
<meta name="generator" content="Adobe GoLive 4">
<br />
<title>Read Me First!!!!</title>
<br />
</head>
<br />
<br />
<body bgcolor="white" link="red" alink="blue">
<br />
<b><font size="7">Myth : The Awakening</font><font size="5"> </font><font size="4">v1.1 by Haravikk</font></b>
<br />
<p><font size="4">Thanks for getting Myth : The Awakening. The first <i>ever </i>sheet based role-play game for Myth and Myth II!</font></p>
<br />
<p><font size="4"><b>V1.1</b></font></p>
<br />
<p><font size="4">This is an updated version that includes two creatures that I left out, the Forest Giant and the fir'bolg. I've also added .bmp to the Myth World Map as PC's have had file type errors.</font></p>
<br />
<p><font size="4"><b>Included</b></font></p>
<br />
<p><font size="4">Included with this read me is the role-play guide which I recommend printing as you may wish to refer to it but aren't near your computer. The idea of this is that you leave your computer say once a week so that you can play this with your friends while discussing Myth and insulting each other.</font></p>
<br />
<p><font size="4">Also included are the character sheets for all your favourite Myth and Myth II creatures as well as a blank base sheet for creating your own creatures. That's an advantage of this, you don't have to learn a load of complicating scripting and what not in order to customise this role-play and it's creatures.</font></p>
<br />
<p><font size="4"><b>Copyright</b></font></p>
<br />
<p><font size="4">Myth : The Fallen Lords and Myth II : Soulblighter are copyright in part or in whole Bungie Software Corporation 1997-2000. This was <i>not</i> created with Fear or Loathing but I used Adobe&copy; GoLive 4.0 and I used Adobe&copy; Photoshop 5.5 to create the Myth : The Awakening logo at the top of this page. This was created by Haravikk of S Tech. S tech and all instances of the S Tech logo contained herein are copyright Simms and Sweeney Technologies 1999-2000.</font></p>
<br />
<p><font size="4"><b>Thanks</b></font></p>
<br />
<p><font size="4">Many thanks to Creation for letting me use their creatures in this role-play as well as for creating such great maps!</font></p>
<br />
<p><font size="4">Thanks to Bungie for creating Myth and Myth II.</font></p>
<br />
<p><font size="4"><b>About Me!</b></font></p>
<br />
<p><font size="4">Please send comments, suggestions and anything else to </font><a href="mailto:w.simms@unisonfree.net"><font size="4" color="red">w.simms@unisonfree.net</font></a></p>
<br />
<p><font size="4" color="black">Please visit my site at </font><a href="(Empty Reference!)"><font size="4" color="red">http://pages.unisonfree.net/w.simms/index.html</font></a></p>
<br />
<p><font size="4" color="#9c0000">Please send me feedback, the only I can make things better is if you tell me what <i>you</i> want or what is worng, tell me if I've left out any units or if there is any 3rd party unit you think I should use.</font>
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AUTHOR: Infininight
TITLE: Mineral Textures (Final)
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DATE: 09/10/2000 01:00:00 AM
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This is a collection of 25 textures based on rocks/ geodes / crystals / sandpaper. My brother and I made theses off when the Vista texture library couldn't be downloaded, and before I bought the Myth II handbook. They were sitting on my hardrive, and I figured someone might be able to make some use of them.
<br />
<br />
  The textures are in pict format (so you may need to add . pct ,or whatever the extension is, on a PC). All the picts are close-ups, but some display some color distortion, so you may want to mess w/ them before using them on your map. 
<br />
<br />
  Keep in mind that all of the pictures are based on rocks and minerals, so don't download these looking for a good grass texture. You will, however, find some good dirt/ rock/ sand/ and ice-like textures.
<br />
<br />
Hopefully, they will be of use to you.<BR>
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AUTHOR: Infininight
TITLE: Dwarf Tips 2.0
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DATE: 05/25/1999 01:00:00 AM
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Yo newbies and experts! My new updated Dwarf Guide is out. I hope ya like it.
<br />
<br />
--Thank You--<BR>
<BR>
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AUTHOR: Infininight
TITLE: Plugins OFF-LINE for dummies
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DATE: 02/26/2002 01:00:00 AM
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BODY:
The file to download has is a simple text version and a HTML version. This is all it pretty much says and I know there is alot more information out there if your willing to search for it.
<br />
<br />
<br />
Playing on-line plugins off-line:
<br />
Macintosh: This ones easy and you are blessed to have one. All an Apple user needs to do is go to Multi-Play (as if you were going on-line) and choose Other instead of Bungie.net (or Murius.net) and then choose AppleTalk and click on Host, You will then see a screen just like the Bungie game room only you haven't gone on-line, just go to options and add what ever plugins and map you like. And remember that plugins go in order alphabetically so if one plugin starts with a D and the other starts with an A any tags that were in Plugin A will be replaced with any Tags from plugin D if they share common tags (like unit changes).
<br />
If ever you receive a -4994 error just restart myth and try again.
<br />
<br />
IBM/Windows: I have an Apple Computer so I'm not aware of any bugs or tricks other than how I do it for a local folder on my Macintosh.
<br />
First of all I have to point out to newbies that although you can only have one folder labeled as "LOCAL" in your Mythf folder it doesn't mean that you cant have several local folders with different names (like WWIILocal or Leggolocal for an example) just remember to change the current "local" folders name (or throw it away if it's empty) before trying to rename a new "local" folder.
<br />
Second you need "Tag Extractor" from the Mill. Once you have this you can drag any plugin onto the "tag extractor" and it will create a folder that you can rename to "local" and just play solo games.
<br />
If you wanted to mix plugins or have two plugins that work together in one local folder:
<br />
Extract both plugins
<br />
Open both extracted folders.
<br />
Plugins can contain from as little as one folder or up to 37 of the following folders:
<br />
ambient sounds
<br />
artifacts
<br />
collection references
<br />
collection
<br />
connectors
<br />
dialogs
<br />
fonts
<br />
formations
<br />
geometries
<br />
interface
<br />
lightning
<br />
local physics
<br />
local projectile groups
<br />
media types
<br />
mesh effects
<br />
mesh lightning
<br />
meshes
<br />
model animations
<br />
models
<br />
monsters
<br />
objects
<br />
observer constants
<br />
particle systems
<br />
preferences
<br />
reloaded data
<br />
projectile groups
<br />
projectiles
<br />
recordings
<br />
saved games
<br />
scenery
<br />
sound lists
<br />
sounds
<br />
string lists
<br />
scenery
<br />
sound lists
<br />
templates
<br />
text
<br />
Other then a MYTH2 icon there should not be any other folders in your plugin or local folder.
<br />
<br />
Now you'll have to drag each folders Tags (the soulblighter icons) into the others same folder (Monster tags go into monster folder). The general rule that I follow is taking all of the items from the NEWEST plugin and dragging them into the OLDEST plugin, that way if the two plugins have similar tags the new one will replace the old ones. A prime example to this would be trying to make a local folder to play WarHammer40,000:
<br />
1)Extract both plugins
<br />
2)Open the extracted files and move them so you can easily see both plugins folders next to each other with all of the folders (the ones listed above) contained within.
<br />
3)Open each folder from the newer plugin and select all of the soulblighter tags inside (use a shortcut key if you can) and drag it into the older plugins folder with the same name: MONSTER to MONSTER, SOUNDS to SOUNDS and etc..
<br />
If the two plugins contain the same tag it will ask (Warn You) if you still want to still do this. Just say yes.
<br />
With WarHammer40K it will do this when you drag the UNITS tags into the other plugins UNITS FOLDER. Remember your not dragging the folders over, your only dragging the Soulblighter Icon Tags into the folder of the older plugin, UNLESS the older plugin does not contain that type of folder (If the newer plugin has an OBJECTS folder and the older one that your dragging this into doesn't have an OBJECTS folder just drag the whole folder over.)
<br />
4)Trash, the now empty, folder away (the gutted newer plugin).
<br />
5)Check to see if you already have a LOCAL folder in your MythIIf folder, if there is just open it and make sure its empty (or only has that MYTH2 soulblighter icon) and throw it away, if it has stuff in it then you should know what it is and rename it.
<br />
6)Rename the folder (the older plugin that you just threw every thing in) into LOCAL.
<br />
7)Go and play your solo with new units now.
<br />
Some plugins do not replace the solo Myth units but are in the system. In order to work them in you'll need to open FEAR, it takes a little while to load up if there is allot in your LOCAL folder, and double click on UNITSgo to whatever monster you want to replace (Dwarves are most common) and there will be a window that has two boxes. The first box is the MONSTER, this is the one that you want to scroll through to change it. The second box is the COLLECTION REFERENCE which is connected to the MONSTER tag. If for some reason there is no COLLECTION REFERENCE for that MONSTER then you'll have to double click on COLLECTION REFERENCES (at FEARs main window) and create a new collection reference (it connects to the collection), chose that monsters collection, exit and double click on the UNITS (FEARs main window) and the collection reference should be there.
<br />
IF YOU HAVE A PROBLEM THERE IS A FOLDER WITHIN YOUR MYTHIIF CALLED "MYTH-LOG.TXT" (sorry my underscore doesn't work) IF YOU DON'T UNDERSTAND IT JUST SIMPLY COPY AND PASTE THE TEXT AT THE MYTH FORUMS OR SEND IT TO ME VIA EMAIL WITH A DESCRIPTION OF WHAT YOU ARE TRYING TO DO AND YOU WILL GET HELP.
<br />
roadwyrm@sonic.net
<br />
<BR>
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AUTHOR: Infininight
TITLE: Solo Campaign v1.0 to v2.0 patch
STATUS: Publish
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DATE: 08/24/2001 01:00:00 AM
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If you've downloaded my v1.0 version of "Solo Campaign", use this patch and Vista's Plugin Patcher 
<br />
to create v2.0 version. I suggest using the recommended name for plugin ("SoloCampaign v2").
<br />
<br />
v2 changes:
<br />
<br />
Fixed various grammar and spelling mistakes-special thanks goes to Lord Raven for this. He also
<br />
wrote new, better and longer level entries.
<br />
Fixed problems caused by too many projectiles on levels 2 and 3 on harder difficulties.
<br />
Fixed scripting problems on levels 3 and 5.
<br />
Added new scripting thing on level 4, never seen before in Myth-try not to have casualties and
<br />
you might not found what it is.<BR>
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AUTHOR: Infininight
TITLE: MapMakersFood4
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DATE: 07/29/2003 01:00:00 AM
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<b>37</b> Highquality, tileable textures. Designed and optimized for Myth map making. 
<br />
<br />
Many of you might have them already. But I uploaded them here for people looking for them here at the Mill.
<br />
<br />
Quick Info:
<br />
Most of the Textures are 512x512 px. The textures are all saved in .pict format indexed 256 colors (8bit). Why? aving them as .jpg on a low compression level will detroy them, as they will/can look very bad on maps. Note that in Photoshop most features are disabled if a picture has indexed colors. You will have to change its modus to RGB first. 
<br />
<br />
All MMF archives avaiable:
<br />
<a href="http://fileball.net/mill/item.fb?389940930">MapMakersFood1</a>
<br />
<a href="http://fileball.net/mill/item.fb?229294672">MapMakersFood2</a>
<br />
<a href="http://fileball.net/mill/item.fb?826247802">MapMakersFood3</a>
<br />
<a href="http://fileball.net/mill/item.fb?819922090">MapMakersFood4</a>
<br />
<br />
Check out:
<br />
<a href="http://www.artdroid.com/creationgames/soma/" target="_blank">MapMakersFood Site</a>
<br />
for more informations, tips & tricks!
<br />
<br />
Make sure you also check out the other pages from the members of ~creation at: 
<br />
<a href="http://www.artdroid.com/creationgames/" target="_blank">Creation</a>
<br />
<br />
<br />
Enjoy!
<br />
<br />
Soma<BR>
<BR>
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TITLE: MapMakersFood3
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CATEGORY: 
CATEGORY: 

DATE: 07/29/2003 01:00:00 AM
-----
BODY:
<b>50</b> Highquality, tileable textures. Designed and optimized for Myth map making. 
<br />
<br />
Many of you might have them already. But I uploaded them here for people looking for them here at the Mill.
<br />
<br />
Quick Info:
<br />
Most of the Textures are 512x512 px. The textures are all saved in .pict format indexed 256 colors (8bit). Why? aving them as .jpg on a low compression level will detroy them, as they will/can look very bad on maps. Note that in Photoshop most features are disabled if a picture has indexed colors. You will have to change its modus to RGB first. 
<br />
<br />
All MMF archives avaiable:
<br />
<a href="http://fileball.net/mill/item.fb?389940930">MapMakersFood1</a>
<br />
<a href="http://fileball.net/mill/item.fb?229294672">MapMakersFood2</a>
<br />
<a href="http://fileball.net/mill/item.fb?826247802">MapMakersFood3</a>
<br />
<a href="http://fileball.net/mill/item.fb?819922090">MapMakersFood4</a>
<br />
<br />
Check out:
<br />
<a href="http://www.artdroid.com/creationgames/soma/" target="_blank">MapMakersFood Site</a>
<br />
for more informations, tips & tricks!
<br />
<br />
Make sure you also check out the other pages from the members of ~creation at: 
<br />
<a href="http://www.artdroid.com/creationgames/" target="_blank">Creation</a>
<br />
<br />
<br />
Enjoy!
<br />
<br />
Soma<BR>
<BR>
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AUTHOR: Infininight
TITLE: WWest Outtakes-Outlaw
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DATE: 09/07/1999 01:00:00 AM
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<FONT FACE="geneva,verdana,arial,helvetica" SIZE=1 COLOR=332211>
<br />
<H2>The Wild West Outtakes!</H2>
<br />
<br />
<FONT COLOR=341B0F><B><FONT SIZE=3>I</FONT><FONT SIZE=2>NFORMATION:</FONT></B></FONT><BR>
<br />
These are some outtakes from the Outlaw unit of the Wild West plugin.
<br />
<BR>
<br />
<BR>
<br />
<br />
These sound files are in AIFF format, so that should be fine for anyone to listen to them. Mac users can download the free and wonderful "<A HREF="http://www-cs-students.stanford.edu/~franke/SoundApp/" TARGET="_blank">SoundApp</A>" program (plays everything and anything that is a sound or music type file). PC users can uhm, go find something that plays AIFF's.
<br />
<BR>
<br />
<BR>
<br />
<br />
The <A HREF="http://www.frigidman.com/wildwest" TARGET="_blank">Wild West Website</A> has more information, images, downloads, and movies to check out! So head on over pardner!
<br />
<br />
<BR><BR>
<br />
<br />
<B>- The Bar 7 -</B>
<br />
<BR>
<br />
<BR>
<br />
<BR>
<br />
PC users can use the very excellent "<A HREF="http://www.aladdinsys.com/expander/expander_win_login.html" TARGET="_blank">Expander5 for windows</A>" to expand these.
<br />
<br />
<BR>
<br />
<BR>
<br />
<B>If the below download links are full, you can head to Hotline at: "hl.bungie.org"</B>
<br />
</FONT><BR>
<BR>
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AUTHOR: Infininight
TITLE: SitH Screen Shots
STATUS: Publish
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DATE: 06/30/1999 01:00:00 AM
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BODY:
Somewhere in the Heavens is a total conversion for Myth II: Soulblighter. Bungie's previous series of games, the Marathon Trilogy, Were by far better than Myth or Myth II, in our oppinion. We've tried our best to make our units as much exactly like the orginals as possible. We have not sacrificed gameplay in any way though, luckly. In case you didn't know, there are 3 such conversions at this time, MaraMyth, Somewhere in the Heavens, and I'll S'pht on your Grave/Mark IV. The SitH Tagset, and first Map Set will be relesed very Soon. If your a Marathoner, I can tell you that we're aiming for relese on every Marathoner's favorite number. For your enjoyment until then, and to make your moth water, here are 31 screenshots from SitH, being used on 3 different levels. These can also be found at CPHL. Currently, someone stuck them under Myth II Maps, but that should be fixed soon. 
<br />
<br />
UPDATE: Apparently, some people are having poblems viewing the Screenshots. Some can view it with their normal programs, others can't. We've found that everyone can view it using Graphic Converter. You can DL Graphic Converter for the Mac at http://user.sgic.fi/~rae/gc/files/gc_362_us.sit. For PC, most normal applications seem able to open them.
<br />
<br />
-sYr the Space Duck, Proud of his Ascii<BR>
<BR>
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AUTHOR: Infininight
TITLE: IfIHadADeadman colormesh
STATUS: Publish
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DATE: 11/08/1999 01:00:00 AM
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*taken from Bungie not from some dude named Deadman*
<br />
<br />
I mixed the Trow and Dead Mans color meshes together. I suck at makeing displacemnt maps so I decided to upload it here and if you think it's cool, you can do whatever you want with it. Have fun.<BR>
<BR>
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AUTHOR: Infininight
TITLE: Farmhouse TFL
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DATE: 01/23/2000 01:00:00 AM
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This is the Myth: The Fallen Lords Farmhouse ported for Myth II: Soulblighter to be used in map editing. It's in tags form, so you'll need to add the tags to your Myth II: Soulblighter local folder in their appropriate folders. Feel free to use it on any map you make.<BR>
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AUTHOR: Infininight
TITLE: GFG Strategy guide
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DATE: 08/12/2000 01:00:00 AM
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<A NAME="Giants Fighting Grounds Gold St">
<br />
<P><FONT SIZE=6><FONT COLOR="#EE0000">Giants Fighting Grounds Gold Strategy</A> Guide<BR>
<br />
<BR>
<br />
</FONT></FONT><FONT SIZE=5><FONT COLOR="#0000EE">This is a Short guide to the h00r map GFGG I wrote this a while ago when i was bored at the peak of my h00ring life :) well i hope u people enjoy it and tell me what you think at: jafar_5@hotmail.com<BR>
<br />
~Jafar</FONT></FONT></P>
<br />
<BR>
<BR>
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AUTHOR: Infininight
TITLE: Traitor of Darkness(movie)
STATUS: Publish
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DATE: 12/12/2000 01:00:00 AM
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BODY:
Idiot Map Making Collective is soon to release a continuing series called Traitor of darkness. The planed release includes a monthly chapter in the saga. I did this little clip with iMovie, and needs Quicktime 4 to see. The quality isn't the best but I figured you didn't want to download a 150 meg file. Look for the first chapter to be out very very soon. And visit our website at www.idiotcollective.com<BR>
<BR>
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AUTHOR: Infininight
TITLE: Warlocks ClnMge Desktops
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DATE: 10/05/1999 01:00:00 AM
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BODY:
  This is just a few pics from the ClnMge web site, which is at 
<br />
http://mage.mythorders.net
<br />
oh yah and some other stuff.
<br />
<br />
Warlock of Cln Mge
<br />
<br />
This is a Warlock production in association with Cln Mge<BR>
<BR>
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AUTHOR: Infininight
TITLE: Sunset Playmyth Interface
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DATE: 01/01/2003 01:00:00 AM
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BODY:
This is the first PMI file that I have made.
<br />
<br />
It's pretty cool, I feel that it livens up the game browsing experience inside Myth 2 multiplayer becuase it is very colourful.
<br />
<br />
Intructions for use are included in the ReadMe.txt file.<BR>
<BR>
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AUTHOR: Infininight
TITLE: FWLdesktoppicture
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DATE: 12/06/1999 01:00:00 AM
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BODY:
A desktop made for my old, now long gone and forgotten order. This one's for you guys<BR>
<BR>
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AUTHOR: Infininight
TITLE: Army Desktop Pictures!
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DATE: 12/25/1999 01:00:00 AM
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BODY:
These desktop pictures were made by me. I hope you like them. Please download them considering its not that big of a fileThanks!
<br />
<br />
c/Rage<BR>
<BR>
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AUTHOR: Infininight
TITLE: Underneath Mistletoe (DESKTOP)
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DATE: 01/17/2002 01:00:00 AM
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BODY:
<font size="10" color="#ff0000" face="Juice ITC">  It all started last week in my Spanish 2 class. It was</font> <font size="20" color="#000000" face="Tahoma"> midterm </font> <font size="12" color="#ff0000" face="Juice ITC"> week and I had just gone into a legnthy day dream involving a ghol a dwarf and Janet Reno (who had to be cropped out for god's sake)Check it out!</font><BR>
<BR>
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AUTHOR: Infininight
TITLE: Scripting Tutorial
STATUS: Publish
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PRIMARY CATEGORY: Misc
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DATE: 09/01/1999 01:00:00 AM
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This tutorial starts with the basics, giving newbies a step-by-step guide to scripting a single-player map. It then moves on to explain and give examples of the most important actions in Myth. See step-by-step examples of how to set up scripts to do things like make reinforcements appear, have an enemy patrol move around the map and attack the player with damage and proximity tests, how to script geometry filters, conversations, and much more!
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